From 554fd8c5195424bdbcabf5de30fdc183aba391bd Mon Sep 17 00:00:00 2001 From: upstream source tree Date: Sun, 15 Mar 2015 20:14:05 -0400 Subject: obtained gcc-4.6.4.tar.bz2 from upstream website; verified gcc-4.6.4.tar.bz2.sig; imported gcc-4.6.4 source tree from verified upstream tarball. downloading a git-generated archive based on the 'upstream' tag should provide you with a source tree that is binary identical to the one extracted from the above tarball. if you have obtained the source via the command 'git clone', however, do note that line-endings of files in your working directory might differ from line-endings of the respective files in the upstream repository. --- libstdc++-v3/doc/xml/api.xml | 106 + libstdc++-v3/doc/xml/authors.xml | 120 + libstdc++-v3/doc/xml/book.txml | 30 + libstdc++-v3/doc/xml/chapter.txml | 51 + libstdc++-v3/doc/xml/class.txml | 156 ++ libstdc++-v3/doc/xml/faq.xml | 1246 ++++++++++ libstdc++-v3/doc/xml/gnu/fdl-1.3.xml | 562 +++++ libstdc++-v3/doc/xml/gnu/gpl-3.0.xml | 834 +++++++ libstdc++-v3/doc/xml/images/confdeps.dot | 16 + libstdc++-v3/doc/xml/images/confdeps.pdf | Bin 0 -> 50629 bytes libstdc++-v3/doc/xml/images/confdeps.png | Bin 0 -> 20653 bytes libstdc++-v3/doc/xml/manual/abi.xml | 1208 +++++++++ libstdc++-v3/doc/xml/manual/algorithms.xml | 101 + libstdc++-v3/doc/xml/manual/allocator.xml | 585 +++++ .../doc/xml/manual/appendix_contributing.xml | 1805 ++++++++++++++ libstdc++-v3/doc/xml/manual/appendix_free.xml | 178 ++ libstdc++-v3/doc/xml/manual/appendix_porting.xml | 50 + libstdc++-v3/doc/xml/manual/atomics.xml | 57 + libstdc++-v3/doc/xml/manual/auto_ptr.xml | 134 + .../doc/xml/manual/backwards_compatibility.xml | 1282 ++++++++++ libstdc++-v3/doc/xml/manual/bitmap_allocator.xml | 561 +++++ libstdc++-v3/doc/xml/manual/build_hacking.xml | 355 +++ libstdc++-v3/doc/xml/manual/codecvt.xml | 674 +++++ libstdc++-v3/doc/xml/manual/concurrency.xml | 81 + .../doc/xml/manual/concurrency_extensions.xml | 333 +++ libstdc++-v3/doc/xml/manual/configure.xml | 365 +++ libstdc++-v3/doc/xml/manual/containers.xml | 462 ++++ libstdc++-v3/doc/xml/manual/ctype.xml | 221 ++ libstdc++-v3/doc/xml/manual/debug.xml | 355 +++ libstdc++-v3/doc/xml/manual/debug_mode.xml | 889 +++++++ libstdc++-v3/doc/xml/manual/diagnostics.xml | 129 + .../doc/xml/manual/documentation_hacking.xml | 990 ++++++++ libstdc++-v3/doc/xml/manual/evolution.xml | 631 +++++ libstdc++-v3/doc/xml/manual/extensions.xml | 581 +++++ libstdc++-v3/doc/xml/manual/internals.xml | 549 ++++ libstdc++-v3/doc/xml/manual/intro.xml | 878 +++++++ libstdc++-v3/doc/xml/manual/io.xml | 649 +++++ libstdc++-v3/doc/xml/manual/iterators.xml | 185 ++ libstdc++-v3/doc/xml/manual/locale.xml | 618 +++++ libstdc++-v3/doc/xml/manual/localization.xml | 51 + libstdc++-v3/doc/xml/manual/messages.xml | 566 +++++ libstdc++-v3/doc/xml/manual/mt_allocator.xml | 555 +++++ libstdc++-v3/doc/xml/manual/numerics.xml | 145 ++ libstdc++-v3/doc/xml/manual/parallel_mode.xml | 878 +++++++ libstdc++-v3/doc/xml/manual/prerequisites.xml | 160 ++ libstdc++-v3/doc/xml/manual/profile_mode.xml | 1718 +++++++++++++ libstdc++-v3/doc/xml/manual/shared_ptr.xml | 543 ++++ libstdc++-v3/doc/xml/manual/spine.xml | 119 + libstdc++-v3/doc/xml/manual/status_cxx1998.xml | 1164 +++++++++ libstdc++-v3/doc/xml/manual/status_cxx200x.xml | 2628 ++++++++++++++++++++ libstdc++-v3/doc/xml/manual/status_cxxtr1.xml | 1782 +++++++++++++ libstdc++-v3/doc/xml/manual/status_cxxtr24733.xml | 299 +++ libstdc++-v3/doc/xml/manual/strings.xml | 486 ++++ libstdc++-v3/doc/xml/manual/support.xml | 443 ++++ libstdc++-v3/doc/xml/manual/test.xml | 1035 ++++++++ libstdc++-v3/doc/xml/manual/using.xml | 1543 ++++++++++++ libstdc++-v3/doc/xml/manual/using_exceptions.xml | 548 ++++ libstdc++-v3/doc/xml/manual/utilities.xml | 124 + libstdc++-v3/doc/xml/spine.xml | 162 ++ 59 files changed, 32976 insertions(+) create mode 100644 libstdc++-v3/doc/xml/api.xml create mode 100644 libstdc++-v3/doc/xml/authors.xml 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libstdc++-v3/doc/xml/manual/status_cxxtr1.xml create mode 100644 libstdc++-v3/doc/xml/manual/status_cxxtr24733.xml create mode 100644 libstdc++-v3/doc/xml/manual/strings.xml create mode 100644 libstdc++-v3/doc/xml/manual/support.xml create mode 100644 libstdc++-v3/doc/xml/manual/test.xml create mode 100644 libstdc++-v3/doc/xml/manual/using.xml create mode 100644 libstdc++-v3/doc/xml/manual/using_exceptions.xml create mode 100644 libstdc++-v3/doc/xml/manual/utilities.xml create mode 100644 libstdc++-v3/doc/xml/spine.xml (limited to 'libstdc++-v3/doc/xml') diff --git a/libstdc++-v3/doc/xml/api.xml b/libstdc++-v3/doc/xml/api.xml new file mode 100644 index 000000000..dcd88d7e3 --- /dev/null +++ b/libstdc++-v3/doc/xml/api.xml @@ -0,0 +1,106 @@ + + +
+ + +The GNU C++ Library API Reference + + + + + 2008 + + + 2010 + + + FSF + + + + + + License + + + + + + + The GNU C++ library sources have been specially formatted so that + with the proper invocation of another tool (Doxygen), a set of + indexed reference material can generated from the sources files + themselves. The resultant documentation is referred to as the API + documentation, and is useful for examining the signatures of public + member functions for the library classes, finding out what is in a + particular include file, looking at inheritance diagrams, etc. + + + + The API documentation, rendered into HTML, can be viewed online: + + + + + + for the 3.4 release + + + + + + for the 4.1 release + + + + + + for the 4.2 release + + + + + + for the 4.3 release + + + + + + for the 4.4 release + + + + + + for the 4.5 release + + + + + + "the latest collection" + + (For the main development tree; see the date on the first page.) + + + + + + The rendered HTML, as above, is also available for download on the + gcc.org site in a directory located at + <URL:ftp://gcc.gnu.org/pub/gcc/libstdc++/doxygen/>. + You will almost certainly need to use one of the + mirror sites to download + the tarball. After unpacking, simply load libstdc++-html-*/index.html + into a browser. + + + + In addition, a rendered set of man pages are available in the same + location specified above. Start with C++Intro(3). + + +
+ +
diff --git a/libstdc++-v3/doc/xml/authors.xml b/libstdc++-v3/doc/xml/authors.xml new file mode 100644 index 000000000..1f26f63fb --- /dev/null +++ b/libstdc++-v3/doc/xml/authors.xml @@ -0,0 +1,120 @@ + + + + + + + + + + PaoloCarlini + + TR1, LWG Active, Closed, Defects lists. + + + + PhilEdwards + + Originating author, started HOWTO and FAQ, worked on sections + Demangling, Macros, Strings, Iterators, Backwards + Compatibility, SGI Extensions, Configure, Build, Install. + + + + DougGregor + + Debug Mode, TR1 function objects + + + + BenjaminKosnik + + Allocators, ABI, API evolution and deprecation history, + Backwards Compatibility, Thread, Debug Support, Locales, + Facets, Parallel Mode, Headers, Namespaces, Construction and + Structure, Using Exceptions, DocBook conversion and layout. + + + + + DhruvMatani + + bitmap_allocator + + + + JasonMerrill + + License, __verbose_terminate_handler + + + + MarkMitchell + + Porting + + + + NathanMyers + + Referenced counted string, C++1998 implementation status. + + + + FelixNatter + + Namespace composition, Backwards Compatibility. + + + + + StefanOlsson + + mt_allocator + + + + SilviusRus + + Profile mode + + + + JohannesSingler + + Parallel mode + + + + AmiTavory + + Policy Based Data Structures, Associative Containers, Unordered + Containers. + + + + JonathanWakely + + shared_ptr, markup editing and styling + + + + diff --git a/libstdc++-v3/doc/xml/book.txml b/libstdc++-v3/doc/xml/book.txml new file mode 100644 index 000000000..55b050271 --- /dev/null +++ b/libstdc++-v3/doc/xml/book.txml @@ -0,0 +1,30 @@ + + + + + + + + 2007 + + FSF + + + + + + License + + + + + +</info> + + <chapter><info><title/></info> + + <para/> + </chapter> +</part> + +</book> diff --git a/libstdc++-v3/doc/xml/chapter.txml b/libstdc++-v3/doc/xml/chapter.txml new file mode 100644 index 000000000..85323e73b --- /dev/null +++ b/libstdc++-v3/doc/xml/chapter.txml @@ -0,0 +1,51 @@ +<!-- Converted by db4-upgrade version 1.0 --> + +<chapter xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="manual.intro" xreflabel="Introduction"> + +<info><title>Introduction + + + ISO C++ + + + library + + + + + + +
Status + + + The GNU C++ ... + +
+ +
Setup + + + The GNU C++ ... + +
Next1 + + + The GNU C++ ... + +
+
Next2 + + + The GNU C++ ... + +
+
+ +
Using + + + The GNU C++ ... + +
+ + diff --git a/libstdc++-v3/doc/xml/class.txml b/libstdc++-v3/doc/xml/class.txml new file mode 100644 index 000000000..26c9acf97 --- /dev/null +++ b/libstdc++-v3/doc/xml/class.txml @@ -0,0 +1,156 @@ + + +
+ + +allocator + + + ISO C++ + + + allocator + + + + + + + + + +
Requirements + + + + + + + + + + + + + + + + + +
+ +
Design Issues + + + + + + + +
+ +
Implementation + + +
Interface Design + + + + + + + +
+ +
Selecting Default Allocation Strategy + + + + + + + + + + + + + + + +
+ +
Disabling Memory Caching + + + + + + + +
+
+ +
Using + + + + +
+ +
Custom Allocators + + + + + + + +
+ +Bibliography + + + + + + + + + +
diff --git a/libstdc++-v3/doc/xml/faq.xml b/libstdc++-v3/doc/xml/faq.xml new file mode 100644 index 000000000..05e805e90 --- /dev/null +++ b/libstdc++-v3/doc/xml/faq.xml @@ -0,0 +1,1246 @@ + + +
+ + +Frequently Asked Questions + + + + 2008, 2010 + + + FSF + + + + + + + + + + + + + + + What is libstdc++? + + + + + The GNU Standard C++ Library v3 is an ongoing project to + implement the ISO 14882 Standard C++ library as described in + chapters 17 through 27 and annex D. For those who want to see + exactly how far the project has come, or just want the latest + bleeding-edge code, the up-to-date source is available over + anonymous SVN, and can even be browsed over + the web. + + + + + + + + Why should I use libstdc++? + + + + + The completion of the ISO C++ standardization gave the C++ + community a powerful set of reuseable tools in the form of the C++ + Standard Library. However, all existing C++ implementations are + (as the Draft Standard used to say) incomplet and + incorrekt, and many suffer from limitations of the compilers + that use them. + + + The GNU compiler collection + (gcc, g++, etc) is widely + considered to be one of the leading compilers in the world. Its + development is overseen by the + GCC team. All of + the rapid development and near-legendary + portability + that are the hallmarks of an open-source project are being + applied to libstdc++. + + + That means that all of the Standard classes and functions will be + freely available and fully compliant. (Such as + string, + vector<>, iostreams, and algorithms.) + Programmers will no longer need to roll their own + nor be worried about platform-specific incompatibilities. + + + + + + + + Who's in charge of it? + + + + + The libstdc++ project is contributed to by several developers + all over the world, in the same way as GCC or Linux. + Benjamin Kosnik, Gabriel Dos Reis, Phil Edwards, Ulrich Drepper, + Loren James Rittle, and Paolo Carlini are the lead maintainers of + the SVN archive. + + + Development and discussion is held on the libstdc++ mailing + list. Subscribing to the list, or searching the list + archives, is open to everyone. You can read instructions for + doing so on the homepage. + If you have questions, ideas, code, or are just curious, sign up! + + + + + + + + When is libstdc++ going to be finished? + + + + + Nathan Myers gave the best of all possible answers, responding to + a Usenet article asking this question: Sooner, if you + help. + + + + + + + + How do I contribute to the effort? + + + + + Here is a page devoted to + this topic. Subscribing to the mailing list (see above, or + the homepage) is a very good idea if you have something to + contribute, or if you have spare time and want to + help. Contributions don't have to be in the form of source code; + anybody who is willing to help write documentation, for example, + or has found a bug in code that we all thought was working and is + willing to provide details, is more than welcome! + + + + + + + + What happened to the older libg++? I need that! + + + + + The most recent libg++ README states that libg++ is no longer + being actively maintained. It should not be used for new + projects, and is only being kicked along to support older code. + + + More information in the backwards compatibility documentation + + + + + + + + What if I have more questions? + + + + + If you have read the README file, and your question remains + unanswered, then just ask the mailing list. At present, you do not + need to be subscribed to the list to send a message to it. More + information is available on the homepage (including how to browse + the list archives); to send a message to the list, + use libstdc++@gcc.gnu.org. + + + + If you have a question that you think should be included + here, or if you have a question about a question/answer + here, please send email to the libstdc++ mailing list, as above. + + + + + + + + + + + + + + What are the license terms for libstdc++? + + + + + See our license description + for these and related questions. + + + + + + + + So any program which uses libstdc++ falls under the GPL? + + + + + No. The special exception permits use of the library in + proprietary applications. + + + + + + + + + How is that different from the GNU {Lesser,Library} GPL? + + + + + The LGPL requires that users be able to replace the LGPL code with a + modified version; this is trivial if the library in question is a C + shared library. But there's no way to make that work with C++, where + much of the library consists of inline functions and templates, which + are expanded inside the code that uses the library. So to allow people + to replace the library code, someone using the library would have to + distribute their own source, rendering the LGPL equivalent to the GPL. + + + + + + + + I see. So, what restrictions are there on programs that use the library? + + + + + None. We encourage such programs to be released as open source, + but we won't punish you or sue you if you choose otherwise. + + + + + + + + + + + + + How do I install libstdc++? + + + + + Often libstdc++ comes pre-installed as an integral part of many + existing Linux and Unix systems, as well as many embedded + development tools. It may be necessary to install extra + development packages to get the headers, or the documentation, or + the source: please consult your vendor for details. + + + To build and install from the GNU GCC sources, please consult the + setup + documentation for detailed + instructions. You may wish to browse those files ahead + of time to get a feel for what's required. + + + + + + + How does one get current libstdc++ sources? + + + + + Libstdc++ sources for all official releases can be obtained as + part of the GCC sources, available from various sites and + mirrors. A full list of + download sites is provided on the main GCC site. + + + Current libstdc++ sources can always be checked out of the main + GCC source repository using the appropriate version control + tool. At this time, that tool + is Subversion. + + + Subversion, or SVN, is + one of several revision control packages. It was selected for GNU + projects because it's free (speech), free (beer), and very high + quality. The Subversion + home page has a better description. + + + The anonymous client checkout feature of SVN is + similar to anonymous FTP in that it allows anyone to retrieve + the latest libstdc++ sources. + + + For more information + see SVN + details. + + + + + + + How do I know if it works? + + + + + Libstdc++ comes with its own validation testsuite, which includes + conformance testing, regression testing, ABI testing, and + performance testing. Please consult the + testing + documentation for more details. + + + If you find bugs in the testsuite programs themselves, or if you + think of a new test program that should be added to the suite, + please write up your idea and send it to the list! + + + + + + + How do I insure that the dynamically linked library will be found? + + + + + Depending on your platform and library version, the error message might + be similar to one of the following: + + + + ./a.out: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory + + /usr/libexec/ld-elf.so.1: Shared object "libstdc++.so.6" not found + + + + This doesn't mean that the shared library isn't installed, only + that the dynamic linker can't find it. When a dynamically-linked + executable is run the linker finds and loads the required shared + libraries by searching a pre-configured list of directories. If + the directory where you've installed libstdc++ is not in this list + then the libraries won't be found. The simplest way to fix this is + to use the LD_LIBRARY_PATH environment variable, + which is a colon-separated list of directories in which the linker + will search for shared libraries: + + + + LD_LIBRARY_PATH=${prefix}/lib:$LD_LIBRARY_PATH + export LD_LIBRARY_PATH + + + + The exact environment variable to use will depend on your + platform, e.g. DYLD_LIBRARY_PATH for Darwin, + LD_LIBRARY_PATH_32/LD_LIBRARY_PATH_64 for Solaris 32-/64-bit, + LD_LIBRARYN32_PATH/LD_LIBRARY64_PATH for Irix N32/64-bit ABIs and + SHLIB_PATH for HP-UX. + + + See the man pages for ld, ldd + and ldconfig for more information. The dynamic + linker has different names on different platforms but the man page + is usually called something such as ld.so/rtld/dld.so. + + + Using LD_LIBRARY_PATH is not always the best solution, Finding Dynamic or Shared + Libraries in the manual gives some alternatives. + + + + + + + + What's libsupc++? + + + + + If the only functions from libstdc++.a + which you need are language support functions (those listed in + clause 18 of the + standard, e.g., new and + delete), then try linking against + libsupc++.a, which is a subset of + libstdc++.a. (Using gcc + instead of g++ and explicitly linking in + libsupc++.a via -lsupc++ + for the final link step will do it). This library contains only + those support routines, one per object file. But if you are + using anything from the rest of the library, such as IOStreams + or vectors, then you'll still need pieces from + libstdc++.a. + + + + + + + + This library is HUGE! + + + + + Usually the size of libraries on disk isn't noticeable. When a + link editor (or simply linker) pulls things from a + static archive library, only the necessary object files are copied + into your executable, not the entire library. Unfortunately, even + if you only need a single function or variable from an object file, + the entire object file is extracted. (There's nothing unique to C++ + or libstdc++ about this; it's just common behavior, given here + for background reasons.) + + + Some of the object files which make up libstdc++.a are rather large. + If you create a statically-linked executable with + -static, those large object files are suddenly part + of your executable. Historically the best way around this was to + only place a very few functions (often only a single one) in each + source/object file; then extracting a single function is the same + as extracting a single .o file. For libstdc++ this is only + possible to a certain extent; the object files in question contain + template classes and template functions, pre-instantiated, and + splitting those up causes severe maintenance headaches. + + + On supported platforms, libstdc++ takes advantage of garbage + collection in the GNU linker to get a result similar to separating + each symbol into a separate source and object files. On these platforms, + GNU ld can place each function and variable into its own + section in a .o file. The GNU linker can then perform garbage + collection on unused sections; this reduces the situation to only + copying needed functions into the executable, as before, but all + happens automatically. + + + + + + + + + + + + + + + Can libstdc++ be used with non-GNU compilers? + + + + + Perhaps. + + + Since the goal of ISO Standardization is for all C++ + implementations to be able to share code, libstdc++ should be + usable under any ISO-compliant compiler, at least in theory. + + + However, the reality is that libstdc++ is targeted and optimized + for GCC/g++. This means that often libstdc++ uses specific, + non-standard features of g++ that are not present in older + versions of proprietary compilers. It may take as much as a year or two + after an official release of GCC that contains these features for + proprietary tools to support these constructs. + + + In the near past, specific released versions of libstdc++ have + been known to work with versions of the EDG C++ compiler, and + vendor-specific proprietary C++ compilers such as the Intel ICC + C++ compiler. + + + + + + + + + No 'long long' type on Solaris? + + + + + By default we try to support the C99 long long type. + This requires that certain functions from your C library be present. + + + Up through release 3.0.2 the platform-specific tests performed by + libstdc++ were too general, resulting in a conservative approach + to enabling the long long code paths. The most + commonly reported platform affected was Solaris. + + + This has been fixed for libstdc++ releases greater than 3.0.3. + + + + + + + + _XOPEN_SOURCE and _GNU_SOURCE are always defined? + + + + On Solaris, g++ (but not gcc) always defines the preprocessor + macro _XOPEN_SOURCE. On GNU/Linux, the same happens + with _GNU_SOURCE. (This is not an exhaustive list; + other macros and other platforms are also affected.) + + These macros are typically used in C library headers, guarding new + versions of functions from their older versions. The C++ standard + library includes the C standard library, but it requires the C90 + version, which for backwards-compatibility reasons is often not the + default for many vendors. + + More to the point, the C++ standard requires behavior which is only + available on certain platforms after certain symbols are defined. + Usually the issue involves I/O-related typedefs. In order to + ensure correctness, the compiler simply predefines those symbols. + + Note that it's not enough to #define them only when the library is + being built (during installation). Since we don't have an 'export' + keyword, much of the library exists as headers, which means that + the symbols must also be defined as your programs are parsed and + compiled. + + To see which symbols are defined, look for CPLUSPLUS_CPP_SPEC in + the gcc config headers for your target (and try changing them to + see what happens when building complicated code). You can also run + g++ -E -dM - < /dev/null" to display + a list of predefined macros for any particular installation. + + This has been discussed on the mailing lists + quite a bit. + + This method is something of a wart. We'd like to find a cleaner + solution, but nobody yet has contributed the time. + + + + + + + + + Mac OS X ctype.h is broken! How can I fix it? + + + + This is a long-standing bug in the OS X support. Fortunately, + the patch is quite simple, and well-known. + Here's a + link to the solution. + + + + + + + + + Threading is broken on i386? + + + + + + Support for atomic integer operations is/was broken on i386 + platforms. The assembly code accidentally used opcodes that are + only available on the i486 and later. So if you configured GCC + to target, for example, i386-linux, but actually used the programs + on an i686, then you would encounter no problems. Only when + actually running the code on a i386 will the problem appear. + + This is fixed in 3.2.2. + + + + + + + + + MIPS atomic operations + + + + + The atomic locking routines for MIPS targets requires MIPS II + and later. A patch went in just after the 3.3 release to + make mips* use the generic implementation instead. You can also + configure for mipsel-elf as a workaround. + + + The mips*-*-linux* port continues to use the MIPS II routines, and more + work in this area is expected. + + + + + + + + Recent GNU/Linux glibc required? + + + + When running on GNU/Linux, libstdc++ 3.2.1 (shared library version + 5.0.1) and later uses localization and formatting code from the system + C library (glibc) version 2.2.5 which contains necessary bugfixes. + Most GNU/Linux distros make more recent versions available now. + libstdc++ 4.6.0 and later require glibc 2.3 or later for this + localization and formatting code. + + The guideline is simple: the more recent the C++ library, the + more recent the C library. (This is also documented in the main + GCC installation instructions.) + + + + + + + + + Can't use wchar_t/wstring on FreeBSD + + + + + Older versions of FreeBSD's C library do not have sufficient + support for wide character functions, and as a result the + libstdc++ configury decides that wchar_t support should be + disabled. In addition, the libstdc++ platform checks that + enabled wchar_t were quite strict, and not granular + enough to detect when the minimal support to + enable wchar_t and C++ library structures + like wstring were present. This impacted Solaris, + Darwin, and BSD variants, and is fixed in libstdc++ versions post 4.1.0. + + + + + + + + + + + + + + + + + What works already? + + + + + Short answer: Pretty much everything works + except for some corner cases. Support for localization + in locale may be incomplete on non-GNU + platforms. Also dependant on the underlying platform is support + for wchar_t and long + long specializations, and details of thread support. + + + Long answer: See the implementation status pages for + C++98, + TR1, and + C++0x. + + + + + + + + Bugs in the ISO C++ language or library specification + + + + + Unfortunately, there are some. + + + For those people who are not part of the ISO Library Group + (i.e., nearly all of us needing to read this page in the first + place), a public list of the library defects is occasionally + published here. + Some of these issues have resulted in code changes in libstdc++. + + + If you think you've discovered a new bug that is not listed, + please post a message describing your problem + to libstdc++@gcc.gnu.org or the Usenet group + comp.lang.c++.moderated. + + + + + + + + Bugs in the compiler (gcc/g++) and not libstdc++ + + + + + On occasion, the compiler is wrong. Please be advised that this + happens much less often than one would think, and avoid jumping to + conclusions. + + + First, examine the ISO C++ standard. Second, try another compiler + or an older version of the GNU compilers. Third, you can find more + information on the libstdc++ and the GCC mailing lists: search + these lists with terms describing your issue. + + + Before reporting a bug, please examine the + bugs database with the + category set to g++. + + + + + + + + + + + + + + Reopening a stream fails + + + + + One of the most-reported non-bug reports. Executing a sequence like: + + + + #include <fstream> + ... + std::fstream fs(a_file); + // . + // . do things with fs... + // . + fs.close(); + fs.open(a_new_file); + + + + All operations on the re-opened fs will fail, or at + least act very strangely. Yes, they often will, especially if + fs reached the EOF state on the previous file. The + reason is that the state flags are not cleared + on a successful call to open(). The standard unfortunately did + not specify behavior in this case, and to everybody's great sorrow, + the proposed LWG resolution in + DR #22 is to leave the flags unchanged. You must insert a call + to fs.clear() between the calls to close() and open(), + and then everything will work like we all expect it to work. + Update: for GCC 4.0 we implemented the resolution + of DR #409 and open() + now calls clear() on success! + + + + + + + + -Weffc++ complains too much + + + + + Many warnings are emitted when -Weffc++ is used. Making + libstdc++ -Weffc++-clean is not a goal of the project, + for a few reasons. Mainly, that option tries to enforce + object-oriented programming, while the Standard Library isn't + necessarily trying to be OO. + + + We do, however, try to have libstdc++ sources as clean as possible. If + you see some simple changes that pacify -Weffc++ + without other drawbacks, send us a patch. + + + + + + + + Ambiguous overloads after including an old-style header + + + + + Another problem is the rel_ops namespace and the template + comparison operator functions contained therein. If they become + visible in the same namespace as other comparison functions + (e.g., using them and the <iterator> header), + then you will suddenly be faced with huge numbers of ambiguity + errors. This was discussed on the -v3 list; Nathan Myers + sums + things up here. The collisions with vector/string iterator + types have been fixed for 3.1. + + + + + + + + The g++-3 headers are not ours + + + + + If you are using headers in + ${prefix}/include/g++-3, or if the installed + library's name looks like libstdc++-2.10.a or + libstdc++-libc6-2.10.so, then you are using the + old libstdc++-v2 library, which is nonstandard and + unmaintained. Do not report problems with -v2 to the -v3 + mailing list. + + + For GCC versions 3.0 and 3.1 the libstdc++ header files are + installed in ${prefix}/include/g++-v3 (see the + 'v'?). Starting with version 3.2 the headers are installed in + ${prefix}/include/c++/${version} as this prevents + headers from previous versions being found by mistake. + + + + + + + + + Errors about *Concept and + constraints in the STL + + + + + If you see compilation errors containing messages about + foo Concept and something to do with a + constraints member function, then most + likely you have violated one of the requirements for types used + during instantiation of template containers and functions. For + example, EqualityComparableConcept appears if your types must be + comparable with == and you have not provided this capability (a + typo, or wrong visibility, or you just plain forgot, etc). + + + More information, including how to optionally enable/disable the + checks, is available in the + Diagnostics. + chapter of the manual. + + + + + + + + Program crashes when using library code in a + dynamically-loaded library + + + + + If you are using the C++ library across dynamically-loaded + objects, make certain that you are passing the correct options + when compiling and linking: + + + + // compile your library components + g++ -fPIC -c a.cc + g++ -fPIC -c b.cc + ... + g++ -fPIC -c z.cc + + // create your library + g++ -fPIC -shared -rdynamic -o libfoo.so a.o b.o ... z.o + + // link the executable + g++ -fPIC -rdynamic -o foo ... -L. -lfoo -ldl + + + + + + + + Memory leaks in containers + + + + + A few people have reported that the standard containers appear + to leak memory when tested with memory checkers such as + valgrind. + The library's default allocators keep free memory in a pool + for later reuse, rather than returning it to the OS. Although + this memory is always reachable by the library and is never + lost, memory debugging tools can report it as a leak. If you + want to test the library for memory leaks please read + Tips for memory leak hunting + first. + + + + + + + + list::size() is O(n)! + + + + + See + the Containers + chapter. + + + + + + + + Aw, that's easy to fix! + + + + + If you have found a bug in the library and you think you have + a working fix, then send it in! The main GCC site has a page + on submitting + patches that covers the procedure, but for libstdc++ you + should also send the patch to our mailing list in addition to + the GCC patches mailing list. The libstdc++ + contributors' page + also talks about how to submit patches. + + + In addition to the description, the patch, and the ChangeLog + entry, it is a Good Thing if you can additionally create a small + test program to test for the presence of the bug that your patch + fixes. Bugs have a way of being reintroduced; if an old bug + creeps back in, it will be caught immediately by the testsuite - + but only if such a test exists. + + + + + + + + + + + + + + + string::iterator is not char*; vector<T>::iterator is not T* + + + + + If you have code that depends on container<T> iterators + being implemented as pointer-to-T, your code is broken. It's + considered a feature, not a bug, that libstdc++ points this out. + + + While there are arguments for iterators to be implemented in + that manner, A) they aren't very good ones in the long term, + and B) they were never guaranteed by the Standard anyway. The + type-safety achieved by making iterators a real class rather + than a typedef for T* outweighs nearly all opposing + arguments. + + + Code which does assume that a vector iterator i + is a pointer can often be fixed by changing i in + certain expressions to &*i. Future revisions + of the Standard are expected to bless this usage for + vector<> (but not for basic_string<>). + + + + + + + + What's next after libstdc++? + + + + + Hopefully, not much. The goal of libstdc++ is to produce a + fully-compliant, fully-portable Standard Library. After that, + we're mostly done: there won't be any + more compliance work to do. + + + There is an effort underway to add significant extensions to + the standard library specification. The latest version of + this effort is described in + + The C++ Library Technical Report 1. + + + + + + + + What about the STL from SGI? + + + + + The STL from SGI, + version 3.3, was the final merge of the STL codebase. The + code in libstdc++ contains many fixes and changes, and + the SGI code is no longer under active + development. We expect that no future merges will take place. + + + In particular, string is not from SGI and makes no + use of their "rope" class (which is included as an + optional extension), nor is valarray and some others. + Classes like vector<> are, but have been + extensively modified. + + + More information on the evolution of libstdc++ can be found at the + API + evolution + and backwards + compatibility documentation. + + + The FAQ for SGI's STL (one jump off of their main page) is + still recommended reading. + + + + + + + + Extensions and Backward Compatibility + + + + + See the link on backwards compatibility and link on evolution. + + + + + + + + Does libstdc++ support TR1? + + + + + Yes. + + + The C++ Standard Library Technical Report adds many new features to + the library. The latest version of this effort is described in + + Technical Report 1. + + + The implementation status of TR1 in libstdc++ can be tracked on the TR1 status + page. + + + + + + + How do I get a copy of the ISO C++ Standard? + + + + + Copies of the full ISO 14882 standard are available on line via + the ISO mirror site for committee members. Non-members, or those + who have not paid for the privilege of sitting on the committee + and sustained their two-meeting commitment for voting rights, may + get a copy of the standard from their respective national + standards organization. In the USA, this national standards + organization is ANSI and their website is + right here. (And if + you've already registered with them, clicking this link will take + you to directly to the place where you can + buy the standard on-line. + + + Who is your country's member body? Visit the + ISO homepage and find out! + + + The 2003 version of the standard (the 1998 version plus TC1) is + available in print, ISBN 0-470-84674-7. + + + + + + + + What's an ABI and why is it so messy? + + + + + ABI stands for Application Binary + Interface. Conventionally, it refers to a great + mass of details about how arguments are arranged on the call + stack and/or in registers, and how various types are arranged + and padded in structs. A single CPU design may suffer + multiple ABIs designed by different development tool vendors + who made different choices, or even by the same vendor for + different target applications or compiler versions. In ideal + circumstances the CPU designer presents one ABI and all the + OSes and compilers use it. In practice every ABI omits + details that compiler implementers (consciously or + accidentally) must choose for themselves. + + + That ABI definition suffices for compilers to generate code so a + program can interact safely with an OS and its lowest-level libraries. + Users usually want an ABI to encompass more detail, allowing libraries + built with different compilers (or different releases of the same + compiler!) to be linked together. For C++, this includes many more + details than for C, and CPU designers (for good reasons elaborated + below) have not stepped up to publish C++ ABIs. The details include + virtual function implementation, struct inheritance layout, name + mangling, and exception handling. Such an ABI has been defined for + GNU C++, and is immediately useful for embedded work relying only on + a free-standing implementation that doesn't include (much + of) the standard library. It is a good basis for the work to come. + + + A useful C++ ABI must also incorporate many details of the standard + library implementation. For a C ABI, the layouts of a few structs + (such as FILE, stat, jmpbuf, and the like) and a few macros suffice. + For C++, the details include the complete set of names of functions + and types used, the offsets of class members and virtual functions, + and the actual definitions of all inlines. C++ exposes many more + library details to the caller than C does. It makes defining + a complete ABI a much bigger undertaking, and requires not just + documenting library implementation details, but carefully designing + those details so that future bug fixes and optimizations don't + force breaking the ABI. + + + There are ways to help isolate library implementation details from the + ABI, but they trade off against speed. Library details used in + inner loops (e.g., getchar) must be exposed and frozen for all + time, but many others may reasonably be kept hidden from user code, + so they may later be changed. Deciding which, and implementing + the decisions, must happen before you can reasonably document a + candidate C++ ABI that encompasses the standard library. + + + + + + + + How do I make std::vector<T>::capacity() == std::vector<T>::size? + + + + + The standard idiom for deallocating a vector<T>'s + unused memory is to create a temporary copy of the vector and swap their + contents, e.g. for vector<T> v + + + std::vector<T>(v).swap(v); + + + The copy will take O(n) time and the swap is constant time. + + + See Shrink-to-fit + strings for a similar solution for strings. + + + + + + + + + + +
+ +
diff --git a/libstdc++-v3/doc/xml/gnu/fdl-1.3.xml b/libstdc++-v3/doc/xml/gnu/fdl-1.3.xml new file mode 100644 index 000000000..9500e11fe --- /dev/null +++ b/libstdc++-v3/doc/xml/gnu/fdl-1.3.xml @@ -0,0 +1,562 @@ + +GNU Free Documentation License + + + Version 1.3, 3 November 2008 + + Copyright © 2000, 2001, 2002, 2007, 2008 + Free Software Foundation, Inc. + + + Everyone is permitted to copy and distribute verbatim copies of this + license document, but changing it is not allowed. + + + 0. PREAMBLE + + + The purpose of this License is to make a manual, textbook, or other + functional and useful document “free” in the sense of freedom: + to assure everyone the effective freedom to copy and redistribute it, with + or without modifying it, either commercially or + noncommercially. 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If not, see http://www.gnu.org/licenses/. + + + Also add information on how to contact you by electronic and paper mail. + + + If the program does terminal interaction, make it output a short notice like + this when it starts in an interactive mode: + + +program Copyright (C) year name of author +This program comes with ABSOLUTELY NO WARRANTY; for details type ‘show w’. +This is free software, and you are welcome to redistribute it +under certain conditions; type ‘show c’ for details. + + + The hypothetical commands ‘show w’ and + ‘show c’ should show the appropriate parts of + the General Public License. Of course, your program’s commands might be + different; for a GUI interface, you would use an “about box”. + + + You should also get your employer (if you work as a programmer) or school, + if any, to sign a “copyright disclaimer” for the program, if + necessary. For more information on this, and how to apply and follow the + GNU GPL, see + http://www.gnu.org/licenses/. + + + The GNU General Public License does not permit + incorporating your program into proprietary programs. If your program is a + subroutine library, you may consider it more useful to permit linking + proprietary applications with the library. If this is what you want to do, + use the GNU Lesser General Public License instead of this + License. But first, please read http://www.gnu.org/philosophy/why-not-lgpl.html. + + diff --git a/libstdc++-v3/doc/xml/images/confdeps.dot b/libstdc++-v3/doc/xml/images/confdeps.dot new file mode 100644 index 000000000..047436eef --- /dev/null +++ b/libstdc++-v3/doc/xml/images/confdeps.dot @@ -0,0 +1,16 @@ +# Blatantly ripped out of the graphviz examples and modified. -pme +digraph v3conf { + size="6,6"; + node [color=lightblue2, style=filled]; + "aclocal.m4" -> "acinclude.m4"; + "configure" -> "aclocal.m4"; + "configure" -> "configure.ac"; + "configure" -> "crossconfig.m4"; + "configure" -> "linkage.m4"; + "[*/]Makefile" -> "[*/]Makefile.in"; + "[*/]Makefile.in" -> "Makefile.am"; + "[*/]Makefile.in" -> "configure.ac"; + "config.h" -> "config.h.in" + "config.h.in" -> "acconfig.h"; + "config.h.in" -> "configure.ac"; +} diff --git a/libstdc++-v3/doc/xml/images/confdeps.pdf b/libstdc++-v3/doc/xml/images/confdeps.pdf new file mode 100644 index 000000000..dab5ef341 Binary files /dev/null and b/libstdc++-v3/doc/xml/images/confdeps.pdf differ diff --git a/libstdc++-v3/doc/xml/images/confdeps.png b/libstdc++-v3/doc/xml/images/confdeps.png new file mode 100644 index 000000000..55c07ba01 Binary files /dev/null and b/libstdc++-v3/doc/xml/images/confdeps.png differ diff --git a/libstdc++-v3/doc/xml/manual/abi.xml b/libstdc++-v3/doc/xml/manual/abi.xml new file mode 100644 index 000000000..6e7d46bfa --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/abi.xml @@ -0,0 +1,1208 @@ +
+ + +ABI Policy and Guidelines + + + C++ + + + ABI + + + version + + + dynamic + + + shared + + + compatibility + + + + + + + + + +
The C++ Interface + + + + C++ applications often depend on specific language support + routines, say for throwing exceptions, or catching exceptions, and + perhaps also depend on features in the C++ Standard Library. + + + + The C++ Standard Library has many include files, types defined in + those include files, specific named functions, and other + behavior. The text of these behaviors, as written in source include + files, is called the Application Programing Interface, or API. + + + + Furthermore, C++ source that is compiled into object files is + transformed by the compiler: it arranges objects with specific + alignment and in a particular layout, mangling names according to a + well-defined algorithm, has specific arrangements for the support of + virtual functions, etc. These details are defined as the compiler + Application Binary Interface, or ABI. The GNU C++ compiler uses an + industry-standard C++ ABI starting with version 3. Details can be + found in the ABI + specification. + + + + The GNU C++ compiler, g++, has a compiler command line option to + switch between various different C++ ABIs. This explicit version + switch is the flag -fabi-version. In addition, some + g++ command line options may change the ABI as a side-effect of + use. Such flags include -fpack-struct and + -fno-exceptions, but include others: see the complete + list in the GCC manual under the heading Options + for Code Generation Conventions. + + + + The configure options used when building a specific libstdc++ + version may also impact the resulting library ABI. The available + configure options, and their impact on the library ABI, are + documented +here. + + + Putting all of these ideas together results in the C++ Standard +library ABI, which is the compilation of a given library API by a +given compiler ABI. In a nutshell: + + + + + library API + compiler ABI = library ABI + + + + + The library ABI is mostly of interest for end-users who have + unresolved symbols and are linking dynamically to the C++ Standard + library, and who thus must be careful to compile their application + with a compiler that is compatible with the available C++ Standard + library binary. In this case, compatible is defined with the equation + above: given an application compiled with a given compiler ABI and + library API, it will work correctly with a Standard C++ Library + created with the same constraints. + + + + To use a specific version of the C++ ABI, one must use a + corresponding GNU C++ toolchain (i.e., g++ and libstdc++) that + implements the C++ ABI in question. + + +
+ +
Versioning + + + The C++ interface has evolved throughout the history of the GNU +C++ toolchain. With each release, various details have been changed so +as to give distinct versions to the C++ interface. + + +
Goals + + +Extending existing, stable ABIs. Versioning gives subsequent +releases of library binaries the ability to add new symbols and add +functionality, all the while retaining compatibility with the previous +releases in the series. Thus, program binaries linked with the initial +release of a library binary will still run correctly if the library +binary is replaced by carefully-managed subsequent library +binaries. This is called forward compatibility. + + +The reverse (backwards compatibility) is not true. It is not possible +to take program binaries linked with the latest version of a library +binary in a release series (with additional symbols added), substitute +in the initial release of the library binary, and remain link +compatible. + + +Allows multiple, incompatible ABIs to coexist at the same time. + +
+ +
History + + + + How can this complexity be managed? What does C++ versioning mean? + Because library and compiler changes often make binaries compiled + with one version of the GNU tools incompatible with binaries + compiled with other (either newer or older) versions of the same GNU + tools, specific techniques are used to make managing this complexity + easier. + + + + The following techniques are used: + + + + + Release versioning on the libgcc_s.so binary. + + This is implemented via file names and the ELF + DT_SONAME mechanism (at least on ELF + systems). It is versioned as follows: + + + + gcc-3.0.0: libgcc_s.so.1 + gcc-3.0.1: libgcc_s.so.1 + gcc-3.0.2: libgcc_s.so.1 + gcc-3.0.3: libgcc_s.so.1 + gcc-3.0.4: libgcc_s.so.1 + gcc-3.1.0: libgcc_s.so.1 + gcc-3.1.1: libgcc_s.so.1 + gcc-3.2.0: libgcc_s.so.1 + gcc-3.2.1: libgcc_s.so.1 + gcc-3.2.2: libgcc_s.so.1 + gcc-3.2.3: libgcc_s.so.1 + gcc-3.3.0: libgcc_s.so.1 + gcc-3.3.1: libgcc_s.so.1 + gcc-3.3.2: libgcc_s.so.1 + gcc-3.3.3: libgcc_s.so.1 + gcc-3.4.x, gcc-4.[0-5].x: libgcc_s.so.1 + + + For m68k-linux the versions differ as follows: + + + gcc-3.4.x, gcc-4.[0-5].x: libgcc_s.so.1 + when configuring --with-sjlj-exceptions, or + libgcc_s.so.2 + + + For hppa-linux the versions differ as follows: + + + gcc-3.4.x, gcc-4.[0-1].x: either libgcc_s.so.1 + when configuring --with-sjlj-exceptions, or + libgcc_s.so.2 + gcc-4.[2-5].x: either libgcc_s.so.3 when configuring + --with-sjlj-exceptions) or libgcc_s.so.4 + + + + + + Symbol versioning on the libgcc_s.so binary. + + It is versioned with the following labels and version + definitions, where the version definition is the maximum for a + particular release. Labels are cumulative. If a particular release + is not listed, it has the same version labels as the preceding + release. + + This corresponds to the mapfile: gcc/libgcc-std.ver + + gcc-3.0.0: GCC_3.0 + gcc-3.3.0: GCC_3.3 + gcc-3.3.1: GCC_3.3.1 + gcc-3.3.2: GCC_3.3.2 + gcc-3.3.4: GCC_3.3.4 + gcc-3.4.0: GCC_3.4 + gcc-3.4.2: GCC_3.4.2 + gcc-3.4.4: GCC_3.4.4 + gcc-4.0.0: GCC_4.0.0 + gcc-4.1.0: GCC_4.1.0 + gcc-4.2.0: GCC_4.2.0 + gcc-4.3.0: GCC_4.3.0 + gcc-4.4.0: GCC_4.4.0 + + + + + + Release versioning on the libstdc++.so binary, implemented in + the same way as the libgcc_s.so binary above. Listed is the + filename: DT_SONAME can be deduced from + the filename by removing the last two period-delimited numbers. For + example, filename libstdc++.so.5.0.4 + corresponds to a DT_SONAME of + libstdc++.so.5. Binaries with equivalent + DT_SONAMEs are forward-compatibile: in + the table below, releases incompatible with the previous + one are explicitly noted. + + + It is versioned as follows: + + + gcc-3.0.0: libstdc++.so.3.0.0 + gcc-3.0.1: libstdc++.so.3.0.1 + gcc-3.0.2: libstdc++.so.3.0.2 + gcc-3.0.3: libstdc++.so.3.0.2 (See Note 1) + gcc-3.0.4: libstdc++.so.3.0.4 + gcc-3.1.0: libstdc++.so.4.0.0 (Incompatible with previous) + gcc-3.1.1: libstdc++.so.4.0.1 + gcc-3.2.0: libstdc++.so.5.0.0 (Incompatible with previous) + gcc-3.2.1: libstdc++.so.5.0.1 + gcc-3.2.2: libstdc++.so.5.0.2 + gcc-3.2.3: libstdc++.so.5.0.3 (See Note 2) + gcc-3.3.0: libstdc++.so.5.0.4 + gcc-3.3.1: libstdc++.so.5.0.5 + gcc-3.3.2: libstdc++.so.5.0.5 + gcc-3.3.3: libstdc++.so.5.0.5 + gcc-3.4.0: libstdc++.so.6.0.0 (Incompatible with previous) + gcc-3.4.1: libstdc++.so.6.0.1 + gcc-3.4.2: libstdc++.so.6.0.2 + gcc-3.4.3: libstdc++.so.6.0.3 + gcc-3.4.4: libstdc++.so.6.0.3 + gcc-3.4.5: libstdc++.so.6.0.3 + gcc-3.4.6: libstdc++.so.6.0.3 + gcc-4.0.0: libstdc++.so.6.0.4 + gcc-4.0.1: libstdc++.so.6.0.5 + gcc-4.0.2: libstdc++.so.6.0.6 + gcc-4.0.3: libstdc++.so.6.0.7 + gcc-4.1.0: libstdc++.so.6.0.7 + gcc-4.1.1: libstdc++.so.6.0.8 + gcc-4.1.2: libstdc++.so.6.0.8 + gcc-4.2.0: libstdc++.so.6.0.9 + gcc-4.2.1: libstdc++.so.6.0.9 (See Note 3) + gcc-4.2.2: libstdc++.so.6.0.9 + gcc-4.2.3: libstdc++.so.6.0.9 + gcc-4.2.4: libstdc++.so.6.0.9 + gcc-4.3.0: libstdc++.so.6.0.10 + gcc-4.3.1: libstdc++.so.6.0.10 + gcc-4.3.2: libstdc++.so.6.0.10 + gcc-4.3.3: libstdc++.so.6.0.10 + gcc-4.3.4: libstdc++.so.6.0.10 + gcc-4.4.0: libstdc++.so.6.0.11 + gcc-4.4.1: libstdc++.so.6.0.12 + gcc-4.4.2: libstdc++.so.6.0.13 + gcc-4.5.0: libstdc++.so.6.0.14 + + + Note 1: Error should be libstdc++.so.3.0.3. + + + Note 2: Not strictly required. + + + Note 3: This release (but not previous or subsequent) has one + known incompatibility, see 33678 + in the GCC bug database. + + + + Symbol versioning on the libstdc++.so binary. + + mapfile: libstdc++-v3/config/abi/pre/gnu.ver + It is versioned with the following labels and version + definitions, where the version definition is the maximum for a + particular release. Note, only symbols which are newly introduced + will use the maximum version definition. Thus, for release series + with the same label, but incremented version definitions, the later + release has both versions. (An example of this would be the + gcc-3.2.1 release, which has GLIBCPP_3.2.1 for new symbols and + GLIBCPP_3.2 for symbols that were introduced in the gcc-3.2.0 + release.) If a particular release is not listed, it has the same + version labels as the preceding release. + + + gcc-3.0.0: (Error, not versioned) + gcc-3.0.1: (Error, not versioned) + gcc-3.0.2: (Error, not versioned) + gcc-3.0.3: (Error, not versioned) + gcc-3.0.4: (Error, not versioned) + gcc-3.1.0: GLIBCPP_3.1, CXXABI_1 + gcc-3.1.1: GLIBCPP_3.1, CXXABI_1 + gcc-3.2.0: GLIBCPP_3.2, CXXABI_1.2 + gcc-3.2.1: GLIBCPP_3.2.1, CXXABI_1.2 + gcc-3.2.2: GLIBCPP_3.2.2, CXXABI_1.2 + gcc-3.2.3: GLIBCPP_3.2.2, CXXABI_1.2 + gcc-3.3.0: GLIBCPP_3.2.2, CXXABI_1.2.1 + gcc-3.3.1: GLIBCPP_3.2.3, CXXABI_1.2.1 + gcc-3.3.2: GLIBCPP_3.2.3, CXXABI_1.2.1 + gcc-3.3.3: GLIBCPP_3.2.3, CXXABI_1.2.1 + gcc-3.4.0: GLIBCXX_3.4, CXXABI_1.3 + gcc-3.4.1: GLIBCXX_3.4.1, CXXABI_1.3 + gcc-3.4.2: GLIBCXX_3.4.2 + gcc-3.4.3: GLIBCXX_3.4.3 + gcc-4.0.0: GLIBCXX_3.4.4, CXXABI_1.3.1 + gcc-4.0.1: GLIBCXX_3.4.5 + gcc-4.0.2: GLIBCXX_3.4.6 + gcc-4.0.3: GLIBCXX_3.4.7 + gcc-4.1.1: GLIBCXX_3.4.8 + gcc-4.2.0: GLIBCXX_3.4.9 + gcc-4.3.0: GLIBCXX_3.4.10, CXXABI_1.3.2 + gcc-4.4.0: GLIBCXX_3.4.11, CXXABI_1.3.3 + gcc-4.4.1: GLIBCXX_3.4.12, CXXABI_1.3.3 + gcc-4.4.2: GLIBCXX_3.4.13, CXXABI_1.3.3 + gcc-4.5.0: GLIBCXX_3.4.14, CXXABI_1.3.4 + + + + + Incremental bumping of a compiler pre-defined macro, + __GXX_ABI_VERSION. This macro is defined as the version of the + compiler v3 ABI, with g++ 3.0.x being version 100. This macro will + be automatically defined whenever g++ is used (the curious can + test this by invoking g++ with the '-v' flag.) + + + + This macro was defined in the file "lang-specs.h" in the gcc/cp directory. + Later versions defined it in "c-common.c" in the gcc directory, and from + G++ 3.4 it is defined in c-cppbuiltin.c and its value determined by the + '-fabi-version' command line option. + + + + It is versioned as follows, where 'n' is given by '-fabi-version=n': + + + gcc-3.0.x: 100 + gcc-3.1.x: 100 (Error, should be 101) + gcc-3.2.x: 102 + gcc-3.3.x: 102 + gcc-3.4.x, gcc-4.[0-5].x: 102 (when n=1) + gcc-3.4.x, gcc-4.[0-5].x: 1000 + n (when n>1) + gcc-3.4.x, gcc-4.[0-5].x: 999999 (when n=0) + + + + + + Changes to the default compiler option for + -fabi-version. + + + It is versioned as follows: + + + gcc-3.0.x: (Error, not versioned) + gcc-3.1.x: (Error, not versioned) + gcc-3.2.x: -fabi-version=1 + gcc-3.3.x: -fabi-version=1 + gcc-3.4.x, gcc-4.[0-5].x: -fabi-version=2 (Incompatible with previous) + + + + + + Incremental bumping of a library pre-defined macro. For releases + before 3.4.0, the macro is __GLIBCPP__. For later releases, it's + __GLIBCXX__. (The libstdc++ project generously changed from CPP to + CXX throughout its source to allow the "C" pre-processor the CPP + macro namespace.) These macros are defined as the date the library + was released, in compressed ISO date format, as an unsigned long. + + + + This macro is defined in the file "c++config" in the + "libstdc++-v3/include/bits" directory. (Up to gcc-4.1.0, it was + changed every night by an automated script. Since gcc-4.1.0, it is + the same value as gcc/DATESTAMP.) + + + It is versioned as follows: + + + gcc-3.0.0: 20010615 + gcc-3.0.1: 20010819 + gcc-3.0.2: 20011023 + gcc-3.0.3: 20011220 + gcc-3.0.4: 20020220 + gcc-3.1.0: 20020514 + gcc-3.1.1: 20020725 + gcc-3.2.0: 20020814 + gcc-3.2.1: 20021119 + gcc-3.2.2: 20030205 + gcc-3.2.3: 20030422 + gcc-3.3.0: 20030513 + gcc-3.3.1: 20030804 + gcc-3.3.2: 20031016 + gcc-3.3.3: 20040214 + gcc-3.4.0: 20040419 + gcc-3.4.1: 20040701 + gcc-3.4.2: 20040906 + gcc-3.4.3: 20041105 + gcc-3.4.4: 20050519 + gcc-3.4.5: 20051201 + gcc-3.4.6: 20060306 + gcc-4.0.0: 20050421 + gcc-4.0.1: 20050707 + gcc-4.0.2: 20050921 + gcc-4.0.3: 20060309 + gcc-4.1.0: 20060228 + gcc-4.1.1: 20060524 + gcc-4.1.2: 20070214 + gcc-4.2.0: 20070514 + gcc-4.2.1: 20070719 + gcc-4.2.2: 20071007 + gcc-4.2.3: 20080201 + gcc-4.2.4: 20080519 + gcc-4.3.0: 20080306 + gcc-4.3.1: 20080606 + gcc-4.3.2: 20080827 + gcc-4.3.3: 20090124 + gcc-4.4.0: 20090421 + gcc-4.4.1: 20090722 + gcc-4.4.2: 20091015 + + + + + + + Incremental bumping of a library pre-defined macro, + _GLIBCPP_VERSION. This macro is defined as the released version of + the library, as a string literal. This is only implemented in + gcc-3.1.0 releases and higher, and is deprecated in 3.4 (where it + is called _GLIBCXX_VERSION). + + + + This macro is defined in the file "c++config" in the + "libstdc++-v3/include/bits" directory and is generated + automatically by autoconf as part of the configure-time generation + of config.h. + + + + It is versioned as follows: + + + gcc-3.0.0: "3.0.0" + gcc-3.0.1: "3.0.0" (Error, should be "3.0.1") + gcc-3.0.2: "3.0.0" (Error, should be "3.0.2") + gcc-3.0.3: "3.0.0" (Error, should be "3.0.3") + gcc-3.0.4: "3.0.0" (Error, should be "3.0.4") + gcc-3.1.0: "3.1.0" + gcc-3.1.1: "3.1.1" + gcc-3.2.0: "3.2" + gcc-3.2.1: "3.2.1" + gcc-3.2.2: "3.2.2" + gcc-3.2.3: "3.2.3" + gcc-3.3.0: "3.3" + gcc-3.3.1: "3.3.1" + gcc-3.3.2: "3.3.2" + gcc-3.3.3: "3.3.3" + gcc-3.4.x: "version-unused" + gcc-4.[0-5].x: "version-unused" + + + + + + + Matching each specific C++ compiler release to a specific set of + C++ include files. This is only implemented in gcc-3.1.1 releases + and higher. + + + All C++ includes are installed in include/c++, then nest in a + directory hierarchy corresponding to the C++ compiler's released + version. This version corresponds to the variable "gcc_version" in + "libstdc++-v3/acinclude.m4," and more details can be found in that + file's macro GLIBCXX_CONFIGURE (GLIBCPP_CONFIGURE before gcc-3.4.0). + + + C++ includes are versioned as follows: + + + gcc-3.0.0: include/g++-v3 + gcc-3.0.1: include/g++-v3 + gcc-3.0.2: include/g++-v3 + gcc-3.0.3: include/g++-v3 + gcc-3.0.4: include/g++-v3 + gcc-3.1.0: include/g++-v3 + gcc-3.1.1: include/c++/3.1.1 + gcc-3.2.0: include/c++/3.2 + gcc-3.2.1: include/c++/3.2.1 + gcc-3.2.2: include/c++/3.2.2 + gcc-3.2.3: include/c++/3.2.3 + gcc-3.3.0: include/c++/3.3 + gcc-3.3.1: include/c++/3.3.1 + gcc-3.3.2: include/c++/3.3.2 + gcc-3.3.3: include/c++/3.3.3 + gcc-3.4.0: include/c++/3.4.0 + gcc-3.4.1: include/c++/3.4.1 + gcc-3.4.2: include/c++/3.4.2 + gcc-3.4.3: include/c++/3.4.3 + gcc-3.4.4: include/c++/3.4.4 + gcc-3.4.5: include/c++/3.4.5 + gcc-3.4.6: include/c++/3.4.6 + gcc-4.0.0: include/c++/4.0.0 + gcc-4.0.1: include/c++/4.0.1 + gcc-4.0.2: include/c++/4.0.2 + gcc-4.0.3: include/c++/4.0.3 + gcc-4.1.0: include/c++/4.1.0 + gcc-4.1.1: include/c++/4.1.1 + gcc-4.1.2: include/c++/4.1.2 + gcc-4.2.0: include/c++/4.2.0 + gcc-4.2.1: include/c++/4.2.1 + gcc-4.2.2: include/c++/4.2.2 + gcc-4.2.3: include/c++/4.2.3 + gcc-4.2.4: include/c++/4.2.4 + gcc-4.3.0: include/c++/4.3.0 + gcc-4.3.1: include/c++/4.3.1 + gcc-4.3.3: include/c++/4.3.3 + gcc-4.3.4: include/c++/4.3.4 + gcc-4.4.0: include/c++/4.4.0 + gcc-4.4.1: include/c++/4.4.1 + gcc-4.4.2: include/c++/4.4.2 + gcc-4.5.0: include/c++/4.5.0 + + + + + + + Taken together, these techniques can accurately specify interface + and implementation changes in the GNU C++ tools themselves. Used + properly, they allow both the GNU C++ tools implementation, and + programs using them, an evolving yet controlled development that + maintains backward compatibility. + + + +
+ +
Prerequisites + + + Minimum environment that supports a versioned ABI: A supported + dynamic linker, a GNU linker of sufficient vintage to understand + demangled C++ name globbing (ld) or the Sun linker, a shared + executable compiled + with g++, and shared libraries (libgcc_s, libstdc++) compiled by + a compiler (g++) with a compatible ABI. Phew. + + + + On top of all that, an additional constraint: libstdc++ did not + attempt to version symbols (or age gracefully, really) until + version 3.1.0. + + + + Most modern Linux and BSD versions, particularly ones using + gcc-3.1.x tools and more recent vintages, will meet the + requirements above, as does Solaris 2.5 and up. + +
+ +
Configuring + + + + It turns out that most of the configure options that change + default behavior will impact the mangled names of exported + symbols, and thus impact versioning and compatibility. + + + + For more information on configure options, including ABI + impacts, see: + here + + + + There is one flag that explicitly deals with symbol versioning: + --enable-symvers. + + + + In particular, libstdc++-v3/acinclude.m4 has a macro called + GLIBCXX_ENABLE_SYMVERS that defaults to yes (or the argument + passed in via --enable-symvers=foo). At that point, the macro + attempts to make sure that all the requirement for symbol + versioning are in place. For more information, please consult + acinclude.m4. + +
+ +
Checking Active + + + + When the GNU C++ library is being built with symbol versioning + on, you should see the following at configure time for + libstdc++: + + + + + checking versioning on shared library symbols... gnu + + + + + or another of the supported styles. + If you don't see this line in the configure output, or if this line + appears but the last word is 'no', then you are out of luck. + + + + If the compiler is pre-installed, a quick way to test is to compile + the following (or any) simple C++ file and link it to the shared + libstdc++ library: + + + +#include <iostream> + +int main() +{ std::cout << "hello" << std::endl; return 0; } + +%g++ hello.cc -o hello.out + +%ldd hello.out + libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x00764000) + libm.so.6 => /lib/tls/libm.so.6 (0x004a8000) + libgcc_s.so.1 => /mnt/hd/bld/gcc/gcc/libgcc_s.so.1 (0x40016000) + libc.so.6 => /lib/tls/libc.so.6 (0x0036d000) + /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00355000) + +%nm hello.out + + + +If you see symbols in the resulting output with "GLIBCXX_3" as part +of the name, then the executable is versioned. Here's an example: + + + + U _ZNSt8ios_base4InitC1Ev@@GLIBCXX_3.4 + + + +On Solaris 2, you can use pvs -r instead: + + + +%g++ hello.cc -o hello.out + +%pvs -r hello.out + libstdc++.so.6 (GLIBCXX_3.4, GLIBCXX_3.4.12); + libgcc_s.so.1 (GCC_3.0); + libc.so.1 (SUNWprivate_1.1, SYSVABI_1.3); + + + +ldd -v works too, but is very verbose. + + +
+
+ +
Allowed Changes + + + +The following will cause the library minor version number to +increase, say from "libstdc++.so.3.0.4" to "libstdc++.so.3.0.5". + + + Adding an exported global or static data member + Adding an exported function, static or non-virtual member function + Adding an exported symbol or symbols by additional instantiations + + +Other allowed changes are possible. + + +
+ +
Prohibited Changes + + + +The following non-exhaustive list will cause the library major version +number to increase, say from "libstdc++.so.3.0.4" to +"libstdc++.so.4.0.0". + + + + Changes in the gcc/g++ compiler ABI +Changing size of an exported symbol +Changing alignment of an exported symbol +Changing the layout of an exported symbol +Changing mangling on an exported symbol +Deleting an exported symbol +Changing the inheritance properties of a type by adding or removing + base classes + + Changing the size, alignment, or layout of types + specified in the C++ standard. These may not necessarily be + instantiated or otherwise exported in the library binary, and + include all the required locale facets, as well as things like + std::basic_streambuf, et al. + + + Adding an explicit copy constructor or destructor to a +class that would otherwise have implicit versions. This will change +the way the compiler deals with this class in by-value return +statements or parameters: instead of passing instances of this +class in registers, the compiler will be forced to use memory. See the +section on Function +Calling Conventions and APIs + of the C++ ABI documentation for further details. + + + + +
+ + + +
Implementation + + + + + + Separation of interface and implementation + + + This is accomplished by two techniques that separate the API from + the ABI: forcing undefined references to link against a library + binary for definitions. + + + + + Include files have declarations, source files have defines + + + + For non-templatized types, such as much of class + locale, the appropriate standard C++ include, say + locale, can contain full declarations, while + various source files (say locale.cc, locale_init.cc, + localename.cc) contain definitions. + + + + + + Extern template on required types + + + + For parts of the standard that have an explicit list of + required instantiations, the GNU extension syntax extern + template can be used to control where template + definitions reside. By marking required instantiations as + extern template in include files, and providing + explicit instantiations in the appropriate instantiation files, + non-inlined template functions can be versioned. This technique + is mostly used on parts of the standard that require + char and wchar_t instantiations, and + includes basic_string, the locale facets, and the + types in iostreams. + + + + + + + + In addition, these techniques have the additional benefit that they + reduce binary size, which can increase runtime performance. + + + + + + Namespaces linking symbol definitions to export mapfiles + + + All symbols in the shared library binary are processed by a + linker script at build time that either allows or disallows + external linkage. Because of this, some symbols, regardless of + normal C/C++ linkage, are not visible. Symbols that are internal + have several appealing characteristics: by not exporting the + symbols, there are no relocations when the shared library is + started and thus this makes for faster runtime loading + performance by the underlying dynamic loading mechanism. In + addition, they have the possibility of changing without impacting + ABI compatibility. + + +The following namespaces are transformed by the mapfile: + + + + +namespace std + Defaults to exporting all symbols in label +GLIBCXX that do not begin with an underscore, i.e., +__test_func would not be exported by default. Select +exceptional symbols are allowed to be visible. + + + +namespace __gnu_cxx + Defaults to not exporting any symbols in label +GLIBCXX, select items are allowed to be visible. + + + +namespace __gnu_internal + Defaults to not exported, no items are allowed to be visible. + + + +namespace __cxxabiv1, aliased to namespace abi + Defaults to not exporting any symbols in label +CXXABI, select items are allowed to be visible. + + + + + + + + Freezing the API + Disallowed changes, as above, are not made on a stable release +branch. Enforcement tends to be less strict with GNU extensions that +standard includes. + + + +
+ +
Testing + + +
Single ABI Testing + + + + Testing for GNU C++ ABI changes is composed of two distinct + areas: testing the C++ compiler (g++) for compiler changes, and + testing the C++ library (libstdc++) for library changes. + + + + Testing the C++ compiler ABI can be done various ways. + + + + One. Intel ABI checker. + + + +Two. +The second is yet unreleased, but has been announced on the gcc +mailing list. It is yet unspecified if these tools will be freely +available, and able to be included in a GNU project. Please contact +Mark Mitchell (mark@codesourcery.com) for more details, and current +status. + + + +Three. +Involves using the vlad.consistency test framework. This has also been +discussed on the gcc mailing lists. + + + +Testing the C++ library ABI can also be done various ways. + + + +One. +(Brendan Kehoe, Jeff Law suggestion to run 'make check-c++' two ways, +one with a new compiler and an old library, and the other with an old +compiler and a new library, and look for testsuite regressions) + + + +Details on how to set this kind of test up can be found here: +http://gcc.gnu.org/ml/gcc/2002-08/msg00142.html + + + +Two. +Use the 'make check-abi' rule in the libstdc++ Makefile. + + + +This is a proactive check of the library ABI. Currently, exported symbol +names that are either weak or defined are checked against a last known +good baseline. Currently, this baseline is keyed off of 3.4.0 +binaries, as this was the last time the .so number was incremented. In +addition, all exported names are demangled, and the exported objects +are checked to make sure they are the same size as the same object in +the baseline. + +Notice that each baseline is relative to a default +configured library and compiler: in particular, if options such as +--enable-clocale, or --with-cpu, in case of multilibs, are used at +configure time, the check may fail, either because of substantive +differences or because of limitations of the current checking +machinery. + + + +This dataset is insufficient, yet a start. Also needed is a +comprehensive check for all user-visible types part of the standard +library for sizeof() and alignof() changes. + + + +Verifying compatible layouts of objects is not even attempted. It +should be possible to use sizeof, alignof, and offsetof to compute +offsets for each structure and type in the standard library, saving to +another datafile. Then, compute this in a similar way for new +binaries, and look for differences. + + + +Another approach might be to use the -fdump-class-hierarchy flag to +get information. However, currently this approach gives insufficient +data for use in library testing, as class data members, their offsets, +and other detailed data is not displayed with this flag. +(See PR g++/7470 on how this was used to find bugs.) + + + +Perhaps there are other C++ ABI checkers. If so, please notify +us. We'd like to know about them! + + +
+
Multiple ABI Testing + + +A "C" application, dynamically linked to two shared libraries, liba, +libb. The dependent library liba is a C++ shared library compiled with +gcc-3.3.x, and uses io, exceptions, locale, etc. The dependent library +libb is a C++ shared library compiled with gcc-3.4.x, and also uses io, +exceptions, locale, etc. + + + As above, libone is constructed as follows: + +%$bld/H-x86-gcc-3.4.0/bin/g++ -fPIC -DPIC -c a.cc + +%$bld/H-x86-gcc-3.4.0/bin/g++ -shared -Wl,-soname -Wl,libone.so.1 -Wl,-O1 -Wl,-z,defs a.o -o libone.so.1.0.0 + +%ln -s libone.so.1.0.0 libone.so + +%$bld/H-x86-gcc-3.4.0/bin/g++ -c a.cc + +%ar cru libone.a a.o + + + And, libtwo is constructed as follows: + + +%$bld/H-x86-gcc-3.3.3/bin/g++ -fPIC -DPIC -c b.cc + +%$bld/H-x86-gcc-3.3.3/bin/g++ -shared -Wl,-soname -Wl,libtwo.so.1 -Wl,-O1 -Wl,-z,defs b.o -o libtwo.so.1.0.0 + +%ln -s libtwo.so.1.0.0 libtwo.so + +%$bld/H-x86-gcc-3.3.3/bin/g++ -c b.cc + +%ar cru libtwo.a b.o + + + ...with the resulting libraries looking like + + + +%ldd libone.so.1.0.0 + libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x40016000) + libm.so.6 => /lib/tls/libm.so.6 (0x400fa000) + libgcc_s.so.1 => /mnt/hd/bld/gcc/gcc/libgcc_s.so.1 (0x4011c000) + libc.so.6 => /lib/tls/libc.so.6 (0x40125000) + /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00355000) + +%ldd libtwo.so.1.0.0 + libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x40027000) + libm.so.6 => /lib/tls/libm.so.6 (0x400e1000) + libgcc_s.so.1 => /mnt/hd/bld/gcc/gcc/libgcc_s.so.1 (0x40103000) + libc.so.6 => /lib/tls/libc.so.6 (0x4010c000) + /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00355000) + + + + + Then, the "C" compiler is used to compile a source file that uses + functions from each library. + + +gcc test.c -g -O2 -L. -lone -ltwo /usr/lib/libstdc++.so.5 /usr/lib/libstdc++.so.6 + + + + Which gives the expected: + + + + +%ldd a.out + libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x00764000) + libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x40015000) + libc.so.6 => /lib/tls/libc.so.6 (0x0036d000) + libm.so.6 => /lib/tls/libm.so.6 (0x004a8000) + libgcc_s.so.1 => /mnt/hd/bld/gcc/gcc/libgcc_s.so.1 (0x400e5000) + /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00355000) + + + + + This resulting binary, when executed, will be able to safely use + code from both liba, and the dependent libstdc++.so.6, and libb, + with the dependent libstdc++.so.5. + +
+
+ +
Outstanding Issues + + + + Some features in the C++ language make versioning especially + difficult. In particular, compiler generated constructs such as + implicit instantiations for templates, typeinfo information, and + virtual tables all may cause ABI leakage across shared library + boundaries. Because of this, mixing C++ ABIs is not recommended at + this time. + + + + For more background on this issue, see these bugzilla entries: + + + +24660: versioning weak symbols in libstdc++ + + + +19664: libstdc++ headers should have pop/push of the visibility around the declarations + + +
+ +Bibliography + + + + + + + ABIcheck, a vague idea of checking ABI compatibility + + + + + + + + C++ ABI Reference + + + + + + + + Intel Compilers for Linux Compatibility with the GNU Compilers + + + + + + + + Linker and Libraries Guide (document 819-0690) + + + + + + + + + Sun Studio 11: C++ Migration Guide (document 819-3689) + + + + + + + + How to Write Shared Libraries + + + + + UlrichDrepper + + + + + + + + + C++ ABI for the ARM Architecture + + + + + + + + Dynamic Shared Objects: Survey and Issues + + + ISO C++ J16/06-0046 + + BenjaminKosnik + + + + + + + Versioning With Namespaces + + + ISO C++ J16/06-0083 + + BenjaminKosnik + + + + + + + Binary Compatibility of Shared Libraries Implemented in C++ + on GNU/Linux Systems + + + + SYRCoSE 2009 + + PavelShved + DenisSilakov + + + +
diff --git a/libstdc++-v3/doc/xml/manual/algorithms.xml b/libstdc++-v3/doc/xml/manual/algorithms.xml new file mode 100644 index 000000000..831fe5fe6 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/algorithms.xml @@ -0,0 +1,101 @@ + + + + + Algorithms + <indexterm><primary>Algorithms</primary></indexterm> + + + + ISO C++ + + + library + + + algorithm + + + + + + + + The neatest accomplishment of the algorithms sect1 is that all the + work is done via iterators, not containers directly. This means two + important things: + + + + + Anything that behaves like an iterator can be used in one of + these algorithms. Raw pointers make great candidates, thus + built-in arrays are fine containers, as well as your own + iterators. + + + + + The algorithms do not (and cannot) affect the container as a + whole; only the things between the two iterator endpoints. If + you pass a range of iterators only enclosing the middle third of + a container, then anything outside that range is inviolate. + + + + + Even strings can be fed through the algorithms here, although the + string class has specialized versions of many of these functions + (for example, string::find()). Most of the examples + on this page will use simple arrays of integers as a playground + for algorithms, just to keep things simple. The use of + N as a size in the examples is to keep things + easy to read but probably won't be valid code. You can use wrappers + such as those described in + the containers sect1 to keep + real code readable. + + + The single thing that trips people up the most is the definition + of range used with iterators; the famous + "past-the-end" rule that everybody loves to hate. The + iterators sect1 of this + document has a complete explanation of this simple rule that seems + to cause so much confusion. Once you + get range into your head (it's not that hard, + honest!), then the algorithms are a cakewalk. + + + + + +
Mutating + + +
<function>swap</function> + + +
Specializations + + + If you call std::swap(x,y); where x and y are standard + containers, then the call will automatically be replaced by a call to + x.swap(y); instead. + + This allows member functions of each container class to take over, and + containers' swap functions should have O(1) complexity according to + the standard. (And while "should" allows implementations to + behave otherwise and remain compliant, this implementation does in + fact use constant-time swaps.) This should not be surprising, since + for two containers of the same type to swap contents, only some + internal pointers to storage need to be exchanged. + + +
+
+
+ + + +
diff --git a/libstdc++-v3/doc/xml/manual/allocator.xml b/libstdc++-v3/doc/xml/manual/allocator.xml new file mode 100644 index 000000000..b73554eb9 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/allocator.xml @@ -0,0 +1,585 @@ +
+ + +Allocators + + + ISO C++ + + + allocator + + + + + + + + Memory management for Standard Library entities is encapsulated in a + class template called allocator. The + allocator abstraction is used throughout the + library in string, container classes, + algorithms, and parts of iostreams. This class, and base classes of + it, are the superset of available free store (heap) + management classes. + + +
Requirements + + + + The C++ standard only gives a few directives in this area: + + + + + When you add elements to a container, and the container must + allocate more memory to hold them, the container makes the + request via its Allocator template + parameter, which is usually aliased to + allocator_type. This includes adding chars + to the string class, which acts as a regular STL container in + this respect. + + + + + The default Allocator argument of every + container-of-T is allocator<T>. + + + + + The interface of the allocator<T> class is + extremely simple. It has about 20 public declarations (nested + typedefs, member functions, etc), but the two which concern us most + are: + + + T* allocate (size_type n, const void* hint = 0); + void deallocate (T* p, size_type n); + + + + The n arguments in both those + functions is a count of the number of + T's to allocate space for, not their + total size. + (This is a simplification; the real signatures use nested typedefs.) + + + + + The storage is obtained by calling ::operator + new, but it is unspecified when or how + often this function is called. The use of the + hint is unspecified, but intended as an + aid to locality if an implementation so + desires. [20.4.1.1]/6 + + + + + + Complete details can be found in the C++ standard, look in + [20.4 Memory]. + + +
+ +
Design Issues + + + + The easiest way of fulfilling the requirements is to call + operator new each time a container needs + memory, and to call operator delete each time + the container releases memory. This method may be slower + than caching the allocations and re-using previously-allocated + memory, but has the advantage of working correctly across a wide + variety of hardware and operating systems, including large + clusters. The __gnu_cxx::new_allocator + implements the simple operator new and operator delete semantics, + while __gnu_cxx::malloc_allocator + implements much the same thing, only with the C language functions + std::malloc and free. + + + + Another approach is to use intelligence within the allocator + class to cache allocations. This extra machinery can take a variety + of forms: a bitmap index, an index into an exponentially increasing + power-of-two-sized buckets, or simpler fixed-size pooling cache. + The cache is shared among all the containers in the program: when + your program's std::vector<int> gets + cut in half and frees a bunch of its storage, that memory can be + reused by the private + std::list<WonkyWidget> brought in from + a KDE library that you linked against. And operators + new and delete are not + always called to pass the memory on, either, which is a speed + bonus. Examples of allocators that use these techniques are + __gnu_cxx::bitmap_allocator, + __gnu_cxx::pool_allocator, and + __gnu_cxx::__mt_alloc. + + + + Depending on the implementation techniques used, the underlying + operating system, and compilation environment, scaling caching + allocators can be tricky. In particular, order-of-destruction and + order-of-creation for memory pools may be difficult to pin down + with certainty, which may create problems when used with plugins + or loading and unloading shared objects in memory. As such, using + caching allocators on systems that do not support + abi::__cxa_atexit is not recommended. + + +
+ +
Implementation + + +
Interface Design + + + + The only allocator interface that + is supported is the standard C++ interface. As such, all STL + containers have been adjusted, and all external allocators have + been modified to support this change. + + + + The class allocator just has typedef, + constructor, and rebind members. It inherits from one of the + high-speed extension allocators, covered below. Thus, all + allocation and deallocation depends on the base class. + + + + The base class that allocator is derived from + may not be user-configurable. + + +
+ +
Selecting Default Allocation Policy + + + + It's difficult to pick an allocation strategy that will provide + maximum utility, without excessively penalizing some behavior. In + fact, it's difficult just deciding which typical actions to measure + for speed. + + + + Three synthetic benchmarks have been created that provide data + that is used to compare different C++ allocators. These tests are: + + + + + + Insertion. + + + Over multiple iterations, various STL container + objects have elements inserted to some maximum amount. A variety + of allocators are tested. + Test source for sequence + and associative + containers. + + + + + + + Insertion and erasure in a multi-threaded environment. + + + This test shows the ability of the allocator to reclaim memory + on a per-thread basis, as well as measuring thread contention + for memory resources. + Test source + here. + + + + + + A threaded producer/consumer model. + + + Test source for + sequence + and + associative + containers. + + + + + + The current default choice for + allocator is + __gnu_cxx::new_allocator. + + +
+ +
Disabling Memory Caching + + + + In use, allocator may allocate and + deallocate using implementation-specified strategies and + heuristics. Because of this, every call to an allocator object's + allocate member function may not actually + call the global operator new. This situation is also duplicated + for calls to the deallocate member + function. + + + + This can be confusing. + + + + In particular, this can make debugging memory errors more + difficult, especially when using third party tools like valgrind or + debug versions of new. + + + + There are various ways to solve this problem. One would be to use + a custom allocator that just called operators + new and delete + directly, for every allocation. (See + include/ext/new_allocator.h, for instance.) + However, that option would involve changing source code to use + a non-default allocator. Another option is to force the + default allocator to remove caching and pools, and to directly + allocate with every call of allocate and + directly deallocate with every call of + deallocate, regardless of efficiency. As it + turns out, this last option is also available. + + + + + To globally disable memory caching within the library for the + default allocator, merely set + GLIBCXX_FORCE_NEW (with any value) in the + system's environment before running the program. If your program + crashes with GLIBCXX_FORCE_NEW in the + environment, it likely means that you linked against objects + built against the older library (objects which might still using the + cached allocations...). + + +
+ +
+ +
Using a Specific Allocator + + + + You can specify different memory management schemes on a + per-container basis, by overriding the default + Allocator template parameter. For example, an easy + (but non-portable) method of specifying that only malloc or free + should be used instead of the default node allocator is: + + + std::list <int, __gnu_cxx::malloc_allocator<int> > malloc_list; + + Likewise, a debugging form of whichever allocator is currently in use: + + + std::deque <int, __gnu_cxx::debug_allocator<std::allocator<int> > > debug_deque; + +
+ +
Custom Allocators + + + + Writing a portable C++ allocator would dictate that the interface + would look much like the one specified for + allocator. Additional member functions, but + not subtractions, would be permissible. + + + + Probably the best place to start would be to copy one of the + extension allocators: say a simple one like + new_allocator. + + +
+ +
Extension Allocators + + + + Several other allocators are provided as part of this + implementation. The location of the extension allocators and their + names have changed, but in all cases, functionality is + equivalent. Starting with gcc-3.4, all extension allocators are + standard style. Before this point, SGI style was the norm. Because of + this, the number of template arguments also changed. Here's a simple + chart to track the changes. + + + + More details on each of these extension allocators follows. + + + + + new_allocator + + + Simply wraps ::operator new + and ::operator delete. + + + + + malloc_allocator + + + Simply wraps malloc and + free. There is also a hook for an + out-of-memory handler (for + new/delete this is + taken care of elsewhere). + + + + + array_allocator + + + Allows allocations of known and fixed sizes using existing + global or external storage allocated via construction of + std::tr1::array objects. By using this + allocator, fixed size containers (including + std::string) can be used without + instances calling ::operator new and + ::operator delete. This capability + allows the use of STL abstractions without runtime + complications or overhead, even in situations such as program + startup. For usage examples, please consult the testsuite. + + + + + debug_allocator + + + A wrapper around an arbitrary allocator A. It passes on + slightly increased size requests to A, and uses the extra + memory to store size information. When a pointer is passed + to deallocate(), the stored size is + checked, and assert() is used to + guarantee they match. + + + + + throw_allocator + + + Includes memory tracking and marking abilities as well as hooks for + throwing exceptions at configurable intervals (including random, + all, none). + + + + + __pool_alloc + + + A high-performance, single pool allocator. The reusable + memory is shared among identical instantiations of this type. + It calls through ::operator new to + obtain new memory when its lists run out. If a client + container requests a block larger than a certain threshold + size, then the pool is bypassed, and the allocate/deallocate + request is passed to ::operator new + directly. + + + + Older versions of this class take a boolean template + parameter, called thr, and an integer template + parameter, called inst. + + + + The inst number is used to track additional memory + pools. The point of the number is to allow multiple + instantiations of the classes without changing the semantics at + all. All three of + + + + typedef __pool_alloc<true,0> normal; + typedef __pool_alloc<true,1> private; + typedef __pool_alloc<true,42> also_private; + + + behave exactly the same way. However, the memory pool for each type + (and remember that different instantiations result in different types) + remains separate. + + + The library uses 0 in all its instantiations. If you + wish to keep separate free lists for a particular purpose, use a + different number. + + The thr boolean determines whether the + pool should be manipulated atomically or not. When + thr = true, the allocator + is thread-safe, while thr = + false, is slightly faster but unsafe for + multiple threads. + + + + For thread-enabled configurations, the pool is locked with a + single big lock. In some situations, this implementation detail + may result in severe performance degradation. + + + + (Note that the GCC thread abstraction layer allows us to provide + safe zero-overhead stubs for the threading routines, if threads + were disabled at configuration time.) + + + + + + __mt_alloc + + + A high-performance fixed-size allocator with + exponentially-increasing allocations. It has its own + documentation, found here. + + + + + + bitmap_allocator + + + A high-performance allocator that uses a bit-map to keep track + of the used and unused memory locations. It has its own + documentation, found here. + + + +
