/* VMSecureRandom.java -- random seed generator. Copyright (C) 2006 Free Software Foundation, Inc. This file is a part of GNU Classpath. GNU Classpath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GNU Classpath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Classpath; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Linking this library statically or dynamically with other modules is making a combined work based on this library. Thus, the terms and conditions of the GNU General Public License cover the whole combination. As a special exception, the copyright holders of this library give you permission to link this library with independent modules to produce an executable, regardless of the license terms of these independent modules, and to copy and distribute the resulting executable under terms of your choice, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module. An independent module is a module which is not derived from or based on this library. If you modify this library, you may extend this exception to your version of the library, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. */ package java.security; /** * VM-specific methods for generating real (or almost real) random * seeds. VM implementors should write a version of this class that * reads random bytes from some system source. * *
The default implementation of this class runs eight threads that * increment counters in a tight loop, and XORs each counter to * produce one byte of seed data. This is not very efficient, and is * not guaranteed to be random (the thread scheduler is probably * deterministic, after all). If possible, VM implementors should * reimplement this class so it obtains a random seed from a system * facility, such as a system entropy gathering device or hardware * random number generator. */ final class VMSecureRandom { /** * Generate a random seed. Implementations are free to generate * fewer random bytes than are requested, and leave the remaining * bytes of the destination buffer as zeros. Implementations SHOULD, * however, make a best-effort attempt to satisfy the request. * * @param buffer The destination buffer. * @param offset The offset in the buffer to start putting bytes. * @param length The number of random bytes to generate. */ static int generateSeed(byte[] buffer, int offset, int length) { if (length < 0) throw new IllegalArgumentException("length must be nonnegative"); if (offset < 0 || offset + length > buffer.length) throw new IndexOutOfBoundsException(); Spinner[] spinners = new Spinner[8]; int n = 0x1; for (int i = 0; i < spinners.length; i++) { spinners[i] = new Spinner((byte) n); Thread t = new Thread(spinners[i]); t.start(); n <<= 1; } // Wait until at least one spinner has started. while (!(spinners[0].running || spinners[1].running || spinners[2].running || spinners[3].running || spinners[4].running || spinners[5].running || spinners[6].running || spinners[7].running)) { Thread.yield(); } for (int i = offset; i < length; i++) { buffer[i] = (byte) (spinners[0].value ^ spinners[1].value ^ spinners[2].value ^ spinners[3].value ^ spinners[4].value ^ spinners[5].value ^ spinners[6].value ^ spinners[7].value); Thread.yield(); } for (int i = 0; i < spinners.length; i++) spinners[i].stop(); return length; } static class Spinner implements Runnable { volatile byte value; volatile boolean running; Spinner(final byte initial) { value = initial; } public void run() { running = true; while (running) value++; } private void stop() { running = false; } } }