// $G $F.go && $L $F.$A && ./$A.out // Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main func assert(cond bool, msg string) { if !cond { print("assertion fail: ", msg, "\n") panic(1) } } func main() { i5 := 5 i7 := 7 hello := "hello" switch true { case i5 < 5: assert(false, "<") case i5 == 5: assert(true, "!") case i5 > 5: assert(false, ">") } switch { case i5 < 5: assert(false, "<") case i5 == 5: assert(true, "!") case i5 > 5: assert(false, ">") } switch x := 5; true { case i5 < x: assert(false, "<") case i5 == x: assert(true, "!") case i5 > x: assert(false, ">") } switch x := 5; true { case i5 < x: assert(false, "<") case i5 == x: assert(true, "!") case i5 > x: assert(false, ">") } switch i5 { case 0: assert(false, "0") case 1: assert(false, "1") case 2: assert(false, "2") case 3: assert(false, "3") case 4: assert(false, "4") case 5: assert(true, "5") case 6: assert(false, "6") case 7: assert(false, "7") case 8: assert(false, "8") case 9: assert(false, "9") default: assert(false, "default") } switch i5 { case 0,1,2,3,4: assert(false, "4") case 5: assert(true, "5") case 6,7,8,9: assert(false, "9") default: assert(false, "default") } switch i5 { case 0: case 1: case 2: case 3: case 4: assert(false, "4") case 5: assert(true, "5") case 6: case 7: case 8: case 9: default: assert(i5 == 5, "good") } switch i5 { case 0: dummy := 0; _ = dummy; fallthrough case 1: dummy := 0; _ = dummy; fallthrough case 2: dummy := 0; _ = dummy; fallthrough case 3: dummy := 0; _ = dummy; fallthrough case 4: dummy := 0; _ = dummy; assert(false, "4") case 5: dummy := 0; _ = dummy; fallthrough case 6: dummy := 0; _ = dummy; fallthrough case 7: dummy := 0; _ = dummy; fallthrough case 8: dummy := 0; _ = dummy; fallthrough case 9: dummy := 0; _ = dummy; fallthrough default: dummy := 0; _ = dummy; assert(i5 == 5, "good") } fired := false switch i5 { case 0: dummy := 0; _ = dummy; fallthrough; // tests scoping of cases case 1: dummy := 0; _ = dummy; fallthrough case 2: dummy := 0; _ = dummy; fallthrough case 3: dummy := 0; _ = dummy; fallthrough case 4: dummy := 0; _ = dummy; assert(false, "4") case 5: dummy := 0; _ = dummy; fallthrough case 6: dummy := 0; _ = dummy; fallthrough case 7: dummy := 0; _ = dummy; fallthrough case 8: dummy := 0; _ = dummy; fallthrough case 9: dummy := 0; _ = dummy; fallthrough default: dummy := 0; _ = dummy; fired = !fired; assert(i5 == 5, "good") } assert(fired, "fired") count := 0 switch i5 { case 0: count = count + 1; fallthrough case 1: count = count + 1; fallthrough case 2: count = count + 1; fallthrough case 3: count = count + 1; fallthrough case 4: count = count + 1; assert(false, "4") case 5: count = count + 1; fallthrough case 6: count = count + 1; fallthrough case 7: count = count + 1; fallthrough case 8: count = count + 1; fallthrough case 9: count = count + 1; fallthrough default: assert(i5 == count, "good") } assert(fired, "fired") switch hello { case "wowie": assert(false, "wowie") case "hello": assert(true, "hello") case "jumpn": assert(false, "jumpn") default: assert(false, "default") } fired = false switch i := i5 + 2; i { case i7: fired = true default: assert(false, "fail") } assert(fired, "var") }