You're writing some code and can't decide whether to use builtin arrays or some kind of container. There are compelling reasons to use one of the container classes, but you're afraid that you'll eventually run into difficulties, change everything back to arrays, and then have to change all the code that uses those data types to keep up with the change.
If your code makes use of the standard algorithms, this isn't as
scary as it sounds. The algorithms don't know, nor care, about
the kind of “container” on which they work, since
the algorithms are only given endpoints to work with. For the
container classes, these are iterators (usually
begin()
and end()
, but not always).
For builtin arrays, these are the address of the first element
and the past-the-end element.
Some very simple wrapper functions can hide all of that from the
rest of the code. For example, a pair of functions called
beginof
can be written, one that takes an array,
another that takes a vector. The first returns a pointer to the
first element, and the second returns the vector's
begin()
iterator.
The functions should be made template functions, and should also
be declared inline. As pointed out in the comments in the code
below, this can lead to beginof
being optimized out
of existence, so you pay absolutely nothing in terms of increased
code size or execution time.
The result is that if all your algorithm calls look like
std::transform(beginof(foo), endof(foo), beginof(foo), SomeFunction);
then the type of foo can change from an array of ints to a vector of ints to a deque of ints and back again, without ever changing any client code.
// beginof template<typename T> inline typename vector<T>::iterator beginof(vector<T> &v) { return v.begin(); } template<typename T, unsigned int sz> inline T* beginof(T (&array)[sz]) { return array; } // endof template<typename T> inline typename vector<T>::iterator endof(vector<T> &v) { return v.end(); } template<typename T, unsigned int sz> inline T* endof(T (&array)[sz]) { return array + sz; } // lengthof template<typename T> inline typename vector<T>::size_type lengthof(vector<T> &v) { return v.size(); } template<typename T, unsigned int sz> inline unsigned int lengthof(T (&)[sz]) { return sz; }
Astute readers will notice two things at once: first, that the
container class is still a vector<T>
instead
of a more general Container<T>
. This would
mean that three functions for deque
would have to be
added, another three for list
, and so on. This is
due to problems with getting template resolution correct; I find
it easier just to give the extra three lines and avoid confusion.
Second, the line
inline unsigned int lengthof (T (&)[sz]) { return sz; }
looks just weird! Hint: unused parameters can be left nameless.