package gnu.javax.swing.text.html;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.io.Serializable;
import javax.swing.Icon;
import javax.swing.plaf.metal.MetalLookAndFeel;
/**
* Creates icons for ImageView. The icons reflect the basic ideas of the Sun's
* icons as they would be described in the text (sheet of paper with image and
* broken sheet of paper with image). They are not pixel to pixel identical and
* contain elements from the metal icon factory.
*
* @author Audrius Meskauskas (audriusa@bioinformatics.org)
*/
public class ImageViewIconFactory
{
private static Icon noImageIcon;
private static Icon loadingImageIcon;
/**
* This icon reflects the general concept (broken sheet of paper with
* image), but is currently not pixel to pixel identical with the Sun's
* implementation.
*/
public static class NoImageIcon implements Icon, Serializable
{
/**
* Creates a new icon.
*/
public NoImageIcon()
{
// Nothing to do here.
}
/**
* Returns the width of the icon, in pixels.
*
* @return The width of the icon.
*/
public int getIconWidth()
{
return 38;
}
/**
* Returns the height of the icon, in pixels.
*
* @return The height of the icon.
*/
public int getIconHeight()
{
return 38;
}
/**
* Paints the icon using colors from the {@link MetalLookAndFeel}.
*
* @param c
* the component (ignored).
* @param g
* the graphics device.
* @param x
* the x-coordinate for the top-left of the icon.
* @param y
* the y-coordinate for the top-left of the icon.
*/
public void paintIcon(Component c, Graphics g, int x, int y)
{
// frame
Color savedColor = g.getColor();
g.setColor(MetalLookAndFeel.getBlack());
g.drawLine(x, y, x + 19, y);
g.drawLine(x, y + 1, x, y + 5);
g.drawLine(x, y + 13, x, y + 25);
g.drawLine(x, y + 25, x + 22, y + 25);
g.drawLine(x + 22, y + 25, x + 22, y + 21);
g.drawLine(x + 22, y + 13, x + 22, y + 6);
g.drawLine(x + 22, y + 6, x + 19, y);
g.drawLine(x + 17, y + 2, x + 21, y + 6);
g.drawLine(x + 18, y + 1, x + 19, y + 1);
g.setColor(MetalLookAndFeel.getControlShadow());
g.drawLine(x + 1, y + 1, x + 17, y + 1);
g.drawLine(x + 1, y + 1, x + 1, y + 5);
g.drawLine(x + 1, y + 13, x + 1, y + 24);
g.drawLine(x + 1, y + 24, x + 21, y + 24);
g.drawLine(x + 21, y + 24, x + 21, y + 21);
g.drawLine(x + 21, y + 13, x + 21, y + 7);
g.drawLine(x + 18, y + 2, x + 20, y + 4);
// Breaking line
// Shadow
g.drawLine(x + 1, y + 6, x + 20, y + 13);
g.drawLine(x + 1, y + 13, x + 20, y + 20);
// Edge
g.setColor(MetalLookAndFeel.getBlack());
g.drawLine(x, y + 6, x + 21, y + 14);
g.drawLine(x, y + 12, x + 21, y + 20);
// Picture
y += 1;
x += 3;
g.setColor(MetalLookAndFeel.getBlack());
// roof
g.drawLine(x + 4, y + 5, x + 8, y + 1);
g.drawLine(x + 8, y + 1, x + 15, y + 8);
// chimney
g.drawLine(x + 11, y + 2, x + 11, y + 4);
g.drawLine(x + 12, y + 2, x + 12, y + 5);
g.setColor(MetalLookAndFeel.getControlDarkShadow());
// roof paint
int xx = x + 8;
for (int i = 0; i < 4; i++)
g.drawLine(xx - i, y + 2 + i, xx + i, y + 2 + i);
g.fillRect(x + 4, y + 6, 9, 2);
// base of house
g.drawLine(x + 3, y + 14, x + 3, y + 18);
g.drawLine(x + 3, y + 18, x + 13, y + 18);
g.setColor(savedColor);
}
}
/**
* This icon reflects the general concept (sheet of paper with image), but is
* currently not pixel to pixel identical with the Sun's implementation.
