Input and Output <indexterm><primary>Input and Output</primary></indexterm> ISO C++ library
Iostream Objects To minimize the time you have to wait on the compiler, it's good to only include the headers you really need. Many people simply include <iostream> when they don't need to -- and that can penalize your runtime as well. Here are some tips on which header to use for which situations, starting with the simplest. <iosfwd> should be included whenever you simply need the name of an I/O-related class, such as "ofstream" or "basic_streambuf". Like the name implies, these are forward declarations. (A word to all you fellow old school programmers: trying to forward declare classes like "class istream;" won't work. Look in the iosfwd header if you'd like to know why.) For example, #include <iosfwd> class MyClass { .... std::ifstream& input_file; }; extern std::ostream& operator<< (std::ostream&, MyClass&); <ios> declares the base classes for the entire I/O stream hierarchy, std::ios_base and std::basic_ios<charT>, the counting types std::streamoff and std::streamsize, the file positioning type std::fpos, and the various manipulators like std::hex, std::fixed, std::noshowbase, and so forth. The ios_base class is what holds the format flags, the state flags, and the functions which change them (setf(), width(), precision(), etc). You can also store extra data and register callback functions through ios_base, but that has been historically underused. Anything which doesn't depend on the type of characters stored is consolidated here. The template class basic_ios is the highest template class in the hierarchy; it is the first one depending on the character type, and holds all general state associated with that type: the pointer to the polymorphic stream buffer, the facet information, etc. <streambuf> declares the template class basic_streambuf, and two standard instantiations, streambuf and wstreambuf. If you need to work with the vastly useful and capable stream buffer classes, e.g., to create a new form of storage transport, this header is the one to include. <istream>/<ostream> are the headers to include when you are using the >>/<< interface, or any of the other abstract stream formatting functions. For example, #include <istream> std::ostream& operator<< (std::ostream& os, MyClass& c) { return os << c.data1() << c.data2(); } The std::istream and std::ostream classes are the abstract parents of the various concrete implementations. If you are only using the interfaces, then you only need to use the appropriate interface header. <iomanip> provides "extractors and inserters that alter information maintained by class ios_base and its derived classes," such as std::setprecision and std::setw. If you need to write expressions like os << setw(3); or is >> setbase(8);, you must include <iomanip>. <sstream>/<fstream> declare the six stringstream and fstream classes. As they are the standard concrete descendants of istream and ostream, you will already know about them. Finally, <iostream> provides the eight standard global objects (cin, cout, etc). To do this correctly, this header also provides the contents of the <istream> and <ostream> headers, but nothing else. The contents of this header look like #include <ostream> #include <istream> namespace std { extern istream cin; extern ostream cout; .... // this is explained below static ios_base::Init __foo; // not its real name } Now, the runtime penalty mentioned previously: the global objects must be initialized before any of your own code uses them; this is guaranteed by the standard. Like any other global object, they must be initialized once and only once. This is typically done with a construct like the one above, and the nested class ios_base::Init is specified in the standard for just this reason. How does it work? Because the header is included before any of your code, the __foo object is constructed before any of your objects. (Global objects are built in the order in which they are declared, and destroyed in reverse order.) The first time the constructor runs, the eight stream objects are set up. The static keyword means that each object file compiled from a source file containing <iostream> will have its own private copy of __foo. There is no specified order of construction across object files (it's one of those pesky NP problems that make life so interesting), so one copy in each object file means that the stream objects are guaranteed to be set up before any of your code which uses them could run, thereby meeting the requirements of the standard. The penalty, of course, is that after the first copy of __foo is constructed, all the others are just wasted processor time. The time spent is merely for an increment-and-test inside a function call, but over several dozen or hundreds of object files, that time can add up. (It's not in a tight loop, either.) The lesson? Only include <iostream> when you need to use one of the standard objects in that source file; you'll pay less startup time. Only include the header files you need to in general; your compile times will go down when there's less parsing work to do.
