// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package math /* Floating-point sine and cosine. Coefficients are #5077 from Hart & Cheney. (18.80D) */ func sinus(x float64, quad int) float64 { const ( P0 = .1357884097877375669092680e8 P1 = -.4942908100902844161158627e7 P2 = .4401030535375266501944918e6 P3 = -.1384727249982452873054457e5 P4 = .1459688406665768722226959e3 Q0 = .8644558652922534429915149e7 Q1 = .4081792252343299749395779e6 Q2 = .9463096101538208180571257e4 Q3 = .1326534908786136358911494e3 ) if x < 0 { x = -x quad = quad + 2 } x = x * (2 / Pi) /* underflow? */ var y float64 if x > 32764 { var e float64 e, y = Modf(x) e = e + float64(quad) f, _ := Modf(0.25 * e) quad = int(e - 4*f) } else { k := int32(x) y = x - float64(k) quad = (quad + int(k)) & 3 } if quad&1 != 0 { y = 1 - y } if quad > 1 { y = -y } yy := y * y temp1 := ((((P4*yy+P3)*yy+P2)*yy+P1)*yy + P0) * y temp2 := ((((yy+Q3)*yy+Q2)*yy+Q1)*yy + Q0) return temp1 / temp2 } // Cos returns the cosine of x. func Cos(x float64) float64 { if x < 0 { x = -x } return sinus(x, 1) } // Sin returns the sine of x. func Sin(x float64) float64 { return sinus(x, 0) }