/* CompositeView.java -- An abstract view that manages child views
Copyright (C) 2005, 2006 Free Software Foundation, Inc.
This file is part of GNU Classpath.
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it under the terms of the GNU General Public License as published by
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permission to link this library with independent modules to produce an
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package javax.swing.text;
import java.awt.Rectangle;
import java.awt.Shape;
import javax.swing.SwingConstants;
/**
* An abstract base implementation of {@link View} that manages child
* View
s.
*
* @author Roman Kennke (roman@kennke.org)
*/
public abstract class CompositeView
extends View
{
/**
* The child views of this CompositeView
.
*/
private View[] children;
/**
* The number of child views.
*/
private int numChildren;
/**
* The allocation of this View
minus its insets. This is
* initialized in {@link #getInsideAllocation} and reused and modified in
* {@link #childAllocation(int, Rectangle)}.
*/
private final Rectangle insideAllocation = new Rectangle();
/**
* The insets of this CompositeView
. This is initialized
* in {@link #setInsets}.
*/
private short top;
private short bottom;
private short left;
private short right;
/**
* Creates a new CompositeView
for the given
* Element
.
*
* @param element the element that is rendered by this CompositeView
*/
public CompositeView(Element element)
{
super(element);
children = new View[0];
top = 0;
bottom = 0;
left = 0;
right = 0;
}
/**
* Loads the child views of this CompositeView
. This method
* is called from {@link #setParent} to initialize the child views of
* this composite view.
*
* @param f the view factory to use for creating new child views
*
* @see #setParent
*/
protected void loadChildren(ViewFactory f)
{
if (f != null)
{
Element el = getElement();
int count = el.getElementCount();
View[] newChildren = new View[count];
for (int i = 0; i < count; ++i)
{
Element child = el.getElement(i);
View view = f.create(child);
newChildren[i] = view;
}
// I'd have called replace(0, getViewCount(), newChildren) here
// in order to replace all existing views. However according to
// Harmony's tests this is not what the RI does.
replace(0, 0, newChildren);
}
}
/**
* Sets the parent of this View
.
* In addition to setting the parent, this calls {@link #loadChildren}, if
* this View
does not already have its children initialized.
*
* @param parent the parent to set
*/
public void setParent(View parent)
{
super.setParent(parent);
if (parent != null && numChildren == 0)
loadChildren(getViewFactory());
}
/**
* Returns the number of child views.
*
* @return the number of child views
*/
public int getViewCount()
{
return numChildren;
}
/**
* Returns the child view at index n
.
*
* @param n the index of the requested child view
*
* @return the child view at index n
*/
public View getView(int n)
{
return children[n];
}
/**
* Replaces child views by some other child views. If there are no views to
* remove (length == 0
), the result is a simple insert, if
* there are no children to add (view == null
) the result
* is a simple removal.
*
* @param offset the start offset from where to remove children
* @param length the number of children to remove
* @param views the views that replace the removed children
*/
public void replace(int offset, int length, View[] views)
{
// Make sure we have an array. The Harmony testsuite indicates that we
// have to do something like this.
if (views == null)
views = new View[0];
// First we set the parent of the removed children to null.
int endOffset = offset + length;
for (int i = offset; i < endOffset; ++i)
{
if (children[i].getParent() == this)
children[i].setParent(null);
children[i] = null;
}
// Update the children array.
int delta = views.length - length;
int src = offset + length;
int numMove = numChildren - src;
int dst = src + delta;
if (numChildren + delta > children.length)
{
// Grow array.
int newLength = Math.max(2 * children.length, numChildren + delta);
View[] newChildren = new View[newLength];
System.arraycopy(children, 0, newChildren, 0, offset);
System.arraycopy(views, 0, newChildren, offset, views.length);
System.arraycopy(children, src, newChildren, dst, numMove);
children = newChildren;
}
else
{
// Patch existing array.
System.arraycopy(children, src, children, dst, numMove);
System.arraycopy(views, 0, children, offset, views.length);
}
numChildren += delta;
// Finally we set the parent of the added children to this.
for (int i = 0; i < views.length; ++i)
views[i].setParent(this);
}
/**
* Returns the allocation for the specified child View
.
*
* @param index the index of the child view
* @param a the allocation for this view
*
* @return the allocation for the specified child View
*/
public Shape getChildAllocation(int index, Shape a)
{
Rectangle r = getInsideAllocation(a);
childAllocation(index, r);
return r;
}
/**
* Maps a position in the document into the coordinate space of the View.
* The output rectangle usually reflects the font height but has a width
* of zero.