+ + +Bibliography + + + + + ISO/IEC 14882:1998 Programming languages - C++ + + + isoc++_1998 + + 20.4 Memory + + + + + + + The Standard Librarian: What Are Allocators Good For? + + + MattAustern + + + C/C++ Users Journal + + + + + + + + + The Hoard Memory Allocator + + + EmeryBerger + + + + + + + Reconsidering Custom Memory Allocation + + + EmeryBerger + BenZorn + KathrynMcKinley + + 2002 + OOPSLA + + + + + + + + + Allocator Types + + + KlausKreft + AngelikaLanger + + + C/C++ Users Journal + + + + + + The C++ Programming Language + BjarneStroustrup + + 2000 + + + 19.4 Allocators + + + Addison Wesley + + + + + + Yalloc: A Recycling C++ Allocator + FelixYen + + + +
diff --git a/libstdc++-v3/doc/xml/manual/appendix_contributing.xml b/libstdc++-v3/doc/xml/manual/appendix_contributing.xml new file mode 100644 index 000000000..49cbcab9b --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/appendix_contributing.xml @@ -0,0 +1,1805 @@ + + + + + Contributing + <indexterm> + <primary>Appendix</primary> + <secondary>Contributing</secondary> + </indexterm> + + + + ISO C++ + + + library + + + + + + + + The GNU C++ Library follows an open development model. Active + contributors are assigned maintainer-ship responsibility, and given + write access to the source repository. First time contributors + should follow this procedure: + + +
Contributor Checklist + + +
Reading + + + + + + Get and read the relevant sections of the C++ language + specification. Copies of the full ISO 14882 standard are + available on line via the ISO mirror site for committee + members. Non-members, or those who have not paid for the + privilege of sitting on the committee and sustained their + two meeting commitment for voting rights, may get a copy of + the standard from their respective national standards + organization. In the USA, this national standards + organization is ANSI and their web-site is right + here. + (And if you've already registered with them, clicking this link will take you to directly to the place where you can + buy the standard on-line.) + + + + + + The library working group bugs, and known defects, can + be obtained here: + http://www.open-std.org/jtc1/sc22/wg21 + + + + + + The newsgroup dedicated to standardization issues is + comp.std.c++: this FAQ for this group is quite useful and + can be + found + here . + + + + + + Peruse + the GNU + Coding Standards, and chuckle when you hit the part + about Using Languages Other Than C. + + + + + + Be familiar with the extensions that preceded these + general GNU rules. These style issues for libstdc++ can be + found here. + + + + + + And last but certainly not least, read the + library-specific information + found here. + + + + +
+
Assignment + + + Small changes can be accepted without a copyright assignment form on + file. New code and additions to the library need completed copyright + assignment form on file at the FSF. Note: your employer may be required + to fill out appropriate disclaimer forms as well. + + + + Historically, the libstdc++ assignment form added the following + question: + + + + + Which Belgian comic book character is better, Tintin or Asterix, and + why? + + + + + While not strictly necessary, humoring the maintainers and answering + this question would be appreciated. + + + + For more information about getting a copyright assignment, please see + Legal + Matters. + + + + Please contact Benjamin Kosnik at + bkoz+assign@redhat.com if you are confused + about the assignment or have general licensing questions. When + requesting an assignment form from + mailto:assign@gnu.org, please cc the libstdc++ + maintainer above so that progress can be monitored. + +
+ +
Getting Sources + + + Getting write access + (look for "Write after approval") + +
+ +
Submitting Patches + + + + Every patch must have several pieces of information before it can be + properly evaluated. Ideally (and to ensure the fastest possible + response from the maintainers) it would have all of these pieces: + + + + + + A description of the bug and how your patch fixes this + bug. For new features a description of the feature and your + implementation. + + + + + + A ChangeLog entry as plain text; see the various + ChangeLog files for format and content. If you are + using emacs as your editor, simply position the insertion + point at the beginning of your change and hit CX-4a to bring + up the appropriate ChangeLog entry. See--magic! Similar + functionality also exists for vi. + + + + + + A testsuite submission or sample program that will + easily and simply show the existing error or test new + functionality. + + + + + + The patch itself. If you are accessing the SVN + repository use svn update; svn diff NEW; + else, use diff -cp OLD NEW ... If your + version of diff does not support these options, then get the + latest version of GNU + diff. The SVN + Tricks wiki page has information on customising the + output of svn diff. + + + + + + When you have all these pieces, bundle them up in a + mail message and send it to libstdc++@gcc.gnu.org. All + patches and related discussion should be sent to the + libstdc++ mailing list. + + + + +
+ +
+ +
Directory Layout and Source Conventions + + + + + The unpacked source directory of libstdc++ contains the files + needed to create the GNU C++ Library. + + + +It has subdirectories: + + doc + Files in HTML and text format that document usage, quirks of the + implementation, and contributor checklists. + + include + All header files for the C++ library are within this directory, + modulo specific runtime-related files that are in the libsupc++ + directory. + + include/std + Files meant to be found by #include <name> directives in + standard-conforming user programs. + + include/c + Headers intended to directly include standard C headers. + [NB: this can be enabled via --enable-cheaders=c] + + include/c_global + Headers intended to include standard C headers in + the global namespace, and put select names into the std:: + namespace. [NB: this is the default, and is the same as + --enable-cheaders=c_global] + + include/c_std + Headers intended to include standard C headers + already in namespace std, and put select names into the std:: + namespace. [NB: this is the same as --enable-cheaders=c_std] + + include/bits + Files included by standard headers and by other files in + the bits directory. + + include/backward + Headers provided for backward compatibility, such as <iostream.h>. + They are not used in this library. + + include/ext + Headers that define extensions to the standard library. No + standard header refers to any of them. + + scripts + Scripts that are used during the configure, build, make, or test + process. + + src + Files that are used in constructing the library, but are not + installed. + + testsuites/[backward, demangle, ext, performance, thread, 17_* to 27_*] + Test programs are here, and may be used to begin to exercise the + library. Support for "make check" and "make check-install" is + complete, and runs through all the subdirectories here when this + command is issued from the build directory. Please note that + "make check" requires DejaGNU 1.4 or later to be installed. Please + note that "make check-script" calls the script mkcheck, which + requires bash, and which may need the paths to bash adjusted to + work properly, as /bin/bash is assumed. + +Other subdirectories contain variant versions of certain files +that are meant to be copied or linked by the configure script. +Currently these are: + + config/abi + config/cpu + config/io + config/locale + config/os + +In addition, a subdirectory holds the convenience library libsupc++. + + libsupc++ + Contains the runtime library for C++, including exception + handling and memory allocation and deallocation, RTTI, terminate + handlers, etc. + +Note that glibc also has a bits/ subdirectory. We will either +need to be careful not to collide with names in its bits/ +directory; or rename bits to (e.g.) cppbits/. + +In files throughout the system, lines marked with an "XXX" indicate +a bug or incompletely-implemented feature. Lines marked "XXX MT" +indicate a place that may require attention for multi-thread safety. + + +
+ +
Coding Style + + + + +
Bad Identifiers + + + Identifiers that conflict and should be avoided. + + + + This is the list of names reserved to the + implementation that have been claimed by certain + compilers and system headers of interest, and should not be used + in the library. It will grow, of course. We generally are + interested in names that are not all-caps, except for those like + "_T" + + For Solaris: + _B + _C + _L + _N + _P + _S + _U + _X + _E1 + .. + _E24 + + Irix adds: + _A + _G + + MS adds: + _T + + BSD adds: + __used + __unused + __inline + _Complex + __istype + __maskrune + __tolower + __toupper + __wchar_t + __wint_t + _res + _res_ext + __tg_* + + SPU adds: + __ea + + For GCC: + + [Note that this list is out of date. It applies to the old + name-mangling; in G++ 3.0 and higher a different name-mangling is + used. In addition, many of the bugs relating to G++ interpreting + these names as operators have been fixed.] + + The full set of __* identifiers (combined from gcc/cp/lex.c and + gcc/cplus-dem.c) that are either old or new, but are definitely + recognized by the demangler, is: + + __aa + __aad + __ad + __addr + __adv + __aer + __als + __alshift + __amd + __ami + __aml + __amu + __aor + __apl + __array + __ars + __arshift + __as + __bit_and + __bit_ior + __bit_not + __bit_xor + __call + __cl + __cm + __cn + __co + __component + __compound + __cond + __convert + __delete + __dl + __dv + __eq + __er + __ge + __gt + __indirect + __le + __ls + __lt + __max + __md + __method_call + __mi + __min + __minus + __ml + __mm + __mn + __mult + __mx + __ne + __negate + __new + __nop + __nt + __nw + __oo + __op + __or + __pl + __plus + __postdecrement + __postincrement + __pp + __pt + __rf + __rm + __rs + __sz + __trunc_div + __trunc_mod + __truth_andif + __truth_not + __truth_orif + __vc + __vd + __vn + + SGI badnames: + __builtin_alloca + __builtin_fsqrt + __builtin_sqrt + __builtin_fabs + __builtin_dabs + __builtin_cast_f2i + __builtin_cast_i2f + __builtin_cast_d2ll + __builtin_cast_ll2d + __builtin_copy_dhi2i + __builtin_copy_i2dhi + __builtin_copy_dlo2i + __builtin_copy_i2dlo + __add_and_fetch + __sub_and_fetch + __or_and_fetch + __xor_and_fetch + __and_and_fetch + __nand_and_fetch + __mpy_and_fetch + __min_and_fetch + __max_and_fetch + __fetch_and_add + __fetch_and_sub + __fetch_and_or + __fetch_and_xor + __fetch_and_and + __fetch_and_nand + __fetch_and_mpy + __fetch_and_min + __fetch_and_max + __lock_test_and_set + __lock_release + __lock_acquire + __compare_and_swap + __synchronize + __high_multiply + __unix + __sgi + __linux__ + __i386__ + __i486__ + __cplusplus + __embedded_cplusplus + // long double conversion members mangled as __opr + // http://gcc.gnu.org/ml/libstdc++/1999-q4/msg00060.html + __opr + +
+ +
By Example + + + This library is written to appropriate C++ coding standards. As such, + it is intended to precede the recommendations of the GNU Coding + Standard, which can be referenced in full here: + + http://www.gnu.org/prep/standards/standards.html#Formatting + + The rest of this is also interesting reading, but skip the "Design + Advice" part. + + The GCC coding conventions are here, and are also useful: + http://gcc.gnu.org/codingconventions.html + + In addition, because it doesn't seem to be stated explicitly anywhere + else, there is an 80 column source limit. + + ChangeLog entries for member functions should use the + classname::member function name syntax as follows: + + +1999-04-15 Dennis Ritchie <dr@att.com> + + * src/basic_file.cc (__basic_file::open): Fix thinko in + _G_HAVE_IO_FILE_OPEN bits. + + + Notable areas of divergence from what may be previous local practice + (particularly for GNU C) include: + + 01. Pointers and references + + char* p = "flop"; + char& c = *p; + -NOT- + char *p = "flop"; // wrong + char &c = *p; // wrong + + + Reason: In C++, definitions are mixed with executable code. Here, + p is being initialized, not *p. This is near-universal + practice among C++ programmers; it is normal for C hackers + to switch spontaneously as they gain experience. + + 02. Operator names and parentheses + + operator==(type) + -NOT- + operator == (type) // wrong + + + Reason: The == is part of the function name. Separating + it makes the declaration look like an expression. + + 03. Function names and parentheses + + void mangle() + -NOT- + void mangle () // wrong + + + Reason: no space before parentheses (except after a control-flow + keyword) is near-universal practice for C++. It identifies the + parentheses as the function-call operator or declarator, as + opposed to an expression or other overloaded use of parentheses. + + 04. Template function indentation + + template<typename T> + void + template_function(args) + { } + -NOT- + template<class T> + void template_function(args) {}; + + + Reason: In class definitions, without indentation whitespace is + needed both above and below the declaration to distinguish + it visually from other members. (Also, re: "typename" + rather than "class".) T often could be int, which is + not a class. ("class", here, is an anachronism.) + + 05. Template class indentation + + template<typename _CharT, typename _Traits> + class basic_ios : public ios_base + { + public: + // Types: + }; + -NOT- + template<class _CharT, class _Traits> + class basic_ios : public ios_base + { + public: + // Types: + }; + -NOT- + template<class _CharT, class _Traits> + class basic_ios : public ios_base + { + public: + // Types: + }; + + + 06. Enumerators + + enum + { + space = _ISspace, + print = _ISprint, + cntrl = _IScntrl + }; + -NOT- + enum { space = _ISspace, print = _ISprint, cntrl = _IScntrl }; + + + 07. Member initialization lists + All one line, separate from class name. + + + gribble::gribble() + : _M_private_data(0), _M_more_stuff(0), _M_helper(0) + { } + -NOT- + gribble::gribble() : _M_private_data(0), _M_more_stuff(0), _M_helper(0) + { } + + + 08. Try/Catch blocks + + try + { + // + } + catch (...) + { + // + } + -NOT- + try { + // + } catch(...) { + // + } + + + 09. Member functions declarations and definitions + Keywords such as extern, static, export, explicit, inline, etc + go on the line above the function name. Thus + + + virtual int + foo() + -NOT- + virtual int foo() + + + Reason: GNU coding conventions dictate return types for functions + are on a separate line than the function name and parameter list + for definitions. For C++, where we have member functions that can + be either inline definitions or declarations, keeping to this + standard allows all member function names for a given class to be + aligned to the same margin, increasing readability. + + + 10. Invocation of member functions with "this->" + For non-uglified names, use this->name to call the function. + + + this->sync() + -NOT- + sync() + + + Reason: Koenig lookup. + + 11. Namespaces + + namespace std + { + blah blah blah; + } // namespace std + + -NOT- + + namespace std { + blah blah blah; + } // namespace std + + + 12. Spacing under protected and private in class declarations: + space above, none below + i.e. + + + public: + int foo; + + -NOT- + public: + + int foo; + + + 13. Spacing WRT return statements. + no extra spacing before returns, no parenthesis + i.e. + + + } + return __ret; + + -NOT- + } + + return __ret; + + -NOT- + + } + return (__ret); + + + + 14. Location of global variables. + All global variables of class type, whether in the "user visible" + space (e.g., cin) or the implementation namespace, must be defined + as a character array with the appropriate alignment and then later + re-initialized to the correct value. + + This is due to startup issues on certain platforms, such as AIX. + For more explanation and examples, see src/globals.cc. All such + variables should be contained in that file, for simplicity. + + 15. Exception abstractions + Use the exception abstractions found in functexcept.h, which allow + C++ programmers to use this library with -fno-exceptions. (Even if + that is rarely advisable, it's a necessary evil for backwards + compatibility.) + + 16. Exception error messages + All start with the name of the function where the exception is + thrown, and then (optional) descriptive text is added. Example: + + + __throw_logic_error(__N("basic_string::_S_construct NULL not valid")); + + + Reason: The verbose terminate handler prints out exception::what(), + as well as the typeinfo for the thrown exception. As this is the + default terminate handler, by putting location info into the + exception string, a very useful error message is printed out for + uncaught exceptions. So useful, in fact, that non-programmers can + give useful error messages, and programmers can intelligently + speculate what went wrong without even using a debugger. + + 17. The doxygen style guide to comments is a separate document, + see index. + + The library currently has a mixture of GNU-C and modern C++ coding + styles. The GNU C usages will be combed out gradually. + + Name patterns: + + For nonstandard names appearing in Standard headers, we are constrained + to use names that begin with underscores. This is called "uglification". + The convention is: + + Local and argument names: __[a-z].* + + Examples: __count __ix __s1 + + Type names and template formal-argument names: _[A-Z][^_].* + + Examples: _Helper _CharT _N + + Member data and function names: _M_.* + + Examples: _M_num_elements _M_initialize () + + Static data members, constants, and enumerations: _S_.* + + Examples: _S_max_elements _S_default_value + + Don't use names in the same scope that differ only in the prefix, + e.g. _S_top and _M_top. See BADNAMES for a list of forbidden names. + (The most tempting of these seem to be and "_T" and "__sz".) + + Names must never have "__" internally; it would confuse name + unmanglers on some targets. Also, never use "__[0-9]", same reason. + + -------------------------- + + [BY EXAMPLE] + + + #ifndef _HEADER_ + #define _HEADER_ 1 + + namespace std + { + class gribble + { + public: + gribble() throw(); + + gribble(const gribble&); + + explicit + gribble(int __howmany); + + gribble& + operator=(const gribble&); + + virtual + ~gribble() throw (); + + // Start with a capital letter, end with a period. + inline void + public_member(const char* __arg) const; + + // In-class function definitions should be restricted to one-liners. + int + one_line() { return 0 } + + int + two_lines(const char* arg) + { return strchr(arg, 'a'); } + + inline int + three_lines(); // inline, but defined below. + + // Note indentation. + template<typename _Formal_argument> + void + public_template() const throw(); + + template<typename _Iterator> + void + other_template(); + + private: + class _Helper; + + int _M_private_data; + int _M_more_stuff; + _Helper* _M_helper; + int _M_private_function(); + + enum _Enum + { + _S_one, + _S_two + }; + + static void + _S_initialize_library(); + }; + + // More-or-less-standard language features described by lack, not presence. + # ifndef _G_NO_LONGLONG + extern long long _G_global_with_a_good_long_name; // avoid globals! + # endif + + // Avoid in-class inline definitions, define separately; + // likewise for member class definitions: + inline int + gribble::public_member() const + { int __local = 0; return __local; } + + class gribble::_Helper + { + int _M_stuff; + + friend class gribble; + }; + } + + // Names beginning with "__": only for arguments and + // local variables; never use "__" in a type name, or + // within any name; never use "__[0-9]". + + #endif /* _HEADER_ */ + + + namespace std + { + template<typename T> // notice: "typename", not "class", no space + long_return_value_type<with_many, args> + function_name(char* pointer, // "char *pointer" is wrong. + char* argument, + const Reference& ref) + { + // int a_local; /* wrong; see below. */ + if (test) + { + nested code + } + + int a_local = 0; // declare variable at first use. + + // char a, b, *p; /* wrong */ + char a = 'a'; + char b = a + 1; + char* c = "abc"; // each variable goes on its own line, always. + + // except maybe here... + for (unsigned i = 0, mask = 1; mask; ++i, mask <<= 1) { + // ... + } + } + + gribble::gribble() + : _M_private_data(0), _M_more_stuff(0), _M_helper(0) + { } + + int + gribble::three_lines() + { + // doesn't fit in one line. + } + } // namespace std + + +
+
+ +
Design Notes + + + + + + + + The Library + ----------- + + This paper is covers two major areas: + + - Features and policies not mentioned in the standard that + the quality of the library implementation depends on, including + extensions and "implementation-defined" features; + + - Plans for required but unimplemented library features and + optimizations to them. + + Overhead + -------- + + The standard defines a large library, much larger than the standard + C library. A naive implementation would suffer substantial overhead + in compile time, executable size, and speed, rendering it unusable + in many (particularly embedded) applications. The alternative demands + care in construction, and some compiler support, but there is no + need for library subsets. + + What are the sources of this overhead? There are four main causes: + + - The library is specified almost entirely as templates, which + with current compilers must be included in-line, resulting in + very slow builds as tens or hundreds of thousands of lines + of function definitions are read for each user source file. + Indeed, the entire SGI STL, as well as the dos Reis valarray, + are provided purely as header files, largely for simplicity in + porting. Iostream/locale is (or will be) as large again. + + - The library is very flexible, specifying a multitude of hooks + where users can insert their own code in place of defaults. + When these hooks are not used, any time and code expended to + support that flexibility is wasted. + + - Templates are often described as causing to "code bloat". In + practice, this refers (when it refers to anything real) to several + independent processes. First, when a class template is manually + instantiated in its entirely, current compilers place the definitions + for all members in a single object file, so that a program linking + to one member gets definitions of all. Second, template functions + which do not actually depend on the template argument are, under + current compilers, generated anew for each instantiation, rather + than being shared with other instantiations. Third, some of the + flexibility mentioned above comes from virtual functions (both in + regular classes and template classes) which current linkers add + to the executable file even when they manifestly cannot be called. + + - The library is specified to use a language feature, exceptions, + which in the current gcc compiler ABI imposes a run time and + code space cost to handle the possibility of exceptions even when + they are not used. Under the new ABI (accessed with -fnew-abi), + there is a space overhead and a small reduction in code efficiency + resulting from lost optimization opportunities associated with + non-local branches associated with exceptions. + + What can be done to eliminate this overhead? A variety of coding + techniques, and compiler, linker and library improvements and + extensions may be used, as covered below. Most are not difficult, + and some are already implemented in varying degrees. + + Overhead: Compilation Time + -------------------------- + + Providing "ready-instantiated" template code in object code archives + allows us to avoid generating and optimizing template instantiations + in each compilation unit which uses them. However, the number of such + instantiations that are useful to provide is limited, and anyway this + is not enough, by itself, to minimize compilation time. In particular, + it does not reduce time spent parsing conforming headers. + + Quicker header parsing will depend on library extensions and compiler + improvements. One approach is some variation on the techniques + previously marketed as "pre-compiled headers", now standardized as + support for the "export" keyword. "Exported" template definitions + can be placed (once) in a "repository" -- really just a library, but + of template definitions rather than object code -- to be drawn upon + at link time when an instantiation is needed, rather than placed in + header files to be parsed along with every compilation unit. + + Until "export" is implemented we can put some of the lengthy template + definitions in #if guards or alternative headers so that users can skip + over the full definitions when they need only the ready-instantiated + specializations. + + To be precise, this means that certain headers which define + templates which users normally use only for certain arguments + can be instrumented to avoid exposing the template definitions + to the compiler unless a macro is defined. For example, in + <string>, we might have: + + template <class _CharT, ... > class basic_string { + ... // member declarations + }; + ... // operator declarations + + #ifdef _STRICT_ISO_ + # if _G_NO_TEMPLATE_EXPORT + # include <bits/std_locale.h> // headers needed by definitions + # ... + # include <bits/string.tcc> // member and global template definitions. + # endif + #endif + + Users who compile without specifying a strict-ISO-conforming flag + would not see many of the template definitions they now see, and rely + instead on ready-instantiated specializations in the library. This + technique would be useful for the following substantial components: + string, locale/iostreams, valarray. It would *not* be useful or + usable with the following: containers, algorithms, iterators, + allocator. Since these constitute a large (though decreasing) + fraction of the library, the benefit the technique offers is + limited. + + The language specifies the semantics of the "export" keyword, but + the gcc compiler does not yet support it. When it does, problems + with large template inclusions can largely disappear, given some + minor library reorganization, along with the need for the apparatus + described above. + + Overhead: Flexibility Cost + -------------------------- + + The library offers many places where users can specify operations + to be performed by the library in place of defaults. Sometimes + this seems to require that the library use a more-roundabout, and + possibly slower, way to accomplish the default requirements than + would be used otherwise. + + The primary protection against this overhead is thorough compiler + optimization, to crush out layers of inline function interfaces. + Kuck & Associates has demonstrated the practicality of this kind + of optimization. + + The second line of defense against this overhead is explicit + specialization. By defining helper function templates, and writing + specialized code for the default case, overhead can be eliminated + for that case without sacrificing flexibility. This takes full + advantage of any ability of the optimizer to crush out degenerate + code. + + The library specifies many virtual functions which current linkers + load even when they cannot be called. Some minor improvements to the + compiler and to ld would eliminate any such overhead by simply + omitting virtual functions that the complete program does not call. + A prototype of this work has already been done. For targets where + GNU ld is not used, a "pre-linker" could do the same job. + + The main areas in the standard interface where user flexibility + can result in overhead are: + + - Allocators: Containers are specified to use user-definable + allocator types and objects, making tuning for the container + characteristics tricky. + + - Locales: the standard specifies locale objects used to implement + iostream operations, involving many virtual functions which use + streambuf iterators. + + - Algorithms and containers: these may be instantiated on any type, + frequently duplicating code for identical operations. + + - Iostreams and strings: users are permitted to use these on their + own types, and specify the operations the stream must use on these + types. + + Note that these sources of overhead are _avoidable_. The techniques + to avoid them are covered below. + + Code Bloat + ---------- + + In the SGI STL, and in some other headers, many of the templates + are defined "inline" -- either explicitly or by their placement + in class definitions -- which should not be inline. This is a + source of code bloat. Matt had remarked that he was relying on + the compiler to recognize what was too big to benefit from inlining, + and generate it out-of-line automatically. However, this also can + result in code bloat except where the linker can eliminate the extra + copies. + + Fixing these cases will require an audit of all inline functions + defined in the library to determine which merit inlining, and moving + the rest out of line. This is an issue mainly in chapters 23, 25, and + 27. Of course it can be done incrementally, and we should generally + accept patches that move large functions out of line and into ".tcc" + files, which can later be pulled into a repository. Compiler/linker + improvements to recognize very large inline functions and move them + out-of-line, but shared among compilation units, could make this + work unnecessary. + + Pre-instantiating template specializations currently produces large + amounts of dead code which bloats statically linked programs. The + current state of the static library, libstdc++.a, is intolerable on + this account, and will fuel further confused speculation about a need + for a library "subset". A compiler improvement that treats each + instantiated function as a separate object file, for linking purposes, + would be one solution to this problem. An alternative would be to + split up the manual instantiation files into dozens upon dozens of + little files, each compiled separately, but an abortive attempt at + this was done for <string> and, though it is far from complete, it + is already a nuisance. A better interim solution (just until we have + "export") is badly needed. + + When building a shared library, the current compiler/linker cannot + automatically generate the instantiations needed. This creates a + miserable situation; it means any time something is changed in the + library, before a shared library can be built someone must manually + copy the declarations of all templates that are needed by other parts + of the library to an "instantiation" file, and add it to the build + system to be compiled and linked to the library. This process is + readily automated, and should be automated as soon as possible. + Users building their own shared libraries experience identical + frustrations. + + Sharing common aspects of template definitions among instantiations + can radically reduce code bloat. The compiler could help a great + deal here by recognizing when a function depends on nothing about + a template parameter, or only on its size, and giving the resulting + function a link-name "equate" that allows it to be shared with other + instantiations. Implementation code could take advantage of the + capability by factoring out code that does not depend on the template + argument into separate functions to be merged by the compiler. + + Until such a compiler optimization is implemented, much can be done + manually (if tediously) in this direction. One such optimization is + to derive class templates from non-template classes, and move as much + implementation as possible into the base class. Another is to partial- + specialize certain common instantiations, such as vector<T*>, to share + code for instantiations on all types T. While these techniques work, + they are far from the complete solution that a compiler improvement + would afford. + + Overhead: Expensive Language Features + ------------------------------------- + + The main "expensive" language feature used in the standard library + is exception support, which requires compiling in cleanup code with + static table data to locate it, and linking in library code to use + the table. For small embedded programs the amount of such library + code and table data is assumed by some to be excessive. Under the + "new" ABI this perception is generally exaggerated, although in some + cases it may actually be excessive. + + To implement a library which does not use exceptions directly is + not difficult given minor compiler support (to "turn off" exceptions + and ignore exception constructs), and results in no great library + maintenance difficulties. To be precise, given "-fno-exceptions", + the compiler should treat "try" blocks as ordinary blocks, and + "catch" blocks as dead code to ignore or eliminate. Compiler + support is not strictly necessary, except in the case of "function + try blocks"; otherwise the following macros almost suffice: + + #define throw(X) + #define try if (true) + #define catch(X) else if (false) + + However, there may be a need to use function try blocks in the + library implementation, and use of macros in this way can make + correct diagnostics impossible. Furthermore, use of this scheme + would require the library to call a function to re-throw exceptions + from a try block. Implementing the above semantics in the compiler + is preferable. + + Given the support above (however implemented) it only remains to + replace code that "throws" with a call to a well-documented "handler" + function in a separate compilation unit which may be replaced by + the user. The main source of exceptions that would be difficult + for users to avoid is memory allocation failures, but users can + define their own memory allocation primitives that never throw. + Otherwise, the complete list of such handlers, and which library + functions may call them, would be needed for users to be able to + implement the necessary substitutes. (Fortunately, they have the + source code.) + + Opportunities + ------------- + + The template capabilities of C++ offer enormous opportunities for + optimizing common library operations, well beyond what would be + considered "eliminating overhead". In particular, many operations + done in Glibc with macros that depend on proprietary language + extensions can be implemented in pristine Standard C++. For example, + the chapter 25 algorithms, and even C library functions such as strchr, + can be specialized for the case of static arrays of known (small) size. + + Detailed optimization opportunities are identified below where + the component where they would appear is discussed. Of course new + opportunities will be identified during implementation. + + Unimplemented Required Library Features + --------------------------------------- + + The standard specifies hundreds of components, grouped broadly by + chapter. These are listed in excruciating detail in the CHECKLIST + file. + + 17 general + 18 support + 19 diagnostics + 20 utilities + 21 string + 22 locale + 23 containers + 24 iterators + 25 algorithms + 26 numerics + 27 iostreams + Annex D backward compatibility + + Anyone participating in implementation of the library should obtain + a copy of the standard, ISO 14882. People in the U.S. can obtain an + electronic copy for US$18 from ANSI's web site. Those from other + countries should visit http://www.iso.org/ to find out the location + of their country's representation in ISO, in order to know who can + sell them a copy. + + The emphasis in the following sections is on unimplemented features + and optimization opportunities. + + Chapter 17 General + ------------------- + + Chapter 17 concerns overall library requirements. + + The standard doesn't mention threads. A multi-thread (MT) extension + primarily affects operators new and delete (18), allocator (20), + string (21), locale (22), and iostreams (27). The common underlying + support needed for this is discussed under chapter 20. + + The standard requirements on names from the C headers create a + lot of work, mostly done. Names in the C headers must be visible + in the std:: and sometimes the global namespace; the names in the + two scopes must refer to the same object. More stringent is that + Koenig lookup implies that any types specified as defined in std:: + really are defined in std::. Names optionally implemented as + macros in C cannot be macros in C++. (An overview may be read at + <http://www.cantrip.org/cheaders.html>). The scripts "inclosure" + and "mkcshadow", and the directories shadow/ and cshadow/, are the + beginning of an effort to conform in this area. + + A correct conforming definition of C header names based on underlying + C library headers, and practical linking of conforming namespaced + customer code with third-party C libraries depends ultimately on + an ABI change, allowing namespaced C type names to be mangled into + type names as if they were global, somewhat as C function names in a + namespace, or C++ global variable names, are left unmangled. Perhaps + another "extern" mode, such as 'extern "C-global"' would be an + appropriate place for such type definitions. Such a type would + affect mangling as follows: + + namespace A { + struct X {}; + extern "C-global" { // or maybe just 'extern "C"' + struct Y {}; + }; + } + void f(A::X*); // mangles to f__FPQ21A1X + void f(A::Y*); // mangles to f__FP1Y + + (It may be that this is really the appropriate semantics for regular + 'extern "C"', and 'extern "C-global"', as an extension, would not be + necessary.) This would allow functions declared in non-standard C headers + (and thus fixable by neither us nor users) to link properly with functions + declared using C types defined in properly-namespaced headers. The + problem this solves is that C headers (which C++ programmers do persist + in using) frequently forward-declare C struct tags without including + the header where the type is defined, as in + + struct tm; + void munge(tm*); + + Without some compiler accommodation, munge cannot be called by correct + C++ code using a pointer to a correctly-scoped tm* value. + + The current C headers use the preprocessor extension "#include_next", + which the compiler complains about when run "-pedantic". + (Incidentally, it appears that "-fpedantic" is currently ignored, + probably a bug.) The solution in the C compiler is to use + "-isystem" rather than "-I", but unfortunately in g++ this seems + also to wrap the whole header in an 'extern "C"' block, so it's + unusable for C++ headers. The correct solution appears to be to + allow the various special include-directory options, if not given + an argument, to affect subsequent include-directory options additively, + so that if one said + + -pedantic -iprefix $(prefix) \ + -idirafter -ino-pedantic -ino-extern-c -iwithprefix -I g++-v3 \ + -iwithprefix -I g++-v3/ext + + the compiler would search $(prefix)/g++-v3 and not report + pedantic warnings for files found there, but treat files in + $(prefix)/g++-v3/ext pedantically. (The undocumented semantics + of "-isystem" in g++ stink. Can they be rescinded? If not it + must be replaced with something more rationally behaved.) + + All the C headers need the treatment above; in the standard these + headers are mentioned in various chapters. Below, I have only + mentioned those that present interesting implementation issues. + + The components identified as "mostly complete", below, have not been + audited for conformance. In many cases where the library passes + conformance tests we have non-conforming extensions that must be + wrapped in #if guards for "pedantic" use, and in some cases renamed + in a conforming way for continued use in the implementation regardless + of conformance flags. + + The STL portion of the library still depends on a header + stl/bits/stl_config.h full of #ifdef clauses. This apparatus + should be replaced with autoconf/automake machinery. + + The SGI STL defines a type_traits<> template, specialized for + many types in their code including the built-in numeric and + pointer types and some library types, to direct optimizations of + standard functions. The SGI compiler has been extended to generate + specializations of this template automatically for user types, + so that use of STL templates on user types can take advantage of + these optimizations. Specializations for other, non-STL, types + would make more optimizations possible, but extending the gcc + compiler in the same way would be much better. Probably the next + round of standardization will ratify this, but probably with + changes, so it probably should be renamed to place it in the + implementation namespace. + + The SGI STL also defines a large number of extensions visible in + standard headers. (Other extensions that appear in separate headers + have been sequestered in subdirectories ext/ and backward/.) All + these extensions should be moved to other headers where possible, + and in any case wrapped in a namespace (not std!), and (where kept + in a standard header) girded about with macro guards. Some cannot be + moved out of standard headers because they are used to implement + standard features. The canonical method for accommodating these + is to use a protected name, aliased in macro guards to a user-space + name. Unfortunately C++ offers no satisfactory template typedef + mechanism, so very ad-hoc and unsatisfactory aliasing must be used + instead. + + Implementation of a template typedef mechanism should have the highest + priority among possible extensions, on the same level as implementation + of the template "export" feature. + + Chapter 18 Language support + ---------------------------- + + Headers: <limits> <new> <typeinfo> <exception> + C headers: <cstddef> <climits> <cfloat> <cstdarg> <csetjmp> + <ctime> <csignal> <cstdlib> (also 21, 25, 26) + + This defines the built-in exceptions, rtti, numeric_limits<>, + operator new and delete. Much of this is provided by the + compiler in its static runtime library. + + Work to do includes defining numeric_limits<> specializations in + separate files for all target architectures. Values for integer types + except for bool and wchar_t are readily obtained from the C header + <limits.h>, but values for the remaining numeric types (bool, wchar_t, + float, double, long double) must be entered manually. This is + largely dog work except for those members whose values are not + easily deduced from available documentation. Also, this involves + some work in target configuration to identify the correct choice of + file to build against and to install. + + The definitions of the various operators new and delete must be + made thread-safe, which depends on a portable exclusion mechanism, + discussed under chapter 20. Of course there is always plenty of + room for improvements to the speed of operators new and delete. + + <cstdarg>, in Glibc, defines some macros that gcc does not allow to + be wrapped into an inline function. Probably this header will demand + attention whenever a new target is chosen. The functions atexit(), + exit(), and abort() in cstdlib have different semantics in C++, so + must be re-implemented for C++. + + Chapter 19 Diagnostics + ----------------------- + + Headers: <stdexcept> + C headers: <cassert> <cerrno> + + This defines the standard exception objects, which are "mostly complete". + Cygnus has a version, and now SGI provides a slightly different one. + It makes little difference which we use. + + The C global name "errno", which C allows to be a variable or a macro, + is required in C++ to be a macro. For MT it must typically result in + a function call. + + Chapter 20 Utilities + --------------------- + Headers: <utility> <functional> <memory> + C header: <ctime> (also in 18) + + SGI STL provides "mostly complete" versions of all the components + defined in this chapter. However, the auto_ptr<> implementation + is known to be wrong. Furthermore, the standard definition of it + is known to be unimplementable as written. A minor change to the + standard would fix it, and auto_ptr<> should be adjusted to match. + + Multi-threading affects the allocator implementation, and there must + be configuration/installation choices for different users' MT + requirements. Anyway, users will want to tune allocator options + to support different target conditions, MT or no. + + The primitives used for MT implementation should be exposed, as an + extension, for users' own work. We need cross-CPU "mutex" support, + multi-processor shared-memory atomic integer operations, and single- + processor uninterruptible integer operations, and all three configurable + to be stubbed out for non-MT use, or to use an appropriately-loaded + dynamic library for the actual runtime environment, or statically + compiled in for cases where the target architecture is known. + + Chapter 21 String + ------------------ + Headers: <string> + C headers: <cctype> <cwctype> <cstring> <cwchar> (also in 27) + <cstdlib> (also in 18, 25, 26) + + We have "mostly-complete" char_traits<> implementations. Many of the + char_traits<char> operations might be optimized further using existing + proprietary language extensions. + + We have a "mostly-complete" basic_string<> implementation. The work + to manually instantiate char and wchar_t specializations in object + files to improve link-time behavior is extremely unsatisfactory, + literally tripling library-build time with no commensurate improvement + in static program link sizes. It must be redone. (Similar work is + needed for some components in chapters 22 and 27.) + + Other work needed for strings is MT-safety, as discussed under the + chapter 20 heading. + + The standard C type mbstate_t from <cwchar> and used in char_traits<> + must be different in C++ than in C, because in C++ the default constructor + value mbstate_t() must be the "base" or "ground" sequence state. + (According to the likely resolution of a recently raised Core issue, + this may become unnecessary. However, there are other reasons to + use a state type not as limited as whatever the C library provides.) + If we might want to provide conversions from (e.g.) internally- + represented EUC-wide to externally-represented Unicode, or vice- + versa, the mbstate_t we choose will need to be more accommodating + than what might be provided by an underlying C library. + + There remain some basic_string template-member functions which do + not overload properly with their non-template brethren. The infamous + hack akin to what was done in vector<> is needed, to conform to + 23.1.1 para 10. The CHECKLIST items for basic_string marked 'X', + or incomplete, are so marked for this reason. + + Replacing the string iterators, which currently are simple character + pointers, with class objects would greatly increase the safety of the + client interface, and also permit a "debug" mode in which range, + ownership, and validity are rigorously checked. The current use of + raw pointers as string iterators is evil. vector<> iterators need the + same treatment. Note that the current implementation freely mixes + pointers and iterators, and that must be fixed before safer iterators + can be introduced. + + Some of the functions in <cstring> are different from the C version. + generally overloaded on const and non-const argument pointers. For + example, in <cstring> strchr is overloaded. The functions isupper + etc. in <cctype> typically implemented as macros in C are functions + in C++, because they are overloaded with others of the same name + defined in <locale>. + + Many of the functions required in <cwctype> and <cwchar> cannot be + implemented using underlying C facilities on intended targets because + such facilities only partly exist. + + Chapter 22 Locale + ------------------ + Headers: <locale> + C headers: <clocale> + + We have a "mostly complete" class locale, with the exception of + code for constructing, and handling the names of, named locales. + The ways that locales are named (particularly when categories + (e.g. LC_TIME, LC_COLLATE) are different) varies among all target + environments. This code must be written in various versions and + chosen by configuration parameters. + + Members of many of the facets defined in <locale> are stubs. Generally, + there are two sets of facets: the base class facets (which are supposed + to implement the "C" locale) and the "byname" facets, which are supposed + to read files to determine their behavior. The base ctype<>, collate<>, + and numpunct<> facets are "mostly complete", except that the table of + bitmask values used for "is" operations, and corresponding mask values, + are still defined in libio and just included/linked. (We will need to + implement these tables independently, soon, but should take advantage + of libio where possible.) The num_put<>::put members for integer types + are "mostly complete". + + A complete list of what has and has not been implemented may be + found in CHECKLIST. However, note that the current definition of + codecvt<wchar_t,char,mbstate_t> is wrong. It should simply write + out the raw bytes representing the wide characters, rather than + trying to convert each to a corresponding single "char" value. + + Some of the facets are more important than others. Specifically, + the members of ctype<>, numpunct<>, num_put<>, and num_get<> facets + are used by other library facilities defined in <string>, <istream>, + and <ostream>, and the codecvt<> facet is used by basic_filebuf<> + in <fstream>, so a conforming iostream implementation depends on + these. + + The "long long" type eventually must be supported, but code mentioning + it should be wrapped in #if guards to allow pedantic-mode compiling. + + Performance of num_put<> and num_get<> depend critically on + caching computed values in ios_base objects, and on extensions + to the interface with streambufs. + + Specifically: retrieving a copy of the locale object, extracting + the needed facets, and gathering data from them, for each call to + (e.g.) operator<< would be prohibitively slow. To cache format + data for use by num_put<> and num_get<> we have a _Format_cache<> + object stored in the ios_base::pword() array. This is constructed + and initialized lazily, and is organized purely for utility. It + is discarded when a new locale with different facets is imbued. + + Using only the public interfaces of the iterator arguments to the + facet functions would limit performance by forbidding "vector-style" + character operations. The streambuf iterator optimizations are + described under chapter 24, but facets can also bypass the streambuf + iterators via explicit specializations and operate directly on the + streambufs, and use extended interfaces to get direct access to the + streambuf internal buffer arrays. These extensions are mentioned + under chapter 27. These optimizations are particularly important + for input parsing. + + Unused virtual members of locale facets can be omitted, as mentioned + above, by a smart linker. + + Chapter 23 Containers + ---------------------- + Headers: <deque> <list> <queue> <stack> <vector> <map> <set> <bitset> + + All the components in chapter 23 are implemented in the SGI STL. + They are "mostly complete"; they include a large number of + nonconforming extensions which must be wrapped. Some of these + are used internally and must be renamed or duplicated. + + The SGI components are optimized for large-memory environments. For + embedded targets, different criteria might be more appropriate. Users + will want to be able to tune this behavior. We should provide + ways for users to compile the library with different memory usage + characteristics. + + A lot more work is needed on factoring out common code from different + specializations to reduce code size here and in chapter 25. The + easiest fix for this would be a compiler/ABI improvement that allows + the compiler to recognize when a specialization depends only on the + size (or other gross quality) of a template argument, and allow the + linker to share the code with similar specializations. In its + absence, many of the algorithms and containers can be partial- + specialized, at least for the case of pointers, but this only solves + a small part of the problem. Use of a type_traits-style template + allows a few more optimization opportunities, more if the compiler + can generate the specializations automatically. + + As an optimization, containers can specialize on the default allocator + and bypass it, or take advantage of details of its implementation + after it has been improved upon. + + Replacing the vector iterators, which currently are simple element + pointers, with class objects would greatly increase the safety of the + client interface, and also permit a "debug" mode in which range, + ownership, and validity are rigorously checked. The current use of + pointers for iterators is evil. + + As mentioned for chapter 24, the deque iterator is a good example of + an opportunity to implement a "staged" iterator that would benefit + from specializations of some algorithms. + + Chapter 24 Iterators + --------------------- + Headers: <iterator> + + Standard iterators are "mostly complete", with the exception of + the stream iterators, which are not yet templatized on the + stream type. Also, the base class template iterator<> appears + to be wrong, so everything derived from it must also be wrong, + currently. + + The streambuf iterators (currently located in stl/bits/std_iterator.h, + but should be under bits/) can be rewritten to take advantage of + friendship with the streambuf implementation. + + Matt Austern has identified opportunities where certain iterator + types, particularly including streambuf iterators and deque + iterators, have a "two-stage" quality, such that an intermediate + limit can be checked much more quickly than the true limit on + range operations. If identified with a member of iterator_traits, + algorithms may be specialized for this case. Of course the + iterators that have this quality can be identified by specializing + a traits class. + + Many of the algorithms must be specialized for the streambuf + iterators, to take advantage of block-mode operations, in order + to allow iostream/locale operations' performance not to suffer. + It may be that they could be treated as staged iterators and + take advantage of those optimizations. + + Chapter 25 Algorithms + ---------------------- + Headers: <algorithm> + C headers: <cstdlib> (also in 18, 21, 26)) + + The algorithms are "mostly complete". As mentioned above, they + are optimized for speed at the expense of code and data size. + + Specializations of many of the algorithms for non-STL types would + give performance improvements, but we must use great care not to + interfere with fragile template overloading semantics for the + standard interfaces. Conventionally the standard function template + interface is an inline which delegates to a non-standard function + which is then overloaded (this is already done in many places in + the library). Particularly appealing opportunities for the sake of + iostream performance are for copy and find applied to streambuf + iterators or (as noted elsewhere) for staged iterators, of which + the streambuf iterators are a good example. + + The bsearch and qsort functions cannot be overloaded properly as + required by the standard because gcc does not yet allow overloading + on the extern-"C"-ness of a function pointer. + + Chapter 26 Numerics + -------------------- + Headers: <complex> <valarray> <numeric> + C headers: <cmath>, <cstdlib> (also 18, 21, 25) + + Numeric components: Gabriel dos Reis's valarray, Drepper's complex, + and the few algorithms from the STL are "mostly done". Of course + optimization opportunities abound for the numerically literate. It + is not clear whether the valarray implementation really conforms + fully, in the assumptions it makes about aliasing (and lack thereof) + in its arguments. + + The C div() and ldiv() functions are interesting, because they are the + only case where a C library function returns a class object by value. + Since the C++ type div_t must be different from the underlying C type + (which is in the wrong namespace) the underlying functions div() and + ldiv() cannot be re-used efficiently. Fortunately they are trivial to + re-implement. + + Chapter 27 Iostreams + --------------------- + Headers: <iosfwd> <streambuf> <ios> <ostream> <istream> <iostream> + <iomanip> <sstream> <fstream> + C headers: <cstdio> <cwchar> (also in 21) + + Iostream is currently in a very incomplete state. <iosfwd>, <iomanip>, + ios_base, and basic_ios<> are "mostly complete". basic_streambuf<> and + basic_ostream<> are well along, but basic_istream<> has had little work + done. The standard stream objects, <sstream> and <fstream> have been + started; basic_filebuf<> "write" functions have been implemented just + enough to do "hello, world". + + Most of the istream and ostream operators << and >> (with the exception + of the op<<(integer) ones) have not been changed to use locale primitives, + sentry objects, or char_traits members. + + All these templates should be manually instantiated for char and + wchar_t in a way that links only used members into user programs. + + Streambuf is fertile ground for optimization extensions. An extended + interface giving iterator access to its internal buffer would be very + useful for other library components. + + Iostream operations (primarily operators << and >>) can take advantage + of the case where user code has not specified a locale, and bypass locale + operations entirely. The current implementation of op<</num_put<>::put, + for the integer types, demonstrates how they can cache encoding details + from the locale on each operation. There is lots more room for + optimization in this area. + + The definition of the relationship between the standard streams + cout et al. and stdout et al. requires something like a "stdiobuf". + The SGI solution of using double-indirection to actually use a + stdio FILE object for buffering is unsatisfactory, because it + interferes with peephole loop optimizations. + + The <sstream> header work has begun. stringbuf can benefit from + friendship with basic_string<> and basic_string<>::_Rep to use + those objects directly as buffers, and avoid allocating and making + copies. + + The basic_filebuf<> template is a complex beast. It is specified to + use the locale facet codecvt<> to translate characters between native + files and the locale character encoding. In general this involves + two buffers, one of "char" representing the file and another of + "char_type", for the stream, with codecvt<> translating. The process + is complicated by the variable-length nature of the translation, and + the need to seek to corresponding places in the two representations. + For the case of basic_filebuf<char>, when no translation is needed, + a single buffer suffices. A specialized filebuf can be used to reduce + code space overhead when no locale has been imbued. Matt Austern's + work at SGI will be useful, perhaps directly as a source of code, or + at least as an example to draw on. + + Filebuf, almost uniquely (cf. operator new), depends heavily on + underlying environmental facilities. In current releases iostream + depends fairly heavily on libio constant definitions, but it should + be made independent. It also depends on operating system primitives + for file operations. There is immense room for optimizations using + (e.g.) mmap for reading. The shadow/ directory wraps, besides the + standard C headers, the libio.h and unistd.h headers, for use mainly + by filebuf. These wrappings have not been completed, though there + is scaffolding in place. + + The encapsulation of certain C header <cstdio> names presents an + interesting problem. It is possible to define an inline std::fprintf() + implemented in terms of the 'extern "C"' vfprintf(), but there is no + standard vfscanf() to use to implement std::fscanf(). It appears that + vfscanf but be re-implemented in C++ for targets where no vfscanf + extension has been defined. This is interesting in that it seems + to be the only significant case in the C library where this kind of + rewriting is necessary. (Of course Glibc provides the vfscanf() + extension.) (The functions related to exit() must be rewritten + for other reasons.) + + + Annex D + ------- + Headers: <strstream> + + Annex D defines many non-library features, and many minor + modifications to various headers, and a complete header. + It is "mostly done", except that the libstdc++-2 <strstream> + header has not been adopted into the library, or checked to + verify that it matches the draft in those details that were + clarified by the committee. Certainly it must at least be + moved into the std namespace. + + We still need to wrap all the deprecated features in #if guards + so that pedantic compile modes can detect their use. + + Nonstandard Extensions + ---------------------- + Headers: <iostream.h> <strstream.h> <hash> <rbtree> + <pthread_alloc> <stdiobuf> (etc.) + + User code has come to depend on a variety of nonstandard components + that we must not omit. Much of this code can be adopted from + libstdc++-v2 or from the SGI STL. This particularly includes + <iostream.h>, <strstream.h>, and various SGI extensions such + as <hash_map.h>. Many of these are already placed in the + subdirectories ext/ and backward/. (Note that it is better to + include them via "<backward/hash_map.h>" or "<ext/hash_map>" than + to search the subdirectory itself via a "-I" directive. + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/appendix_free.xml b/libstdc++-v3/doc/xml/manual/appendix_free.xml new file mode 100644 index 000000000..86d503c94 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/appendix_free.xml @@ -0,0 +1,178 @@ + + + + + Free Software Needs Free Documentation + <indexterm> + <primary>Appendix</primary> + <secondary>Free Documentation</secondary> + </indexterm> + + + + ISO C++ + + + library + + + + + + + +The biggest deficiency in free operating systems is not in the +software--it is the lack of good free manuals that we can include in +these systems. Many of our most important programs do not come with +full manuals. Documentation is an essential part of any software +package; when an important free software package does not come with a +free manual, that is a major gap. We have many such gaps today. + + + +Once upon a time, many years ago, I thought I would learn Perl. I got +a copy of a free manual, but I found it hard to read. When I asked +Perl users about alternatives, they told me that there were better +introductory manuals--but those were not free. + + + +Why was this? The authors of the good manuals had written them for +O'Reilly Associates, which published them with restrictive terms--no +copying, no modification, source files not available--which exclude +them from the free software community. + + + +That wasn't the first time this sort of thing has happened, and (to +our community's great loss) it was far from the last. Proprietary +manual publishers have enticed a great many authors to restrict their +manuals since then. Many times I have heard a GNU user eagerly tell +me about a manual that he is writing, with which he expects to help +the GNU project--and then had my hopes dashed, as he proceeded to +explain that he had signed a contract with a publisher that would +restrict it so that we cannot use it. + + + +Given that writing good English is a rare skill among programmers, we +can ill afford to lose manuals this way. + + + + Free documentation, like free software, is a matter of freedom, +not price. The problem with these manuals was not that O'Reilly +Associates charged a price for printed copies--that in itself is fine. +(The Free Software Foundation sells printed copies of +free GNU manuals, too.) But GNU manuals are available in source code +form, while these manuals are available only on paper. GNU manuals +come with permission to copy and modify; the Perl manuals do not. +These restrictions are the problems. + + + +The criterion for a free manual is pretty much the same as for free +software: it is a matter of giving all users certain freedoms. +Redistribution (including commercial redistribution) must be +permitted, so that the manual can accompany every copy of the program, +on-line or on paper. Permission for modification is crucial too. + + + +As a general rule, I don't believe that it is essential for people to +have permission to modify all sorts of articles and books. The issues +for writings are not necessarily the same as those for software. For +example, I don't think you or I are obliged to give permission to +modify articles like this one, which describe our actions and our +views. + + + +But there is a particular reason why the freedom to modify is crucial +for documentation for free software. When people exercise their right +to modify the software, and add or change its features, if they are +conscientious they will change the manual too--so they can provide +accurate and usable documentation with the modified program. A manual +which forbids programmers to be conscientious and finish the job, or +more precisely requires them to write a new manual from scratch if +they change the program, does not fill our community's needs. + + + +While a blanket prohibition on modification is unacceptable, some +kinds of limits on the method of modification pose no problem. For +example, requirements to preserve the original author's copyright +notice, the distribution terms, or the list of authors, are ok. It is +also no problem to require modified versions to include notice that +they were modified, even to have entire sections that may not be +deleted or changed, as long as these sections deal with nontechnical +topics. (Some GNU manuals have them.) + + + +These kinds of restrictions are not a problem because, as a practical +matter, they don't stop the conscientious programmer from adapting the +manual to fit the modified program. In other words, they don't block +the free software community from making full use of the manual. + + + +However, it must be possible to modify all the technical +content of the manual, and then distribute the result in all the usual +media, through all the usual channels; otherwise, the restrictions do +block the community, the manual is not free, and so we need another +manual. + + + +Unfortunately, it is often hard to find someone to write another +manual when a proprietary manual exists. The obstacle is that many +users think that a proprietary manual is good enough--so they don't +see the need to write a free manual. They do not see that the free +operating system has a gap that needs filling. + + + +Why do users think that proprietary manuals are good enough? Some +have not considered the issue. I hope this article will do something +to change that. + + + +Other users consider proprietary manuals acceptable for the same +reason so many people consider proprietary software acceptable: they +judge in purely practical terms, not using freedom as a criterion. +These people are entitled to their opinions, but since those opinions +spring from values which do not include freedom, they are no guide for +those of us who do value freedom. + + + +Please spread the word about this issue. We continue to lose manuals +to proprietary publishing. If we spread the word that proprietary +manuals are not sufficient, perhaps the next person who wants to help +GNU by writing documentation will realize, before it is too late, that +he must above all make it free. + + + +We can also encourage commercial publishers to sell free, copylefted +manuals instead of proprietary ones. One way you can help this is to +check the distribution terms of a manual before you buy it, and +prefer copylefted manuals to non-copylefted ones. + + +[Note: We now maintain a web page +that lists free books available from other publishers]. + + +Copyright © 2004, 2005, 2006, 2007 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + +Verbatim copying and distribution of this entire article are +permitted worldwide, without royalty, in any medium, provided this +notice is preserved. + +Report any problems or suggestions to webmaster@fsf.org. + + diff --git a/libstdc++-v3/doc/xml/manual/appendix_porting.xml b/libstdc++-v3/doc/xml/manual/appendix_porting.xml new file mode 100644 index 000000000..68f3f435d --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/appendix_porting.xml @@ -0,0 +1,50 @@ + + + + + Porting and Maintenance + <indexterm> + <primary>Appendix</primary> + <secondary>Porting and Maintenance</secondary> + </indexterm> + + + + ISO C++ + + + library + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/libstdc++-v3/doc/xml/manual/atomics.xml b/libstdc++-v3/doc/xml/manual/atomics.xml new file mode 100644 index 000000000..ddeea0185 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/atomics.xml @@ -0,0 +1,57 @@ + + + + + Atomics + <indexterm><primary>Atomics</primary></indexterm> + + + + ISO C++ + + + library + + + atomic + + + + + + + + Facilities for atomic operations. + + + +
API Reference + + + + All items are declared in the standard header + file atomic. + + + + Set of typedefs that map int to + atomic_int, and so on for all builtin + integral types. Global enumeration memory_order to + control memory ordering. Also includes + atomic, a class template with member + functions such as load and + store that is instantiable such that + atomic_int is the base class of + atomic<int>. + + + + Full API details. + + + + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/auto_ptr.xml b/libstdc++-v3/doc/xml/manual/auto_ptr.xml new file mode 100644 index 000000000..f62d8f472 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/auto_ptr.xml @@ -0,0 +1,134 @@ +
+ + +auto_ptr + + + ISO C++ + + + auto_ptr + + + + + + +
Limitations + + + Explaining all of the fun and delicious things that can + happen with misuse of the auto_ptr class + template (called AP here) would take some + time. Suffice it to say that the use of AP + safely in the presence of copying has some subtleties. + + + The AP class is a really + nifty idea for a smart pointer, but it is one of the dumbest of + all the smart pointers -- and that's fine. + + + AP is not meant to be a supersmart solution to all resource + leaks everywhere. Neither is it meant to be an effective form + of garbage collection (although it can help, a little bit). + And it can notbe used for arrays! + + + AP is meant to prevent nasty leaks in the + presence of exceptions. That's all. This + code is AP-friendly: + + + // Not a recommend naming scheme, but good for web-based FAQs. + typedef std::auto_ptr<MyClass> APMC; + + extern function_taking_MyClass_pointer (MyClass*); + extern some_throwable_function (); + + void func (int data) + { + APMC ap (new MyClass(data)); + + some_throwable_function(); // this will throw an exception + + function_taking_MyClass_pointer (ap.get()); + } + + When an exception gets thrown, the instance of MyClass that's + been created on the heap will be delete'd as the stack is + unwound past func(). + + Changing that code as follows is not AP-friendly: + + + APMC ap (new MyClass[22]); + + You will get the same problems as you would without the use + of AP: + + + char* array = new char[10]; // array new... + ... + delete array; // ...but single-object delete + + + AP cannot tell whether the pointer you've passed at creation points + to one or many things. If it points to many things, you are about + to die. AP is trivial to write, however, so you could write your + own auto_array_ptr for that situation (in fact, this has + been done many times; check the mailing lists, Usenet, Boost, etc). + +
+ +
Use in Containers + + + + + All of the containers + described in the standard library require their contained types + to have, among other things, a copy constructor like this: + + + struct My_Type + { + My_Type (My_Type const&); + }; + + + Note the const keyword; the object being copied shouldn't change. + The template class auto_ptr (called AP here) does not + meet this requirement. Creating a new AP by copying an existing + one transfers ownership of the pointed-to object, which means that + the AP being copied must change, which in turn means that the + copy ctors of AP do not take const objects. + + + The resulting rule is simple: Never ever use a + container of auto_ptr objects. The standard says that + undefined behavior is the result, but it is + guaranteed to be messy. + + + To prevent you from doing this to yourself, the + concept checks built + in to this implementation will issue an error if you try to + compile code like this: + + + #include <vector> + #include <memory> + + void f() + { + std::vector< std::auto_ptr<int> > vec_ap_int; + } + + +Should you try this with the checks enabled, you will see an error. + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/backwards_compatibility.xml b/libstdc++-v3/doc/xml/manual/backwards_compatibility.xml new file mode 100644 index 000000000..1f7348a0e --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/backwards_compatibility.xml @@ -0,0 +1,1282 @@ +
+ + +Backwards Compatibility + + + ISO C++ + + + backwards + + + + + + +
First + + +The first generation GNU C++ library was called libg++. It was a +separate GNU project, although reliably paired with GCC. Rumors imply +that it had a working relationship with at least two kinds of +dinosaur. + + +Some background: libg++ was designed and created when there was no +ISO standard to provide guidance. Classes like linked lists are now +provided for by list<T> and do not need to be +created by genclass. (For that matter, templates exist +now and are well-supported, whereas genclass (mostly) predates them.) + + +There are other classes in libg++ that are not specified in the +ISO Standard (e.g., statistical analysis). While there are a lot of +really useful things that are used by a lot of people, the Standards +Committee couldn't include everything, and so a lot of those +obvious classes didn't get included. + + +Known Issues include many of the limitations of its immediate ancestor. + +Portability notes and known implementation limitations are as follows. + +
No <code>ios_base</code> + + + At least some older implementations don't have std::ios_base, so you should use std::ios::badbit, std::ios::failbit and std::ios::eofbit and std::ios::goodbit. + +
+ +
No <code>cout</code> in <code>ostream.h</code>, no <code>cin</code> in <code>istream.h</code> + + + + In earlier versions of the standard, + fstream.h, + ostream.h + and istream.h + used to define + cout, cin and so on. ISO C++ specifies that one needs to include + iostream + explicitly to get the required definitions. + + Some include adjustment may be required. + +This project is no longer maintained or supported, and the sources +archived. For the desperate, +the GCC extensions +page describes where to find the last libg++ source. The code is +considered replaced and rewritten. + +
+
+ +
Second + + + + The second generation GNU C++ library was called libstdc++, or + libstdc++-v2. It spans the time between libg++ and pre-ISO C++ + standardization and is usually associated with the following GCC + releases: egcs 1.x, gcc 2.95, and gcc 2.96. + + + + The STL portions of this library are based on SGI/HP STL release 3.11. + + + + This project is no longer maintained or supported, and the sources + archived. The code is considered replaced and rewritten. + + + + Portability notes and known implementation limitations are as follows. + + +
Namespace <code>std::</code> not supported + + + + Some care is required to support C++ compiler and or library + implementation that do not have the standard library in + namespace std. + + + + The following sections list some possible solutions to support compilers + that cannot ignore std::-qualified names. + + + + First, see if the compiler has a flag for this. Namespace + back-portability-issues are generally not a problem for g++ + compilers that do not have libstdc++ in std::, as the + compilers use -fno-honor-std (ignore + std::, :: = std::) by default. That is, + the responsibility for enabling or disabling std:: is + on the user; the maintainer does not have to care about it. This + probably applies to some other compilers as well. + + + + Second, experiment with a variety of pre-processor tricks. + + + + By defining std as a macro, fully-qualified namespace + calls become global. Volia. + + + +#ifdef WICKEDLY_OLD_COMPILER +# define std +#endif + + + + Thanks to Juergen Heinzl who posted this solution on gnu.gcc.help. + + + + Another pre-processor based approach is to define a macro + NAMESPACE_STD, which is defined to either + or std based on a compile-type + test. On GNU systems, this can be done with autotools by means of + an autoconf test (see below) for HAVE_NAMESPACE_STD, + then using that to set a value for the NAMESPACE_STD + macro. At that point, one is able to use + NAMESPACE_STD::string, which will evaluate to + std::string or ::string (i.e., in the + global namespace on systems that do not put string in + std::). + + + +dnl @synopsis AC_CXX_NAMESPACE_STD +dnl +dnl If the compiler supports namespace std, define +dnl HAVE_NAMESPACE_STD. +dnl +dnl @category Cxx +dnl @author Todd Veldhuizen +dnl @author Luc Maisonobe <luc@spaceroots.org> +dnl @version 2004-02-04 +dnl @license AllPermissive +AC_DEFUN([AC_CXX_NAMESPACE_STD], [ + AC_CACHE_CHECK(if g++ supports namespace std, + ac_cv_cxx_have_std_namespace, + [AC_LANG_SAVE + AC_LANG_CPLUSPLUS + AC_TRY_COMPILE([#include <iostream> + std::istream& is = std::cin;],, + ac_cv_cxx_have_std_namespace=yes, ac_cv_cxx_have_std_namespace=no) + AC_LANG_RESTORE + ]) + if test "$ac_cv_cxx_have_std_namespace" = yes; then + AC_DEFINE(HAVE_NAMESPACE_STD,,[Define if g++ supports namespace std. ]) + fi +]) + +
+ +
Illegal iterator usage + + + The following illustrate implementation-allowed illegal iterator + use, and then correct use. + + + + + + you cannot do ostream::operator<<(iterator) + to print the address of the iterator => use + operator<< &*iterator instead + + + + + you cannot clear an iterator's reference (iterator = + 0) => use iterator = iterator_type(); + + + + + if (iterator) won't work any more => use + if (iterator != iterator_type()) + + + +
+ +
<code>isspace</code> from <filename class="headerfile">cctype</filename> is a macro + + + + + Glibc 2.0.x and 2.1.x define ctype.h functionality as macros + (isspace, isalpha etc.). + + + + This implementations of libstdc++, however, keep these functions + as macros, and so it is not back-portable to use fully qualified + names. For example: + + + +#include <cctype> +int main() { std::isspace('X'); } + + + + Results in something like this: + + + +std:: (__ctype_b[(int) ( ( 'X' ) )] & (unsigned short int) _ISspace ) ; + + + + A solution is to modify a header-file so that the compiler tells + ctype.h to define functions + instead of macros: + + + +// This keeps isalnum, et al from being propagated as macros. +#if __linux__ +# define __NO_CTYPE 1 +#endif + + + + Then, include ctype.h + + + + Another problem arises if you put a using namespace + std; declaration at the top, and include ctype.h. This will result in + ambiguities between the definitions in the global namespace + (ctype.h) and the + definitions in namespace std:: + (<cctype>). + +
+ +
No <code>vector::at</code>, <code>deque::at</code>, <code>string::at</code> + + + + One solution is to add an autoconf-test for this: + + + +AC_MSG_CHECKING(for container::at) +AC_TRY_COMPILE( +[ +#include <vector> +#include <deque> +#include <string> + +using namespace std; +], +[ +deque<int> test_deque(3); +test_deque.at(2); +vector<int> test_vector(2); +test_vector.at(1); +string test_string(test_string); +test_string.at(3); +], +[AC_MSG_RESULT(yes) +AC_DEFINE(HAVE_CONTAINER_AT)], +[AC_MSG_RESULT(no)]) + + + + If you are using other (non-GNU) compilers it might be a good idea + to check for string::at separately. + + +
+ +
No <code>std::char_traits<char>::eof</code> + + + + Use some kind of autoconf test, plus this: + + + +#ifdef HAVE_CHAR_TRAITS +#define CPP_EOF std::char_traits<char>::eof() +#else +#define CPP_EOF EOF +#endif + + +
+ +
No <code>string::clear</code> + + + + There are two functions for deleting the contents of a string: + clear and erase (the latter returns the + string). + + + +void +clear() { _M_mutate(0, this->size(), 0); } + + + +basic_string& +erase(size_type __pos = 0, size_type __n = npos) +{ + return this->replace(_M_check(__pos), _M_fold(__pos, __n), + _M_data(), _M_data()); +} + + + + Unfortunately, clear is not implemented in this + version, so you should use erase (which is probably + faster than operator=(charT*)). + +
+ +
+ Removal of <code>ostream::form</code> and <code>istream::scan</code> + extensions + + + + + These are no longer supported. Please use stringstreams instead. + +
+ +
No <code>basic_stringbuf</code>, <code>basic_stringstream</code> + + + + Although the ISO standard i/ostringstream-classes are + provided, (sstream), for + compatibility with older implementations the pre-ISO + i/ostrstream (strstream) interface is also provided, + with these caveats: + + + + + + strstream is considered to be deprecated + + + + + strstream is limited to char + + + + + with ostringstream you don't have to take care of + terminating the string or freeing its memory + + + + + istringstream can be re-filled (clear(); + str(input);) + + + + + + You can then use output-stringstreams like this: + + + +#ifdef HAVE_SSTREAM +# include <sstream> +#else +# include <strstream> +#endif + +#ifdef HAVE_SSTREAM + std::ostringstream oss; +#else + std::ostrstream oss; +#endif + +oss << Name= << m_name << , number= << m_number << std::endl; +... +#ifndef HAVE_SSTREAM + oss << std::ends; // terminate the char*-string +#endif + +// str() returns char* for ostrstream and a string for ostringstream +// this also causes ostrstream to think that the buffer's memory +// is yours +m_label.set_text(oss.str()); +#ifndef HAVE_SSTREAM + // let the ostrstream take care of freeing the memory + oss.freeze(false); +#endif + + + + Input-stringstreams can be used similarly: + + + +std::string input; +... +#ifdef HAVE_SSTREAM +std::istringstream iss(input); +#else +std::istrstream iss(input.c_str()); +#endif + +int i; +iss >> i; + + + One (the only?) restriction is that an istrstream cannot be re-filled: + + + +std::istringstream iss(numerator); +iss >> m_num; +// this is not possible with istrstream +iss.clear(); +iss.str(denominator); +iss >> m_den; + + + +If you don't care about speed, you can put these conversions in + a template-function: + + +template <class X> +void fromString(const string& input, X& any) +{ +#ifdef HAVE_SSTREAM +std::istringstream iss(input); +#else +std::istrstream iss(input.c_str()); +#endif +X temp; +iss >> temp; +if (iss.fail()) +throw runtime_error(..) +any = temp; +} + + + + Another example of using stringstreams is in this howto. + + + There is additional information in the libstdc++-v2 info files, in +particular info iostream. + +
+ +
Little or no wide character support + + + Classes wstring and + char_traits<wchar_t> are + not supported. + +
+ +
No templatized iostreams + + + Classes wfilebuf and + wstringstream are not supported. + +
+ +
