/* * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain, as explained at * http://creativecommons.org/licenses/publicdomain */ package java.util.concurrent.locks; import java.util.concurrent.TimeUnit; /** * {@code Lock} implementations provide more extensive locking * operations than can be obtained using {@code synchronized} methods * and statements. They allow more flexible structuring, may have * quite different properties, and may support multiple associated * {@link Condition} objects. * *

A lock is a tool for controlling access to a shared resource by * multiple threads. Commonly, a lock provides exclusive access to a * shared resource: only one thread at a time can acquire the lock and * all access to the shared resource requires that the lock be * acquired first. However, some locks may allow concurrent access to * a shared resource, such as the read lock of a {@link ReadWriteLock}. * *

The use of {@code synchronized} methods or statements provides * access to the implicit monitor lock associated with every object, but * forces all lock acquisition and release to occur in a block-structured way: * when multiple locks are acquired they must be released in the opposite * order, and all locks must be released in the same lexical scope in which * they were acquired. * *

While the scoping mechanism for {@code synchronized} methods * and statements makes it much easier to program with monitor locks, * and helps avoid many common programming errors involving locks, * there are occasions where you need to work with locks in a more * flexible way. For example, some algorithms for traversing * concurrently accessed data structures require the use of * "hand-over-hand" or "chain locking": you * acquire the lock of node A, then node B, then release A and acquire * C, then release B and acquire D and so on. Implementations of the * {@code Lock} interface enable the use of such techniques by * allowing a lock to be acquired and released in different scopes, * and allowing multiple locks to be acquired and released in any * order. * *

With this increased flexibility comes additional * responsibility. The absence of block-structured locking removes the * automatic release of locks that occurs with {@code synchronized} * methods and statements. In most cases, the following idiom * should be used: * *

     Lock l = ...;
 *     l.lock();
 *     try {
 *         // access the resource protected by this lock
 *     } finally {
 *         l.unlock();
 *     }
 * 
* * When locking and unlocking occur in different scopes, care must be * taken to ensure that all code that is executed while the lock is * held is protected by try-finally or try-catch to ensure that the * lock is released when necessary. * *

{@code Lock} implementations provide additional functionality * over the use of {@code synchronized} methods and statements by * providing a non-blocking attempt to acquire a lock ({@link * #tryLock()}), an attempt to acquire the lock that can be * interrupted ({@link #lockInterruptibly}, and an attempt to acquire * the lock that can timeout ({@link #tryLock(long, TimeUnit)}). * *

A {@code Lock} class can also provide behavior and semantics * that is quite different from that of the implicit monitor lock, * such as guaranteed ordering, non-reentrant usage, or deadlock * detection. If an implementation provides such specialized semantics * then the implementation must document those semantics. * *

Note that {@code Lock} instances are just normal objects and can * themselves be used as the target in a {@code synchronized} statement. * Acquiring the * monitor lock of a {@code Lock} instance has no specified relationship * with invoking any of the {@link #lock} methods of that instance. * It is recommended that to avoid confusion you never use {@code Lock} * instances in this way, except within their own implementation. * *

Except where noted, passing a {@code null} value for any * parameter will result in a {@link NullPointerException} being * thrown. * *

Memory Synchronization

* *

All {@code Lock} implementations must enforce the same * memory synchronization semantics as provided by the built-in monitor * lock, as described in * The Java Language Specification, Third Edition (17.4 Memory Model): *

* * Unsuccessful locking and unlocking operations, and reentrant * locking/unlocking operations, do not require any memory * synchronization effects. * *

Implementation Considerations

* *

The three forms of lock acquisition (interruptible, * non-interruptible, and timed) may differ in their performance * characteristics, ordering guarantees, or other implementation * qualities. Further, the ability to interrupt the ongoing * acquisition of a lock may not be available in a given {@code Lock} * class. Consequently, an implementation is not required to define * exactly the same guarantees or semantics for all three forms of * lock acquisition, nor is it required to support interruption of an * ongoing lock acquisition. An implementation is required to clearly * document the semantics and guarantees provided by each of the * locking methods. It must also obey the interruption semantics as * defined in this interface, to the extent that interruption of lock * acquisition is supported: which is either totally, or only on * method entry. * *

As interruption generally implies cancellation, and checks for * interruption are often infrequent, an implementation can favor responding * to an interrupt over normal method return. This is true even if it can be * shown that the interrupt occurred after another action may have unblocked * the thread. An implementation should document this behavior. * * @see ReentrantLock * @see Condition * @see ReadWriteLock * * @since 1.5 * @author Doug Lea */ public interface Lock { /** * Acquires the lock. * *

