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+/* EventQueue.java --
+ Copyright (C) 1999, 2000, 2001, 2002, 2003, 2005 Free Software Foundation
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+
+package java.awt;
+
+import gnu.java.awt.LowPriorityEvent;
+import gnu.java.awt.peer.NativeEventLoopRunningEvent;
+
+import java.awt.event.ActionEvent;
+import java.awt.event.InputEvent;
+import java.awt.event.InputMethodEvent;
+import java.awt.event.InvocationEvent;
+import java.awt.event.PaintEvent;
+import java.awt.peer.ComponentPeer;
+import java.awt.peer.LightweightPeer;
+import java.lang.reflect.InvocationTargetException;
+import java.util.EmptyStackException;
+
+/* Written using on-line Java 2 Platform Standard Edition v1.3 API
+ * Specification, as well as "The Java Class Libraries", 2nd edition
+ * (Addison-Wesley, 1998).
+ * Status: Believed complete, but untested.
+ */
+
+/**
+ * This class manages a queue of <code>AWTEvent</code> objects that
+ * are posted to it. The AWT system uses only one event queue for all
+ * events.
+ *
+ * @author Bryce McKinlay
+ * @author Aaron M. Renn (arenn@urbanophile.com)
+ */
+public class EventQueue
+{
+ /**
+ * Indicates events that are processed with normal priority. This is normally
+ * all events except PaintEvents.
+ */
+ private static final int NORM_PRIORITY = 0;
+
+ /**
+ * Indicates events that are processed with lowes priority. This is normally
+ * all PaintEvents and LowPriorityEvents.
+ */
+ private static final int LOW_PRIORITY = 1;
+
+ /**
+ * Implements the actual queue. EventQueue has 2 internal queues for
+ * different priorities:
+ * 1 PaintEvents are always dispatched with low priority.
+ * 2. All other events are dispatched with normal priority.
+ *
+ * This makes sure that the actual painting (output) is performed _after_ all
+ * available input has been processed and that the paint regions are
+ * coalesced as much as possible.
+ */
+ private class Queue
+ {
+ /**
+ * The first item in the queue. This is where events are popped from.
+ */
+ AWTEvent queueHead;
+
+ /**
+ * The last item. This is where events are posted to.
+ */
+ AWTEvent queueTail;
+ }
+
+ /**
+ * The three internal event queues.
+ *
+ * @see Queue
+ */
+ private Queue[] queues;
+
+ private EventQueue next;
+ private EventQueue prev;
+ private AWTEvent currentEvent;
+ private long lastWhen = System.currentTimeMillis();
+
+ private EventDispatchThread dispatchThread = new EventDispatchThread(this);
+ private boolean nativeLoopRunning = false;
+
+ private boolean isShutdown ()
+ {
+ // This is the exact self-shutdown condition specified in J2SE:
+ // http://java.sun.com/j2se/1.4.2/docs/api/java/awt/doc-files/AWTThreadIssues.html
+
+ if (nativeLoopRunning)
+ return false;
+
+ if (peekEvent() != null)
+ return false;
+
+ if (Frame.hasDisplayableFrames())
+ return false;
+
+ return true;
+ }
+
+ /**
+ * Initializes a new instance of <code>EventQueue</code>.
+ */
+ public EventQueue()
+ {
+ queues = new Queue[2];
+ queues[NORM_PRIORITY] = new Queue();
+ queues[LOW_PRIORITY] = new Queue();
+ }
+
+ /**
+ * Returns the next event in the queue. This method will block until
+ * an event is available or until the thread is interrupted.
+ *
+ * @return The next event in the queue.
+ *
+ * @exception InterruptedException If this thread is interrupted while
+ * waiting for an event to be posted to the queue.
+ */
+ public synchronized AWTEvent getNextEvent()
+ throws InterruptedException
+ {
+ if (next != null)
+ return next.getNextEvent();
+
+ AWTEvent res = getNextEventImpl(true);
+
+ while (res == null)
+ {
+ if (isShutdown())
+ {
+ // Explicitly set dispathThread to null. If we don't do
+ // this, there is a race condition where dispatchThread
+ // can be != null even after the event dispatch thread has
+ // stopped running. If that happens, then the
+ // dispatchThread == null check in postEventImpl will
+ // fail, and a new event dispatch thread will not be
+ // created, leaving invokeAndWaits waiting indefinitely.
+ dispatchThread = null;
+
+ // Interrupt the event dispatch thread.
+ throw new InterruptedException();
+ }
+
+ wait();
+ res = getNextEventImpl(true);
+ }
+
+ return res;
+ }
+
+ /**
+ * Fetches and possibly removes the next event from the internal queues.
