UsingCommand Options
The set of features available in the GNU C++ library is shaped
by
several GCC
Command Options. Options that impact libstdc++ are
enumerated and detailed in the table below.
By default, g++ is equivalent to g++ -std=gnu++98. The standard library also defaults to this dialect.
C++ Command OptionsOption FlagsDescription-std=c++98Use the 1998 ISO C++ standard plus amendments.-std=gnu++98As directly above, with GNU extensions.-std=c++0xUse the working draft of the upcoming ISO C++0x standard.-std=gnu++0xAs directly above, with GNU extensions.-fexceptionsSee exception-free dialect-frttiAs above, but RTTI-free dialect.-pthread or -pthreadsFor ISO C++0x <thread>, <future>,
<mutex>, or <condition_variable>.-fopenmpFor parallel mode.
HeadersHeader Files
The C++ standard specifies the entire set of header files that
must be available to all hosted implementations. Actually, the
word "files" is a misnomer, since the contents of the
headers don't necessarily have to be in any kind of external
file. The only rule is that when one #include's a
header, the contents of that header become available, no matter
how.
That said, in practice files are used.
There are two main types of include files: header files related
to a specific version of the ISO C++ standard (called Standard
Headers), and all others (TR1, C++ ABI, and Extensions).
Two dialects of standard headers are supported, corresponding to
the 1998 standard as updated for 2003, and the draft of the
upcoming 200x standard.
C++98/03 include files. These are available in the default compilation mode, i.e. -std=c++98 or -std=gnu++98.
C++ 1998 Library Headersalgorithmbitsetcomplexdequeexceptionfstreamfunctionaliomanipiosiosfwdiostreamistreamiteratorlimitslistlocalemapmemorynewnumericostreamqueuesetsstreamstackstdexceptstreambufstringutilitytypeinfovalarrayvector
C++ 1998 Library Headers for C Library Facilitiescassertcerrnocctypecfloatciso646climitsclocalecmathcsetjmpcsignalcstdargcstddefcstdiocstdlibcstringctimecwcharcwctype
C++0x include files. These are only available in C++0x compilation
mode, i.e. -std=c++0x or -std=gnu++0x.
C++ 200x Library Headersalgorithmarraybitsetchronocomplexcondition_variabledequeexceptionforward_listfstreamfunctionalfutureinitalizer_listiomanipiosiosfwdiostreamistreamiteratorlimitslistlocalemapmemorymutexnewnumericostreamqueuerandomratioregexsetsstreamstackstdexceptstreambufstringsystem_errorthreadtupletype_traitstypeinfounordered_mapunordered_setutilityvalarrayvector
C++ 200x Library Headers for C Library Facilitiescassertccomplexcctypecerrnocfenvcfloatcinttypesciso646climitsclocalecmathcsetjmpcsignalcstdargcstdboolcstddefcstdintcstdlibcstdiocstringctgmathctimecucharcwcharcwctype
In addition, TR1 includes as:
C++ TR 1 Library Headerstr1/arraytr1/complextr1/memorytr1/functionaltr1/randomtr1/regextr1/tupletr1/type_traitstr1/unordered_maptr1/unordered_settr1/utility
C++ TR 1 Library Headers for C Library Facilitiestr1/ccomplextr1/cfenvtr1/cfloattr1/cmathtr1/cinttypestr1/climitstr1/cstdargtr1/cstdbooltr1/cstdinttr1/cstdiotr1/cstdlibtr1/ctgmathtr1/ctimetr1/cwchartr1/cwctype
Decimal floating-point arithmetic is available if the C++
compiler supports scalar decimal floating-point types defined via
__attribute__((mode(SD|DD|LD))).
C++ TR 24733 Decimal Floating-Point Headerdecimal/decimal
Also included are files for the C++ ABI interface:
Mixing Headers A few simple rules.
First, mixing different dialects of the standard headers is not
possible. It's an all-or-nothing affair. Thus, code like
#include <array>
#include <functional>
Implies C++0x mode. To use the entities in <array>, the C++0x
compilation mode must be used, which implies the C++0x functionality
(and deprecations) in <functional> will be present.