*/
public static class LoadingImageIcon implements Icon, Serializable
{
/**
* Creates a new icon.
*/
public LoadingImageIcon()
{
// Nothing to do here.
}
/**
* Returns the width of the icon, in pixels.
*
* @return The width of the icon.
*/
public int getIconWidth()
{
return 38;
}
/**
* Returns the height of the icon, in pixels.
*
* @return The height of the icon.
*/
public int getIconHeight()
{
return 38;
}
/**
* Paints the icon using colors from the {@link MetalLookAndFeel}.
*
* @param c
* the component (ignored).
* @param g
* the graphics device.
* @param x
* the x-coordinate for the top-left of the icon.
* @param y
* the y-coordinate for the top-left of the icon.
*/
public void paintIcon(Component c, Graphics g, int x, int y)
{
// frame
Color savedColor = g.getColor();
g.setColor(Color.black);
g.drawLine(x, y, x + 19, y);
g.drawLine(x, y + 1, x, y + 25);
g.drawLine(x, y + 25, x + 22, y + 25);
g.drawLine(x + 22, y + 25, x + 22, y + 6);
g.drawLine(x + 22, y + 6, x + 19, y);
g.drawLine(x + 17, y + 2, x + 21, y + 6);
g.drawLine(x + 18, y + 1, x + 19, y + 1);
g.setColor(new Color(204, 204, 255));
g.drawLine(x + 1, y + 1, x + 17, y + 1);
g.drawLine(x + 1, y + 1, x + 1, y + 24);
g.drawLine(x + 1, y + 24, x + 21, y + 24);
g.drawLine(x + 21, y + 24, x + 21, y + 7);
g.drawLine(x + 18, y + 2, x + 20, y + 4);
// Picture (house)
y += 3;
x += 3;
g.setColor(MetalLookAndFeel.getBlack());
// roof
g.drawLine(x + 1, y + 8, x + 8, y + 1);
g.drawLine(x + 8, y + 1, x + 15, y + 8);
// base of house
g.drawLine(x + 3, y + 6, x + 3, y + 15);
g.drawLine(x + 3, y + 15, x + 13, y + 15);
g.drawLine(x + 13, y + 6, x + 13, y + 15);
// door frame
g.drawLine(x + 6, y + 9, x + 6, y + 15);
g.drawLine(x + 6, y + 9, x + 10, y + 9);
g.drawLine(x + 10, y + 9, x + 10, y + 15);
// chimney
g.drawLine(x + 11, y + 2, x + 11, y + 4);
g.drawLine(x + 12, y + 2, x + 12, y + 5);
g.setColor(MetalLookAndFeel.getControlDarkShadow());
// roof paint
int xx = x + 8;
for (int i = 0; i < 4; i++)
g.drawLine(xx - i, y + 2 + i, xx + i, y + 2 + i);
g.fillRect(x + 4, y + 6, 9, 2);
// door knob
g.drawLine(x + 9, y + 12, x + 9, y + 12);
// house paint
g.setColor(MetalLookAndFeel.getPrimaryControl());
g.drawLine(x + 4, y + 8, x + 12, y + 8);
g.fillRect(x + 4, y + 9, 2, 6);
g.fillRect(x + 11, y + 9, 2, 6);
g.setColor(savedColor);
}
}
public static Icon getNoImageIcon()
{
if (noImageIcon == null)
noImageIcon = new NoImageIcon();
return noImageIcon;
}
public static Icon getLoadingImageIcon()
{
if (loadingImageIcon == null)
loadingImageIcon = new LoadingImageIcon();
return loadingImageIcon;
}
}