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author | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
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committer | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
commit | 554fd8c5195424bdbcabf5de30fdc183aba391bd (patch) | |
tree | 976dc5ab7fddf506dadce60ae936f43f58787092 /libjava/classpath/java/awt/EventQueue.java | |
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Diffstat (limited to 'libjava/classpath/java/awt/EventQueue.java')
-rw-r--r-- | libjava/classpath/java/awt/EventQueue.java | 658 |
1 files changed, 658 insertions, 0 deletions
diff --git a/libjava/classpath/java/awt/EventQueue.java b/libjava/classpath/java/awt/EventQueue.java new file mode 100644 index 000000000..cb52ae013 --- /dev/null +++ b/libjava/classpath/java/awt/EventQueue.java @@ -0,0 +1,658 @@ +/* EventQueue.java -- + Copyright (C) 1999, 2000, 2001, 2002, 2003, 2005 Free Software Foundation + +This file is part of GNU Classpath. + +GNU Classpath is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU Classpath is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU Classpath; see the file COPYING. If not, write to the +Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +02110-1301 USA. + +Linking this library statically or dynamically with other modules is +making a combined work based on this library. Thus, the terms and +conditions of the GNU General Public License cover the whole +combination. + +As a special exception, the copyright holders of this library give you +permission to link this library with independent modules to produce an +executable, regardless of the license terms of these independent +modules, and to copy and distribute the resulting executable under +terms of your choice, provided that you also meet, for each linked +independent module, the terms and conditions of the license of that +module. An independent module is a module which is not derived from +or based on this library. If you modify this library, you may extend +this exception to your version of the library, but you are not +obligated to do so. If you do not wish to do so, delete this +exception statement from your version. */ + + +package java.awt; + +import gnu.java.awt.LowPriorityEvent; +import gnu.java.awt.peer.NativeEventLoopRunningEvent; + +import java.awt.event.ActionEvent; +import java.awt.event.InputEvent; +import java.awt.event.InputMethodEvent; +import java.awt.event.InvocationEvent; +import java.awt.event.PaintEvent; +import java.awt.peer.ComponentPeer; +import java.awt.peer.LightweightPeer; +import java.lang.reflect.InvocationTargetException; +import java.util.EmptyStackException; + +/* Written using on-line Java 2 Platform Standard Edition v1.3 API + * Specification, as well as "The Java Class Libraries", 2nd edition + * (Addison-Wesley, 1998). + * Status: Believed complete, but untested. + */ + +/** + * This class manages a queue of <code>AWTEvent</code> objects that + * are posted to it. The AWT system uses only one event queue for all + * events. + * + * @author Bryce McKinlay + * @author Aaron M. Renn (arenn@urbanophile.com) + */ +public class EventQueue +{ + /** + * Indicates events that are processed with normal priority. This is normally + * all events except PaintEvents. + */ + private static final int NORM_PRIORITY = 0; + + /** + * Indicates events that are processed with lowes priority. This is normally + * all PaintEvents and LowPriorityEvents. + */ + private static final int LOW_PRIORITY = 1; + + /** + * Implements the actual queue. EventQueue has 2 internal queues for + * different priorities: + * 1 PaintEvents are always dispatched with low priority. + * 2. All other events are dispatched with normal priority. + * + * This makes sure that the actual painting (output) is performed _after_ all + * available input has been processed and that the paint regions are + * coalesced as much as possible. + */ + private class Queue + { + /** + * The first item in the queue. This is where events are popped from. + */ + AWTEvent queueHead; + + /** + * The last item. This is where events are posted to. + */ + AWTEvent queueTail; + } + + /** + * The three internal event queues. + * + * @see Queue + */ + private Queue[] queues; + + private EventQueue next; + private EventQueue prev; + private AWTEvent currentEvent; + private long lastWhen = System.currentTimeMillis(); + + private EventDispatchThread dispatchThread = new EventDispatchThread(this); + private boolean nativeLoopRunning = false; + + private boolean isShutdown () + { + // This is the exact self-shutdown condition specified in