Second, the other headers can be included with either dialect of
the standard headers, although features and types specific to C++0x
are still only enabled when in C++0x compilation mode. So, to use
rvalue references with __gnu_cxx::vstring, or to use the
debug-mode versions of std::unordered_map, one must use
the std=gnu++0x compiler flag. (Or std=c++0x, of course.)
A special case of the second rule is the mixing of TR1 and C++0x
facilities. It is possible (although not especially prudent) to
include both the TR1 version and the C++0x version of header in the
same translation unit:
#include <tr1/type_traits>
#include <type_traits>
Several parts of C++0x diverge quite substantially from TR1 predecessors.
The C Headers and namespace std
The standard specifies that if one includes the C-style header
(<math.h> in this case), the symbols will be available
in the global namespace and perhaps in
namespace std:: (but this is no longer a firm
requirement.) On the other hand, including the C++-style
header (<cmath>) guarantees that the entities will be
found in namespace std and perhaps in the global namespace.
Usage of C++-style headers is recommended, as then
C-linkage names can be disambiguated by explicit qualification, such
as by std::abort. In addition, the C++-style headers can
use function overloading to provide a simpler interface to certain
families of C-functions. For instance in <cmath>, the
function std::sin has overloads for all the builtin
floating-point types. This means that std::sin can be
used uniformly, instead of a combination
of std::sinf, std::sin,
and std::sinl.
Precompiled HeadersThere are three base header files that are provided. They can be
used to precompile the standard headers and extensions into binary
files that may the be used to speed compiles that use these headers.
stdc++.hIncludes all standard headers. Actual content varies depending on
language dialect.
stdtr1c++.hIncludes all of <stdc++.h>, and adds all the TR1 headers.
extc++.hIncludes all of <stdtr1c++.h>, and adds all the Extension headers.
How to construct a .gch file from one of these base header files.First, find the include directory for the compiler. One way to do
this is:
g++ -v hello.cc
#include <...> search starts here:
/mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0
...
End of search list.
Then, create a precompiled header file with the same flags that
will be used to compile other projects.
g++ -Winvalid-pch -x c++-header -g -O2 -o ./stdc++.h.gch /mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0/x86_64-unknown-linux-gnu/bits/stdc++.h
The resulting file will be quite large: the current size is around
thirty megabytes. How to use the resulting file.
g++ -I. -include stdc++.h -H -g -O2 hello.cc
Verification that the PCH file is being used is easy:
g++ -Winvalid-pch -I. -include stdc++.h -H -g -O2 hello.cc -o test.exe
! ./stdc++.h.gch
. /mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0/iostream
. /mnt/share/bld/H-x86-gcc.20071201include/c++/4.3.0/string
The exclamation point to the left of the stdc++.h.gch listing means that the generated PCH file was used, and thus the Detailed information about creating precompiled header files can be found in the GCC documentation.
Macros
All library macros begin with _GLIBCXX_.
Furthermore, all pre-processor macros, switches, and
configuration options are gathered in the
file c++config.h, which
is generated during the libstdc++ configuration and build
process. This file is then included when needed by files part of
the public libstdc++ API, like <ios>. Most of these macros
should not be used by consumers of libstdc++, and are reserved
for internal implementation use. These macros cannot
be redefined.
A select handful of macros control libstdc++ extensions and extra
features, or provide versioning information for the API. Only
those macros listed below are offered for consideration by the
general public.
Below is the macro which users may check for library version
information. __GLIBCXX__The current version of
libstdc++ in compressed ISO date format, form of an unsigned
long. For details on the value of this particular macro for a
particular release, please consult this
document.
Below are the macros which users may change with #define/#undef or
with -D/-U compiler flags. The default state of the symbol is
listed.Configurable (or Not configurable) means
that the symbol is initially chosen (or not) based on
--enable/--disable options at library build and configure time
(documented here), with the
various --enable/--disable choices being translated to
#define/#undef).