Thread safety issues + + + + Earlier GCC releases had a somewhat different approach to + threading configuration and proper compilation. Before GCC 3.0, + configuration of the threading model was dictated by compiler + command-line options and macros (both of which were somewhat + thread-implementation and port-specific). There were no + guarantees related to being able to link code compiled with one + set of options and macro setting with another set. + + + + For GCC 3.0, configuration of the threading model used with + libraries and user-code is performed when GCC is configured and + built using the --enable-threads and --disable-threads options. + The ABI is stable for symbol name-mangling and limited functional + compatibility exists between code compiled under different + threading models. + + + + The libstdc++ library has been designed so that it can be used in + multithreaded applications (with libstdc++-v2 this was only true + of the STL parts.) The first problem is finding a + fast method of implementation portable to + all platforms. Due to historical reasons, some of the library is + written against per-CPU-architecture spinlocks and other parts + against the gthr.h abstraction layer which is provided by gcc. A + minor problem that pops up every so often is different + interpretations of what "thread-safe" means for a + library (not a general program). We currently use the same + definition that SGI uses for their STL subset. However, + the exception for read-only containers only applies to the STL + components. This definition is widely-used and something similar + will be used in the next version of the C++ standard library. + + + + Here is a small link farm to threads (no pun) in the mail + archives that discuss the threading problem. Each link is to the + first relevant message in the thread; from there you can use + "Thread Next" to move down the thread. This farm is in + latest-to-oldest order. + + + + + + Our threading expert Loren gives a breakdown of the + six situations involving threads for the 3.0 + release series. + + + + + + This message inspired a recent updating of issues with + threading and the SGI STL library. It also contains some + example POSIX-multithreaded STL code. + + + + + + (A large selection of links to older messages has been removed; + many of the messages from 1999 were lost in a disk crash, and the + few people with access to the backup tapes have been too swamped + with work to restore them. Many of the points have been + superseded anyhow.) + +
+ +
+ +
Third + + + The third generation GNU C++ library is called libstdc++, or +libstdc++-v3. + + + The subset commonly known as the Standard Template Library + (chapters 23 through 25, mostly) is adapted from the final release + of the SGI STL (version 3.3), with extensive changes. + + + A more formal description of the V3 goals can be found in the + official design document. + + +Portability notes and known implementation limitations are as follows. + +
Pre-ISO headers moved to backwards or removed + + + The pre-ISO C++ headers + (iostream.h, defalloc.h etc.) are + available, unlike previous libstdc++ versions, but inclusion + generates a warning that you are using deprecated headers. + + + This compatibility layer is constructed by including the + standard C++ headers, and injecting any items in + std:: into the global namespace. + + For those of you new to ISO C++ (welcome, time travelers!), no, + that isn't a typo. Yes, the headers really have new names. + Marshall Cline's C++ FAQ Lite has a good explanation in item + [27.4]. + + + Some include adjustment may be required. What follows is an +autoconf test that defines PRE_STDCXX_HEADERS when they +exist. + + +# AC_HEADER_PRE_STDCXX +AC_DEFUN([AC_HEADER_PRE_STDCXX], [ + AC_CACHE_CHECK(for pre-ISO C++ include files, + ac_cv_cxx_pre_stdcxx, + [AC_LANG_SAVE + AC_LANG_CPLUSPLUS + ac_save_CXXFLAGS="$CXXFLAGS" + CXXFLAGS="$CXXFLAGS -Wno-deprecated" + + # Omit defalloc.h, as compilation with newer compilers is problematic. + AC_TRY_COMPILE([ + #include <new.h> + #include <iterator.h> + #include <alloc.h> + #include <set.h> + #include <hashtable.h> + #include <hash_set.h> + #include <fstream.h> + #include <tempbuf.h> + #include <istream.h> + #include <bvector.h> + #include <stack.h> + #include <rope.h> + #include <complex.h> + #include <ostream.h> + #include <heap.h> + #include <iostream.h> + #include <function.h> + #include <multimap.h> + #include <pair.h> + #include <stream.h> + #include <iomanip.h> + #include <slist.h> + #include <tree.h> + #include <vector.h> + #include <deque.h> + #include <multiset.h> + #include <list.h> + #include <map.h> + #include <algobase.h> + #include <hash_map.h> + #include <algo.h> + #include <queue.h> + #include <streambuf.h> + ],, + ac_cv_cxx_pre_stdcxx=yes, ac_cv_cxx_pre_stdcxx=no) + CXXFLAGS="$ac_save_CXXFLAGS" + AC_LANG_RESTORE + ]) + if test "$ac_cv_cxx_pre_stdcxx" = yes; then + AC_DEFINE(PRE_STDCXX_HEADERS,,[Define if pre-ISO C++ header files are present. ]) + fi +]) + + +Porting between pre-ISO headers and ISO headers is simple: headers +like vector.h can be replaced with vector and a using +directive using namespace std; can be put at the global +scope. This should be enough to get this code compiling, assuming the +other usage is correct. + +
+ +
Extension headers hash_map, hash_set moved to ext or backwards + + + At this time most of the features of the SGI STL extension have been + replaced by standardized libraries. + In particular, the unordered_map and unordered_set containers of TR1 + are suitable replacement for the non-standard hash_map and hash_set + containers in the SGI STL. + + Header files hash_map and hash_set moved +to ext/hash_map and ext/hash_set, +respectively. At the same time, all types in these files are enclosed +in namespace __gnu_cxx. Later versions move deprecate +these files, and suggest using TR1's unordered_map +and unordered_set instead. + + + The extensions are no longer in the global or std + namespaces, instead they are declared in the __gnu_cxx + namespace. For maximum portability, consider defining a namespace + alias to use to talk about extensions, e.g.: + + + #ifdef __GNUC__ + #if __GNUC__ < 3 + #include <hash_map.h> + namespace extension { using ::hash_map; }; // inherit globals + #else + #include <backward/hash_map> + #if __GNUC__ == 3 && __GNUC_MINOR__ == 0 + namespace extension = std; // GCC 3.0 + #else + namespace extension = ::__gnu_cxx; // GCC 3.1 and later + #endif + #endif + #else // ... there are other compilers, right? + namespace extension = std; + #endif + + extension::hash_map<int,int> my_map; + + This is a bit cleaner than defining typedefs for all the + instantiations you might need. + + + +The following autoconf tests check for working HP/SGI hash containers. + + + +# AC_HEADER_EXT_HASH_MAP +AC_DEFUN([AC_HEADER_EXT_HASH_MAP], [ + AC_CACHE_CHECK(for ext/hash_map, + ac_cv_cxx_ext_hash_map, + [AC_LANG_SAVE + AC_LANG_CPLUSPLUS + ac_save_CXXFLAGS="$CXXFLAGS" + CXXFLAGS="$CXXFLAGS -Werror" + AC_TRY_COMPILE([#include <ext/hash_map>], [using __gnu_cxx::hash_map;], + ac_cv_cxx_ext_hash_map=yes, ac_cv_cxx_ext_hash_map=no) + CXXFLAGS="$ac_save_CXXFLAGS" + AC_LANG_RESTORE + ]) + if test "$ac_cv_cxx_ext_hash_map" = yes; then + AC_DEFINE(HAVE_EXT_HASH_MAP,,[Define if ext/hash_map is present. ]) + fi +]) + + + +# AC_HEADER_EXT_HASH_SET +AC_DEFUN([AC_HEADER_EXT_HASH_SET], [ + AC_CACHE_CHECK(for ext/hash_set, + ac_cv_cxx_ext_hash_set, + [AC_LANG_SAVE + AC_LANG_CPLUSPLUS + ac_save_CXXFLAGS="$CXXFLAGS" + CXXFLAGS="$CXXFLAGS -Werror" + AC_TRY_COMPILE([#include <ext/hash_set>], [using __gnu_cxx::hash_set;], + ac_cv_cxx_ext_hash_set=yes, ac_cv_cxx_ext_hash_set=no) + CXXFLAGS="$ac_save_CXXFLAGS" + AC_LANG_RESTORE + ]) + if test "$ac_cv_cxx_ext_hash_set" = yes; then + AC_DEFINE(HAVE_EXT_HASH_SET,,[Define if ext/hash_set is present. ]) + fi +]) + +
+ +
No <code>ios::nocreate/ios::noreplace</code>. + + + + The existence of ios::nocreate being used for +input-streams has been confirmed, most probably because the author +thought it would be more correct to specify nocreate explicitly. So +it can be left out for input-streams. + + +For output streams, nocreate is probably the default, +unless you specify std::ios::trunc ? To be safe, you can +open the file for reading, check if it has been opened, and then +decide whether you want to create/replace or not. To my knowledge, +even older implementations support app, ate +and trunc (except for app ?). + +
+ +
+No <code>stream::attach(int fd)</code> + + + + + Phil Edwards writes: It was considered and rejected for the ISO + standard. Not all environments use file descriptors. Of those + that do, not all of them use integers to represent them. + + + + For a portable solution (among systems which use + file descriptors), you need to implement a subclass of + std::streambuf (or + std::basic_streambuf<..>) which opens a file + given a descriptor, and then pass an instance of this to the + stream-constructor. + + + + An extension is available that implements this. + ext/stdio_filebuf.h contains a derived class called + __gnu_cxx::stdio_filebuf. + This class can be constructed from a C FILE* or a file + descriptor, and provides the fd() function. + + + + For another example of this, refer to + fdstream example + by Nicolai Josuttis. + +
+ +
+Support for C++98 dialect. + + + +Check for complete library coverage of the C++1998/2003 standard. + + + +# AC_HEADER_STDCXX_98 +AC_DEFUN([AC_HEADER_STDCXX_98], [ + AC_CACHE_CHECK(for ISO C++ 98 include files, + ac_cv_cxx_stdcxx_98, + [AC_LANG_SAVE + AC_LANG_CPLUSPLUS + AC_TRY_COMPILE([ + #include <cassert> + #include <cctype> + #include <cerrno> + #include <cfloat> + #include <ciso646> + #include <climits> + #include <clocale> + #include <cmath> + #include <csetjmp> + #include <csignal> + #include <cstdarg> + #include <cstddef> + #include <cstdio> + #include <cstdlib> + #include <cstring> + #include <ctime> + + #include <algorithm> + #include <bitset> + #include <complex> + #include <deque> + #include <exception> + #include <fstream> + #include <functional> + #include <iomanip> + #include <ios> + #include <iosfwd> + #include <iostream> + #include <istream> + #include <iterator> + #include <limits> + #include <list> + #include <locale> + #include <map> + #include <memory> + #include <new> + #include <numeric> + #include <ostream> + #include <queue> + #include <set> + #include <sstream> + #include <stack> + #include <stdexcept> + #include <streambuf> + #include <string> + #include <typeinfo> + #include <utility> + #include <valarray> + #include <vector> + ],, + ac_cv_cxx_stdcxx_98=yes, ac_cv_cxx_stdcxx_98=no) + AC_LANG_RESTORE + ]) + if test "$ac_cv_cxx_stdcxx_98" = yes; then + AC_DEFINE(STDCXX_98_HEADERS,,[Define if ISO C++ 1998 header files are present. ]) + fi +]) + +
+ +
+Support for C++TR1 dialect. + + + +Check for library coverage of the TR1 standard. + + + +# AC_HEADER_STDCXX_TR1 +AC_DEFUN([AC_HEADER_STDCXX_TR1], [ + AC_CACHE_CHECK(for ISO C++ TR1 include files, + ac_cv_cxx_stdcxx_tr1, + [AC_LANG_SAVE + AC_LANG_CPLUSPLUS + AC_TRY_COMPILE([ + #include <tr1/array> + #include <tr1/ccomplex> + #include <tr1/cctype> + #include <tr1/cfenv> + #include <tr1/cfloat> + #include <tr1/cinttypes> + #include <tr1/climits> + #include <tr1/cmath> + #include <tr1/complex> + #include <tr1/cstdarg> + #include <tr1/cstdbool> + #include <tr1/cstdint> + #include <tr1/cstdio> + #include <tr1/cstdlib> + #include <tr1/ctgmath> + #include <tr1/ctime> + #include <tr1/cwchar> + #include <tr1/cwctype> + #include <tr1/functional> + #include <tr1/memory> + #include <tr1/random> + #include <tr1/regex> + #include <tr1/tuple> + #include <tr1/type_traits> + #include <tr1/unordered_set> + #include <tr1/unordered_map> + #include <tr1/utility> + ],, + ac_cv_cxx_stdcxx_tr1=yes, ac_cv_cxx_stdcxx_tr1=no) + AC_LANG_RESTORE + ]) + if test "$ac_cv_cxx_stdcxx_tr1" = yes; then + AC_DEFINE(STDCXX_TR1_HEADERS,,[Define if ISO C++ TR1 header files are present. ]) + fi +]) + + +An alternative is to check just for specific TR1 includes, such as <unordered_map> and <unordered_set>. + + + +# AC_HEADER_TR1_UNORDERED_MAP +AC_DEFUN([AC_HEADER_TR1_UNORDERED_MAP], [ + AC_CACHE_CHECK(for tr1/unordered_map, + ac_cv_cxx_tr1_unordered_map, + [AC_LANG_SAVE + AC_LANG_CPLUSPLUS + AC_TRY_COMPILE([#include <tr1/unordered_map>], [using std::tr1::unordered_map;], + ac_cv_cxx_tr1_unordered_map=yes, ac_cv_cxx_tr1_unordered_map=no) + AC_LANG_RESTORE + ]) + if test "$ac_cv_cxx_tr1_unordered_map" = yes; then + AC_DEFINE(HAVE_TR1_UNORDERED_MAP,,[Define if tr1/unordered_map is present. ]) + fi +]) + + + +# AC_HEADER_TR1_UNORDERED_SET +AC_DEFUN([AC_HEADER_TR1_UNORDERED_SET], [ + AC_CACHE_CHECK(for tr1/unordered_set, + ac_cv_cxx_tr1_unordered_set, + [AC_LANG_SAVE + AC_LANG_CPLUSPLUS + AC_TRY_COMPILE([#include <tr1/unordered_set>], [using std::tr1::unordered_set;], + ac_cv_cxx_tr1_unordered_set=yes, ac_cv_cxx_tr1_unordered_set=no) + AC_LANG_RESTORE + ]) + if test "$ac_cv_cxx_tr1_unordered_set" = yes; then + AC_DEFINE(HAVE_TR1_UNORDERED_SET,,[Define if tr1/unordered_set is present. ]) + fi +]) + +
+ + +
+Support for C++0x dialect. + + + +Check for baseline language coverage in the compiler for the C++0xstandard. + + + +# AC_COMPILE_STDCXX_OX +AC_DEFUN([AC_COMPILE_STDCXX_0X], [ + AC_CACHE_CHECK(if g++ supports C++0x features without additional flags, + ac_cv_cxx_compile_cxx0x_native, + [AC_LANG_SAVE + AC_LANG_CPLUSPLUS + AC_TRY_COMPILE([ + template <typename T> + struct check + { + static_assert(sizeof(int) <= sizeof(T), "not big enough"); + }; + + typedef check<check<bool>> right_angle_brackets; + + int a; + decltype(a) b; + + typedef check<int> check_type; + check_type c; + check_type&& cr = c;],, + ac_cv_cxx_compile_cxx0x_native=yes, ac_cv_cxx_compile_cxx0x_native=no) + AC_LANG_RESTORE + ]) + + AC_CACHE_CHECK(if g++ supports C++0x features with -std=c++0x, + ac_cv_cxx_compile_cxx0x_cxx, + [AC_LANG_SAVE + AC_LANG_CPLUSPLUS + ac_save_CXXFLAGS="$CXXFLAGS" + CXXFLAGS="$CXXFLAGS -std=c++0x" + AC_TRY_COMPILE([ + template <typename T> + struct check + { + static_assert(sizeof(int) <= sizeof(T), "not big enough"); + }; + + typedef check<check<bool>> right_angle_brackets; + + int a; + decltype(a) b; + + typedef check<int> check_type; + check_type c; + check_type&& cr = c;],, + ac_cv_cxx_compile_cxx0x_cxx=yes, ac_cv_cxx_compile_cxx0x_cxx=no) + CXXFLAGS="$ac_save_CXXFLAGS" + AC_LANG_RESTORE + ]) + + AC_CACHE_CHECK(if g++ supports C++0x features with -std=gnu++0x, + ac_cv_cxx_compile_cxx0x_gxx, + [AC_LANG_SAVE + AC_LANG_CPLUSPLUS + ac_save_CXXFLAGS="$CXXFLAGS" + CXXFLAGS="$CXXFLAGS -std=gnu++0x" + AC_TRY_COMPILE([ + template <typename T> + struct check + { + static_assert(sizeof(int) <= sizeof(T), "not big enough"); + }; + + typedef check<check<bool>> right_angle_brackets; + + int a; + decltype(a) b; + + typedef check<int> check_type; + check_type c; + check_type&& cr = c;],, + ac_cv_cxx_compile_cxx0x_gxx=yes, ac_cv_cxx_compile_cxx0x_gxx=no) + CXXFLAGS="$ac_save_CXXFLAGS" + AC_LANG_RESTORE + ]) + + if test "$ac_cv_cxx_compile_cxx0x_native" = yes || + test "$ac_cv_cxx_compile_cxx0x_cxx" = yes || + test "$ac_cv_cxx_compile_cxx0x_gxx" = yes; then + AC_DEFINE(HAVE_STDCXX_0X,,[Define if g++ supports C++0x features. ]) + fi +]) + + + +Check for library coverage of the C++0xstandard. + + + +# AC_HEADER_STDCXX_0X +AC_DEFUN([AC_HEADER_STDCXX_0X], [ + AC_CACHE_CHECK(for ISO C++ 0x include files, + ac_cv_cxx_stdcxx_0x, + [AC_REQUIRE([AC_COMPILE_STDCXX_0X]) + AC_LANG_SAVE + AC_LANG_CPLUSPLUS + ac_save_CXXFLAGS="$CXXFLAGS" + CXXFLAGS="$CXXFLAGS -std=gnu++0x" + + AC_TRY_COMPILE([ + #include <cassert> + #include <ccomplex> + #include <cctype> + #include <cerrno> + #include <cfenv> + #include <cfloat> + #include <cinttypes> + #include <ciso646> + #include <climits> + #include <clocale> + #include <cmath> + #include <csetjmp> + #include <csignal> + #include <cstdarg> + #include <cstdbool> + #include <cstddef> + #include <cstdint> + #include <cstdio> + #include <cstdlib> + #include <cstring> + #include <ctgmath> + #include <ctime> + #include <cwchar> + #include <cwctype> + + #include <algorithm> + #include <array> + #include <bitset> + #include <complex> + #include <deque> + #include <exception> + #include <fstream> + #include <functional> + #include <iomanip> + #include <ios> + #include <iosfwd> + #include <iostream> + #include <istream> + #include <iterator> + #include <limits> + #include <list> + #include <locale> + #include <map> + #include <memory> + #include <new> + #include <numeric> + #include <ostream> + #include <queue> + #include <random> + #include <regex> + #include <set> + #include <sstream> + #include <stack> + #include <stdexcept> + #include <streambuf> + #include <string> + #include <tuple> + #include <typeinfo> + #include <type_traits> + #include <unordered_map> + #include <unordered_set> + #include <utility> + #include <valarray> + #include <vector> + ],, + ac_cv_cxx_stdcxx_0x=yes, ac_cv_cxx_stdcxx_0x=no) + AC_LANG_RESTORE + CXXFLAGS="$ac_save_CXXFLAGS" + ]) + if test "$ac_cv_cxx_stdcxx_0x" = yes; then + AC_DEFINE(STDCXX_0X_HEADERS,,[Define if ISO C++ 0x header files are present. ]) + fi +]) + + +As is the case for TR1 support, these autoconf macros can be made for a finer-grained, per-header-file check. For <unordered_map> + + + +# AC_HEADER_UNORDERED_MAP +AC_DEFUN([AC_HEADER_UNORDERED_MAP], [ + AC_CACHE_CHECK(for unordered_map, + ac_cv_cxx_unordered_map, + [AC_REQUIRE([AC_COMPILE_STDCXX_0X]) + AC_LANG_SAVE + AC_LANG_CPLUSPLUS + ac_save_CXXFLAGS="$CXXFLAGS" + CXXFLAGS="$CXXFLAGS -std=gnu++0x" + AC_TRY_COMPILE([#include <unordered_map>], [using std::unordered_map;], + ac_cv_cxx_unordered_map=yes, ac_cv_cxx_unordered_map=no) + CXXFLAGS="$ac_save_CXXFLAGS" + AC_LANG_RESTORE + ]) + if test "$ac_cv_cxx_unordered_map" = yes; then + AC_DEFINE(HAVE_UNORDERED_MAP,,[Define if unordered_map is present. ]) + fi +]) + + + +# AC_HEADER_UNORDERED_SET +AC_DEFUN([AC_HEADER_UNORDERED_SET], [ + AC_CACHE_CHECK(for unordered_set, + ac_cv_cxx_unordered_set, + [AC_REQUIRE([AC_COMPILE_STDCXX_0X]) + AC_LANG_SAVE + AC_LANG_CPLUSPLUS + ac_save_CXXFLAGS="$CXXFLAGS" + CXXFLAGS="$CXXFLAGS -std=gnu++0x" + AC_TRY_COMPILE([#include <unordered_set>], [using std::unordered_set;], + ac_cv_cxx_unordered_set=yes, ac_cv_cxx_unordered_set=no) + CXXFLAGS="$ac_save_CXXFLAGS" + AC_LANG_RESTORE + ]) + if test "$ac_cv_cxx_unordered_set" = yes; then + AC_DEFINE(HAVE_UNORDERED_SET,,[Define if unordered_set is present. ]) + fi +]) + +
+ +
+ Container::iterator_type is not necessarily Container::value_type* + + + + + This is a change in behavior from the previous version. Now, most + iterator_type typedefs in container classes are POD + objects, not value_type pointers. + +
+ +
+ +Bibliography + + + + + + + Migrating to GCC 4.1 + + + DanKegel + + + + + + + Building the Whole Debian Archive with GCC 4.1: A Summary + + + MartinMichlmayr + + + + + + + Migration guide for GCC-3.2 + + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/bitmap_allocator.xml b/libstdc++-v3/doc/xml/manual/bitmap_allocator.xml new file mode 100644 index 000000000..19b190661 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/bitmap_allocator.xml @@ -0,0 +1,561 @@ +
+ + +bitmap_allocator + + + ISO C++ + + + allocator + + + + + + + + + +
Design + + + + As this name suggests, this allocator uses a bit-map to keep track + of the used and unused memory locations for it's book-keeping + purposes. + + + This allocator will make use of 1 single bit to keep track of + whether it has been allocated or not. A bit 1 indicates free, + while 0 indicates allocated. This has been done so that you can + easily check a collection of bits for a free block. This kind of + Bitmapped strategy works best for single object allocations, and + with the STL type parameterized allocators, we do not need to + choose any size for the block which will be represented by a + single bit. This will be the size of the parameter around which + the allocator has been parameterized. Thus, close to optimal + performance will result. Hence, this should be used for node based + containers which call the allocate function with an argument of 1. + + + + The bitmapped allocator's internal pool is exponentially growing. + Meaning that internally, the blocks acquired from the Free List + Store will double every time the bitmapped allocator runs out of + memory. + + + + The macro __GTHREADS decides whether to use + Mutex Protection around every allocation/deallocation. The state + of the macro is picked up automatically from the gthr abstraction + layer. + + +
+ +
Implementation + + +
Free List Store + + + + The Free List Store (referred to as FLS for the remaining part of this + document) is the Global memory pool that is shared by all instances of + the bitmapped allocator instantiated for any type. This maintains a + sorted order of all free memory blocks given back to it by the + bitmapped allocator, and is also responsible for giving memory to the + bitmapped allocator when it asks for more. + + + Internally, there is a Free List threshold which indicates the + Maximum number of free lists that the FLS can hold internally + (cache). Currently, this value is set at 64. So, if there are + more than 64 free lists coming in, then some of them will be given + back to the OS using operator delete so that at any given time the + Free List's size does not exceed 64 entries. This is done because + a Binary Search is used to locate an entry in a free list when a + request for memory comes along. Thus, the run-time complexity of + the search would go up given an increasing size, for 64 entries + however, lg(64) == 6 comparisons are enough to locate the correct + free list if it exists. + + + Suppose the free list size has reached it's threshold, then the + largest block from among those in the list and the new block will + be selected and given back to the OS. This is done because it + reduces external fragmentation, and allows the OS to use the + larger blocks later in an orderly fashion, possibly merging them + later. Also, on some systems, large blocks are obtained via calls + to mmap, so giving them back to free system resources becomes most + important. + + + The function _S_should_i_give decides the policy that determines + whether the current block of memory should be given to the + allocator for the request that it has made. That's because we may + not always have exact fits for the memory size that the allocator + requests. We do this mainly to prevent external fragmentation at + the cost of a little internal fragmentation. Now, the value of + this internal fragmentation has to be decided by this function. I + can see 3 possibilities right now. Please add more as and when you + find better strategies. + + + + Equal size check. Return true only when the 2 blocks are of equal +size. + Difference Threshold: Return true only when the _block_size is +greater than or equal to the _required_size, and if the _BS is > _RS +by a difference of less than some THRESHOLD value, then return true, +else return false. + Percentage Threshold. Return true only when the _block_size is +greater than or equal to the _required_size, and if the _BS is > _RS +by a percentage of less than some THRESHOLD value, then return true, +else return false. + + + + Currently, (3) is being used with a value of 36% Maximum wastage per + Super Block. + +
+ +
Super Block + + + + A super block is the block of memory acquired from the FLS from + which the bitmap allocator carves out memory for single objects + and satisfies the user's requests. These super blocks come in + sizes that are powers of 2 and multiples of 32 + (_Bits_Per_Block). Yes both at the same time! That's because the + next super block acquired will be 2 times the previous one, and + also all super blocks have to be multiples of the _Bits_Per_Block + value. + + + How does it interact with the free list store? + + + The super block is contained in the FLS, and the FLS is responsible for + getting / returning Super Bocks to and from the OS using operator new + as defined by the C++ standard. + +
+ +
Super Block Data Layout + + + Each Super Block will be of some size that is a multiple of the + number of Bits Per Block. Typically, this value is chosen as + Bits_Per_Byte x sizeof(size_t). On an x86 system, this gives the + figure 8 x 4 = 32. Thus, each Super Block will be of size 32 + x Some_Value. This Some_Value is sizeof(value_type). For now, let + it be called 'K'. Thus, finally, Super Block size is 32 x K bytes. + + + This value of 32 has been chosen because each size_t has 32-bits + and Maximum use of these can be made with such a figure. + + + Consider a block of size 64 ints. In memory, it would look like this: + (assume a 32-bit system where, size_t is a 32-bit entity). + + + +Bitmap Allocator Memory Map + + + + + + + + + + + 268 + 0 + 4294967295 + 4294967295 + Data -> Space for 64 ints + + + +
+ + + The first Column(268) represents the size of the Block in bytes as + seen by the Bitmap Allocator. Internally, a global free list is + used to keep track of the free blocks used and given back by the + bitmap allocator. It is this Free List Store that is responsible + for writing and managing this information. Actually the number of + bytes allocated in this case would be: 4 + 4 + (4x2) + (64x4) = + 272 bytes, but the first 4 bytes are an addition by the Free List + Store, so the Bitmap Allocator sees only 268 bytes. These first 4 + bytes about which the bitmapped allocator is not aware hold the + value 268. + + + + What do the remaining values represent? + + The 2nd 4 in the expression is the sizeof(size_t) because the + Bitmapped Allocator maintains a used count for each Super Block, + which is initially set to 0 (as indicated in the diagram). This is + incremented every time a block is removed from this super block + (allocated), and decremented whenever it is given back. So, when + the used count falls to 0, the whole super block will be given + back to the Free List Store. + + + The value 4294967295 represents the integer corresponding to the bit + representation of all bits set: 11111111111111111111111111111111. + + + The 3rd 4x2 is size of the bitmap itself, which is the size of 32-bits + x 2, + which is 8-bytes, or 2 x sizeof(size_t). + +
+ +
Maximum Wasted Percentage + + + + This has nothing to do with the algorithm per-se, + only with some vales that must be chosen correctly to ensure that the + allocator performs well in a real word scenario, and maintains a good + balance between the memory consumption and the allocation/deallocation + speed. + + + The formula for calculating the maximum wastage as a percentage: + + + +(32 x k + 1) / (2 x (32 x k + 1 + 32 x c)) x 100. + + + + where k is the constant overhead per node (e.g., for list, it is + 8 bytes, and for map it is 12 bytes) and c is the size of the + base type on which the map/list is instantiated. Thus, suppose the + type1 is int and type2 is double, they are related by the relation + sizeof(double) == 2*sizeof(int). Thus, all types must have this + double size relation for this formula to work properly. + + + Plugging-in: For List: k = 8 and c = 4 (int and double), we get: + 33.376% + + + +For map/multimap: k = 12, and c = 4 (int and double), we get: 37.524% + + + Thus, knowing these values, and based on the sizeof(value_type), we may + create a function that returns the Max_Wastage_Percentage for us to use. + + +
+ +
<function>allocate</function> + + + + The allocate function is specialized for single object allocation + ONLY. Thus, ONLY if n == 1, will the bitmap_allocator's + specialized algorithm be used. Otherwise, the request is satisfied + directly by calling operator new. + + + Suppose n == 1, then the allocator does the following: + + + + + Checks to see whether a free block exists somewhere in a region + of memory close to the last satisfied request. If so, then that + block is marked as allocated in the bit map and given to the + user. If not, then (2) is executed. + + + + + Is there a free block anywhere after the current block right + up to the end of the memory that we have? If so, that block is + found, and the same procedure is applied as above, and + returned to the user. If not, then (3) is executed. + + + + + Is there any block in whatever region of memory that we own + free? This is done by checking + + + + + The use count for each super block, and if that fails then + + + + + The individual bit-maps for each super block. + + + + + + Note: Here we are never touching any of the memory that the + user will be given, and we are confining all memory accesses + to a small region of memory! This helps reduce cache + misses. If this succeeds then we apply the same procedure on + that bit-map as (1), and return that block of memory to the + user. However, if this process fails, then we resort to (4). + + + + + This process involves Refilling the internal exponentially + growing memory pool. The said effect is achieved by calling + _S_refill_pool which does the following: + + + + + Gets more memory from the Global Free List of the Required + size. + + + + + Adjusts the size for the next call to itself. + + + + + Writes the appropriate headers in the bit-maps. + + + + + Sets the use count for that super-block just allocated to 0 + (zero). + + + + + All of the above accounts to maintaining the basic invariant + for the allocator. If the invariant is maintained, we are + sure that all is well. Now, the same process is applied on + the newly acquired free blocks, which are dispatched + accordingly. + + + + + + + +Thus, you can clearly see that the allocate function is nothing but a +combination of the next-fit and first-fit algorithm optimized ONLY for +single object allocations. + + +
+ +
<function>deallocate</function> + + + The deallocate function again is specialized for single objects ONLY. + For all n belonging to > 1, the operator delete is called without + further ado, and the deallocate function returns. + + + However for n == 1, a series of steps are performed: + + + + + We first need to locate that super-block which holds the memory + location given to us by the user. For that purpose, we maintain + a static variable _S_last_dealloc_index, which holds the index + into the vector of block pairs which indicates the index of the + last super-block from which memory was freed. We use this + strategy in the hope that the user will deallocate memory in a + region close to what he/she deallocated the last time around. If + the check for belongs_to succeeds, then we determine the bit-map + for the given pointer, and locate the index into that bit-map, + and mark that bit as free by setting it. + + + If the _S_last_dealloc_index does not point to the memory block + that we're looking for, then we do a linear search on the block + stored in the vector of Block Pairs. This vector in code is + called _S_mem_blocks. When the corresponding super-block is + found, we apply the same procedure as we did for (1) to mark the + block as free in the bit-map. + + + + + Now, whenever a block is freed, the use count of that particular + super block goes down by 1. When this use count hits 0, we remove + that super block from the list of all valid super blocks stored in + the vector. While doing this, we also make sure that the basic + invariant is maintained by making sure that _S_last_request and + _S_last_dealloc_index point to valid locations within the vector. + +
+ +
Questions + + +
1 + + +Q1) The "Data Layout" section is +cryptic. I have no idea of what you are trying to say. Layout of what? +The free-list? Each bitmap? The Super Block? + + + The layout of a Super Block of a given +size. In the example, a super block of size 32 x 1 is taken. The +general formula for calculating the size of a super block is +32 x sizeof(value_type) x 2^n, where n ranges from 0 to 32 for 32-bit +systems. + +
+ +
2 + + + And since I just mentioned the +term `each bitmap', what in the world is meant by it? What does each +bitmap manage? How does it relate to the super block? Is the Super +Block a bitmap as well? + + + Each bitmap is part of a Super Block which is made up of 3 parts + as I have mentioned earlier. Re-iterating, 1. The use count, + 2. The bit-map for that Super Block. 3. The actual memory that + will be eventually given to the user. Each bitmap is a multiple + of 32 in size. If there are 32 x (2^3) blocks of single objects + to be given, there will be '32 x (2^3)' bits present. Each 32 + bits managing the allocated / free status for 32 blocks. Since + each size_t contains 32-bits, one size_t can manage up to 32 + blocks' status. Each bit-map is made up of a number of size_t, + whose exact number for a super-block of a given size I have just + mentioned. + +
+ +
3 + + + How do the allocate and deallocate functions work in regard to + bitmaps? + + + The allocate and deallocate functions manipulate the bitmaps and + have nothing to do with the memory that is given to the user. As + I have earlier mentioned, a 1 in the bitmap's bit field + indicates free, while a 0 indicates allocated. This lets us + check 32 bits at a time to check whether there is at lease one + free block in those 32 blocks by testing for equality with + (0). Now, the allocate function will given a memory block find + the corresponding bit in the bitmap, and will reset it (i.e., + make it re-set (0)). And when the deallocate function is called, + it will again set that bit after locating it to indicate that + that particular block corresponding to this bit in the bit-map + is not being used by anyone, and may be used to satisfy future + requests. + + + e.g.: Consider a bit-map of 64-bits as represented below: + 1111111111111111111111111111111111111111111111111111111111111111 + + + + Now, when the first request for allocation of a single object + comes along, the first block in address order is returned. And + since the bit-maps in the reverse order to that of the address + order, the last bit (LSB if the bit-map is considered as a + binary word of 64-bits) is re-set to 0. + + + + The bit-map now looks like this: + 1111111111111111111111111111111111111111111111111111111111111110 + +
+
+ +
Locality + + + Another issue would be whether to keep the all bitmaps in a + separate area in memory, or to keep them near the actual blocks + that will be given out or allocated for the client. After some + testing, I've decided to keep these bitmaps close to the actual + blocks. This will help in 2 ways. + + + + Constant time access for the bitmap themselves, since no kind of +look up will be needed to find the correct bitmap list or it's +equivalent. + And also this would preserve the cache as far as possible. + + + + So in effect, this kind of an allocator might prove beneficial from a + purely cache point of view. But this allocator has been made to try and + roll out the defects of the node_allocator, wherein the nodes get + skewed about in memory, if they are not returned in the exact reverse + order or in the same order in which they were allocated. Also, the + new_allocator's book keeping overhead is too much for small objects and + single object allocations, though it preserves the locality of blocks + very well when they are returned back to the allocator. + +
+ +
Overhead and Grow Policy + + + Expected overhead per block would be 1 bit in memory. Also, once + the address of the free list has been found, the cost for + allocation/deallocation would be negligible, and is supposed to be + constant time. For these very reasons, it is very important to + minimize the linear time costs, which include finding a free list + with a free block while allocating, and finding the corresponding + free list for a block while deallocating. Therefore, I have + decided that the growth of the internal pool for this allocator + will be exponential as compared to linear for + node_allocator. There, linear time works well, because we are + mainly concerned with speed of allocation/deallocation and memory + consumption, whereas here, the allocation/deallocation part does + have some linear/logarithmic complexity components in it. Thus, to + try and minimize them would be a good thing to do at the cost of a + little bit of memory. + + + + Another thing to be noted is the pool size will double every time + the internal pool gets exhausted, and all the free blocks have + been given away. The initial size of the pool would be + sizeof(size_t) x 8 which is the number of bits in an integer, + which can fit exactly in a CPU register. Hence, the term given is + exponential growth of the internal pool. + +
+ +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/build_hacking.xml b/libstdc++-v3/doc/xml/manual/build_hacking.xml new file mode 100644 index 000000000..945ef4996 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/build_hacking.xml @@ -0,0 +1,355 @@ +
+ + +Configure and Build Hacking + + + C++ + + + BUILD_HACKING + + + version + + + dynamic + + + shared + + + + +
Prerequisites + + + As noted previously, + certain other tools are necessary for hacking on files that + control configure (configure.ac, + acinclude.m4) and make + (Makefile.am). These additional tools + (automake, and autoconf) are further + described in detail in their respective manuals. All the libraries + in GCC try to stay in sync with each other in terms of versions of + the auto-tools used, so please try to play nicely with the + neighbors. + +
+ +
Overview: What Comes from Where + + +
+ Configure and Build File Dependencies + + + + + + + + + Dependency Graph for Configure and Build Files + + +
+ + + Regenerate all generated files by using the command sequence + "autoreconf" at the top level of the libstdc++ source + directory. The following will also work, but is much more complex: + "aclocal-1.11 && autoconf-2.64 && + autoheader-2.64 && automake-1.11" The version + numbers may be absent entirely or otherwise vary depending on + the + current requirements and your vendor's choice of + installation names. + +
+ +
Storing Information in non-AC files (like configure.host) + + + + Until that glorious day when we can use AC_TRY_LINK with a + cross-compiler, we have to hardcode the results of what the tests + would have shown if they could be run. So we have an inflexible + mess like crossconfig.m4. + + + + Wouldn't it be nice if we could store that information in files + like configure.host, which can be modified without needing to + regenerate anything, and can even be tweaked without really + knowing how the configury all works? Perhaps break the pieces of + crossconfig.m4 out and place them in their appropriate + config/{cpu,os} directory. + + + + Alas, writing macros like + "AC_DEFINE(HAVE_A_NICE_DAY)" can only be done inside + files which are passed through autoconf. Files which are pure + shell script can be source'd at configure time. Files which + contain autoconf macros must be processed with autoconf. We could + still try breaking the pieces out into "config/*/cross.m4" bits, + for instance, but then we would need arguments to aclocal/autoconf + to properly find them all when generating configure. I would + discourage that. + +
+ +
Coding and Commenting Conventions + + + + Most comments should use {octothorpes, shibboleths, hash marks, + pound signs, whatever} rather than "dnl". Nearly all comments in + configure.ac should. Comments inside macros written in ancilliary + .m4 files should. About the only comments which should + not use #, but use dnl instead, are comments + outside our own macros in the ancilliary + files. The difference is that # comments show up in + configure (which is most helpful for debugging), + while dnl'd lines just vanish. Since the macros in ancilliary + files generate code which appears in odd places, their "outside" + comments tend to not be useful while reading + configure. + + + + Do not use any $target* variables, such as + $target_alias. The single exception is in + configure.ac, for automake+dejagnu's sake. + +
+ +
The acinclude.m4 layout + + + The nice thing about acinclude.m4/aclocal.m4 is that macros aren't + actually performed/called/expanded/whatever here, just loaded. So + we can arrange the contents however we like. As of this writing, + acinclude.m4 is arranged as follows: + + + GLIBCXX_CHECK_HOST + GLIBCXX_TOPREL_CONFIGURE + GLIBCXX_CONFIGURE + + + All the major variable "discovery" is done here. CXX, multilibs, + etc. + + + fragments included from elsewhere + + + Right now, "fragments" == "the math/linkage bits". + + + GLIBCXX_CHECK_COMPILER_FEATURES + GLIBCXX_CHECK_LINKER_FEATURES + GLIBCXX_CHECK_WCHAR_T_SUPPORT + + + Next come extra compiler/linker feature tests. Wide character + support was placed here because I couldn't think of another place + for it. It will probably get broken apart like the math tests, + because we're still disabling wchars on systems which could actually + support them. + + + GLIBCXX_CHECK_SETRLIMIT_ancilliary + GLIBCXX_CHECK_SETRLIMIT + GLIBCXX_CHECK_S_ISREG_OR_S_IFREG + GLIBCXX_CHECK_POLL + GLIBCXX_CHECK_WRITEV + + GLIBCXX_CONFIGURE_TESTSUITE + + + Feature tests which only get used in one place. Here, things used + only in the testsuite, plus a couple bits used in the guts of I/O. + + + GLIBCXX_EXPORT_INCLUDES + GLIBCXX_EXPORT_FLAGS + GLIBCXX_EXPORT_INSTALL_INFO + + + Installation variables, multilibs, working with the rest of the + compiler. Many of the critical variables used in the makefiles are + set here. + + + GLIBGCC_ENABLE + GLIBCXX_ENABLE_C99 + GLIBCXX_ENABLE_CHEADERS + GLIBCXX_ENABLE_CLOCALE + GLIBCXX_ENABLE_CONCEPT_CHECKS + GLIBCXX_ENABLE_CSTDIO + GLIBCXX_ENABLE_CXX_FLAGS + GLIBCXX_ENABLE_C_MBCHAR + GLIBCXX_ENABLE_DEBUG + GLIBCXX_ENABLE_DEBUG_FLAGS + GLIBCXX_ENABLE_LONG_LONG + GLIBCXX_ENABLE_PCH + GLIBCXX_ENABLE_SJLJ_EXCEPTIONS + GLIBCXX_ENABLE_SYMVERS + GLIBCXX_ENABLE_THREADS + + + All the features which can be controlled with enable/disable + configure options. Note how they're alphabetized now? Keep them + like that. :-) + + + AC_LC_MESSAGES + libtool bits + + + Things which we don't seem to use directly, but just has to be + present otherwise stuff magically goes wonky. + + +
+ +
<constant>GLIBCXX_ENABLE</constant>, the <literal>--enable</literal> maker + + + + All the GLIBCXX_ENABLE_FOO macros use a common helper, + GLIBCXX_ENABLE. (You don't have to use it, but it's easy.) The + helper does two things for us: + + + + + + Builds the call to the AC_ARG_ENABLE macro, with --help text + properly quoted and aligned. (Death to changequote!) + + + + + Checks the result against a list of allowed possibilities, and + signals a fatal error if there's no match. This means that the + rest of the GLIBCXX_ENABLE_FOO macro doesn't need to test for + strange arguments, nor do we need to protect against + empty/whitespace strings with the "x$foo" = "xbar" + idiom. + + + + +Doing these things correctly takes some extra autoconf/autom4te code, + which made our macros nearly illegible. So all the ugliness is factored + out into this one helper macro. + + +Many of the macros take an argument, passed from when they are expanded + in configure.ac. The argument controls the default value of the + enable/disable switch. Previously, the arguments themselves had defaults. + Now they don't, because that's extra complexity with zero gain for us. + + +There are three "overloaded signatures". When reading the descriptions + below, keep in mind that the brackets are autoconf's quotation characters, + and that they will be stripped. Examples of just about everything occur + in acinclude.m4, if you want to look. + + + + GLIBCXX_ENABLE (FEATURE, DEFAULT, HELP-ARG, HELP-STRING) + GLIBCXX_ENABLE (FEATURE, DEFAULT, HELP-ARG, HELP-STRING, permit a|b|c) + GLIBCXX_ENABLE (FEATURE, DEFAULT, HELP-ARG, HELP-STRING, SHELL-CODE-HANDLER) + + + + + + FEATURE is the string that follows --enable. The results of the + test (such as it is) will be in the variable $enable_FEATURE, + where FEATURE has been squashed. Example: + [extra-foo], controlled by the --enable-extra-foo + option and stored in $enable_extra_foo. + + + + + DEFAULT is the value to store in $enable_FEATURE if the user does + not pass --enable/--disable. It should be one of the permitted + values passed later. Examples: [yes], or + [bar], or [$1] (which passes the + argument given to the GLIBCXX_ENABLE_FOO macro as the + default). + + + For cases where we need to probe for particular models of things, + it is useful to have an undocumented "auto" value here (see + GLIBCXX_ENABLE_CLOCALE for an example). + + + + + HELP-ARG is any text to append to the option string itself in the + --help output. Examples: [] (i.e., an empty string, + which appends nothing), [=BAR], which produces + --enable-extra-foo=BAR, and + [@<:@=BAR@:>@], which produces + --enable-extra-foo[=BAR]. See the difference? See + what it implies to the user? + + + If you're wondering what that line noise in the last example was, + that's how you embed autoconf special characters in output text. + They're called quadrigraphs + and you should use them whenever necessary. + + + + HELP-STRING is what you think it is. Do not include the + "default" text like we used to do; it will be done for you by + GLIBCXX_ENABLE. By convention, these are not full English + sentences. Example: [turn on extra foo] + + + + + + With no other arguments, only the standard autoconf patterns are + allowed: "--{enable,disable}-foo[={yes,no}]" The + $enable_FEATURE variable is guaranteed to equal either "yes" or "no" + after the macro. If the user tries to pass something else, an + explanatory error message will be given, and configure will halt. + + + + The second signature takes a fifth argument, "[permit + a | b | c | ...]" + This allows a or b or + ... after the equals sign in the option, and $enable_FEATURE is + guaranteed to equal one of them after the macro. Note that if you + want to allow plain --enable/--disable with no "=whatever", you must + include "yes" and "no" in the list of permitted values. Also note + that whatever you passed as DEFAULT must be in the list. If the + user tries to pass something not on the list, a semi-explanatory + error message will be given, and configure will halt. Example: + [permit generic|gnu|ieee_1003.1-2001|yes|no|auto] + + + + The third signature takes a fifth argument. It is arbitrary shell + code to execute if the user actually passes the enable/disable + option. (If the user does not, the default is used. Duh.) No + argument checking at all is done in this signature. See + GLIBCXX_ENABLE_CXX_FLAGS for an example of handling, and an error + message. + + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/codecvt.xml b/libstdc++-v3/doc/xml/manual/codecvt.xml new file mode 100644 index 000000000..39a95aace --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/codecvt.xml @@ -0,0 +1,674 @@ +
+ + +codecvt + + + ISO C++ + + + codecvt + + + + + + + +The standard class codecvt attempts to address conversions between +different character encoding schemes. In particular, the standard +attempts to detail conversions between the implementation-defined wide +characters (hereafter referred to as wchar_t) and the standard type +char that is so beloved in classic C (which can now be +referred to as narrow characters.) This document attempts to describe +how the GNU libstdc++ implementation deals with the conversion between +wide and narrow characters, and also presents a framework for dealing +with the huge number of other encodings that iconv can convert, +including Unicode and UTF8. Design issues and requirements are +addressed, and examples of correct usage for both the required +specializations for wide and narrow characters and the +implementation-provided extended functionality are given. + + +
Requirements + + + +Around page 425 of the C++ Standard, this charming heading comes into view: + + +
+ +22.2.1.5 - Template class codecvt + +
+ + +The text around the codecvt definition gives some clues: + + +
+ + +-1- The class codecvt<internT,externT,stateT> is for use when +converting from one codeset to another, such as from wide characters +to multibyte characters, between wide character encodings such as +Unicode and EUC. + + +
+ + +Hmm. So, in some unspecified way, Unicode encodings and +translations between other character sets should be handled by this +class. + + +
+ + +-2- The stateT argument selects the pair of codesets being mapped between. + + +
+ + +Ah ha! Another clue... + + +
+ + +-3- The instantiations required in the Table ?? +(lib.locale.category), namely codecvt<wchar_t,char,mbstate_t> and +codecvt<char,char,mbstate_t>, convert the implementation-defined +native character set. codecvt<char,char,mbstate_t> implements a +degenerate conversion; it does not convert at +all. codecvt<wchar_t,char,mbstate_t> converts between the native +character sets for tiny and wide characters. Instantiations on +mbstate_t perform conversion between encodings known to the library +implementor. Other encodings can be converted by specializing on a +user-defined stateT type. The stateT object can contain any state that +is useful to communicate to or from the specialized do_convert member. + + +
+ + +At this point, a couple points become clear: + + + +One: The standard clearly implies that attempts to add non-required +(yet useful and widely used) conversions need to do so through the +third template parameter, stateT. + + +Two: The required conversions, by specifying mbstate_t as the third +template parameter, imply an implementation strategy that is mostly +(or wholly) based on the underlying C library, and the functions +mcsrtombs and wcsrtombs in particular. +
+ +
Design + + +
<type>wchar_t</type> Size + + + + The simple implementation detail of wchar_t's size seems to + repeatedly confound people. Many systems use a two byte, + unsigned integral type to represent wide characters, and use an + internal encoding of Unicode or UCS2. (See AIX, Microsoft NT, + Java, others.) Other systems, use a four byte, unsigned integral + type to represent wide characters, and use an internal encoding + of UCS4. (GNU/Linux systems using glibc, in particular.) The C + programming language (and thus C++) does not specify a specific + size for the type wchar_t. + + + + Thus, portable C++ code cannot assume a byte size (or endianness) either. + +
+ +
Support for Unicode + + + Probably the most frequently asked question about code conversion + is: "So dudes, what's the deal with Unicode strings?" + The dude part is optional, but apparently the usefulness of + Unicode strings is pretty widely appreciated. Sadly, this specific + encoding (And other useful encodings like UTF8, UCS4, ISO 8859-10, + etc etc etc) are not mentioned in the C++ standard. + + + + A couple of comments: + + + + The thought that all one needs to convert between two arbitrary + codesets is two types and some kind of state argument is + unfortunate. In particular, encodings may be stateless. The naming + of the third parameter as stateT is unfortunate, as what is really + needed is some kind of generalized type that accounts for the + issues that abstract encodings will need. The minimum information + that is required includes: + + + + + + Identifiers for each of the codesets involved in the + conversion. For example, using the iconv family of functions + from the Single Unix Specification (what used to be called + X/Open) hosted on the GNU/Linux operating system allows + bi-directional mapping between far more than the following + tantalizing possibilities: + + + + (An edited list taken from `iconv --list` on a + Red Hat 6.2/Intel system: + + +
+ +8859_1, 8859_9, 10646-1:1993, 10646-1:1993/UCS4, ARABIC, ARABIC7, +ASCII, EUC-CN, EUC-JP, EUC-KR, EUC-TW, GREEK-CCIcode, GREEK, GREEK7-OLD, +GREEK7, GREEK8, HEBREW, ISO-8859-1, ISO-8859-2, ISO-8859-3, +ISO-8859-4, ISO-8859-5, ISO-8859-6, ISO-8859-7, ISO-8859-8, +ISO-8859-9, ISO-8859-10, ISO-8859-11, ISO-8859-13, ISO-8859-14, +ISO-8859-15, ISO-10646, ISO-10646/UCS2, ISO-10646/UCS4, +ISO-10646/UTF-8, ISO-10646/UTF8, SHIFT-JIS, SHIFT_JIS, UCS-2, UCS-4, +UCS2, UCS4, UNICODE, UNICODEBIG, UNICODELIcodeLE, US-ASCII, US, UTF-8, +UTF-16, UTF8, UTF16). + +
+ + +For iconv-based implementations, string literals for each of the +encodings (i.e. "UCS-2" and "UTF-8") are necessary, +although for other, +non-iconv implementations a table of enumerated values or some other +mechanism may be required. + +
+ + + Maximum length of the identifying string literal. + + + + Some encodings require explicit endian-ness. As such, some kind + of endian marker or other byte-order marker will be necessary. See + "Footnotes for C/C++ developers" in Haible for more information on + UCS-2/Unicode endian issues. (Summary: big endian seems most likely, + however implementations, most notably Microsoft, vary.) + + + + Types representing the conversion state, for conversions involving + the machinery in the "C" library, or the conversion descriptor, for + conversions using iconv (such as the type iconv_t.) Note that the + conversion descriptor encodes more information than a simple encoding + state type. + + + + Conversion descriptors for both directions of encoding. (i.e., both + UCS-2 to UTF-8 and UTF-8 to UCS-2.) + + + + Something to indicate if the conversion requested if valid. + + + + Something to represent if the conversion descriptors are valid. + + + + Some way to enforce strict type checking on the internal and + external types. As part of this, the size of the internal and + external types will need to be known. + +
+
+ +
Other Issues + + +In addition, multi-threaded and multi-locale environments also impact +the design and requirements for code conversions. In particular, they +affect the required specialization codecvt<wchar_t, char, mbstate_t> +when implemented using standard "C" functions. + + + +Three problems arise, one big, one of medium importance, and one small. + + + +First, the small: mcsrtombs and wcsrtombs may not be multithread-safe +on all systems required by the GNU tools. For GNU/Linux and glibc, +this is not an issue. + + + +Of medium concern, in the grand scope of things, is that the functions +used to implement this specialization work on null-terminated +strings. Buffers, especially file buffers, may not be null-terminated, +thus giving conversions that end prematurely or are otherwise +incorrect. Yikes! + + + +The last, and fundamental problem, is the assumption of a global +locale for all the "C" functions referenced above. For something like +C++ iostreams (where codecvt is explicitly used) the notion of +multiple locales is fundamental. In practice, most users may not run +into this limitation. However, as a quality of implementation issue, +the GNU C++ library would like to offer a solution that allows +multiple locales and or simultaneous usage with computationally +correct results. In short, libstdc++ is trying to offer, as an +option, a high-quality implementation, damn the additional complexity! + + + +For the required specialization codecvt<wchar_t, char, mbstate_t> , +conversions are made between the internal character set (always UCS4 +on GNU/Linux) and whatever the currently selected locale for the +LC_CTYPE category implements. + + +
+ +
+ +
Implementation + + + +The two required specializations are implemented as follows: + + + + +codecvt<char, char, mbstate_t> + + + +This is a degenerate (i.e., does nothing) specialization. Implementing +this was a piece of cake. + + + + +codecvt<char, wchar_t, mbstate_t> + + + + +This specialization, by specifying all the template parameters, pretty +much ties the hands of implementors. As such, the implementation is +straightforward, involving mcsrtombs for the conversions between char +to wchar_t and wcsrtombs for conversions between wchar_t and char. + + + +Neither of these two required specializations deals with Unicode +characters. As such, libstdc++ implements a partial specialization +of the codecvt class with and iconv wrapper class, encoding_state as the +third template parameter. + + + +This implementation should be standards conformant. First of all, the +standard explicitly points out that instantiations on the third +template parameter, stateT, are the proper way to implement +non-required conversions. Second of all, the standard says (in Chapter +17) that partial specializations of required classes are a-ok. Third +of all, the requirements for the stateT type elsewhere in the standard +(see 21.1.2 traits typedefs) only indicate that this type be copy +constructible. + + + +As such, the type encoding_state is defined as a non-templatized, POD +type to be used as the third type of a codecvt instantiation. This +type is just a wrapper class for iconv, and provides an easy interface +to iconv functionality. + + + +There are two constructors for encoding_state: + + + + +encoding_state() : __in_desc(0), __out_desc(0) + + + +This default constructor sets the internal encoding to some default +(currently UCS4) and the external encoding to whatever is returned by +nl_langinfo(CODESET). + + + + +encoding_state(const char* __int, const char* __ext) + + + + +This constructor takes as parameters string literals that indicate the +desired internal and external encoding. There are no defaults for +either argument. + + + +One of the issues with iconv is that the string literals identifying +conversions are not standardized. Because of this, the thought of +mandating and or enforcing some set of pre-determined valid +identifiers seems iffy: thus, a more practical (and non-migraine +inducing) strategy was implemented: end-users can specify any string +(subject to a pre-determined length qualifier, currently 32 bytes) for +encodings. It is up to the user to make sure that these strings are +valid on the target system. + + + + +void +_M_init() + + + +Strangely enough, this member function attempts to open conversion +descriptors for a given encoding_state object. If the conversion +descriptors are not valid, the conversion descriptors returned will +not be valid and the resulting calls to the codecvt conversion +functions will return error. + + + + +bool +_M_good() + + + + +Provides a way to see if the given encoding_state object has been +properly initialized. If the string literals describing the desired +internal and external encoding are not valid, initialization will +fail, and this will return false. If the internal and external +encodings are valid, but iconv_open could not allocate conversion +descriptors, this will also return false. Otherwise, the object is +ready to convert and will return true. + + + + +encoding_state(const encoding_state&) + + + + +As iconv allocates memory and sets up conversion descriptors, the copy +constructor can only copy the member data pertaining to the internal +and external code conversions, and not the conversion descriptors +themselves. + + + +Definitions for all the required codecvt member functions are provided +for this specialization, and usage of codecvt<internal character type, +external character type, encoding_state> is consistent with other +codecvt usage. + + +
+ +
Use + +A conversions involving string literal. + + + typedef codecvt_base::result result; + typedef unsigned short unicode_t; + typedef unicode_t int_type; + typedef char ext_type; + typedef encoding_state state_type; + typedef codecvt<int_type, ext_type, state_type> unicode_codecvt; + + const ext_type* e_lit = "black pearl jasmine tea"; + int size = strlen(e_lit); + int_type i_lit_base[24] = + { 25088, 27648, 24832, 25344, 27392, 8192, 28672, 25856, 24832, 29184, + 27648, 8192, 27136, 24832, 29440, 27904, 26880, 28160, 25856, 8192, 29696, + 25856, 24832, 2560 + }; + const int_type* i_lit = i_lit_base; + const ext_type* efrom_next; + const int_type* ifrom_next; + ext_type* e_arr = new ext_type[size + 1]; + ext_type* eto_next; + int_type* i_arr = new int_type[size + 1]; + int_type* ito_next; + + // construct a locale object with the specialized facet. + locale loc(locale::classic(), new unicode_codecvt); + // sanity check the constructed locale has the specialized facet. + VERIFY( has_facet<unicode_codecvt>(loc) ); + const unicode_codecvt& cvt = use_facet<unicode_codecvt>(loc); + // convert between const char* and unicode strings + unicode_codecvt::state_type state01("UNICODE", "ISO_8859-1"); + initialize_state(state01); + result r1 = cvt.in(state01, e_lit, e_lit + size, efrom_next, + i_arr, i_arr + size, ito_next); + VERIFY( r1 == codecvt_base::ok ); + VERIFY( !int_traits::compare(i_arr, i_lit, size) ); + VERIFY( efrom_next == e_lit + size ); + VERIFY( ito_next == i_arr + size ); + + +
+ +
Future + + + + + a. things that are sketchy, or remain unimplemented: + do_encoding, max_length and length member functions + are only weakly implemented. I have no idea how to do + this correctly, and in a generic manner. Nathan? + + + + + + b. conversions involving std::string + + + + how should operators != and == work for string of + different/same encoding? + + + + what is equal? A byte by byte comparison or an + encoding then byte comparison? + + + + conversions between narrow, wide, and unicode strings + + + + + c. conversions involving std::filebuf and std::ostream + + + + how to initialize the state object in a + standards-conformant manner? + + + + how to synchronize the "C" and "C++" + conversion information? + + + + wchar_t/char internal buffers and conversions between + internal/external buffers? + + + + +
+ + +Bibliography + + + + + The GNU C Library + + McGrathRoland + DrepperUlrich + + 2007 + FSF + + + Chapters 6 Character Set Handling and 7 Locales and Internationalization + + + + + + Correspondence + + DrepperUlrich + + 2002 + + + + + + + ISO/IEC 14882:1998 Programming languages - C++ + + + 1998 + ISO + + + + + + ISO/IEC 9899:1999 Programming languages - C + + + 1999 + ISO + + + + + + + + System Interface Definitions, Issue 7 (IEEE Std. 1003.1-2008) + + + 2008 + + The Open Group/The Institute of Electrical and Electronics + Engineers, Inc. + + + + + + + The C++ Programming Language, Special Edition + + StroustrupBjarne + + 2000 + Addison Wesley, Inc. + + Appendix D + + + Addison Wesley + + + + + + + + Standard C++ IOStreams and Locales + + + Advanced Programmer's Guide and Reference + + LangerAngelika + KreftKlaus + + 2000 + Addison Wesley Longman, Inc. + + + + Addison Wesley Longman + + + + + + + + + A brief description of Normative Addendum 1 + + + FeatherClive + Extended Character Sets + + + + + + + The Unicode HOWTO + + + HaibleBruno + + + + + + + UTF-8 and Unicode FAQ for Unix/Linux + + + KhunMarkus + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/concurrency.xml b/libstdc++-v3/doc/xml/manual/concurrency.xml new file mode 100644 index 000000000..e3dd9b946 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/concurrency.xml @@ -0,0 +1,81 @@ + + + + + Concurrency + <indexterm><primary>Concurrency</primary></indexterm> + + + + ISO C++ + + + library + + + mutex + + + thread + + + future + + + condition_variable + + + + + + + + Facilities for concurrent operation, and control thereof. + + + + +
API Reference + + + + All items are declared in one of four standard header files. + + + + In header mutex, class + template mutex and variants, + class once_flag, and class + template unique_lock. + + + + In header condition_variable, + classes condition_variable + and condition_variable_any. + + + + In header thread, + class thread and + namespace this_thread. + + + + In header future, class + template future and class + template shared_future, class + template promise, + and packaged_task. + + + + Full API details. + + + + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/concurrency_extensions.xml b/libstdc++-v3/doc/xml/manual/concurrency_extensions.xml new file mode 100644 index 000000000..9092c8def --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/concurrency_extensions.xml @@ -0,0 +1,333 @@ + + + +Concurrency + + + ISO C++ + + + library + + + + + + +
Design + + +
Interface to Locks and Mutexes + + +The file <ext/concurrence.h> contains all the higher-level +constructs for playing with threads. In contrast to the atomics layer, +the concurrence layer consists largely of types. All types are defined within namespace __gnu_cxx. + + + +These types can be used in a portable manner, regardless of the +specific environment. They are carefully designed to provide optimum +efficiency and speed, abstracting out underlying thread calls and +accesses when compiling for single-threaded situations (even on hosts +that support multiple threads.) + + +The enumerated type _Lock_policy details the set of +available locking +policies: _S_single, _S_mutex, +and _S_atomic. + + + +_S_single +Indicates single-threaded code that does not need locking. + + + +_S_mutex +Indicates multi-threaded code using thread-layer abstractions. + + +_S_atomic +Indicates multi-threaded code using atomic operations. + + + + +The compile-time constant __default_lock_policy is set +to one of the three values above, depending on characteristics of the +host environment and the current compilation flags. + + +Two more datatypes make up the rest of the +interface: __mutex, and __scoped_lock. + + + + + +The scoped lock idiom is well-discussed within the C++ +community. This version takes a __mutex reference, and +locks it during construction of __scoped_locke and +unlocks it during destruction. This is an efficient way of locking +critical sections, while retaining exception-safety. + +
+ +
Interface to Atomic Functions + + + + +Two functions and one type form the base of atomic support. + + + +The type _Atomic_word is a signed integral type +supporting atomic operations. + + + +The two functions functions are: + + + +_Atomic_word +__exchange_and_add_dispatch(volatile _Atomic_word*, int); + +void +__atomic_add_dispatch(volatile _Atomic_word*, int); + + +Both of these functions are declared in the header file +<ext/atomicity.h>, and are in namespace __gnu_cxx. + + + + + +__exchange_and_add_dispatch + + +Adds the second argument's value to the first argument. Returns the old value. + + + + +__atomic_add_dispatch + + +Adds the second argument's value to the first argument. Has no return value. + + + + + +These functions forward to one of several specialized helper +functions, depending on the circumstances. For instance, + + + + +__exchange_and_add_dispatch + + + + +Calls through to either of: + + + +__exchange_and_add + +Multi-thread version. Inlined if compiler-generated builtin atomics +can be used, otherwise resolved at link time to a non-builtin code +sequence. + + + +__exchange_and_add_single + +Single threaded version. Inlined. + + + +However, only __exchange_and_add_dispatch +and __atomic_add_dispatch should be used. These functions +can be used in a portable manner, regardless of the specific +environment. They are carefully designed to provide optimum efficiency +and speed, abstracting out atomic accesses when they are not required +(even on hosts that support compiler intrinsics for atomic +operations.) + + + +In addition, there are two macros + + + + +_GLIBCXX_READ_MEM_BARRIER + + + + +_GLIBCXX_WRITE_MEM_BARRIER + + + + +Which expand to the appropriate write and read barrier required by the +host hardware and operating system. + +
+ +
+ + +
Implementation + +
Using Builtin Atomic Functions + + +The functions for atomic operations described above are either +implemented via compiler intrinsics (if the underlying host is +capable) or by library fallbacks. + +Compiler intrinsics (builtins) are always preferred. However, as +the compiler builtins for atomics are not universally implemented, +using them directly is problematic, and can result in undefined +function calls. (An example of an undefined symbol from the use +of __sync_fetch_and_add on an unsupported host is a +missing reference to __sync_fetch_and_add_4.) + + +In addition, on some hosts the compiler intrinsics are enabled +conditionally, via the -march command line flag. This makes +usage vary depending on the target hardware and the flags used during +compile. + + + +If builtins are possible for bool-sized integral types, +_GLIBCXX_ATOMIC_BUILTINS_1 will be defined. +If builtins are possible for int-sized integral types, +_GLIBCXX_ATOMIC_BUILTINS_4 will be defined. + + + +For the following hosts, intrinsics are enabled by default. + + + + alpha + ia64 + powerpc + s390 + + +For others, some form of -march may work. On +non-ancient x86 hardware, -march=native usually does the +trick. + + For hosts without compiler intrinsics, but with capable +hardware, hand-crafted assembly is selected. This is the case for the following hosts: + + + + cris + hppa + i386 + i486 + m48k + mips + sparc + + +And for the rest, a simulated atomic lock via pthreads. + + + Detailed information about compiler intrinsics for atomic operations can be found in the GCC documentation. + + + More details on the library fallbacks from the porting section. + + + +
+
Thread Abstraction + + +A thin layer above IEEE 1003.1 (i.e. pthreads) is used to abstract +the thread interface for GCC. This layer is called "gthread," and is +comprised of one header file that wraps the host's default thread layer with +a POSIX-like interface. + + + The file <gthr-default.h> points to the deduced wrapper for +the current host. In libstdc++ implementation files, +<bits/gthr.h> is used to select the proper gthreads file. + + +Within libstdc++ sources, all calls to underlying thread functionality +use this layer. More detail as to the specific interface can be found in the source documentation. + + +By design, the gthread layer is interoperable with the types, +functions, and usage found in the usual <pthread.h> file, +including pthread_t, pthread_once_t, pthread_create, +etc. + + +
+
+ +
Use + + + +Typical usage of the last two constructs is demonstrated as follows: + + + +#include <ext/concurrence.h> + +namespace +{ + __gnu_cxx::__mutex safe_base_mutex; +} // anonymous namespace + +namespace other +{ + void + foo() + { + __gnu_cxx::__scoped_lock sentry(safe_base_mutex); + for (int i = 0; i < max; ++i) + { + _Safe_iterator_base* __old = __iter; + __iter = __iter-<_M_next; + __old-<_M_detach_single(); + } +} + + +In this sample code, an anonymous namespace is used to keep +the __mutex private to the compilation unit, +and __scoped_lock is used to guard access to the critical +section within the for loop, locking the mutex on creation and freeing +the mutex as control moves out of this block. + + +Several exception classes are used to keep track of +concurrence-related errors. These classes +are: __concurrence_lock_error, __concurrence_unlock_error, __concurrence_wait_error, +and __concurrence_broadcast_error. + + + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/configure.xml b/libstdc++-v3/doc/xml/manual/configure.xml new file mode 100644 index 000000000..6b1efa800 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/configure.xml @@ -0,0 +1,365 @@ +
+ + +Configure + + + ISO C++ + + + configure + + + options + + + + + + + + When configuring libstdc++, you'll have to configure the entire + gccsrcdir directory. Consider using the + toplevel gcc configuration option + --enable-languages=c++, which saves time by only + building the C++ toolchain. + + + + Here are all of the configure options specific to libstdc++. Keep + in mind that + + they + all have opposite forms as well (enable/disable and + with/without). The defaults are for the current + development sources, which may be different than those + for released versions. + +The canonical way to find out the configure options that are + available for a given set of libstdc++ sources is to go to the + source directory and then type:./configure --help. + + + + --enable-multilib[default] + This is part of the generic multilib support for building cross + compilers. As such, targets like "powerpc-elf" will have + libstdc++ built many different ways: "-msoft-float" + and not, etc. A different libstdc++ will be built for each of + the different multilib versions. This option is on by default. + + + + --enable-sjlj-exceptions + Forces old, set-jump/long-jump exception handling model. If + at all possible, the new, frame unwinding exception handling routines + should be used instead, as they significantly reduce both + runtime memory usage and executable size. This option can + change the library ABI. + + + + --enable-version-specific-runtime-libs + Specify that run-time libraries should be installed in the + compiler-specific subdirectory (i.e., + ${libdir}/gcc-lib/${target_alias}/${gcc_version}) + instead of ${libdir}. This option is useful if you + intend to use several versions of gcc in parallel. In addition, + libstdc++'s include files will be installed in + ${libdir}/gcc-lib/${target_alias}/${gcc_version}/include/g++, + unless you also specify + --with-gxx-include-dir=dirname during configuration. + + + + --with-gxx-include-dir=<include-files dir> + Adds support for named libstdc++ include directory. For instance, + the following puts all the libstdc++ headers into a directory + called "4.4-20090404" instead of the usual + "c++/(version)". + + + --with-gxx-include-dir=/foo/H-x86-gcc-3-c-gxx-inc/include/4.4-20090404 + + --enable-cstdio + This is an abbreviated form of '--enable-cstdio=stdio' + (described next). + + + + --enable-cstdio=OPTION + Select a target-specific I/O package. At the moment, the only + choice is to use 'stdio', a generic "C" abstraction. + The default is 'stdio'. This option can change the library ABI. + + + + --enable-clocale + This is an abbreviated form of '--enable-clocale=generic' + (described next). + + + + --enable-clocale=OPTION + Select a target-specific underlying locale package. The + choices are 'ieee_1003.1-2001' to specify an X/Open, Standard Unix + (IEEE Std. 1003.1-2001) model based on langinfo/iconv/catgets, + 'gnu' to specify a model based on functionality from the GNU C + library (langinfo/iconv/gettext) (from glibc, the GNU C + library), or 'generic' to use a generic "C" + abstraction which consists of "C" locale info. + + + If not explicitly specified, the configure proccess tries + to guess the most suitable package from the choices above. The + default is 'generic'. On glibc-based systems of sufficient + vintage (2.3 and newer), 'gnu' is automatically selected. This option + can change the library ABI. + + + + --enable-libstdcxx-allocator + This is an abbreviated form of + '--enable-libstdcxx-allocator=auto' (described + next). + + + + --enable-libstdcxx-allocator=OPTION + Select a target-specific underlying std::allocator. The + choices are 'new' to specify a wrapper for new, 'malloc' to + specify a wrapper for malloc, 'mt' for a fixed power of two allocator, + 'pool' for the SGI pooled allocator or 'bitmap' for a bitmap allocator. + See this page for more information on allocator + extensions. This option + can change the library ABI. + + + + --enable-cheaders=OPTION + This allows the user to define the approach taken for C header + compatibility with C++. Options are c, c_std, and c_global. + These correspond to the source directory's include/c, + include/c_std, and include/c_global, and may also include + include/c_compatibility. The default is 'c_global'. + + + + --enable-threads + This is an abbreviated form of '--enable-threads=yes' + (described next). + + + + --enable-threads=OPTION + Select a threading library. A full description is + given in the + general compiler + configuration instructions. This option can change the + library ABI. + + + + + --enable-libstdcxx-time + This is an abbreviated form of + '--enable-libstdcxx-time=yes'(described next). + + + + --enable-libstdcxx-time=OPTION + Enables link-type checks for the availability of the + clock_gettime clocks, used in the implementation of [time.clock], + and of the nanosleep and sched_yield functions, used in the + implementation of [thread.thread.this] of the current C++0x draft. + The choice OPTION=yes checks for the availability of the facilities + in libc and libposix4. In case of need the latter is also linked + to libstdc++ as part of the build process. OPTION=rt also searches + (and, in case, links) librt. Note that the latter is not always + desirable because, in glibc, for example, in turn it triggers the + linking of libpthread too, which activates locking, a large overhead + for single-thread programs. OPTION=no skips the tests completely. + The default is OPTION=no. + + + + --enable-libstdcxx-debug + Build separate debug libraries in addition to what is normally built. + By default, the debug libraries are compiled with + CXXFLAGS='-g3 -O0 -fno-inline' + , are installed in ${libdir}/debug, and have the + same names and versioning information as the non-debug + libraries. This option is off by default. + + Note this make command, executed in + the build directory, will do much the same thing, without the + configuration difference and without building everything twice: + make CXXFLAGS='-g3 -O0 -fno-inline' all + + + + --enable-libstdcxx-debug-flags=FLAGS + + This option is only valid when --enable-debug + is also specified, and applies to the debug builds only. With + this option, you can pass a specific string of flags to the + compiler to use when building the debug versions of libstdc++. + FLAGS is a quoted string of options, like + + + --enable-libstdcxx-debug-flags='-g3 -O1 -fno-inline' + + + --enable-cxx-flags=FLAGS + With this option, you can pass a string of -f (functionality) + flags to the compiler to use when building libstdc++. This + option can change the library ABI. FLAGS is a quoted string of + options, like + + + --enable-cxx-flags='-fvtable-gc -fomit-frame-pointer -ansi' + + Note that the flags don't necessarily have to all be -f flags, + as shown, but usually those are the ones that will make sense + for experimentation and configure-time overriding. + + The advantage of --enable-cxx-flags over setting CXXFLAGS in + the 'make' environment is that, if files are automatically + rebuilt, the same flags will be used when compiling those files + as well, so that everything matches. + + Fun flags to try might include combinations of + + + -fstrict-aliasing + -fno-exceptions + -ffunction-sections + -fvtable-gc + and opposite forms (-fno-) of the same. Tell us (the libstdc++ + mailing list) if you discover more! + + + + --enable-c99 + The "long long" type was introduced in C99, along + with many other functions for wide characters, and math + classification macros, etc. If enabled, all C99 functions not + specified by the C++ standard will be put into namespace + __gnu_cxx, and then all these names will + be injected into namespace std, so that C99 functions can be + used "as if" they were in the C++ standard (as they + will eventually be in some future revision of the standard, + without a doubt). By default, C99 support is on, assuming the + configure probes find all the necessary functions and bits + necessary. This option can change the library ABI. + + + + --enable-wchar_t[default] + Template specializations for the "wchar_t" type are + required for wide character conversion support. Disabling + wide character specializations may be expedient for initial + porting efforts, but builds only a subset of what is required by + ISO, and is not recommended. By default, this option is on. + This option can change the library ABI. + + + + --enable-long-long + The "long long" type was introduced in C99. It is + provided as a GNU extension to C++98 in g++. This flag builds + support for "long long" into the library (specialized + templates and the like for iostreams). This option is on by default: + if enabled, users will have to either use the new-style "C" + headers by default (i.e., <cmath> not <math.h>) + or add appropriate compile-time flags to all compile lines to + allow "C" visibility of this feature (on GNU/Linux, + the flag is -D_ISOC99_SOURCE, which is added automatically via + CPLUSPLUS_CPP_SPEC's addition of _GNU_SOURCE). + This option can change the library ABI. + + + + --enable-fully-dynamic-string + This option enables a special version of basic_string avoiding + the optimization that allocates empty objects in static memory. + Mostly useful together with shared memory allocators, see PR + libstdc++/16612 for details. + + + + --enable-concept-checks + This turns on additional compile-time checks for instantiated + library templates, in the form of specialized templates, + described here. They + can help users discover when they break the rules of the STL, before + their programs run. + + + + --enable-symvers[=style] + + In 3.1 and later, tries to turn on symbol versioning in the + shared library (if a shared library has been + requested). Values for 'style' that are currently supported + are 'gnu', 'gnu-versioned-namespace', 'darwin', + 'darwin-export', and 'sun'. Both gnu- options require that a recent + version of the GNU linker be in use. Both darwin options are + equivalent. With no style given, the configure script will try + to guess correct defaults for the host system, probe to see if + additional requirements are necessary and present for + activation, and if so, will turn symbol versioning on. This + option can change the library ABI. + + + + + --enable-visibility + In 4.2 and later, enables or disables visibility attributes. + If enabled (as by default), and the compiler seems capable of + passing the simple sanity checks thrown at it, adjusts items + in namespace std, namespace std::tr1, and namespace __gnu_cxx + so that -fvisibility options work. + + + + --enable-libstdcxx-pch + In 3.4 and later, tries to turn on the generation of + stdc++.h.gch, a pre-compiled file including all the standard + C++ includes. If enabled (as by default), and the compiler + seems capable of passing the simple sanity checks thrown at + it, try to build stdc++.h.gch as part of the make process. + In addition, this generated file is used later on (by appending + --include bits/stdc++.h to CXXFLAGS) when running the + testsuite. + + + + + --enable-extern-template[default] + Use extern template to pre-instantiate all required + specializations for certain types defined in the standard libraries. + These types include string and dependents like + char_traits, the templateized io classes, + allocator, and others. + Disabling means that implicit + template generation will be used when compiling these types. By + default, this option is on. This option can change the library ABI. + + + + --disable-hosted-libstdcxx + + + By default, a complete hosted C++ library is + built. The C++ Standard also describes a + freestanding environment, in which only a + minimal set of headers are provided. This option builds such an + environment. + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/containers.xml b/libstdc++-v3/doc/xml/manual/containers.xml new file mode 100644 index 000000000..377b1a2ee --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/containers.xml @@ -0,0 +1,462 @@ + + + + + Containers + <indexterm><primary>Containers</primary></indexterm> + + + + ISO C++ + + + library + + + + + + + +
Sequences + + + +
list + + +
list::size() is O(n) + + + Yes it is, and that's okay. This is a decision that we preserved + when we imported SGI's STL implementation. The following is + quoted from their FAQ: + +
+ + The size() member function, for list and slist, takes time + proportional to the number of elements in the list. This was a + deliberate tradeoff. The only way to get a constant-time + size() for linked lists would be to maintain an extra member + variable containing the list's size. This would require taking + extra time to update that variable (it would make splice() a + linear time operation, for example), and it would also make the + list larger. Many list algorithms don't require that extra + word (algorithms that do require it might do better with + vectors than with lists), and, when it is necessary to maintain + an explicit size count, it's something that users can do + themselves. + + + This choice is permitted by the C++ standard. The standard says + that size() should be constant time, and + should does not mean the same thing as + shall. This is the officially recommended ISO + wording for saying that an implementation is supposed to do + something unless there is a good reason not to. + + + One implication of linear time size(): you should never write + + + if (L.size() == 0) + ... + + + + Instead, you should write + + + + if (L.empty()) + ... + +
+
+
+ +
vector + + + + +
Space Overhead Management + + + In this + message to the list, Daniel Kostecky announced work on an + alternate form of std::vector that would support + hints on the number of elements to be over-allocated. The design + was also described, along with possible implementation choices. + + + The first two alpha releases were announced here + and here. + + +
+
+ + +
Associative + + + +