*
* @param pos the position of the character in the model
* @param a the area that is occupied by the view
* @param bias either {@link Position.Bias#Forward} or
* {@link Position.Bias#Backward} depending on the preferred
* direction bias. If null
this defaults to
* Position.Bias.Forward
*
* @return a rectangle that gives the location of the document position
* inside the view coordinate space
*
* @throws BadLocationException if pos
is invalid
* @throws IllegalArgumentException if b is not one of the above listed
* valid values
*/
public Shape modelToView(int pos, Shape a, Position.Bias bias)
throws BadLocationException
{
boolean backward = bias == Position.Bias.Backward;
int testpos = backward ? Math.max(0, pos - 1) : pos;
Shape ret = null;
if (! backward || testpos >= getStartOffset())
{
int childIndex = getViewIndexAtPosition(testpos);
if (childIndex != -1 && childIndex < getViewCount())
{
View child = getView(childIndex);
if (child != null && testpos >= child.getStartOffset()
&& testpos < child.getEndOffset())
{
Shape childAlloc = getChildAllocation(childIndex, a);
if (childAlloc != null)
{
ret = child.modelToView(pos, childAlloc, bias);
// Handle corner case.
if (ret == null && child.getEndOffset() == pos)
{
childIndex++;
if (childIndex < getViewCount())
{
child = getView(childIndex);
childAlloc = getChildAllocation(childIndex, a);
ret = child.modelToView(pos, childAlloc, bias);
}
}
}
}
}
}
if (ret == null)
throw new BadLocationException("Position " + pos
+ " is not represented by view.", pos);
return ret;
}
/**
* Maps a region in the document into the coordinate space of the View.
*
* @param p1 the beginning position inside the document
* @param b1 the direction bias for the beginning position
* @param p2 the end position inside the document
* @param b2 the direction bias for the end position
* @param a the area that is occupied by the view
*
* @return a rectangle that gives the span of the document region
* inside the view coordinate space
*
* @throws BadLocationException if p1
or p2
are
* invalid
* @throws IllegalArgumentException if b1 or b2 is not one of the above
* listed valid values
*/
public Shape modelToView(int p1, Position.Bias b1,
int p2, Position.Bias b2, Shape a)
throws BadLocationException
{
// TODO: This is most likely not 100% ok, figure out what else is to
// do here.
return super.modelToView(p1, b1, p2, b2, a);
}
/**
* Maps coordinates from the View
's space into a position
* in the document model.
*
* @param x the x coordinate in the view space, x >= 0
* @param y the y coordinate in the view space, y >= 0
* @param a the allocation of this View
* @param b the bias to use
*
* @return the position in the document that corresponds to the screen
* coordinates x, y
>= 0
*/
public int viewToModel(float x, float y, Shape a, Position.Bias[] b)
{
if (x >= 0 && y >= 0)
{
Rectangle r = getInsideAllocation(a);
View view = getViewAtPoint((int) x, (int) y, r);
return view.viewToModel(x, y, r, b);
}
return 0;
}
/**
* Returns the next model location that is visible in eiter north / south
* direction or east / west direction. This is used to determine the placement
* of the caret when navigating around the document with the arrow keys. This
* is a convenience method for {@link #getNextNorthSouthVisualPositionFrom}
* and {@link #getNextEastWestVisualPositionFrom}.
*
* @param pos
* the model position to start search from
* @param b
* the bias for pos
* @param a
* the allocated region for this view
* @param direction
* the direction from the current position, can be one of the
* following:
*
pos
is not a valid location inside the document
* model
* @throws IllegalArgumentException
* if direction
is invalid
*/
public int getNextVisualPositionFrom(int pos, Position.Bias b, Shape a,
int direction, Position.Bias[] biasRet)
throws BadLocationException
{
int retVal = -1;
switch (direction)
{
case SwingConstants.WEST:
case SwingConstants.EAST:
retVal = getNextEastWestVisualPositionFrom(pos, b, a, direction,
biasRet);
break;
case SwingConstants.NORTH:
case SwingConstants.SOUTH:
retVal = getNextNorthSouthVisualPositionFrom(pos, b, a, direction,
biasRet);
break;
default:
throw new IllegalArgumentException("Illegal value for direction.");
}
return retVal;
}
/**
* Returns the index of the child view that represents the specified
* model location.
*
* @param pos the model location for which to determine the child view index
* @param b the bias to be applied to pos
*
* @return the index of the child view that represents the specified
* model location
*/
public int getViewIndex(int pos, Position.Bias b)
{
if (b == Position.Bias.Backward)
pos -= 1;
int i = -1;
if (pos >= getStartOffset() && pos < getEndOffset())
i = getViewIndexAtPosition(pos);
return i;
}
/**
* Returns true
if the specified point lies before the
* given Rectangle
, false
otherwise.