+ * This method returns immediately. When all queues are empty, this returns
+ * <code>null</code>:
+ *
+ * @param remove <true> when the event should be removed from the queue,
+ * <code>false</code> otherwise
+ *
+ * @return the next event or <code>null</code> when all internal queues
+ * are empty
+ */
+ private AWTEvent getNextEventImpl(boolean remove)
+ {
+ AWTEvent next = null;
+ for (int i = 0; i < queues.length && next == null; i++)
+ {
+ Queue q = queues[i];
+ if (q.queueHead != null)
+ {
+ // Got an event, remove it.
+ next = q.queueHead;
+ if (remove)
+ {
+ // Unlink event from the queue.
+ q.queueHead = next.queueNext;
+ if (q.queueHead == null)
+ q.queueTail = null;
+ next.queueNext = null;
+ }
+ }
+ }
+ return next;
+ }
+
+ /**
+ * Returns the next event in the queue without removing it from the queue.
+ * This method will block until an event is available or until the thread
+ * is interrupted.
+ *
+ * @return The next event in the queue.
+ * @specnote Does not block. Returns null if there are no events on the
+ * queue.
+ */
+ public synchronized AWTEvent peekEvent()
+ {
+ if (next != null)
+ return next.peekEvent();
+
+ return getNextEventImpl(false);
+ }
+
+ /**
+ * Returns the next event in the queue that has the specified id
+ * without removing it from the queue.
+ * This method will block until an event is available or until the thread
+ * is interrupted.
+ *
+ * @param id The event id to return.
+ *
+ * @return The next event in the queue.
+ *
+ * @specnote Does not block. Returns null if there are no matching events
+ * on the queue.
+ */
+ public synchronized AWTEvent peekEvent(int id)
+ {
+ if (next != null)
+ return next.peekEvent(id);
+
+ AWTEvent evt = null;
+ for (int i = 0; i < queues.length && evt == null; i++)
+ {
+ Queue q = queues[i];
+ evt = q.queueHead;
+ while (evt != null && evt.id != id)
+ evt = evt.queueNext;
+ // At this point we either have found an event (evt != null -> exit
+ // for loop), or we have found no event (evt == null -> search next
+ // internal queue).
+ }
+ return evt;
+ }
+
+ /**
+ * Posts a new event to the queue.
+ *
+ * @param evt The event to post to the queue.
+ *
+ * @exception NullPointerException If event is null.
+ */
+ public void postEvent(AWTEvent evt)
+ {
+ postEventImpl(evt);
+ }
+
+ /**
+ * Sorts events to their priority and calls
+ * {@link #postEventImpl(AWTEvent, int)}.
+ *
+ * @param evt the event to post
+ */
+ private synchronized final void postEventImpl(AWTEvent evt)
+ {
+ int priority = NORM_PRIORITY;
+ if (evt instanceof PaintEvent || evt instanceof LowPriorityEvent)
+ priority = LOW_PRIORITY;
+ // TODO: Maybe let Swing RepaintManager events also be processed with
+ // low priority.
+ if (evt instanceof NativeEventLoopRunningEvent)
+ {
+ nativeLoopRunning = ((NativeEventLoopRunningEvent) evt).isRunning();
+ notify();
+ return;
+ }
+ postEventImpl(evt, priority);
+ }
+
+ /**
+ * Actually performs the event posting. This is needed because the
+ * RI doesn't use the public postEvent() method when transferring events
+ * between event queues in push() and pop().
+ *
+ * @param evt the event to post
+ * @param priority the priority of the event
+ */
+ private final void postEventImpl(AWTEvent evt, int priority)
+ {
+ if (evt == null)
+ throw new NullPointerException();
+
+ if (next != null)
+ {
+ next.postEvent(evt);
+ return;
+ }
+
+ Object source = evt.getSource();
+
+ Queue q = queues[priority];
+ if (source instanceof Component)
+ {
+ // For PaintEvents, ask the ComponentPeer to coalesce the event
+ // when the component is heavyweight.
+ Component comp = (Component) source;
+ ComponentPeer peer = comp.peer;
+ if (peer != null && evt instanceof PaintEvent
+ && ! (peer instanceof LightweightPeer))
+ peer.coalescePaintEvent((PaintEvent) evt);
+
+ // Check for any events already on the queue with the same source
+ // and ID.