Insertion Hints + + + Section [23.1.2], Table 69, of the C++ standard lists this + function for all of the associative containers (map, set, etc): + + + a.insert(p,t); + + + where 'p' is an iterator into the container 'a', and 't' is the + item to insert. The standard says that t is + inserted as close as possible to the position just prior to + p. (Library DR #233 addresses this topic, + referring to N1780. + Since version 4.2 GCC implements the resolution to DR 233, so + that insertions happen as close as possible to the hint. For + earlier releases the hint was only used as described below. + + + Here we'll describe how the hinting works in the libstdc++ + implementation, and what you need to do in order to take + advantage of it. (Insertions can change from logarithmic + complexity to amortized constant time, if the hint is properly + used.) Also, since the current implementation is based on the + SGI STL one, these points may hold true for other library + implementations also, since the HP/SGI code is used in a lot of + places. + + + In the following text, the phrases greater + than and less than refer to the + results of the strict weak ordering imposed on the container by + its comparison object, which defaults to (basically) + <. Using those phrases is semantically sloppy, + but I didn't want to get bogged down in syntax. I assume that if + you are intelligent enough to use your own comparison objects, + you are also intelligent enough to assign greater + and lesser their new meanings in the next + paragraph. *grin* + + + If the hint parameter ('p' above) is equivalent to: + + + + + begin(), then the item being inserted should + have a key less than all the other keys in the container. + The item will be inserted at the beginning of the container, + becoming the new entry at begin(). + + + + + end(), then the item being inserted should have + a key greater than all the other keys in the container. The + item will be inserted at the end of the container, becoming + the new entry before end(). + + + + + neither begin() nor end(), then: + Let h be the entry in the container pointed to + by hint, that is, h = *hint. Then + the item being inserted should have a key less than that of + h, and greater than that of the item preceding + h. The new item will be inserted between + h and h's predecessor. + + + + + For multimap and multiset, the + restrictions are slightly looser: greater than + should be replaced by not less thanand less + than should be replaced by not greater + than. (Why not replace greater with + greater-than-or-equal-to? You probably could in your head, but + the mathematicians will tell you that it isn't the same thing.) + + + If the conditions are not met, then the hint is not used, and the + insertion proceeds as if you had called a.insert(t) + instead. (Note that GCC releases + prior to 3.0.2 had a bug in the case with hint == + begin() for the map and set + classes. You should not use a hint argument in those releases.) + + + This behavior goes well with other containers' + insert() functions which take an iterator: if used, + the new item will be inserted before the iterator passed as an + argument, same as the other containers. + + + Note also that the hint in this + implementation is a one-shot. The older insertion-with-hint + routines check the immediately surrounding entries to ensure that + the new item would in fact belong there. If the hint does not + point to the correct place, then no further local searching is + done; the search begins from scratch in logarithmic time. + +
+ + +
bitset + + +
Size Variable + + + No, you cannot write code of the form + + + + #include <bitset> + + void foo (size_t n) + { + std::bitset<n> bits; + .... + } + + + because n must be known at compile time. Your + compiler is correct; it is not a bug. That's the way templates + work. (Yes, it is a feature.) + + + There are a couple of ways to handle this kind of thing. Please + consider all of them before passing judgement. They include, in + no chaptericular order: + + + A very large N in bitset<N>. + A container<bool>. + Extremely weird solutions. + + + A very large N in + bitset<N>.   It has been + pointed out a few times in newsgroups that N bits only takes up + (N/8) bytes on most systems, and division by a factor of eight is + pretty impressive when speaking of memory. Half a megabyte given + over to a bitset (recall that there is zero space overhead for + housekeeping info; it is known at compile time exactly how large + the set is) will hold over four million bits. If you're using + those bits as status flags (e.g., + changed/unchanged flags), that's a + lot of state. + + + You can then keep track of the maximum bit used + during some testing runs on representative data, make note of how + many of those bits really need to be there, and then reduce N to + a smaller number. Leave some extra space, of course. (If you + plan to write code like the incorrect example above, where the + bitset is a local variable, then you may have to talk your + compiler into allowing that much stack space; there may be zero + space overhead, but it's all allocated inside the object.) + + + A container<bool>.   The + Committee made provision for the space savings possible with that + (N/8) usage previously mentioned, so that you don't have to do + wasteful things like Container<char> or + Container<short int>. Specifically, + vector<bool> is required to be specialized for + that space savings. + + + The problem is that vector<bool> doesn't + behave like a normal vector anymore. There have been + journal articles which discuss the problems (the ones by Herb + Sutter in the May and July/August 1999 issues of C++ Report cover + it well). Future revisions of the ISO C++ Standard will change + the requirement for vector<bool> + specialization. In the meantime, deque<bool> + is recommended (although its behavior is sane, you probably will + not get the space savings, but the allocation scheme is different + than that of vector). + + + Extremely weird solutions.   If + you have access to the compiler and linker at runtime, you can do + something insane, like figuring out just how many bits you need, + then writing a temporary source code file. That file contains an + instantiation of bitset for the required number of + bits, inside some wrapper functions with unchanging signatures. + Have your program then call the compiler on that file using + Position Independent Code, then open the newly-created object + file and load those wrapper functions. You'll have an + instantiation of bitset<N> for the exact + N that you need at the time. Don't forget to delete + the temporary files. (Yes, this can be, and + has been, done.) + + + + This would be the approach of either a visionary genius or a + raving lunatic, depending on your programming and management + style. Probably the latter. + + + Which of the above techniques you use, if any, are up to you and + your intended application. Some time/space profiling is + indicated if it really matters (don't just guess). And, if you + manage to do anything along the lines of the third category, the + author would love to hear from you... + + + Also note that the implementation of bitset used in libstdc++ has + some extensions. + + +
+
Type String + + + + + Bitmasks do not take char* nor const char* arguments in their + constructors. This is something of an accident, but you can read + about the problem: follow the library's Links from + the homepage, and from the C++ information defect + reflector link, select the library issues list. Issue + number 116 describes the problem. + + + For now you can simply make a temporary string object using the + constructor expression: + + + std::bitset<5> b ( std::string(10110) ); + + + + instead of + + + + std::bitset<5> b ( 10110 ); // invalid + +
+
+ +
+ + +
Interacting with C + + + +
Containers vs. Arrays + + + You're writing some code and can't decide whether to use builtin + arrays or some kind of container. There are compelling reasons + to use one of the container classes, but you're afraid that + you'll eventually run into difficulties, change everything back + to arrays, and then have to change all the code that uses those + data types to keep up with the change. + + + If your code makes use of the standard algorithms, this isn't as + scary as it sounds. The algorithms don't know, nor care, about + the kind of container on which they work, since + the algorithms are only given endpoints to work with. For the + container classes, these are iterators (usually + begin() and end(), but not always). + For builtin arrays, these are the address of the first element + and the past-the-end element. + + + Some very simple wrapper functions can hide all of that from the + rest of the code. For example, a pair of functions called + beginof can be written, one that takes an array, + another that takes a vector. The first returns a pointer to the + first element, and the second returns the vector's + begin() iterator. + + + The functions should be made template functions, and should also + be declared inline. As pointed out in the comments in the code + below, this can lead to beginof being optimized out + of existence, so you pay absolutely nothing in terms of increased + code size or execution time. + + + The result is that if all your algorithm calls look like + + + std::transform(beginof(foo), endof(foo), beginof(foo), SomeFunction); + + + then the type of foo can change from an array of ints to a vector + of ints to a deque of ints and back again, without ever changing + any client code. + + + +// beginof +template<typename T> + inline typename vector<T>::iterator + beginof(vector<T> &v) + { return v.begin(); } + +template<typename T, unsigned int sz> + inline T* + beginof(T (&array)[sz]) { return array; } + +// endof +template<typename T> + inline typename vector<T>::iterator + endof(vector<T> &v) + { return v.end(); } + +template<typename T, unsigned int sz> + inline T* + endof(T (&array)[sz]) { return array + sz; } + +// lengthof +template<typename T> + inline typename vector<T>::size_type + lengthof(vector<T> &v) + { return v.size(); } + +template<typename T, unsigned int sz> + inline unsigned int + lengthof(T (&)[sz]) { return sz; } + + + + Astute readers will notice two things at once: first, that the + container class is still a vector<T> instead + of a more general Container<T>. This would + mean that three functions for deque would have to be + added, another three for list, and so on. This is + due to problems with getting template resolution correct; I find + it easier just to give the extra three lines and avoid confusion. + + + Second, the line + + + inline unsigned int lengthof (T (&)[sz]) { return sz; } + + + looks just weird! Hint: unused parameters can be left nameless. + +
+ +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/ctype.xml b/libstdc++-v3/doc/xml/manual/ctype.xml new file mode 100644 index 000000000..afca9be54 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/ctype.xml @@ -0,0 +1,221 @@ +
+ + +ctype + + + ISO C++ + + + ctype + + + + + + +
Implementation + + +
Specializations + + + +For the required specialization codecvt<wchar_t, char, mbstate_t> , +conversions are made between the internal character set (always UCS4 +on GNU/Linux) and whatever the currently selected locale for the +LC_CTYPE category implements. + + + +The two required specializations are implemented as follows: + + + + +ctype<char> + + + +This is simple specialization. Implementing this was a piece of cake. + + + + +ctype<wchar_t> + + + +This specialization, by specifying all the template parameters, pretty +much ties the hands of implementors. As such, the implementation is +straightforward, involving mcsrtombs for the conversions between char +to wchar_t and wcsrtombs for conversions between wchar_t and char. + + + +Neither of these two required specializations deals with Unicode +characters. + + +
+
+ +
Future + + + + + + + How to deal with the global locale issue? + + + + + How to deal with different types than char, wchar_t? + + + Overlap between codecvt/ctype: narrow/widen + + + + + Mask typedef in codecvt_base, argument types in codecvt. what + is know about this type? + + + + + Why mask* argument in codecvt? + + + + + Can this be made (more) generic? is there a simple way to + straighten out the configure-time mess that is a by-product of + this class? + + + + + Get the ctype<wchar_t>::mask stuff under control. Need to + make some kind of static table, and not do lookup every time + somebody hits the do_is... functions. Too bad we can't just + redefine mask for ctype<wchar_t> + + + + + Rename abstract base class. See if just smash-overriding is a + better approach. Clarify, add sanity to naming. + + + + + + +
+ + +Bibliography + + + + + The GNU C Library + + McGrathRoland + DrepperUlrich + + 2007 + FSF + + Chapters 6 Character Set Handling and 7 Locales and Internationalization + + + + + Correspondence + + DrepperUlrich + + 2002 + + + + + + + ISO/IEC 14882:1998 Programming languages - C++ + + + 1998 + ISO + + + + + + ISO/IEC 9899:1999 Programming languages - C + + + 1999 + ISO + + + + + + + + The Open Group Base Specifications, Issue 6 (IEEE Std. 1003.1-2004) + + + + 1999 + + The Open Group/The Institute of Electrical and Electronics Engineers, Inc. + + + + + + The C++ Programming Language, Special Edition + + StroustrupBjarne + + 2000 + Addison Wesley, Inc. + + Appendix D + + + Addison Wesley + + + + + + + Standard C++ IOStreams and Locales + + + Advanced Programmer's Guide and Reference + + LangerAngelika + KreftKlaus + + 2000 + Addison Wesley Longman, Inc. + + + + Addison Wesley Longman + + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/debug.xml b/libstdc++-v3/doc/xml/manual/debug.xml new file mode 100644 index 000000000..05994ec17 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/debug.xml @@ -0,0 +1,355 @@ +
+ + +Debugging Support + + + C++ + + + debug + + + + + + + + There are numerous things that can be done to improve the ease with + which C++ binaries are debugged when using the GNU tool chain. Here + are some of them. + + +
Using <command>g++</command> + + + Compiler flags determine how debug information is transmitted + between compilation and debug or analysis tools. + + + + The default optimizations and debug flags for a libstdc++ build + are -g -O2. However, both debug and optimization + flags can be varied to change debugging characteristics. For + instance, turning off all optimization via the -g -O0 + -fno-inline flags will disable inlining and optimizations, + and add debugging information, so that stepping through all functions, + (including inlined constructors and destructors) is possible. In + addition, -fno-eliminate-unused-debug-types can be + used when additional debug information, such as nested class info, + is desired. + + + + Or, the debug format that the compiler and debugger use to + communicate information about source constructs can be changed via + -gdwarf-2 or -gstabs flags: some debugging + formats permit more expressive type and scope information to be + shown in GDB. Expressiveness can be enhanced by flags like + -g3. The default debug information for a particular + platform can be identified via the value set by the + PREFERRED_DEBUGGING_TYPE macro in the gcc sources. + + + + Many other options are available: please see "Options + for Debugging Your Program" in Using the GNU Compiler + Collection (GCC) for a complete list. + +
+ +
Debug Versions of Library Binary Files + + + + If you would like debug symbols in libstdc++, there are two ways to + build libstdc++ with debug flags. The first is to run make from the + toplevel in a freshly-configured tree with + + + --enable-libstdcxx-debug + +and perhaps + + --enable-libstdcxx-debug-flags='...' + + + to create a separate debug build. Both the normal build and the + debug build will persist, without having to specify + CXXFLAGS, and the debug library will be installed in a + separate directory tree, in (prefix)/lib/debug. For + more information, look at the configuration section. + + + + A second approach is to use the configuration flags + + + make CXXFLAGS='-g3 -fno-inline -O0' all + + + + This quick and dirty approach is often sufficient for quick + debugging tasks, when you cannot or don't want to recompile your + application to use the debug mode. +
+ +
Memory Leak Hunting + + + + There are various third party memory tracing and debug utilities + that can be used to provide detailed memory allocation information + about C++ code. An exhaustive list of tools is not going to be + attempted, but includes mtrace, valgrind, + mudflap, and the non-free commercial product + purify. In addition, libcwd has a + replacement for the global new and delete operators that can track + memory allocation and deallocation and provide useful memory + statistics. + + + + Regardless of the memory debugging tool being used, there is one + thing of great importance to keep in mind when debugging C++ code + that uses new and delete: there are + different kinds of allocation schemes that can be used by + std::allocator . For implementation details, see the mt allocator documentation and + look specifically for GLIBCXX_FORCE_NEW. + + + + In a nutshell, the default allocator used by + std::allocator is a high-performance pool allocator, and can + give the mistaken impression that in a suspect executable, memory is + being leaked, when in reality the memory "leak" is a pool being used + by the library's allocator and is reclaimed after program + termination. + + + + For valgrind, there are some specific items to keep in mind. First + of all, use a version of valgrind that will work with current GNU + C++ tools: the first that can do this is valgrind 1.0.4, but later + versions should work at least as well. Second of all, use a + completely unoptimized build to avoid confusing valgrind. Third, use + GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from + cluttering debug information. + + + + Fourth, it may be necessary to force deallocation in other libraries + as well, namely the "C" library. On linux, this can be accomplished + with the appropriate use of the __cxa_atexit or + atexit functions. + + + + #include <cstdlib> + + extern "C" void __libc_freeres(void); + + void do_something() { } + + int main() + { + atexit(__libc_freeres); + do_something(); + return 0; + } + + + +or, using __cxa_atexit: + + + extern "C" void __libc_freeres(void); + extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d); + + void do_something() { } + + int main() + { + extern void* __dso_handle __attribute__ ((__weak__)); + __cxa_atexit((void (*) (void *)) __libc_freeres, NULL, + &__dso_handle ? __dso_handle : NULL); + do_test(); + return 0; + } + + + + Suggested valgrind flags, given the suggestions above about setting + up the runtime environment, library, and test file, might be: + + + valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out + + +
+ +
Data Race Hunting + + All synchronization primitives used in the library internals need to be + understood by race detectors so that they do not produce false reports. + + + + Two annotation macros are used to explain low-level synchronization + to race detectors: + _GLIBCXX_SYNCHRONIZATION_HAPPENS_BEFORE() and + _GLIBCXX_SYNCHRONIZATION_HAPPENS_AFTER(). + By default, these macros are defined empty -- anyone who wants + to use a race detector needs to redefine them to call an + appropriate API. + Since these macros are empty by default when the library is built, + redefining them will only affect inline functions and template + instantiations which are compiled in user code. This allows annotation + of templates such as shared_ptr, but not code which is + only instantiated in the library. + In order to annotate basic_string reference counting it + is necessary to disable extern templates (by defining + _GLIBCXX_EXTERN_TEMPLATE=-1) or to rebuild the + .so file. + Annotating the remaining atomic operations (at the time of writing these + are in ios_base::Init::~Init, locale::_Impl and + locale::facet) requires rebuilding the .so file. + + + + The approach described above is known to work with the following race + detection tools: + + DRD, + + Helgrind, and + + ThreadSanitizer. + + + + With DRD, Helgrind and ThreadSanitizer you will need to define + the macros like this: + + #define _GLIBCXX_SYNCHRONIZATION_HAPPENS_BEFORE(A) ANNOTATE_HAPPENS_BEFORE(A) + #define _GLIBCXX_SYNCHRONIZATION_HAPPENS_AFTER(A) ANNOTATE_HAPPENS_AFTER(A) + + Refer to the documentation of each particular tool for details. + + +
+ +
Using <command>gdb</command> + + + + + + Many options are available for GDB itself: please see + "GDB features for C++" in the GDB documentation. Also + recommended: the other parts of this manual. + + + + These settings can either be switched on in at the GDB command line, + or put into a .gdbint file to establish default debugging + characteristics, like so: + + + + set print pretty on + set print object on + set print static-members on + set print vtbl on + set print demangle on + set demangle-style gnu-v3 + + + + Starting with version 7.0, GDB includes support for writing + pretty-printers in Python. Pretty printers for STL classes are + distributed with GCC from version 4.5.0. The most recent version of + these printers are always found in libstdc++ svn repository. + To enable these printers, check-out the latest printers to a local + directory: + + + + svn co svn://gcc.gnu.org/svn/gcc/trunk/libstdc++-v3/python + + + + Next, add the following section to your ~/.gdbinit The path must + match the location where the Python module above was checked-out. + So if checked out to: /home/maude/gdb_printers/, the path would be as + written in the example below. + + + + python + import sys + sys.path.insert(0, '/home/maude/gdb_printers/python') + from libstdcxx.v6.printers import register_libstdcxx_printers + register_libstdcxx_printers (None) + end + + + + The path should be the only element that needs to be adjusted in the + example. Once loaded, STL classes that the printers support + should print in a more human-readable format. To print the classes + in the old style, use the /r (raw) switch in the print command + (i.e., print /r foo). This will print the classes as if the Python + pretty-printers were not loaded. + + + + For additional information on STL support and GDB please visit: + "GDB Support + for STL" in the GDB wiki. Additionally, in-depth + documentation and discussion of the pretty printing feature can be + found in "Pretty Printing" node in the GDB manual. You can find + on-line versions of the GDB user manual in GDB's homepage, at + "GDB: The GNU Project + Debugger" . + + +
+ +
Tracking uncaught exceptions + + + The verbose + termination handler gives information about uncaught + exceptions which are killing the program. It is described in the + linked-to page. + +
+ +
Debug Mode + + The Debug Mode + has compile and run-time checks for many containers. + +
+ +
Compile Time Checking + + The Compile-Time + Checks Extension has compile-time checks for many algorithms. + +
+ +
Profile-based Performance Analysis + + The Profile-based + Performance Analysis Extension has performance checks for many + algorithms. + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/debug_mode.xml b/libstdc++-v3/doc/xml/manual/debug_mode.xml new file mode 100644 index 000000000..c58bde340 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/debug_mode.xml @@ -0,0 +1,889 @@ + + + +Debug Mode + + + C++ + + + library + + + debug + + + + + + +
Intro + + + By default, libstdc++ is built with efficiency in mind, and + therefore performs little or no error checking that is not + required by the C++ standard. This means that programs that + incorrectly use the C++ standard library will exhibit behavior + that is not portable and may not even be predictable, because they + tread into implementation-specific or undefined behavior. To + detect some of these errors before they can become problematic, + libstdc++ offers a debug mode that provides additional checking of + library facilities, and will report errors in the use of libstdc++ + as soon as they can be detected by emitting a description of the + problem to standard error and aborting the program. This debug + mode is available with GCC 3.4.0 and later versions. + + + + The libstdc++ debug mode performs checking for many areas of the + C++ standard, but the focus is on checking interactions among + standard iterators, containers, and algorithms, including: + + + + Safe iterators: Iterators keep track of the + container whose elements they reference, so errors such as + incrementing a past-the-end iterator or dereferencing an iterator + that points to a container that has been destructed are diagnosed + immediately. + + Algorithm preconditions: Algorithms attempt to + validate their input parameters to detect errors as early as + possible. For instance, the set_intersection + algorithm requires that its iterator + parameters first1 and last1 form a valid + iterator range, and that the sequence + [first1, last1) is sorted according to + the same predicate that was passed + to set_intersection; the libstdc++ debug mode will + detect an error if the sequence is not sorted or was sorted by a + different predicate. + + +
+ +
Semantics + + + + +A program that uses the C++ standard library correctly + will maintain the same semantics under debug mode as it had with + the normal (release) library. All functional and exception-handling + guarantees made by the normal library also hold for the debug mode + library, with one exception: performance guarantees made by the + normal library may not hold in the debug mode library. For + instance, erasing an element in a std::list is a + constant-time operation in normal library, but in debug mode it is + linear in the number of iterators that reference that particular + list. So while your (correct) program won't change its results, it + is likely to execute more slowly. + +libstdc++ includes many extensions to the C++ standard library. In + some cases the extensions are obvious, such as the hashed + associative containers, whereas other extensions give predictable + results to behavior that would otherwise be undefined, such as + throwing an exception when a std::basic_string is + constructed from a NULL character pointer. This latter category also + includes implementation-defined and unspecified semantics, such as + the growth rate of a vector. Use of these extensions is not + considered incorrect, so code that relies on them will not be + rejected by debug mode. However, use of these extensions may affect + the portability of code to other implementations of the C++ standard + library, and is therefore somewhat hazardous. For this reason, the + libstdc++ debug mode offers a "pedantic" mode (similar to + GCC's -pedantic compiler flag) that attempts to emulate + the semantics guaranteed by the C++ standard. For + instance, constructing a std::basic_string with a NULL + character pointer would result in an exception under normal mode or + non-pedantic debug mode (this is a libstdc++ extension), whereas + under pedantic debug mode libstdc++ would signal an error. To enable + the pedantic debug mode, compile your program with + both -D_GLIBCXX_DEBUG + and -D_GLIBCXX_DEBUG_PEDANTIC . + (N.B. In GCC 3.4.x and 4.0.0, due to a bug, + -D_GLIBXX_DEBUG_PEDANTIC was also needed. The problem has + been fixed in GCC 4.0.1 and later versions.) + +The following library components provide extra debugging + capabilities in debug mode: + + std::basic_string (no safe iterators and see note below) + std::bitset + std::deque + std::list + std::map + std::multimap + std::multiset + std::set + std::vector + std::unordered_map + std::unordered_multimap + std::unordered_set + std::unordered_multiset + + +N.B. although there are precondition checks for some string operations, +e.g. operator[], +they will not always be run when using the char and +wchar_t specialisations (std::string and +std::wstring). This is because libstdc++ uses GCC's +extern template extension to provide explicit instantiations +of std::string and std::wstring, and those +explicit instantiations don't include the debug-mode checks. If the +containing functions are inlined then the checks will run, so compiling +with -O1 might be enough to enable them. Alternatively +-D_GLIBCXX_EXTERN_TEMPLATE=0 will suppress the declarations +of the explicit instantiations and cause the functions to be instantiated +with the debug-mode checks included, but this is unsupported and not +guaranteed to work. For full debug-mode support you can use the +__gnu_debug::basic_string debugging container directly, +which always works correctly. + + +
+ +
Using + + + +
Using the Debug Mode + + +To use the libstdc++ debug mode, compile your application with the + compiler flag -D_GLIBCXX_DEBUG. Note that this flag + changes the sizes and behavior of standard class templates such + as std::vector, and therefore you can only link code + compiled with debug mode and code compiled without debug mode if no + instantiation of a container is passed between the two translation + units. + +By default, error messages are formatted to fit on lines of about + 78 characters. The environment variable + GLIBCXX_DEBUG_MESSAGE_LENGTH can be used to request a + different length. + +
+ +
Using a Specific Debug Container + +When it is not feasible to recompile your entire application, or + only specific containers need checking, debugging containers are + available as GNU extensions. These debugging containers are + functionally equivalent to the standard drop-in containers used in + debug mode, but they are available in a separate namespace as GNU + extensions and may be used in programs compiled with either release + mode or with debug mode. The + following table provides the names and headers of the debugging + containers: + + + +Debugging Containers + + + + + + + + + + Container + Header + Debug container + Debug header + + + + + std::bitset + bitset + __gnu_debug::bitset + <debug/bitset> + + + std::deque + deque + __gnu_debug::deque + <debug/deque> + + + std::list + list + __gnu_debug::list + <debug/list> + + + std::map + map + __gnu_debug::map + <debug/map> + + + std::multimap + map + __gnu_debug::multimap + <debug/map> + + + std::multiset + set + __gnu_debug::multiset + <debug/set> + + + std::set + set + __gnu_debug::set + <debug/set> + + + std::string + string + __gnu_debug::string + <debug/string> + + + std::wstring + string + __gnu_debug::wstring + <debug/string> + + + std::basic_string + string + __gnu_debug::basic_string + <debug/string> + + + std::vector + vector + __gnu_debug::vector + <debug/vector> + + + +
+ +In addition, when compiling in C++0x mode, these additional +containers have additional debug capability. + + + +Debugging Containers C++0x + + + + + + + + + + Container + Header + Debug container + Debug header + + + + + std::unordered_map + unordered_map + __gnu_debug::unordered_map + <debug/unordered_map> + + + std::unordered_multimap + unordered_map + __gnu_debug::unordered_multimap + <debug/unordered_map> + + + std::unordered_set + unordered_set + __gnu_debug::unordered_set + <debug/unordered_set> + + + std::unordered_multiset + unordered_set + __gnu_debug::unordered_multiset + <debug/unordered_set> + + + +
+
+
+ +
Design + + + +
Goals + + + + The libstdc++ debug mode replaces unsafe (but efficient) standard + containers and iterators with semantically equivalent safe standard + containers and iterators to aid in debugging user programs. The + following goals directed the design of the libstdc++ debug mode: + + + + Correctness: the libstdc++ debug mode must not change + the semantics of the standard library for all cases specified in + the ANSI/ISO C++ standard. The essence of this constraint is that + any valid C++ program should behave in the same manner regardless + of whether it is compiled with debug mode or release mode. In + particular, entities that are defined in namespace std in release + mode should remain defined in namespace std in debug mode, so that + legal specializations of namespace std entities will remain + valid. A program that is not valid C++ (e.g., invokes undefined + behavior) is not required to behave similarly, although the debug + mode will abort with a diagnostic when it detects undefined + behavior. + + Performance: the additional of the libstdc++ debug mode + must not affect the performance of the library when it is compiled + in release mode. Performance of the libstdc++ debug mode is + secondary (and, in fact, will be worse than the release + mode). + + Usability: the libstdc++ debug mode should be easy to + use. It should be easily incorporated into the user's development + environment (e.g., by requiring only a single new compiler switch) + and should produce reasonable diagnostics when it detects a + problem with the user program. Usability also involves detection + of errors when using the debug mode incorrectly, e.g., by linking + a release-compiled object against a debug-compiled object if in + fact the resulting program will not run correctly. + + Minimize recompilation: While it is expected that + users recompile at least part of their program to use debug + mode, the amount of recompilation affects the + detect-compile-debug turnaround time. This indirectly affects the + usefulness of the debug mode, because debugging some applications + may require rebuilding a large amount of code, which may not be + feasible when the suspect code may be very localized. There are + several levels of conformance to this requirement, each with its + own usability and implementation characteristics. In general, the + higher-numbered conformance levels are more usable (i.e., require + less recompilation) but are more complicated to implement than + the lower-numbered conformance levels. + + Full recompilation: The user must recompile his or + her entire application and all C++ libraries it depends on, + including the C++ standard library that ships with the + compiler. This must be done even if only a small part of the + program can use debugging features. + + Full user recompilation: The user must recompile + his or her entire application and all C++ libraries it depends + on, but not the C++ standard library itself. This must be done + even if only a small part of the program can use debugging + features. This can be achieved given a full recompilation + system by compiling two versions of the standard library when + the compiler is installed and linking against the appropriate + one, e.g., a multilibs approach. + + Partial recompilation: The user must recompile the + parts of his or her application and the C++ libraries it + depends on that will use the debugging facilities + directly. This means that any code that uses the debuggable + standard containers would need to be recompiled, but code + that does not use them (but may, for instance, use IOStreams) + would not have to be recompiled. + + Per-use recompilation: The user must recompile the + parts of his or her application and the C++ libraries it + depends on where debugging should occur, and any other code + that interacts with those containers. This means that a set of + translation units that accesses a particular standard + container instance may either be compiled in release mode (no + checking) or debug mode (full checking), but must all be + compiled in the same way; a translation unit that does not see + that standard container instance need not be recompiled. This + also means that a translation unit A that contains a + particular instantiation + (say, std::vector<int>) compiled in release + mode can be linked against a translation unit B that + contains the same instantiation compiled in debug mode (a + feature not present with partial recompilation). While this + behavior is technically a violation of the One Definition + Rule, this ability tends to be very important in + practice. The libstdc++ debug mode supports this level of + recompilation. + + Per-unit recompilation: The user must only + recompile the translation units where checking should occur, + regardless of where debuggable standard containers are + used. This has also been dubbed "-g mode", + because the -g compiler switch works in this way, + emitting debugging information at a per--translation-unit + granularity. We believe that this level of recompilation is in + fact not possible if we intend to supply safe iterators, leave + the program semantics unchanged, and not regress in + performance under release mode because we cannot associate + extra information with an iterator (to form a safe iterator) + without either reserving that space in release mode + (performance regression) or allocating extra memory associated + with each iterator with new (changes the program + semantics). + + + +
+ +
Methods + + + +This section provides an overall view of the design of the + libstdc++ debug mode and details the relationship between design + decisions and the stated design goals. + +
The Wrapper Model + +The libstdc++ debug mode uses a wrapper model where the + debugging versions of library components (e.g., iterators and + containers) form a layer on top of the release versions of the + library components. The debugging components first verify that the + operation is correct (aborting with a diagnostic if an error is + found) and will then forward to the underlying release-mode + container that will perform the actual work. This design decision + ensures that we cannot regress release-mode performance (because the + release-mode containers are left untouched) and partially + enables mixing debug and + release code at link time, although that will not be + discussed at this time. + +Two types of wrappers are used in the implementation of the debug + mode: container wrappers and iterator wrappers. The two types of + wrappers interact to maintain relationships between iterators and + their associated containers, which are necessary to detect certain + types of standard library usage errors such as dereferencing + past-the-end iterators or inserting into a container using an + iterator from a different container. + +
Safe Iterators + +Iterator wrappers provide a debugging layer over any iterator that + is attached to a particular container, and will manage the + information detailing the iterator's state (singular, + dereferenceable, etc.) and tracking the container to which the + iterator is attached. Because iterators have a well-defined, common + interface the iterator wrapper is implemented with the iterator + adaptor class template __gnu_debug::_Safe_iterator, + which takes two template parameters: + + + Iterator: The underlying iterator type, which must + be either the iterator or const_iterator + typedef from the sequence type this iterator can reference. + + Sequence: The type of sequence that this iterator + references. This sequence must be a safe sequence (discussed below) + whose iterator or const_iterator typedef + is the type of the safe iterator. + +
+ +
Safe Sequences (Containers) + + +Container wrappers provide a debugging layer over a particular + container type. Because containers vary greatly in the member + functions they support and the semantics of those member functions + (especially in the area of iterator invalidation), container + wrappers are tailored to the container they reference, e.g., the + debugging version of std::list duplicates the entire + interface of std::list, adding additional semantic + checks and then forwarding operations to the + real std::list (a public base class of the debugging + version) as appropriate. However, all safe containers inherit from + the class template __gnu_debug::_Safe_sequence, + instantiated with the type of the safe container itself (an instance + of the curiously recurring template pattern). + +The iterators of a container wrapper will be + safe + iterators that reference sequences of this type and wrap the + iterators provided by the release-mode base class. The debugging + container will use only the safe iterators within its own interface + (therefore requiring the user to use safe iterators, although this + does not change correct user code) and will communicate with the + release-mode base class with only the underlying, unsafe, + release-mode iterators that the base class exports. + + The debugging version of std::list will have the + following basic structure: + + +template<typename _Tp, typename _Allocator = allocator<_Tp> + class debug-list : + public release-list<_Tp, _Allocator>, + public __gnu_debug::_Safe_sequence<debug-list<_Tp, _Allocator> > + { + typedef release-list<_Tp, _Allocator> _Base; + typedef debug-list<_Tp, _Allocator> _Self; + + public: + typedef __gnu_debug::_Safe_iterator<typename _Base::iterator, _Self> iterator; + typedef __gnu_debug::_Safe_iterator<typename _Base::const_iterator, _Self> const_iterator; + + // duplicate std::list interface with debugging semantics + }; + +
+
+ +
Precondition Checking + +The debug mode operates primarily by checking the preconditions of + all standard library operations that it supports. Preconditions that + are always checked (regardless of whether or not we are in debug + mode) are checked via the __check_xxx macros defined + and documented in the source + file include/debug/debug.h. Preconditions that may or + may not be checked, depending on the debug-mode + macro _GLIBCXX_DEBUG, are checked via + the __requires_xxx macros defined and documented in the + same source file. Preconditions are validated using any additional + information available at run-time, e.g., the containers that are + associated with a particular iterator, the position of the iterator + within those containers, the distance between two iterators that may + form a valid range, etc. In the absence of suitable information, + e.g., an input iterator that is not a safe iterator, these + precondition checks will silently succeed. + +The majority of precondition checks use the aforementioned macros, + which have the secondary benefit of having prewritten debug + messages that use information about the current status of the + objects involved (e.g., whether an iterator is singular or what + sequence it is attached to) along with some static information + (e.g., the names of the function parameters corresponding to the + objects involved). When not using these macros, the debug mode uses + either the debug-mode assertion + macro _GLIBCXX_DEBUG_ASSERT , its pedantic + cousin _GLIBCXX_DEBUG_PEDASSERT, or the assertion + check macro that supports more advance formulation of error + messages, _GLIBCXX_DEBUG_VERIFY. These macros are + documented more thoroughly in the debug mode source code. +
+ +
Release- and debug-mode coexistence + +The libstdc++ debug mode is the first debug mode we know of that + is able to provide the "Per-use recompilation" (4) guarantee, that + allows release-compiled and debug-compiled code to be linked and + executed together without causing unpredictable behavior. This + guarantee minimizes the recompilation that users are required to + perform, shortening the detect-compile-debug bug hunting cycle + and making the debug mode easier to incorporate into development + environments by minimizing dependencies. + +Achieving link- and run-time coexistence is not a trivial + implementation task. To achieve this goal we required a small + extension to the GNU C++ compiler (since incorporated into the C++0x language specification, described in the GCC Manual for the C++ language as + namespace + association), and a complex organization of debug- and + release-modes. The end result is that we have achieved per-use + recompilation but have had to give up some checking of the + std::basic_string class template (namely, safe + iterators). + + +
Compile-time coexistence of release- and debug-mode components + + +Both the release-mode components and the debug-mode + components need to exist within a single translation unit so that + the debug versions can wrap the release versions. However, only one + of these components should be user-visible at any particular + time with the standard name, e.g., std::list. + +In release mode, we define only the release-mode version of the + component with its standard name and do not include the debugging + component at all. The release mode version is defined within the + namespace std. Minus the namespace associations, this + method leaves the behavior of release mode completely unchanged from + its behavior prior to the introduction of the libstdc++ debug + mode. Here's an example of what this ends up looking like, in + C++. + + +namespace std +{ + template<typename _Tp, typename _Alloc = allocator<_Tp> > + class list + { + // ... + }; +} // namespace std + + +In debug mode we include the release-mode container (which is now +defined in the namespace __cxx1998) and also the +debug-mode container. The debug-mode container is defined within the +namespace __debug, which is associated with namespace +std via the C++0x namespace association language feature. This +method allows the debug and release versions of the same component to +coexist at compile-time and link-time without causing an unreasonable +maintenance burden, while minimizing confusion. Again, this boils down +to C++ code as follows: + + +namespace std +{ + namespace __cxx1998 + { + template<typename _Tp, typename _Alloc = allocator<_Tp> > + class list + { + // ... + }; + } // namespace __gnu_norm + + namespace __debug + { + template<typename _Tp, typename _Alloc = allocator<_Tp> > + class list + : public __cxx1998::list<_Tp, _Alloc>, + public __gnu_debug::_Safe_sequence<list<_Tp, _Alloc> > + { + // ... + }; + } // namespace __cxx1998 + + // namespace __debug __attribute__ ((strong)); + inline namespace __debug { } +} + +
+ +
Link- and run-time coexistence of release- and + debug-mode components + + +Because each component has a distinct and separate release and +debug implementation, there is no issue with link-time +coexistence: the separate namespaces result in different mangled +names, and thus unique linkage. + +However, components that are defined and used within the C++ +standard library itself face additional constraints. For instance, +some of the member functions of std::moneypunct return +std::basic_string. Normally, this is not a problem, but +with a mixed mode standard library that could be using either +debug-mode or release-mode basic_string objects, things +get more complicated. As the return value of a function is not +encoded into the mangled name, there is no way to specify a +release-mode or a debug-mode string. In practice, this results in +runtime errors. A simplified example of this problem is as follows. + + + Take this translation unit, compiled in debug-mode: + +// -D_GLIBCXX_DEBUG +#include <string> + +std::string test02(); + +std::string test01() +{ + return test02(); +} + +int main() +{ + test01(); + return 0; +} + + + ... and linked to this translation unit, compiled in release mode: + + +#include <string> + +std::string +test02() +{ + return std::string("toast"); +} + + + For this reason we cannot easily provide safe iterators for + the std::basic_string class template, as it is present + throughout the C++ standard library. For instance, locale facets + define typedefs that include basic_string: in a mixed + debug/release program, should that typedef be based on the + debug-mode basic_string or the + release-mode basic_string? While the answer could be + "both", and the difference hidden via renaming a la the + debug/release containers, we must note two things about locale + facets: + + + They exist as shared state: one can create a facet in one + translation unit and access the facet via the same type name in a + different translation unit. This means that we cannot have two + different versions of locale facets, because the types would not be + the same across debug/release-mode translation unit barriers. + + They have virtual functions returning strings: these functions + mangle in the same way regardless of the mangling of their return + types (see above), and their precise signatures can be relied upon + by users because they may be overridden in derived classes. + + +With the design of libstdc++ debug mode, we cannot effectively hide + the differences between debug and release-mode strings from the + user. Failure to hide the differences may result in unpredictable + behavior, and for this reason we have opted to only + perform basic_string changes that do not require ABI + changes. The effect on users is expected to be minimal, as there are + simple alternatives (e.g., __gnu_debug::basic_string), + and the usability benefit we gain from the ability to mix debug- and + release-compiled translation units is enormous. +
+ +
Alternatives for Coexistence + + +The coexistence scheme above was chosen over many alternatives, + including language-only solutions and solutions that also required + extensions to the C++ front end. The following is a partial list of + solutions, with justifications for our rejection of each. + + + Completely separate debug/release libraries: This is by + far the simplest implementation option, where we do not allow any + coexistence of debug- and release-compiled translation units in a + program. This solution has an extreme negative affect on usability, + because it is quite likely that some libraries an application + depends on cannot be recompiled easily. This would not meet + our usability or minimize recompilation criteria + well. + + Add a Debug boolean template parameter: + Partial specialization could be used to select the debug + implementation when Debug == true, and the state + of _GLIBCXX_DEBUG could decide whether the + default Debug argument is true + or false. This option would break conformance with the + C++ standard in both debug and release modes. This would + not meet our correctness criteria. + + Packaging a debug flag in the allocators: We could + reuse the Allocator template parameter of containers + by adding a sentinel wrapper debug<> that + signals the user's intention to use debugging, and pick up + the debug<> allocator wrapper in a partial + specialization. However, this has two drawbacks: first, there is a + conformance issue because the default allocator would not be the + standard-specified std::allocator<T>. Secondly + (and more importantly), users that specify allocators instead of + implicitly using the default allocator would not get debugging + containers. Thus this solution fails the correctness + criteria. + + Define debug containers in another namespace, and employ + a using declaration (or directive): This is an + enticing option, because it would eliminate the need for + the link_name extension by aliasing the + templates. However, there is no true template aliasing mechanism + in C++, because both using directives and using + declarations disallow specialization. This method fails + the correctness criteria. + + Use implementation-specific properties of anonymous + namespaces. + See this post + + This method fails the correctness criteria. + + Extension: allow reopening on namespaces: This would + allow the debug mode to effectively alias the + namespace std to an internal namespace, such + as __gnu_std_debug, so that it is completely + separate from the release-mode std namespace. While + this will solve some renaming problems and ensure that + debug- and release-compiled code cannot be mixed unsafely, it ensures that + debug- and release-compiled code cannot be mixed at all. For + instance, the program would have two std::cout + objects! This solution would fails the minimize + recompilation requirement, because we would only be able to + support option (1) or (2). + + Extension: use link name: This option involves + complicated re-naming between debug-mode and release-mode + components at compile time, and then a g++ extension called + link name to recover the original names at link time. There + are two drawbacks to this approach. One, it's very verbose, + relying on macro renaming at compile time and several levels of + include ordering. Two, ODR issues remained with container member + functions taking no arguments in mixed-mode settings resulting in + equivalent link names, vector::push_back() being + one example. + See link + name + + +Other options may exist for implementing the debug mode, many of + which have probably been considered and others that may still be + lurking. This list may be expanded over time to include other + options that we could have implemented, but in all cases the full + ramifications of the approach (as measured against the design goals + for a libstdc++ debug mode) should be considered first. The DejaGNU + testsuite includes some testcases that check for known problems with + some solutions (e.g., the using declaration solution + that breaks user specialization), and additional testcases will be + added as we are able to identify other typical problem cases. These + test cases will serve as a benchmark by which we can compare debug + mode implementations. +
+
+
+ +
Other Implementations + + + + There are several existing implementations of debug modes for C++ + standard library implementations, although none of them directly + supports debugging for programs using libstdc++. The existing + implementations include: + + SafeSTL: + SafeSTL was the original debugging version of the Standard Template + Library (STL), implemented by Cay S. Horstmann on top of the + Hewlett-Packard STL. Though it inspired much work in this area, it + has not been kept up-to-date for use with modern compilers or C++ + standard library implementations. + + STLport: STLport is a free + implementation of the C++ standard library derived from the SGI implementation, and + ported to many other platforms. It includes a debug mode that uses a + wrapper model (that in some ways inspired the libstdc++ debug mode + design), although at the time of this writing the debug mode is + somewhat incomplete and meets only the "Full user recompilation" (2) + recompilation guarantee by requiring the user to link against a + different library in debug mode vs. release mode. + + Metrowerks CodeWarrior: The C++ standard library + that ships with Metrowerks CodeWarrior includes a debug mode. It is + a full debug-mode implementation (including debugging for + CodeWarrior extensions) and is easy to use, although it meets only + the "Full recompilation" (1) recompilation + guarantee. + + +
+
+ +
diff --git a/libstdc++-v3/doc/xml/manual/diagnostics.xml b/libstdc++-v3/doc/xml/manual/diagnostics.xml new file mode 100644 index 000000000..1a6a3f17d --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/diagnostics.xml @@ -0,0 +1,129 @@ + + + + + Diagnostics + <indexterm><primary>Diagnostics</primary></indexterm> + + + + ISO C++ + + + library + + + + + + +
Exceptions + + + +
API Reference + + + All exception objects are defined in one of the standard header + files: exception, + stdexcept, new, and + typeinfo. + + + + The base exception object is exception, + located in exception. This object has no + string member. + + + + Derived from this are several classes that may have a + string member: a full hierarchy can be + found in the source documentation. + + + + Full API details. + + + + +
+
Adding Data to <classname>exception</classname> + + + The standard exception classes carry with them a single string as + data (usually describing what went wrong or where the 'throw' took + place). It's good to remember that you can add your own data to + these exceptions when extending the hierarchy: + + + struct My_Exception : public std::runtime_error + { + public: + My_Exception (const string& whatarg) + : std::runtime_error(whatarg), e(errno), id(GetDataBaseID()) { } + int errno_at_time_of_throw() const { return e; } + DBID id_of_thing_that_threw() const { return id; } + protected: + int e; + DBID id; // some user-defined type + }; + + +
+
+ +
Concept Checking + + + In 1999, SGI added concept checkers to their + implementation of the STL: code which checked the template + parameters of instantiated pieces of the STL, in order to insure + that the parameters being used met the requirements of the + standard. For example, the Standard requires that types passed as + template parameters to vector be + "Assignable" (which means what you think it means). The + checking was done during compilation, and none of the code was + executed at runtime. + + + Unfortunately, the size of the compiler files grew significantly + as a result. The checking code itself was cumbersome. And bugs + were found in it on more than one occasion. + + + The primary author of the checking code, Jeremy Siek, had already + started work on a replacement implementation. The new code was + formally reviewed and accepted into + the + Boost libraries, and we are pleased to incorporate it into the + GNU C++ library. + + + The new version imposes a much smaller space overhead on the generated + object file. The checks are also cleaner and easier to read and + understand. + + + + They are off by default for all versions of GCC. + They can be enabled at configure time with + --enable-concept-checks. + You can enable them on a per-translation-unit basis with + -D_GLIBCXX_CONCEPT_CHECKS. + + + + Please note that the checks are based on the requirements in the original + C++ standard, some of which have changed in the upcoming C++0x revision. + Additionally, some correct code might be rejected by the concept checks, + for example template argument types may need to be complete when used in + a template definition, rather than at the point of instantiation. + There are no plans to address these shortcomings. + + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/documentation_hacking.xml b/libstdc++-v3/doc/xml/manual/documentation_hacking.xml new file mode 100644 index 000000000..7b2ed7c09 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/documentation_hacking.xml @@ -0,0 +1,990 @@ +
+ + +Writing and Generating Documentation + + ISO C++ + documentation + style + docbook + doxygen + + + +
+ + Introduction + + + Documentation for the GNU C++ Library is created from three + independent sources: a manual, a FAQ, and an API reference. + + + The sub-directory doc + within the main source directory contains + Makefile.am and + Makefile.in, which provide rules for + generating documentation, described in excruciating detail + below. The doc + sub-directory also contains three directories: doxygen, which contains scripts and + fragments for doxygen, html, which contains an html + version of the manual, and xml, which contains an xml version + of the manual. + + + Diverging from established documentation conventions in the rest + of the GCC project, libstdc++ does not use Texinfo as a markup + language. Instead, Docbook is used to create the manual and the + FAQ, and Doxygen is used to construct the API + reference. Although divergent, this conforms to the GNU Project + recommendations as long as the output is of sufficient quality, + as per + + GNU Manuals. + +
+ +
+ + Generating Documentation + + + + Certain Makefile rules are required by the GNU Coding + Standards. These standard rules generate HTML, PDF, XML, or man + files. For each of the generative rules, there is an additional + install rule that is used to install any generated documentation + files into the prescribed installation directory. Files are + installed into share/doc + or share/man directories. + + + + The standard Makefile rules are conditionally supported, based + on the results of examining the host environment for + prerequisites at configuration time. If requirements are not + found, the rule is aliased to a dummy rule that does nothing, + and produces no documentation. If the requirements are found, + the rule forwards to a private rule that produces the requested + documentation. + + + + For more details on what prerequisites were found and where, + please consult the file config.log in the + libstdc++ build directory. Compare this log to what is expected + for the relevant Makefile conditionals: + BUILD_INFO, BUILD_XML, + BUILD_HTML, BUILD_MAN, + BUILD_PDF, and BUILD_EPUB. + + + + Supported Makefile rules: + + + + + + make html + + + make install-html + + + + Generates multi-page HTML documentation, and installs it + in the following directories: + + + + doc/libstdc++/libstdc++-api.html + + + + + doc/libstdc++/libstdc++-manual.html + + + + + + + + make pdf + + + make install-pdf + + + + Generates indexed PDF documentation, and installs it as + the following files: + + + doc/libstdc++/libstdc++-api.pdf + + + doc/libstdc++/libstdc++-manual.pdf + + + + + + + make man + + + make install-man + + + + Generates man pages, and installs it in the following directory: + + + man/man3/ + + + The generated man pages are namespace-qualified, so to look at + the man page for vector, one would use + man std::vector. + + + + + + + make epub + + + make install-epub + + + + Generates documentation in the ebook/portable electronic + reader format called Epub, and installs it as the + following file. + + + doc/libstdc++/libstdc++-manual.epub + + + + + + + make xml + + + make install-xml + + + + Generates single-file XML documentation, and installs it + as the following files: + + + doc/libstdc++/libstdc++-api-single.xml + + + doc/libstdc++/libstdc++-manual-single.xml + + + + + + + Makefile rules for several other formats are explicitly not + supported, and are always aliased to dummy rules. These + unsupported formats are: info, + ps, and dvi. + +
+ +
Doxygen + +
Prerequisites + + +Doxygen Prerequisites + + + + + + + + + Tool + Version + Required By + + + + + + + coreutils + 8.5 + all + + + + bash + 4.1 + all + + + + doxygen + 1.7.0 + all + + + + graphviz + 2.26 + graphical hierarchies + + + + pdflatex + 2007-59 + pdf output + + + + +
+ + + + Prerequisite tools are Bash 2.0 or later, + Doxygen, and + the GNU + coreutils. (GNU versions of find, xargs, and possibly + sed and grep are used, just because the GNU versions make + things very easy.) + + + + To generate the pretty pictures and hierarchy + graphs, the + Graphviz package + will need to be installed. For PDF + output, + pdflatex is required. + +
+ +
Generating the Doxygen Files + + + The following Makefile rules run Doxygen to generate HTML + docs, XML docs, XML docs as a single file, PDF docs, and the + man pages. These rules are not conditional! If the required + tools are not found, or are the wrong versions, the rule may + end in an error. + + + + make doc-html-doxygen + + + + make doc-xml-doxygen + + + + make doc-xml-single-doxygen + + + + make doc-pdf-doxygen + + + + make doc-man-doxygen + + + + Generated files are output into separate sub directories of + doc/doxygen/ in the + build directory, based on the output format. For instance, the + HTML docs will be in doc/doxygen/html. + + + + Careful observers will see that the Makefile rules simply call + a script from the source tree, run_doxygen, which + does the actual work of running Doxygen and then (most + importantly) massaging the output files. If for some reason + you prefer to not go through the Makefile, you can call this + script directly. (Start by passing --help.) + + + + If you wish to tweak the Doxygen settings, do so by editing + doc/doxygen/user.cfg.in. Notes to fellow + library hackers are written in triple-# comments. + + +
+ +
Markup + + + + In general, libstdc++ files should be formatted according to + the rules found in the + Coding Standard. Before + any doxygen-specific formatting tweaks are made, please try to + make sure that the initial formatting is sound. + + + + Adding Doxygen markup to a file (informally called + doxygenating) is very simple. The Doxygen manual can be + found + here. + We try to use a very-recent version of Doxygen. + + + + For classes, use + deque/vector/list + and std::pair as examples. For + functions, see their member functions, and the free functions + in stl_algobase.h. Member functions of + other container-like types should read similarly to these + member functions. + + + + Some commentary to accompany + the first list in the Special + Documentation Blocks section of + the Doxygen manual: + + + + + For longer comments, use the Javadoc style... + + + + + ...not the Qt style. The intermediate *'s are preferred. + + + + + + Use the triple-slash style only for one-line comments (the + brief mode). + + + + + + This is disgusting. Don't do this. + + + + + + Some specific guidelines: + + + + Use the @-style of commands, not the !-style. Please be + careful about whitespace in your markup comments. Most of the + time it doesn't matter; doxygen absorbs most whitespace, and + both HTML and *roff are agnostic about whitespace. However, + in <pre> blocks and @code/@endcode sections, spacing can + have interesting effects. + + + + Use either kind of grouping, as + appropriate. doxygroups.cc exists for this + purpose. See stl_iterator.h for a good example + of the other kind of grouping. + + + + Please use markup tags like @p and @a when referring to things + such as the names of function parameters. Use @e for emphasis + when necessary. Use @c to refer to other standard names. + (Examples of all these abound in the present code.) + + + + Complicated math functions should use the multi-line + format. An example from random.h: + + + + +/** + * @brief A model of a linear congruential random number generator. + * + * @f[ + * x_{i+1}\leftarrow(ax_{i} + c) \bmod m + * @f] + */ + + + + + One area of note is the markup required for + @file markup in header files. Two details + are important: for filenames that have the same name in + multiple directories, include part of the installed path to + disambiguate. For example: + + + + +/** @file debug/vector + * This file is a GNU debug extension to the Standard C++ Library. + */ + + + + + The other relevant detail for header files is the use of a + libstdc++-specific doxygen alias that helps distinguish + between public header files (like random) + from implementation or private header files (like + bits/c++config.h.) This alias is spelled + @headername and can take one or two + arguments that detail the public header file or files that + should be included to use the contents of the file. All header + files that are not intended for direct inclusion must use + headername in the file + block. An example: + + + + +/** @file bits/basic_string.h + * This is an internal header file, included by other library headers. + * Do not attempt to use it directly. @headername{string} + */ + + + + + Be careful about using certain, special characters when + writing Doxygen comments. Single and double quotes, and + separators in filenames are two common trouble spots. When in + doubt, consult the following table. + + + +HTML to Doxygen Markup Comparison + + + + + + + + HTML + Doxygen + + + + + + \ + \\ + + + + " + \" + + + + ' + \' + + + + <i> + @a word + + + + <b> + @b word + + + + <code> + @c word + + + + <em> + @a word + + + + <em> + <em>two words or more</em> + + + + +
+ + +
+ +
+ +
Docbook + + +
Prerequisites + + + +Docbook Prerequisites + + + + + + + + + Tool + Version + Required By + + + + + + + docbook5-style-xsl + 1.76.1 + all + + + + xsltproc + 1.1.26 + all + + + + xmllint + 2.7.7 + validation + + + + dblatex + 0.3 + pdf output + + + + pdflatex + 2007-59 + pdf output + + + + docbook2X + 0.8.8 + info output + + + + +
+ + + Editing the DocBook sources requires an XML editor. Many + exist: some notable options + include emacs, Kate, + or Conglomerate. + + + + Some editors support special XML Validation + modes that can validate the file as it is + produced. Recommended is the nXML Mode + for emacs. + + + + Besides an editor, additional DocBook files and XML tools are + also required. + + + + Access to the DocBook 5.0 stylesheets and schema is required. The + stylesheets are usually packaged by vendor, in something + like docbook5-style-xsl. To exactly match + generated output, please use a version of the stylesheets + equivalent + to docbook5-style-xsl-1.75.2-3. The + installation directory for this package corresponds to + the XSL_STYLE_DIR + in doc/Makefile.am and defaults + to /usr/share/sgml/docbook/xsl-ns-stylesheets. + + + + For processing XML, an XML processor and some style + sheets are necessary. Defaults are xsltproc + provided by libxslt. + + + + For validating the XML document, you'll need + something like xmllint and access to the + relevant DocBook schema. These are provided + by a vendor package like libxml2 and docbook5-schemas-5.0-4 + + + + For PDF output, something that transforms valid Docbook XML to PDF is + required. Possible solutions include dblatex, + xmlto, or prince. Of + these, dblatex is the default. Other + options are listed on the DocBook web pages. Please + consult the libstdc++@gcc.gnu.org list when + preparing printed manuals for current best practice and + suggestions. + + + + For Texinfo output, something that transforms valid Docbook + XML to Texinfo is required. The default choice is docbook2X. + +
+ +
Generating the DocBook Files + + + + The following Makefile rules generate (in order): an HTML + version of all the DocBook documentation, a PDF version of the + same, and a single XML document. These rules are not + conditional! If the required tools are not found, or are the + wrong versions, the rule may end in an error. + + + + make doc-html-docbook + + + + make doc-pdf-docbook + + + + make doc-xml-single-docbook + + + + Generated files are output into separate sub directores of + doc/docbook/ in the + build directory, based on the output format. For instance, the + HTML docs will be in doc/docbook/html. + + + + If the Docbook stylesheets are installed in a custom location, + one can use the variable XSL_STYLE_DIR to + over-ride the Makefile defaults. As so: + + + + +make XSL_STYLE_DIR="/usr/share/xml/docbook/stylesheet/nwalsh" doc-html-docbook + + + +
+ +
Editing and Validation + + + After editing the xml sources, please make sure that the XML + documentation and markup is still valid. This can be + done easily, with the following validation rule: + + + + make doc-xml-validate-docbook + + + + This is equivalent to doing: + + + + + xmllint --noout --valid xml/index.xml + + + + + Please note that individual sections and chapters of the + manual can be validated by substituting the file desired for + xml/index.xml in the command + above. Reducing scope in this manner can be helpful when + validation on the entire manual fails. + + + + All Docbook xml sources should always validate. No excuses! + + +
+ +
File Organization and Basics + + + + Which files are important + + All Docbook files are in the directory + libstdc++-v3/doc/xml + + Inside this directory, the files of importance: + spine.xml - index to documentation set + manual/spine.xml - index to manual + manual/*.xml - individual chapters and sections of the manual + faq.xml - index to FAQ + api.xml - index to source level / API + + All *.txml files are template xml files, i.e., otherwise empty files with + the correct structure, suitable for filling in with new information. + + Canonical Writing Style + + class template + function template + member function template + (via C++ Templates, Vandevoorde) + + class in namespace std: allocator, not std::allocator + + header file: iostream, not <iostream> + + + General structure + + <set> + <book> + </book> + + <book> + <chapter> + </chapter> + </book> + + <book> + <part> + <chapter> + <section> + </section> + + <sect1> + </sect1> + + <sect1> + <sect2> + </sect2> + </sect1> + </chapter> + + <chapter> + </chapter> + </part> + </book> + + </set> + +
+ +
Markup By Example + + + + Complete details on Docbook markup can be found in the DocBook + Element Reference, + online. + An incomplete reference for HTML to Docbook conversion is + detailed in the table below. + + + +HTML to Docbook XML Markup Comparison + + + + + + + + HTML + Docbook + + + + + + <p> + <para> + + + <pre> + <computeroutput>, <programlisting>, + <literallayout> + + + <ul> + <itemizedlist> + + + <ol> + <orderedlist> + + + <il> + <listitem> + + + <dl> + <variablelist> + + + <dt> + <term> + + + <dd> + <listitem> + + + + <a href=""> + <ulink url=""> + + + <code> + <literal>, <programlisting> + + + <strong> + <emphasis> + + + <em> + <emphasis> + + + " + <quote> + + + +
+ + + And examples of detailed markup for which there are no real HTML + equivalents are listed in the table below. + + + +Docbook XML Element Use + + + + + + + + Element + Use + + + + + + <structname> + <structname>char_traits</structname> + + + <classname> + <classname>string</classname> + + + <function> + + <function>clear()</function> + <function>fs.clear()</function> + + + + <type> + <type>long long</type> + + + <varname> + <varname>fs</varname> + + + <literal> + + <literal>-Weffc++</literal> + <literal>rel_ops</literal> + + + + <constant> + + <constant>_GNU_SOURCE</constant> + <constant>3.0</constant> + + + + <command> + <command>g++</command> + + + <errortext> + <errortext>In instantiation of</errortext> + + + <filename> + + <filename class="headerfile">ctype.h</filename> + <filename class="directory">/home/gcc/build</filename> + <filename class="libraryfile">libstdc++.so</filename> + + + + +
+ +
+
+
diff --git a/libstdc++-v3/doc/xml/manual/evolution.xml b/libstdc++-v3/doc/xml/manual/evolution.xml new file mode 100644 index 000000000..08876deb1 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/evolution.xml @@ -0,0 +1,631 @@ +
+ + +API Evolution and Deprecation History + + ISO C++ + api + evolution + deprecation + history + + + + + + +A list of user-visible changes, in chronological order + + +
<constant>3.0</constant> + + + +Extensions moved to include/ext. + + + +Include files from the SGI/HP sources that pre-date the ISO standard +are added. These files are placed into +the include/backward directory and a deprecated warning +is added that notifies on inclusion (-Wno-deprecated +deactivates the warning.) + + +Deprecated include backward/strstream added. + +Removal of include builtinbuf.h, indstream.h, parsestream.h, PlotFile.h, SFile.h, stdiostream.h, and stream.h. + + + + +
+ +
<constant>3.1</constant> + + + + + +Extensions from SGI/HP moved from namespace std +to namespace __gnu_cxx. As part of this, the following +new includes are +added: ext/algorithm, ext/functional, ext/iterator, ext/memory, and ext/numeric. + + + +Extensions to basic_filebuf introduced: __gnu_cxx::enc_filebuf, and __gnu_cxx::stdio_filebuf. + + + +Extensions to tree data structures added in ext/rb_tree. + + + +Removal of ext/tree, moved to backward/tree.h. + + +
+ +
<constant>3.2</constant> + + + +Symbol versioning introduced for shared library. + +Removal of include backward/strstream.h. + +Allocator changes. Change __malloc_alloc to malloc_allocator and __new_alloc to new_allocator. + + For GCC releases from 2.95 through the 3.1 series, defining + __USE_MALLOC on the gcc command line would change the + default allocation strategy to instead use malloc and + free. (This same functionality is now spelled _GLIBCXX_FORCE_NEW, see + this page + for details. + + + +Error handling in iostreams cleaned up, made consistent. + + +
+ +
<constant>3.3</constant> + + + +
+ +
<constant>3.4</constant> + + + + +Large file support. + + + Extensions for generic characters and char_traits added in ext/pod_char_traits.h. + + + +Support for wchar_t specializations of basic_filebuf enhanced to support UTF-8 and Unicode, depending on host. More hosts support basic wchar_t functionality. + + + +Support for char_traits beyond builtin types. + + + +Conformant allocator class and usage in containers. As +part of this, the following extensions are +added: ext/bitmap_allocator.h, ext/debug_allocator.h, ext/mt_allocator.h, ext/malloc_allocator.h,ext/new_allocator.h, ext/pool_allocator.h. + + + +This is a change from all previous versions, and may require +source-level changes due to allocator-related changes to structures +names and template parameters, filenames, and file locations. Some, +like __simple_alloc, __allocator, __alloc, and +_Alloc_traits have been removed. + + +Default behavior of std::allocator has changed. + + + Previous versions prior to 3.4 cache allocations in a memory + pool, instead of passing through to call the global allocation + operators (i.e., __gnu_cxx::pool_allocator). More + recent versions default to the + simpler __gnu_cxx::new_allocator. + + + Previously, all allocators were written to the SGI + style, and all STL containers expected this interface. This + interface had a traits class called _Alloc_traits that + attempted to provide more information for compile-time allocation + selection and optimization. This traits class had another allocator + wrapper, __simple_alloc<T,A>, which was a + wrapper around another allocator, A, which itself is an allocator + for instances of T. But wait, there's more: + __allocator<T,A> is another adapter. Many of + the provided allocator classes were SGI style: such classes can be + changed to a conforming interface with this wrapper: + __allocator<T, __alloc> is thus the same as + allocator<T>. + + + The class allocator used the typedef + __alloc to select an underlying allocator that + satisfied memory allocation requests. The selection of this + underlying allocator was not user-configurable. + + + +Extension Allocators + + + + + + + + + + Allocator (3.4) + Header (3.4) + Allocator (3.[0-3]) + Header (3.[0-3]) + + + + + + __gnu_cxx::new_allocator<T> + ext/new_allocator.h + std::__new_alloc + memory + + + __gnu_cxx::malloc_allocator<T> + ext/malloc_allocator.h + std::__malloc_alloc_template<int> + memory + + + __gnu_cxx::debug_allocator<T> + ext/debug_allocator.h + std::debug_alloc<T> + memory + + + __gnu_cxx::__pool_alloc<T> + ext/pool_allocator.h + std::__default_alloc_template<bool,int> + memory + + + __gnu_cxx::__mt_alloc<T> + ext/mt_allocator.h + + + + + __gnu_cxx::bitmap_allocator<T> + ext/bitmap_allocator.h + + + + + +
+ + Releases after gcc-3.4 have continued to add to the collection + of available allocators. All of these new allocators are + standard-style. The following table includes details, along with + the first released version of GCC that included the extension allocator. + + + +Extension Allocators Continued + + + + + + + + + Allocator + Include + Version + + + + + + __gnu_cxx::array_allocator<T> + ext/array_allocator.h + 4.0.0 + + + __gnu_cxx::throw_allocator<T> + ext/throw_allocator.h + 4.2.0 + + + +
+ + + +Debug mode first appears. + + + +Precompiled header support PCH support. + + + +Macro guard for changed, from _GLIBCPP_ to _GLIBCXX_. + + + +Extension ext/stdio_sync_filebuf.h added. + + + +Extension ext/demangle.h added. + + + +
+ +
<constant>4.0</constant> + + + + +TR1 features first appear. + + + +Extension allocator ext/array_allocator.h added. + + + +Extension codecvt specializations moved to ext/codecvt_specializations.h. + + + +Removal of ext/demangle.h. + + + +
+ +
<constant>4.1</constant> + + + + + + +Removal of cassert from all standard headers: now has to be explicitly included for std::assert calls. + + + Extensions for policy-based data structures first added. New includes, +types, namespace pb_assoc. + + + + + Extensions for typelists added in ext/typelist.h. + + + Extension for policy-based basic_string first added: __gnu_cxx::__versa_string in ext/vstring.h. + + +
+ +
<constant>4.2</constant> + + + + + + Default visibility attributes applied to namespace std. Support for -fvisibility. + + +TR1 random, complex, and C compatibility headers added. + + Extensions for concurrent programming consolidated +into ext/concurrence.h and ext/atomicity.h, +including change of namespace to __gnu_cxx in some +cases. Added types +include _Lock_policy, __concurrence_lock_error, __concurrence_unlock_error, __mutex, __scoped_lock. + + Extensions for type traits consolidated +into ext/type_traits.h. Additional traits are added +(__conditional_type, __enable_if, others.) + + + Extensions for policy-based data structures revised. New includes, +types, namespace moved to __pb_ds. + + + Extensions for debug mode modified: now nested in namespace +std::__debug and extensions in namespace +__gnu_cxx::__debug. + + Extensions added: ext/typelist.h +and ext/throw_allocator.h. + + +
+ +
<constant>4.3</constant> + + + + + + +C++0X features first appear. + + +TR1 regex and cmath's mathematical special function added. + + + +Backward include edit. + + + + Removed + +algobase.h algo.h alloc.h bvector.h complex.h +defalloc.h deque.h fstream.h function.h hash_map.h hash_set.h +hashtable.h heap.h iomanip.h iostream.h istream.h iterator.h +list.h map.h multimap.h multiset.h new.h ostream.h pair.h queue.h rope.h set.h slist.h stack.h streambuf.h stream.h tempbuf.h +tree.h vector.h + + + + Added + + hash_map and hash_set + + + + Added in C++0x + + auto_ptr.h and binders.h + + + + + + +Header dependency streamlining. + + + + algorithm no longer includes climits, cstring, or iosfwd + bitset no longer includes istream or ostream, adds iosfwd + functional no longer includes cstddef + iomanip no longer includes istream, istream, or functional, adds ioswd + numeric no longer includes iterator + string no longer includes algorithm or memory + + valarray no longer includes numeric or cstdlib + tr1/hashtable no longer includes memory or functional + tr1/memory no longer includes algorithm + tr1/random no longer includes algorithm or fstream + + + +Debug mode for unordered_map and unordered_set. + + + +Parallel mode first appears. + + +Variadic template implementations of items in tuple and + functional. + + +Default what implementations give more elaborate + exception strings for bad_cast, + bad_typeid, bad_exception, and + bad_alloc. + + + +PCH binary files no longer installed. Instead, the source files are installed. + + + +Namespace pb_ds moved to __gnu_pb_ds. + + +
+ + +
<constant>4.4</constant> + + + + + +C++0X features. + + + + + + Added. + + + atomic, + chrono, + condition_variable, + forward_list, + initializer_list, + mutex, + ratio, + thread + + + + + + Updated and improved. + + + algorithm, + system_error, + type_traits + + + + + + Use of the GNU extension namespace association converted to inline namespaces. + + + + + + Preliminary support for initializer_list + and defaulted and deleted constructors in container classes. + + + + + + unique_ptr. + + + + + + Support for new character types char16_t + and char32_t added + to char_traits, basic_string, numeric_limits, + and assorted compile-time type traits. + + + + + + Support for string conversions to_string + and to_wstring. + + + + + + Member functions taking string arguments were added to iostreams + including basic_filebuf, basic_ofstream, + and basic_ifstream. + + + + + + Exception propagation support, + including exception_ptr, current_exception, copy_exception, + and rethrow_exception. + + + + + + +Uglification of try to __try +and catch to __catch. + + + +Audit of internal mutex usage, conversion to functions returning static +local mutex. + + + Extensions +added: ext/pointer.h +and ext/extptr_allocator.h. Support +for non-standard pointer types has been added +to vector +and forward_list. + +
+ +
<constant>4.5</constant> + + + + + +C++0X features. + + + + + + Added. + + + functional, + future, + random + + + + + + Updated and improved. + + + atomic, + system_error, + type_traits + + + + + + Add support for explicit operators and standard layout types. + + + + + +Profile mode first appears. + + + +Support for decimal floating-point arithmetic, including decimal32, decimal64, and decimal128. + + + +Python pretty-printers are added for use with appropriately-advanced versions of gdb. + + + +Audit for application of function attributes notrow, const, pure, and noreturn. + + + +The default behavior for comparing typeinfo names changed, so +in typeinfo, __GXX_MERGED_TYPEINFO_NAMES +now defaults to zero. + + + Extensions modified: ext/throw_allocator.h. + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/extensions.xml b/libstdc++-v3/doc/xml/manual/extensions.xml new file mode 100644 index 000000000..b93c61f1b --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/extensions.xml @@ -0,0 +1,581 @@ + + + + + Extensions + <indexterm><primary>Extensions</primary></indexterm> + + + + ISO C++ + + + library + + + + + + +</info> + +<para> + Here we will make an attempt at describing the non-Standard extensions to + the library. Some of these are from SGI's STL, some of these are GNU's, + and some just seemed to appear on the doorstep. +</para> +<para><emphasis>Before</emphasis> you leap in and use any of these +extensions, be aware of two things: +</para> +<orderedlist inheritnum="ignore" continuation="restarts"> + <listitem> + <para> + Non-Standard means exactly that. + </para> + <para> + The behavior, and the very + existence, of these extensions may change with little or no + warning. (Ideally, the really good ones will appear in the next + revision of C++.) Also, other platforms, other compilers, other + versions of g++ or libstdc++ may not recognize these names, or + treat them differently, or... + </para> + </listitem> + <listitem> + <para> + You should know how to access these headers properly. + </para> + </listitem> +</orderedlist> +</preface> + +<!-- Chapter 01 : Compile Time Checks --> +<chapter xml:id="manual.ext.compile_checks" xreflabel="Compile Time Checks"><info><title>Compile Time Checks + + + + Also known as concept checking. + + In 1999, SGI added concept checkers to their implementation + of the STL: code which checked the template parameters of + instantiated pieces of the STL, in order to insure that the parameters + being used met the requirements of the standard. For example, + the Standard requires that types passed as template parameters to + vector be Assignable (which means what you think + it means). The checking was done during compilation, and none of + the code was executed at runtime. + + Unfortunately, the size of the compiler files grew significantly + as a result. The checking code itself was cumbersome. And bugs + were found in it on more than one occasion. + + The primary author of the checking code, Jeremy Siek, had already + started work on a replacement implementation. The new code has been + formally reviewed and accepted into + the + Boost libraries, and we are pleased to incorporate it into the + GNU C++ library. + + The new version imposes a much smaller space overhead on the generated + object file. The checks are also cleaner and easier to read and + understand. + + They are off by default for all versions of GCC from 3.0 to 3.4 (the + latest release at the time of writing). + They can be enabled at configure time with + --enable-concept-checks. + You can enable them on a per-translation-unit basis with + #define _GLIBCXX_CONCEPT_CHECKS for GCC 3.4 and higher + (or with #define _GLIBCPP_CONCEPT_CHECKS for versions + 3.1, 3.2 and 3.3). + + + Please note that the upcoming C++ standard has first-class + support for template parameter constraints based on concepts in the core + language. This will obviate the need for the library-simulated concept + checking described above. + + + + + + + + + + + + + + + + + + +Allocators + + + + + + + + + + + + + + +Containers + + + + +