*
* "Before" is typically defined as being to the left or above.
*
* @param x the X coordinate of the point
* @param y the Y coordinate of the point
* @param r the rectangle to test the point against
*
* @return true
if the specified point lies before the
* given Rectangle
, false
otherwise
*/
protected abstract boolean isBefore(int x, int y, Rectangle r);
/**
* Returns true
if the specified point lies after the
* given Rectangle
, false
otherwise.
*
* "After" is typically defined as being to the right or below.
*
* @param x the X coordinate of the point
* @param y the Y coordinate of the point
* @param r the rectangle to test the point against
*
* @return true
if the specified point lies after the
* given Rectangle
, false
otherwise
*/
protected abstract boolean isAfter(int x, int y, Rectangle r);
/**
* Returns the child View
at the specified location.
*
* @param x the X coordinate
* @param y the Y coordinate
* @param r the inner allocation of this BoxView
on entry,
* the allocation of the found child on exit
*
* @return the child View
at the specified location
*/
protected abstract View getViewAtPoint(int x, int y, Rectangle r);
/**
* Computes the allocation for a child View
. The parameter
* a
stores the allocation of this CompositeView
* and is then adjusted to hold the allocation of the child view.
*
* @param index the index of the child View
* @param a the allocation of this CompositeView
before the
* call, the allocation of the child on exit
*/
protected abstract void childAllocation(int index, Rectangle a);
/**
* Returns the child View
that contains the given model
* position. The given Rectangle
gives the parent's allocation
* and is changed to the child's allocation on exit.
*
* @param pos the model position to query the child View
for
* @param a the parent allocation on entry and the child allocation on exit
*
* @return the child view at the given model position
*/
protected View getViewAtPosition(int pos, Rectangle a)
{
View view = null;
int i = getViewIndexAtPosition(pos);
if (i >= 0 && i < getViewCount() && a != null)
{
view = getView(i);
childAllocation(i, a);
}
return view;
}
/**
* Returns the index of the child View
for the given model
* position.
*
* @param pos the model position for whicht the child View
is
* queried
*
* @return the index of the child View
for the given model
* position
*/
protected int getViewIndexAtPosition(int pos)
{
// We have a 1:1 mapping of elements to views here, so we forward
// this to the element.
Element el = getElement();
return el.getElementIndex(pos);
}
/**
* Returns the allocation that is given to this CompositeView
* minus this CompositeView
's insets.
*
* Also this translates from an immutable allocation to a mutable allocation
* that is typically reused and further narrowed, like in
* {@link #childAllocation}.
*
* @param a the allocation given to this CompositeView
*
* @return the allocation that is given to this CompositeView
* minus this CompositeView
's insets or
* null
if a was null
*/
protected Rectangle getInsideAllocation(Shape a)
{
if (a == null)
return null;
// Try to avoid allocation of Rectangle here.
Rectangle alloc = a instanceof Rectangle ? (Rectangle) a : a.getBounds();
// Initialize the inside allocation rectangle. This is done inside
// a synchronized block in order to avoid multiple threads creating
// this instance simultanously.
Rectangle inside = insideAllocation;
inside.x = alloc.x + getLeftInset();
inside.y = alloc.y + getTopInset();
inside.width = alloc.width - getLeftInset() - getRightInset();
inside.height = alloc.height - getTopInset() - getBottomInset();
return inside;
}
/**
* Sets the insets defined by attributes in attributes
. This
* queries the attribute keys {@link StyleConstants#SpaceAbove},
* {@link StyleConstants#SpaceBelow}, {@link StyleConstants#LeftIndent} and
* {@link StyleConstants#RightIndent} and calls {@link #setInsets} to
* actually set the insets on this CompositeView
.
*
* @param attributes the attributes from which to query the insets
*/
protected void setParagraphInsets(AttributeSet attributes)
{
top = (short) StyleConstants.getSpaceAbove(attributes);
bottom = (short) StyleConstants.getSpaceBelow(attributes);
left = (short) StyleConstants.getLeftIndent(attributes);
right = (short) StyleConstants.getRightIndent(attributes);
}
/**
* Sets the insets of this CompositeView
.
*
* @param t the top inset
* @param l the left inset
* @param b the bottom inset
* @param r the right inset
*/
protected void setInsets(short t, short l, short b, short r)
{
top = t;
left = l;
bottom = b;
right = r;
}
/**
* Returns the left inset of this CompositeView
.