ABI means that changing from the default value may
mean changing the ABI of compiled code. In other words, these
choices control code which has already been compiled (i.e., in a
binary such as libstdc++.a/.so). If you explicitly #define or
#undef these macros, the headers may see different code
paths, but the libraries which you link against will not.
Experimenting with different values with the expectation of
consistent linkage requires changing the config headers before
building/installing the library.
_GLIBCXX_USE_DEPRECATED
Defined by default. Not configurable. ABI-changing. Turning this off
removes older ARM-style iostreams code, and other anachronisms
from the API. This macro is dependent on the version of the
standard being tracked, and as a result may give different results for
-std=c++98 and -std=c++0x. This may
be useful in updating old C++ code which no longer meet the
requirements of the language, or for checking current code
against new language standards.
_GLIBCXX_FORCE_NEW
Undefined by default. When defined, memory allocation and
allocators controlled by libstdc++ call operator new/delete
without caching and pooling. Configurable via
--enable-libstdcxx-allocator. ABI-changing.
_GLIBCXX_CONCEPT_CHECKS
Undefined by default. Configurable via
--enable-concept-checks. When defined, performs
compile-time checking on certain template instantiations to
detect violations of the requirements of the standard. This
is described in more detail here.
_GLIBCXX_DEBUG
Undefined by default. When defined, compiles user code using
the debug mode.
_GLIBCXX_DEBUG_PEDANTIC
Undefined by default. When defined while compiling with
the debug mode, makes
the debug mode extremely picky by making the use of libstdc++
extensions and libstdc++-specific behavior into errors.
_GLIBCXX_PARALLELUndefined by default. When defined, compiles user code
using the parallel
mode.
_GLIBCXX_PROFILEUndefined by default. When defined, compiles user code
using the profile
mode.
NamespacesAvailable Namespaces There are three main namespaces.
stdThe ISO C++ standards specify that "all library entities are defined
within namespace std." This includes namespaces nested
within namespace std, such as namespace
std::tr1.
abiSpecified by the C++ ABI. This ABI specifies a number of type and
function APIs supplemental to those required by the ISO C++ Standard,
but necessary for interoperability.
__gnu_Indicating one of several GNU extensions. Choices
include __gnu_cxx, __gnu_debug, __gnu_parallel,
and __gnu_pbds.
A complete list of implementation namespaces (including namespace contents) is available in the generated source documentation.
namespace std
One standard requirement is that the library components are defined
in namespace std::. Thus, in order to use these types or
functions, one must do one of two things:
put a kind of using-declaration in your source
(either using namespace std; or i.e. using
std::string;) This approach works well for individual source files, but
should not be used in a global context, like header files.
use a fully
qualified name for each library symbol
(i.e. std::string, std::cout) Always can be
used, and usually enhanced, by strategic use of typedefs. (In the
cases where the qualified verbiage becomes unwieldy.)
Using Namespace Composition
Best practice in programming suggests sequestering new data or
functionality in a sanely-named, unique namespace whenever
possible. This is considered an advantage over dumping everything in
the global namespace, as then name look-up can be explicitly enabled or
disabled as above, symbols are consistently mangled without repetitive
naming prefixes or macros, etc.
For instance, consider a project that defines most of its classes in namespace gtk. It is possible to
adapt namespace gtk to namespace std by using a C++-feature called
namespace composition. This is what happens if
a using-declaration is put into a
namespace-definition: the imported symbol(s) gets imported into the
currently active namespace(s). For example:
namespace gtk
{
using std::string;
using std::tr1::array;
class Window { ... };
}
In this example, std::string gets imported into
namespace gtk. The result is that use of
std::string inside namespace gtk can just use string, without the explicit qualification.
As an added bonus,
std::string does not get imported into
the global namespace. Additionally, a more elaborate arrangement can be made for backwards compatibility and portability, whereby the
using-declarations can wrapped in macros that
are set based on autoconf-tests to either "" or i.e. using
std::string; (depending on whether the system has
libstdc++ in std:: or not). (ideas from
Llewelly and Karl Nelson)
LinkingAlmost Nothing
Or as close as it gets: freestanding. This is a minimal
configuration, with only partial support for the standard
library. Assume only the following header files can be used:
cstdargcstddefcstdlibexceptionlimitsnewexceptiontypeinfo
In addition, throw in
cxxabi.h.