Policy Based Data Structures + + + More details here. + +
+ +
HP/SGI + + + + +A few extensions and nods to backwards-compatibility have been made with + containers. Those dealing with older SGI-style allocators are dealt with + elsewhere. The remaining ones all deal with bits: + +The old pre-standard bit_vector class is present for + backwards compatibility. It is simply a typedef for the + vector<bool> specialization. + +The bitset class has a number of extensions, described in the + rest of this item. First, we'll mention that this implementation of + bitset<N> is specialized for cases where N number of + bits will fit into a single word of storage. If your choice of N is + within that range (<=32 on i686-pc-linux-gnu, for example), then all + of the operations will be faster. + +There are + versions of single-bit test, set, reset, and flip member functions which + do no range-checking. If we call them member functions of an instantiation + of "bitset<N>," then their names and signatures are: + + + bitset<N>& _Unchecked_set (size_t pos); + bitset<N>& _Unchecked_set (size_t pos, int val); + bitset<N>& _Unchecked_reset (size_t pos); + bitset<N>& _Unchecked_flip (size_t pos); + bool _Unchecked_test (size_t pos); + + Note that these may in fact be removed in the future, although we have + no present plans to do so (and there doesn't seem to be any immediate + reason to). + +The semantics of member function operator[] are not specified + in the C++ standard. A long-standing defect report calls for sensible + obvious semantics, which are already implemented here: op[] + on a const bitset returns a bool, and for a non-const bitset returns a + reference (a nested type). However, this implementation does + no range-checking on the index argument, which is in keeping with other + containers' op[] requirements. The defect report's proposed + resolution calls for range-checking to be done. We'll just wait and see... + +Finally, two additional searching functions have been added. They return + the index of the first "on" bit, and the index of the first + "on" bit that is after prev, respectively: + + + size_t _Find_first() const; + size_t _Find_next (size_t prev) const; +The same caveat given for the _Unchecked_* functions applies here also. + +
+ + +
Deprecated HP/SGI + + + + The SGI hashing classes hash_set and + hash_set have been deprecated by the + unordered_set, unordered_multiset, unordered_map, + unordered_multimap containers in TR1 and the upcoming C++0x, and + may be removed in future releases. + + + The SGI headers + + <hash_map> + <hash_set> + <rope> + <slist> + <rb_tree> + + are all here; + <hash_map> and <hash_set> + are deprecated but available as backwards-compatible extensions, + as discussed further below. <rope> is the + SGI specialization for large strings ("rope," + "large strings," get it? Love that geeky humor.) + <slist> is a singly-linked list, for when the + doubly-linked list<> is too much space + overhead, and <rb_tree> exposes the red-black + tree classes used in the implementation of the standard maps and + sets. + + Each of the associative containers map, multimap, set, and multiset + have a counterpart which uses a + hashing + function to do the arranging, instead of a strict weak ordering + function. The classes take as one of their template parameters a + function object that will return the hash value; by default, an + instantiation of + hash. + You should specialize this functor for your class, or define your own, + before trying to use one of the hashing classes. + + The hashing classes support all the usual associative container + functions, as well as some extra constructors specifying the number + of buckets, etc. + + Why would you want to use a hashing class instead of the + normalimplementations? Matt Austern writes: + +
+ + [W]ith a well chosen hash function, hash tables + generally provide much better average-case performance than + binary search trees, and much worse worst-case performance. So + if your implementation has hash_map, if you don't mind using + nonstandard components, and if you aren't scared about the + possibility of pathological cases, you'll probably get better + performance from hash_map. + + +
+ +
+
+ + +Utilities + + + + The <functional> header contains many additional functors + and helper functions, extending section 20.3. They are + implemented in the file stl_function.h: + + + + identity_element for addition and multiplication. * + + + + The functor identity, whose operator() + returns the argument unchanged. * + + + + Composition functors unary_function and + binary_function, and their helpers compose1 + and compose2. * + + + + select1st and select2nd, to strip pairs. * + + + project1st and project2nd. * + A set of functors/functions which always return the same result. They + are constant_void_fun, constant_binary_fun, + constant_unary_fun, constant0, + constant1, and constant2. * + The class subtractive_rng. * + mem_fun adaptor helpers mem_fun1 and + mem_fun1_ref are provided for backwards compatibility. + + + 20.4.1 can use several different allocators; they are described on the + main extensions page. + + + 20.4.3 is extended with a special version of + get_temporary_buffer taking a second argument. The + argument is a pointer, which is ignored, but can be used to specify + the template type (instead of using explicit function template + arguments like the standard version does). That is, in addition to + + +get_temporary_buffer<int>(5); + + + +you can also use + + + +get_temporary_buffer(5, (int*)0); + + + A class temporary_buffer is given in stl_tempbuf.h. * + + + The specialized algorithms of section 20.4.4 are extended with + uninitialized_copy_n. * + + + + + +Algorithms + + +25.1.6 (count, count_if) is extended with two more versions of count + and count_if. The standard versions return their results. The + additional signatures return void, but take a final parameter by + reference to which they assign their results, e.g., + + + void count (first, last, value, n); +25.2 (mutating algorithms) is extended with two families of signatures, + random_sample and random_sample_n. + +25.2.1 (copy) is extended with + + + copy_n (_InputIter first, _Size count, _OutputIter result); +which copies the first 'count' elements at 'first' into 'result'. + +25.3 (sorting 'n' heaps 'n' stuff) is extended with some helper + predicates. Look in the doxygen-generated pages for notes on these. + + + is_heap tests whether or not a range is a heap. + is_sorted tests whether or not a range is sorted in + nondescending order. + +25.3.8 (lexicographical_compare) is extended with + + + lexicographical_compare_3way(_InputIter1 first1, _InputIter1 last1, + _InputIter2 first2, _InputIter2 last2) +which does... what? + + + + + +Numerics + + +26.4, the generalized numeric operations such as accumulate, are extended + with the following functions: + + + power (x, n); + power (x, n, moniod_operation); +Returns, in FORTRAN syntax, "x ** n" where n>=0. In the + case of n == 0, returns the identity element for the + monoid operation. The two-argument signature uses multiplication (for + a true "power" implementation), but addition is supported as well. + The operation functor must be associative. + +The iota function wins the award for Extension With the + Coolest Name. It "assigns sequentially increasing values to a range. + That is, it assigns value to *first, value + 1 to *(first + 1) and so + on." Quoted from SGI documentation. + + + void iota(_ForwardIter first, _ForwardIter last, _Tp value); + + + +Iterators + + +24.3.2 describes struct iterator, which didn't exist in the + original HP STL implementation (the language wasn't rich enough at the + time). For backwards compatibility, base classes are provided which + declare the same nested typedefs: + + + input_iterator + output_iterator + forward_iterator + bidirectional_iterator + random_access_iterator + +24.3.4 describes iterator operation distance, which takes + two iterators and returns a result. It is extended by another signature + which takes two iterators and a reference to a result. The result is + modified, and the function returns nothing. + + + + + +Input and Output + + + + + Extensions allowing filebufs to be constructed from + "C" types like FILE*s and file descriptors. + + +
Derived filebufs + + + The v2 library included non-standard extensions to construct + std::filebufs from C stdio types such as + FILE*s and POSIX file descriptors. + Today the recommended way to use stdio types with libstdc++ + IOStreams is via the stdio_filebuf class (see below), + but earlier releases provided slightly different mechanisms. + + + 3.0.x filebufs have another ctor with this signature: + basic_filebuf(__c_file_type*, ios_base::openmode, int_type); + + This comes in very handy in a number of places, such as + attaching Unix sockets, pipes, and anything else which uses file + descriptors, into the IOStream buffering classes. The three + arguments are as follows: + + __c_file_type* F + // the __c_file_type typedef usually boils down to stdio's FILE + + ios_base::openmode M + // same as all the other uses of openmode + + int_type B + // buffer size, defaults to BUFSIZ if not specified + + + For those wanting to use file descriptors instead of FILE*'s, I + invite you to contemplate the mysteries of C's fdopen(). + + In library snapshot 3.0.95 and later, filebufs bring + back an old extension: the fd() member function. The + integer returned from this function can be used for whatever file + descriptors can be used for on your platform. Naturally, the + library cannot track what you do on your own with a file descriptor, + so if you perform any I/O directly, don't expect the library to be + aware of it. + + Beginning with 3.1, the extra filebuf constructor and + the fd() function were removed from the standard + filebuf. Instead, <ext/stdio_filebuf.h> contains + a derived class called + __gnu_cxx::stdio_filebuf. + This class can be constructed from a C FILE* or a file + descriptor, and provides the fd() function. + + + If you want to access a filebuf's file descriptor to + implement file locking (e.g. using the fcntl() system + call) then you might be interested in Henry Suter's RWLock class. + + + + + +
+
+ + +Demangling + + + + Transforming C++ ABI identifiers (like RTTI symbols) into the + original C++ source identifiers is called + demangling. + + + If you have read the source + documentation for namespace abi then you are + aware of the cross-vendor C++ ABI in use by GCC. One of the + exposed functions is used for demangling, + abi::__cxa_demangle. + + + In programs like c++filt, the linker, and other tools + have the ability to decode C++ ABI names, and now so can you. + + + (The function itself might use different demanglers, but that's the + whole point of abstract interfaces. If we change the implementation, + you won't notice.) + + + Probably the only times you'll be interested in demangling at runtime + are when you're seeing typeid strings in RTTI, or when + you're handling the runtime-support exception classes. For example: + + +#include <exception> +#include <iostream> +#include <cxxabi.h> + +struct empty { }; + +template <typename T, int N> + struct bar { }; + + +int main() +{ + int status; + char *realname; + + // exception classes not in <stdexcept>, thrown by the implementation + // instead of the user + std::bad_exception e; + realname = abi::__cxa_demangle(e.what(), 0, 0, &status); + std::cout << e.what() << "\t=> " << realname << "\t: " << status << '\n'; + free(realname); + + + // typeid + bar<empty,17> u; + const std::type_info &ti = typeid(u); + + realname = abi::__cxa_demangle(ti.name(), 0, 0, &status); + std::cout << ti.name() << "\t=> " << realname << "\t: " << status << '\n'; + free(realname); + + return 0; +} + + + This prints + + + + + St13bad_exception => std::bad_exception : 0 + 3barI5emptyLi17EE => bar<empty, 17> : 0 + + + + + The demangler interface is described in the source documentation + linked to above. It is actually written in C, so you don't need to + be writing C++ in order to demangle C++. (That also means we have to + use crummy memory management facilities, so don't forget to free() + the returned char array.) + + + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/internals.xml b/libstdc++-v3/doc/xml/manual/internals.xml new file mode 100644 index 000000000..72af0b835 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/internals.xml @@ -0,0 +1,549 @@ +
+ + +Porting to New Hardware or Operating Systems + + + ISO C++ + + + internals + + + + + + + + + + +This document explains how to port libstdc++ (the GNU C++ library) to +a new target. + + + In order to make the GNU C++ library (libstdc++) work with a new +target, you must edit some configuration files and provide some new +header files. Unless this is done, libstdc++ will use generic +settings which may not be correct for your target; even if they are +correct, they will likely be inefficient. + + + Before you get started, make sure that you have a working C library on +your target. The C library need not precisely comply with any +particular standard, but should generally conform to the requirements +imposed by the ANSI/ISO standard. + + + In addition, you should try to verify that the C++ compiler generally +works. It is difficult to test the C++ compiler without a working +library, but you should at least try some minimal test cases. + + + (Note that what we think of as a "target," the library refers to as +a "host." The comment at the top of configure.ac explains why.) + + + +
Operating System + + +If you are porting to a new operating system (as opposed to a new chip +using an existing operating system), you will need to create a new +directory in the config/os hierarchy. For example, the IRIX +configuration files are all in config/os/irix. There is no set +way to organize the OS configuration directory. For example, +config/os/solaris/solaris-2.6 and +config/os/solaris/solaris-2.7 are used as configuration +directories for these two versions of Solaris. On the other hand, both +Solaris 2.7 and Solaris 2.8 use the config/os/solaris/solaris-2.7 +directory. The important information is that there needs to be a +directory under config/os to store the files for your operating +system. + + + You might have to change the configure.host file to ensure that +your new directory is activated. Look for the switch statement that sets +os_include_dir, and add a pattern to handle your operating system +if the default will not suffice. The switch statement switches on only +the OS portion of the standard target triplet; e.g., the solaris2.8 +in sparc-sun-solaris2.8. If the new directory is named after the +OS portion of the triplet (the default), then nothing needs to be changed. + + + The first file to create in this directory, should be called +os_defines.h. This file contains basic macro definitions +that are required to allow the C++ library to work with your C library. + + + Several libstdc++ source files unconditionally define the macro +_POSIX_SOURCE. On many systems, defining this macro causes +large portions of the C library header files to be eliminated +at preprocessing time. Therefore, you may have to #undef this +macro, or define other macros (like _LARGEFILE_SOURCE or +__EXTENSIONS__). You won't know what macros to define or +undefine at this point; you'll have to try compiling the library and +seeing what goes wrong. If you see errors about calling functions +that have not been declared, look in your C library headers to see if +the functions are declared there, and then figure out what macros you +need to define. You will need to add them to the +CPLUSPLUS_CPP_SPEC macro in the GCC configuration file for your +target. It will not work to simply define these macros in +os_defines.h. + + + At this time, there are a few libstdc++-specific macros which may be +defined: + + + _GLIBCXX_USE_C99_CHECK may be defined to 1 to check C99 +function declarations (which are not covered by specialization below) +found in system headers against versions found in the library headers +derived from the standard. + + + _GLIBCXX_USE_C99_DYNAMIC may be defined to an expression that +yields 0 if and only if the system headers are exposing proper support +for C99 functions (which are not covered by specialization below). If +defined, it must be 0 while bootstrapping the compiler/rebuilding the +library. + + + _GLIBCXX_USE_C99_LONG_LONG_CHECK may be defined to 1 to check +the set of C99 long long function declarations found in system headers +against versions found in the library headers derived from the +standard. + + + _GLIBCXX_USE_C99_LONG_LONG_DYNAMIC may be defined to an +expression that yields 0 if and only if the system headers are +exposing proper support for the set of C99 long long functions. If +defined, it must be 0 while bootstrapping the compiler/rebuilding the +library. + + _GLIBCXX_USE_C99_FP_MACROS_DYNAMIC may be defined to an +expression that yields 0 if and only if the system headers +are exposing proper support for the related set of macros. If defined, +it must be 0 while bootstrapping the compiler/rebuilding the library. + + _GLIBCXX_USE_C99_FLOAT_TRANSCENDENTALS_CHECK may be defined +to 1 to check the related set of function declarations found in system +headers against versions found in the library headers derived from +the standard. + + _GLIBCXX_USE_C99_FLOAT_TRANSCENDENTALS_DYNAMIC may be defined +to an expression that yields 0 if and only if the system headers +are exposing proper support for the related set of functions. If defined, +it must be 0 while bootstrapping the compiler/rebuilding the library. + + Finally, you should bracket the entire file in an include-guard, like +this: + + + + +#ifndef _GLIBCXX_OS_DEFINES +#define _GLIBCXX_OS_DEFINES +... +#endif + + + We recommend copying an existing os_defines.h to use as a +starting point. + +
+ + +
CPU + + +If you are porting to a new chip (as opposed to a new operating system +running on an existing chip), you will need to create a new directory in the +config/cpu hierarchy. Much like the Operating system setup, +there are no strict rules on how to organize the CPU configuration +directory, but careful naming choices will allow the configury to find your +setup files without explicit help. + + + We recommend that for a target triplet <CPU>-<vendor>-<OS>, you +name your configuration directory config/cpu/<CPU>. If you do this, +the configury will find the directory by itself. Otherwise you will need to +edit the configure.host file and, in the switch statement that sets +cpu_include_dir, add a pattern to handle your chip. + + + Note that some chip families share a single configuration directory, for +example, alpha, alphaev5, and alphaev6 all use the +config/cpu/alpha directory, and there is an entry in the +configure.host switch statement to handle this. + + + The cpu_include_dir sets default locations for the files controlling +Thread safety and Numeric limits, if the defaults are not +appropriate for your chip. + + +
+ + +
Character Types + + +The library requires that you provide three header files to implement +character classification, analogous to that provided by the C libraries +<ctype.h> header. You can model these on the files provided in +config/os/generic. However, these files will almost +certainly need some modification. + + + The first file to write is ctype_base.h. This file provides +some very basic information about character classification. The libstdc++ +library assumes that your C library implements <ctype.h> by using +a table (indexed by character code) containing integers, where each of +these integers is a bit-mask indicating whether the character is +upper-case, lower-case, alphabetic, etc. The ctype_base.h +file gives the type of the integer, and the values of the various bit +masks. You will have to peer at your own <ctype.h> to figure out +how to define the values required by this file. + + + The ctype_base.h header file does not need include guards. +It should contain a single struct definition called +ctype_base. This struct should contain two type +declarations, and one enumeration declaration, like this example, taken +from the IRIX configuration: + + + + struct ctype_base + { + typedef unsigned int mask; + typedef int* __to_type; + + enum + { + space = _ISspace, + print = _ISprint, + cntrl = _IScntrl, + upper = _ISupper, + lower = _ISlower, + alpha = _ISalpha, + digit = _ISdigit, + punct = _ISpunct, + xdigit = _ISxdigit, + alnum = _ISalnum, + graph = _ISgraph + }; + }; + + +The mask type is the type of the elements in the table. If your +C library uses a table to map lower-case numbers to upper-case numbers, +and vice versa, you should define __to_type to be the type of the +elements in that table. If you don't mind taking a minor performance +penalty, or if your library doesn't implement toupper and +tolower in this way, you can pick any pointer-to-integer type, +but you must still define the type. + + + The enumeration should give definitions for all the values in the above +example, using the values from your native <ctype.h>. They can +be given symbolically (as above), or numerically, if you prefer. You do +not have to include <ctype.h> in this header; it will always be +included before ctype_base.h is included. + + + The next file to write is ctype_noninline.h, which also does +not require include guards. This file defines a few member functions +that will be included in include/bits/locale_facets.h. The first +function that must be written is the ctype<char>::ctype +constructor. Here is the IRIX example: + + + +ctype<char>::ctype(const mask* __table = 0, bool __del = false, + size_t __refs = 0) + : _Ctype_nois<char>(__refs), _M_del(__table != 0 && __del), + _M_toupper(NULL), + _M_tolower(NULL), + _M_ctable(NULL), + _M_table(!__table + ? (const mask*) (__libc_attr._ctype_tbl->_class + 1) + : __table) + { } + + +There are two parts of this that you might choose to alter. The first, +and most important, is the line involving __libc_attr. That is +IRIX system-dependent code that gets the base of the table mapping +character codes to attributes. You need to substitute code that obtains +the address of this table on your system. If you want to use your +operating system's tables to map upper-case letters to lower-case, and +vice versa, you should initialize _M_toupper and +_M_tolower with those tables, in similar fashion. + + + Now, you have to write two functions to convert from upper-case to +lower-case, and vice versa. Here are the IRIX versions: + + + + char + ctype<char>::do_toupper(char __c) const + { return _toupper(__c); } + + char + ctype<char>::do_tolower(char __c) const + { return _tolower(__c); } + + +Your C library provides equivalents to IRIX's _toupper and +_tolower. If you initialized _M_toupper and +_M_tolower above, then you could use those tables instead. + + + Finally, you have to provide two utility functions that convert strings +of characters. The versions provided here will always work - but you +could use specialized routines for greater performance if you have +machinery to do that on your system: + + + + const char* + ctype<char>::do_toupper(char* __low, const char* __high) const + { + while (__low < __high) + { + *__low = do_toupper(*__low); + ++__low; + } + return __high; + } + + const char* + ctype<char>::do_tolower(char* __low, const char* __high) const + { + while (__low < __high) + { + *__low = do_tolower(*__low); + ++__low; + } + return __high; + } + + + You must also provide the ctype_inline.h file, which +contains a few more functions. On most systems, you can just copy +config/os/generic/ctype_inline.h and use it on your system. + + + In detail, the functions provided test characters for particular +properties; they are analogous to the functions like isalpha and +islower provided by the C library. + + + The first function is implemented like this on IRIX: + + + + bool + ctype<char>:: + is(mask __m, char __c) const throw() + { return (_M_table)[(unsigned char)(__c)] & __m; } + + +The _M_table is the table passed in above, in the constructor. +This is the table that contains the bitmasks for each character. The +implementation here should work on all systems. + + + The next function is: + + + + const char* + ctype<char>:: + is(const char* __low, const char* __high, mask* __vec) const throw() + { + while (__low < __high) + *__vec++ = (_M_table)[(unsigned char)(*__low++)]; + return __high; + } + + +This function is similar; it copies the masks for all the characters +from __low up until __high into the vector given by +__vec. + + + The last two functions again are entirely generic: + + + + const char* + ctype<char>:: + scan_is(mask __m, const char* __low, const char* __high) const throw() + { + while (__low < __high && !this->is(__m, *__low)) + ++__low; + return __low; + } + + const char* + ctype<char>:: + scan_not(mask __m, const char* __low, const char* __high) const throw() + { + while (__low < __high && this->is(__m, *__low)) + ++__low; + return __low; + } + + +
+ + +
Thread Safety + + +The C++ library string functionality requires a couple of atomic +operations to provide thread-safety. If you don't take any special +action, the library will use stub versions of these functions that are +not thread-safe. They will work fine, unless your applications are +multi-threaded. + + + If you want to provide custom, safe, versions of these functions, there +are two distinct approaches. One is to provide a version for your CPU, +using assembly language constructs. The other is to use the +thread-safety primitives in your operating system. In either case, you +make a file called atomicity.h, and the variable +ATOMICITYH must point to this file. + + + If you are using the assembly-language approach, put this code in +config/cpu/<chip>/atomicity.h, where chip is the name of +your processor (see CPU). No additional changes are necessary to +locate the file in this case; ATOMICITYH will be set by default. + + + If you are using the operating system thread-safety primitives approach, +you can also put this code in the same CPU directory, in which case no more +work is needed to locate the file. For examples of this approach, +see the atomicity.h file for IRIX or IA64. + + + Alternatively, if the primitives are more closely related to the OS +than they are to the CPU, you can put the atomicity.h file in +the Operating system directory instead. In this case, you must +edit configure.host, and in the switch statement that handles +operating systems, override the ATOMICITYH variable to point to +the appropriate os_include_dir. For examples of this approach, +see the atomicity.h file for AIX. + + + With those bits out of the way, you have to actually write +atomicity.h itself. This file should be wrapped in an +include guard named _GLIBCXX_ATOMICITY_H. It should define one +type, and two functions. + + + The type is _Atomic_word. Here is the version used on IRIX: + + + +typedef long _Atomic_word; + + +This type must be a signed integral type supporting atomic operations. +If you're using the OS approach, use the same type used by your system's +primitives. Otherwise, use the type for which your CPU provides atomic +primitives. + + + Then, you must provide two functions. The bodies of these functions +must be equivalent to those provided here, but using atomic operations: + + + + static inline _Atomic_word + __attribute__ ((__unused__)) + __exchange_and_add (_Atomic_word* __mem, int __val) + { + _Atomic_word __result = *__mem; + *__mem += __val; + return __result; + } + + static inline void + __attribute__ ((__unused__)) + __atomic_add (_Atomic_word* __mem, int __val) + { + *__mem += __val; + } + + +
+ + +
Numeric Limits + + +The C++ library requires information about the fundamental data types, +such as the minimum and maximum representable values of each type. +You can define each of these values individually, but it is usually +easiest just to indicate how many bits are used in each of the data +types and let the library do the rest. For information about the +macros to define, see the top of include/bits/std_limits.h. + + + If you need to define any macros, you can do so in os_defines.h. +However, if all operating systems for your CPU are likely to use the +same values, you can provide a CPU-specific file instead so that you +do not have to provide the same definitions for each operating system. +To take that approach, create a new file called cpu_limits.h in +your CPU configuration directory (see CPU). + + +
+ + +
Libtool + + +The C++ library is compiled, archived and linked with libtool. +Explaining the full workings of libtool is beyond the scope of this +document, but there are a few, particular bits that are necessary for +porting. + + + Some parts of the libstdc++ library are compiled with the libtool +--tags CXX option (the C++ definitions for libtool). Therefore, +ltcf-cxx.sh in the top-level directory needs to have the correct +logic to compile and archive objects equivalent to the C version of libtool, +ltcf-c.sh. Some libtool targets have definitions for C but not +for C++, or C++ definitions which have not been kept up to date. + + + The C++ run-time library contains initialization code that needs to be +run as the library is loaded. Often, that requires linking in special +object files when the C++ library is built as a shared library, or +taking other system-specific actions. + + + The libstdc++ library is linked with the C version of libtool, even +though it is a C++ library. Therefore, the C version of libtool needs to +ensure that the run-time library initializers are run. The usual way to +do this is to build the library using gcc -shared. + + + If you need to change how the library is linked, look at +ltcf-c.sh in the top-level directory. Find the switch statement +that sets archive_cmds. Here, adjust the setting for your +operating system. + + + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/intro.xml b/libstdc++-v3/doc/xml/manual/intro.xml new file mode 100644 index 000000000..36e07b437 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/intro.xml @@ -0,0 +1,878 @@ + + + + + Introduction + <indexterm><primary>Introduction</primary></indexterm> + + + + ISO C++ + + + library + + + + + + +Status + + + + +
Implementation Status + + + + + + + + + + + + + + + + + +
+ + +
License + + + + There are two licenses affecting GNU libstdc++: one for the code, + and one for the documentation. + + + + There is a license section in the FAQ regarding common questions. If you have more + questions, ask the FSF or the gcc mailing list. + + +
The Code: GPL + + + + The source code is distributed under the GNU General Public License version 3, + with the addition under section 7 of an exception described in + the GCC Runtime Library Exception, version 3.1 + as follows (or see the file COPYING.RUNTIME): + + + +GCC RUNTIME LIBRARY EXCEPTION + +Version 3.1, 31 March 2009 + +Copyright (C) 2009 Free Software Foundation, Inc. + +Everyone is permitted to copy and distribute verbatim copies of this +license document, but changing it is not allowed. + +This GCC Runtime Library Exception ("Exception") is an additional +permission under section 7 of the GNU General Public License, version +3 ("GPLv3"). It applies to a given file (the "Runtime Library") that +bears a notice placed by the copyright holder of the file stating that +the file is governed by GPLv3 along with this Exception. + +When you use GCC to compile a program, GCC may combine portions of +certain GCC header files and runtime libraries with the compiled +program. The purpose of this Exception is to allow compilation of +non-GPL (including proprietary) programs to use, in this way, the +header files and runtime libraries covered by this Exception. + +0. Definitions. + +A file is an "Independent Module" if it either requires the Runtime +Library for execution after a Compilation Process, or makes use of an +interface provided by the Runtime Library, but is not otherwise based +on the Runtime Library. + +"GCC" means a version of the GNU Compiler Collection, with or without +modifications, governed by version 3 (or a specified later version) of +the GNU General Public License (GPL) with the option of using any +subsequent versions published by the FSF. + +"GPL-compatible Software" is software whose conditions of propagation, +modification and use would permit combination with GCC in accord with +the license of GCC. + +"Target Code" refers to output from any compiler for a real or virtual +target processor architecture, in executable form or suitable for +input to an assembler, loader, linker and/or execution +phase. Notwithstanding that, Target Code does not include data in any +format that is used as a compiler intermediate representation, or used +for producing a compiler intermediate representation. + +The "Compilation Process" transforms code entirely represented in +non-intermediate languages designed for human-written code, and/or in +Java Virtual Machine byte code, into Target Code. Thus, for example, +use of source code generators and preprocessors need not be considered +part of the Compilation Process, since the Compilation Process can be +understood as starting with the output of the generators or +preprocessors. + +A Compilation Process is "Eligible" if it is done using GCC, alone or +with other GPL-compatible software, or if it is done without using any +work based on GCC. For example, using non-GPL-compatible Software to +optimize any GCC intermediate representations would not qualify as an +Eligible Compilation Process. + +1. Grant of Additional Permission. + +You have permission to propagate a work of Target Code formed by +combining the Runtime Library with Independent Modules, even if such +propagation would otherwise violate the terms of GPLv3, provided that +all Target Code was generated by Eligible Compilation Processes. You +may then convey such a combination under terms of your choice, +consistent with the licensing of the Independent Modules. + +2. No Weakening of GCC Copyleft. + +The availability of this Exception does not imply any general +presumption that third-party software is unaffected by the copyleft +requirements of the license of GCC. + + + + Hopefully that text is self-explanatory. If it isn't, you need to speak + to your lawyer, or the Free Software Foundation. + +
+ +
The Documentation: GPL, FDL + + + + The documentation shipped with the library and made available over + the web, excluding the pages generated from source comments, are + copyrighted by the Free Software Foundation, and placed under the + GNU Free Documentation + License version 1.3. There are no Front-Cover Texts, no + Back-Cover Texts, and no Invariant Sections. + + + + For documentation generated by doxygen or other automated tools + via processing source code comments and markup, the original source + code license applies to the generated files. Thus, the doxygen + documents are licensed GPL. + + + + If you plan on making copies of the documentation, please let us know. + We can probably offer suggestions. + +
+ +
+ + +
Bugs + + + +
Implementation Bugs + + + Information on known bugs, details on efforts to fix them, and + fixed bugs are all available as part of the GCC bug tracking system, + with the category set to libstdc++. + +
+ +
Standard Bugs + + + Everybody's got issues. Even the C++ Standard Library. + + + The Library Working Group, or LWG, is the ISO subcommittee responsible + for making changes to the library. They periodically publish an + Issues List containing problems and possible solutions. As they reach + a consensus on proposed solutions, we often incorporate the solution. + + + Here are the issues which have resulted in code changes to the library. + The links are to the specific defect reports from a partial + copy of the Issues List. You can read the full version online + at the ISO C++ + Committee homepage, linked to on the + GCC "Readings" + page. If + you spend a lot of time reading the issues, we recommend downloading + the ZIP file and reading them locally. + + + (NB: partial copy means that not all + links within the lwg-*.html pages will work. Specifically, + links to defect reports that have not been accorded full DR + status will probably break. Rather than trying to mirror the + entire issues list on our overworked web server, we recommend + you go to the LWG homepage instead.) + + + If a DR is not listed here, we may simply not have gotten to + it yet; feel free to submit a patch. Search the include/bits + and src directories for appearances of + _GLIBCXX_RESOLVE_LIB_DEFECTS for examples + of style. Note that we usually do not make changes to the + code until an issue has reached DR status. + + + + 5: + string::compare specification questionable + + This should be two overloaded functions rather than a single function. + + + 17: + Bad bool parsing + + Apparently extracting Boolean values was messed up... + + + 19: + "Noconv" definition too vague + + If codecvt::do_in returns noconv there are + no changes to the values in [to, to_limit). + + + 22: + Member open vs flags + + Re-opening a file stream does not clear the state flags. + + + 23: + Num_get overflow result + + Implement the proposed resolution. + + + 25: + String operator<< uses width() value wrong + + Padding issues. + + + 48: + Use of non-existent exception constructor + + An instance of ios_base::failure is constructed instead. + + + 49: + Underspecification of ios_base::sync_with_stdio + + The return type is the previous state of synchronization. + + + 50: + Copy constructor and assignment operator of ios_base + + These members functions are declared private and are + thus inaccessible. Specifying the correct semantics of + "copying stream state" was deemed too complicated. + + + 60: + What is a formatted input function? + + This DR made many widespread changes to basic_istream + and basic_ostream all of which have been implemented. + + + 63: + Exception-handling policy for unformatted output + + Make the policy consistent with that of formatted input, unformatted + input, and formatted output. + + + 68: + Extractors for char* should store null at end + + And they do now. An editing glitch in the last item in the list of + [27.6.1.2.3]/7. + + + 74: + Garbled text for codecvt::do_max_length + + The text of the standard was gibberish. Typos gone rampant. + + + 75: + Contradiction in codecvt::length's argument types + + Change the first parameter to stateT& and implement + the new effects paragraph. + + + 83: + string::npos vs. string::max_size() + + Safety checks on the size of the string should test against + max_size() rather than npos. + + + 90: + Incorrect description of operator>> for strings + + The effect contain isspace(c,getloc()) which must be + replaced by isspace(c,is.getloc()). + + + 91: + Description of operator>> and getline() for string<> + might cause endless loop + + They behave as a formatted input function and as an unformatted + input function, respectively (except that getline is + not required to set gcount). + + + 103: + set::iterator is required to be modifiable, but this allows + modification of keys. + + For associative containers where the value type is the same as + the key type, both iterator and const_iterator + are constant iterators. + + + 109: + Missing binders for non-const sequence elements + + The binder1st and binder2nd didn't have an + operator() taking a non-const parameter. + + + 110: + istreambuf_iterator::equal not const + + This was not a const member function. Note that the DR says to + replace the function with a const one; we have instead provided an + overloaded version with identical contents. + + + 117: + basic_ostream uses nonexistent num_put member functions + + num_put::put() was overloaded on the wrong types. + + + 118: + basic_istream uses nonexistent num_get member functions + + Same as 117, but for num_get::get(). + + + 129: + Need error indication from seekp() and seekg() + + These functions set failbit on error now. + + + 130: + Return type of container::erase(iterator) differs for associative containers + + Make member erase return iterator for set, multiset, map, multimap. + + + 136: + seekp, seekg setting wrong streams? + + seekp should only set the output stream, and + seekg should only set the input stream. + + + + + 167: + Improper use of traits_type::length() + + op<< with a const char* was + calculating an incorrect number of characters to write. + + + 169: + Bad efficiency of overflow() mandated + + Grow efficiently the internal array object. + + + 171: + Strange seekpos() semantics due to joint position + + Quite complex to summarize... + + + 181: + make_pair() unintended behavior + + This function used to take its arguments as reference-to-const, now + it copies them (pass by value). + + + 195: + Should basic_istream::sentry's constructor ever set eofbit? + + Yes, it can, specifically if EOF is reached while skipping whitespace. + + + 211: + operator>>(istream&, string&) doesn't set failbit + + If nothing is extracted into the string, op>> now + sets failbit (which can cause an exception, etc., etc.). + + + 214: + set::find() missing const overload + + Both set and multiset were missing + overloaded find, lower_bound, upper_bound, and equal_range functions + for const instances. + + + 231: + Precision in iostream? + + For conversion from a floating-point type, str.precision() + is specified in the conversion specification. + + + 233: + Insertion hints in associative containers + + Implement N1780, first check before then check after, insert as close + to hint as possible. + + + 235: + No specification of default ctor for reverse_iterator + + The declaration of reverse_iterator lists a default constructor. + However, no specification is given what this constructor should do. + + + 241: + Does unique_copy() require CopyConstructible and Assignable? + + Add a helper for forward_iterator/output_iterator, fix the existing + one for input_iterator/output_iterator to not rely on Assignability. + + + 243: + get and getline when sentry reports failure + + Store a null character only if the character array has a non-zero size. + + + 251: + basic_stringbuf missing allocator_type + + This nested typedef was originally not specified. + + + 253: + valarray helper functions are almost entirely useless + + Make the copy constructor and copy-assignment operator declarations + public in gslice_array, indirect_array, mask_array, slice_array; provide + definitions. + + + 265: + std::pair::pair() effects overly restrictive + + The default ctor would build its members from copies of temporaries; + now it simply uses their respective default ctors. + + + 266: + bad_exception::~bad_exception() missing Effects clause + + The bad_* classes no longer have destructors (they + are trivial), since no description of them was ever given. + + + 271: + basic_iostream missing typedefs + + The typedefs it inherits from its base classes can't be used, since + (for example) basic_iostream<T>::traits_type is ambiguous. + + + 275: + Wrong type in num_get::get() overloads + + Similar to 118. + + + 280: + Comparison of reverse_iterator to const reverse_iterator + + Add global functions with two template parameters. + (NB: not added for now a templated assignment operator) + + + 292: + Effects of a.copyfmt (a) + + If (this == &rhs) do nothing. + + + 300: + List::merge() specification incomplete + + If (this == &x) do nothing. + + + 303: + Bitset input operator underspecified + + Basically, compare the input character to + is.widen(0) and is.widen(1). + + + 305: + Default behavior of codecvt<wchar_t, char, + mbstate_t>::length() + + Do not specify what codecvt<wchar_t, char, + mbstate_t>::do_length must return. + + + 328: + Bad sprintf format modifier in + money_put<>::do_put() + + Change the format string to "%.0Lf". + + + 365: + Lack of const-qualification in clause 27 + + Add const overloads of is_open. + + + 387: + std::complex over-encapsulated + + Add the real(T) and imag(T) + members; in C++0x mode, also adjust the existing + real() and imag() members and + free functions. + + + 389: + Const overload of valarray::operator[] returns + by value + + Change it to return a const T&. + + + 396: + what are characters zero and one + + Implement the proposed resolution. + + + 402: + Wrong new expression in [some_]allocator::construct + + Replace "new" with "::new". + + + 408: + + Is vector<reverse_iterator<char*> > forbidden? + + + Tweak the debug-mode checks in _Safe_iterator. + + + 409: + Closing an fstream should clear the error state + + Have open clear the error flags. + + + 431: + Swapping containers with unequal allocators + + Implement Option 3, as per N1599. + + + 432: + stringbuf::overflow() makes only one write position + available + + Implement the resolution, beyond DR 169. + + + 434: + bitset::to_string() hard to use + + Add three overloads, taking fewer template arguments. + + + 438: + Ambiguity in the "do the right thing" clause + + Implement the resolution, basically cast less. + + + 453: + basic_stringbuf::seekoff need not always fail for an empty stream + + Don't fail if the next pointer is null and newoff is zero. + + + 455: + cerr::tie() and wcerr::tie() are overspecified + + Initialize cerr tied to cout and wcerr tied to wcout. + + + 464: + Suggestion for new member functions in standard containers + + Add data() to std::vector and + at(const key_type&) to std::map. + + + 508: + Bad parameters for ranlux64_base_01 + + Fix the parameters. + + + 512: + Seeding subtract_with_carry_01 from a single unsigned long + + Construct a linear_congruential engine and seed with it. + + + 526: + Is it undefined if a function in the standard changes in + parameters? + + Use &value. + + + 538: + 241 again: Does unique_copy() require CopyConstructible + and Assignable? + + In case of input_iterator/output_iterator rely on Assignability of + input_iterator' value_type. + + + 539: + partial_sum and adjacent_difference should mention + requirements + + We were almost doing the right thing, just use std::move + in adjacent_difference. + + + 541: + shared_ptr template assignment and void + + Add an auto_ptr<void> specialization. + + + 543: + valarray slice default constructor + + Follow the straightforward proposed resolution. + + + 550: + What should the return type of pow(float,int) be? + + In C++0x mode, remove the pow(float,int), etc., signatures. + + + 586: + string inserter not a formatted function + + Change it to be a formatted output function (i.e. catch exceptions). + + + 596: + 27.8.1.3 Table 112 omits "a+" and "a+b" modes + + Add the missing modes to fopen_mode. + + + 630: + arrays of valarray + + Implement the simple resolution. + + + 660: + Missing bitwise operations + + Add the missing operations. + + + 691: + const_local_iterator cbegin, cend missing from TR1 + + In C++0x mode add cbegin(size_type) and cend(size_type) + to the unordered containers. + + + 693: + std::bitset::all() missing + + Add it, consistently with the discussion. + + + 695: + ctype<char>::classic_table() not accessible + + Make the member functions table and classic_table public. + + + 696: + istream::operator>>(int&) broken + + Implement the straightforward resolution. + + + 761: + unordered_map needs an at() member function + + In C++0x mode, add at() and at() const. + + + 775: + Tuple indexing should be unsigned? + + Implement the int -> size_t replacements. + + + 776: + Undescribed assign function of std::array + + In C++0x mode, remove assign, add fill. + + + 781: + std::complex should add missing C99 functions + + In C++0x mode, add std::proj. + + + 809: + std::swap should be overloaded for array types + + Add the overload. + + + 844: + complex pow return type is ambiguous + + In C++0x mode, remove the pow(complex<T>, int) signature. + + + 853: + to_string needs updating with zero and one + + Update / add the signatures. + + + 865: + More algorithms that throw away information + + The traditional HP / SGI return type and value is blessed + by the resolution of the DR. + + + +
+
+
+ + + +Setup + + + + To transform libstdc++ sources into installed include files + and properly built binaries useful for linking to other software is + a multi-step process. Steps include getting the sources, + configuring and building the sources, testing, and installation. + + + The general outline of commands is something like: + + + + get gcc sources + extract into gccsrcdir + mkdir gccbuilddir + cd gccbuilddir + gccsrcdir/configure --prefix=destdir --other-opts... + make + make check + make install + + + + Each step is described in more detail in the following sections. + + + + + + + + + + + +
Make + + + If you have never done this before, you should read the basic + GCC Installation + Instructions first. Read all of them. + Twice. + + +Then type: make, and congratulations, you've +started to build. + + +
+ +
+ + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/io.xml b/libstdc++-v3/doc/xml/manual/io.xml new file mode 100644 index 000000000..339ac1f45 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/io.xml @@ -0,0 +1,649 @@ + + + + + Input and Output + <indexterm><primary>Input and Output</primary></indexterm> + + + + ISO C++ + + + library + + + + + + + +
Iostream Objects + + + + To minimize the time you have to wait on the compiler, it's good to + only include the headers you really need. Many people simply include + <iostream> when they don't need to -- and that can penalize + your runtime as well. Here are some tips on which header to use + for which situations, starting with the simplest. + + <iosfwd> should be included whenever you simply + need the name of an I/O-related class, such as + "ofstream" or "basic_streambuf". Like the name + implies, these are forward declarations. (A word to all you fellow + old school programmers: trying to forward declare classes like + "class istream;" won't work. Look in the iosfwd header if + you'd like to know why.) For example, + + + #include <iosfwd> + + class MyClass + { + .... + std::ifstream& input_file; + }; + + extern std::ostream& operator<< (std::ostream&, MyClass&); + + <ios> declares the base classes for the entire + I/O stream hierarchy, std::ios_base and std::basic_ios<charT>, the + counting types std::streamoff and std::streamsize, the file + positioning type std::fpos, and the various manipulators like + std::hex, std::fixed, std::noshowbase, and so forth. + + The ios_base class is what holds the format flags, the state flags, + and the functions which change them (setf(), width(), precision(), + etc). You can also store extra data and register callback functions + through ios_base, but that has been historically underused. Anything + which doesn't depend on the type of characters stored is consolidated + here. + + The template class basic_ios is the highest template class in the + hierarchy; it is the first one depending on the character type, and + holds all general state associated with that type: the pointer to the + polymorphic stream buffer, the facet information, etc. + + <streambuf> declares the template class + basic_streambuf, and two standard instantiations, streambuf and + wstreambuf. If you need to work with the vastly useful and capable + stream buffer classes, e.g., to create a new form of storage + transport, this header is the one to include. + + <istream>/<ostream> are + the headers to include when you are using the >>/<< + interface, or any of the other abstract stream formatting functions. + For example, + + + #include <istream> + + std::ostream& operator<< (std::ostream& os, MyClass& c) + { + return os << c.data1() << c.data2(); + } + + The std::istream and std::ostream classes are the abstract parents of + the various concrete implementations. If you are only using the + interfaces, then you only need to use the appropriate interface header. + + <iomanip> provides "extractors and inserters + that alter information maintained by class ios_base and its derived + classes," such as std::setprecision and std::setw. If you need + to write expressions like os << setw(3); or + is >> setbase(8);, you must include <iomanip>. + + <sstream>/<fstream> + declare the six stringstream and fstream classes. As they are the + standard concrete descendants of istream and ostream, you will already + know about them. + + Finally, <iostream> provides the eight standard + global objects (cin, cout, etc). To do this correctly, this header + also provides the contents of the <istream> and <ostream> + headers, but nothing else. The contents of this header look like + + + #include <ostream> + #include <istream> + + namespace std + { + extern istream cin; + extern ostream cout; + .... + + // this is explained below + static ios_base::Init __foo; // not its real name + } + + Now, the runtime penalty mentioned previously: the global objects + must be initialized before any of your own code uses them; this is + guaranteed by the standard. Like any other global object, they must + be initialized once and only once. This is typically done with a + construct like the one above, and the nested class ios_base::Init is + specified in the standard for just this reason. + + How does it work? Because the header is included before any of your + code, the __foo object is constructed before any of + your objects. (Global objects are built in the order in which they + are declared, and destroyed in reverse order.) The first time the + constructor runs, the eight stream objects are set up. + + The static keyword means that each object file compiled + from a source file containing <iostream> will have its own + private copy of __foo. There is no specified order + of construction across object files (it's one of those pesky NP + problems that make life so interesting), so one copy in each object + file means that the stream objects are guaranteed to be set up before + any of your code which uses them could run, thereby meeting the + requirements of the standard. + + The penalty, of course, is that after the first copy of + __foo is constructed, all the others are just wasted + processor time. The time spent is merely for an increment-and-test + inside a function call, but over several dozen or hundreds of object + files, that time can add up. (It's not in a tight loop, either.) + + The lesson? Only include <iostream> when you need to use one of + the standard objects in that source file; you'll pay less startup + time. Only include the header files you need to in general; your + compile times will go down when there's less parsing work to do. + + +
+ + +
Stream Buffers + + + +
Derived streambuf Classes + + + + + Creating your own stream buffers for I/O can be remarkably easy. + If you are interested in doing so, we highly recommend two very + excellent books: + Standard C++ + IOStreams and Locales by Langer and Kreft, ISBN 0-201-18395-1, and + The C++ Standard Library + by Nicolai Josuttis, ISBN 0-201-37926-0. Both are published by + Addison-Wesley, who isn't paying us a cent for saying that, honest. + + Here is a simple example, io/outbuf1, from the Josuttis text. It + transforms everything sent through it to uppercase. This version + assumes many things about the nature of the character type being + used (for more information, read the books or the newsgroups): + + + #include <iostream> + #include <streambuf> + #include <locale> + #include <cstdio> + + class outbuf : public std::streambuf + { + protected: + /* central output function + * - print characters in uppercase mode + */ + virtual int_type overflow (int_type c) { + if (c != EOF) { + // convert lowercase to uppercase + c = std::toupper(static_cast<char>(c),getloc()); + + // and write the character to the standard output + if (putchar(c) == EOF) { + return EOF; + } + } + return c; + } + }; + + int main() + { + // create special output buffer + outbuf ob; + // initialize output stream with that output buffer + std::ostream out(&ob); + + out << "31 hexadecimal: " + << std::hex << 31 << std::endl; + return 0; + } + + Try it yourself! More examples can be found in 3.1.x code, in + include/ext/*_filebuf.h, and in this article by James Kanze: + Filtering + Streambufs. + + +
+ +
Buffering + + First, are you sure that you understand buffering? Particularly + the fact that C++ may not, in fact, have anything to do with it? + + The rules for buffering can be a little odd, but they aren't any + different from those of C. (Maybe that's why they can be a bit + odd.) Many people think that writing a newline to an output + stream automatically flushes the output buffer. This is true only + when the output stream is, in fact, a terminal and not a file + or some other device -- and that may not even be true + since C++ says nothing about files nor terminals. All of that is + system-dependent. (The "newline-buffer-flushing only occurring + on terminals" thing is mostly true on Unix systems, though.) + + Some people also believe that sending endl down an + output stream only writes a newline. This is incorrect; after a + newline is written, the buffer is also flushed. Perhaps this + is the effect you want when writing to a screen -- get the text + out as soon as possible, etc -- but the buffering is largely + wasted when doing this to a file: + + + output << "a line of text" << endl; + output << some_data_variable << endl; + output << "another line of text" << endl; + The proper thing to do in this case to just write the data out + and let the libraries and the system worry about the buffering. + If you need a newline, just write a newline: + + + output << "a line of text\n" + << some_data_variable << '\n' + << "another line of text\n"; + I have also joined the output statements into a single statement. + You could make the code prettier by moving the single newline to + the start of the quoted text on the last line, for example. + + If you do need to flush the buffer above, you can send an + endl if you also need a newline, or just flush the buffer + yourself: + + + output << ...... << flush; // can use std::flush manipulator + output.flush(); // or call a member fn + On the other hand, there are times when writing to a file should + be like writing to standard error; no buffering should be done + because the data needs to appear quickly (a prime example is a + log file for security-related information). The way to do this is + just to turn off the buffering before any I/O operations at + all have been done (note that opening counts as an I/O operation): + + + std::ofstream os; + std::ifstream is; + int i; + + os.rdbuf()->pubsetbuf(0,0); + is.rdbuf()->pubsetbuf(0,0); + + os.open("/foo/bar/baz"); + is.open("/qux/quux/quuux"); + ... + os << "this data is written immediately\n"; + is >> i; // and this will probably cause a disk read + Since all aspects of buffering are handled by a streambuf-derived + member, it is necessary to get at that member with rdbuf(). + Then the public version of setbuf can be called. The + arguments are the same as those for the Standard C I/O Library + function (a buffer area followed by its size). + + A great deal of this is implementation-dependent. For example, + streambuf does not specify any actions for its own + setbuf()-ish functions; the classes derived from + streambuf each define behavior that "makes + sense" for that class: an argument of (0,0) turns off buffering + for filebuf but does nothing at all for its siblings + stringbuf and strstreambuf, and specifying + anything other than (0,0) has varying effects. + User-defined classes derived from streambuf can + do whatever they want. (For filebuf and arguments for + (p,s) other than zeros, libstdc++ does what you'd expect: + the first s bytes of p are used as a buffer, + which you must allocate and deallocate.) + + A last reminder: there are usually more buffers involved than + just those at the language/library level. Kernel buffers, disk + buffers, and the like will also have an effect. Inspecting and + changing those are system-dependent. + + +
+
+ + +
Memory Based Streams + + +
Compatibility With strstream + + + + Stringstreams (defined in the header <sstream>) + are in this author's opinion one of the coolest things since + sliced time. An example of their use is in the Received Wisdom + section for Sect1 21 (Strings), + describing how to + format strings. + + The quick definition is: they are siblings of ifstream and ofstream, + and they do for std::string what their siblings do for + files. All that work you put into writing << and + >> functions for your classes now pays off + again! Need to format a string before passing the string + to a function? Send your stuff via << to an + ostringstream. You've read a string as input and need to parse it? + Initialize an istringstream with that string, and then pull pieces + out of it with >>. Have a stringstream and need to + get a copy of the string inside? Just call the str() + member function. + + This only works if you've written your + <</>> functions correctly, though, + and correctly means that they take istreams and ostreams as + parameters, not ifstreams and ofstreams. If they + take the latter, then your I/O operators will work fine with + file streams, but with nothing else -- including stringstreams. + + If you are a user of the strstream classes, you need to update + your code. You don't have to explicitly append ends to + terminate the C-style character array, you don't have to mess with + "freezing" functions, and you don't have to manage the + memory yourself. The strstreams have been officially deprecated, + which means that 1) future revisions of the C++ Standard won't + support them, and 2) if you use them, people will laugh at you. + + + +
+
+ + +
File Based Streams + + + +
Copying a File + + + + + So you want to copy a file quickly and easily, and most important, + completely portably. And since this is C++, you have an open + ifstream (call it IN) and an open ofstream (call it OUT): + + + #include <fstream> + + std::ifstream IN ("input_file"); + std::ofstream OUT ("output_file"); + Here's the easiest way to get it completely wrong: + + + OUT << IN; + For those of you who don't already know why this doesn't work + (probably from having done it before), I invite you to quickly + create a simple text file called "input_file" containing + the sentence + + + The quick brown fox jumped over the lazy dog. + surrounded by blank lines. Code it up and try it. The contents + of "output_file" may surprise you. + + Seriously, go do it. Get surprised, then come back. It's worth it. + + The thing to remember is that the basic_[io]stream classes + handle formatting, nothing else. In chaptericular, they break up on + whitespace. The actual reading, writing, and storing of data is + handled by the basic_streambuf family. Fortunately, the + operator<< is overloaded to take an ostream and + a pointer-to-streambuf, in order to help with just this kind of + "dump the data verbatim" situation. + + Why a pointer to streambuf and not just a streambuf? Well, + the [io]streams hold pointers (or references, depending on the + implementation) to their buffers, not the actual + buffers. This allows polymorphic behavior on the chapter of the buffers + as well as the streams themselves. The pointer is easily retrieved + using the rdbuf() member function. Therefore, the easiest + way to copy the file is: + + + OUT << IN.rdbuf(); + So what was happening with OUT<<IN? Undefined + behavior, since that chaptericular << isn't defined by the Standard. + I have seen instances where it is implemented, but the character + extraction process removes all the whitespace, leaving you with no + blank lines and only "Thequickbrownfox...". With + libraries that do not define that operator, IN (or one of IN's + member pointers) sometimes gets converted to a void*, and the output + file then contains a perfect text representation of a hexadecimal + address (quite a big surprise). Others don't compile at all. + + Also note that none of this is specific to o*f*streams. + The operators shown above are all defined in the parent + basic_ostream class and are therefore available with all possible + descendants. + + +
+ +
Binary Input and Output + + + + The first and most important thing to remember about binary I/O is + that opening a file with ios::binary is not, repeat + not, the only thing you have to do. It is not a silver + bullet, and will not allow you to use the <</>> + operators of the normal fstreams to do binary I/O. + + Sorry. Them's the breaks. + + This isn't going to try and be a complete tutorial on reading and + writing binary files (because "binary" + covers a lot of ground), but we will try and clear + up a couple of misconceptions and common errors. + + First, ios::binary has exactly one defined effect, no more + and no less. Normal text mode has to be concerned with the newline + characters, and the runtime system will translate between (for + example) '\n' and the appropriate end-of-line sequence (LF on Unix, + CRLF on DOS, CR on Macintosh, etc). (There are other things that + normal mode does, but that's the most obvious.) Opening a file in + binary mode disables this conversion, so reading a CRLF sequence + under Windows won't accidentally get mapped to a '\n' character, etc. + Binary mode is not supposed to suddenly give you a bitstream, and + if it is doing so in your program then you've discovered a bug in + your vendor's compiler (or some other chapter of the C++ implementation, + possibly the runtime system). + + Second, using << to write and >> to + read isn't going to work with the standard file stream classes, even + if you use skipws during reading. Why not? Because + ifstream and ofstream exist for the purpose of formatting, + not reading and writing. Their job is to interpret the data into + text characters, and that's exactly what you don't want to happen + during binary I/O. + + Third, using the get() and put()/write() member + functions still aren't guaranteed to help you. These are + "unformatted" I/O functions, but still character-based. + (This may or may not be what you want, see below.) + + Notice how all the problems here are due to the inappropriate use + of formatting functions and classes to perform something + which requires that formatting not be done? There are a + seemingly infinite number of solutions, and a few are listed here: + + + + Derive your own fstream-type classes and write your own + <</>> operators to do binary I/O on whatever data + types you're using. + + + This is a Bad Thing, because while + the compiler would probably be just fine with it, other humans + are going to be confused. The overloaded bitshift operators + have a well-defined meaning (formatting), and this breaks it. + + + + + Build the file structure in memory, then + mmap() the file and copy the + structure. + + + + Well, this is easy to make work, and easy to break, and is + pretty equivalent to using ::read() and + ::write() directly, and makes no use of the + iostream library at all... + + + + + Use streambufs, that's what they're there for. + + + While not trivial for the beginner, this is the best of all + solutions. The streambuf/filebuf layer is the layer that is + responsible for actual I/O. If you want to use the C++ + library for binary I/O, this is where you start. + + + + How to go about using streambufs is a bit beyond the scope of this + document (at least for now), but while streambufs go a long way, + they still leave a couple of things up to you, the programmer. + As an example, byte ordering is completely between you and the + operating system, and you have to handle it yourself. + + Deriving a streambuf or filebuf + class from the standard ones, one that is specific to your data + types (or an abstraction thereof) is probably a good idea, and + lots of examples exist in journals and on Usenet. Using the + standard filebufs directly (either by declaring your own or by + using the pointer returned from an fstream's rdbuf()) + is certainly feasible as well. + + One area that causes problems is trying to do bit-by-bit operations + with filebufs. C++ is no different from C in this respect: I/O + must be done at the byte level. If you're trying to read or write + a few bits at a time, you're going about it the wrong way. You + must read/write an integral number of bytes and then process the + bytes. (For example, the streambuf functions take and return + variables of type int_type.) + + Another area of problems is opening text files in binary mode. + Generally, binary mode is intended for binary files, and opening + text files in binary mode means that you now have to deal with all of + those end-of-line and end-of-file problems that we mentioned before. + + + An instructive thread from comp.lang.c++.moderated delved off into + this topic starting more or less at + this + post and continuing to the end of the thread. (The subject heading is "binary iostreams" on both comp.std.c++ + and comp.lang.c++.moderated.) Take special note of the replies by James Kanze and Dietmar Kühl. + + Briefly, the problems of byte ordering and type sizes mean that + the unformatted functions like ostream::put() and + istream::get() cannot safely be used to communicate + between arbitrary programs, or across a network, or from one + invocation of a program to another invocation of the same program + on a different platform, etc. + +
+ +
+ + +
Interacting with C + + + + +
Using FILE* and file descriptors + + + See the extensions for using + FILE and file descriptors with + ofstream and + ifstream. + +
+ +
Performance + + + Pathetic Performance? Ditch C. + + It sounds like a flame on C, but it isn't. Really. Calm down. + I'm just saying it to get your attention. + + Because the C++ library includes the C library, both C-style and + C++-style I/O have to work at the same time. For example: + + + #include <iostream> + #include <cstdio> + + std::cout << "Hel"; + std::printf ("lo, worl"); + std::cout << "d!\n"; + + This must do what you think it does. + + Alert members of the audience will immediately notice that buffering + is going to make a hash of the output unless special steps are taken. + + The special steps taken by libstdc++, at least for version 3.0, + involve doing very little buffering for the standard streams, leaving + most of the buffering to the underlying C library. (This kind of + thing is tricky to get right.) + The upside is that correctness is ensured. The downside is that + writing through cout can quite easily lead to awful + performance when the C++ I/O library is layered on top of the C I/O + library (as it is for 3.0 by default). Some patches have been applied + which improve the situation for 3.1. + + However, the C and C++ standard streams only need to be kept in sync + when both libraries' facilities are in use. If your program only uses + C++ I/O, then there's no need to sync with the C streams. The right + thing to do in this case is to call + + + #include any of the I/O headers such as ios, iostream, etc + + std::ios::sync_with_stdio(false); + + You must do this before performing any I/O via the C++ stream objects. + Once you call this, the C++ streams will operate independently of the + (unused) C streams. For GCC 3.x, this means that cout and + company will become fully buffered on their own. + + Note, by the way, that the synchronization requirement only applies to + the standard streams (cin, cout, + cerr, + clog, and their wide-character counterchapters). File stream + objects that you declare yourself have no such requirement and are fully + buffered. + + + +
+
+ +
diff --git a/libstdc++-v3/doc/xml/manual/iterators.xml b/libstdc++-v3/doc/xml/manual/iterators.xml new file mode 100644 index 000000000..bcfa30cd5 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/iterators.xml @@ -0,0 +1,185 @@ + + + + + Iterators + <indexterm><primary>Iterators</primary></indexterm> + + + + ISO C++ + + + library + + + + + + + +
Predefined + + +
Iterators vs. Pointers + + + The following +FAQ entry points out that +iterators are not implemented as pointers. They are a generalization +of pointers, but they are implemented in libstdc++ as separate +classes. + + + Keeping that simple fact in mind as you design your code will + prevent a whole lot of difficult-to-understand bugs. + + + You can think of it the other way 'round, even. Since iterators + are a generalization, that means + that pointers are + iterators, and that pointers can be used + whenever an iterator would be. All those functions in the + Algorithms sect1 of the Standard will work just as well on plain + arrays and their pointers. + + + That doesn't mean that when you pass in a pointer, it gets + wrapped into some special delegating iterator-to-pointer class + with a layer of overhead. (If you think that's the case + anywhere, you don't understand templates to begin with...) Oh, + no; if you pass in a pointer, then the compiler will instantiate + that template using T* as a type, and good old high-speed + pointer arithmetic as its operations, so the resulting code will + be doing exactly the same things as it would be doing if you had + hand-coded it yourself (for the 273rd time). + + + How much overhead is there when using an + iterator class? Very little. Most of the layering classes + contain nothing but typedefs, and typedefs are + "meta-information" that simply tell the compiler some + nicknames; they don't create code. That information gets passed + down through inheritance, so while the compiler has to do work + looking up all the names, your runtime code does not. (This has + been a prime concern from the beginning.) + + + +
+ +
One Past the End + + + This starts off sounding complicated, but is actually very easy, + especially towards the end. Trust me. + + Beginners usually have a little trouble understand the whole + 'past-the-end' thing, until they remember their early algebra classes + (see, they told you that stuff would come in handy!) and + the concept of half-open ranges. + + First, some history, and a reminder of some of the funkier rules in + C and C++ for builtin arrays. The following rules have always been + true for both languages: + + + + You can point anywhere in the array, or to the first element + past the end of the array. A pointer that points to one + past the end of the array is guaranteed to be as unique as a + pointer to somewhere inside the array, so that you can compare + such pointers safely. + + + + You can only dereference a pointer that points into an array. + If your array pointer points outside the array -- even to just + one past the end -- and you dereference it, Bad Things happen. + + + + Strictly speaking, simply pointing anywhere else invokes + undefined behavior. Most programs won't puke until such a + pointer is actually dereferenced, but the standards leave that + up to the platform. + + + + The reason this past-the-end addressing was allowed is to make it + easy to write a loop to go over an entire array, e.g., + while (*d++ = *s++);. + + So, when you think of two pointers delimiting an array, don't think + of them as indexing 0 through n-1. Think of them as boundary + markers: + + + + beginning end + | | + | | This is bad. Always having to + | | remember to add or subtract one. + | | Off-by-one bugs very common here. + V V + array of N elements + |---|---|--...--|---|---| + | 0 | 1 | ... |N-2|N-1| + |---|---|--...--|---|---| + + ^ ^ + | | + | | This is good. This is safe. This + | | is guaranteed to work. Just don't + | | dereference 'end'. + beginning end + + + See? Everything between the boundary markers is chapter of the array. + Simple. + + Now think back to your junior-high school algebra course, when you + were learning how to draw graphs. Remember that a graph terminating + with a solid dot meant, "Everything up through this point," + and a graph terminating with an open dot meant, "Everything up + to, but not including, this point," respectively called closed + and open ranges? Remember how closed ranges were written with + brackets, [a,b], and open ranges were written with parentheses, + (a,b)? + + The boundary markers for arrays describe a half-open range, + starting with (and including) the first element, and ending with (but + not including) the last element: [beginning,end). See, I + told you it would be simple in the end. + + Iterators, and everything working with iterators, follows this same + time-honored tradition. A container's begin() method returns + an iterator referring to the first element, and its end() + method returns a past-the-end iterator, which is guaranteed to be + unique and comparable against any other iterator pointing into the + middle of the container. + + Container constructors, container methods, and algorithms, all take + pairs of iterators describing a range of values on which to operate. + All of these ranges are half-open ranges, so you pass the beginning + iterator as the starting parameter, and the one-past-the-end iterator + as the finishing parameter. + + This generalizes very well. You can operate on sub-ranges quite + easily this way; functions accepting a [first,last) range + don't know or care whether they are the boundaries of an entire {array, + sequence, container, whatever}, or whether they only enclose a few + elements from the center. This approach also makes zero-length + sequences very simple to recognize: if the two endpoints compare + equal, then the {array, sequence, container, whatever} is empty. + + Just don't dereference end(). + + +
+
+ + + +
diff --git a/libstdc++-v3/doc/xml/manual/locale.xml b/libstdc++-v3/doc/xml/manual/locale.xml new file mode 100644 index 000000000..4dabea41f --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/locale.xml @@ -0,0 +1,618 @@ +
+ +locale + + + ISO C++ + + + locale + + + + + + + +Describes the basic locale object, including nested +classes id, facet, and the reference-counted implementation object, +class _Impl. + + +
Requirements + + + +Class locale is non-templatized and has two distinct types nested +inside of it: + + +
+ + +class facet +22.1.1.1.2 Class locale::facet + + +
+ + +Facets actually implement locale functionality. For instance, a facet +called numpunct is the data object that can be used to query for the +thousands separator in the locale. + + + +Literally, a facet is strictly defined: + + + + + + Containing the following public data member: + + + static locale::id id; + + + + + + Derived from another facet: + + + class gnu_codecvt: public std::ctype<user-defined-type> + + + + + +Of interest in this class are the memory management options explicitly +specified as an argument to facet's constructor. Each constructor of a +facet class takes a std::size_t __refs argument: if __refs == 0, the +facet is deleted when the locale containing it is destroyed. If __refs +== 1, the facet is not destroyed, even when it is no longer +referenced. + + +
+ + +class id +22.1.1.1.3 - Class locale::id + + +
+ + +Provides an index for looking up specific facets. + +
+ +
Design + + + +The major design challenge is fitting an object-orientated and +non-global locale design on top of POSIX and other relevant standards, +which include the Single Unix (nee X/Open.) + + + +Because C and earlier versions of POSIX fall down so completely, +portability is an issue. + + +
+ +
Implementation + + +
Interacting with "C" locales + + + + + + `locale -a` displays available locales. + +
+ +af_ZA +ar_AE +ar_AE.utf8 +ar_BH +ar_BH.utf8 +ar_DZ +ar_DZ.utf8 +ar_EG +ar_EG.utf8 +ar_IN +ar_IQ +ar_IQ.utf8 +ar_JO +ar_JO.utf8 +ar_KW +ar_KW.utf8 +ar_LB +ar_LB.utf8 +ar_LY +ar_LY.utf8 +ar_MA +ar_MA.utf8 +ar_OM +ar_OM.utf8 +ar_QA +ar_QA.utf8 +ar_SA +ar_SA.utf8 +ar_SD +ar_SD.utf8 +ar_SY +ar_SY.utf8 +ar_TN +ar_TN.utf8 +ar_YE +ar_YE.utf8 +be_BY +be_BY.utf8 +bg_BG +bg_BG.utf8 +br_FR +bs_BA +C +ca_ES +ca_ES@euro +ca_ES.utf8 +ca_ES.utf8@euro +cs_CZ +cs_CZ.utf8 +cy_GB +da_DK +da_DK.iso885915 +da_DK.utf8 +de_AT +de_AT@euro +de_AT.utf8 +de_AT.utf8@euro +de_BE +de_BE@euro +de_BE.utf8 +de_BE.utf8@euro +de_CH +de_CH.utf8 +de_DE +de_DE@euro +de_DE.utf8 +de_DE.utf8@euro +de_LU +de_LU@euro +de_LU.utf8 +de_LU.utf8@euro +el_GR +el_GR.utf8 +en_AU +en_AU.utf8 +en_BW +en_BW.utf8 +en_CA +en_CA.utf8 +en_DK +en_DK.utf8 +en_GB +en_GB.iso885915 +en_GB.utf8 +en_HK +en_HK.utf8 +en_IE +en_IE@euro +en_IE.utf8 +en_IE.utf8@euro +en_IN +en_NZ +en_NZ.utf8 +en_PH +en_PH.utf8 +en_SG +en_SG.utf8 +en_US +en_US.iso885915 +en_US.utf8 +en_ZA +en_ZA.utf8 +en_ZW +en_ZW.utf8 +es_AR +es_AR.utf8 +es_BO +es_BO.utf8 +es_CL +es_CL.utf8 +es_CO +es_CO.utf8 +es_CR +es_CR.utf8 +es_DO +es_DO.utf8 +es_EC +es_EC.utf8 +es_ES +es_ES@euro +es_ES.utf8 +es_ES.utf8@euro +es_GT +es_GT.utf8 +es_HN +es_HN.utf8 +es_MX +es_MX.utf8 +es_NI +es_NI.utf8 +es_PA +es_PA.utf8 +es_PE +es_PE.utf8 +es_PR +es_PR.utf8 +es_PY +es_PY.utf8 +es_SV +es_SV.utf8 +es_US +es_US.utf8 +es_UY +es_UY.utf8 +es_VE +es_VE.utf8 +et_EE +et_EE.utf8 +eu_ES +eu_ES@euro +eu_ES.utf8 +eu_ES.utf8@euro +fa_IR +fi_FI +fi_FI@euro +fi_FI.utf8 +fi_FI.utf8@euro +fo_FO +fo_FO.utf8 +fr_BE +fr_BE@euro +fr_BE.utf8 +fr_BE.utf8@euro +fr_CA +fr_CA.utf8 +fr_CH +fr_CH.utf8 +fr_FR +fr_FR@euro +fr_FR.utf8 +fr_FR.utf8@euro +fr_LU +fr_LU@euro +fr_LU.utf8 +fr_LU.utf8@euro +ga_IE +ga_IE@euro +ga_IE.utf8 +ga_IE.utf8@euro +gl_ES +gl_ES@euro +gl_ES.utf8 +gl_ES.utf8@euro +gv_GB +gv_GB.utf8 +he_IL +he_IL.utf8 +hi_IN +hr_HR +hr_HR.utf8 +hu_HU +hu_HU.utf8 +id_ID +id_ID.utf8 +is_IS +is_IS.utf8 +it_CH +it_CH.utf8 +it_IT +it_IT@euro +it_IT.utf8 +it_IT.utf8@euro +iw_IL +iw_IL.utf8 +ja_JP.eucjp +ja_JP.utf8 +ka_GE +kl_GL +kl_GL.utf8 +ko_KR.euckr +ko_KR.utf8 +kw_GB +kw_GB.utf8 +lt_LT +lt_LT.utf8 +lv_LV +lv_LV.utf8 +mi_NZ +mk_MK +mk_MK.utf8 +mr_IN +ms_MY +ms_MY.utf8 +mt_MT +mt_MT.utf8 +nl_BE +nl_BE@euro +nl_BE.utf8 +nl_BE.utf8@euro +nl_NL +nl_NL@euro +nl_NL.utf8 +nl_NL.utf8@euro +nn_NO +nn_NO.utf8 +no_NO +no_NO.utf8 +oc_FR +pl_PL +pl_PL.utf8 +POSIX +pt_BR +pt_BR.utf8 +pt_PT +pt_PT@euro +pt_PT.utf8 +pt_PT.utf8@euro +ro_RO +ro_RO.utf8 +ru_RU +ru_RU.koi8r +ru_RU.utf8 +ru_UA +ru_UA.utf8 +se_NO +sk_SK +sk_SK.utf8 +sl_SI +sl_SI.utf8 +sq_AL +sq_AL.utf8 +sr_YU +sr_YU@cyrillic +sr_YU.utf8 +sr_YU.utf8@cyrillic +sv_FI +sv_FI@euro +sv_FI.utf8 +sv_FI.utf8@euro +sv_SE +sv_SE.iso885915 +sv_SE.utf8 +ta_IN +te_IN +tg_TJ +th_TH +th_TH.utf8 +tl_PH +tr_TR +tr_TR.utf8 +uk_UA +uk_UA.utf8 +ur_PK +uz_UZ +vi_VN +vi_VN.tcvn +wa_BE +wa_BE@euro +yi_US +zh_CN +zh_CN.gb18030 +zh_CN.gbk +zh_CN.utf8 +zh_HK +zh_HK.utf8 +zh_TW +zh_TW.euctw +zh_TW.utf8 + +
+
+ + + + `locale` displays environmental variables that + impact how locale("") will be deduced. + +
+ +LANG=en_US +LC_CTYPE="en_US" +LC_NUMERIC="en_US" +LC_TIME="en_US" +LC_COLLATE="en_US" +LC_MONETARY="en_US" +LC_MESSAGES="en_US" +LC_PAPER="en_US" +LC_NAME="en_US" +LC_ADDRESS="en_US" +LC_TELEPHONE="en_US" +LC_MEASUREMENT="en_US" +LC_IDENTIFICATION="en_US" +LC_ALL= + +
+
+
+ + +From Josuttis, p. 697-698, which says, that "there is only *one* +relation (of the C++ locale mechanism) to the C locale mechanism: the +global C locale is modified if a named C++ locale object is set as the +global locale" (emphasis Paolo), that is: + + +std::locale::global(std::locale("")); + +affects the C functions as if the following call was made: + +std::setlocale(LC_ALL, ""); + + + On the other hand, there is *no* vice versa, that is, calling + setlocale has *no* whatsoever on the C++ locale mechanism, in + particular on the working of locale(""), which constructs the locale + object from the environment of the running program, that is, in + practice, the set of LC_ALL, LANG, etc. variable of the shell. + + +
