// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gob import ( "bytes" "io" "os" "reflect" "sync" ) // An Encoder manages the transmission of type and data information to the // other side of a connection. type Encoder struct { mutex sync.Mutex // each item must be sent atomically w io.Writer // where to send the data sent map[reflect.Type]typeId // which types we've already sent state *encoderState // so we can encode integers, strings directly countState *encoderState // stage for writing counts buf []byte // for collecting the output. err os.Error } // NewEncoder returns a new encoder that will transmit on the io.Writer. func NewEncoder(w io.Writer) *Encoder { enc := new(Encoder) enc.w = w enc.sent = make(map[reflect.Type]typeId) enc.state = newEncoderState(enc, new(bytes.Buffer)) enc.countState = newEncoderState(enc, new(bytes.Buffer)) return enc } func (enc *Encoder) badType(rt reflect.Type) { enc.setError(os.ErrorString("gob: can't encode type " + rt.String())) } func (enc *Encoder) setError(err os.Error) { if enc.err == nil { // remember the first. enc.err = err } enc.state.b.Reset() } // Send the data item preceded by a unsigned count of its length. func (enc *Encoder) send() { // Encode the length. enc.countState.encodeUint(uint64(enc.state.b.Len())) // Build the buffer. countLen := enc.countState.b.Len() total := countLen + enc.state.b.Len() if total > len(enc.buf) { enc.buf = make([]byte, total+1000) // extra for growth } // Place the length before the data. // TODO(r): avoid the extra copy here. enc.countState.b.Read(enc.buf[0:countLen]) // Now the data. enc.state.b.Read(enc.buf[countLen:total]) // Write the data. _, err := enc.w.Write(enc.buf[0:total]) if err != nil { enc.setError(err) } } func (enc *Encoder) sendType(origt reflect.Type) (sent bool) { // Drill down to the base type. rt, _ := indirect(origt) switch rt := rt.(type) { default: // Basic types and interfaces do not need to be described. return case *reflect.SliceType: // If it's []uint8, don't send; it's considered basic. if rt.Elem().Kind() == reflect.Uint8 { return } // Otherwise we do send. break case *reflect.ArrayType: // arrays must be sent so we know their lengths and element types. break case *reflect.MapType: // maps must be sent so we know their lengths and key/value types. break case *reflect.StructType: // structs must be sent so we know their fields. break case *reflect.ChanType, *reflect.FuncType: // Probably a bad field in a struct. enc.badType(rt) return } // Have we already sent this type? This time we ask about the base type. if _, alreadySent := enc.sent[rt]; alreadySent { return } // Need to send it. typeLock.Lock() info, err := getTypeInfo(rt) typeLock.Unlock() if err != nil { enc.setError(err) return } // Send the pair (-id, type) // Id: enc.state.encodeInt(-int64(info.id)) // Type: enc.encode(enc.state.b, reflect.NewValue(info.wire)) enc.send() if enc.err != nil { return } // Remember we've sent this type. enc.sent[rt] = info.id // Remember we've sent the top-level, possibly indirect type too. enc.sent[origt] = info.id // Now send the inner types switch st := rt.(type) { case *reflect.StructType: for i := 0; i < st.NumField(); i++ { enc.sendType(st.Field(i).Type) } case reflect.ArrayOrSliceType: enc.sendType(st.Elem()) } return true } // Encode transmits the data item represented by the empty interface value, // guaranteeing that all necessary type information has been transmitted first. func (enc *Encoder) Encode(e interface{}) os.Error { return enc.EncodeValue(reflect.NewValue(e)) } // sendTypeId makes sure the remote side knows about this type. // It will send a descriptor if this is the first time the type has been // sent. Regardless, it sends the id. func (enc *Encoder) sendTypeDescriptor(rt reflect.Type) { // Make sure the type is known to the other side. // First, have we already sent this type? if _, alreadySent := enc.sent[rt]; !alreadySent { // No, so send it. sent := enc.sendType(rt) if enc.err != nil { return } // If the type info has still not been transmitted, it means we have // a singleton basic type (int, []byte etc.) at top level. We don't // need to send the type info but we do need to update enc.sent. if !sent { typeLock.Lock() info, err := getTypeInfo(rt) typeLock.Unlock() if err != nil { enc.setError(err) return } enc.sent[rt] = info.id } } // Identify the type of this top-level value. enc.state.encodeInt(int64(enc.sent[rt])) } // EncodeValue transmits the data item represented by the reflection value, // guaranteeing that all necessary type information has been transmitted first. func (enc *Encoder) EncodeValue(value reflect.Value) os.Error { // Make sure we're single-threaded through here, so multiple // goroutines can share an encoder. enc.mutex.Lock() defer enc.mutex.Unlock() enc.err = nil rt, _ := indirect(value.Type()) // Sanity check only: encoder should never come in with data present. if enc.state.b.Len() > 0 || enc.countState.b.Len() > 0 { enc.err = os.ErrorString("encoder: buffer not empty") return enc.err } enc.sendTypeDescriptor(rt) if enc.err != nil { return enc.err } // Encode the object. err := enc.encode(enc.state.b, value) if err != nil { enc.setError(err) } else { enc.send() } return enc.err }