+ AWTEvent previous = null;
+ for (AWTEvent qevt = q.queueHead; qevt != null; qevt = qevt.queueNext)
+ {
+ Object src = qevt.getSource();
+ if (qevt.id == evt.id && src == comp)
+ {
+ // If there are, call coalesceEvents on the source component
+ // to see if they can be combined.
+ Component srccmp = (Component) src;
+ AWTEvent coalescedEvt = srccmp.coalesceEvents(qevt, evt);
+ if (coalescedEvt != null)
+ {
+ // Yes. Replace the existing event with the combined event.
+ if (qevt != coalescedEvt)
+ {
+ if (previous != null)
+ {
+ assert previous.queueNext == qevt;
+ previous.queueNext = coalescedEvt;
+ }
+ else
+ {
+ assert q.queueHead == qevt;
+ q.queueHead = coalescedEvt;
+ }
+ coalescedEvt.queueNext = qevt.queueNext;
+ if (q.queueTail == qevt)
+ q.queueTail = coalescedEvt;
+ qevt.queueNext = null;
+ }
+ return;
+ }
+ }
+ previous = qevt;
+ }
+ }
+
+ if (q.queueHead == null)
+ {
+ // We have an empty queue. Set this event both as head and as tail.
+ q.queueHead = evt;
+ q.queueTail = evt;
+ }
+ else
+ {
+ // Note: queueTail should not be null here.
+ q.queueTail.queueNext = evt;
+ q.queueTail = evt;
+ }
+
+ if (dispatchThread == null || !dispatchThread.isAlive())
+ {
+ dispatchThread = new EventDispatchThread(this);
+ dispatchThread.start();
+ }
+
+ notify();
+ }
+
+ /**
+ * Causes runnable to have its run method called in the dispatch thread of the
+ * EventQueue. This will happen after all pending events are processed. The
+ * call blocks until this has happened. This method will throw an Error if
+ * called from the event dispatcher thread.
+ *
+ * @exception InterruptedException If another thread has interrupted
+ * this thread.
+ * @exception InvocationTargetException If an exception is thrown when running
+ * runnable.
+ *
+ * @since 1.2
+ */
+ public static void invokeAndWait(Runnable runnable)
+ throws InterruptedException, InvocationTargetException
+ {
+ if (isDispatchThread ())
+ throw new Error("Can't call invokeAndWait from event dispatch thread");
+
+ EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
+ Object notifyObject = new Object();
+
+ InvocationEvent ie =
+ new InvocationEvent(eq, runnable, notifyObject, true);
+
+ synchronized (notifyObject)
+ {
+ eq.postEvent(ie);
+ notifyObject.wait();
+ }
+
+ Exception exception;
+
+ if ((exception = ie.getException()) != null)
+ throw new InvocationTargetException(exception);
+ }
+
+ /**
+ * This arranges for runnable to have its run method called in the
+ * dispatch thread of the EventQueue. This will happen after all
+ * pending events are processed.
+ *
+ * @since 1.2
+ */
+ public static void invokeLater(Runnable runnable)
+ {
+ EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
+
+ InvocationEvent ie =
+ new InvocationEvent(eq, runnable, null, false);
+
+ eq.postEvent(ie);
+ }
+
+ /**
+ * Return true if the current thread is the current AWT event dispatch
+ * thread.
+ */
+ public static boolean isDispatchThread()
+ {
+ EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
+
+ /* Find last EventQueue in chain */
+ while (eq.next != null)
+ eq = eq.next;
+
+ return (Thread.currentThread() == eq.dispatchThread);
+ }
+
+ /**
+ * Return the event currently being dispatched by the event
+ * dispatch thread. If the current thread is not the event
+ * dispatch thread, this method returns null.
+ *
+ * @since 1.4
+ */
+ public static AWTEvent getCurrentEvent()
+ {
+ EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
+ Thread ct = Thread.currentThread();
+
+ /* Find out if this thread is the dispatch thread for any of the
+ EventQueues in the chain */
+ while (ct != eq.dispatchThread)
+ {
+ // Try next EventQueue, if any
+ if (eq.next == null)
+ return null; // Not an event dispatch thread
+ eq = eq.next;
+ }
+
+ return eq.currentEvent;
+ }
+
+ /**
+ * Allows a custom EventQueue implementation to replace this one.
+ * All pending events are transferred to the new queue. Calls to postEvent,
+ * getNextEvent, and peekEvent and others are forwarded to the pushed queue
+ * until it is removed with a pop().
+ *
+ * @exception NullPointerException if newEventQueue is null.