+
+ +
Future + + + + + + Locale initialization: at what point does _S_classic, _S_global + get initialized? Can named locales assume this initialization + has already taken place? + + + + + + Document how named locales error check when filling data + members. I.e., a fr_FR locale that doesn't have + numpunct::truename(): does it use "true"? Or is it a blank + string? What's the convention? + + + + + + Explain how locale aliasing happens. When does "de_DE" use "de" + information? What is the rule for locales composed of just an + ISO language code (say, "de") and locales with both an ISO + language code and ISO country code (say, "de_DE"). + + + + + + What should non-required facet instantiations do? If the + generic implementation is provided, then how to end-users + provide specializations? + + + +
+ +Bibliography + + + + + The GNU C Library + + McGrathRoland + DrepperUlrich + + 2007 + FSF + + + Chapters 6 Character Set Handling and 7 Locales and + Internationalization + + + + + + Correspondence + + DrepperUlrich + + 2002 + + + + + + + ISO/IEC 14882:1998 Programming languages - C++ + + + 1998 + ISO + + + + + + ISO/IEC 9899:1999 Programming languages - C + + + 1999 + ISO + + + + + + + + System Interface Definitions, Issue 7 (IEEE Std. 1003.1-2008) + + + 2008 + + The Open Group/The Institute of Electrical and Electronics + Engineers, Inc. + + + + + + + The C++ Programming Language, Special Edition + + StroustrupBjarne + + 2000 + Addison Wesley, Inc. + + Appendix D + + + Addison Wesley + + + + + + + Standard C++ IOStreams and Locales + + + Advanced Programmer's Guide and Reference + + LangerAngelika + KreftKlaus + + 2000 + Addison Wesley Longman, Inc. + + + + Addison Wesley Longman + + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/localization.xml b/libstdc++-v3/doc/xml/manual/localization.xml new file mode 100644 index 000000000..b46e707fc --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/localization.xml @@ -0,0 +1,51 @@ + + + + + Localization + <indexterm><primary>Localization</primary></indexterm> + + + + ISO C++ + + + library + + + + + + + +
Locales + + + + + + +
+ + +
Facets + + + + + + + + + + + + + + +
+ + + +
diff --git a/libstdc++-v3/doc/xml/manual/messages.xml b/libstdc++-v3/doc/xml/manual/messages.xml new file mode 100644 index 000000000..753b965e6 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/messages.xml @@ -0,0 +1,566 @@ +
+ + +messages + + + ISO C++ + + + messages + + + + + + + +The std::messages facet implements message retrieval functionality +equivalent to Java's java.text.MessageFormat .using either GNU gettext +or IEEE 1003.1-200 functions. + + +
Requirements + + + +The std::messages facet is probably the most vaguely defined facet in +the standard library. It's assumed that this facility was built into +the standard library in order to convert string literals from one +locale to the other. For instance, converting the "C" locale's +const char* c = "please" to a German-localized "bitte" +during program execution. + + +
+ +22.2.7.1 - Template class messages [lib.locale.messages] + +
+ + +This class has three public member functions, which directly +correspond to three protected virtual member functions. + + + +The public member functions are: + + + +catalog open(const string&, const locale&) const + + + +string_type get(catalog, int, int, const string_type&) const + + + +void close(catalog) const + + + +While the virtual functions are: + + + +catalog do_open(const string&, const locale&) const + +
+ + +-1- Returns: A value that may be passed to get() to retrieve a +message, from the message catalog identified by the string name +according to an implementation-defined mapping. The result can be used +until it is passed to close(). Returns a value less than 0 if no such +catalog can be opened. + + +
+ + +string_type do_get(catalog, int, int, const string_type&) const + +
+ + +-3- Requires: A catalog cat obtained from open() and not yet closed. +-4- Returns: A message identified by arguments set, msgid, and dfault, +according to an implementation-defined mapping. If no such message can +be found, returns dfault. + + +
+ + +void do_close(catalog) const + +
+ + +-5- Requires: A catalog cat obtained from open() and not yet closed. +-6- Effects: Releases unspecified resources associated with cat. +-7- Notes: The limit on such resources, if any, is implementation-defined. + + +
+ + +
+ +
Design + + + +A couple of notes on the standard. + + + +First, why is messages_base::catalog specified as a typedef +to int? This makes sense for implementations that use +catopen, but not for others. Fortunately, it's not heavily +used and so only a minor irritant. + + + +Second, by making the member functions const, it is +impossible to save state in them. Thus, storing away information used +in the 'open' member function for use in 'get' is impossible. This is +unfortunate. + + + +The 'open' member function in particular seems to be oddly +designed. The signature seems quite peculiar. Why specify a const +string& argument, for instance, instead of just const +char*? Or, why specify a const locale& argument that is +to be used in the 'get' member function? How, exactly, is this locale +argument useful? What was the intent? It might make sense if a locale +argument was associated with a given default message string in the +'open' member function, for instance. Quite murky and unclear, on +reflection. + + + +Lastly, it seems odd that messages, which explicitly require code +conversion, don't use the codecvt facet. Because the messages facet +has only one template parameter, it is assumed that ctype, and not +codecvt, is to be used to convert between character sets. + + + +It is implicitly assumed that the locale for the default message +string in 'get' is in the "C" locale. Thus, all source code is assumed +to be written in English, so translations are always from "en_US" to +other, explicitly named locales. + + +
+ +
Implementation + + +
Models + + + This is a relatively simple class, on the face of it. The standard + specifies very little in concrete terms, so generic + implementations that are conforming yet do very little are the + norm. Adding functionality that would be useful to programmers and + comparable to Java's java.text.MessageFormat takes a bit of work, + and is highly dependent on the capabilities of the underlying + operating system. + + + + Three different mechanisms have been provided, selectable via + configure flags: + + + + + + generic + + + This model does very little, and is what is used by default. + + + + + + gnu + + + The gnu model is complete and fully tested. It's based on the + GNU gettext package, which is part of glibc. It uses the + functions textdomain, bindtextdomain, gettext to + implement full functionality. Creating message catalogs is a + relatively straight-forward process and is lightly documented + below, and fully documented in gettext's distributed + documentation. + + + + + + ieee_1003.1-200x + + + This is a complete, though untested, implementation based on + the IEEE standard. The functions catopen, catgets, + catclose are used to retrieve locale-specific messages + given the appropriate message catalogs that have been + constructed for their use. Note, the script + po2msg.sed that is part of the gettext distribution can + convert gettext catalogs into catalogs that + catopen can use. + + + + + +A new, standards-conformant non-virtual member function signature was +added for 'open' so that a directory could be specified with a given +message catalog. This simplifies calling conventions for the gnu +model. + + +
+ +
The GNU Model + + + + The messages facet, because it is retrieving and converting + between characters sets, depends on the ctype and perhaps the + codecvt facet in a given locale. In addition, underlying "C" + library locale support is necessary for more than just the + LC_MESSAGES mask: LC_CTYPE is also + necessary. To avoid any unpleasantness, all bits of the "C" mask + (i.e. LC_ALL) are set before retrieving messages. + + + + Making the message catalogs can be initially tricky, but become + quite simple with practice. For complete info, see the gettext + documentation. Here's an idea of what is required: + + + + + + Make a source file with the required string literals that need + to be translated. See intl/string_literals.cc for + an example. + + + + + + Make initial catalog (see "4 Making the PO Template File" from + the gettext docs). + + xgettext --c++ --debug string_literals.cc -o libstdc++.pot + + + + + Make language and country-specific locale catalogs. + + cp libstdc++.pot fr_FR.po + + + cp libstdc++.pot de_DE.po + + + + + + Edit localized catalogs in emacs so that strings are + translated. + + + emacs fr_FR.po + + + + + Make the binary mo files. + + msgfmt fr_FR.po -o fr_FR.mo + + + msgfmt de_DE.po -o de_DE.mo + + + + + Copy the binary files into the correct directory structure. + + cp fr_FR.mo (dir)/fr_FR/LC_MESSAGES/libstdc++.mo + + + cp de_DE.mo (dir)/de_DE/LC_MESSAGES/libstdc++.mo + + + + + Use the new message catalogs. + + locale loc_de("de_DE"); + + + + use_facet<messages<char> >(loc_de).open("libstdc++", locale(), dir); + + + + + +
+
+ +
Use + + + A simple example using the GNU model of message conversion. + + + +#include <iostream> +#include <locale> +using namespace std; + +void test01() +{ + typedef messages<char>::catalog catalog; + const char* dir = + "/mnt/egcs/build/i686-pc-linux-gnu/libstdc++/po/share/locale"; + const locale loc_de("de_DE"); + const messages<char>& mssg_de = use_facet<messages<char> >(loc_de); + + catalog cat_de = mssg_de.open("libstdc++", loc_de, dir); + string s01 = mssg_de.get(cat_de, 0, 0, "please"); + string s02 = mssg_de.get(cat_de, 0, 0, "thank you"); + cout << "please in german:" << s01 << '\n'; + cout << "thank you in german:" << s02 << '\n'; + mssg_de.close(cat_de); +} + + +
+ +
Future + + + + + + Things that are sketchy, or remain unimplemented: + + + + + _M_convert_from_char, _M_convert_to_char are in flux, + depending on how the library ends up doing character set + conversions. It might not be possible to do a real character + set based conversion, due to the fact that the template + parameter for messages is not enough to instantiate the + codecvt facet (1 supplied, need at least 2 but would prefer + 3). + + + + + + There are issues with gettext needing the global locale set + to extract a message. This dependence on the global locale + makes the current "gnu" model non MT-safe. Future versions + of glibc, i.e. glibc 2.3.x will fix this, and the C++ library + bits are already in place. + + + + + + + + Development versions of the GNU "C" library, glibc 2.3 will allow + a more efficient, MT implementation of std::messages, and will + allow the removal of the _M_name_messages data member. If this is + done, it will change the library ABI. The C++ parts to support + glibc 2.3 have already been coded, but are not in use: once this + version of the "C" library is released, the marked parts of the + messages implementation can be switched over to the new "C" + library functionality. + + + + + At some point in the near future, std::numpunct will probably use + std::messages facilities to implement truename/falsename + correctly. This is currently not done, but entries in + libstdc++.pot have already been made for "true" and "false" string + literals, so all that remains is the std::numpunct coding and the + configure/make hassles to make the installed library search its + own catalog. Currently the libstdc++.mo catalog is only searched + for the testsuite cases involving messages members. + + + + + The following member functions: + + + + catalog + open(const basic_string<char>& __s, const locale& __loc) const + + + + + + catalog + open(const basic_string<char>&, const locale&, const char*) const; + + + + + Don't actually return a "value less than 0 if no such catalog + can be opened" as required by the standard in the "gnu" + model. As of this writing, it is unknown how to query to see + if a specified message catalog exists using the gettext + package. + + + + +
+ +Bibliography + + + + + The GNU C Library + + McGrathRoland + DrepperUlrich + + 2007 + FSF + + Chapters 6 Character Set Handling, and 7 Locales and Internationalization + + + + + + Correspondence + + DrepperUlrich + + 2002 + + + + + + + ISO/IEC 14882:1998 Programming languages - C++ + + + 1998 + ISO + + + + + + ISO/IEC 9899:1999 Programming languages - C + + + + 1999 + ISO + + + + + + + + System Interface Definitions, Issue 7 (IEEE Std. 1003.1-2008) + + + 2008 + + The Open Group/The Institute of Electrical and Electronics + Engineers, Inc. + + + + + + + The C++ Programming Language, Special Edition + + StroustrupBjarne + + 2000 + Addison Wesley, Inc. + + Appendix D + + + Addison Wesley + + + + + + + Standard C++ IOStreams and Locales + + + Advanced Programmer's Guide and Reference + + LangerAngelika + KreftKlaus + + 2000 + Addison Wesley Longman, Inc. + + + + Addison Wesley Longman + + + + + + + + + API Specifications, Java Platform + + + java.util.Properties, java.text.MessageFormat, +java.util.Locale, java.util.ResourceBundle + + + + + + + + GNU gettext tools, version 0.10.38, Native Language Support + Library and Tools. + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/mt_allocator.xml b/libstdc++-v3/doc/xml/manual/mt_allocator.xml new file mode 100644 index 000000000..b31b593bc --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/mt_allocator.xml @@ -0,0 +1,555 @@ +
+ + +mt_allocator + + + ISO C++ + + + allocator + + + + + + + + + +
Intro + + + + The mt allocator [hereinafter referred to simply as "the allocator"] + is a fixed size (power of two) allocator that was initially + developed specifically to suit the needs of multi threaded + applications [hereinafter referred to as an MT application]. Over + time the allocator has evolved and been improved in many ways, in + particular it now also does a good job in single threaded + applications [hereinafter referred to as a ST application]. (Note: + In this document, when referring to single threaded applications + this also includes applications that are compiled with gcc without + thread support enabled. This is accomplished using ifdef's on + __GTHREADS). This allocator is tunable, very flexible, and capable + of high-performance. + + + + The aim of this document is to describe - from an application point of + view - the "inner workings" of the allocator. + + +
+ + +
Design Issues + + +
Overview + + + + There are three general components to the allocator: a datum +describing the characteristics of the memory pool, a policy class +containing this pool that links instantiation types to common or +individual pools, and a class inheriting from the policy class that is +the actual allocator. + + +The datum describing pools characteristics is + + + template<bool _Thread> + class __pool + + This class is parametrized on thread support, and is explicitly +specialized for both multiple threads (with bool==true) +and single threads (via bool==false.) It is possible to +use a custom pool datum instead of the default class that is provided. + + + There are two distinct policy classes, each of which can be used +with either type of underlying pool datum. + + + + template<bool _Thread> + struct __common_pool_policy + + template<typename _Tp, bool _Thread> + struct __per_type_pool_policy + + + The first policy, __common_pool_policy, implements a +common pool. This means that allocators that are instantiated with +different types, say char and long will both +use the same pool. This is the default policy. + + + The second policy, __per_type_pool_policy, implements +a separate pool for each instantiating type. Thus, char +and long will use separate pools. This allows per-type +tuning, for instance. + + + Putting this all together, the actual allocator class is + + + template<typename _Tp, typename _Poolp = __default_policy> + class __mt_alloc : public __mt_alloc_base<_Tp>, _Poolp + + This class has the interface required for standard library allocator +classes, namely member functions allocate and +deallocate, plus others. + + +
+
+ +
Implementation + + + +
Tunable Parameters + + +Certain allocation parameters can be modified, or tuned. There +exists a nested struct __pool_base::_Tune that contains all +these parameters, which include settings for + + + Alignment + Maximum bytes before calling ::operator new directly + Minimum bytes + Size of underlying global allocations + Maximum number of supported threads + Migration of deallocations to the global free list + Shunt for global new and delete + +Adjusting parameters for a given instance of an allocator can only +happen before any allocations take place, when the allocator itself is +initialized. For instance: + + +#include <ext/mt_allocator.h> + +struct pod +{ + int i; + int j; +}; + +int main() +{ + typedef pod value_type; + typedef __gnu_cxx::__mt_alloc<value_type> allocator_type; + typedef __gnu_cxx::__pool_base::_Tune tune_type; + + tune_type t_default; + tune_type t_opt(16, 5120, 32, 5120, 20, 10, false); + tune_type t_single(16, 5120, 32, 5120, 1, 10, false); + + tune_type t; + t = allocator_type::_M_get_options(); + allocator_type::_M_set_options(t_opt); + t = allocator_type::_M_get_options(); + + allocator_type a; + allocator_type::pointer p1 = a.allocate(128); + allocator_type::pointer p2 = a.allocate(5128); + + a.deallocate(p1, 128); + a.deallocate(p2, 5128); + + return 0; +} + + +
+ +
Initialization + + + +The static variables (pointers to freelists, tuning parameters etc) +are initialized as above, or are set to the global defaults. + + + +The very first allocate() call will always call the +_S_initialize_once() function. In order to make sure that this +function is called exactly once we make use of a __gthread_once call +in MT applications and check a static bool (_S_init) in ST +applications. + + + +The _S_initialize() function: +- If the GLIBCXX_FORCE_NEW environment variable is set, it sets the bool + _S_force_new to true and then returns. This will cause subsequent calls to + allocate() to return memory directly from a new() call, and deallocate will + only do a delete() call. + + + +- If the GLIBCXX_FORCE_NEW environment variable is not set, both ST and MT + applications will: + - Calculate the number of bins needed. A bin is a specific power of two size + of bytes. I.e., by default the allocator will deal with requests of up to + 128 bytes (or whatever the value of _S_max_bytes is when _S_init() is + called). This means that there will be bins of the following sizes + (in bytes): 1, 2, 4, 8, 16, 32, 64, 128. + + - Create the _S_binmap array. All requests are rounded up to the next + "large enough" bin. I.e., a request for 29 bytes will cause a block from + the "32 byte bin" to be returned to the application. The purpose of + _S_binmap is to speed up the process of finding out which bin to use. + I.e., the value of _S_binmap[ 29 ] is initialized to 5 (bin 5 = 32 bytes). + + + - Create the _S_bin array. This array consists of bin_records. There will be + as many bin_records in this array as the number of bins that we calculated + earlier. I.e., if _S_max_bytes = 128 there will be 8 entries. + Each bin_record is then initialized: + - bin_record->first = An array of pointers to block_records. There will be + as many block_records pointers as there are maximum number of threads + (in a ST application there is only 1 thread, in a MT application there + are _S_max_threads). + This holds the pointer to the first free block for each thread in this + bin. I.e., if we would like to know where the first free block of size 32 + for thread number 3 is we would look this up by: _S_bin[ 5 ].first[ 3 ] + + The above created block_record pointers members are now initialized to + their initial values. I.e. _S_bin[ n ].first[ n ] = NULL; + + + +- Additionally a MT application will: + - Create a list of free thread id's. The pointer to the first entry + is stored in _S_thread_freelist_first. The reason for this approach is + that the __gthread_self() call will not return a value that corresponds to + the maximum number of threads allowed but rather a process id number or + something else. So what we do is that we create a list of thread_records. + This list is _S_max_threads long and each entry holds a size_t thread_id + which is initialized to 1, 2, 3, 4, 5 and so on up to _S_max_threads. + Each time a thread calls allocate() or deallocate() we call + _S_get_thread_id() which looks at the value of _S_thread_key which is a + thread local storage pointer. If this is NULL we know that this is a newly + created thread and we pop the first entry from this list and saves the + pointer to this record in the _S_thread_key variable. The next time + we will get the pointer to the thread_record back and we use the + thread_record->thread_id as identification. I.e., the first thread that + calls allocate will get the first record in this list and thus be thread + number 1 and will then find the pointer to its first free 32 byte block + in _S_bin[ 5 ].first[ 1 ] + When we create the _S_thread_key we also define a destructor + (_S_thread_key_destr) which means that when the thread dies, this + thread_record is returned to the front of this list and the thread id + can then be reused if a new thread is created. + This list is protected by a mutex (_S_thread_freelist_mutex) which is only + locked when records are removed or added to the list. + + + - Initialize the free and used counters of each bin_record: + - bin_record->free = An array of size_t. This keeps track of the number + of blocks on a specific thread's freelist in each bin. I.e., if a thread + has 12 32-byte blocks on it's freelists and allocates one of these, this + counter would be decreased to 11. + + - bin_record->used = An array of size_t. This keeps track of the number + of blocks currently in use of this size by this thread. I.e., if a thread + has made 678 requests (and no deallocations...) of 32-byte blocks this + counter will read 678. + + The above created arrays are now initialized with their initial values. + I.e. _S_bin[ n ].free[ n ] = 0; + + + - Initialize the mutex of each bin_record: The bin_record->mutex + is used to protect the global freelist. This concept of a global + freelist is explained in more detail in the section "A multi + threaded example", but basically this mutex is locked whenever a + block of memory is retrieved or returned to the global freelist + for this specific bin. This only occurs when a number of blocks + are grabbed from the global list to a thread specific list or when + a thread decides to return some blocks to the global freelist. + + +
+ +
Deallocation Notes + + + Notes about deallocation. This allocator does not explicitly +release memory. Because of this, memory debugging programs like +valgrind or purify may notice leaks: sorry about this +inconvenience. Operating systems will reclaim allocated memory at +program termination anyway. If sidestepping this kind of noise is +desired, there are three options: use an allocator, like +new_allocator that releases memory while debugging, use +GLIBCXX_FORCE_NEW to bypass the allocator's internal pools, or use a +custom pool datum that releases resources on destruction. + + + + On systems with the function __cxa_atexit, the +allocator can be forced to free all memory allocated before program +termination with the member function +__pool_type::_M_destroy. However, because this member +function relies on the precise and exactly-conforming ordering of +static destructors, including those of a static local +__pool object, it should not be used, ever, on systems +that don't have the necessary underlying support. In addition, in +practice, forcing deallocation can be tricky, as it requires the +__pool object to be fully-constructed before the object +that uses it is fully constructed. For most (but not all) STL +containers, this works, as an instance of the allocator is constructed +as part of a container's constructor. However, this assumption is +implementation-specific, and subject to change. For an example of a +pool that frees memory, see the following + + example. + + +
+ +
+ +
Single Thread Example + + + +Let's start by describing how the data on a freelist is laid out in memory. +This is the first two blocks in freelist for thread id 3 in bin 3 (8 bytes): + + ++----------------+ +| next* ---------|--+ (_S_bin[ 3 ].first[ 3 ] points here) +| | | +| | | +| | | ++----------------+ | +| thread_id = 3 | | +| | | +| | | +| | | ++----------------+ | +| DATA | | (A pointer to here is what is returned to the +| | | the application when needed) +| | | +| | | +| | | +| | | +| | | +| | | ++----------------+ | ++----------------+ | +| next* |<-+ (If next == NULL it's the last one on the list) +| | +| | +| | ++----------------+ +| thread_id = 3 | +| | +| | +| | ++----------------+ +| DATA | +| | +| | +| | +| | +| | +| | +| | ++----------------+ + + + +With this in mind we simplify things a bit for a while and say that there is +only one thread (a ST application). In this case all operations are made to +what is referred to as the global pool - thread id 0 (No thread may be +assigned this id since they span from 1 to _S_max_threads in a MT application). + + +When the application requests memory (calling allocate()) we first look at the +requested size and if this is > _S_max_bytes we call new() directly and return. + + +If the requested size is within limits we start by finding out from which +bin we should serve this request by looking in _S_binmap. + + +A quick look at _S_bin[ bin ].first[ 0 ] tells us if there are any blocks of +this size on the freelist (0). If this is not NULL - fine, just remove the +block that _S_bin[ bin ].first[ 0 ] points to from the list, +update _S_bin[ bin ].first[ 0 ] and return a pointer to that blocks data. + + +If the freelist is empty (the pointer is NULL) we must get memory from the +system and build us a freelist within this memory. All requests for new memory +is made in chunks of _S_chunk_size. Knowing the size of a block_record and +the bytes that this bin stores we then calculate how many blocks we can create +within this chunk, build the list, remove the first block, update the pointer +(_S_bin[ bin ].first[ 0 ]) and return a pointer to that blocks data. + + + +Deallocation is equally simple; the pointer is casted back to a block_record +pointer, lookup which bin to use based on the size, add the block to the front +of the global freelist and update the pointer as needed +(_S_bin[ bin ].first[ 0 ]). + + + +The decision to add deallocated blocks to the front of the freelist was made +after a set of performance measurements that showed that this is roughly 10% +faster than maintaining a set of "last pointers" as well. + + +
+ +
Multiple Thread Example + + + +In the ST example we never used the thread_id variable present in each block. +Let's start by explaining the purpose of this in a MT application. + + + +The concept of "ownership" was introduced since many MT applications +allocate and deallocate memory to shared containers from different +threads (such as a cache shared amongst all threads). This introduces +a problem if the allocator only returns memory to the current threads +freelist (I.e., there might be one thread doing all the allocation and +thus obtaining ever more memory from the system and another thread +that is getting a longer and longer freelist - this will in the end +consume all available memory). + + + +Each time a block is moved from the global list (where ownership is +irrelevant), to a threads freelist (or when a new freelist is built +from a chunk directly onto a threads freelist or when a deallocation +occurs on a block which was not allocated by the same thread id as the +one doing the deallocation) the thread id is set to the current one. + + + +What's the use? Well, when a deallocation occurs we can now look at +the thread id and find out if it was allocated by another thread id +and decrease the used counter of that thread instead, thus keeping the +free and used counters correct. And keeping the free and used counters +corrects is very important since the relationship between these two +variables decides if memory should be returned to the global pool or +not when a deallocation occurs. + + + +When the application requests memory (calling allocate()) we first +look at the requested size and if this is >_S_max_bytes we call new() +directly and return. + + + +If the requested size is within limits we start by finding out from which +bin we should serve this request by looking in _S_binmap. + + + +A call to _S_get_thread_id() returns the thread id for the calling thread +(and if no value has been set in _S_thread_key, a new id is assigned and +returned). + + + +A quick look at _S_bin[ bin ].first[ thread_id ] tells us if there are +any blocks of this size on the current threads freelist. If this is +not NULL - fine, just remove the block that _S_bin[ bin ].first[ +thread_id ] points to from the list, update _S_bin[ bin ].first[ +thread_id ], update the free and used counters and return a pointer to +that blocks data. + + + +If the freelist is empty (the pointer is NULL) we start by looking at +the global freelist (0). If there are blocks available on the global +freelist we lock this bins mutex and move up to block_count (the +number of blocks of this bins size that will fit into a _S_chunk_size) +or until end of list - whatever comes first - to the current threads +freelist and at the same time change the thread_id ownership and +update the counters and pointers. When the bins mutex has been +unlocked, we remove the block that _S_bin[ bin ].first[ thread_id ] +points to from the list, update _S_bin[ bin ].first[ thread_id ], +update the free and used counters, and return a pointer to that blocks +data. + + + +The reason that the number of blocks moved to the current threads +freelist is limited to block_count is to minimize the chance that a +subsequent deallocate() call will return the excess blocks to the +global freelist (based on the _S_freelist_headroom calculation, see +below). + + + +However if there isn't any memory on the global pool we need to get +memory from the system - this is done in exactly the same way as in a +single threaded application with one major difference; the list built +in the newly allocated memory (of _S_chunk_size size) is added to the +current threads freelist instead of to the global. + + + +The basic process of a deallocation call is simple: always add the +block to the front of the current threads freelist and update the +counters and pointers (as described earlier with the specific check of +ownership that causes the used counter of the thread that originally +allocated the block to be decreased instead of the current threads +counter). + + + +And here comes the free and used counters to service. Each time a +deallocation() call is made, the length of the current threads +freelist is compared to the amount memory in use by this thread. + + + +Let's go back to the example of an application that has one thread +that does all the allocations and one that deallocates. Both these +threads use say 516 32-byte blocks that was allocated during thread +creation for example. Their used counters will both say 516 at this +point. The allocation thread now grabs 1000 32-byte blocks and puts +them in a shared container. The used counter for this thread is now +1516. + + + +The deallocation thread now deallocates 500 of these blocks. For each +deallocation made the used counter of the allocating thread is +decreased and the freelist of the deallocation thread gets longer and +longer. But the calculation made in deallocate() will limit the length +of the freelist in the deallocation thread to _S_freelist_headroom % +of it's used counter. In this case, when the freelist (given that the +_S_freelist_headroom is at it's default value of 10%) exceeds 52 +(516/10) blocks will be returned to the global pool where the +allocating thread may pick them up and reuse them. + + + +In order to reduce lock contention (since this requires this bins +mutex to be locked) this operation is also made in chunks of blocks +(just like when chunks of blocks are moved from the global freelist to +a threads freelist mentioned above). The "formula" used can probably +be improved to further reduce the risk of blocks being "bounced back +and forth" between freelists. + + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/numerics.xml b/libstdc++-v3/doc/xml/manual/numerics.xml new file mode 100644 index 000000000..a9e866e78 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/numerics.xml @@ -0,0 +1,145 @@ + + + + + Numerics + <indexterm><primary>Numerics</primary></indexterm> + + + + ISO C++ + + + library + + + + + + + +
Complex + + + + +
complex Processing + + + + Using complex<> becomes even more comple- er, sorry, + complicated, with the not-quite-gratuitously-incompatible + addition of complex types to the C language. David Tribble has + compiled a list of C++98 and C99 conflict points; his description of + C's new type versus those of C++ and how to get them playing together + nicely is +here. + + complex<> is intended to be instantiated with a + floating-point type. As long as you meet that and some other basic + requirements, then the resulting instantiation has all of the usual + math operators defined, as well as definitions of op<< + and op>> that work with iostreams: op<< + prints (u,v) and op>> can read u, + (u), and (u,v). + + +
+
+ + +
Generalized Operations + + + + + + There are four generalized functions in the <numeric> header + that follow the same conventions as those in <algorithm>. Each + of them is overloaded: one signature for common default operations, + and a second for fully general operations. Their names are + self-explanatory to anyone who works with numerics on a regular basis: + + + accumulate + inner_product + chapterial_sum + adjacent_difference + + Here is a simple example of the two forms of accumulate. + + + int ar[50]; + int someval = somefunction(); + + // ...initialize members of ar to something... + + int sum = std::accumulate(ar,ar+50,0); + int sum_stuff = std::accumulate(ar,ar+50,someval); + int product = std::accumulate(ar,ar+50,1,std::multiplies<int>()); + + The first call adds all the members of the array, using zero as an + initial value for sum. The second does the same, but uses + someval as the starting value (thus, sum_stuff == sum + + someval). The final call uses the second of the two signatures, + and multiplies all the members of the array; here we must obviously + use 1 as a starting value instead of 0. + + The other three functions have similar dual-signature forms. + + +
+ + +
Interacting with C + + + +
Numerics vs. Arrays + + + One of the major reasons why FORTRAN can chew through numbers so well + is that it is defined to be free of pointer aliasing, an assumption + that C89 is not allowed to make, and neither is C++98. C99 adds a new + keyword, restrict, to apply to individual pointers. The + C++ solution is contained in the library rather than the language + (although many vendors can be expected to add this to their compilers + as an extension). + + That library solution is a set of two classes, five template classes, + and "a whole bunch" of functions. The classes are required + to be free of pointer aliasing, so compilers can optimize the + daylights out of them the same way that they have been for FORTRAN. + They are collectively called valarray, although strictly + speaking this is only one of the five template classes, and they are + designed to be familiar to people who have worked with the BLAS + libraries before. + + +
+ +
C99 + + + In addition to the other topics on this page, we'll note here some + of the C99 features that appear in libstdc++. + + The C99 features depend on the --enable-c99 configure flag. + This flag is already on by default, but it can be disabled by the + user. Also, the configuration machinery will disable it if the + necessary support for C99 (e.g., header files) cannot be found. + + As of GCC 3.0, C99 support includes classification functions + such as isnormal, isgreater, + isnan, etc. + The functions used for 'long long' support such as strtoll + are supported, as is the lldiv_t typedef. Also supported + are the wide character functions using 'long long', like + wcstoll. + + +
+
+ +
diff --git a/libstdc++-v3/doc/xml/manual/parallel_mode.xml b/libstdc++-v3/doc/xml/manual/parallel_mode.xml new file mode 100644 index 000000000..ec0faf9c7 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/parallel_mode.xml @@ -0,0 +1,878 @@ + + + +Parallel Mode + + + C++ + + + library + + + parallel + + + + + + + The libstdc++ parallel mode is an experimental parallel +implementation of many algorithms the C++ Standard Library. + + + +Several of the standard algorithms, for instance +std::sort, are made parallel using OpenMP +annotations. These parallel mode constructs and can be invoked by +explicit source declaration or by compiling existing sources with a +specific compiler flag. + + + +
Intro + + +The following library components in the include +numeric are included in the parallel mode: + + std::accumulate + std::adjacent_difference + std::inner_product + std::partial_sum + + +The following library components in the include +algorithm are included in the parallel mode: + + std::adjacent_find + std::count + std::count_if + std::equal + std::find + std::find_if + std::find_first_of + std::for_each + std::generate + std::generate_n + std::lexicographical_compare + std::mismatch + std::search + std::search_n + std::transform + std::replace + std::replace_if + std::max_element + std::merge + std::min_element + std::nth_element + std::partial_sort + std::partition + std::random_shuffle + std::set_union + std::set_intersection + std::set_symmetric_difference + std::set_difference + std::sort + std::stable_sort + std::unique_copy + + +
+ +
Semantics + + + The parallel mode STL algorithms are currently not exception-safe, +i.e. user-defined functors must not throw exceptions. +Also, the order of execution is not guaranteed for some functions, of course. +Therefore, user-defined functors should not have any concurrent side effects. + + + Since the current GCC OpenMP implementation does not support +OpenMP parallel regions in concurrent threads, +it is not possible to call parallel STL algorithm in +concurrent threads, either. +It might work with other compilers, though. + +
+ +
Using + + +
Prerequisite Compiler Flags + + + + Any use of parallel functionality requires additional compiler + and runtime support, in particular support for OpenMP. Adding this support is + not difficult: just compile your application with the compiler + flag -fopenmp. This will link + in libgomp, the GNU + OpenMP implementation, + whose presence is mandatory. + + + +In addition, hardware that supports atomic operations and a compiler + capable of producing atomic operations is mandatory: GCC defaults to no + support for atomic operations on some common hardware + architectures. Activating atomic operations may require explicit + compiler flags on some targets (like sparc and x86), such + as -march=i686, + -march=native or -mcpu=v9. See + the GCC manual for more information. + + +
+ +
Using Parallel Mode + + + + To use the libstdc++ parallel mode, compile your application with + the prerequisite flags as detailed above, and in addition + add -D_GLIBCXX_PARALLEL. This will convert all + use of the standard (sequential) algorithms to the appropriate parallel + equivalents. Please note that this doesn't necessarily mean that + everything will end up being executed in a parallel manner, but + rather that the heuristics and settings coded into the parallel + versions will be used to determine if all, some, or no algorithms + will be executed using parallel variants. + + +Note that the _GLIBCXX_PARALLEL define may change the + sizes and behavior of standard class templates such as + std::search, and therefore one can only link code + compiled with parallel mode and code compiled without parallel mode + if no instantiation of a container is passed between the two + translation units. Parallel mode functionality has distinct linkage, + and cannot be confused with normal mode symbols. + +
+ +
Using Specific Parallel Components + + +When it is not feasible to recompile your entire application, or + only specific algorithms need to be parallel-aware, individual + parallel algorithms can be made available explicitly. These + parallel algorithms are functionally equivalent to the standard + drop-in algorithms used in parallel mode, but they are available in + a separate namespace as GNU extensions and may be used in programs + compiled with either release mode or with parallel mode. + + + +An example of using a parallel version +of std::sort, but no other parallel algorithms, is: + + + +#include <vector> +#include <parallel/algorithm> + +int main() +{ + std::vector<int> v(100); + + // ... + + // Explicitly force a call to parallel sort. + __gnu_parallel::sort(v.begin(), v.end()); + return 0; +} + + + +Then compile this code with the prerequisite compiler flags +(-fopenmp and any necessary architecture-specific +flags for atomic operations.) + + + The following table provides the names and headers of all the + parallel algorithms that can be used in a similar manner: + + + +Parallel Algorithms + + + + + + + + + + Algorithm + Header + Parallel algorithm + Parallel header + + + + + + std::accumulate + numeric + __gnu_parallel::accumulate + parallel/numeric + + + std::adjacent_difference + numeric + __gnu_parallel::adjacent_difference + parallel/numeric + + + std::inner_product + numeric + __gnu_parallel::inner_product + parallel/numeric + + + std::partial_sum + numeric + __gnu_parallel::partial_sum + parallel/numeric + + + std::adjacent_find + algorithm + __gnu_parallel::adjacent_find + parallel/algorithm + + + + std::count + algorithm + __gnu_parallel::count + parallel/algorithm + + + + std::count_if + algorithm + __gnu_parallel::count_if + parallel/algorithm + + + + std::equal + algorithm + __gnu_parallel::equal + parallel/algorithm + + + + std::find + algorithm + __gnu_parallel::find + parallel/algorithm + + + + std::find_if + algorithm + __gnu_parallel::find_if + parallel/algorithm + + + + std::find_first_of + algorithm + __gnu_parallel::find_first_of + parallel/algorithm + + + + std::for_each + algorithm + __gnu_parallel::for_each + parallel/algorithm + + + + std::generate + algorithm + __gnu_parallel::generate + parallel/algorithm + + + + std::generate_n + algorithm + __gnu_parallel::generate_n + parallel/algorithm + + + + std::lexicographical_compare + algorithm + __gnu_parallel::lexicographical_compare + parallel/algorithm + + + + std::mismatch + algorithm + __gnu_parallel::mismatch + parallel/algorithm + + + + std::search + algorithm + __gnu_parallel::search + parallel/algorithm + + + + std::search_n + algorithm + __gnu_parallel::search_n + parallel/algorithm + + + + std::transform + algorithm + __gnu_parallel::transform + parallel/algorithm + + + + std::replace + algorithm + __gnu_parallel::replace + parallel/algorithm + + + + std::replace_if + algorithm + __gnu_parallel::replace_if + parallel/algorithm + + + + std::max_element + algorithm + __gnu_parallel::max_element + parallel/algorithm + + + + std::merge + algorithm + __gnu_parallel::merge + parallel/algorithm + + + + std::min_element + algorithm + __gnu_parallel::min_element + parallel/algorithm + + + + std::nth_element + algorithm + __gnu_parallel::nth_element + parallel/algorithm + + + + std::partial_sort + algorithm + __gnu_parallel::partial_sort + parallel/algorithm + + + + std::partition + algorithm + __gnu_parallel::partition + parallel/algorithm + + + + std::random_shuffle + algorithm + __gnu_parallel::random_shuffle + parallel/algorithm + + + + std::set_union + algorithm + __gnu_parallel::set_union + parallel/algorithm + + + + std::set_intersection + algorithm + __gnu_parallel::set_intersection + parallel/algorithm + + + + std::set_symmetric_difference + algorithm + __gnu_parallel::set_symmetric_difference + parallel/algorithm + + + + std::set_difference + algorithm + __gnu_parallel::set_difference + parallel/algorithm + + + + std::sort + algorithm + __gnu_parallel::sort + parallel/algorithm + + + + std::stable_sort + algorithm + __gnu_parallel::stable_sort + parallel/algorithm + + + + std::unique_copy + algorithm + __gnu_parallel::unique_copy + parallel/algorithm + + + +
+ +
+ +
+ +
Design + + + +
Interface Basics + + + +All parallel algorithms are intended to have signatures that are +equivalent to the ISO C++ algorithms replaced. For instance, the +std::adjacent_find function is declared as: + + +namespace std +{ + template<typename _FIter> + _FIter + adjacent_find(_FIter, _FIter); +} + + + +Which means that there should be something equivalent for the parallel +version. Indeed, this is the case: + + + +namespace std +{ + namespace __parallel + { + template<typename _FIter> + _FIter + adjacent_find(_FIter, _FIter); + + ... + } +} + + +But.... why the ellipses? + + + The ellipses in the example above represent additional overloads +required for the parallel version of the function. These additional +overloads are used to dispatch calls from the ISO C++ function +signature to the appropriate parallel function (or sequential +function, if no parallel functions are deemed worthy), based on either +compile-time or run-time conditions. + + + The available signature options are specific for the different +algorithms/algorithm classes. + + The general view of overloads for the parallel algorithms look like this: + + + ISO C++ signature + ISO C++ signature + sequential_tag argument + ISO C++ signature + algorithm-specific tag type + (several signatures) + + + Please note that the implementation may use additional functions +(designated with the _switch suffix) to dispatch from the +ISO C++ signature to the correct parallel version. Also, some of the +algorithms do not have support for run-time conditions, so the last +overload is therefore missing. + + + +
+ +
Configuration and Tuning + + + +
Setting up the OpenMP Environment + + + +Several aspects of the overall runtime environment can be manipulated +by standard OpenMP function calls. + + + +To specify the number of threads to be used for the algorithms globally, +use the function omp_set_num_threads. An example: + + + +#include <stdlib.h> +#include <omp.h> + +int main() +{ + // Explicitly set number of threads. + const int threads_wanted = 20; + omp_set_dynamic(false); + omp_set_num_threads(threads_wanted); + + // Call parallel mode algorithms. + + return 0; +} + + + + Some algorithms allow the number of threads being set for a particular call, + by augmenting the algorithm variant. + See the next section for further information. + + + +Other parts of the runtime environment able to be manipulated include +nested parallelism (omp_set_nested), schedule kind +(omp_set_schedule), and others. See the OpenMP +documentation for more information. + + +
+ +
Compile Time Switches + + + +To force an algorithm to execute sequentially, even though parallelism +is switched on in general via the macro _GLIBCXX_PARALLEL, +add __gnu_parallel::sequential_tag() to the end +of the algorithm's argument list. + + + +Like so: + + + +std::sort(v.begin(), v.end(), __gnu_parallel::sequential_tag()); + + + +Some parallel algorithm variants can be excluded from compilation by +preprocessor defines. See the doxygen documentation on +compiletime_settings.h and features.h for details. + + + +For some algorithms, the desired variant can be chosen at compile-time by +appending a tag object. The available options are specific to the particular +algorithm (class). + + + +For the "embarrassingly parallel" algorithms, there is only one "tag object +type", the enum _Parallelism. +It takes one of the following values, +__gnu_parallel::parallel_tag, +__gnu_parallel::balanced_tag, +__gnu_parallel::unbalanced_tag, +__gnu_parallel::omp_loop_tag, +__gnu_parallel::omp_loop_static_tag. +This means that the actual parallelization strategy is chosen at run-time. +(Choosing the variants at compile-time will come soon.) + + + +For the following algorithms in general, we have +__gnu_parallel::parallel_tag and +__gnu_parallel::default_parallel_tag, in addition to +__gnu_parallel::sequential_tag. +__gnu_parallel::default_parallel_tag chooses the default +algorithm at compiletime, as does omitting the tag. +__gnu_parallel::parallel_tag postpones the decision to runtime +(see next section). +For all tags, the number of threads desired for this call can optionally be +passed to the respective tag's constructor. + + + +The multiway_merge algorithm comes with the additional choices, +__gnu_parallel::exact_tag and +__gnu_parallel::sampling_tag. +Exact and sampling are the two available splitting strategies. + + + +For the sort and stable_sort algorithms, there are +several additional choices, namely +__gnu_parallel::multiway_mergesort_tag, +__gnu_parallel::multiway_mergesort_exact_tag, +__gnu_parallel::multiway_mergesort_sampling_tag, +__gnu_parallel::quicksort_tag, and +__gnu_parallel::balanced_quicksort_tag. +Multiway mergesort comes with the two splitting strategies for multi-way +merging. The quicksort options cannot be used for stable_sort. + + +
+ +
Run Time Settings and Defaults + + + +The default parallelization strategy, the choice of specific algorithm +strategy, the minimum threshold limits for individual parallel +algorithms, and aspects of the underlying hardware can be specified as +desired via manipulation +of __gnu_parallel::_Settings member data. + + + +First off, the choice of parallelization strategy: serial, parallel, +or heuristically deduced. This corresponds +to __gnu_parallel::_Settings::algorithm_strategy and is a +value of enum __gnu_parallel::_AlgorithmStrategy +type. Choices +include: heuristic, force_sequential, +and force_parallel. The default is heuristic. + + + + +Next, the sub-choices for algorithm variant, if not fixed at compile-time. +Specific algorithms like find or sort +can be implemented in multiple ways: when this is the case, +a __gnu_parallel::_Settings member exists to +pick the default strategy. For +example, __gnu_parallel::_Settings::sort_algorithm can +have any values of +enum __gnu_parallel::_SortAlgorithm: MWMS, QS, +or QS_BALANCED. + + + +Likewise for setting the minimal threshold for algorithm +parallelization. Parallelism always incurs some overhead. Thus, it is +not helpful to parallelize operations on very small sets of +data. Because of this, measures are taken to avoid parallelizing below +a certain, pre-determined threshold. For each algorithm, a minimum +problem size is encoded as a variable in the +active __gnu_parallel::_Settings object. This +threshold variable follows the following naming scheme: +__gnu_parallel::_Settings::[algorithm]_minimal_n. So, +for fill, the threshold variable +is __gnu_parallel::_Settings::fill_minimal_n, + + + +Finally, hardware details like L1/L2 cache size can be hardwired +via __gnu_parallel::_Settings::L1_cache_size and friends. + + + + + + +All these configuration variables can be changed by the user, if +desired. +There exists one global instance of the class _Settings, +i. e. it is a singleton. It can be read and written by calling +__gnu_parallel::_Settings::get and +__gnu_parallel::_Settings::set, respectively. +Please note that the first call return a const object, so direct manipulation +is forbidden. +See + settings.h +for complete details. + + + +A small example of tuning the default: + + + +#include <parallel/algorithm> +#include <parallel/settings.h> + +int main() +{ + __gnu_parallel::_Settings s; + s.algorithm_strategy = __gnu_parallel::force_parallel; + __gnu_parallel::_Settings::set(s); + + // Do work... all algorithms will be parallelized, always. + + return 0; +} + + +
+ +
+ +
Implementation Namespaces + + + One namespace contain versions of code that are always +explicitly sequential: +__gnu_serial. + + + Two namespaces contain the parallel mode: +std::__parallel and __gnu_parallel. + + + Parallel implementations of standard components, including +template helpers to select parallelism, are defined in namespace +std::__parallel. For instance, std::transform from algorithm has a parallel counterpart in +std::__parallel::transform from parallel/algorithm. In addition, these parallel +implementations are injected into namespace +__gnu_parallel with using declarations. + + + Support and general infrastructure is in namespace +__gnu_parallel. + + + More information, and an organized index of types and functions +related to the parallel mode on a per-namespace basis, can be found in +the generated source documentation. + + +
+ +
+ +
Testing + + + + Both the normal conformance and regression tests and the + supplemental performance tests work. + + + + To run the conformance and regression tests with the parallel mode + active, + + + + make check-parallel + + + + The log and summary files for conformance testing are in the + testsuite/parallel directory. + + + + To run the performance tests with the parallel mode active, + + + + make check-performance-parallel + + + + The result file for performance testing are in the + testsuite directory, in the file + libstdc++_performance.sum. In addition, the + policy-based containers have their own visualizations, which have + additional software dependencies than the usual bare-boned text + file, and can be generated by using the make + doc-performance rule in the testsuite's Makefile. + +
+ +Bibliography + + + + + Parallelization of Bulk Operations for STL Dictionaries + + + JohannesSingler + LeonorFrias + + + 2007 + + + + + + Workshop on Highly Parallel Processing on a Chip (HPPC) 2007. (LNCS) + + + + + + + The Multi-Core Standard Template Library + + + JohannesSingler + PeterSanders + FelixPutze + + + 2007 + + + + + + Euro-Par 2007: Parallel Processing. (LNCS 4641) + + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/prerequisites.xml b/libstdc++-v3/doc/xml/manual/prerequisites.xml new file mode 100644 index 000000000..0a41c44ea --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/prerequisites.xml @@ -0,0 +1,160 @@ +
+ + +Prerequisites + + + ISO C++ + + + Prerequisites + + + + + + + + Because libstdc++ is part of GCC, the primary source for + installation instructions is + the GCC install page. + In particular, list of prerequisite software needed to build the library + + starts with those requirements. The same pages also list + the tools you will need if you wish to modify the source. + + + + Additional data is given here only where it applies to libstdc++. + + + As of GCC 4.0.1 the minimum version of binutils required to build + libstdc++ is 2.15.90.0.1.1. You can get snapshots + (as well as releases) of binutils from + + ftp://sources.redhat.com/pub/binutils. + Older releases of libstdc++ do not require such a recent version, + but to take full advantage of useful space-saving features and + bug-fixes you should use a recent binutils whenever possible. + The configure process will automatically detect and use these + features if the underlying support is present. + + + + To generate the API documentation from the sources you will need + Doxygen, see Documentation + Hacking in the appendix for full details. + + + + Finally, a few system-specific requirements: + + + + + linux + + + + If gcc 3.1.0 or later on is being used on linux, an attempt + will be made to use "C" library functionality necessary for + C++ named locale support. For gcc 4.6.0 and later, this + means that glibc 2.3 or later is required. + + + + If the 'gnu' locale model is being used, the following + locales are used and tested in the libstdc++ testsuites. + The first column is the name of the locale, the second is + the character set it is expected to use. + + +de_DE ISO-8859-1 +de_DE@euro ISO-8859-15 +en_GB ISO-8859-1 +en_HK ISO-8859-1 +en_PH ISO-8859-1 +en_US ISO-8859-1 +en_US.ISO-8859-1 ISO-8859-1 +en_US.ISO-8859-15 ISO-8859-15 +en_US.UTF-8 UTF-8 +es_ES ISO-8859-1 +es_MX ISO-8859-1 +fr_FR ISO-8859-1 +fr_FR@euro ISO-8859-15 +is_IS UTF-8 +it_IT ISO-8859-1 +ja_JP.eucjp EUC-JP +ru_RU.ISO-8859-5 ISO-8859-5 +ru_RU.UTF-8 UTF-8 +se_NO.UTF-8 UTF-8 +ta_IN UTF-8 +zh_TW BIG5 + + + Failure to have installed the underlying "C" library + locale information for any of the above regions means that + the corresponding C++ named locale will not work: because of + this, the libstdc++ testsuite will skip named locale tests + which need missing information. If this isn't an issue, don't + worry about it. If a named locale is needed, the underlying + locale information must be installed. Note that rebuilding + libstdc++ after "C" locales are installed is not necessary. + + + + To install support for locales, do only one of the following: + + + + + install all locales + + + with RedHat Linux: + + export LC_ALL=C + + rpm -e glibc-common --nodeps + + + rpm -i --define "_install_langs all" + glibc-common-2.2.5-34.i386.rpm + + + + + + Instructions for other operating systems solicited. + + + + + + install just the necessary locales + + + with Debian Linux: + Add the above list, as shown, to the file + /etc/locale.gen + run /usr/sbin/locale-gen + + + on most Unix-like operating systems: + localedef -i de_DE -f ISO-8859-1 de_DE + (repeat for each entry in the above list) + + + + Instructions for other operating systems solicited. + + + + + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/profile_mode.xml b/libstdc++-v3/doc/xml/manual/profile_mode.xml new file mode 100644 index 000000000..cb4db6732 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/profile_mode.xml @@ -0,0 +1,1718 @@ + + + +Profile Mode + + + C++ + + + library + + + profile + + + + + + + +
Intro + + + Goal: Give performance improvement advice based on + recognition of suboptimal usage patterns of the standard library. + + + + Method: Wrap the standard library code. Insert + calls to an instrumentation library to record the internal state of + various components at interesting entry/exit points to/from the standard + library. Process trace, recognize suboptimal patterns, give advice. + For details, see + paper presented at + CGO 2009. + + + Strengths: + + + Unintrusive solution. The application code does not require any + modification. + + The advice is call context sensitive, thus capable of + identifying precisely interesting dynamic performance behavior. + + + The overhead model is pay-per-view. When you turn off a diagnostic class + at compile time, its overhead disappears. + + + + + Drawbacks: + + + You must recompile the application code with custom options. + + You must run the application on representative input. + The advice is input dependent. + + + The execution time will increase, in some cases by factors. + + + + + +
Using the Profile Mode + + + + This is the anticipated common workflow for program foo.cc: + +$ cat foo.cc +#include <vector> +int main() { + vector<int> v; + for (int k = 0; k < 1024; ++k) v.insert(v.begin(), k); +} + +$ g++ -D_GLIBCXX_PROFILE foo.cc +$ ./a.out +$ cat libstdcxx-profile.txt +vector-to-list: improvement = 5: call stack = 0x804842c ... + : advice = change std::vector to std::list +vector-size: improvement = 3: call stack = 0x804842c ... + : advice = change initial container size from 0 to 1024 + + + + + Anatomy of a warning: + + + + Warning id. This is a short descriptive string for the class + that this warning belongs to. E.g., "vector-to-list". + + + + + Estimated improvement. This is an approximation of the benefit expected + from implementing the change suggested by the warning. It is given on + a log10 scale. Negative values mean that the alternative would actually + do worse than the current choice. + In the example above, 5 comes from the fact that the overhead of + inserting at the beginning of a vector vs. a list is around 1024 * 1024 / 2, + which is around 10e5. The improvement from setting the initial size to + 1024 is in the range of 10e3, since the overhead of dynamic resizing is + linear in this case. + + + + + Call stack. Currently, the addresses are printed without + symbol name or code location attribution. + Users are expected to postprocess the output using, for instance, addr2line. + + + + + The warning message. For some warnings, this is static text, e.g., + "change vector to list". For other warnings, such as the one above, + the message contains numeric advice, e.g., the suggested initial size + of the vector. + + + + + + Three files are generated. libstdcxx-profile.txt + contains human readable advice. libstdcxx-profile.raw + contains implementation specific data about each diagnostic. + Their format is not documented. They are sufficient to generate + all the advice given in libstdcxx-profile.txt. The advantage + of keeping this raw format is that traces from multiple executions can + be aggregated simply by concatenating the raw traces. We intend to + offer an external utility program that can issue advice from a trace. + libstdcxx-profile.conf.out lists the actual diagnostic + parameters used. To alter parameters, edit this file and rename it to + libstdcxx-profile.conf. + + + Advice is given regardless whether the transformation is valid. + For instance, we advise changing a map to an unordered_map even if the + application semantics require that data be ordered. + We believe such warnings can help users understand the performance + behavior of their application better, which can lead to changes + at a higher abstraction level. + + +
+ +
Tuning the Profile Mode + + + Compile time switches and environment variables (see also file + profiler.h). Unless specified otherwise, they can be set at compile time + using -D_<name> or by setting variable <name> + in the environment where the program is run, before starting execution. + + + _GLIBCXX_PROFILE_NO_<diagnostic>: + disable specific diagnostics. + See section Diagnostics for possible values. + (Environment variables not supported.) + + + _GLIBCXX_PROFILE_TRACE_PATH_ROOT: set an alternative root + path for the output files. + + _GLIBCXX_PROFILE_MAX_WARN_COUNT: set it to the maximum + number of warnings desired. The default value is 10. + + _GLIBCXX_PROFILE_MAX_STACK_DEPTH: if set to 0, + the advice will + be collected and reported for the program as a whole, and not for each + call context. + This could also be used in continuous regression tests, where you + just need to know whether there is a regression or not. + The default value is 32. + + + _GLIBCXX_PROFILE_MEM_PER_DIAGNOSTIC: + set a limit on how much memory to use for the accounting tables for each + diagnostic type. When this limit is reached, new events are ignored + until the memory usage decreases under the limit. Generally, this means + that newly created containers will not be instrumented until some + live containers are deleted. The default is 128 MB. + + + _GLIBCXX_PROFILE_NO_THREADS: + Make the library not use threads. If thread local storage (TLS) is not + available, you will get a preprocessor error asking you to set + -D_GLIBCXX_PROFILE_NO_THREADS if your program is single-threaded. + Multithreaded execution without TLS is not supported. + (Environment variable not supported.) + + + _GLIBCXX_HAVE_EXECINFO_H: + This name should be defined automatically at library configuration time. + If your library was configured without execinfo.h, but + you have it in your include path, you can define it explicitly. Without + it, advice is collected for the program as a whole, and not for each + call context. + (Environment variable not supported.) + + + + +
+ +
+ + +
Design + + + + + +Profile Code Location + + + + + + + + Code Location + Use + + + + + libstdc++-v3/include/std/* + Preprocessor code to redirect to profile extension headers. + + + libstdc++-v3/include/profile/* + Profile extension public headers (map, vector, ...). + + + libstdc++-v3/include/profile/impl/* + Profile extension internals. Implementation files are + only included from impl/profiler.h, which is the only + file included from the public headers. + + + +
+ + + + +
Wrapper Model + + + In order to get our instrumented library version included instead of the + release one, + we use the same wrapper model as the debug mode. + We subclass entities from the release version. Wherever + _GLIBCXX_PROFILE is defined, the release namespace is + std::__norm, whereas the profile namespace is + std::__profile. Using plain std translates + into std::__profile. + + + Whenever possible, we try to wrap at the public interface level, e.g., + in unordered_set rather than in hashtable, + in order not to depend on implementation. + + + Mixing object files built with and without the profile mode must + not affect the program execution. However, there are no guarantees to + the accuracy of diagnostics when using even a single object not built with + -D_GLIBCXX_PROFILE. + Currently, mixing the profile mode with debug and parallel extensions is + not allowed. Mixing them at compile time will result in preprocessor errors. + Mixing them at link time is undefined. + +
+ + +
Instrumentation + + + Instead of instrumenting every public entry and exit point, + we chose to add instrumentation on demand, as needed + by individual diagnostics. + The main reason is that some diagnostics require us to extract bits of + internal state that are particular only to that diagnostic. + We plan to formalize this later, after we learn more about the requirements + of several diagnostics. + + + All the instrumentation points can be switched on and off using + -D[_NO]_GLIBCXX_PROFILE_<diagnostic> options. + With all the instrumentation calls off, there should be negligible + overhead over the release version. This property is needed to support + diagnostics based on timing of internal operations. For such diagnostics, + we anticipate turning most of the instrumentation off in order to prevent + profiling overhead from polluting time measurements, and thus diagnostics. + + + All the instrumentation on/off compile time switches live in + include/profile/profiler.h. + +
+ + +
Run Time Behavior + + + For practical reasons, the instrumentation library processes the trace + partially + rather than dumping it to disk in raw form. Each event is processed when + it occurs. It is usually attached a cost and it is aggregated into + the database of a specific diagnostic class. The cost model + is based largely on the standard performance guarantees, but in some + cases we use knowledge about GCC's standard library implementation. + + + Information is indexed by (1) call stack and (2) instance id or address + to be able to understand and summarize precise creation-use-destruction + dynamic chains. Although the analysis is sensitive to dynamic instances, + the reports are only sensitive to call context. Whenever a dynamic instance + is destroyed, we accumulate its effect to the corresponding entry for the + call stack of its constructor location. + + + + For details, see + paper presented at + CGO 2009. + +
+ + +
Analysis and Diagnostics + + + Final analysis takes place offline, and it is based entirely on the + generated trace and debugging info in the application binary. + See section Diagnostics for a list of analysis types that we plan to support. + + + The input to the analysis is a table indexed by profile type and call stack. + The data type for each entry depends on the profile type. + +
+ + +
Cost Model + + + While it is likely that cost models become complex as we get into + more sophisticated analysis, we will try to follow a simple set of rules + at the beginning. + + + Relative benefit estimation: + The idea is to estimate or measure the cost of all operations + in the original scenario versus the scenario we advise to switch to. + For instance, when advising to change a vector to a list, an occurrence + of the insert method will generally count as a benefit. + Its magnitude depends on (1) the number of elements that get shifted + and (2) whether it triggers a reallocation. + + Synthetic measurements: + We will measure the relative difference between similar operations on + different containers. We plan to write a battery of small tests that + compare the times of the executions of similar methods on different + containers. The idea is to run these tests on the target machine. + If this training phase is very quick, we may decide to perform it at + library initialization time. The results can be cached on disk and reused + across runs. + + Timers: + We plan to use timers for operations of larger granularity, such as sort. + For instance, we can switch between different sort methods on the fly + and report the one that performs best for each call context. + + Show stoppers: + We may decide that the presence of an operation nullifies the advice. + For instance, when considering switching from set to + unordered_set, if we detect use of operator ++, + we will simply not issue the advice, since this could signal that the use + care require a sorted container. + + +
+ + +
Reports + + +There are two types of reports. First, if we recognize a pattern for which +we have a substitute that is likely to give better performance, we print +the advice and estimated performance gain. The advice is usually associated +to a code position and possibly a call stack. + + +Second, we report performance characteristics for which we do not have +a clear solution for improvement. For instance, we can point to the user +the top 10 multimap locations +which have the worst data locality in actual traversals. +Although this does not offer a solution, +it helps the user focus on the key problems and ignore the uninteresting ones. + +
+ + +
Testing + + + First, we want to make sure we preserve the behavior of the release mode. + You can just type "make check-profile", which + builds and runs the whole test suite in profile mode. + + + Second, we want to test the correctness of each diagnostic. + We created a profile directory in the test suite. + Each diagnostic must come with at least two tests, one for false positives + and one for false negatives. + +
+ +
+ +
Extensions for Custom Containers + + + + Many large projects use their own data structures instead of the ones in the + standard library. If these data structures are similar in functionality + to the standard library, they can be instrumented with the same hooks + that are used to instrument the standard library. + The instrumentation API is exposed in file + profiler.h (look for "Instrumentation hooks"). + + +
+ + +
Empirical Cost Model + + + + Currently, the cost model uses formulas with predefined relative weights + for alternative containers or container implementations. For instance, + iterating through a vector is X times faster than iterating through a list. + + + (Under development.) + We are working on customizing this to a particular machine by providing + an automated way to compute the actual relative weights for operations + on the given machine. + + + (Under development.) + We plan to provide a performance parameter database format that can be + filled in either by hand or by an automated training mechanism. + The analysis module will then use this database instead of the built in. + generic parameters. + + +
+ + +
Implementation Issues + + + +
Stack Traces + + + Accurate stack traces are needed during profiling since we group events by + call context and dynamic instance. Without accurate traces, diagnostics + may be hard to interpret. For instance, when giving advice to the user + it is imperative to reference application code, not library code. + + + Currently we are using the libc backtrace routine to get + stack traces. + _GLIBCXX_PROFILE_STACK_DEPTH can be set + to 0 if you are willing to give up call context information, or to a small + positive value to reduce run time overhead. + +
+ + +
Symbolization of Instruction Addresses + + + The profiling and analysis phases use only instruction addresses. + An external utility such as addr2line is needed to postprocess the result. + We do not plan to add symbolization support in the profile extension. + This would require access to symbol tables, debug information tables, + external programs or libraries and other system dependent information. + +
+ + +
Concurrency + + + Our current model is simplistic, but precise. + We cannot afford to approximate because some of our diagnostics require + precise matching of operations to container instance and call context. + During profiling, we keep a single information table per diagnostic. + There is a single lock per information table. + +
+ + +
Using the Standard Library in the Instrumentation Implementation + + + As much as we would like to avoid uses of libstdc++ within our + instrumentation library, containers such as unordered_map are very + appealing. We plan to use them as long as they are named properly + to avoid ambiguity. + +
+ + +
Malloc Hooks + + + User applications/libraries can provide malloc hooks. + When the implementation of the malloc hooks uses stdlibc++, there can + be an infinite cycle between the profile mode instrumentation and the + malloc hook code. + + + We protect against reentrance to the profile mode instrumentation code, + which should avoid this problem in most cases. + The protection mechanism is thread safe and exception safe. + This mechanism does not prevent reentrance to the malloc hook itself, + which could still result in deadlock, if, for instance, the malloc hook + uses non-recursive locks. + XXX: A definitive solution to this problem would be for the profile extension + to use a custom allocator internally, and perhaps not to use libstdc++. + +
+ + +
Construction and Destruction of Global Objects + + + The profiling library state is initialized at the first call to a profiling + method. This allows us to record the construction of all global objects. + However, we cannot do the same at destruction time. The trace is written + by a function registered by atexit, thus invoked by + exit. + +
+ +
+ + +
Developer Information + + +
Big Picture + + + The profile mode headers are included with + -D_GLIBCXX_PROFILE through preprocessor directives in + include/std/*. + + + Instrumented implementations are provided in + include/profile/*. All instrumentation hooks are macros + defined in include/profile/profiler.h. + + + All the implementation of the instrumentation hooks is in + include/profile/impl/*. Although all the code gets included, + thus is publicly visible, only a small number of functions are called from + outside this directory. All calls to hook implementations must be + done through macros defined in profiler.h. The macro + must ensure (1) that the call is guarded against reentrance and + (2) that the call can be turned off at compile time using a + -D_GLIBCXX_PROFILE_... compiler option. + + +
+ +
How To Add A Diagnostic + + + Let's say the diagnostic name is "magic". + + + If you need to instrument a header not already under + include/profile/*, first edit the corresponding header + under include/std/ and add a preprocessor directive such + as the one in include/std/vector: + +#ifdef _GLIBCXX_PROFILE +# include <profile/vector> +#endif + + + + If the file you need to instrument is not yet under + include/profile/, make a copy of the one in + include/debug, or the main implementation. + You'll need to include the main implementation and inherit the classes + you want to instrument. Then define the methods you want to instrument, + define the instrumentation hooks and add calls to them. + Look at include/profile/vector for an example. + + + Add macros for the instrumentation hooks in + include/profile/impl/profiler.h. + Hook names must start with __profcxx_. + Make sure they transform + in no code with -D_NO_GLBICXX_PROFILE_MAGIC. + Make sure all calls to any method in namespace __gnu_profile + is protected against reentrance using macro + _GLIBCXX_PROFILE_REENTRANCE_GUARD. + All names of methods in namespace __gnu_profile called from + profiler.h must start with __trace_magic_. + + + Add the implementation of the diagnostic. + + + Create new file include/profile/impl/profiler_magic.h. + + + Define class __magic_info: public __object_info_base. + This is the representation of a line in the object table. + The __merge method is used to aggregate information + across all dynamic instances created at the same call context. + The __magnitude must return the estimation of the benefit + as a number of small operations, e.g., number of words copied. + The __write method is used to produce the raw trace. + The __advice method is used to produce the advice string. + + + Define class __magic_stack_info: public __magic_info. + This defines the content of a line in the stack table. + + + Define class __trace_magic: public __trace_base<__magic_info, + __magic_stack_info>. + It defines the content of the trace associated with this diagnostic. + + + + + Add initialization and reporting calls in + include/profile/impl/profiler_trace.h. Use + __trace_vector_to_list as an example. + + + Add documentation in file doc/xml/manual/profile_mode.xml. + +
+
+ +
Diagnostics + + + + The table below presents all the diagnostics we intend to implement. + Each diagnostic has a corresponding compile time switch + -D_GLIBCXX_PROFILE_<diagnostic>. + Groups of related diagnostics can be turned on with a single switch. + For instance, -D_GLIBCXX_PROFILE_LOCALITY is equivalent to + -D_GLIBCXX_PROFILE_SOFTWARE_PREFETCH + -D_GLIBCXX_PROFILE_RBTREE_LOCALITY. + + + + The benefit, cost, expected frequency and accuracy of each diagnostic + was given a grade from 1 to 10, where 10 is highest. + A high benefit means that, if the diagnostic is accurate, the expected + performance improvement is high. + A high cost means that turning this diagnostic on leads to high slowdown. + A high frequency means that we expect this to occur relatively often. + A high accuracy means that the diagnostic is unlikely to be wrong. + These grades are not perfect. They are just meant to guide users with + specific needs or time budgets. + + + +Profile Diagnostics + + + + + + + + + + + + + Group + Flag + Benefit + Cost + Freq. + Implemented + + + + + + CONTAINERS + + HASHTABLE_TOO_SMALL + 10 + 1 + + 10 + yes + + + + + HASHTABLE_TOO_LARGE + 5 + 1 + + 10 + yes + + + + + INEFFICIENT_HASH + 7 + 3 + + 10 + yes + + + + + VECTOR_TOO_SMALL + 8 + 1 + + 10 + yes + + + + + VECTOR_TOO_LARGE + 5 + 1 + + 10 + yes + + + + + VECTOR_TO_HASHTABLE + 7 + 7 + + 10 + no + + + + + HASHTABLE_TO_VECTOR + 7 + 7 + + 10 + no + + + + + VECTOR_TO_LIST + 8 + 5 + + 10 + yes + + + + + LIST_TO_VECTOR + 10 + 5 + + 10 + no + + + + + ORDERED_TO_UNORDERED + 10 + 5 + + 10 + only map/unordered_map + + + + ALGORITHMS + + SORT + 7 + 8 + + 7 + no + + + + LOCALITY + + SOFTWARE_PREFETCH + 8 + 8 + + 5 + no + + + + + RBTREE_LOCALITY + 4 + 8 + + 5 + no + + + + + FALSE_SHARING + 8 + 10 + + 10 + no + + + +
+ +
Diagnostic Template + + + Switch: + _GLIBCXX_PROFILE_<diagnostic>. + + Goal: What problem will it diagnose? + + Fundamentals:. + What is the fundamental reason why this is a problem + Sample runtime reduction: + Percentage reduction in execution time. When reduction is more than + a constant factor, describe the reduction rate formula. + + Recommendation: + What would the advise look like? + To instrument: + What stdlibc++ components need to be instrumented? + Analysis: + How do we decide when to issue the advice? + Cost model: + How do we measure benefits? Math goes here. + Example: + +program code +... +advice sample + + + +
+ + +
Containers + + + +Switch: + _GLIBCXX_PROFILE_CONTAINERS. + + +
Hashtable Too Small + + + Switch: + _GLIBCXX_PROFILE_HASHTABLE_TOO_SMALL. + + Goal: Detect hashtables with many + rehash operations, small construction size and large destruction size. + + Fundamentals: Rehash is very expensive. + Read content, follow chains within bucket, evaluate hash function, place at + new location in different order. + Sample runtime reduction: 36%. + Code similar to example below. + + Recommendation: + Set initial size to N at construction site S. + + To instrument: + unordered_set, unordered_map constructor, destructor, rehash. + + Analysis: + For each dynamic instance of unordered_[multi]set|map, + record initial size and call context of the constructor. + Record size increase, if any, after each relevant operation such as insert. + Record the estimated rehash cost. + Cost model: + Number of individual rehash operations * cost per rehash. + Example: + +1 unordered_set<int> us; +2 for (int k = 0; k < 1000000; ++k) { +3 us.insert(k); +4 } + +foo.cc:1: advice: Changing initial unordered_set size from 10 to 1000000 saves 1025530 rehash operations. + + + +
+ + +
Hashtable Too Large + + + Switch: + _GLIBCXX_PROFILE_HASHTABLE_TOO_LARGE. + + Goal: Detect hashtables which are + never filled up because fewer elements than reserved are ever + inserted. + + Fundamentals: Save memory, which + is good in itself and may also improve memory reference performance through + fewer cache and TLB misses. + Sample runtime reduction: unknown. + + Recommendation: + Set initial size to N at construction site S. + + To instrument: + unordered_set, unordered_map constructor, destructor, rehash. + + Analysis: + For each dynamic instance of unordered_[multi]set|map, + record initial size and call context of the constructor, and correlate it + with its size at destruction time. + + Cost model: + Number of iteration operations + memory saved. + Example: + +1 vector<unordered_set<int>> v(100000, unordered_set<int>(100)) ; +2 for (int k = 0; k < 100000; ++k) { +3 for (int j = 0; j < 10; ++j) { +4 v[k].insert(k + j); +5 } +6 } + +foo.cc:1: advice: Changing initial unordered_set size from 100 to 10 saves N +bytes of memory and M iteration steps. + + + +
+ +
Inefficient Hash + + + Switch: + _GLIBCXX_PROFILE_INEFFICIENT_HASH. + + Goal: Detect hashtables with polarized + distribution. + + Fundamentals: A non-uniform + distribution may lead to long chains, thus possibly increasing complexity + by a factor up to the number of elements. + + Sample runtime reduction: factor up + to container size. + + Recommendation: Change hash function + for container built at site S. Distribution score = N. Access score = S. + Longest chain = C, in bucket B. + + To instrument: + unordered_set, unordered_map constructor, destructor, [], + insert, iterator. + + Analysis: + Count the exact number of link traversals. + + Cost model: + Total number of links traversed. + Example: + +class dumb_hash { + public: + size_t operator() (int i) const { return 0; } +}; +... + unordered_set<int, dumb_hash> hs; + ... + for (int i = 0; i < COUNT; ++i) { + hs.find(i); + } + + + +
+ +
Vector Too Small + + + Switch: + _GLIBCXX_PROFILE_VECTOR_TOO_SMALL. + + Goal:Detect vectors with many + resize operations, small construction size and large destruction size.. + + Fundamentals:Resizing can be expensive. + Copying large amounts of data takes time. Resizing many small vectors may + have allocation overhead and affect locality. + Sample runtime reduction:%. + + Recommendation: + Set initial size to N at construction site S. + To instrument:vector. + + Analysis: + For each dynamic instance of vector, + record initial size and call context of the constructor. + Record size increase, if any, after each relevant operation such as + push_back. Record the estimated resize cost. + + Cost model: + Total number of words copied * time to copy a word. + Example: + +1 vector<int> v; +2 for (int k = 0; k < 1000000; ++k) { +3 v.push_back(k); +4 } + +foo.cc:1: advice: Changing initial vector size from 10 to 1000000 saves +copying 4000000 bytes and 20 memory allocations and deallocations. + + + +
+ +
Vector Too Large + + + Switch: + _GLIBCXX_PROFILE_VECTOR_TOO_LARGE + + Goal:Detect vectors which are + never filled up because fewer elements than reserved are ever + inserted. + + Fundamentals:Save memory, which + is good in itself and may also improve memory reference performance through + fewer cache and TLB misses. + Sample runtime reduction:%. + + Recommendation: + Set initial size to N at construction site S. + To instrument:vector. + + Analysis: + For each dynamic instance of vector, + record initial size and call context of the constructor, and correlate it + with its size at destruction time. + Cost model: + Total amount of memory saved. + Example: + +1 vector<vector<int>> v(100000, vector<int>(100)) ; +2 for (int k = 0; k < 100000; ++k) { +3 for (int j = 0; j < 10; ++j) { +4 v[k].insert(k + j); +5 } +6 } + +foo.cc:1: advice: Changing initial vector size from 100 to 10 saves N +bytes of memory and may reduce the number of cache and TLB misses. + + + +
+ +