If the lock is not available then the current thread becomes * disabled for thread scheduling purposes and lies dormant until the * lock has been acquired. * *

Implementation Considerations * *

A {@code Lock} implementation may be able to detect erroneous use * of the lock, such as an invocation that would cause deadlock, and * may throw an (unchecked) exception in such circumstances. The * circumstances and the exception type must be documented by that * {@code Lock} implementation. */ void lock(); /** * Acquires the lock unless the current thread is * {@linkplain Thread#interrupt interrupted}. * *

Acquires the lock if it is available and returns immediately. * *

If the lock is not available then the current thread becomes * disabled for thread scheduling purposes and lies dormant until * one of two things happens: * *

* *

If the current thread: *

* then {@link InterruptedException} is thrown and the current thread's * interrupted status is cleared. * *

Implementation Considerations * *

The ability to interrupt a lock acquisition in some * implementations may not be possible, and if possible may be an * expensive operation. The programmer should be aware that this * may be the case. An implementation should document when this is * the case. * *

An implementation can favor responding to an interrupt over * normal method return. * *

A {@code Lock} implementation may be able to detect * erroneous use of the lock, such as an invocation that would * cause deadlock, and may throw an (unchecked) exception in such * circumstances. The circumstances and the exception type must * be documented by that {@code Lock} implementation. * * @throws InterruptedException if the current thread is * interrupted while acquiring the lock (and interruption * of lock acquisition is supported). */ void lockInterruptibly() throws InterruptedException; /** * Acquires the lock only if it is free at the time of invocation. * *

Acquires the lock if it is available and returns immediately * with the value {@code true}. * If the lock is not available then this method will return * immediately with the value {@code false}. * *

A typical usage idiom for this method would be: *

     *      Lock lock = ...;
     *      if (lock.tryLock()) {
     *          try {
     *              // manipulate protected state
     *          } finally {
     *              lock.unlock();
     *          }
     *      } else {
     *          // perform alternative actions
     *      }
     * 
* This usage ensures that the lock is unlocked if it was acquired, and * doesn't try to unlock if the lock was not acquired. * * @return {@code true} if the lock was acquired and * {@code false} otherwise */ boolean tryLock(); /** * Acquires the lock if it is free within the given waiting time and the * current thread has not been {@linkplain Thread#interrupt interrupted}. * *

If the lock is available this method returns immediately * with the value {@code true}. * If the lock is not available then * the current thread becomes disabled for thread scheduling * purposes and lies dormant until one of three things happens: *

* *

If the lock is acquired then the value {@code true} is returned. * *

If the current thread: *

* then {@link InterruptedException} is thrown and the current thread's * interrupted status is cleared. * *

If the specified waiting time elapses then the value {@code false} * is returned. * If the time is * less than or equal to zero, the method will not wait at all. * *

Implementation Considerations * *

The ability to interrupt a lock acquisition in some implementations * may not be possible, and if possible may * be an expensive operation. * The programmer should be aware that this may be the case. An * implementation should document when this is the case. * *

An implementation can favor responding to an interrupt over normal * method return, or reporting a timeout. * *

A {@code Lock} implementation may be able to detect * erroneous use of the lock, such as an invocation that would cause * deadlock, and may throw an (unchecked) exception in such circumstances. * The circumstances and the exception type must be documented by that * {@code Lock} implementation. * * @param time the maximum time to wait for the lock * @param unit the time unit of the {@code time} argument * @return {@code true} if the lock was acquired and {@code false} * if the waiting time elapsed before the lock was acquired * * @throws InterruptedException if the current thread is interrupted * while acquiring the lock (and interruption of lock * acquisition is supported) */ boolean tryLock(long time, TimeUnit unit) throws InterruptedException; /** * Releases the lock. * *

Implementation Considerations * *

A {@code Lock} implementation will usually impose * restrictions on which thread can release a lock (typically only the * holder of the lock can release it) and may throw * an (unchecked) exception if the restriction is violated. * Any restrictions and the exception * type must be documented by that {@code Lock} implementation. */ void unlock(); /** * Returns a new {@link Condition} instance that is bound to this * {@code Lock} instance. * *

Before waiting on the condition the lock must be held by the * current thread. * A call to {@link Condition#await()} will atomically release the lock * before waiting and re-acquire the lock before the wait returns. * *

Implementation Considerations * *

The exact operation of the {@link Condition} instance depends on * the {@code Lock} implementation and must be documented by that * implementation. * * @return A new {@link Condition} instance for this {@code Lock} instance * @throws UnsupportedOperationException if this {@code Lock} * implementation does not support conditions */ Condition newCondition(); }