Stream Buffers
Derived streambuf Classes Creating your own stream buffers for I/O can be remarkably easy. If you are interested in doing so, we highly recommend two very excellent books: Standard C++ IOStreams and Locales by Langer and Kreft, ISBN 0-201-18395-1, and The C++ Standard Library by Nicolai Josuttis, ISBN 0-201-37926-0. Both are published by Addison-Wesley, who isn't paying us a cent for saying that, honest. Here is a simple example, io/outbuf1, from the Josuttis text. It transforms everything sent through it to uppercase. This version assumes many things about the nature of the character type being used (for more information, read the books or the newsgroups): #include <iostream> #include <streambuf> #include <locale> #include <cstdio> class outbuf : public std::streambuf { protected: /* central output function * - print characters in uppercase mode */ virtual int_type overflow (int_type c) { if (c != EOF) { // convert lowercase to uppercase c = std::toupper(static_cast<char>(c),getloc()); // and write the character to the standard output if (putchar(c) == EOF) { return EOF; } } return c; } }; int main() { // create special output buffer outbuf ob; // initialize output stream with that output buffer std::ostream out(&ob); out << "31 hexadecimal: " << std::hex << 31 << std::endl; return 0; } Try it yourself! More examples can be found in 3.1.x code, in include/ext/*_filebuf.h, and in this article by James Kanze: Filtering Streambufs.
Buffering First, are you sure that you understand buffering? Particularly the fact that C++ may not, in fact, have anything to do with it? The rules for buffering can be a little odd, but they aren't any different from those of C. (Maybe that's why they can be a bit odd.) Many people think that writing a newline to an output stream automatically flushes the output buffer. This is true only when the output stream is, in fact, a terminal and not a file or some other device -- and that may not even be true since C++ says nothing about files nor terminals. All of that is system-dependent. (The "newline-buffer-flushing only occurring on terminals" thing is mostly true on Unix systems, though.) Some people also believe that sending endl down an output stream only writes a newline. This is incorrect; after a newline is written, the buffer is also flushed. Perhaps this is the effect you want when writing to a screen -- get the text out as soon as possible, etc -- but the buffering is largely wasted when doing this to a file: output << "a line of text" << endl; output << some_data_variable << endl; output << "another line of text" << endl; The proper thing to do in this case to just write the data out and let the libraries and the system worry about the buffering. If you need a newline, just write a newline: output << "a line of text\n" << some_data_variable << '\n' << "another line of text\n"; I have also joined the output statements into a single statement. You could make the code prettier by moving the single newline to the start of the quoted text on the last line, for example. If you do need to flush the buffer above, you can send an endl if you also need a newline, or just flush the buffer yourself: output << ...... << flush; // can use std::flush manipulator output.flush(); // or call a member fn On the other hand, there are times when writing to a file should be like writing to standard error; no buffering should be done because the data needs to appear quickly (a prime example is a log file for security-related information). The way to do this is just to turn off the buffering before any I/O operations at all have been done (note that opening counts as an I/O operation): std::ofstream os; std::ifstream is; int i; os.rdbuf()->pubsetbuf(0,0); is.rdbuf()->pubsetbuf(0,0); os.open("/foo/bar/baz"); is.open("/qux/quux/quuux"); ... os << "this data is written immediately\n"; is >> i; // and this will probably cause a disk read Since all aspects of buffering are handled by a streambuf-derived member, it is necessary to get at that member with rdbuf(). Then the public version of setbuf can be called. The arguments are the same as those for the Standard C I/O Library function (a buffer area followed by its size). A great deal of this is implementation-dependent. For example, streambuf does not specify any actions for its own setbuf()-ish functions; the classes derived from streambuf each define behavior that "makes sense" for that class: an argument of (0,0) turns off buffering for filebuf but does nothing at all for its siblings stringbuf and strstreambuf, and specifying anything other than (0,0) has varying effects. User-defined classes derived from streambuf can do whatever they want. (For filebuf and arguments for (p,s) other than zeros, libstdc++ does what you'd expect: the first s bytes of p are used as a buffer, which you must allocate and deallocate.) A last reminder: there are usually more buffers involved than just those at the language/library level. Kernel buffers, disk buffers, and the like will also have an effect. Inspecting and changing those are system-dependent.