Vector to Hashtable + + + Switch: + _GLIBCXX_PROFILE_VECTOR_TO_HASHTABLE. + + Goal: Detect uses of + vector that can be substituted with unordered_set + to reduce execution time. + + Fundamentals: + Linear search in a vector is very expensive, whereas searching in a hashtable + is very quick. + Sample runtime reduction:factor up + to container size. + + Recommendation:Replace + vector with unordered_set at site S. + + To instrument:vector + operations and access methods. + Analysis: + For each dynamic instance of vector, + record call context of the constructor. Issue the advice only if the + only methods called on this vector are push_back, + insert and find. + + Cost model: + Cost(vector::push_back) + cost(vector::insert) + cost(find, vector) - + cost(unordered_set::insert) + cost(unordered_set::find). + + Example: + +1 vector<int> v; +... +2 for (int i = 0; i < 1000; ++i) { +3 find(v.begin(), v.end(), i); +4 } + +foo.cc:1: advice: Changing "vector" to "unordered_set" will save about 500,000 +comparisons. + + + +
+ +
Hashtable to Vector + + + Switch: + _GLIBCXX_PROFILE_HASHTABLE_TO_VECTOR. + + Goal: Detect uses of + unordered_set that can be substituted with vector + to reduce execution time. + + Fundamentals: + Hashtable iterator is slower than vector iterator. + Sample runtime reduction:95%. + + Recommendation:Replace + unordered_set with vector at site S. + + To instrument:unordered_set + operations and access methods. + Analysis: + For each dynamic instance of unordered_set, + record call context of the constructor. Issue the advice only if the + number of find, insert and [] + operations on this unordered_set are small relative to the + number of elements, and methods begin or end + are invoked (suggesting iteration). + Cost model: + Number of . + Example: + +1 unordered_set<int> us; +... +2 int s = 0; +3 for (unordered_set<int>::iterator it = us.begin(); it != us.end(); ++it) { +4 s += *it; +5 } + +foo.cc:1: advice: Changing "unordered_set" to "vector" will save about N +indirections and may achieve better data locality. + + + +
+ +
Vector to List + + + Switch: + _GLIBCXX_PROFILE_VECTOR_TO_LIST. + + Goal: Detect cases where + vector could be substituted with list for + better performance. + + Fundamentals: + Inserting in the middle of a vector is expensive compared to inserting in a + list. + + Sample runtime reduction:factor up to + container size. + + Recommendation:Replace vector with list + at site S. + To instrument:vector + operations and access methods. + Analysis: + For each dynamic instance of vector, + record the call context of the constructor. Record the overhead of each + insert operation based on current size and insert position. + Report instance with high insertion overhead. + + Cost model: + (Sum(cost(vector::method)) - Sum(cost(list::method)), for + method in [push_back, insert, erase]) + + (Cost(iterate vector) - Cost(iterate list)) + Example: + +1 vector<int> v; +2 for (int i = 0; i < 10000; ++i) { +3 v.insert(v.begin(), i); +4 } + +foo.cc:1: advice: Changing "vector" to "list" will save about 5,000,000 +operations. + + + +
+ +
List to Vector + + + Switch: + _GLIBCXX_PROFILE_LIST_TO_VECTOR. + + Goal: Detect cases where + list could be substituted with vector for + better performance. + + Fundamentals: + Iterating through a vector is faster than through a list. + + Sample runtime reduction:64%. + + Recommendation:Replace list with vector + at site S. + To instrument:vector + operations and access methods. + Analysis: + Issue the advice if there are no insert operations. + + Cost model: + (Sum(cost(vector::method)) - Sum(cost(list::method)), for + method in [push_back, insert, erase]) + + (Cost(iterate vector) - Cost(iterate list)) + Example: + +1 list<int> l; +... +2 int sum = 0; +3 for (list<int>::iterator it = l.begin(); it != l.end(); ++it) { +4 sum += *it; +5 } + +foo.cc:1: advice: Changing "list" to "vector" will save about 1000000 indirect +memory references. + + + +
+ +
List to Forward List (Slist) + + + Switch: + _GLIBCXX_PROFILE_LIST_TO_SLIST. + + Goal: Detect cases where + list could be substituted with forward_list for + better performance. + + Fundamentals: + The memory footprint of a forward_list is smaller than that of a list. + This has beneficial effects on memory subsystem, e.g., fewer cache misses. + + Sample runtime reduction:40%. + Note that the reduction is only noticeable if the size of the forward_list + node is in fact larger than that of the list node. For memory allocators + with size classes, you will only notice an effect when the two node sizes + belong to different allocator size classes. + + Recommendation:Replace list with + forward_list at site S. + To instrument:list + operations and iteration methods. + Analysis: + Issue the advice if there are no backwards traversals + or insertion before a given node. + + Cost model: + Always true. + Example: + +1 list<int> l; +... +2 int sum = 0; +3 for (list<int>::iterator it = l.begin(); it != l.end(); ++it) { +4 sum += *it; +5 } + +foo.cc:1: advice: Change "list" to "forward_list". + + + +
+ +
Ordered to Unordered Associative Container + + + Switch: + _GLIBCXX_PROFILE_ORDERED_TO_UNORDERED. + + Goal: Detect cases where ordered + associative containers can be replaced with unordered ones. + + Fundamentals: + Insert and search are quicker in a hashtable than in + a red-black tree. + Sample runtime reduction:52%. + + Recommendation: + Replace set with unordered_set at site S. + To instrument: + set, multiset, map, + multimap methods. + Analysis: + Issue the advice only if we are not using operator ++ on any + iterator on a particular [multi]set|map. + + Cost model: + (Sum(cost(hashtable::method)) - Sum(cost(rbtree::method)), for + method in [insert, erase, find]) + + (Cost(iterate hashtable) - Cost(iterate rbtree)) + Example: + +1 set<int> s; +2 for (int i = 0; i < 100000; ++i) { +3 s.insert(i); +4 } +5 int sum = 0; +6 for (int i = 0; i < 100000; ++i) { +7 sum += *s.find(i); +8 } + + + +
+ +
+ + + +
Algorithms + + + Switch: + _GLIBCXX_PROFILE_ALGORITHMS. + + +
Sort Algorithm Performance + + + Switch: + _GLIBCXX_PROFILE_SORT. + + Goal: Give measure of sort algorithm + performance based on actual input. For instance, advise Radix Sort over + Quick Sort for a particular call context. + + Fundamentals: + See papers: + + A framework for adaptive algorithm selection in STAPL and + + Optimizing Sorting with Machine Learning Algorithms. + + Sample runtime reduction:60%. + + Recommendation: Change sort algorithm + at site S from X Sort to Y Sort. + To instrument: sort + algorithm. + Analysis: + Issue the advice if the cost model tells us that another sort algorithm + would do better on this input. Requires us to know what algorithm we + are using in our sort implementation in release mode. + Cost model: + Runtime(algo) for algo in [radix, quick, merge, ...] + Example: + + + + +
+ +
+ + +
Data Locality + + + Switch: + _GLIBCXX_PROFILE_LOCALITY. + + +
Need Software Prefetch + + + Switch: + _GLIBCXX_PROFILE_SOFTWARE_PREFETCH. + + Goal: Discover sequences of indirect + memory accesses that are not regular, thus cannot be predicted by + hardware prefetchers. + + Fundamentals: + Indirect references are hard to predict and are very expensive when they + miss in caches. + Sample runtime reduction:25%. + + Recommendation: Insert prefetch + instruction. + To instrument: Vector iterator and + access operator []. + + Analysis: + First, get cache line size and page size from system. + Then record iterator dereference sequences for which the value is a pointer. + For each sequence within a container, issue a warning if successive pointer + addresses are not within cache lines and do not form a linear pattern + (otherwise they may be prefetched by hardware). + If they also step across page boundaries, make the warning stronger. + + The same analysis applies to containers other than vector. + However, we cannot give the same advice for linked structures, such as list, + as there is no random access to the n-th element. The user may still be + able to benefit from this information, for instance by employing frays (user + level light weight threads) to hide the latency of chasing pointers. + + + This analysis is a little oversimplified. A better cost model could be + created by understanding the capability of the hardware prefetcher. + This model could be trained automatically by running a set of synthetic + cases. + + + Cost model: + Total distance between pointer values of successive elements in vectors + of pointers. + Example: + +1 int zero = 0; +2 vector<int*> v(10000000, &zero); +3 for (int k = 0; k < 10000000; ++k) { +4 v[random() % 10000000] = new int(k); +5 } +6 for (int j = 0; j < 10000000; ++j) { +7 count += (*v[j] == 0 ? 0 : 1); +8 } + +foo.cc:7: advice: Insert prefetch instruction. + + + +
+ +
Linked Structure Locality + + + Switch: + _GLIBCXX_PROFILE_RBTREE_LOCALITY. + + Goal: Give measure of locality of + objects stored in linked structures (lists, red-black trees and hashtables) + with respect to their actual traversal patterns. + + Fundamentals:Allocation can be tuned + to a specific traversal pattern, to result in better data locality. + See paper: + + Custom Memory Allocation for Free. + + Sample runtime reduction:30%. + + Recommendation: + High scatter score N for container built at site S. + Consider changing allocation sequence or choosing a structure conscious + allocator. + To instrument: Methods of all + containers using linked structures. + Analysis: + First, get cache line size and page size from system. + Then record the number of successive elements that are on different line + or page, for each traversal method such as find. Give advice + only if the ratio between this number and the number of total node hops + is above a threshold. + Cost model: + Sum(same_cache_line(this,previous)) + Example: + + 1 set<int> s; + 2 for (int i = 0; i < 10000000; ++i) { + 3 s.insert(i); + 4 } + 5 set<int> s1, s2; + 6 for (int i = 0; i < 10000000; ++i) { + 7 s1.insert(i); + 8 s2.insert(i); + 9 } +... + // Fast, better locality. +10 for (set<int>::iterator it = s.begin(); it != s.end(); ++it) { +11 sum += *it; +12 } + // Slow, elements are further apart. +13 for (set<int>::iterator it = s1.begin(); it != s1.end(); ++it) { +14 sum += *it; +15 } + +foo.cc:5: advice: High scatter score NNN for set built here. Consider changing +the allocation sequence or switching to a structure conscious allocator. + + + +
+ +
+ + +
Multithreaded Data Access + + + + The diagnostics in this group are not meant to be implemented short term. + They require compiler support to know when container elements are written + to. Instrumentation can only tell us when elements are referenced. + + + Switch: + _GLIBCXX_PROFILE_MULTITHREADED. + + +
Data Dependence Violations at Container Level + + + Switch: + _GLIBCXX_PROFILE_DDTEST. + + Goal: Detect container elements + that are referenced from multiple threads in the parallel region or + across parallel regions. + + Fundamentals: + Sharing data between threads requires communication and perhaps locking, + which may be expensive. + + Sample runtime reduction:?%. + + Recommendation: Change data + distribution or parallel algorithm. + To instrument: Container access methods + and iterators. + + Analysis: + Keep a shadow for each container. Record iterator dereferences and + container member accesses. Issue advice for elements referenced by + multiple threads. + See paper: + The LRPD test: speculative run-time parallelization of loops with + privatization and reduction parallelization. + + Cost model: + Number of accesses to elements referenced from multiple threads + + Example: + + + + +
+ +
False Sharing + + + Switch: + _GLIBCXX_PROFILE_FALSE_SHARING. + + Goal: Detect elements in the + same container which share a cache line, are written by at least one + thread, and accessed by different threads. + + Fundamentals: Under these assumptions, + cache protocols require + communication to invalidate lines, which may be expensive. + + Sample runtime reduction:68%. + + Recommendation: Reorganize container + or use padding to avoid false sharing. + To instrument: Container access methods + and iterators. + + Analysis: + First, get the cache line size. + For each shared container, record all the associated iterator dereferences + and member access methods with the thread id. Compare the address lists + across threads to detect references in two different threads to the same + cache line. Issue a warning only if the ratio to total references is + significant. Do the same for iterator dereference values if they are + pointers. + Cost model: + Number of accesses to same cache line from different threads. + + Example: + +1 vector<int> v(2, 0); +2 #pragma omp parallel for shared(v, SIZE) schedule(static, 1) +3 for (i = 0; i < SIZE; ++i) { +4 v[i % 2] += i; +5 } + +OMP_NUM_THREADS=2 ./a.out +foo.cc:1: advice: Change container structure or padding to avoid false +sharing in multithreaded access at foo.cc:4. Detected N shared cache lines. + + + +
+ +
+ + +
Statistics + + + +Switch: + _GLIBCXX_PROFILE_STATISTICS. + + + + In some cases the cost model may not tell us anything because the costs + appear to offset the benefits. Consider the choice between a vector and + a list. When there are both inserts and iteration, an automatic advice + may not be issued. However, the programmer may still be able to make use + of this information in a different way. + + + This diagnostic will not issue any advice, but it will print statistics for + each container construction site. The statistics will contain the cost + of each operation actually performed on the container. + + +
+ + +
+ + +Bibliography + + + + + Perflint: A Context Sensitive Performance Advisor for C++ Programs + + + LixiaLiu + SilviusRus + + + 2009 + + + + + + Proceedings of the 2009 International Symposium on Code Generation + and Optimization + + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/shared_ptr.xml b/libstdc++-v3/doc/xml/manual/shared_ptr.xml new file mode 100644 index 000000000..4ef5f72b6 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/shared_ptr.xml @@ -0,0 +1,543 @@ +
+ + +shared_ptr + + + ISO C++ + + + shared_ptr + + + + + + + +The shared_ptr class template stores a pointer, usually obtained via new, +and implements shared ownership semantics. + + +
Requirements + + + + + + + The standard deliberately doesn't require a reference-counted + implementation, allowing other techniques such as a + circular-linked-list. + + + + At the time of writing the C++0x working paper doesn't mention how + threads affect shared_ptr, but it is likely to follow the existing + practice set by boost::shared_ptr. The + shared_ptr in libstdc++ is derived from Boost's, so the same rules + apply. + + + + +
+ +
Design Issues + + + + +The shared_ptr code is kindly donated to GCC by the Boost +project and the original authors of the code. The basic design and +algorithms are from Boost, the notes below describe details specific to +the GCC implementation. Names have been uglified in this implementation, +but the design should be recognisable to anyone familiar with the Boost +1.32 shared_ptr. + + + +The basic design is an abstract base class, _Sp_counted_base that +does the reference-counting and calls virtual functions when the count +drops to zero. +Derived classes override those functions to destroy resources in a context +where the correct dynamic type is known. This is an application of the +technique known as type erasure. + + +
+ +
Implementation + + +
Class Hierarchy + + + +A shared_ptr<T> contains a pointer of +type T* and an object of type +__shared_count. The shared_count contains a +pointer of type _Sp_counted_base* which points to the +object that maintains the reference-counts and destroys the managed +resource. + + + + + + _Sp_counted_base<Lp> + + +The base of the hierarchy is parameterized on the lock policy (see below.) +_Sp_counted_base doesn't depend on the type of pointer being managed, +it only maintains the reference counts and calls virtual functions when +the counts drop to zero. The managed object is destroyed when the last +strong reference is dropped, but the _Sp_counted_base itself must exist +until the last weak reference is dropped. + + + + + + _Sp_counted_base_impl<Ptr, Deleter, Lp> + + +Inherits from _Sp_counted_base and stores a pointer of type Ptr +and a deleter of type Deleter. _Sp_deleter is +used when the user doesn't supply a custom deleter. Unlike Boost's, this +default deleter is not "checked" because GCC already issues a warning if +delete is used with an incomplete type. +This is the only derived type used by shared_ptr<Ptr> +and it is never used by shared_ptr, which uses one of +the following types, depending on how the shared_ptr is constructed. + + + + + + _Sp_counted_ptr<Ptr, Lp> + + +Inherits from _Sp_counted_base and stores a pointer of type Ptr, +which is passed to delete when the last reference is dropped. +This is the simplest form and is used when there is no custom deleter or +allocator. + + + + + + _Sp_counted_deleter<Ptr, Deleter, Alloc> + + +Inherits from _Sp_counted_ptr and adds support for custom deleter and +allocator. Empty Base Optimization is used for the allocator. This class +is used even when the user only provides a custom deleter, in which case +allocator is used as the allocator. + + + + + + _Sp_counted_ptr_inplace<Tp, Alloc, Lp> + + +Used by allocate_shared and make_shared. +Contains aligned storage to hold an object of type Tp, +which is constructed in-place with placement new. +Has a variadic template constructor allowing any number of arguments to +be forwarded to Tp's constructor. +Unlike the other _Sp_counted_* classes, this one is parameterized on the +type of object, not the type of pointer; this is purely a convenience +that simplifies the implementation slightly. + + + + + + +
+ +
Thread Safety + + + +C++0x-only features are: rvalue-ref/move support, allocator support, +aliasing constructor, make_shared & allocate_shared. Additionally, +the constructors taking auto_ptr parameters are +deprecated in C++0x mode. + + + +The +Thread +Safety section of the Boost shared_ptr documentation says "shared_ptr +objects offer the same level of thread safety as built-in types." +The implementation must ensure that concurrent updates to separate shared_ptr +instances are correct even when those instances share a reference count e.g. + + + +shared_ptr<A> a(new A); +shared_ptr<A> b(a); + +// Thread 1 // Thread 2 + a.reset(); b.reset(); + + + +The dynamically-allocated object must be destroyed by exactly one of the +threads. Weak references make things even more interesting. +The shared state used to implement shared_ptr must be transparent to the +user and invariants must be preserved at all times. +The key pieces of shared state are the strong and weak reference counts. +Updates to these need to be atomic and visible to all threads to ensure +correct cleanup of the managed resource (which is, after all, shared_ptr's +job!) +On multi-processor systems memory synchronisation may be needed so that +reference-count updates and the destruction of the managed resource are +race-free. + + + +The function _Sp_counted_base::_M_add_ref_lock(), called when +obtaining a shared_ptr from a weak_ptr, has to test if the managed +resource still exists and either increment the reference count or throw +bad_weak_ptr. +In a multi-threaded program there is a potential race condition if the last +reference is dropped (and the managed resource destroyed) between testing +the reference count and incrementing it, which could result in a shared_ptr +pointing to invalid memory. + + +The Boost shared_ptr (as used in GCC) features a clever lock-free +algorithm to avoid the race condition, but this relies on the +processor supporting an atomic Compare-And-Swap +instruction. For other platforms there are fall-backs using mutex +locks. Boost (as of version 1.35) includes several different +implementations and the preprocessor selects one based on the +compiler, standard library, platform etc. For the version of +shared_ptr in libstdc++ the compiler and library are fixed, which +makes things much simpler: we have an atomic CAS or we don't, see Lock +Policy below for details. + + +
+ +
Selecting Lock Policy + + + + + + +There is a single _Sp_counted_base class, +which is a template parameterized on the enum +__gnu_cxx::_Lock_policy. The entire family of classes is +parameterized on the lock policy, right up to +__shared_ptr, __weak_ptr and +__enable_shared_from_this. The actual +std::shared_ptr class inherits from +__shared_ptr with the lock policy parameter +selected automatically based on the thread model and platform that +libstdc++ is configured for, so that the best available template +specialization will be used. This design is necessary because it would +not be conforming for shared_ptr to have an +extra template parameter, even if it had a default value. The +available policies are: + + + + + + _S_Atomic + + +Selected when GCC supports a builtin atomic compare-and-swap operation +on the target processor (see Atomic +Builtins.) The reference counts are maintained using a lock-free +algorithm and GCC's atomic builtins, which provide the required memory +synchronisation. + + + + + + _S_Mutex + + +The _Sp_counted_base specialization for this policy contains a mutex, +which is locked in add_ref_lock(). This policy is used when GCC's atomic +builtins aren't available so explicit memory barriers are needed in places. + + + + + + _S_Single + + +This policy uses a non-reentrant add_ref_lock() with no locking. It is +used when libstdc++ is built without --enable-threads. + + + + + + For all three policies, reference count increments and + decrements are done via the functions in + ext/atomicity.h, which detect if the program + is multi-threaded. If only one thread of execution exists in + the program then less expensive non-atomic operations are used. + +
+ +
Dual C++0x and TR1 Implementation + + + +The interface of tr1::shared_ptr was extended for C++0x +with support for rvalue-references and the other features from N2351. +The _Sp_counted_base base class is implemented in +tr1/boost_sp_shared_count.h and is common to the TR1 +and C++0x versions of shared_ptr. + + + +The classes derived from _Sp_counted_base (see Class Hierarchy +above) and __shared_count are implemented separately for C++0x +and TR1, in bits/shared_ptr.h and +tr1/shared_ptr.h respectively. + + + +The TR1 implementation is considered relatively stable, so is unlikely to +change unless bug fixes require it. If the code that is common to both +C++0x and TR1 modes needs to diverge further then it might be necessary to +duplicate _Sp_counted_base and only make changes to +the C++0x version. + +
+ +
Related functions and classes + + + + + + dynamic_pointer_cast, static_pointer_cast, +const_pointer_cast + + +As noted in N2351, these functions can be implemented non-intrusively using +the alias constructor. However the aliasing constructor is only available +in C++0x mode, so in TR1 mode these casts rely on three non-standard +constructors in shared_ptr and __shared_ptr. +In C++0x mode these constructors and the related tag types are not needed. + + + + + + enable_shared_from_this + + +The clever overload to detect a base class of type +enable_shared_from_this comes straight from Boost. +There is an extra overload for __enable_shared_from_this to +work smoothly with __shared_ptr<Tp, Lp> using any lock +policy. + + + + + + make_shared, allocate_shared + + +make_shared simply forwards to allocate_shared +with std::allocator as the allocator. +Although these functions can be implemented non-intrusively using the +alias constructor, if they have access to the implementation then it is +possible to save storage and reduce the number of heap allocations. The +newly constructed object and the _Sp_counted_* can be allocated in a single +block and the standard says implementations are "encouraged, but not required," +to do so. This implementation provides additional non-standard constructors +(selected with the type _Sp_make_shared_tag) which create an +object of type _Sp_counted_ptr_inplace to hold the new object. +The returned shared_ptr<A> needs to know the address of the +new A object embedded in the _Sp_counted_ptr_inplace, +but it has no way to access it. +This implementation uses a "covert channel" to return the address of the +embedded object when get_deleter<_Sp_make_shared_tag>() +is called. Users should not try to use this. +As well as the extra constructors, this implementation also needs some +members of _Sp_counted_deleter to be protected where they could otherwise +be private. + + + + + + +
+ +
+ + + +
Use + + +
Examples + + + Examples of use can be found in the testsuite, under + testsuite/tr1/2_general_utilities/shared_ptr, + testsuite/20_util/shared_ptr + and + testsuite/20_util/weak_ptr. + +
+ +
Unresolved Issues + + + The shared_ptr atomic access + clause in the C++0x working draft is not implemented in GCC. + + + + The _S_single policy uses atomics when used in MT + code, because it uses the same dispatcher functions that check + __gthread_active_p(). This could be + addressed by providing template specialisations for some members + of _Sp_counted_base<_S_single>. + + + + Unlike Boost, this implementation does not use separate classes + for the pointer+deleter and pointer+deleter+allocator cases in + C++0x mode, combining both into _Sp_counted_deleter and using + allocator when the user doesn't specify + an allocator. If it was found to be beneficial an additional + class could easily be added. With the current implementation, + the _Sp_counted_deleter and __shared_count constructors taking a + custom deleter but no allocator are technically redundant and + could be removed, changing callers to always specify an + allocator. If a separate pointer+deleter class was added the + __shared_count constructor would be needed, so it has been kept + for now. + + + + The hack used to get the address of the managed object from + _Sp_counted_ptr_inplace::_M_get_deleter() + is accessible to users. This could be prevented if + get_deleter<_Sp_make_shared_tag>() + always returned NULL, since the hack only needs to work at a + lower level, not in the public API. This wouldn't be difficult, + but hasn't been done since there is no danger of accidental + misuse: users already know they are relying on unsupported + features if they refer to implementation details such as + _Sp_make_shared_tag. + + + + tr1::_Sp_deleter could be a private member of tr1::__shared_count but it + would alter the ABI. + + +
+ +
+ +
Acknowledgments + + + + The original authors of the Boost shared_ptr, which is really nice + code to work with, Peter Dimov in particular for his help and + invaluable advice on thread safety. Phillip Jordan and Paolo + Carlini for the lock policy implementation. + + +
+ +Bibliography + + + + + + + Improving shared_ptr for C++0x, Revision 2 + + + N2351 + + + + + + + + C++ Standard Library Active Issues List + + + N2456 + + + + + + + + Working Draft, Standard for Programming Language C++ + + + N2461 + + + + + shared_ptr + + + Boost C++ Libraries documentation, shared_ptr + + + N2461 + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/spine.xml b/libstdc++-v3/doc/xml/manual/spine.xml new file mode 100644 index 000000000..808ca0341 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/spine.xml @@ -0,0 +1,119 @@ + + + + + The GNU C++ Library Manual + + + + 2009 + 2010 + + FSF + + + + + License + + + + + + + + + + + + + Standard Contents + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Appendices + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/libstdc++-v3/doc/xml/manual/status_cxx1998.xml b/libstdc++-v3/doc/xml/manual/status_cxx1998.xml new file mode 100644 index 000000000..67f6f891d --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/status_cxx1998.xml @@ -0,0 +1,1164 @@ +
+ + +C++ 1998/2003 + + + ISO C++ + + + 1998 + + + + + +
+Implementation Status + + +This status table is based on the table of contents of ISO/IEC 14882:2003. + + + +This page describes the C++ support in mainline GCC SVN, not in any +particular release. + + + + + + C++ 1998/2003 Implementation Status + + + + + + + + + Section + Description + Status + Comments + + + + + + + 18 + + + Language support + + + + + 18.1 + Types + Y + + + + 18.2 + Implementation properties + Y + + + + 18.2.1 + Numeric Limits + + + + + 18.2.1.1 + Class template numeric_limits + Y + + + + 18.2.1.2 + numeric_limits members + Y + + + 18.2.1.3 + float_round_style + Y + + + 18.2.1.4 + float_denorm_style + Y + + + 18.2.1.5 + numeric_limits specializations + Y + + + + 18.2.2 + C Library + Y + + + + 18.3 + Start and termination + Y + + + + 18.4 + Dynamic memory management + Y + + + + 18.5 + Type identification + + + + + 18.5.1 + Class type_info + Y + + + + 18.5.2 + Class bad_cast + Y + + + + 18.5.3 + Class bad_typeid + Y + + + + 18.6 + Exception handling + + + + + 18.6.1 + Class exception + Y + + + + 18.6.2 + Violation exception-specifications + Y + + + + 18.6.3 + Abnormal termination + Y + + + + 18.6.4 + uncaught_exception + Y + + + + 18.7 + Other runtime support + Y + + + + + 19 + + + Diagnostics + + + + 19.1 + Exception classes + Y + + + + 19.2 + Assertions + Y + + + + 19.3 + Error numbers + Y + + + + + 20 + + + General utilities + + + + 20.1 + Requirements + Y + + + + 20.2 + Utility components + + + + + 20.2.1 + Operators + Y + + + + 20.2.2 + pair + Y + + + + 20.3 + Function objects + + + + + 20.3.1 + Base + Y + + + + 20.3.2 + Arithmetic operation + Y + + + + 20.3.3 + Comparisons + Y + + + + 20.3.4 + Logical operations + Y + + + + 20.3.5 + Negators + Y + + + + 20.3.6 + Binders + Y + + + + 20.3.7 + Adaptors for pointers to functions + Y + + + + 20.3.8 + Adaptors for pointers to members + Y + + + + 20.4 + Memory + + + + + 20.4.1 + The default allocator + Y + + + + 20.4.2 + Raw storage iterator + Y + + + + 20.4.3 + Temporary buffers + Y + + + + 20.4.4 + Specialized algorithms + Y + + + + 20.4.4.1 + uninitialized_copy + Y + + + + 20.4.4.2 + uninitialized_fill + Y + + + + 20.4.4.3 + uninitialized_fill_n + Y + + + + 20.4.5 + Class template auto_ptr + Y + + + + 20.4.6 + C library + Y + + + + + 21 + + + Strings + + + + 21.1 + Character traits + + + + + 21.1.1 + Character traits requirements + Y + + + + 21.1.2 + traits typedef + Y + + + + 21.1.3 + char_traits specializations + + + + + 21.1.3.1 + struct char_traits<char> + Y + + + + 21.1.3.2 + struct char_traits<wchar_t> + Y + + + + 21.2 + String classes + Y + + + + 21.3 + Class template basic_string + Y + + + + 21.4 + Null-terminated sequence utilities + Y + C library dependency + + + + 22 + + + Localization + + + + 22.1 + Locales + + + + + 22.1.1 + Class locale + Y + + + + 22.1.2 + locale globals + Y + + + + 22.1.3 + Convenience interfaces + + + + + 22.1.3.1 + Character classification + Y + + + + 22.1.3.2 + Character conversions + Y + + + + 22.2 + Standard locale categories + + + + + 22.2.1 + ctype + Y + + + + 22.2.2 + Numeric + + + + + 22.2.2.1 + num_get + Y + + + + 22.2.2.2 + num_put + Y + + + + 22.2.3 + num_punct + Y + + + + 22.2.4 + collate + Y + + + + 22.2.5 + Time + + + + + 22.2.5.1 + time_get + Y + + + + 22.2.5.2 + time_get_byname + Y + + + + 22.2.5.3 + time_put + Y + + + + 22.2.5.3 + time_put_byname + Y + + + + 22.2.6 + Monetary + + + + + 22.2.6.1 + money_get + Y + + + + 22.2.6.2 + money_put + Y + + + + 22.2.6.3 + money_punct + Y + + + + 22.2.6.4 + money_punct_byname + Y + + + + 22.2.7 + messages + Y + + + + 22.2.8 + Program-defined facets + Y + + + + 22.3 + C Library Locales + Y + + + + + 23 + + + Containers + + + + 23.1 + Container requirements + Y + + + + 23.2 + Sequence containers + + + + + 23.2.1 + Class template deque + Y + + + + 23.2.2 + Class template list + Y + + + + 23.2.3 + Adaptors + + + + + 23.2.3.1 + Class template queue + Y + + + + 23.2.3.2 + Class template priority_queue + Y + + + + 23.2.3.3 + Class template stack + Y + + + + 23.2.4 + Class template vector + Y + + + + 23.2.5 + Class vector<bool> + Y + + + + 23.3 + Associative containers + + + + + 23.3.1 + Class template map + Y + + + + 23.3.2 + Class template multimap + Y + + + + 23.3.3 + Class template set + Y + + + + 23.3.4 + Class template multiset + Y + + + + + 24 + + + Iterators + + + + 24.1 + Requirements + Y + + + + 24.2 + Header <iterator> synopsis + Y + + + + 24.3 + Iterator primitives + Y + + + + 24.4 + Predefined iterators and Iterator adaptors + + + + + 24.4.1 + Reverse iterators + Y + + + + 24.4.2 + Insert iterators + Y + + + + 24.5 + Stream iterators + + + + + 24.5.1 + Class template istream_iterator + Y + + + + 24.5.2 + Class template ostream_iterator + Y + + + + 24.5.3 + Class template istreambuf_iterator + Y + + + + 24.5.4 + Class template ostreambuf_iterator + Y + + + + + 25 + + + Algorithms + + + + 25.1 + Non-modifying sequence operations + Y + + + + 25.2 + Mutating sequence operations + Y + + + + 25.3 + Sorting and related operations + Y + + + + 25.4 + C library algorithms + Y + + + + + 26 + + + Numerics + + + + 26.1 + Numeric type requirements + Y + + + + 26.2 + Complex numbers + Y + + + + 26.3 + Numeric arrays + + + + + 26.3.1 + Header <valarray> synopsis + Y + + + + 26.3.2 + Class template valarray + Y + + + + 26.3.3 + valarray non-member operations + Y + + + + 26.3.4 + Class slice + Y + + + + 26.3.5 + Class template slice_array + Y + + + + 26.3.6 + Class gslice + Y + + + + 26.3.7 + Class template gslice_array + Y + + + + 26.3.8 + Class template mask_array + Y + + + + 26.3.9 + Class template indirect_array + Y + + + + 26.4 + Generalized numeric operations + + + + + 26.4.1 + accumulate + Y + + + + 26.4.2 + inner_product + Y + + + + 26.4.3 + partial_sum + Y + + + + 26.4.4 + adjacent_difference + Y + + + + 26.4.5 + iota + Y + + + + 26.5 + C Library + Y + + + + + 27 + + + Input/output + + + + 27.1 + Requirements + Y + + + + 27.2 + Forward declarations + Y + + + + 27.3 + Standard iostream objects + Y + + + + 27.3.1 + Narrow stream objects + Y + + + + 27.3.2 + Wide stream objects + Y + + + + 27.4 + Iostreams base classes + Y + + + + 27.5 + Stream buffers + Y + + + + 27.6 + Formatting and manipulators + Y + + + + 27.7 + String-based streams + Y + + + + 27.8 + File-based streams + Y + + + + + Appendix D + + + Compatibility features + + + + D.1 + Increment operator with bool operand + + + + + D.2 + static keyword + + + + + D.3 + Access declarations + + + + + D.4 + Implicit conversion from const strings + + + + + D.5 + C standard library headers + + + + + D.6 + Old iostreams members + + + + + D.7 + char* streams + + + + + + +
+
+ +
Implementation Specific Behavior + + + + The ISO standard defines the following phrase: + +
+ + + + [1.3.5] implementation-defined behavior + + + + Behavior, for a well-formed program construct and correct data, that + depends on the implementation and that each implementation + shall document. + + + + +
+ + We do so here, for the C++ library only. Behavior of the + compiler, linker, runtime loader, and other elements of "the + implementation" are documented elsewhere. Everything listed + in Annex B, Implementation Qualities, are also part of the + compiler, not the library. + + + For each entry, we give the section number of the standard, when + applicable. This list is probably incomplet and inkorrekt. + + + [1.9]/11 #3 If isatty(3) is true, then + interactive stream support is implied. + + + [17.4.4.5] Non-reentrant functions are probably best + discussed in the various sections on multithreading (see above). + + + [18.1]/4 The type of NULL is described + here. + + [18.3]/8 Even though it's listed in the library + sections, libstdc++ has zero control over what the cleanup code hands + back to the runtime loader. Talk to the compiler people. :-) + + [18.4.2.1]/5 (bad_alloc), + [18.5.2]/5 (bad_cast), + [18.5.3]/5 (bad_typeid), + [18.6.1]/8 (exception), + [18.6.2.1]/5 (bad_exception): The what() + member function of class std::exception, and these other + classes publicly derived from it, simply returns the name of the + class. But they are the mangled names; you will need to call + c++filt and pass the names as command-line parameters to + demangle them, or call a + runtime demangler function. + (The classes in <stdexcept> have constructors which + require an argument to use later for what() calls, so the + problem of what()'s value does not arise in most + user-defined exceptions.) + + [18.5.1]/7 The return value of + std::type_info::name() is the mangled type name (see the + previous entry for more). + + [20.1.5]/5 "Implementors are encouraged to + supply libraries that can accept allocators that encapsulate more + general memory models and that support non-equal instances. In such + implementations, any requirements imposed on allocators by containers + beyond those requirements that appear in Table 32, and the semantics + of containers and algorithms when allocator instances compare + non-equal, are implementation-defined." As yet we don't + have any allocators which compare non-equal, so we can't describe how + they behave. + + [21.1.3.1]/3,4, + [21.1.3.2]/2, + [23.*]'s foo::iterator, + [27.*]'s foo::*_type, + others... + Nope, these types are called implementation-defined because you + shouldn't be taking advantage of their underlying types. Listing them + here would defeat the purpose. :-) + + [21.1.3.1]/5 I don't really know about + the mbstate_t stuff... see + the chapter 22 + notes for what does exist. + + [22.*] Anything and everything we have on locale + implementation will be described + over here. + + [26.2.8]/9 I have no idea what + complex<T>'s pow(0,0) returns. + + [27.4.2.4]/2 Calling + std::ios_base::sync_with_stdio after I/O has already been + performed on the standard stream objects will + flush the buffers, and + destroy and recreate the underlying buffer instances. Whether or not + the previously-written I/O is destroyed in this process depends mostly + on the --enable-libio choice: for stdio, if the written data is + already in the stdio buffer, the data may be completely safe! + + [27.6.1.1.2], + [27.6.2.3] The I/O sentry ctor and dtor can perform + additional work than the minimum required. We are not currently taking + advantage of this yet. + + [27.7.1.3]/16, + [27.8.1.4]/10 + The effects of pubsetbuf/setbuf are described + in this chapter. + + [27.8.1.4]/16 Calling fstream::sync when + a get area exists will... whatever fflush() does, I think. + + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/status_cxx200x.xml b/libstdc++-v3/doc/xml/manual/status_cxx200x.xml new file mode 100644 index 000000000..3e4be8fca --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/status_cxx200x.xml @@ -0,0 +1,2628 @@ +
+ + +C++ 200x + + + ISO C++ + + + 200x + + + + + +This table is based on the table of contents of ISO/IEC +JTC1 SC22 WG21 Doc No: N3290 Date: 2011-04-11 +Final Draft International Standard, Standard for Programming Language C++ + + + +In this implementation -std=gnu++0x or +-std=c++0x flags must be used to enable language +and library +features. See dialect +options. The pre-defined symbol +__GXX_EXPERIMENTAL_CXX0X__ is used to check for the +presence of the required flag. + + + +This page describes the C++0x support in the GCC 4.6 release series. + + + + + +C++ 200x Implementation Status + + + + + + + + + Section + Description + Status + Comments + + + + + + + + 18 + + + Language support + + + + + 18.1 + General + Y + + + + + 18.2 + Types + Partial + Missing offsetof, max_align_t + + + 18.3 + Implementation properties + + + + + + 18.3.2 + Numeric Limits + + + + + 18.3.2.3 + Class template numeric_limits + Y + + + + 18.3.2.4 + numeric_limits members + Y + + + + + 18.3.2.5 + float_round_style + N + + + + + 18.3.2.6 + float_denorm_style + N + + + + 18.3.2.7 + numeric_limits specializations + Y + + + + + 18.3.3 + C Library + Y + + + + + 18.4 + Integer types + + + + + 18.4.1 + Header <cstdint> synopsis + Y + + + + + 18.5 + Start and termination + Partial + C library dependency for quick_exit, at_quick_exit + + + 18.6 + Dynamic memory management + Y + + + + 18.7 + Type identification + + + + + 18.7.1 + Class type_info + Y + + + + 18.7.2 + Class bad_cast + Y + + + + 18.7.3 + Class bad_typeid + Y + + + + 18.8 + Exception handling + + + + + 18.8.1 + Class exception + Y + + + + 18.8.2 + Class bad_exception + Y + + + + 18.8.3 + Abnormal termination + Y + + + + 18.8.4 + uncaught_exception + Y + + + + 18.8.5 + Exception Propagation + Y + + + + 18.8.6 + nested_exception + Y + + + + 18.9 + Initializer lists + + + + + 18.9.1 + Initializer list constructors + Y + + + + 18.9.2 + Initializer list access + Y + + + + + 18.9.3 + Initializer list range access + N + + + + 18.10 + Other runtime support + Y + + + + + 19 + + + Diagnostics + + + + 19.1 + General + Y + + + + 19.2 + Exception classes + Y + + + + 19.3 + Assertions + Y + + + + 19.4 + Error numbers + Y + + + + 19.5 + System error support + + + + + 19.5.1 + Class error_category + Y + + + + 19.5.2 + Class error_code + Y + + + + 19.5.3 + Class error_condition + Y + + + + 19.5.4 + Comparison operators + Y + + + + 19.5.5 + Class system_error + Y + + + + + 20 + + + General utilities + + + + 20.1 + General + + + + + 20.2 + Utility components + + + + + 20.2.1 + Operators + Y + + + + 20.2.2 + Swap + Y + + + + 20.2.3 + forward and move helpers + Y + + + + 20.2.4 + Function template declval + Y + + + + 20.3 + Pairs + + + + + 20.3.1 + In general + + + + + 20.3.2 + Class template pair + Y + + + + 20.3.3 + Specialized algorithms + Y + + + + 20.3.4 + Tuple-like access to pair + Y + + + + 20.3.5 + Piecewise construction + Y + + + + 20.4 + Tuples + + + + + 20.4.1 + In general + + + + + 20.4.2 + Class template tuple + + + + + 20.4.2.1 + Construction + Y + + + + 20.4.2.2 + Assignment + Y + + + + 20.4.2.3 + Swap + Y + + + + + 20.4.2.4 + Tuple creation functions + Partial + tuple_cat should be a single variadic signature (DR 1385) + + + 20.4.2.5 + Tuple helper classes + Y + + + + 20.4.2.6 + Element access + Y + + + + 20.4.2.7 + Relational operators + Y + + + + + 20.4.2.8 + Tuple traits + N + + + + 20.4.2.9 + Tuple specialized algorithms + Y + + + + 20.5 + Class template bitset + Y + + + + 20.5.1 + bitset constructors + Y + + + + 20.5.2 + bitset members + Y + + + + 20.5.3 + bitset hash support + Y + + + + 20.5.4 + bitset operators + Y + + + + 20.6 + Memory + + + + + 20.6.1 + In general + + + + + 20.6.2 + Header <memory> synopsis + + + + + + 20.6.3 + Pointer traits + N + + + + + 20.6.4 + Pointer safety + Partial + + + + + 20.6.5 + Align + N + + + + 20.6.6 + Allocator argument tag + Y + + + + 20.6.7 + uses_allocator + Y + + + + + 20.6.8 + Allocator traits + N + + + + 20.6.9 + The default allocator + Y + + + + 20.6.10 + Raw storage iterator + Y + + + + 20.6.11 + Temporary buffers + Y + + + + 20.6.12 + Specialized algorithms + + + + + 20.6.12.1 + addressof + Y + + + + 20.6.12.2 + uninitialized_copy + Y + + + + 20.6.12.3 + uninitialized_fill + Y + + + + 20.6.12.4 + uninitialized_fill_n + Y + + + + 20.6.13 + C library + Y + + + + 20.7 + Smart pointers + + + + + 20.7.1 + Class template unique_ptr + Y + + + + 20.7.2 + Shared-ownership pointers + Y + + + + 20.7.2.1 + Class bad_weak_ptr + Y + + + + 20.7.2.2 + Class template shared_ptr + Y + + + Uses code from + boost::shared_ptr. + + + + + 20.7.2.3 + Class template weak_ptr + Y + + + + 20.7.2.4 + Class template emable_shared_from_this + Y + + + + + 20.7.2.5 + shared_ptr atomic access + Partial + + + + 20.7.2.6 + Smart pointer hash support + Y + + + + 20.8 + Function objects + + + + + 20.8.1 + Definitions + + + + + 20.8.2 + Requirements + + + + + 20.8.3 + Class template reference_wrapper + Y + + + + 20.8.4 + Arithmetic operation + Y + + + + 20.8.5 + Comparisons + Y + + + + 20.8.6 + Logical operations + Y + + + + 20.8.7 + Bitwise operations + Y + + + + 20.8.8 + Negators + Y + + + + 20.8.9 + Function template bind + Y + + + + + 20.8.10 + Function template mem_fn + Partial + Missing overloads for reference-qualified member functions + + + 20.8.11 + Polymorphic function wrappers + + + + + 20.8.11.1 + Class bad_function_call + Y + + + + + 20.8.11.2 + Class template function + Partial + Missing allocator support + + + 20.8.12 + Class template hash + Y + + + + 20.9 + Metaprogramming and type traits + + + + + 20.9.1 + Requirements + Y + + + + 20.9.2 + Header <type_traits> synopsis + + + + + 20.9.3 + Helper classes + Y + + + + 20.9.4 + Unary Type Traits + Y + + + + 20.9.4.1 + Primary type categories + Y + + + + 20.9.4.2 + Composite type traits + Y + + + + + 20.9.4.3 + Type properties + Partial + Missing is_trivially_copyable, + is_assignable, is_copy_assignable, is_move_assignable, + is_trivially_constructible, is_trivially_default_constructible, + is_trivially_copy_constructible, is_trivially_move_constructible, + is_trivially_assignable, is_trivially_default_assignable, + is_trivially_copy_assignable, is_trivially_move_assignable, + is_trivially_destructible, + is_nothrow_assignable, + is_nothrow_copy_assignable, is_nothrow_move_assignable, + is_nothrow_destructible + + + + 20.9.5 + Type property queries + Y + + + + 20.9.6 + Relationships between types + Y + + + + 20.9.7 + Transformations between types + + + + + 20.9.7.1 + Const-volatile modifications + Y + + + + 20.9.7.2 + Reference modifications + Y + + + + 20.9.7.3 + Sign modifications + Y + + + + 20.9.7.4 + Array modifications + Y + + + + 20.9.7.5 + Pointer modifications + Y + + + + 20.9.7.6 + Other transformations + Y + + + + 20.10 + Compile-time rational arithmetic + + + + + 20.10.1 + In general + + + + + 20.10.2 + Header <ratio> synopsis + + + + + 20.10.3 + Class template ratio + Y + + + + 20.10.4 + Arithmetic on ratios + Y + + + + 20.10.5 + Comparison of ratios + Y + + + + 20.10.6 + SI types for ratio + Y + + + + 20.11 + Time utilities + + + + + 20.11.3 + Clock requirements + Y + + + + 20.11.4 + Time-related traits + + + + + 20.11.4.1 + treat_as_floating_point + Y + + + + 20.11.4.2 + duration_values + Y + + + + 20.11.4.3 + Specializations of common_type + Y + + + + + 20.11.5 + Class template duration + Partial + Missing constexpr for non-member arithmetic operations + + + 20.11.6 + Class template time_point + Y + + + + 20.11.7 + Clocks + + + + + 20.11.7.1 + Class system_clock + Y + + + + + 20.11.7.2 + Class steady_clock + N + Support old monotonic_clock spec instead + + + 20.11.7.3 + Class high_resolution_clock + Y + + + + 20.11.8 + Date and time functions + Y + + + + + 20.12 + Scoped allocator adaptor + + + + + + 20.12.1 + Header <scoped_allocator> synopsis + + + + + + 20.12.2 + Scoped allocator adaptor member types + N + + + + + 20.12.3 + Scoped allocator adaptor constructors + N + + + + + 20.12.4 + Scoped allocator adaptor members + N + + + + + 20.12.5 + Scoped allocator operators + N + + + + + 20.13 + Class type_index + N + + + + + 21 + + + Strings + + + + 21.1 + General + Y + + + + 21.2 + Character traits + + + + + 21.2.1 + Character traits requirements + Y + + + + 21.2.2 + traits typedefs + Y + + + + 21.2.3 + char_traits specializations + + + + + + 21.2.3.1 + struct char_traits<char> + Partial + Missing constexpr + + + + 21.2.3.2 + struct char_traits<char16_t> + Partial + Missing constexpr + + + 21.2.3.3 + struct char_traits<char32_t> + Y + + + + 21.2.3.4 + struct char_traits<wchar_t> + Y + + + + 21.3 + String classes + Y + + + + 21.4 + Class template basic_string + Y + + + + 21.5 + Numeric Conversions + Y + + + + 21.6 + Hash support + Y + + + + 21.7 + Null-terminated sequence utilities + Y + C library dependency + + + + 22 + + + Localization + + + + 22.1 + General + Y + + + + 22.2 + Header <locale> synopsis + Y + + + + 22.3 + Locales + + + + + 22.3.1 + Class locale + Y + + + + 22.3.2 + locale globals + Y + + + + 22.3.3 + Convenience interfaces + + + + + 22.3.3.1 + Character classification + Y + + + + 22.3.3.2 + Conversions + + + + + 22.3.3.2.1 + Character conversions + Y + + + + + 22.3.3.2.2 + string conversions + N + + + + + 22.3.3.2.3 + Buffer conversions + N + + + + 22.4 + Standard locale categories + + + + + 22.4.1 + The ctype category + Y + + + + 22.4.2 + The numeric category + + + + + 22.4.2.1 + num_get + Y + + + + 22.4.2.2 + num_put + Y + + + + 22.4.3 + The numeric punctuation facet + Y + + + + 22.4.4 + The collate category + Y + + + + 22.4.5 + The time category + + + + + 22.4.5.1 + Class template time_get + Y + + + + 22.4.5.2 + Class template time_get_byname + Y + + + + 22.4.5.3 + Class template time_put + Y + + + + 22.4.5.3 + Class template time_put_byname + Y + + + + 22.4.6 + The monetary category + + + + + 22.4.6.1 + Class template money_get + Y + + + + 22.4.6.2 + Class template money_put + Y + + + + 22.4.6.3 + Class template money_punct + Y + + + + 22.4.6.4 + Class template money_punct_byname + Y + + + + 22.4.7 + The message retrieval category + Y + + + + 22.4.8 + Program-defined facets + Y + + + + + 22.5 + Standard code conversion facets + N + + + + 22.6 + C Library Locales + Y + + + + + 23 + + + Containers + + + + 23.1 + General + + + + + 23.2 + Container requirements + + + + + 23.2.1 + General container requirements + Y + + + + 23.2.2 + Container data races + Y + + + + 23.2.3 + Sequence containers + Y + + + + 23.2.4 + Associative containers + Y + + + + 23.2.5 + Unordered associative containers + Y + + + + 23.3 + Sequence containers + + + + + 23.3.2 + Class template array + Y + + + + 23.3.3 + Class template deque + Y + + + + 23.3.4 + Class template forward_list + Y + + + + 23.3.5 + Class template list + Y + + + + 23.3.6 + Class template vector + Y + + + + 23.3.7 + Class vector<bool> + Y + + + + 23.4 + Associative containers + + + + + 23.4.4 + Class template map + Y + + + + 23.4.5 + Class template multimap + Y + + + + 23.4.6 + Class template set + Y + + + + 23.4.7 + Class template multiset + Y + + + + 23.5 + Unordered associative containers + + + + + 23.5.4 + Class template unordered_map + Y + + + + 23.5.5 + Class template unordered_multimap + Y + + + + 23.5.6 + Class template unordered_set + Y + + + + 23.5.7 + Class template unordered_multiset + Y + + + + 23.6 + Container adaptors + + + + + 23.6.1 + Class template queue + Y + + + + 23.6.2 + Class template priority_queue + Y + + + + 23.6.3 + Class template stack + Y + + + + + 24 + + + Iterators + + + + 24.1 + General + Y + + + + 24.2 + Iterator requirements + Y + + + + 24.3 + Header <iterator> synopsis + Y + + + + 24.4 + Iterator primitives + Y + + + + 24.5 + Iterator adaptors + + + + + 24.5.1 + Reverse iterators + Y + + + + 24.5.2 + Insert iterators + Y + + + + 24.5.3 + Move iterators + Y + + + + 24.6 + Stream iterators + + + + + 24.6.1 + Class template istream_iterator + Y + + + + 24.6.2 + Class template ostream_iterator + Y + + + + 24.6.3 + Class template istreambuf_iterator + Y + + + + 24.6.4 + Class template ostreambuf_iterator + Y + + + + + 24.6.5 + range access + N + + + + + 25 + + + Algorithms + + + + 25.1 + General + + + + + 25.2 + Non-modifying sequence operations + Y + + + + 25.3 + Mutating sequence operations + Y + + + + 25.4 + Sorting and related operations + Y + + + + 25.5 + C library algorithms + Y + + + + + 26 + + + Numerics + + + + 26.1 + General + Y + + + + 26.2 + Numeric type requirements + Y + + + + 26.3 + The floating-point environment + Y + + + + 26.4 + Complex numbers + Partial + Missing constexpr + + + 26.5 + Random number generation + + + + + 26.5.1 + Requirements + + + + + 26.5.2 + Header <random> synopsis + + + + + 26.5.3 + Random number engine class templates + + + + + 26.5.3.1 + Class template linear_congruential_engine + Y + Missing constexpr + + + 26.5.3.2 + Class template mersenne_twister_engine + Y + Missing constexpr + + + 26.5.3.3 + Class template subtract_with_carry_engine + Y + Missing constexpr + + + 26.5.4 + Random number engine adaptor class templates + + + + + 26.5.4.2 + Class template discard_block_engine + Y + Missing constexpr + + + 26.5.4.3 + Class template independent_bits_engine + Y + Missing constexpr + + + 26.5.4.4 + Class template shuffle_order_engine + Y + Missing constexpr + + + 26.5.5 + Engines and engine adaptors with predefined parameters + Y + + + + 26.5.6 + Class random_device + Y + Missing constexpr + + + 26.5.7 + Utilities + + + + + 26.5.7.1 + Class seed_seq + Y + + + + 26.5.7.2 + Function template generate_canonical + Y + + + + 26.5.8 + Random number distribution class templates + + + + + 26.5.8.2 + Uniform distributions + + + + + 26.5.8.2.1 + Class template uniform_int_distribution + Y + + + + 26.5.8.2.2 + Class template uniform_real_distribution + Y + + + + 26.5.8.3 + Bernoulli distributions + + + + + 26.5.8.3.1 + Class bernoulli_distribution + Y + + + + 26.5.8.3.2 + Class template binomial_distribution + Y + + + + 26.5.8.3.3 + Class template geometric_distribution + Y + + + + 26.5.8.3.4 + Class template negative_binomial_distribution + Y + + + + 26.5.8.4 + Poisson distributions + + + + + 26.5.8.4.1 + Class template poisson_distribution + Y + + + + 26.5.8.4.2 + Class template exponential_distribution + Y + + + + 26.5.8.4.3 + Class template gamma_distribution + Y + + + + 26.5.8.4.4 + Class template weibull_distribution + Y + + + + 26.5.8.4.5 + Class template extreme_value_distribution + Y + + + + 26.5.8.5 + Normal distributions + + + + + 26.5.8.5.1 + Class template normal_distribution + Y + + + + 26.5.8.5.2 + Class template lognormal_distribution + Y + + + + 26.5.8.5.3 + Class template chi_squared_distribution + Y + + + + 26.5.8.5.4 + Class template cauchy_distribution + Y + + + + 26.5.8.5.5 + Class template fisher_f_distribution + Y + + + + 26.5.8.5.6 + Class template student_t_distribution + Y + + + + 26.5.8.6 + Sampling distributions + + + + + 26.5.8.6.1 + Class template discrete_distribution + Y + + + + 26.5.8.6.2 + Class template piecewise_constant_distribution + Y + + + + 26.5.8.6.3 + Class template piecewise_linear_distribution + Y + + + + 26.6 + Numeric arrays + + + + + 26.6.1 + Header <valarray> synopsis + Y + + + + + 26.6.2 + Class template valarray + Partial + Missing move and swap operations + + + 26.6.3 + valarray non-member operations + Y + + + + 26.6.4 + Class slice + Y + + + + 26.6.5 + Class template slice_array + Y + + + + 26.6.6 + The gslice class + Y + + + + 26.6.7 + Class template gslice_array + Y + + + + 26.6.8 + Class template mask_array + Y + + + + 26.6.9 + Class template indirect_array + Y + + + + 26.6.10 + valarray range access + Y + + + + 26.7 + Generalized numeric operations + + + + + 26.7.1 + Header <numeric> synopsis + Y + + + + 26.7.2 + accumulate + Y + + + + 26.7.3 + inner_product + Y + + + + 26.7.4 + partial_sum + Y + + + + 26.7.5 + adjacent_difference + Y + + + + 26.7.6 + iota + Y + + + + 26.8 + C Library + Y + + + + + 27 + + + Input/output library + + + + 27.1 + General + Y + + + + 27.2 + Iostreams requirements + Y + + + + 27.2.1 + Imbue Limitations + Y + + + + 27.2.2 + Positioning Type Limitations + Y + + + + + 27.2.3 + Thread safety + Partial + + + + 27.3 + Forward declarations + Y + + + + 27.4 + Standard iostream objects + Y + + + + 27.4.1 + Overview + Y + + + + 27.4.2 + Narrow stream objects + Y + + + + 27.4.3 + Wide stream objects + Y + + + + + 27.5 + Iostreams base classes + Partial + + Missing move and swap operations on basic_ios. Missing + make_error_code and make_error_condition. + + + + 27.6 + Stream buffers + Y + + + + + 27.7 + Formatting and manipulators + Partial + Missing move and swap operations + + + + 27.8 + String-based streams + Partial + Missing move and swap operations + + + + 27.9 + File-based streams + Partial + Missing move and swap operations + + + + 28 + + + Regular expressions + + + + + 28.1 + General + N + + + + + 28.2 + Definitions + N + + + + + 28.3 + Requirements + N + + + + + 28.4 + Header <regex> synopsis + N + + + + 28.5 + Namespace std::regex_constants + Y + + + + 28.6 + Class regex_error + Y + + + + + 28.7 + Class template regex_traits + Partial + + + + + 28.8 + Class template basic_regex + Partial + + + + + 28.9 + Class template sub_match + Partial + + + + + 28.10 + Class template match_results + Partial + + + + + 28.11 + Regular expression algorithms + N + + + + + 28.12 + Regular expression Iterators + N + + + + + 28.13 + Modified ECMAScript regular expression grammar + N + + + + + 29 + + + Atomic operations + + + + 29.1 + General + Y + + + + 29.2 + Header <atomic> synopsis + Y + + + + + 29.3 + Order and consistency + N + + + + + 29.4 + Lock-free property + Partial + Missing ATOMIC_BOOL_LOCK_FREE and + ATOMIC_POINTER_LOCK_FREE. + Based on _GLIBCXX_ATOMIC_PROPERTY + + + + + 29.5 + Atomic types + Partial + Missing constexpr + + + 29.6 + Operations on atomic types + Y + + + + 29.7 + Flag Type and operations + Y + + + + + 29.8 + Fences + N + + + + + 30 + + + Thread support + + + + 30.1 + General + Y + + + + 30.2 + Requirements + Y + + + + 30.3 + Threads + + + + + + 30.3.1 + Class thread + Partial + thread::id comparisons not well-defined + + + 30.3.2 + Namespace this_thread + Y + + + + 30.4 + Mutual exclusion + + + + + 30.4.1 + Mutex requirements + + + + + 30.4.1.1 + In general + + + + + 30.4.1.2 + Mutex types + + + + + 30.4.1.2.1 + Class mutex + Y + + + + 30.4.1.2.2 + Class recursive_mutex + Y + + + + 30.4.1.3 + Timed mutex types + + + + + 30.4.1.3.1 + Class timed_mutex + Y + + + + 30.4.1.3.2 + Class recursive_timed_mutex + Y + + + + 30.4.2 + Locks + + + + + 30.4.2.1 + Class template lock_guard + Y + + + + 30.4.2.2 + Class template unique_lock + Y + + + + 30.4.3 + Generic locking algorithms + Y + + + + 30.4.4 + Call once + + + + + 30.4.4.1 + Struct once_flag + Y + + + + 30.4.4.2 + Function call_once + Y + + + + + 30.5 + Condition variables + Partial + Missing notify_all_at_thread_exit + + + 30.5.1 + Class condition_variable + Y + + + + 30.5.2 + Class condition_variable_any + Y + + + + 30.6 + Futures + + + + + 30.6.1 + Overview + + + + + 30.6.2 + Error handling + Y + + + + 30.6.3 + Class future_error + Y + + + + 30.6.4 + Shared state + Y + + + + + 30.6.5 + Class template promise + Partial + Missing set_*_at_thread_exit + + + + 30.6.6 + Class template future + Partial + Missing future_status and future::share() + + + + 30.6.7 + Class template shared_future + Partial + Missing future_status + + + 30.6.8 + Function template async + Y + + + + + 30.6.9 + Class template packaged_task + Partial + Missing make_ready_at_thread_exit + + + + Appendix D + + + Compatibility features + + + + D.1 + Increment operator with bool operand + + + + + D.2 + register keyword + + + + + D.3 + Implicit declaration of copy functions + + + + + D.4 + Dynamic exception specifications + + + + + D.5 + C standard library headers + + + + + D.6 + Old iostreams members + + + + + D.7 + char* streams + + + + + D.8 + Function objects + + + + + D.9 + Binders + + + + + D.10 + auto_ptr + + + + + D.11 + Violating exception-specifications + + + + + + +
+ + +
diff --git a/libstdc++-v3/doc/xml/manual/status_cxxtr1.xml b/libstdc++-v3/doc/xml/manual/status_cxxtr1.xml new file mode 100644 index 000000000..321c4ba26 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/status_cxxtr1.xml @@ -0,0 +1,1782 @@ +
+ + +C++ TR1 + + + ISO C++ + + + tr1 + + + + + +This table is based on the table of contents of ISO/IEC DTR 19768 +Doc No: N1836=05-0096 Date: 2005-06-24 +Draft Technical Report on C++ Library Extensions + + + +In this implementation the header names are prefixed by +tr1/, for instance <tr1/functional>, +<tr1/memory>, and so on. + + + +This page describes the TR1 support in mainline GCC SVN, not in any particular +release. + + + + + +C++ TR1 Implementation Status + + + + + + + + + + Section + Description + Status + Comments + + + + + 2 + General Utilities + + + 2.1 + Reference wrappers + + + + + 2.1.1 + Additions to header <functional> synopsis + Y + + + + 2.1.2 + Class template reference_wrapper + + + + + 2.1.2.1 + reference_wrapper construct/copy/destroy + Y + + + + 2.1.2.2 + reference_wrapper assignment + Y + + + + 2.1.2.3 + reference_wrapper access + Y + + + + 2.1.2.4 + reference_wrapper invocation + Y + + + + 2.1.2.5 + reference_wrapper helper functions + Y + + + + 2.2 + Smart pointers + + + + + 2.2.1 + Additions to header <memory> synopsis + Y + + + + 2.2.2 + Class bad_weak_ptr + Y + + + + 2.2.3 + Class template shared_ptr + + + + Uses code from + boost::shared_ptr. + + + + + 2.2.3.1 + shared_ptr constructors + Y + + + + 2.2.3.2 + shared_ptr destructor + Y + + + + 2.2.3.3 + shared_ptr assignment + Y + + + + 2.2.3.4 + shared_ptr modifiers + Y + + + + 2.2.3.5 + shared_ptr observers + Y + + + + 2.2.3.6 + shared_ptr comparison + Y + + + + 2.2.3.7 + shared_ptr I/O + Y + + + + 2.2.3.8 + shared_ptr specialized algorithms + Y + + + + 2.2.3.9 + shared_ptr casts + Y + + + + 2.2.3.10 + get_deleter + Y + + + + 2.2.4 + Class template weak_ptr + + + + + 2.2.4.1 + weak_ptr constructors + Y + + + + 2.2.4.2 + weak_ptr destructor + Y + + + + 2.2.4.3 + weak_ptr assignment + Y + + + + 2.2.4.4 + weak_ptr modifiers + Y + + + + 2.2.4.5 + weak_ptr observers + Y + + + + 2.2.4.6 + weak_ptr comparison + Y + + + + 2.2.4.7 + weak_ptr specialized algorithms + Y + + + + 2.2.5 + Class template enable_shared_from_this + Y + + + + 3 + Function Objects + + + 3.1 + Definitions + Y + + + + 3.2 + Additions to <functional> synopsis + Y + + + + 3.3 + Requirements + Y + + + + 3.4 + Function return types + Y + + + + 3.5 + Function template mem_fn + Y + + + + 3.6 + Function object binders + + + + + 3.6.1 + Class template is_bind_expression + Y + + + + 3.6.2 + Class template is_placeholder + Y + + + + 3.6.3 + Function template bind + Y + + + + 3.6.4 + Placeholders + Y + + + + 3.7 + Polymorphic function wrappers + + + + + 3.7.1 + Class bad_function_call + Y + + + + 3.7.1.1 + bad_function_call constructor + Y + + + + 3.7.2 + Class template function + + + + + 3.7.2.1 + function construct/copy/destroy + Y + + + + 3.7.2.2 + function modifiers + Y + + + + 3.7.2.3 + function capacity + Y + + + + 3.7.2.4 + function invocation + Y + + + + 3.7.2.5 + function target access + Y + + + + 3.7.2.6 + undefined operators + Y + + + + 3.7.2.7 + null pointer comparison operators + Y + + + + 3.7.2.8 + specialized algorithms + Y + + + + 4 + Metaprogramming and type traits + + + 4.1 + Requirements + Y + + + + 4.2 + Header <type_traits> synopsis + Y + + + + 4.3 + Helper classes + Y + + + + 4.4 + General Requirements + Y + + + + 4.5 + Unary Type Traits + + + + + 4.5.1 + Primary Type Categories + Y + + + + 4.5.2 + Composite type traits + Y + + + + 4.5.3 + Type properties + Y + + + + 4.6 + Relationships between types + Y + + + + 4.7 + Transformations between types + + + + + 4.7.1 + Const-volatile modifications + Y + + + + 4.7.2 + Reference modifications + Y + + + + 4.7.3 + Array modifications + Y + + + + 4.7.4 + Pointer modifications + Y + + + + 4.8 + Other transformations + Y + + + + 4.9 + Implementation requirements + Y + + + + 5 + Numerical Facilities + + + 5.1 + Random number generation + + + + + 5.1.1 + Requirements + Y + + + + 5.1.2 + Header <random> synopsis + Y + + + + 5.1.3 + Class template variate_generator + Y + + + + 5.1.4 + Random number engine class templates + Y + + + + 5.1.4.1 + Class template linear_congruential + Y + + + + 5.1.4.2 + Class template mersenne_twister + Y + + + + 5.1.4.3 + Class template subtract_with_carry + Y + + + + 5.1.4.4 + Class template subtract_with_carry_01 + Y + + + + 5.1.4.5 + Class template discard_block + Y + + + + 5.1.4.6 + Class template xor_combine + Y + operator()() per N2079 + + + 5.1.5 + Engines with predefined parameters + Y + + + + 5.1.6 + Class random_device + Y + + + + 5.1.7 + Random distribution class templates + Y + + + + 5.1.7.1 + Class template uniform_int + Y + + + + 5.1.7.2 + Class bernoulli_distribution + Y + + + + 5.1.7.3 + Class template geometric_distribution + Y + + + + 5.1.7.4 + Class template poisson_distribution + Y + + + + 5.1.7.5 + Class template binomial_distribution + Y + + + + 5.1.7.6 + Class template uniform_real + Y + + + + 5.1.7.7 + Class template exponential_distribution + Y + + + + 5.1.7.8 + Class template normal_distribution + Y + + + + 5.1.7.9 + Class template gamma_distribution + Y + + + + 5.2 + Mathematical special functions + Y + + + + 5.2.1 + Additions to header <cmath> synopsis + Y + + + + 5.2.1.1 + associated Laguerre polynomials + Y + + + + 5.2.1.2 + associated Legendre functions + Y + + + + 5.2.1.3 + beta function + Y + + + + 5.2.1.4 + (complete) elliptic integral of the first kind + Y + + + + 5.2.1.5 + (complete) elliptic integral of the second kind + Y + + + + 5.2.1.6 + (complete) elliptic integral of the third kind + Y + + + + 5.2.1.7 + confluent hypergeometric functions + Y + + + + 5.2.1.8 + regular modified cylindrical Bessel functions + Y + + + + 5.2.1.9 + cylindrical Bessel functions (of the first kind) + Y + + + + 5.2.1.10 + irregular modified cylindrical Bessel functions + Y + + + + 5.2.1.11 + cylindrical Neumann functions + Y + + + + 5.2.1.12 + (incomplete) elliptic integral of the first kind + Y + + + + 5.2.1.13 + (incomplete) elliptic integral of the second kind + Y + + + + 5.2.1.14 + (incomplete) elliptic integral of the third kind + Y + + + + 5.2.1.15 + exponential integral + Y + + + + 5.2.1.16 + Hermite polynomials + Y + + + + 5.2.1.17 + hypergeometric functions + Y + + + + 5.2.1.18 + Laguerre polynomials + Y + + + + 5.2.1.19 + Legendre polynomials + Y + + + + 5.2.1.20 + Riemann zeta function + Y + + + + 5.2.1.21 + spherical Bessel functions (of the first kind) + Y + + + + 5.2.1.22 + spherical associated Legendre functions + Y + + + + 5.2.1.23 + spherical Neumann functions + Y + + + + 5.2.2 + Additions to header <math.h> synopsis + Y + + + + 6 + Containers + + + 6.1 + Tuple types + Y + + + + 6.1.1 + Header <tuple> synopsis + Y + + + + 6.1.2 + Additions to header <utility> synopsis + Y + + + + 6.1.3 + Class template tuple + Y + + + + 6.1.3.1 + Construction + Y + + + + 6.1.3.2 + Tuple creation functions + Y + + + + 6.1.3.3 + Tuple helper classes + Y + + + + 6.1.3.4 + Element access + Y + + + + 6.1.3.5 + Relational operators + Y + + + + 6.1.4 + Pairs + Y + + + + 6.2 + Fixed size array + Y + + + + 6.2.1 + Header <array> synopsis + Y + + + + 6.2.2 + Class template array + Y + + + + + 6.2.2.1 + array constructors, copy, and assignment + Y + + + + 6.2.2.2 + array specialized algorithms + Y + + + + 6.2.2.3 + array size + Y + + + + 6.2.2.4 + Zero sized arrays + Y + + + + 6.2.2.5 + Tuple interface to class template array + Y + + + + 6.3 + Unordered associative containers + Y + + + + 6.3.1 + Unordered associative container requirements + Y + + + + 6.3.1.1 + Exception safety guarantees + Y + + + + 6.3.2 + Additions to header <functional> synopsis + Y + + + + 6.3.3 + Class template hash + Y + + + + 6.3.4 + Unordered associative container classes + Y + + + + 6.3.4.1 + Header <unordered_set> synopsis + Y + + + + 6.3.4.2 + Header <unordered_map> synopsis + Y + + + + 6.3.4.3 + Class template unordered_set + Y + + + + 6.3.4.3.1 + unordered_set constructors + Y + + + + 6.3.4.3.2 + unordered_set swap + Y + + + + 6.3.4.4 + Class template unordered_map + Y + + + + 6.3.4.4.1 + unordered_map constructors + Y + + + + 6.3.4.4.2 + unordered_map element access + Y + + + + 6.3.4.4.3 + unordered_map swap + Y + + + + 6.3.4.5 + Class template unordered_multiset + Y + + + + 6.3.4.5.1 + unordered_multiset constructors + Y + + + + 6.3.4.5.2 + unordered_multiset swap + Y + + + + 6.3.4.6 + Class template unordered_multimap + Y + + + + 6.3.4.6.1 + unordered_multimap constructors + Y + + + + 6.3.4.6.2 + unordered_multimap swap + Y + + + + 7 + Regular Expressions + + + + 7.1 + Definitions + N + + + + + 7.2 + Requirements + N + + + + + 7.3 + Regular expressions summary + N + + + + + 7.4 + Header <regex> synopsis + N + + + + + 7.5 + Namespace tr1::regex_constants + N + + + + + 7.5.1 + Bitmask Type syntax_option_type + N + + + + + 7.5.2 + Bitmask Type regex_constants::match_flag_type + N + + + + + 7.5.3 + Implementation defined error_type + N + + + + + 7.6 + Class regex_error + N + + + + + 7.7 + Class template regex_traits + N + + + + + 7.8 + Class template basic_regex + N + + + + + 7.8.1 + basic_regex constants + N + + + + + 7.8.2 + basic_regex constructors + N + + + + + 7.8.3 + basic_regex assign + N + + + + + 7.8.4 + basic_regex constant operations + N + + + + + 7.8.5 + basic_regex locale + N + + + + + 7.8.6 + basic_regex swap + N + + + + + 7.8.7 + basic_regex non-member functions + N + + + + + 7.8.7.1 + basic_regex non-member swap + N + + + + + 7.9 + Class template sub_match + N + + + + + 7.9.1 + sub_match members + N + + + + + 7.9.2 + sub_match non-member operators + N + + + + + 7.10 + Class template match_results + N + + + + + 7.10.1 + match_results constructors + N + + + + + 7.10.2 + match_results size + N + + + + + 7.10.3 + match_results element access + N + + + + + 7.10.4 + match_results formatting + N + + + + + 7.10.5 + match_results allocator + N + + + + + 7.10.6 + match_results swap + N + + + + + 7.11 + Regular expression algorithms + N + + + + + 7.11.1 + exceptions + N + + + + + 7.11.2 + regex_match + N + + + + + 7.11.3 + regex_search + N + + + + + 7.11.4 + regex_replace + N + + + + + 7.12 + Regular expression Iterators + N + + + + + 7.12.1 + Class template regex_iterator + N + + + + + 7.12.1.1 + regex_iterator constructors + N + + + + + 7.12.1.2 + regex_iterator comparisons + N + + + + + 7.12.1.3 + regex_iterator dereference + N + + + + + 7.12.1.4 + regex_iterator increment + N + + + + + 7.12.2 + Class template regex_token_iterator + N + + + + + 7.12.2.1 + regex_token_iterator constructors + N + + + + + 7.12.2.2 + regex_token_iterator comparisons + N + + + + + 7.12.2.3 + regex_token_iterator dereference + N + + + + + 7.12.2.4 + regex_token_iterator increment + N + + + + + 7.13 + Modified ECMAScript regular expression grammar + N + + + + 8 + C Compatibility + + + 8.1 + Additions to header <complex> + Y + + + + 8.1.1 + Synopsis + Y + + + + 8.1.2 + Function acos + Y + + + + 8.1.3 + Function asin + Y + + + + 8.1.4 + Function atan + Y + + + + 8.1.5 + Function acosh + Y + + + + 8.1.6 + Function asinh + Y + + + + 8.1.7 + Function atanh + Y + + + + 8.1.8 + Function fabs + Y + + + + 8.1.9 + Additional Overloads + Y + + + + + 8.2 + Header <ccomplex> + N + DR 551 + + + + 8.3 + Header <complex.h> + N + DR 551 + + + 8.4 + Additions to header <cctype> + Y + + + + 8.4.1 + Synopsis + Y + + + + 8.4.2 + Function isblank + Y + + + + 8.5 + Additions to header <ctype.h> + Y + + + + 8.6 + Header <cfenv> + Y + + + + 8.6.1 + Synopsis + Y + + + + 8.6.2 + Definitions + Y + + + + 8.7 + Header <fenv.h> + Y + + + + 8.8 + Additions to header <cfloat> + Y + + + + 8.9 + Additions to header <float.h> + Y + + + + + 8.10 + Additions to header <ios> + N + + + + + 8.10.1 + Synopsis + N + + + + + 8.10.2 + Function hexfloat + N + + + + 8.11 + Header <cinttypes> + Y + + + + 8.11.1 + Synopsis + Y + DR 557 + + + 8.11.2 + Definitions + Y + + + + 8.12 + Header <inttypes.h> + Y + + + + 8.13 + Additions to header <climits> + Y + + + + 8.14 + Additions to header <limits.h> + Y + + + + + 8.15 + Additions to header <locale> + N + + + + 8.16 + Additions to header <cmath> + Y + + + + 8.16.1 + Synopsis + Y + + + + 8.16.2 + Definitions + Y + + + + 8.16.3 + Function template definitions + Y + + + + 8.16.4 + Additional overloads + Y + DR 568; DR 550 + + + 8.17 + Additions to header <math.h> + Y + + + + 8.18 + Additions to header <cstdarg> + Y + + + + 8.19 + Additions to header <stdarg.h> + Y + + + + 8.20 + The header <cstdbool> + Y + + + + 8.21 + The header <stdbool.h> + Y + + + + 8.22 + The header <cstdint> + Y + + + + 8.22.1 + Synopsis + Y + + + + 8.22.2 + Definitions + Y + + + + 8.23 + The header <stdint.h> + Y + + + + 8.24 + Additions to header <cstdio> + Y + + + + 8.24.1 + Synopsis + Y + + + + 8.24.2 + Definitions + Y + + + + 8.24.3 + Additional format specifiers + Y + C library dependency + + + 8.24.4 + Additions to header <stdio.h> + Y + + + + 8.25 + Additions to header <cstdlib> + Y + + + + 8.25.1 + Synopsis + Y + + + + 8.25.2 + Definitions + Y + + + + 8.25.3 + Function abs + Y + + + + 8.25.4 + Function div + Y + + + + 8.26 + Additions to header <stdlib.h> + Y + + + + 8.27 + Header <ctgmath> + Y + DR 551 + + + 8.28 + Header <tgmath.h> + Y + DR 551 + + + 8.29 + Additions to header <ctime> + Y + C library dependency + + + 8.30 + Additions to header <cwchar> + Y + + + + 8.30.1 + Synopsis + Y + + + + 8.30.2 + Definitions + Y + + + + 8.30.3 + Additional wide format specifiers + Y + C library dependency + + + 8.31 + Additions to header <wchar.h> + Y + + + + 8.32 + Additions to header <cwctype> + Y + + + + 8.32.1 + Synopsis + Y + + + + 8.32.2 + Function iswblank + Y + + + + 8.33 + Additions to header <wctype.h> + Y + + + + +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/status_cxxtr24733.xml b/libstdc++-v3/doc/xml/manual/status_cxxtr24733.xml new file mode 100644 index 000000000..997e76be1 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/status_cxxtr24733.xml @@ -0,0 +1,299 @@ +
+ + +C++ TR 24733 + + + TR 24733 + + + + + +This table is based on the table of contents of +ISO/IEC TR 24733 Date: 2009-08-28 +Extension for the programming language C++ to support +decimal floating-point arithmetic + + + +This page describes the TR 24733 support in mainline GCC SVN, not in any +particular release. + + + + + +C++ TR 24733 Implementation Status + + + + + + + + + Section + Description + Status + Comments + + + + + + + 0 + + + Introduction + + + + + + 1 + + + Normative references + + + + + + 2 + + + Conventions + + + + + + 3 + + + Decimal floating-point types + + + + + 3.1 + Characteristics of decimal floating-point types + + + + + 3.2 + Decimal Types + + + + + + 3.2.1 + Class decimal synopsis + Partial + Missing declarations for formatted input/output; non-conforming extension for functions converting to integral type + + + + 3.2.2 + Class decimal32 + Partial + Missing 3.2.2.5 conversion to integral type; conforming extension for conversion from scalar decimal floating-point + + + + 3.2.3 + Class decimal64 + Partial + Missing 3.2.3.5 conversion to integral type; conforming extension for conversion from scalar decimal floating-point + + + + 3.2.4 + Class decimal128 + Partial + Missing 3.2.4.5 conversion to integral type; conforming extension for conversion from scalar decimal floating-point + + + 3.2.5 + Initialization from coefficient and exponent + Y + + + + 3.2.6 + Conversion to generic floating-point type + Y + + + + 3.2.7 + Unary arithmetic operators + Y + + + + 3.2.8 + Binary arithmetic operators + Y + + + + 3.2.9 + Comparison operators + Y + + + + + 3.2.10 + Formatted input + N + + + + + 3.2.11 + Formatted output + N + + + + + 3.3 + Additions to header limits + N + + + + 3.4 + Headers cfloat and float.h + + + + + 3.4.2 + Additions to header cfloat synopsis + Y + + + + + 3.4.3 + Additions to header float.h synopsis + N + + + + 3.4.4 + Maximum finite value + Y + + + + 3.4.5 + Epsilon + Y + + + + 3.4.6 + Minimum positive normal value + Y + + + + 3.4.7 + Minimum positive subnormal value + Y + + + + 3.4.8 + Evaluation format + Y + + + + + 3.5 + Additions to cfenv and fenv.h + Outside the scope of GCC + + + + + 3.6 + Additions to cmath and math.h + Outside the scope of GCC + + + + + 3.7 + Additions to cstdio and stdio.h + Outside the scope of GCC + + + + + 3.8 + Additions to cstdlib and stdlib.h + Outside the scope of GCC + + + + + 3.9 + Additions to cwchar and wchar.h + Outside the scope of GCC + + + + + 3.10 + Facets + N + + + + + 3.11 + Type traits + N + + + + + 3.12 + Hash functions + N + + + + + + 4 + + + Notes on C compatibility + + + + + +
+ + +
diff --git a/libstdc++-v3/doc/xml/manual/strings.xml b/libstdc++-v3/doc/xml/manual/strings.xml new file mode 100644 index 000000000..4d9fc64f7 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/strings.xml @@ -0,0 +1,486 @@ + + + + + Strings + <indexterm><primary>Strings</primary></indexterm> + + + + ISO C++ + + + library + + + + + + + +
String Classes + + +
Simple Transformations + + + Here are Standard, simple, and portable ways to perform common + transformations on a string instance, such as + "convert to all upper case." The word transformations + is especially apt, because the standard template function + transform<> is used. + + + This code will go through some iterations. Here's a simple + version: + + + #include <string> + #include <algorithm> + #include <cctype> // old <ctype.h> + + struct ToLower + { + char operator() (char c) const { return std::tolower(c); } + }; + + struct ToUpper + { + char operator() (char c) const { return std::toupper(c); } + }; + + int main() + { + std::string s ("Some Kind Of Initial Input Goes Here"); + + // Change everything into upper case + std::transform (s.begin(), s.end(), s.begin(), ToUpper()); + + // Change everything into lower case + std::transform (s.begin(), s.end(), s.begin(), ToLower()); + + // Change everything back into upper case, but store the + // result in a different string + std::string capital_s; + capital_s.resize(s.size()); + std::transform (s.begin(), s.end(), capital_s.begin(), ToUpper()); + } + + + Note that these calls all + involve the global C locale through the use of the C functions + toupper/tolower. This is absolutely guaranteed to work -- + but only if the string contains only characters + from the basic source character set, and there are only + 96 of those. Which means that not even all English text can be + represented (certain British spellings, proper names, and so forth). + So, if all your input forevermore consists of only those 96 + characters (hahahahahaha), then you're done. + + Note that the + ToUpper and ToLower function objects + are needed because toupper and tolower + are overloaded names (declared in <cctype> and + <locale>) so the template-arguments for + transform<> cannot be deduced, as explained in + this + message. + + At minimum, you can write short wrappers like + + + char toLower (char c) + { + return std::tolower(c); + } + (Thanks to James Kanze for assistance and suggestions on all of this.) + + Another common operation is trimming off excess whitespace. Much + like transformations, this task is trivial with the use of string's + find family. These examples are broken into multiple + statements for readability: + + + std::string str (" \t blah blah blah \n "); + + // trim leading whitespace + string::size_type notwhite = str.find_first_not_of(" \t\n"); + str.erase(0,notwhite); + + // trim trailing whitespace + notwhite = str.find_last_not_of(" \t\n"); + str.erase(notwhite+1); + Obviously, the calls to find could be inserted directly + into the calls to erase, in case your compiler does not + optimize named temporaries out of existence. + + +
+
Case Sensitivity + + + + + The well-known-and-if-it-isn't-well-known-it-ought-to-be + Guru of the Week + discussions held on Usenet covered this topic in January of 1998. + Briefly, the challenge was, write a 'ci_string' class which + is identical to the standard 'string' class, but is + case-insensitive in the same way as the (common but nonstandard) + C function stricmp(). + + + ci_string s( "AbCdE" ); + + // case insensitive + assert( s == "abcde" ); + assert( s == "ABCDE" ); + + // still case-preserving, of course + assert( strcmp( s.c_str(), "AbCdE" ) == 0 ); + assert( strcmp( s.c_str(), "abcde" ) != 0 ); + + The solution is surprisingly easy. The original answer was + posted on Usenet, and a revised version appears in Herb Sutter's + book Exceptional C++ and on his website as GotW 29. + + See? Told you it was easy! + + Added June 2000: The May 2000 issue of C++ + Report contains a fascinating article by + Matt Austern (yes, the Matt Austern) on why + case-insensitive comparisons are not as easy as they seem, and + why creating a class is the wrong way to go + about it in production code. (The GotW answer mentions one of + the principle difficulties; his article mentions more.) + + Basically, this is "easy" only if you ignore some things, + things which may be too important to your program to ignore. (I chose + to ignore them when originally writing this entry, and am surprised + that nobody ever called me on it...) The GotW question and answer + remain useful instructional tools, however. + + Added September 2000: James Kanze provided a link to a + Unicode + Technical Report discussing case handling, which provides some + very good information. + + +
+
Arbitrary Character Types + + + + + The std::basic_string is tantalizingly general, in that + it is parameterized on the type of the characters which it holds. + In theory, you could whip up a Unicode character class and instantiate + std::basic_string<my_unicode_char>, or assuming + that integers are wider than characters on your platform, maybe just + declare variables of type std::basic_string<int>. + + That's the theory. Remember however that basic_string has additional + type parameters, which take default arguments based on the character + type (called CharT here): + + + template <typename CharT, + typename Traits = char_traits<CharT>, + typename Alloc = allocator<CharT> > + class basic_string { .... }; + Now, allocator<CharT> will probably Do The Right + Thing by default, unless you need to implement your own allocator + for your characters. + + But char_traits takes more work. The char_traits + template is declared but not defined. + That means there is only + + + template <typename CharT> + struct char_traits + { + static void foo (type1 x, type2 y); + ... + }; + and functions such as char_traits<CharT>::foo() are not + actually defined anywhere for the general case. The C++ standard + permits this, because writing such a definition to fit all possible + CharT's cannot be done. + + The C++ standard also requires that char_traits be specialized for + instantiations of char and wchar_t, and it + is these template specializations that permit entities like + basic_string<char,char_traits<char>> to work. + + If you want to use character types other than char and wchar_t, + such as unsigned char and int, you will + need suitable specializations for them. For a time, in earlier + versions of GCC, there was a mostly-correct implementation that + let programmers be lazy but it broke under many situations, so it + was removed. GCC 3.4 introduced a new implementation that mostly + works and can be specialized even for int and other + built-in types. + + If you want to use your own special character class, then you have + a lot + of work to do, especially if you with to use i18n features + (facets require traits information but don't have a traits argument). + + Another example of how to specialize char_traits was given on the + mailing list and at a later date was put into the file + include/ext/pod_char_traits.h. We agree + that the way it's used with basic_string (scroll down to main()) + doesn't look nice, but that's because the + nice-looking first attempt turned out to not + be conforming C++, due to the rule that CharT must be a POD. + (See how tricky this is?) + + +
+ +
Tokenizing + + + + The Standard C (and C++) function strtok() leaves a lot to + be desired in terms of user-friendliness. It's unintuitive, it + destroys the character string on which it operates, and it requires + you to handle all the memory problems. But it does let the client + code decide what to use to break the string into pieces; it allows + you to choose the "whitespace," so to speak. + + A C++ implementation lets us keep the good things and fix those + annoyances. The implementation here is more intuitive (you only + call it once, not in a loop with varying argument), it does not + affect the original string at all, and all the memory allocation + is handled for you. + + It's called stringtok, and it's a template function. Sources are + as below, in a less-portable form than it could be, to keep this + example simple (for example, see the comments on what kind of + string it will accept). + + + +#include <string> +template <typename Container> +void +stringtok(Container &container, string const &in, + const char * const delimiters = " \t\n") +{ + const string::size_type len = in.length(); + string::size_type i = 0; + + while (i < len) + { + // Eat leading whitespace + i = in.find_first_not_of(delimiters, i); + if (i == string::npos) + return; // Nothing left but white space + + // Find the end of the token + string::size_type j = in.find_first_of(delimiters, i); + + // Push token + if (j == string::npos) + { + container.push_back(in.substr(i)); + return; + } + else + container.push_back(in.substr(i, j-i)); + + // Set up for next loop + i = j + 1; + } +} + + + + + The author uses a more general (but less readable) form of it for + parsing command strings and the like. If you compiled and ran this + code using it: + + + + + std::list<string> ls; + stringtok (ls, " this \t is\t\n a test "); + for (std::list<string>const_iterator i = ls.begin(); + i != ls.end(); ++i) + { + std::cerr << ':' << (*i) << ":\n"; + } + You would see this as output: + + + :this: + :is: + :a: + :test: + with all the whitespace removed. The original s is still + available for use, ls will clean up after itself, and + ls.size() will return how many tokens there were. + + As always, there is a price paid here, in that stringtok is not + as fast as strtok. The other benefits usually outweigh that, however. + + + Added February 2001: Mark Wilden pointed out that the + standard std::getline() function can be used with standard + istringstreams to perform + tokenizing as well. Build an istringstream from the input text, + and then use std::getline with varying delimiters (the three-argument + signature) to extract tokens into a string. + + + +
+