J2SE: + // http://java.sun.com/j2se/1.4.2/docs/api/java/awt/doc-files/AWTThreadIssues.html + + if (nativeLoopRunning) + return false; + + if (peekEvent() != null) + return false; + + if (Frame.hasDisplayableFrames()) + return false; + + return true; + } + + /** + * Initializes a new instance of <code>EventQueue</code>. + */ + public EventQueue() + { + queues = new Queue[2]; + queues[NORM_PRIORITY] = new Queue(); + queues[LOW_PRIORITY] = new Queue(); + } + + /** + * Returns the next event in the queue. This method will block until + * an event is available or until the thread is interrupted. + * + * @return The next event in the queue. + * + * @exception InterruptedException If this thread is interrupted while + * waiting for an event to be posted to the queue. + */ + public synchronized AWTEvent getNextEvent() + throws InterruptedException + { + if (next != null) + return next.getNextEvent(); + + AWTEvent res = getNextEventImpl(true); + + while (res == null) + { + if (isShutdown()) + { + // Explicitly set dispathThread to null. If we don't do + // this, there is a race condition where dispatchThread + // can be != null even after the event dispatch thread has + // stopped running. If that happens, then the + // dispatchThread == null check in postEventImpl will + // fail, and a new event dispatch thread will not be + // created, leaving invokeAndWaits waiting indefinitely. + dispatchThread = null; + + // Interrupt the event dispatch thread. + throw new InterruptedException(); + } + + wait(); + res = getNextEventImpl(true); + } + + return res; + } + + /** + * Fetches and possibly removes the next event from the internal queues. + * This method returns immediately. When all queues are empty, this returns + * <code>null</code>: + * + * @param remove <true> when the event should be removed from the queue, + * <code>false</code> otherwise + * + * @return the next event or <code>null</code> when all internal queues + * are empty + */ + private AWTEvent getNextEventImpl(boolean remove) + { + AWTEvent next = null; + for (int i = 0; i < queues.length && next == null; i++) + { + Queue q = queues[i]; + if (q.queueHead != null) + { + // Got an event, remove it. + next = q.queueHead; + if (remove) + { + // Unlink event from the queue. + q.queueHead = next.queueNext; + if (q.queueHead == null) + q.queueTail = null; + next.queueNext = null; + } + } + } + return next; + } + + /** + * Returns the next event in the queue without removing it from the queue. + * This method will block until an event is available or until the thread + * is interrupted. + * + * @return The next event in the queue. + * @specnote Does not block. Returns null if there are no events on the + * queue. + */ + public synchronized AWTEvent peekEvent() + { + if (next != null) + return next.peekEvent(); + + return getNextEventImpl(false); + } + + /** + * Returns the next event in the queue that has the specified id + * without removing it from the queue. + * This method will block until an event is available or until the thread + * is interrupted. + * + * @param id The event id to return. + * + * @return The next event in the queue. + * + * @specnote Does not block. Returns null if there are no matching events + * on the queue. + */ + public synchronized AWTEvent peekEvent(int id) + { + if (next != null) + return next.peekEvent(id); + + AWTEvent evt = null; + for (int i = 0; i < queues.length && evt == null; i++) + { + Queue q = queues[i]; + evt = q.queueHead; + while (evt != null && evt.id != id) + evt = evt.queueNext; + // At this point we either have found an event (evt != null -> exit + // for loop), or we have found no event (evt == null -> search next + // internal queue). + } + return evt; + } + + /** + * Posts a new event to the queue. + * + * @param evt The event to post to the queue. + * + * @exception NullPointerException If event is null. + */ + public void postEvent(AWTEvent evt) + { + postEventImpl(evt); + } + + /** + * Sorts events to their priority and calls + * {@link #postEventImpl(AWTEvent, int)}. + * + * @param evt the event to post + */ + private synchronized final void postEventImpl(AWTEvent evt) + { + int priority = NORM_PRIORITY; + if (evt instanceof PaintEvent || evt instanceof LowPriorityEvent) + priority = LOW_PRIORITY; + // TODO: Maybe let Swing RepaintManager events also be processed with + // low priority. + if (evt instanceof NativeEventLoopRunningEvent) + { + nativeLoopRunning = ((NativeEventLoopRunningEvent) evt).isRunning(); + notify(); + return; + } + postEventImpl(evt, priority); + } + + /** + * Actually performs the event posting. This is