+ */
+ public synchronized void push(EventQueue newEventQueue)
+ {
+ if (newEventQueue == null)
+ throw new NullPointerException ();
+
+ /* Make sure we are at the top of the stack because callers can
+ only get a reference to the one at the bottom using
+ Toolkit.getDefaultToolkit().getSystemEventQueue() */
+ if (next != null)
+ {
+ next.push (newEventQueue);
+ return;
+ }
+
+ /* Make sure we have a live dispatch thread to drive the queue */
+ if (dispatchThread == null)
+ dispatchThread = new EventDispatchThread(this);
+
+ synchronized (newEventQueue)
+ {
+ // The RI transfers the events without calling the new eventqueue's
+ // push(), but using getNextEvent().
+ while (peekEvent() != null)
+ {
+ try
+ {
+ newEventQueue.postEventImpl(getNextEvent());
+ }
+ catch (InterruptedException ex)
+ {
+ // What should we do with this?
+ ex.printStackTrace();
+ }
+ }
+ newEventQueue.prev = this;
+ }
+
+ next = newEventQueue;
+ }
+
+ /** Transfer any pending events from this queue back to the parent queue that
+ * was previously push()ed. Event dispatch from this queue is suspended.
+ *
+ * @exception EmptyStackException If no previous push was made on this
+ * EventQueue.
+ */
+ protected void pop() throws EmptyStackException
+ {
+ /* The order is important here, we must get the prev lock first,
+ or deadlock could occur as callers usually get here following
+ prev's next pointer, and thus obtain prev's lock before trying
+ to get this lock. */
+ EventQueue previous = prev;
+ if (previous == null)
+ throw new EmptyStackException();
+ synchronized (previous)
+ {
+ synchronized (this)
+ {
+ EventQueue nextQueue = next;
+ if (nextQueue != null)
+ {
+ nextQueue.pop();
+ }
+ else
+ {
+ previous.next = null;
+
+ // The RI transfers the events without calling the new eventqueue's
+ // push(), so this should be OK and most effective.
+ while (peekEvent() != null)
+ {
+ try
+ {
+ previous.postEventImpl(getNextEvent());
+ }
+ catch (InterruptedException ex)
+ {
+ // What should we do with this?
+ ex.printStackTrace();
+ }
+ }
+ prev = null;
+ // Tell our EventDispatchThread that it can end
+ // execution.
+ if (dispatchThread != null)
+ {
+ dispatchThread.interrupt();
+ dispatchThread = null;
+ }
+ }
+ }
+ }
+ }
+
+ /**
+ * Dispatches an event. The manner in which the event is dispatched depends
+ * upon the type of the event and the type of the event's source object.
+ *
+ * @exception NullPointerException If event is null.
+ */
+ protected void dispatchEvent(AWTEvent evt)
+ {
+ currentEvent = evt;
+
+ if (evt instanceof InputEvent)
+ lastWhen = ((InputEvent) evt).getWhen();
+ else if (evt instanceof ActionEvent)
+ lastWhen = ((ActionEvent) evt).getWhen();
+ else if (evt instanceof InvocationEvent)
+ lastWhen = ((InvocationEvent) evt).getWhen();
+
+ if (evt instanceof ActiveEvent)
+ {
+ ActiveEvent active_evt = (ActiveEvent) evt;
+ active_evt.dispatch();
+ }
+ else
+ {
+ Object source = evt.getSource();
+
+ if (source instanceof Component)
+ {
+ Component srccmp = (Component) source;
+ srccmp.dispatchEvent(evt);
+ }
+ else if (source instanceof MenuComponent)
+ {
+ MenuComponent srccmp = (MenuComponent) source;
+ srccmp.dispatchEvent(evt);
+ }
+ }
+ }
+
+ /**
+ * Returns the timestamp of the most recent event that had a timestamp, or
+ * the initialization time of the event queue if no events have been fired.
+ * At present, only <code>InputEvent</code>s, <code>ActionEvent</code>s,
+ * <code>InputMethodEvent</code>s, and <code>InvocationEvent</code>s have
+ * timestamps, but this may be added to other events in future versions.
+ * If this is called by the event dispatching thread, it can be any
+ * (sequential) value, but to other threads, the safest bet is to return
+ * System.currentTimeMillis().
+ *
+ * @return the most recent timestamp
+ * @see InputEvent#getWhen()
+ * @see ActionEvent#getWhen()
+ * @see InvocationEvent#getWhen()
+ * @see InputMethodEvent#getWhen()
+ * @since 1.4
+ */
+ public static long getMostRecentEventTime()
+ {
+ EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
+ if (Thread.currentThread() != eq.dispatchThread)
+ return System.currentTimeMillis();
+ return eq.lastWhen;
+ }
+}