In the
C++0x dialect add
initializer_listtype_traits There exists a library that offers runtime support for
just these headers, and it is called
libsupc++.a. To use it, compile with gcc instead of g++, like so:
gcc foo.cc -lsupc++
No attempt is made to verify that only the minimal subset
identified above is actually used at compile time. Violations
are diagnosed as undefined symbols at link time.
Finding Dynamic or Shared Libraries
If the only library built is the static library
(libstdc++.a), or if
specifying static linking, this section is can be skipped. But
if building or using a shared library
(libstdc++.so), then
additional location information will need to be provided.
But how?
A quick read of the relevant part of the GCC
manual, Compiling
C++ Programs, specifies linking against a C++
library. More details from the
GCC FAQ,
which states GCC does not, by default, specify a
location so that the dynamic linker can find dynamic libraries at
runtime.
Users will have to provide this information.
Methods vary for different platforms and different styles, and
are printed to the screen during installation. To summarize:
At runtime set LD_LIBRARY_PATH in your
environment correctly, so that the shared library for
libstdc++ can be found and loaded. Be certain that you
understand all of the other implications and behavior
of LD_LIBRARY_PATH first.
Compile the path to find the library at runtime into the
program. This can be done by passing certain options to
g++, which will in turn pass them on to
the linker. The exact format of the options is dependent on
which linker you use:
GNU ld (default on Linux):
-Wl,-rpath,destdir/lib
IRIX ld:
-Wl,-rpath,destdir/lib
Solaris ld:
-Wl,-Rdestdir/lib
Some linkers allow you to specify the path to the library by
setting LD_RUN_PATH in your environment
when linking.
On some platforms the system administrator can configure the
dynamic linker to always look for libraries in
destdir/lib, for example
by using the ldconfig utility on Linux
or the crle utility on Solaris. This is a
system-wide change which can make the system unusable so if you
are unsure then use one of the other methods described above.
Use the ldd utility on the linked executable
to show
which libstdc++.so
library the system will get at runtime.
A libstdc++.la file is
also installed, for use with Libtool. If you use Libtool to
create your executables, these details are taken care of for
you.
ConcurrencyThis section discusses issues surrounding the proper compilation
of multithreaded applications which use the Standard C++
library. This information is GCC-specific since the C++
standard does not address matters of multithreaded applications.
PrerequisitesAll normal disclaimers aside, multithreaded C++ application are
only supported when libstdc++ and all user code was built with
compilers which report (via gcc/g++ -v ) the same thread
model and that model is not single. As long as your
final application is actually single-threaded, then it should be
safe to mix user code built with a thread model of
single with a libstdc++ and other C++ libraries built
with another thread model useful on the platform. Other mixes
may or may not work but are not considered supported. (Thus, if
you distribute a shared C++ library in binary form only, it may
be best to compile it with a GCC configured with
--enable-threads for maximal interchangeability and usefulness
with a user population that may have built GCC with either
--enable-threads or --disable-threads.)
When you link a multithreaded application, you will probably
need to add a library or flag to g++. This is a very
non-standardized area of GCC across ports. Some ports support a
special flag (the spelling isn't even standardized yet) to add
all required macros to a compilation (if any such flags are
required then you must provide the flag for all compilations not
just linking) and link-library additions and/or replacements at
link time. The documentation is weak. Here is a quick summary
to display how ad hoc this is: On Solaris, both -pthreads and
-threads (with subtly different meanings) are honored. On OSF,
-pthread and -threads (with subtly different meanings) are
honored. On Linux/i386, -pthread is honored. On FreeBSD,
-pthread is honored. Some other ports use other switches.
AFAIK, none of this is properly documented anywhere other than
in ``gcc -dumpspecs'' (look at lib and cpp entries).
Thread Safety
We currently use the SGI STL definition of thread safety.