*
* @return the left inset of this CompositeView
*/
protected short getLeftInset()
{
return left;
}
/**
* Returns the right inset of this CompositeView
.
*
* @return the right inset of this CompositeView
*/
protected short getRightInset()
{
return right;
}
/**
* Returns the top inset of this CompositeView
.
*
* @return the top inset of this CompositeView
*/
protected short getTopInset()
{
return top;
}
/**
* Returns the bottom inset of this CompositeView
.
*
* @return the bottom inset of this CompositeView
*/
protected short getBottomInset()
{
return bottom;
}
/**
* Returns the next model location that is visible in north or south
* direction.
* This is used to determine the
* placement of the caret when navigating around the document with
* the arrow keys.
*
* @param pos the model position to start search from
* @param b the bias for pos
* @param a the allocated region for this view
* @param direction the direction from the current position, can be one of
* the following:
* pos
is not a valid location
* inside the document model
* @throws IllegalArgumentException if direction
is invalid
*/
protected int getNextNorthSouthVisualPositionFrom(int pos, Position.Bias b,
Shape a, int direction,
Position.Bias[] biasRet)
throws BadLocationException
{
// TODO: It is unknown to me how this method has to be implemented and
// there is no specification telling me how to do it properly. Therefore
// the implementation was done for cases that are known.
//
// If this method ever happens to act silly for your particular case then
// it is likely that it is a cause of not knowing about your case when it
// was implemented first. You are free to fix the behavior.
//
// Here are the assumptions that lead to the implementation:
// If direction is NORTH chose the View preceding the one that contains the
// offset 'pos' (imagine the views are stacked on top of each other where
// the top is 0 and the bottom is getViewCount()-1.
// Consecutively when the direction is SOUTH the View following the one
// the offset 'pos' lies in is questioned.
//
// This limitation is described as PR 27345.
int index = getViewIndex(pos, b);
View v = null;
if (index == -1)
return pos;
switch (direction)
{
case NORTH:
// If we cannot calculate a proper offset return the one that was
// provided.
if (index <= 0)
return pos;
v = getView(index - 1);
break;
case SOUTH:
// If we cannot calculate a proper offset return the one that was
// provided.
if (index >= getViewCount() - 1)
return pos;
v = getView(index + 1);
break;
default:
throw new IllegalArgumentException();
}
return v.getNextVisualPositionFrom(pos, b, a, direction, biasRet);
}
/**
* Returns the next model location that is visible in east or west
* direction.
* This is used to determine the
* placement of the caret when navigating around the document with
* the arrow keys.
*
* @param pos the model position to start search from
* @param b the bias for pos
* @param a the allocated region for this view
* @param direction the direction from the current position, can be one of
* the following:
* pos
is not a valid location
* inside the document model
* @throws IllegalArgumentException if direction
is invalid
*/
protected int getNextEastWestVisualPositionFrom(int pos, Position.Bias b,
Shape a, int direction,
Position.Bias[] biasRet)
throws BadLocationException
{
// TODO: It is unknown to me how this method has to be implemented and
// there is no specification telling me how to do it properly. Therefore
// the implementation was done for cases that are known.
//
// If this method ever happens to act silly for your particular case then
// it is likely that it is a cause of not knowing about your case when it
// was implemented first. You are free to fix the behavior.
//
// Here are the assumptions that lead to the implementation:
// If direction is EAST increase the offset by one and ask the View to
// which that index belong to calculate the 'next visual position'.
// If the direction is WEST do the same with offset 'pos' being decreased
// by one.
// This behavior will fail in a right-to-left or bidi environment!
//
// This limitation is described as PR 27346.
int index;
View v = null;
switch (direction)
{
case EAST:
index = getViewIndex(pos + 1, b);
// If we cannot calculate a proper offset return the one that was
// provided.
if (index == -1)
return pos;
v = getView(index);
break;
case WEST:
index = getViewIndex(pos - 1, b);
// If we cannot calculate a proper offset return the one that was
// provided.
if (index == -1)
return pos;
v = getView(index);
break;
default:
throw new IllegalArgumentException();
}
return v.getNextVisualPositionFrom(pos,
b,
a,
direction,
biasRet);
}
/**
* Determines if the next view in horinzontal direction is located to
* the east or west of the view at position pos
. Usually
* the View
s are laid out from the east to the west, so
* we unconditionally return false
here. Subclasses that
* support bidirectional text may wish to override this method.
*
* @param pos the position in the document
* @param bias the bias to be applied to pos
*
* @return true
if the next View
is located
* to the EAST, false
otherwise
*/
protected boolean flipEastAndWestAtEnds(int pos, Position.Bias bias)
{
return false;
}
}