Memory Based Streams
Compatibility With strstream Stringstreams (defined in the header <sstream>) are in this author's opinion one of the coolest things since sliced time. An example of their use is in the Received Wisdom section for Sect1 21 (Strings), describing how to format strings. The quick definition is: they are siblings of ifstream and ofstream, and they do for std::string what their siblings do for files. All that work you put into writing << and >> functions for your classes now pays off again! Need to format a string before passing the string to a function? Send your stuff via << to an ostringstream. You've read a string as input and need to parse it? Initialize an istringstream with that string, and then pull pieces out of it with >>. Have a stringstream and need to get a copy of the string inside? Just call the str() member function. This only works if you've written your <</>> functions correctly, though, and correctly means that they take istreams and ostreams as parameters, not ifstreams and ofstreams. If they take the latter, then your I/O operators will work fine with file streams, but with nothing else -- including stringstreams. If you are a user of the strstream classes, you need to update your code. You don't have to explicitly append ends to terminate the C-style character array, you don't have to mess with "freezing" functions, and you don't have to manage the memory yourself. The strstreams have been officially deprecated, which means that 1) future revisions of the C++ Standard won't support them, and 2) if you use them, people will laugh at you.
File Based Streams
Copying a File So you want to copy a file quickly and easily, and most important, completely portably. And since this is C++, you have an open ifstream (call it IN) and an open ofstream (call it OUT): #include <fstream> std::ifstream IN ("input_file"); std::ofstream OUT ("output_file"); Here's the easiest way to get it completely wrong: OUT << IN; For those of you who don't already know why this doesn't work (probably from having done it before), I invite you to quickly create a simple text file called "input_file" containing the sentence The quick brown fox jumped over the lazy dog. surrounded by blank lines. Code it up and try it. The contents of "output_file" may surprise you. Seriously, go do it. Get surprised, then come back. It's worth it. The thing to remember is that the basic_[io]stream classes handle formatting, nothing else. In chaptericular, they break up on whitespace. The actual reading, writing, and storing of data is handled by the basic_streambuf family. Fortunately, the operator<< is overloaded to take an ostream and a pointer-to-streambuf, in order to help with just this kind of "dump the data verbatim" situation. Why a pointer to streambuf and not just a streambuf? Well, the [io]streams hold pointers (or references, depending on the implementation) to their buffers, not the actual buffers. This allows polymorphic behavior on the chapter of the buffers as well as the streams themselves. The pointer is easily retrieved using the rdbuf() member function. Therefore, the easiest way to copy the file is: OUT << IN.rdbuf(); So what was happening with OUT<<IN? Undefined behavior, since that chaptericular << isn't defined by the Standard. I have seen instances where it is implemented, but the character extraction process removes all the whitespace, leaving you with no blank lines and only "Thequickbrownfox...". With libraries that do not define that operator, IN (or one of IN's member pointers) sometimes gets converted to a void*, and the output file then contains a perfect text representation of a hexadecimal address (quite a big surprise). Others don't compile at all. Also note that none of this is specific to o*f*streams. The operators shown above are all defined in the parent basic_ostream class and are therefore available with all possible descendants.
Binary Input and Output The first and most important thing to remember about binary I/O is that opening a file with ios::binary is not, repeat not, the only thing you have to do. It is not a silver bullet, and will not allow you to use the <</>> operators of the normal fstreams to do binary I/O. Sorry. Them's the breaks. This isn't going to try and be a complete tutorial on reading and writing binary files (because "binary" covers a lot of ground), but we will try and clear up a couple of misconceptions and common errors. First, ios::binary has exactly one defined effect, no more and no less. Normal text mode has to be concerned with the newline characters, and the runtime system will translate between (for example) '\n' and the appropriate end-of-line sequence (LF on Unix, CRLF on DOS, CR on Macintosh, etc). (There are other things that normal mode does, but that's the most obvious.) Opening a file in binary mode disables this conversion, so reading a CRLF sequence under Windows won't accidentally get mapped to a '\n' character, etc. Binary mode is not supposed to suddenly give you a bitstream, and if it is doing so in your program then you've discovered a bug in your vendor's compiler (or some other chapter of the C++ implementation, possibly the runtime system). Second, using << to write and >> to read isn't going to work with the standard file stream classes, even if you use skipws during reading. Why not? Because ifstream and ofstream exist for the purpose of formatting, not reading and writing. Their job is to