// $G $F.go && $L $F.$A && ./$A.out // Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main const a_const = 0 const ( pi = /* the usual */ 3.14159265358979323 e = 2.718281828 mask1 int = 1 << iota mask2 = 1 << iota mask3 = 1 << iota mask4 = 1 << iota ) type ( Empty interface{} Point struct { x, y int } Point2 Point ) func (p *Point) Initialize(x, y int) *Point { p.x, p.y = x, y return p } func (p *Point) Distance() int { return p.x*p.x + p.y*p.y } var ( x1 int x2 int u, v, w float32 ) func foo() {} func min(x, y int) int { if x < y { return x } return y } func swap(x, y int) (u, v int) { u = y v = x return } func control_structs() { var p *Point = new(Point).Initialize(2, 3) i := p.Distance() var f float32 = 0.3 _ = f for { } for { } for j := 0; j < i; j++ { if i == 0 { } else { i = 0 } var x float32 _ = x } foo: // a label var j int switch y := 0; true { case i < y: fallthrough case i < j: case i == 0, i == 1, i == j: i++ i++ goto foo default: i = -+-+i break } } func main() { }