needed because the + * RI doesn't use the public postEvent() method when transferring events + * between event queues in push() and pop(). + * + * @param evt the event to post + * @param priority the priority of the event + */ + private final void postEventImpl(AWTEvent evt, int priority) + { + if (evt == null) + throw new NullPointerException(); + + if (next != null) + { + next.postEvent(evt); + return; + } + + Object source = evt.getSource(); + + Queue q = queues[priority]; + if (source instanceof Component) + { + // For PaintEvents, ask the ComponentPeer to coalesce the event + // when the component is heavyweight. + Component comp = (Component) source; + ComponentPeer peer = comp.peer; + if (peer != null && evt instanceof PaintEvent + && ! (peer instanceof LightweightPeer)) + peer.coalescePaintEvent((PaintEvent) evt); + + // Check for any events already on the queue with the same source + // and ID. + AWTEvent previous = null; + for (AWTEvent qevt = q.queueHead; qevt != null; qevt = qevt.queueNext) + { + Object src = qevt.getSource(); + if (qevt.id == evt.id && src == comp) + { + // If there are, call coalesceEvents on the source component + // to see if they can be combined. + Component srccmp = (Component) src; + AWTEvent coalescedEvt = srccmp.coalesceEvents(qevt, evt); + if (coalescedEvt != null) + { + // Yes. Replace the existing event with the combined event. + if (qevt != coalescedEvt) + { + if (previous != null) + { + assert previous.queueNext == qevt; + previous.queueNext = coalescedEvt; + } + else + { + assert q.queueHead == qevt; + q.queueHead = coalescedEvt; + } + coalescedEvt.queueNext = qevt.queueNext; + if (q.queueTail == qevt) + q.queueTail = coalescedEvt; + qevt.queueNext = null; + } + return; + } + } + previous = qevt; + } + } + + if (q.queueHead == null) + { + // We have an empty queue. Set this event both as head and as tail. + q.queueHead = evt; + q.queueTail = evt; + } + else + { + // Note: queueTail should not be null here. + q.queueTail.queueNext = evt; + q.queueTail = evt; + } + + if (dispatchThread == null || !dispatchThread.isAlive()) + { + dispatchThread = new EventDispatchThread(this); + dispatchThread.start(); + } + + notify(); + } + + /** + * Causes runnable to have its run method called in the dispatch thread of the + * EventQueue. This will happen after all pending events are processed. The + * call blocks until this has happened. This method will throw an Error if + * called from the event dispatcher thread. + * + * @exception InterruptedException If another thread has interrupted + * this thread. + * @exception InvocationTargetException If an exception is thrown when running + * runnable. + * + * @since 1.2 + */ + public static void invokeAndWait(Runnable runnable) + throws InterruptedException, InvocationTargetException + { + if (isDispatchThread ()) + throw new Error("Can't call invokeAndWait from event dispatch thread"); + + EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue(); + Object notifyObject = new Object(); + + InvocationEvent ie = + new InvocationEvent(eq, runnable, notifyObject, true); + + synchronized (notifyObject) + { + eq.postEvent(ie); + notifyObject.wait(); + } + + Exception exception; + + if ((exception = ie.getException()) != null) + throw new InvocationTargetException(exception); + } + + /** + * This arranges for runnable to have its run method called in the + * dispatch thread of the EventQueue. This will happen after all + * pending events are processed. + * + * @since 1.2 + */ + public static void invokeLater(Runnable runnable) + { + EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue(); + + InvocationEvent ie = + new InvocationEvent(eq, runnable, null, false); + + eq.postEvent(ie); + } + + /** + * Return true if the current thread is the current AWT event dispatch + * thread. + */ + public static boolean isDispatchThread() + { + EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue(); + + /* Find last EventQueue in chain */ + while (eq.next != null) + eq = eq.next; + + return (Thread.currentThread() == eq.dispatchThread); + } + + /** + * Return the event currently being dispatched by the event + * dispatch thread. If the current thread is not the event + * dispatch thread, this method returns null. + * + * @since 1.4 + */ + public static AWTEvent getCurrentEvent() + { + EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue(); + Thread ct = Thread.currentThread(); + + /* Find out if this thread is the dispatch thread for any of the + EventQueues in the chain */ + while (ct != eq.dispatchThread) + { + // Try next EventQueue, if any + if (eq.next == null) + return null; // Not an event dispatch thread + eq = eq.next; + } + + return eq.currentEvent; + } + + /** + * Allows a custom EventQueue implementation to replace this one. + * All pending events are transferred to the new queue. Calls to postEvent, + * getNextEvent, and peekEvent and others are forwarded to the pushed queue + * until it is removed with a pop(). + * + * @exception NullPointerException if newEventQueue is null. + */ + public synchronized void push(EventQueue newEventQueue) + { + if (newEventQueue == null) + throw new NullPointerException (); + + /* Make sure we are at the top of the stack because callers can + only get a reference to the one at the bottom using + Toolkit.getDefaultToolkit().getSystemEventQueue() */ + if (next != null) + { + next.push (newEventQueue); + return; + } + + /* Make sure we have a live dispatch thread to drive the queue */ + if (dispatchThread == null) + dispatchThread = new EventDispatchThread(this); + + synchronized (newEventQueue) + { + // The RI transfers the events without calling the new eventqueue's + // push(), but using getNextEvent(). + while (peekEvent() != null) + { + try + { + newEventQueue.postEventImpl(getNextEvent()); + } + catch (InterruptedException ex) + { + // What should we do with this? + ex.printStackTrace(); + } + } + newEventQueue.prev = this; + } + + next = newEventQueue; + } + + /** Transfer any pending events from this queue back to the parent queue that + * was previously push()ed. Event dispatch from this queue is suspended. + * + * @exception EmptyStackException If no previous push was made on this + * EventQueue. + */ + protected void pop() throws EmptyStackException + { + /* The order is important here, we must get the prev lock first, + or deadlock could occur as callers usually get here following + prev's next pointer, and thus obtain prev's lock before trying + to get this lock. */ + EventQueue previous = prev; + if (previous == null) + throw new EmptyStackException(); + synchronized (previous) + { + synchronized (this) + { + EventQueue nextQueue = next; + if (nextQueue != null) + { + nextQueue.pop(); + } + else + { + previous.next = null; + + // The RI transfers the events without calling the new eventqueue's + // push(), so this should be OK and most effective. + while (peekEvent() != null) + { + try + { + previous.postEventImpl(getNextEvent()); + } + catch (InterruptedException ex) + { + // What should we do with this? + ex.printStackTrace(); + } + } + prev = null; + // Tell our EventDispatchThread that it can end + // execution. + if (dispatchThread != null) + { + dispatchThread.interrupt(); + dispatchThread = null; + } + } + } + } + } + + /** + * Dispatches an event. The manner in which the event is dispatched depends + * upon the type of the event and the type of the event's source object. + * + * @exception NullPointerException If event is null. + */ + protected void dispatchEvent(AWTEvent evt) + { + currentEvent = evt; + + if (evt instanceof InputEvent) + lastWhen = ((InputEvent) evt).getWhen(); + else if (evt instanceof ActionEvent) + lastWhen = ((ActionEvent) evt).getWhen(); + else if (evt instanceof InvocationEvent) + lastWhen = ((InvocationEvent) evt).getWhen(); + + if (evt instanceof ActiveEvent) + { + ActiveEvent active_evt = (ActiveEvent) evt; + active_evt.dispatch(); + } + else + { + Object source = evt.getSource(); + + if (source instanceof Component) + { + Component srccmp = (Component) source; + srccmp.dispatchEvent(evt); + } + else if (source instanceof MenuComponent) + { + MenuComponent srccmp = (MenuComponent) source; + srccmp.dispatchEvent(evt); + } + } + } + + /** + * Returns the timestamp of the most recent event that had a timestamp, or + * the initialization time of the event queue if no events have been fired. + * At present, only <code>InputEvent</code>s, <code>ActionEvent</code>s, + * <code>InputMethodEvent</code>s, and <code>InvocationEvent</code>s have + * timestamps, but this may be added to other events in future versions. + * If this is called by the event dispatching thread, it can be any + * (sequential) value, but to other threads, the safest bet is to return + * System.currentTimeMillis(). + * + * @return the most recent timestamp + * @see InputEvent#getWhen() + * @see ActionEvent#getWhen() + * @see InvocationEvent#getWhen() + * @see InputMethodEvent#getWhen() + * @since 1.4 + */ + public static long getMostRecentEventTime() + { + EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue(); + if (Thread.currentThread() != eq.dispatchThread) + return System.currentTimeMillis(); + return eq.lastWhen; + } +} |