interpret the data into text characters, and that's exactly what you don't want to happen during binary I/O. Third, using the get() and put()/write() member functions still aren't guaranteed to help you. These are "unformatted" I/O functions, but still character-based. (This may or may not be what you want, see below.) Notice how all the problems here are due to the inappropriate use of formatting functions and classes to perform something which requires that formatting not be done? There are a seemingly infinite number of solutions, and a few are listed here: Derive your own fstream-type classes and write your own <</>> operators to do binary I/O on whatever data types you're using. This is a Bad Thing, because while the compiler would probably be just fine with it, other humans are going to be confused. The overloaded bitshift operators have a well-defined meaning (formatting), and this breaks it. Build the file structure in memory, then mmap() the file and copy the structure. Well, this is easy to make work, and easy to break, and is pretty equivalent to using ::read() and ::write() directly, and makes no use of the iostream library at all... Use streambufs, that's what they're there for. While not trivial for the beginner, this is the best of all solutions. The streambuf/filebuf layer is the layer that is responsible for actual I/O. If you want to use the C++ library for binary I/O, this is where you start. How to go about using streambufs is a bit beyond the scope of this document (at least for now), but while streambufs go a long way, they still leave a couple of things up to you, the programmer. As an example, byte ordering is completely between you and the operating system, and you have to handle it yourself. Deriving a streambuf or filebuf class from the standard ones, one that is specific to your data types (or an abstraction thereof) is probably a good idea, and lots of examples exist in journals and on Usenet. Using the standard filebufs directly (either by declaring your own or by using the pointer returned from an fstream's rdbuf()) is certainly feasible as well. One area that causes problems is trying to do bit-by-bit operations with filebufs. C++ is no different from C in this respect: I/O must be done at the byte level. If you're trying to read or write a few bits at a time, you're going about it the wrong way. You must read/write an integral number of bytes and then process the bytes. (For example, the streambuf functions take and return variables of type int_type.) Another area of problems is opening text files in binary mode. Generally, binary mode is intended for binary files, and opening text files in binary mode means that you now have to deal with all of those end-of-line and end-of-file problems that we mentioned before. An instructive thread from comp.lang.c++.moderated delved off into this topic starting more or less at this post and continuing to the end of the thread. (The subject heading is "binary iostreams" on both comp.std.c++ and comp.lang.c++.moderated.) Take special note of the replies by James Kanze and Dietmar Kühl. Briefly, the problems of byte ordering and type sizes mean that the unformatted functions like ostream::put() and istream::get() cannot safely be used to communicate between arbitrary programs, or across a network, or from one invocation of a program to another invocation of the same program on a different platform, etc.
Interacting with C
Using FILE* and file descriptors See the extensions for using FILE and file descriptors with ofstream and ifstream.
Performance Pathetic Performance? Ditch C. It sounds like a flame on C, but it isn't. Really. Calm down. I'm just saying it to get your attention. Because the C++ library includes the C library, both C-style and C++-style I/O have to work at the same time. For example: #include <iostream> #include <cstdio> std::cout << "Hel"; std::printf ("lo, worl"); std::cout << "d!\n"; This must do what you think it does. Alert members of the audience will immediately notice that buffering is going to make a hash of the output unless special steps are taken. The special steps taken by libstdc++, at least for version 3.0, involve doing very little buffering for the standard streams, leaving most of the buffering to the underlying C library. (This kind of thing is tricky to get right.) The upside is that correctness is ensured. The downside is that writing through cout can quite easily lead to awful performance when the C++ I/O library is layered on top of the C I/O library (as it is for 3.0 by default). Some patches have been applied which improve the situation for 3.1. However, the C and C++ standard streams only need to be kept in sync when both libraries' facilities are in use. If your program only uses C++ I/O, then there's no need to sync with the C streams. The right thing to do in this case is to call #include any of the I/O headers such as ios, iostream, etc std::ios::sync_with_stdio(false); You must do this before performing any I/O via the C++ stream objects. Once you call this, the C++ streams will operate independently of the (unused) C streams. For GCC 3.x, this means that cout and company will become fully buffered on their own. Note, by the way, that the synchronization requirement only applies to the standard streams (cin, cout, cerr, clog, and their wide-character counterchapters). File stream objects that you declare yourself have no such requirement and are fully buffered.