Shrink to Fit + + + + From GCC 3.4 calling s.reserve(res) on a + string s with res < s.capacity() will + reduce the string's capacity to std::max(s.size(), res). + + This behaviour is suggested, but not required by the standard. Prior + to GCC 3.4 the following alternative can be used instead + + + std::string(str.data(), str.size()).swap(str); + + This is similar to the idiom for reducing + a vector's memory usage + (see this FAQ + entry) but the regular copy constructor cannot be used + because libstdc++'s string is Copy-On-Write. + + In C++0x mode you can call + s.shrink_to_fit() to achieve the same effect as + s.reserve(s.size()). + + + +
+ +
CString (MFC) + + + + + A common lament seen in various newsgroups deals with the Standard + string class as opposed to the Microsoft Foundation Class called + CString. Often programmers realize that a standard portable + answer is better than a proprietary nonportable one, but in porting + their application from a Win32 platform, they discover that they + are relying on special functions offered by the CString class. + + Things are not as bad as they seem. In + this + message, Joe Buck points out a few very important things: + + + The Standard string supports all the operations + that CString does, with three exceptions. + + Two of those exceptions (whitespace trimming and case + conversion) are trivial to implement. In fact, we do so + on this page. + + The third is CString::Format, which allows formatting + in the style of sprintf. This deserves some mention: + + + + The old libg++ library had a function called form(), which did much + the same thing. But for a Standard solution, you should use the + stringstream classes. These are the bridge between the iostream + hierarchy and the string class, and they operate with regular + streams seamlessly because they inherit from the iostream + hierarchy. An quick example: + + + #include <iostream> + #include <string> + #include <sstream> + + string f (string& incoming) // incoming is "foo N" + { + istringstream incoming_stream(incoming); + string the_word; + int the_number; + + incoming_stream >> the_word // extract "foo" + >> the_number; // extract N + + ostringstream output_stream; + output_stream << "The word was " << the_word + << " and 3*N was " << (3*the_number); + + return output_stream.str(); + } + A serious problem with CString is a design bug in its memory + allocation. Specifically, quoting from that same message: + + + CString suffers from a common programming error that results in + poor performance. Consider the following code: + + CString n_copies_of (const CString& foo, unsigned n) + { + CString tmp; + for (unsigned i = 0; i < n; i++) + tmp += foo; + return tmp; + } + + This function is O(n^2), not O(n). The reason is that each += + causes a reallocation and copy of the existing string. Microsoft + applications are full of this kind of thing (quadratic performance + on tasks that can be done in linear time) -- on the other hand, + we should be thankful, as it's created such a big market for high-end + ix86 hardware. :-) + + If you replace CString with string in the above function, the + performance is O(n). + + Joe Buck also pointed out some other things to keep in mind when + comparing CString and the Standard string class: + + + CString permits access to its internal representation; coders + who exploited that may have problems moving to string. + + Microsoft ships the source to CString (in the files + MFC\SRC\Str{core,ex}.cpp), so you could fix the allocation + bug and rebuild your MFC libraries. + Note: It looks like the CString shipped + with VC++6.0 has fixed this, although it may in fact have been + one of the VC++ SPs that did it. + + string operations like this have O(n) complexity + if the implementors do it correctly. The libstdc++ + implementors did it correctly. Other vendors might not. + + While chapters of the SGI STL are used in libstdc++, their + string class is not. The SGI string is essentially + vector<char> and does not do any reference + counting like libstdc++'s does. (It is O(n), though.) + So if you're thinking about SGI's string or rope classes, + you're now looking at four possibilities: CString, the + libstdc++ string, the SGI string, and the SGI rope, and this + is all before any allocator or traits customizations! (More + choices than you can shake a stick at -- want fries with that?) + + + +
+
+ + + +
diff --git a/libstdc++-v3/doc/xml/manual/support.xml b/libstdc++-v3/doc/xml/manual/support.xml new file mode 100644 index 000000000..2cb7205bd --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/support.xml @@ -0,0 +1,443 @@ + + + + + Support + <indexterm><primary>Support</primary></indexterm> + + + + ISO C++ + + + library + + + + + + This part deals with the functions called and objects created + automatically during the course of a program's existence. + + + + While we can't reproduce the contents of the Standard here (you + need to get your own copy from your nation's member body; see our + homepage for help), we can mention a couple of changes in what + kind of support a C++ program gets from the Standard Library. + + +
Types + + +
Fundamental Types + + + C++ has the following builtin types: + + + + char + + + signed char + + + unsigned char + + + signed short + + + signed int + + + signed long + + + unsigned short + + + unsigned int + + + unsigned long + + + bool + + + wchar_t + + + float + + + double + + + long double + + + + + These fundamental types are always available, without having to + include a header file. These types are exactly the same in + either C++ or in C. + + + + Specializing parts of the library on these types is prohibited: + instead, use a POD. + + +
+
Numeric Properties + + + + + The header limits defines + traits classes to give access to various implementation + defined-aspects of the fundamental types. The traits classes -- + fourteen in total -- are all specializations of the template class + numeric_limits, documented here + and defined as follows: + + + + template<typename T> + struct class + { + static const bool is_specialized; + static T max() throw(); + static T min() throw(); + + static const int digits; + static const int digits10; + static const bool is_signed; + static const bool is_integer; + static const bool is_exact; + static const int radix; + static T epsilon() throw(); + static T round_error() throw(); + + static const int min_exponent; + static const int min_exponent10; + static const int max_exponent; + static const int max_exponent10; + + static const bool has_infinity; + static const bool has_quiet_NaN; + static const bool has_signaling_NaN; + static const float_denorm_style has_denorm; + static const bool has_denorm_loss; + static T infinity() throw(); + static T quiet_NaN() throw(); + static T denorm_min() throw(); + + static const bool is_iec559; + static const bool is_bounded; + static const bool is_modulo; + + static const bool traps; + static const bool tinyness_before; + static const float_round_style round_style; + }; + +
+ +
NULL + + + The only change that might affect people is the type of + NULL: while it is required to be a macro, + the definition of that macro is not allowed + to be (void*)0, which is often used in C. + + + + For g++, NULL is + #define'd to be + __null, a magic keyword extension of + g++. + + + + The biggest problem of #defining NULL to be + something like 0L is that the compiler will view + that as a long integer before it views it as a pointer, so + overloading won't do what you expect. (This is why + g++ has a magic extension, so that + NULL is always a pointer.) + + + In his book Effective + C++, Scott Meyers points out that the best way + to solve this problem is to not overload on pointer-vs-integer + types to begin with. He also offers a way to make your own magic + NULL that will match pointers before it + matches integers. + + See + the + Effective C++ CD example + +
+ +
+ +
Dynamic Memory + + + + There are six flavors each of new and + delete, so make certain that you're using the right + ones. Here are quickie descriptions of new: + + + + single object form, throwing a + bad_alloc on errors; this is what most + people are used to using + + + Single object "nothrow" form, returning NULL on errors + + + Array new, throwing + bad_alloc on errors + + + Array nothrow new, returning + NULL on errors + + + Placement new, which does nothing (like + it's supposed to) + + + Placement array new, which also does + nothing + + + + They are distinguished by the parameters that you pass to them, like + any other overloaded function. The six flavors of delete + are distinguished the same way, but none of them are allowed to throw + an exception under any circumstances anyhow. (They match up for + completeness' sake.) + + + Remember that it is perfectly okay to call delete on a + NULL pointer! Nothing happens, by definition. That is not the + same thing as deleting a pointer twice. + + + By default, if one of the throwing news can't + allocate the memory requested, it tosses an instance of a + bad_alloc exception (or, technically, some class derived + from it). You can change this by writing your own function (called a + new-handler) and then registering it with set_new_handler(): + + + typedef void (*PFV)(void); + + static char* safety; + static PFV old_handler; + + void my_new_handler () + { + delete[] safety; + popup_window ("Dude, you are running low on heap memory. You + should, like, close some windows, or something. + The next time you run out, we're gonna burn!"); + set_new_handler (old_handler); + return; + } + + int main () + { + safety = new char[500000]; + old_handler = set_new_handler (&my_new_handler); + ... + } + + + bad_alloc is derived from the base exception + class defined in Sect1 19. + +
+ +
Termination + + +
Termination Handlers + + + Not many changes here to cstdlib. You should note that the + abort() function does not call the + destructors of automatic nor static objects, so if you're + depending on those to do cleanup, it isn't going to happen. + (The functions registered with atexit() + don't get called either, so you can forget about that + possibility, too.) + + + The good old exit() function can be a bit + funky, too, until you look closer. Basically, three points to + remember are: + + + + + Static objects are destroyed in reverse order of their creation. + + + + + Functions registered with atexit() are called in + reverse order of registration, once per registration call. + (This isn't actually new.) + + + + + The previous two actions are interleaved, that is, + given this pseudocode: + + + extern "C or C++" void f1 (void); + extern "C or C++" void f2 (void); + + static Thing obj1; + atexit(f1); + static Thing obj2; + atexit(f2); + + + then at a call of exit(), + f2 will be called, then + obj2 will be destroyed, then + f1 will be called, and finally + obj1 will be destroyed. If + f1 or f2 allow an + exception to propagate out of them, Bad Things happen. + + + + + Note also that atexit() is only required to store 32 + functions, and the compiler/library might already be using some of + those slots. If you think you may run out, we recommend using + the xatexit/xexit combination from libiberty, which has no such limit. + +
+ +
Verbose Terminate Handler + + + + If you are having difficulty with uncaught exceptions and want a + little bit of help debugging the causes of the core dumps, you can + make use of a GNU extension, the verbose terminate handler. + + + +#include <exception> + +int main() +{ + std::set_terminate(__gnu_cxx::__verbose_terminate_handler); + ... + + throw anything; +} + + + + The __verbose_terminate_handler function + obtains the name of the current exception, attempts to demangle + it, and prints it to stderr. If the exception is derived from + exception then the output from + what() will be included. + + + + Any replacement termination function is required to kill the + program without returning; this one calls abort. + + + + For example: + + + +#include <exception> +#include <stdexcept> + +struct argument_error : public std::runtime_error +{ + argument_error(const std::string& s): std::runtime_error(s) { } +}; + +int main(int argc) +{ + std::set_terminate(__gnu_cxx::__verbose_terminate_handler); + if (argc > 5) + throw argument_error(argc is greater than 5!); + else + throw argc; +} + + + + With the verbose terminate handler active, this gives: + + + + + % ./a.out + terminate called after throwing a `int' + Aborted + % ./a.out f f f f f f f f f f f + terminate called after throwing an instance of `argument_error' + what(): argc is greater than 5! + Aborted + + + + + The 'Aborted' line comes from the call to + abort(), of course. + + + + This is the default termination handler; nothing need be done to + use it. To go back to the previous silent death + method, simply include exception and + cstdlib, and call + + + + std::set_terminate(std::abort); + + + + After this, all calls to terminate will use + abort as the terminate handler. + + + + Note: the verbose terminate handler will attempt to write to + stderr. If your application closes stderr or redirects it to an + inappropriate location, + __verbose_terminate_handler will behave in + an unspecified manner. + + +
+
+ +
diff --git a/libstdc++-v3/doc/xml/manual/test.xml b/libstdc++-v3/doc/xml/manual/test.xml new file mode 100644 index 000000000..006ff3320 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/test.xml @@ -0,0 +1,1035 @@ +
+ + +Test + + + ISO C++ + + + test + + + testsuite + + + performance + + + conformance + + + ABI + + + exception safety + + + + + +The libstdc++ testsuite includes testing for standard conformance, +regressions, ABI, and performance. + + +
Organization + + +
Directory Layout + + + + The directory libsrcdir/testsuite contains the + individual test cases organized in sub-directories corresponding to + chapters of the C++ standard (detailed below), the dejagnu test + harness support files, and sources to various testsuite utilities + that are packaged in a separate testing library. + + + + All test cases for functionality required by the runtime components + of the C++ standard (ISO 14882) are files within the following + directories. + + + +17_intro +18_support +19_diagnostics +20_util +21_strings +22_locale +23_containers +25_algorithms +26_numerics +27_io +28_regex +29_atomics +30_threads + + + + In addition, the following directories include test files: + + + +tr1 Tests for components as described by the Technical Report on Standard Library Extensions (TR1). +backward Tests for backwards compatibility and deprecated features. +demangle Tests for __cxa_demangle, the IA 64 C++ ABI demangler +ext Tests for extensions. +performance Tests for performance analysis, and performance regressions. + + + + Some directories don't have test files, but instead contain + auxiliary information: + + + +config Files for the dejagnu test harness. +lib Files for the dejagnu test harness. +libstdc++* Files for the dejagnu test harness. +data Sample text files for testing input and output. +util Files for libtestc++, utilities and testing routines. + + + + Within a directory that includes test files, there may be + additional subdirectories, or files. Originally, test cases + were appended to one file that represented a particular section + of the chapter under test, and was named accordingly. For + instance, to test items related to 21.3.6.1 - + basic_string::find [lib.string::find] in the standard, + the following was used: + + +21_strings/find.cc + + + However, that practice soon became a liability as the test cases + became huge and unwieldy, and testing new or extended + functionality (like wide characters or named locales) became + frustrating, leading to aggressive pruning of test cases on some + platforms that covered up implementation errors. Now, the test + suite has a policy of one file, one test case, which solves the + above issues and gives finer grained results and more manageable + error debugging. As an example, the test case quoted above + becomes: + + +21_strings/basic_string/find/char/1.cc +21_strings/basic_string/find/char/2.cc +21_strings/basic_string/find/char/3.cc +21_strings/basic_string/find/wchar_t/1.cc +21_strings/basic_string/find/wchar_t/2.cc +21_strings/basic_string/find/wchar_t/3.cc + + + + All new tests should be written with the policy of one test + case, one file in mind. + +
+ + +
Naming Conventions + + + + In addition, there are some special names and suffixes that are + used within the testsuite to designate particular kinds of + tests. + + + + + + _xin.cc + + + This test case expects some kind of interactive input in order + to finish or pass. At the moment, the interactive tests are not + run by default. Instead, they are run by hand, like: + + +g++ 27_io/objects/char/3_xin.cc +cat 27_io/objects/char/3_xin.in | a.out + + + + + .in + + + This file contains the expected input for the corresponding + _xin.cc test case. + + + + + _neg.cc + + + This test case is expected to fail: it's a negative test. At the + moment, these are almost always compile time errors. + + + + + char + + + This can either be a directory name or part of a longer file + name, and indicates that this file, or the files within this + directory are testing the char instantiation of a + template. + + + + + wchar_t + + + This can either be a directory name or part of a longer file + name, and indicates that this file, or the files within this + directory are testing the wchar_t instantiation of + a template. Some hosts do not support wchar_t + functionality, so for these targets, all of these tests will not + be run. + + + + + thread + + + This can either be a directory name or part of a longer file + name, and indicates that this file, or the files within this + directory are testing situations where multiple threads are + being used. + + + + + performance + + + This can either be an enclosing directory name or part of a + specific file name. This indicates a test that is used to + analyze runtime performance, for performance regression testing, + or for other optimization related analysis. At the moment, these + test cases are not run by default. + + + + +
+
+ + +
Running the Testsuite + + +
Basic + + + + You can check the status of the build without installing it + using the dejagnu harness, much like the rest of the gcc + tools. + make check + in the libbuilddir directory. + or + make check-target-libstdc++-v3 + in the gccbuilddir directory. + + + + These commands are functionally equivalent and will create a + 'testsuite' directory underneath + libbuilddir containing the results of the + tests. Two results files will be generated: + libstdc++.sum, which is a PASS/FAIL summary for each + test, and libstdc++.log which is a log of + the exact command line passed to the compiler, the compiler + output, and the executable output (if any). + + + + Archives of test results for various versions and platforms are + available on the GCC website in the build + status section of each individual release, and are also + archived on a daily basis on the gcc-testresults + mailing list. Please check either of these places for a similar + combination of source version, operating system, and host CPU. + +
+ +
Variations + + + There are several options for running tests, including testing + the regression tests, testing a subset of the regression tests, + testing the performance tests, testing just compilation, testing + installed tools, etc. In addition, there is a special rule for + checking the exported symbols of the shared library. + + + To debug the dejagnu test harness during runs, try invoking with a + specific argument to the variable RUNTESTFLAGS, as below. + + + +make check-target-libstdc++-v3 RUNTESTFLAGS="-v" + + + + or + + + +make check-target-libstdc++-v3 RUNTESTFLAGS="-v -v" + + + + To run a subset of the library tests, you will need to generate + the testsuite_files file by running + make testsuite_files in the + libbuilddir/testsuite directory, described + below. Edit the file to remove the tests you don't want and + then run the testsuite as normal. + + + + There are two ways to run on a simulator: set up DEJAGNU to point to a + specially crafted site.exp, or pass down --target_board flags. + + + + Example flags to pass down for various embedded builds are as follows: + + + + --target=powerpc-eabism (libgloss/sim) +make check-target-libstdc++-v3 RUNTESTFLAGS="--target_board=powerpc-sim" + +--target=calmrisc32 (libgloss/sid) +make check-target-libstdc++-v3 RUNTESTFLAGS="--target_board=calmrisc32-sid" + +--target=xscale-elf (newlib/sim) +make check-target-libstdc++-v3 RUNTESTFLAGS="--target_board=arm-sim" + + + + Also, here is an example of how to run the libstdc++ testsuite + for a multilibed build directory with different ABI settings: + + + +make check-target-libstdc++-v3 RUNTESTFLAGS='--target_board \"unix{-mabi=32,,-mabi=64}\"' + + + + You can run the tests with a compiler and library that have + already been installed. Make sure that the compiler (e.g., + g++) is in your PATH. If you are + using shared libraries, then you must also ensure that the + directory containing the shared version of libstdc++ is in your + LD_LIBRARY_PATH, or equivalent. If your GCC source + tree is at /path/to/gcc, then you can run the tests + as follows: + + + +runtest --tool libstdc++ --srcdir=/path/to/gcc/libstdc++-v3/testsuite + + + + The testsuite will create a number of files in the directory in + which you run this command,. Some of those files might use the + same name as files created by other testsuites (like the ones + for GCC and G++), so you should not try to run all the + testsuites in parallel from the same directory. + + + + In addition, there are some testing options that are mostly of + interest to library maintainers and system integrators. As such, + these tests may not work on all cpu and host combinations, and + may need to be executed in the + libbuilddir/testsuite directory. These + options include, but are not necessarily limited to, the + following: + + + + make testsuite_files + + + + Five files are generated that determine what test files + are run. These files are: + + + + + + testsuite_files + + + This is a list of all the test cases that will be run. Each + test case is on a separate line, given with an absolute path + from the libsrcdir/testsuite directory. + + + + + + testsuite_files_interactive + + + This is a list of all the interactive test cases, using the + same format as the file list above. These tests are not run + by default. + + + + + + testsuite_files_performance + + + This is a list of all the performance test cases, using the + same format as the file list above. These tests are not run + by default. + + + + + + testsuite_thread + + + This file indicates that the host system can run tests which + involved multiple threads. + + + + + + testsuite_wchar_t + + + This file indicates that the host system can run the wchar_t + tests, and corresponds to the macro definition + _GLIBCXX_USE_WCHAR_T in the file c++config.h. + + + + + + make check-abi + + + + The library ABI can be tested. This involves testing the shared + library against an ABI-defining previous version of symbol + exports. + + + + make check-compile + + + + This rule compiles, but does not link or execute, the + testsuite_files test cases and displays the + output on stdout. + + + + make check-performance + + + + This rule runs through the + testsuite_files_performance test cases and + collects information for performance analysis and can be used to + spot performance regressions. Various timing information is + collected, as well as number of hard page faults, and memory + used. This is not run by default, and the implementation is in + flux. + + + + We are interested in any strange failures of the testsuite; + please email the main libstdc++ mailing list if you see + something odd or have questions. + +
+ +
Permutations + + + To run the libstdc++ test suite under the debug mode, edit + libstdc++-v3/scripts/testsuite_flags to add the + compile-time flag -D_GLIBCXX_DEBUG to the + result printed by the --build-cxx + option. Additionally, add the + -D_GLIBCXX_DEBUG_PEDANTIC flag to turn on + pedantic checking. The libstdc++ test suite should produce + precisely the same results under debug mode that it does under + release mode: any deviation indicates an error in either the + library or the test suite. + + + + The parallel + mode can be tested in much the same manner, substituting + -D_GLIBCXX_PARALLEL for + -D_GLIBCXX_DEBUG in the previous paragraph. + + + + Or, just run the testsuites with CXXFLAGS + set to -D_GLIBCXX_DEBUG or + -D_GLIBCXX_PARALLEL. + +
+
+ +
Writing a new test case + + + + The first step in making a new test case is to choose the correct + directory and file name, given the organization as previously + described. + + + + All files are copyright the FSF, and GPL'd: this is very + important. The first copyright year should correspond to the date + the file was checked in to SVN. + + + + As per the dejagnu instructions, always return 0 from main to + indicate success. + + + + A bunch of utility functions and classes have already been + abstracted out into the testsuite utility library, + libtestc++. To use this functionality, just include the + appropriate header file: the library or specific object files will + automatically be linked in as part of the testsuite run. + + + + For a test that needs to take advantage of the dejagnu test + harness, what follows below is a list of special keyword that + harness uses. Basically, a test case contains dg-keywords (see + dg.exp) indicating what to do and what kinds of behavior are to be + expected. New test cases should be written with the new style + DejaGnu framework in mind. + + + + To ease transition, here is the list of dg-keyword documentation + lifted from dg.exp. + + + +# The currently supported options are: +# +# dg-prms-id N +# set prms_id to N +# +# dg-options "options ..." [{ target selector }] +# specify special options to pass to the tool (eg: compiler) +# +# dg-do do-what-keyword [{ target/xfail selector }] +# `do-what-keyword' is tool specific and is passed unchanged to +# ${tool}-dg-test. An example is gcc where `keyword' can be any of: +# preprocess|compile|assemble|link|run +# and will do one of: produce a .i, produce a .s, produce a .o, +# produce an a.out, or produce an a.out and run it (the default is +# compile). +# +# dg-error regexp comment [{ target/xfail selector } [{.|0|linenum}]] +# indicate an error message <regexp> is expected on this line +# (the test fails if it doesn't occur) +# Linenum=0 for general tool messages (eg: -V arg missing). +# "." means the current line. +# +# dg-warning regexp comment [{ target/xfail selector } [{.|0|linenum}]] +# indicate a warning message <regexp> is expected on this line +# (the test fails if it doesn't occur) +# +# dg-bogus regexp comment [{ target/xfail selector } [{.|0|linenum}]] +# indicate a bogus error message <regexp> use to occur here +# (the test fails if it does occur) +# +# dg-build regexp comment [{ target/xfail selector }] +# indicate the build use to fail for some reason +# (errors covered here include bad assembler generated, tool crashes, +# and link failures) +# (the test fails if it does occur) +# +# dg-excess-errors comment [{ target/xfail selector }] +# indicate excess errors are expected (any line) +# (this should only be used sparingly and temporarily) +# +# dg-output regexp [{ target selector }] +# indicate the expected output of the program is <regexp> +# (there may be multiple occurrences of this, they are concatenated) +# +# dg-final { tcl code } +# add some tcl code to be run at the end +# (there may be multiple occurrences of this, they are concatenated) +# (unbalanced braces must be \-escaped) +# +# "{ target selector }" is a list of expressions that determine whether the +# test succeeds or fails for a particular target, or in some cases whether the +# option applies for a particular target. If the case of `dg-do' it specifies +# whether the test case is even attempted on the specified target. +# +# The target selector is always optional. The format is one of: +# +# { xfail *-*-* ... } - the test is expected to fail for the given targets +# { target *-*-* ... } - the option only applies to the given targets +# +# At least one target must be specified, use *-*-* for "all targets". +# At present it is not possible to specify both `xfail' and `target'. +# "native" may be used in place of "*-*-*". + +Example 1: Testing compilation only +// { dg-do compile } + +Example 2: Testing for expected warnings on line 36, which all targets fail +// { dg-warning "string literals" "" { xfail *-*-* } 36 + +Example 3: Testing for expected warnings on line 36 +// { dg-warning "string literals" "" { target *-*-* } 36 + +Example 4: Testing for compilation errors on line 41 +// { dg-do compile } +// { dg-error "no match for" "" { target *-*-* } 41 } + +Example 5: Testing with special command line settings, or without the +use of pre-compiled headers, in particular the stdc++.h.gch file. Any +options here will override the DEFAULT_CXXFLAGS and PCH_CXXFLAGS set +up in the normal.exp file. +// { dg-options "-O0" { target *-*-* } } + + + + More examples can be found in the libstdc++-v3/testsuite/*/*.cc files. + +
+ + +
Test Harness and Utilities + + +
Dejagnu Harness Details + + + Underlying details of testing for conformance and regressions are + abstracted via the GNU Dejagnu package. This is similar to the + rest of GCC. + + + +This is information for those looking at making changes to the testsuite +structure, and/or needing to trace dejagnu's actions with --verbose. This +will not be useful to people who are "merely" adding new tests to the existing +structure. + + +The first key point when working with dejagnu is the idea of a "tool". +Files, directories, and functions are all implicitly used when they are +named after the tool in use. Here, the tool will always be "libstdc++". + + +The lib subdir contains support routines. The +lib/libstdc++.exp file ("support library") is loaded +automagically, and must explicitly load the others. For example, files can +be copied from the core compiler's support directory into lib. + + +Some routines in lib/libstdc++.exp are callbacks, some are +our own. Callbacks must be prefixed with the name of the tool. To easily +distinguish the others, by convention our own routines are named "v3-*". + + +The next key point when working with dejagnu is "test files". Any +directory whose name starts with the tool name will be searched for test files. +(We have only one.) In those directories, any .exp file is +considered a test file, and will be run in turn. Our main test file is called +normal.exp; it runs all the tests in testsuite_files using the +callbacks loaded from the support library. + + +The config directory is searched for any particular "target +board" information unique to this library. This is currently unused and sets +only default variables. + + +
+ +
Utilities + + + + + The testsuite directory also contains some files that implement + functionality that is intended to make writing test cases easier, + or to avoid duplication, or to provide error checking in a way that + is consistent across platforms and test harnesses. A stand-alone + executable, called abi_check, and a static + library called libtestc++ are + constructed. Both of these items are not installed, and only used + during testing. + + + + These files include the following functionality: + + + + + + testsuite_abi.h, + testsuite_abi.cc, + testsuite_abi_check.cc + + + Creates the executable abi_check. + Used to check correctness of symbol versioning, visibility of + exported symbols, and compatibility on symbols in the shared + library, for hosts that support this feature. More information + can be found in the ABI documentation here + + + + + testsuite_allocator.h, + testsuite_allocator.cc + + + Contains specialized allocators that keep track of construction + and destruction. Also, support for overriding global new and + delete operators, including verification that new and delete + are called during execution, and that allocation over max_size + fails. + + + + + testsuite_character.h + + + Contains std::char_traits and + std::codecvt specializations for a user-defined + POD. + + + + + testsuite_hooks.h, + testsuite_hooks.cc + + + A large number of utilities, including: + + + VERIFY + set_memory_limits + verify_demangle + run_tests_wrapped_locale + run_tests_wrapped_env + try_named_locale + try_mkfifo + func_callback + counter + copy_tracker + copy_constructor + assignment_operator + destructor + + pod_char, pod_int and associated char_traits specializations + + + + + + testsuite_io.h + + + Error, exception, and constraint checking for + std::streambuf, std::basic_stringbuf, std::basic_filebuf. + + + + + testsuite_iterators.h + + + Wrappers for various iterators. + + + + + testsuite_performance.h + + + A number of class abstractions for performance counters, and + reporting functions including: + + + time_counter + resource_counter + report_performance + + + +
+ +
+ +
Special Topics + + +
+ Qualifying Exception Safety Guarantees + <indexterm> + <primary>Test</primary> + <secondary>Exception Safety</secondary> + </indexterm> + + + +
Overview + + + + Testing is composed of running a particular test sequence, + and looking at what happens to the surrounding code when + exceptions are thrown. Each test is composed of measuring + initial state, executing a particular sequence of code under + some instrumented conditions, measuring a final state, and + then examining the differences between the two states. + + + + Test sequences are composed of constructed code sequences + that exercise a particular function or member function, and + either confirm no exceptions were generated, or confirm the + consistency/coherency of the test subject in the event of a + thrown exception. + + + + Random code paths can be constructed using the basic test + sequences and instrumentation as above, only combined in a + random or pseudo-random way. + + + To compute the code paths that throw, test instruments + are used that throw on allocation events + (__gnu_cxx::throw_allocator_random + and __gnu_cxx::throw_allocator_limit) + and copy, assignment, comparison, increment, swap, and + various operators + (__gnu_cxx::throw_type_random + and __gnu_cxx::throw_type_limit). Looping + through a given test sequence and conditionally throwing in + all instrumented places. Then, when the test sequence + completes without an exception being thrown, assume all + potential error paths have been exercised in a sequential + manner. + +
+ + +
+ Existing tests + + + + + + + Ad Hoc + + + For example, + testsuite/23_containers/list/modifiers/3.cc. + + + + + + Policy Based Data Structures + + + For example, take the test + functor rand_reg_test in + in testsuite/ext/pb_ds/regression/tree_no_data_map_rand.cc. This uses container_rand_regression_test in +testsuite/util/regression/rand/assoc/container_rand_regression_test.h. + + + + + Which has several tests for container member functions, +Includes control and test container objects. Configuration includes +random seed, iterations, number of distinct values, and the +probability that an exception will be thrown. Assumes instantiating +container uses an extension +allocator, __gnu_cxx::throw_allocator_random, +as the allocator type. + + + + + + C++0x Container Requirements. + + + + Coverage is currently limited to testing container + requirements for exception safety, + although __gnu_cxx::throw_type meets + the additional type requirements for testing numeric data + structures and instantiating algorithms. + + + + Of particular interest is extending testing to algorithms and + then to parallel algorithms. Also io and locales. + + + + The test instrumentation should also be extended to add + instrumentation to iterator + and const_iterator types that throw + conditionally on iterator operations. + + + +
+ + +
+C++0x Requirements Test Sequence Descriptions + + + + + + + Basic + + + + Basic consistency on exception propagation tests. For + each container, an object of that container is constructed, + a specific member function is exercised in + a try block, and then any thrown + exceptions lead to error checking in the appropriate + catch block. The container's use of + resources is compared to the container's use prior to the + test block. Resource monitoring is limited to allocations + made through the container's allocator_type, + which should be sufficient for container data + structures. Included in these tests are member functions + are iterator and const_iterator + operations, pop_front, pop_back, push_front, push_back, insert, erase, swap, clear, + and rehash. The container in question is + instantiated with two instrumented template arguments, + with __gnu_cxx::throw_allocator_limit + as the allocator type, and + with __gnu_cxx::throw_type_limit as + the value type. This allows the test to loop through + conditional throw points. + + + + The general form is demonstrated in + testsuite/23_containers/list/requirements/exception/basic.cc + . The instantiating test object is __gnu_test::basic_safety and is detailed in testsuite/util/exception/safety.h. + + + + + + + Generation Prohibited + + + + Exception generation tests. For each container, an object of + that container is constructed and all member functions + required to not throw exceptions are exercised. Included in + these tests are member functions + are iterator and const_iterator operations, erase, pop_front, pop_back, swap, + and clear. The container in question is + instantiated with two instrumented template arguments, + with __gnu_cxx::throw_allocator_random + as the allocator type, and + with __gnu_cxx::throw_type_random as + the value type. This test does not loop, an instead is sudden + death: first error fails. + + + The general form is demonstrated in + testsuite/23_containers/list/requirements/exception/generation_prohibited.cc + . The instantiating test object is __gnu_test::generation_prohibited and is detailed in testsuite/util/exception/safety.h. + + + + + + + Propagation Consistent + + + + Container rollback on exception propagation tests. For + each container, an object of that container is constructed, + a specific member function that requires rollback to a previous + known good state is exercised in + a try block, and then any thrown + exceptions lead to error checking in the appropriate + catch block. The container is compared to + the container's last known good state using such parameters + as size, contents, and iterator references. Included in these + tests are member functions + are push_front, push_back, insert, + and rehash. The container in question is + instantiated with two instrumented template arguments, + with __gnu_cxx::throw_allocator_limit + as the allocator type, and + with __gnu_cxx::throw_type_limit as + the value type. This allows the test to loop through + conditional throw points. + + + + The general form demonstrated in + testsuite/23_containers/list/requirements/exception/propagation_coherent.cc + . The instantiating test object is __gnu_test::propagation_coherent and is detailed in testsuite/util/exception/safety.h. + + + + +
+ +
+ +
+ +
diff --git a/libstdc++-v3/doc/xml/manual/using.xml b/libstdc++-v3/doc/xml/manual/using.xml new file mode 100644 index 000000000..02498e21c --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/using.xml @@ -0,0 +1,1543 @@ + + Using + + +
Command Options + + + The set of features available in the GNU C++ library is shaped + by + several GCC + Command Options. Options that impact libstdc++ are + enumerated and detailed in the table below. + + + + By default, g++ is equivalent to g++ -std=gnu++98. The standard library also defaults to this dialect. + + + +C++ Command Options + + + + + + + + Option Flags + Description + + + + + + -std=c++98 + Use the 1998 ISO C++ standard plus amendments. + + + + -std=gnu++98 + As directly above, with GNU extensions. + + + + -std=c++0x + Use the working draft of the upcoming ISO C++0x standard. + + + + -std=gnu++0x + As directly above, with GNU extensions. + + + + -fexceptions + See exception-free dialect + + + + -frtti + As above, but RTTI-free dialect. + + + + -pthread or -pthreads + For ISO C++0x <thread>, <future>, + <mutex>, or <condition_variable>. + + + + -fopenmp + For parallel mode. + + + + +
+ +
+ +
Headers + + + +
Header Files + + + + The C++ standard specifies the entire set of header files that + must be available to all hosted implementations. Actually, the + word "files" is a misnomer, since the contents of the + headers don't necessarily have to be in any kind of external + file. The only rule is that when one #include's a + header, the contents of that header become available, no matter + how. + + + + That said, in practice files are used. + + + + There are two main types of include files: header files related + to a specific version of the ISO C++ standard (called Standard + Headers), and all others (TR1, C++ ABI, and Extensions). + + + + Two dialects of standard headers are supported, corresponding to + the 1998 standard as updated for 2003, and the draft of the + upcoming 200x standard. + + + + C++98/03 include files. These are available in the default compilation mode, i.e. -std=c++98 or -std=gnu++98. + + + +C++ 1998 Library Headers + + + + + + + + + +algorithm +bitset +complex +deque +exception + + +fstream +functional +iomanip +ios +iosfwd + + +iostream +istream +iterator +limits +list + + +locale +map +memory +new +numeric + + +ostream +queue +set +sstream +stack + + +stdexcept +streambuf +string +utility +typeinfo + + +valarray +vector + + + +
+ + + +C++ 1998 Library Headers for C Library Facilities + + + + + + + + + +cassert +cerrno +cctype +cfloat +ciso646 + + +climits +clocale +cmath +csetjmp +csignal + + +cstdarg +cstddef +cstdio +cstdlib +cstring + + +ctime +cwchar +cwctype + + + +
+ + +C++0x include files. These are only available in C++0x compilation +mode, i.e. -std=c++0x or -std=gnu++0x. + + + + +C++ 200x Library Headers + + + + + + + + + + +algorithm +array +bitset +chrono +complex + + +condition_variable +deque +exception +forward_list +fstream + + +functional +future +initalizer_list +iomanip +ios + + +iosfwd +iostream +istream +iterator +limits + + +list +locale +map +memory +mutex + + +new +numeric +ostream +queue +random + + +ratio +regex +set +sstream +stack + + +stdexcept +streambuf +string +system_error +thread + + +tuple +type_traits +typeinfo +unordered_map +unordered_set + + +utility +valarray +vector + + + + +
+ + + + +C++ 200x Library Headers for C Library Facilities + + + + + + + + + +cassert +ccomplex +cctype +cerrno +cfenv + + +cfloat +cinttypes +ciso646 +climits +clocale + + +cmath +csetjmp +csignal +cstdarg +cstdbool + + +cstddef +cstdint +cstdlib +cstdio +cstring + + +ctgmath +ctime +cuchar +cwchar +cwctype + + + +
+ + + + In addition, TR1 includes as: + + + +C++ TR 1 Library Headers + + + + + + + + + + +tr1/array +tr1/complex +tr1/memory +tr1/functional +tr1/random + + +tr1/regex +tr1/tuple +tr1/type_traits +tr1/unordered_map +tr1/unordered_set + + +tr1/utility + + + + +
+ + + + + +C++ TR 1 Library Headers for C Library Facilities + + + + + + + + + + +tr1/ccomplex +tr1/cfenv +tr1/cfloat +tr1/cmath +tr1/cinttypes + + +tr1/climits +tr1/cstdarg +tr1/cstdbool +tr1/cstdint +tr1/cstdio + + +tr1/cstdlib +tr1/ctgmath +tr1/ctime +tr1/cwchar +tr1/cwctype + + + + +
+ + +Decimal floating-point arithmetic is available if the C++ +compiler supports scalar decimal floating-point types defined via +__attribute__((mode(SD|DD|LD))). + + + +C++ TR 24733 Decimal Floating-Point Header + + + + + +decimal/decimal + + + +
+ + + Also included are files for the C++ ABI interface: + + + +C++ ABI Headers + + + + + +cxxabi.hcxxabi_forced.h + + +
+ + + And a large variety of extensions. + + + +Extension Headers + + + + + + + + + + +ext/algorithm +ext/atomicity.h +ext/array_allocator.h +ext/bitmap_allocator.h +ext/cast.h + + +ext/codecvt_specializations.h +ext/concurrence.h +ext/debug_allocator.h +ext/enc_filebuf.h +ext/extptr_allocator.h + + +ext/functional +ext/iterator +ext/malloc_allocator.h +ext/memory +ext/mt_allocator.h + + +ext/new_allocator.h +ext/numeric +ext/numeric_traits.h +ext/pb_ds/assoc_container.h +ext/pb_ds/priority_queue.h + + +ext/pod_char_traits.h +ext/pool_allocator.h +ext/rb_tree +ext/rope +ext/slist + + +ext/stdio_filebuf.h +ext/stdio_sync_filebuf.h +ext/throw_allocator.h +ext/typelist.h +ext/type_traits.h + + +ext/vstring.h + + + + +
+ + + + +Extension Debug Headers + + + + + + + + + + +debug/bitset +debug/deque +debug/list +debug/map +debug/set + + + +debug/string +debug/unordered_map +debug/unordered_set +debug/vector + + + + +
+ + + + +Extension Profile Headers + + + + + + + + + +profile/bitset +profile/deque +profile/list +profile/map + + + +profile/set +profile/unordered_map +profile/unordered_set +profile/vector + + + + +
+ + + + +Extension Parallel Headers + + + + + + +parallel/algorithm +parallel/numeric + + + +
+ +
+ +
Mixing Headers + + + A few simple rules. + + +First, mixing different dialects of the standard headers is not +possible. It's an all-or-nothing affair. Thus, code like + + + +#include <array> +#include <functional> + + +Implies C++0x mode. To use the entities in <array>, the C++0x +compilation mode must be used, which implies the C++0x functionality +(and deprecations) in <functional> will be present. + + +Second, the other headers can be included with either dialect of +the standard headers, although features and types specific to C++0x +are still only enabled when in C++0x compilation mode. So, to use +rvalue references with __gnu_cxx::vstring, or to use the +debug-mode versions of std::unordered_map, one must use +the std=gnu++0x compiler flag. (Or std=c++0x, of course.) + + +A special case of the second rule is the mixing of TR1 and C++0x +facilities. It is possible (although not especially prudent) to +include both the TR1 version and the C++0x version of header in the +same translation unit: + + + +#include <tr1/type_traits> +#include <type_traits> + + + Several parts of C++0x diverge quite substantially from TR1 predecessors. + +
+ +
The C Headers and <code>namespace std</code> + + + + The standard specifies that if one includes the C-style header + (<math.h> in this case), the symbols will be available + in the global namespace and perhaps in + namespace std:: (but this is no longer a firm + requirement.) On the other hand, including the C++-style + header (<cmath>) guarantees that the entities will be + found in namespace std and perhaps in the global namespace. + + + +Usage of C++-style headers is recommended, as then +C-linkage names can be disambiguated by explicit qualification, such +as by std::abort. In addition, the C++-style headers can +use function overloading to provide a simpler interface to certain +families of C-functions. For instance in <cmath>, the +function std::sin has overloads for all the builtin +floating-point types. This means that std::sin can be +used uniformly, instead of a combination +of std::sinf, std::sin, +and std::sinl. + +
+ +
Precompiled Headers + + + +There are three base header files that are provided. They can be +used to precompile the standard headers and extensions into binary +files that may the be used to speed compiles that use these headers. + + + + + + stdc++.h +Includes all standard headers. Actual content varies depending on +language dialect. + + + + + stdtr1c++.h +Includes all of <stdc++.h>, and adds all the TR1 headers. + + + +extc++.h +Includes all of <stdtr1c++.h>, and adds all the Extension headers. + + + +How to construct a .gch file from one of these base header files. + +First, find the include directory for the compiler. One way to do +this is: + + +g++ -v hello.cc + +#include <...> search starts here: + /mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0 +... +End of search list. + + + +Then, create a precompiled header file with the same flags that +will be used to compile other projects. + + +g++ -Winvalid-pch -x c++-header -g -O2 -o ./stdc++.h.gch /mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0/x86_64-unknown-linux-gnu/bits/stdc++.h + + +The resulting file will be quite large: the current size is around +thirty megabytes. + +How to use the resulting file. + + +g++ -I. -include stdc++.h -H -g -O2 hello.cc + + +Verification that the PCH file is being used is easy: + + +g++ -Winvalid-pch -I. -include stdc++.h -H -g -O2 hello.cc -o test.exe +! ./stdc++.h.gch +. /mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0/iostream +. /mnt/share/bld/H-x86-gcc.20071201include/c++/4.3.0/string + + +The exclamation point to the left of the stdc++.h.gch listing means that the generated PCH file was used, and thus the + + + Detailed information about creating precompiled header files can be found in the GCC documentation. + + +
+
+ + +
Macros + + + + + All library macros begin with _GLIBCXX_. + + + + Furthermore, all pre-processor macros, switches, and + configuration options are gathered in the + file c++config.h, which + is generated during the libstdc++ configuration and build + process. This file is then included when needed by files part of + the public libstdc++ API, like <ios>. Most of these macros + should not be used by consumers of libstdc++, and are reserved + for internal implementation use. These macros cannot + be redefined. + + + + A select handful of macros control libstdc++ extensions and extra + features, or provide versioning information for the API. Only + those macros listed below are offered for consideration by the + general public. + + + Below is the macro which users may check for library version + information. + + + + __GLIBCXX__ + + The current version of + libstdc++ in compressed ISO date format, form of an unsigned + long. For details on the value of this particular macro for a + particular release, please consult this + document. + + + + + + Below are the macros which users may change with #define/#undef or + with -D/-U compiler flags. The default state of the symbol is + listed. + + Configurable (or Not configurable) means + that the symbol is initially chosen (or not) based on + --enable/--disable options at library build and configure time + (documented here), with the + various --enable/--disable choices being translated to + #define/#undef). + + + ABI means that changing from the default value may + mean changing the ABI of compiled code. In other words, these + choices control code which has already been compiled (i.e., in a + binary such as libstdc++.a/.so). If you explicitly #define or + #undef these macros, the headers may see different code + paths, but the libraries which you link against will not. + Experimenting with different values with the expectation of + consistent linkage requires changing the config headers before + building/installing the library. + + + + _GLIBCXX_USE_DEPRECATED + + + Defined by default. Not configurable. ABI-changing. Turning this off + removes older ARM-style iostreams code, and other anachronisms + from the API. This macro is dependent on the version of the + standard being tracked, and as a result may give different results for + -std=c++98 and -std=c++0x. This may + be useful in updating old C++ code which no longer meet the + requirements of the language, or for checking current code + against new language standards. + + + + _GLIBCXX_FORCE_NEW + + + Undefined by default. When defined, memory allocation and + allocators controlled by libstdc++ call operator new/delete + without caching and pooling. Configurable via + --enable-libstdcxx-allocator. ABI-changing. + + + + + _GLIBCXX_CONCEPT_CHECKS + + + Undefined by default. Configurable via + --enable-concept-checks. When defined, performs + compile-time checking on certain template instantiations to + detect violations of the requirements of the standard. This + is described in more detail here. + + + + _GLIBCXX_DEBUG + + + Undefined by default. When defined, compiles user code using + the debug mode. + + + _GLIBCXX_DEBUG_PEDANTIC + + + Undefined by default. When defined while compiling with + the debug mode, makes + the debug mode extremely picky by making the use of libstdc++ + extensions and libstdc++-specific behavior into errors. + + + _GLIBCXX_PARALLEL + + Undefined by default. When defined, compiles user code + using the parallel + mode. + + + + _GLIBCXX_PROFILE + + Undefined by default. When defined, compiles user code + using the profile + mode. + + + + +
+ +
Namespaces + + + +
Available Namespaces + + + + + There are three main namespaces. + + + + std +The ISO C++ standards specify that "all library entities are defined +within namespace std." This includes namespaces nested +within namespace std, such as namespace +std::tr1. + + +abi +Specified by the C++ ABI. This ABI specifies a number of type and +function APIs supplemental to those required by the ISO C++ Standard, +but necessary for interoperability. + + + +__gnu_ +Indicating one of several GNU extensions. Choices +include __gnu_cxx, __gnu_debug, __gnu_parallel, +and __gnu_pbds. + + + + A complete list of implementation namespaces (including namespace contents) is available in the generated source documentation. + + + +
+ +
namespace std + + + + + One standard requirement is that the library components are defined + in namespace std::. Thus, in order to use these types or + functions, one must do one of two things: + + + + put a kind of using-declaration in your source +(either using namespace std; or i.e. using +std::string;) This approach works well for individual source files, but +should not be used in a global context, like header files. + use a fully +qualified name for each library symbol +(i.e. std::string, std::cout) Always can be +used, and usually enhanced, by strategic use of typedefs. (In the +cases where the qualified verbiage becomes unwieldy.) + + + + +
+ +
Using Namespace Composition + + + +Best practice in programming suggests sequestering new data or +functionality in a sanely-named, unique namespace whenever +possible. This is considered an advantage over dumping everything in +the global namespace, as then name look-up can be explicitly enabled or +disabled as above, symbols are consistently mangled without repetitive +naming prefixes or macros, etc. + + +For instance, consider a project that defines most of its classes in namespace gtk. It is possible to + adapt namespace gtk to namespace std by using a C++-feature called + namespace composition. This is what happens if + a using-declaration is put into a + namespace-definition: the imported symbol(s) gets imported into the + currently active namespace(s). For example: + + +namespace gtk +{ + using std::string; + using std::tr1::array; + + class Window { ... }; +} + + + In this example, std::string gets imported into + namespace gtk. The result is that use of + std::string inside namespace gtk can just use string, without the explicit qualification. + As an added bonus, + std::string does not get imported into + the global namespace. Additionally, a more elaborate arrangement can be made for backwards compatibility and portability, whereby the + using-declarations can wrapped in macros that + are set based on autoconf-tests to either "" or i.e. using + std::string; (depending on whether the system has + libstdc++ in std:: or not). (ideas from + Llewelly and Karl Nelson) + + + +
+
+ +
Linking + + + +
Almost Nothing + + + Or as close as it gets: freestanding. This is a minimal + configuration, with only partial support for the standard + library. Assume only the following header files can be used: + + + + + + cstdarg + + + + + + cstddef + + + + + + cstdlib + + + + + + exception + + + + + + limits + + + + + + new + + + + + + exception + + + + + + typeinfo + + + + + + In addition, throw in + + + + + + cxxabi.h. + + + + + + In the + C++0x dialect add + + + + + + initializer_list + + + + + type_traits + + + + + There exists a library that offers runtime support for + just these headers, and it is called + libsupc++.a. To use it, compile with gcc instead of g++, like so: + + + + gcc foo.cc -lsupc++ + + + + No attempt is made to verify that only the minimal subset + identified above is actually used at compile time. Violations + are diagnosed as undefined symbols at link time. + +
+ +
Finding Dynamic or Shared Libraries + + + + If the only library built is the static library + (libstdc++.a), or if + specifying static linking, this section is can be skipped. But + if building or using a shared library + (libstdc++.so), then + additional location information will need to be provided. + + + But how? + + +A quick read of the relevant part of the GCC + manual, Compiling + C++ Programs, specifies linking against a C++ + library. More details from the + GCC FAQ, + which states GCC does not, by default, specify a + location so that the dynamic linker can find dynamic libraries at + runtime. + + + Users will have to provide this information. + + + Methods vary for different platforms and different styles, and + are printed to the screen during installation. To summarize: + + + + + At runtime set LD_LIBRARY_PATH in your + environment correctly, so that the shared library for + libstdc++ can be found and loaded. Be certain that you + understand all of the other implications and behavior + of LD_LIBRARY_PATH first. + + + + + + Compile the path to find the library at runtime into the + program. This can be done by passing certain options to + g++, which will in turn pass them on to + the linker. The exact format of the options is dependent on + which linker you use: + + + + + GNU ld (default on Linux): + -Wl,-rpath,destdir/lib + + + + + IRIX ld: + -Wl,-rpath,destdir/lib + + + + + Solaris ld: + -Wl,-Rdestdir/lib + + + + + + + Some linkers allow you to specify the path to the library by + setting LD_RUN_PATH in your environment + when linking. + + + + + On some platforms the system administrator can configure the + dynamic linker to always look for libraries in + destdir/lib, for example + by using the ldconfig utility on Linux + or the crle utility on Solaris. This is a + system-wide change which can make the system unusable so if you + are unsure then use one of the other methods described above. + + + + + Use the ldd utility on the linked executable + to show + which libstdc++.so + library the system will get at runtime. + + + A libstdc++.la file is + also installed, for use with Libtool. If you use Libtool to + create your executables, these details are taken care of for + you. + +
+
+ + +
Concurrency + + + + This section discusses issues surrounding the proper compilation + of multithreaded applications which use the Standard C++ + library. This information is GCC-specific since the C++ + standard does not address matters of multithreaded applications. + + +
Prerequisites + + + All normal disclaimers aside, multithreaded C++ application are + only supported when libstdc++ and all user code was built with + compilers which report (via gcc/g++ -v ) the same thread + model and that model is not single. As long as your + final application is actually single-threaded, then it should be + safe to mix user code built with a thread model of + single with a libstdc++ and other C++ libraries built + with another thread model useful on the platform. Other mixes + may or may not work but are not considered supported. (Thus, if + you distribute a shared C++ library in binary form only, it may + be best to compile it with a GCC configured with + --enable-threads for maximal interchangeability and usefulness + with a user population that may have built GCC with either + --enable-threads or --disable-threads.) + + When you link a multithreaded application, you will probably + need to add a library or flag to g++. This is a very + non-standardized area of GCC across ports. Some ports support a + special flag (the spelling isn't even standardized yet) to add + all required macros to a compilation (if any such flags are + required then you must provide the flag for all compilations not + just linking) and link-library additions and/or replacements at + link time. The documentation is weak. Here is a quick summary + to display how ad hoc this is: On Solaris, both -pthreads and + -threads (with subtly different meanings) are honored. On OSF, + -pthread and -threads (with subtly different meanings) are + honored. On Linux/i386, -pthread is honored. On FreeBSD, + -pthread is honored. Some other ports use other switches. + AFAIK, none of this is properly documented anywhere other than + in ``gcc -dumpspecs'' (look at lib and cpp entries). + + +
+ +
Thread Safety + + + + +We currently use the SGI STL definition of thread safety. + + + + The library strives to be thread-safe when all of the following + conditions are met: + + + + The system's libc is itself thread-safe, + + + + + The compiler in use reports a thread model other than + 'single'. This can be tested via output from gcc + -v. Multi-thread capable versions of gcc output + something like this: + + +%gcc -v +Using built-in specs. +... +Thread model: posix +gcc version 4.1.2 20070925 (Red Hat 4.1.2-33) + + +Look for "Thread model" lines that aren't equal to "single." + + + + Requisite command-line flags are used for atomic operations + and threading. Examples of this include -pthread + and -march=native, although specifics vary + depending on the host environment. See Machine + Dependent Options. + + + + + An implementation of atomicity.h functions + exists for the architecture in question. See the internals documentation for more details. + + + + + The user-code must guard against concurrent method calls which may + access any particular library object's state. Typically, the + application programmer may infer what object locks must be held + based on the objects referenced in a method call. Without getting + into great detail, here is an example which requires user-level + locks: + + + library_class_a shared_object_a; + + thread_main () { + library_class_b *object_b = new library_class_b; + shared_object_a.add_b (object_b); // must hold lock for shared_object_a + shared_object_a.mutate (); // must hold lock for shared_object_a + } + + // Multiple copies of thread_main() are started in independent threads. + Under the assumption that object_a and object_b are never exposed to + another thread, here is an example that should not require any + user-level locks: + + + thread_main () { + library_class_a object_a; + library_class_b *object_b = new library_class_b; + object_a.add_b (object_b); + object_a.mutate (); + } + All library objects are safe to use in a multithreaded program as + long as each thread carefully locks out access by any other + thread while it uses any object visible to another thread, i.e., + treat library objects like any other shared resource. In general, + this requirement includes both read and write access to objects; + unless otherwise documented as safe, do not assume that two threads + may access a shared standard library object at the same time. + + + +
+
Atomics + + + +
+ +
IO + + This gets a bit tricky. Please read carefully, and bear with me. + + +
Structure + + A wrapper + type called __basic_file provides our abstraction layer + for the std::filebuf classes. Nearly all decisions dealing + with actual input and output must be made in __basic_file. + + A generic locking mechanism is somewhat in place at the filebuf layer, + but is not used in the current code. Providing locking at any higher + level is akin to providing locking within containers, and is not done + for the same reasons (see the links above). + +
+ +
Defaults + + The __basic_file type is simply a collection of small wrappers around + the C stdio layer (again, see the link under Structure). We do no + locking ourselves, but simply pass through to calls to fopen, + fwrite, and so forth. + + So, for 3.0, the question of "is multithreading safe for I/O" + must be answered with, "is your platform's C library threadsafe + for I/O?" Some are by default, some are not; many offer multiple + implementations of the C library with varying tradeoffs of threadsafety + and efficiency. You, the programmer, are always required to take care + with multiple threads. + + (As an example, the POSIX standard requires that C stdio FILE* + operations are atomic. POSIX-conforming C libraries (e.g, on Solaris + and GNU/Linux) have an internal mutex to serialize operations on + FILE*s. However, you still need to not do stupid things like calling + fclose(fs) in one thread followed by an access of + fs in another.) + + So, if your platform's C library is threadsafe, then your + fstream I/O operations will be threadsafe at the lowest + level. For higher-level operations, such as manipulating the data + contained in the stream formatting classes (e.g., setting up callbacks + inside an std::ofstream), you need to guard such accesses + like any other critical shared resource. + +
+ +
Future + + A + second choice may be available for I/O implementations: libio. This is + disabled by default, and in fact will not currently work due to other + issues. It will be revisited, however. + + The libio code is a subset of the guts of the GNU libc (glibc) I/O + implementation. When libio is in use, the __basic_file + type is basically derived from FILE. (The real situation is more + complex than that... it's derived from an internal type used to + implement FILE. See libio/libioP.h to see scary things done with + vtbls.) The result is that there is no "layer" of C stdio + to go through; the filebuf makes calls directly into the same + functions used to implement fread, fwrite, + and so forth, using internal data structures. (And when I say + "makes calls directly," I mean the function is literally + replaced by a jump into an internal function. Fast but frightening. + *grin*) + + Also, the libio internal locks are used. This requires pulling in + large chunks of glibc, such as a pthreads implementation, and is one + of the issues preventing widespread use of libio as the libstdc++ + cstdio implementation. + + But we plan to make this work, at least as an option if not a future + default. Platforms running a copy of glibc with a recent-enough + version will see calls from libstdc++ directly into the glibc already + installed. For other platforms, a copy of the libio subsection will + be built and included in libstdc++. + +
+ +
Alternatives + + Don't forget that other cstdio implementations are possible. You could + easily write one to perform your own forms of locking, to solve your + "interesting" problems. + +
+ +
+ +
Containers + + + This section discusses issues surrounding the design of + multithreaded applications which use Standard C++ containers. + All information in this section is current as of the gcc 3.0 + release and all later point releases. Although earlier gcc + releases had a different approach to threading configuration and + proper compilation, the basic code design rules presented here + were similar. For information on all other aspects of + multithreading as it relates to libstdc++, including details on + the proper compilation of threaded code (and compatibility between + threaded and non-threaded code), see Chapter 17. + + Two excellent pages to read when working with the Standard C++ + containers and threads are + SGI's + http://www.sgi.com/tech/stl/thread_safety.html and + SGI's + http://www.sgi.com/tech/stl/Allocators.html. + + However, please ignore all discussions about the user-level + configuration of the lock implementation inside the STL + container-memory allocator on those pages. For the sake of this + discussion, libstdc++ configures the SGI STL implementation, + not you. This is quite different from how gcc pre-3.0 worked. + In particular, past advice was for people using g++ to + explicitly define _PTHREADS or other macros or port-specific + compilation options on the command line to get a thread-safe + STL. This is no longer required for any port and should no + longer be done unless you really know what you are doing and + assume all responsibility. + + Since the container implementation of libstdc++ uses the SGI + code, we use the same definition of thread safety as SGI when + discussing design. A key point that beginners may miss is the + fourth major paragraph of the first page mentioned above + (For most clients...), which points out that + locking must nearly always be done outside the container, by + client code (that'd be you, not us). There is a notable + exceptions to this rule. Allocators called while a container or + element is constructed uses an internal lock obtained and + released solely within libstdc++ code (in fact, this is the + reason STL requires any knowledge of the thread configuration). + + For implementing a container which does its own locking, it is + trivial to provide a wrapper class which obtains the lock (as + SGI suggests), performs the container operation, and then + releases the lock. This could be templatized to a certain + extent, on the underlying container and/or a locking + mechanism. Trying to provide a catch-all general template + solution would probably be more trouble than it's worth. + + The library implementation may be configured to use the + high-speed caching memory allocator, which complicates thread + safety issues. For all details about how to globally override + this at application run-time + see here. Also + useful are details + on allocator + options and capabilities. + + +
+
+ + + + + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/using_exceptions.xml b/libstdc++-v3/doc/xml/manual/using_exceptions.xml new file mode 100644 index 000000000..0ced13442 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/using_exceptions.xml @@ -0,0 +1,548 @@ +
+ + +Exceptions + + + C++ + + + exception + + + error + + + exception neutrality + + + exception safety + + + exception propagation + + + -fno-exceptions + + + + + +The C++ language provides language support for stack unwinding +with try and catch blocks and +the throw keyword. + + + +These are very powerful constructs, and require some thought when +applied to the standard library in order to yield components that work +efficiently while cleaning up resources when unexpectedly killed via +exceptional circumstances. + + + +Two general topics of discussion follow: +exception neutrality and exception safety. + + + +
Exception Safety + + + + What is exception-safe code? + + + + Will define this as reasonable and well-defined behavior by classes + and functions from the standard library when used by user-defined + classes and functions that are themselves exception safe. + + + + Please note that using exceptions in combination with templates + imposes an additional requirement for exception + safety. Instantiating types are required to have destructors that + do no throw. + + + + Using the layered approach from Abrahams, can classify library + components as providing set levels of safety. These will be called + exception guarantees, and can be divided into three categories. + + + + + + + One. Don't throw. + + + As specified in 23.2.1 general container requirements. Applicable + to container and string classes. + + + Member + functions erase, pop_back, pop_front, swap, clear. And iterator + copy constructor and assignment operator. + + + + + + Two. Don't leak resources when exceptions are thrown. This is + also referred to as the basic exception safety guarantee. + + + + This applicable throughout the standard library. + + + + + + Three. Commit-or-rollback semantics. This is + referred to as strong exception safety guarantee. + + + + As specified in 23.2.1 general container requirements. Applicable + to container and string classes. + + + Member functions insert of a single + element, push_back, push_front, + and rehash. + + + + + +
+ + +
Exception Neutrality + + + Simply put, once thrown an exception object should continue in + flight unless handled explicitly. In practice, this means + propagating exceptions should not be swallowed in + gratuitous catch(...) blocks. Instead, + matching try and catch + blocks should have specific catch handlers and allow un-handed + exception objects to propagate. If a + terminating catch(...) blocks exist then it + should end with a throw to re-throw the current + exception. + + + + Why do this? + + + + By allowing exception objects to propagate, a more flexible + approach to error handling is made possible (although not + required.) Instead of dealing with an error immediately, one can + allow the exception to propagate up until sufficient context is + available and the choice of exiting or retrying can be made in an + informed manner. + + + + Unfortunately, this tends to be more of a guideline than a strict + rule as applied to the standard library. As such, the following is + a list of known problem areas where exceptions are not propagated. + + + + + + Input/Output + + + The destructor ios_base::Init::~Init() + swallows all exceptions from flush called on + all open streams at termination. + + + + All formatted input in basic_istream or + formatted output in basic_ostream can be + configured to swallow exceptions + when exceptions is set to + ignore ios_base::badbit. + + + + Functions that have been registered + with ios_base::register_callback swallow all + exceptions when called as part of a callback event. + + + + When closing the underlying + file, basic_filebuf::close will swallow + (non-cancellation) exceptions thrown and return NULL. + + + + + Thread + + + The constructors of thread that take a + callable function argument swallow all exceptions resulting from + executing the function argument. + + + + +
+ +
Doing without + + + C++ is a language that strives to be as efficient as is possible + in delivering features. As such, considerable care is used by both + language implementer and designers to make sure unused features + not impose hidden or unexpected costs. The GNU system tries to be + as flexible and as configurable as possible. So, it should come as + no surprise that GNU C++ provides an optional language extension, + spelled -fno-exceptions, as a way to excise the + implicitly generated magic necessary to + support try and catch blocks + and thrown objects. (Language support + for -fno-exceptions is documented in the GNU + GCC manual.) + + + Before detailing the library support + for -fno-exceptions, first a passing note on + the things lost when this flag is used: it will break exceptions + trying to pass through code compiled + with -fno-exceptions whether or not that code + has any try or catch + constructs. If you might have some code that throws, you shouldn't + use -fno-exceptions. If you have some code that + uses try or catch, you + shouldn't use -fno-exceptions. + + + + And what it to be gained, tinkering in the back alleys with a + language like this? Exception handling overhead can be measured + in the size of the executable binary, and varies with the + capabilities of the underlying operating system and specific + configuration of the C++ compiler. On recent hardware with GNU + system software of the same age, the combined code and data size + overhead for enabling exception handling is around 7%. Of course, + if code size is of singular concern than using the appropriate + optimizer setting with exception handling enabled + (ie, -Os -fexceptions) may save up to twice + that, and preserve error checking. + + + + So. Hell bent, we race down the slippery track, knowing the brakes + are a little soft and that the right front wheel has a tendency to + wobble at speed. Go on: detail the standard library support + for -fno-exceptions. + + + + In sum, valid C++ code with exception handling is transformed into + a dialect without exception handling. In detailed steps: all use + of the C++ + keywords try, catch, + and throw in the standard library have been + permanently replaced with the pre-processor controlled equivalents + spelled __try, __catch, + and __throw_exception_again. They are defined + as follows. + + + +#ifdef __EXCEPTIONS +# define __try try +# define __catch(X) catch(X) +# define __throw_exception_again throw +#else +# define __try if (true) +# define __catch(X) if (false) +# define __throw_exception_again +#endif + + + + In addition, for every object derived from + class exception, there exists a corresponding + function with C language linkage. An example: + + + +#ifdef __EXCEPTIONS + void __throw_bad_exception(void) + { throw bad_exception(); } +#else + void __throw_bad_exception(void) + { abort(); } +#endif + + + + The last language feature needing to be transformed + by -fno-exceptions is treatment of exception + specifications on member functions. Fortunately, the compiler deals + with this by ignoring exception specifications and so no alternate + source markup is needed. + + + + By using this combination of language re-specification by the + compiler, and the pre-processor tricks and the functional + indirection layer for thrown exception objects by the library, + libstdc++ files can be compiled + with -fno-exceptions. + + + + User code that uses C++ keywords + like throw, try, + and catch will produce errors even if the user + code has included libstdc++ headers and is using constructs + like basic_iostream. Even though the standard + library has been transformed, user code may need modification. User + code that attempts or expects to do error checking on standard + library components compiled with exception handling disabled should + be evaluated and potentially made conditional. + + + + Some issues remain with this approach (see bugzilla entry + 25191). Code paths are not equivalent, in + particular catch blocks are not evaluated. Also + problematic are throw expressions expecting a + user-defined throw handler. Known problem areas in the standard + library include using an instance + of basic_istream + with exceptions set to specific + ios_base::iostate conditions, or + cascading catch blocks that dispatch error + handling or recovery efforts based on the type of exception object + thrown. + + + + Oh, and by the way: none of this hackery is at all + special. (Although perhaps well-deserving of a raised eyebrow.) + Support continues to evolve and may change in the future. Similar + and even additional techniques are used in other C++ libraries and + compilers. + + + + C++ hackers with a bent for language and control-flow purity have + been successfully consoled by grizzled C veterans lamenting the + substitution of the C language keyword + const with the uglified + doppelganger __const. + + + +
+ +
Compatibility + + +
With <literal>C</literal> + + + C language code that is expecting to interoperate with C++ should be + compiled with -fexceptions. This will make + debugging a C language function called as part of C++-induced stack + unwinding possible. + + + + In particular, unwinding into a frame with no exception handling +data will cause a runtime abort. If the unwinder runs out of unwind +info before it finds a handler, std::terminate() +is called. + + + + Please note that most development environments should take care of + getting these details right. For GNU systems, all appropriate parts + of the GNU C library are already compiled + with -fexceptions. + + +
+ +
With <literal>POSIX</literal> thread cancellation + + + + GNU systems re-use some of the exception handling mechanisms to + track control flow for POSIX thread cancellation. + + + + Cancellation points are functions defined by POSIX as worthy of + special treatment. The standard library may use some of these + functions to implement parts of the ISO C++ standard or depend on + them for extensions. + + + + Of note: + + + + nanosleep, + read, write, open, close, + and wait. + + + + The parts of libstdc++ that use C library functions marked as + cancellation points should take pains to be exception neutral. + Failing this, catch blocks have been augmented to + show that the POSIX cancellation object is in flight. + + + + This augmentation adds a catch block + for __cxxabiv1::__forced_unwind, which is the + object representing the POSIX cancellation object. Like so: + + + + catch(const __cxxabiv1::__forced_unwind&) + { + this->_M_setstate(ios_base::badbit); + throw; + } + catch(...) + { this->_M_setstate(ios_base::badbit); } + + + +
+
+ +Bibliography + + + + + + + System Interface Definitions, Issue 7 (IEEE Std. 1003.1-2008) + + + + 2.9.5 Thread Cancellation + + + 2008 + + The Open Group/The Institute of Electrical and Electronics + Engineers, Inc. + + + + + + + + + Error and Exception Handling + + + DavidAbrahams + + + Boost + + + + + + + + + + Exception-Safety in Generic Components + + + DavidAbrahams + + + Boost + + + + + + + + + Standard Library Exception Policy + + MattAustern + + + WG21 N1077 + + + + + + + + + ia64 c++ abi exception handling + + + RichardHenderson + + + GNU + + + + + + + + + Appendix E: Standard-Library Exception Safety + + BjarneStroustrup + + + + + Exceptional C++ + + + Exception-Safety Issues and Techniques + + HerbSutter + + + + + + + GCC Bug 25191: exception_defines.h #defines try/catch + + + + + +
diff --git a/libstdc++-v3/doc/xml/manual/utilities.xml b/libstdc++-v3/doc/xml/manual/utilities.xml new file mode 100644 index 000000000..5c3a8fd48 --- /dev/null +++ b/libstdc++-v3/doc/xml/manual/utilities.xml @@ -0,0 +1,124 @@ + + + + + Utilities + <indexterm><primary>Utilities</primary></indexterm> + + + + ISO C++ + + + library + + + + + + + +
Functors + + + If you don't know what functors are, you're not alone. Many people + get slightly the wrong idea. In the interest of not reinventing + the wheel, we will refer you to the introduction to the functor + concept written by SGI as chapter of their STL, in + their + http://www.sgi.com/tech/stl/functors.html. + +
+ + +
Pairs + + + The pair<T1,T2> is a simple and handy way to + carry around a pair of objects. One is of type T1, and another of + type T2; they may be the same type, but you don't get anything + extra if they are. The two members can be accessed directly, as + .first and .second. + + Construction is simple. The default ctor initializes each member + with its respective default ctor. The other simple ctor, + + + pair (const T1& x, const T2& y); + + does what you think it does, first getting x + and second getting y. + + There is a copy constructor, but it requires that your compiler + handle member function templates: + + + template <class U, class V> pair (const pair<U,V>& p); + + The compiler will convert as necessary from U to T1 and from + V to T2 in order to perform the respective initializations. + + The comparison operators are done for you. Equality + of two pair<T1,T2>s is defined as both first + members comparing equal and both second members comparing + equal; this simply delegates responsibility to the respective + operator== functions (for types like MyClass) or builtin + comparisons (for types like int, char, etc). + + + The less-than operator is a bit odd the first time you see it. It + is defined as evaluating to: + + + x.first < y.first || + ( !(y.first < x.first) && x.second < y.second ) + + The other operators are not defined using the rel_ops + functions above, but their semantics are the same. + + Finally, there is a template function called make_pair + that takes two references-to-const objects and returns an + instance of a pair instantiated on their respective types: + + + pair<int,MyClass> p = make_pair(4,myobject); + + +
+ + +
Memory + + + + Memory contains three general areas. First, function and operator + calls via new and delete + operator or member function calls. Second, allocation via + allocator. And finally, smart pointer and + intelligent pointer abstractions. + + + + + + + + + + + + + + +
+ + +
Traits + + + + +
+ +
diff --git a/libstdc++-v3/doc/xml/spine.xml b/libstdc++-v3/doc/xml/spine.xml new file mode 100644 index 000000000..5fb739fb2 --- /dev/null +++ b/libstdc++-v3/doc/xml/spine.xml @@ -0,0 +1,162 @@ + + + + The GNU C++ Library + + + + 2000 + 2001 + 2002 + 2003 + 2004 + 2005 + 2006 + 2007 + 2008 + 2009 + 2010 + + FSF + + + + + + + + + + + + + PaoloCarlini + + TR1, LWG Active, Closed, Defects lists. + + + + PhilEdwards + + Originating author, started HOWTO and FAQ, worked on sections + Demangling, Macros, Strings, Iterators, Backwards + Compatibility, SGI Extensions, Configure, Build, Install. + + + + DougGregor + + Debug Mode, TR1 function objects + + + + BenjaminKosnik + + Allocators, ABI, API evolution and deprecation history, + Backwards Compatibility, Thread, Debug Support, Locales, + Facets, Parallel Mode, Headers, Namespaces, Construction and + Structure, Using Exceptions, DocBook conversion and layout. + + + + + DhruvMatani + + bitmap_allocator + + + + JasonMerrill + + License, __verbose_terminate_handler + + + + MarkMitchell + + Porting + + + + NathanMyers + + Referenced counted string, C++1998 implementation status. + + + + FelixNatter + + Namespace composition, Backwards Compatibility. + + + + + StefanOlsson + + mt_allocator + + + + SilviusRus + + Profile mode + + + + JohannesSingler + + Parallel mode + + + + AmiTavory + + Policy Based Data Structures, Associative Containers, Unordered + Containers. + + + + JonathanWakely + + shared_ptr, markup editing and styling + + + + + + + + + + + + + + + + + + + + + -- cgit v1.2.3