The library strives to be thread-safe when all of the following
conditions are met:
The system's libc is itself thread-safe,
The compiler in use reports a thread model other than
'single'. This can be tested via output from gcc
-v. Multi-thread capable versions of gcc output
something like this:
%gcc -v
Using built-in specs.
...
Thread model: posix
gcc version 4.1.2 20070925 (Red Hat 4.1.2-33)
Look for "Thread model" lines that aren't equal to "single."
Requisite command-line flags are used for atomic operations
and threading. Examples of this include -pthread
and -march=native, although specifics vary
depending on the host environment. See Machine
Dependent Options.
An implementation of atomicity.h functions
exists for the architecture in question. See the internals documentation for more details.
The user-code must guard against concurrent method calls which may
access any particular library object's state. Typically, the
application programmer may infer what object locks must be held
based on the objects referenced in a method call. Without getting
into great detail, here is an example which requires user-level
locks:
library_class_a shared_object_a;
thread_main () {
library_class_b *object_b = new library_class_b;
shared_object_a.add_b (object_b); // must hold lock for shared_object_a
shared_object_a.mutate (); // must hold lock for shared_object_a
}
// Multiple copies of thread_main() are started in independent threads.Under the assumption that object_a and object_b are never exposed to
another thread, here is an example that should not require any
user-level locks:
thread_main () {
library_class_a object_a;
library_class_b *object_b = new library_class_b;
object_a.add_b (object_b);
object_a.mutate ();
} All library objects are safe to use in a multithreaded program as
long as each thread carefully locks out access by any other
thread while it uses any object visible to another thread, i.e.,
treat library objects like any other shared resource. In general,
this requirement includes both read and write access to objects;
unless otherwise documented as safe, do not assume that two threads
may access a shared standard library object at the same time.
AtomicsIOThis gets a bit tricky. Please read carefully, and bear with me.
StructureA wrapper
type called __basic_file provides our abstraction layer
for the std::filebuf classes. Nearly all decisions dealing
with actual input and output must be made in __basic_file.
A generic locking mechanism is somewhat in place at the filebuf layer,
but is not used in the current code. Providing locking at any higher
level is akin to providing locking within containers, and is not done
for the same reasons (see the links above).
DefaultsThe __basic_file type is simply a collection of small wrappers around
the C stdio layer (again, see the link under Structure). We do no
locking ourselves, but simply pass through to calls to fopen,
fwrite, and so forth.
So, for 3.0, the question of "is multithreading safe for I/O"
must be answered with, "is your platform's C library threadsafe
for I/O?" Some are by default, some are not; many offer multiple
implementations of the C library with varying tradeoffs of threadsafety
and efficiency. You, the programmer, are always required to take care
with multiple threads.
(As an example, the POSIX standard requires that C stdio FILE*
operations are atomic. POSIX-conforming C libraries (e.g, on Solaris
and GNU/Linux) have an internal mutex to serialize operations on
FILE*s. However, you still need to not do stupid things like calling
fclose(fs) in one thread followed by an access of
fs in another.)
So, if your platform's C library is threadsafe, then your
fstream I/O operations will be threadsafe at the lowest
level. For higher-level operations, such as manipulating the data
contained in the stream formatting classes (e.g., setting up callbacks
inside an std::ofstream), you need to guard such accesses
like any other critical shared resource.
Future A
second choice may be available for I/O implementations: libio. This is
disabled by default, and in fact will not currently work due to other
issues. It will be revisited, however.
The libio code is a subset of the guts of the GNU libc (glibc) I/O
implementation. When libio is in use, the __basic_file
type is basically derived from FILE. (The real situation is more
complex than that... it's derived from an internal type used to
implement FILE. See libio/libioP.h to see scary things done with
vtbls.) The result is that there is no "layer" of C stdio
to go through; the filebuf makes calls directly into the same
functions used to implement fread, fwrite,
and so forth, using internal data structures. (And when I say
"makes calls directly," I mean the function is literally
replaced by a jump into an internal function. Fast but frightening.
*grin*)
Also, the libio internal locks are used. This requires pulling in
large chunks of glibc, such as a pthreads implementation, and is one
of the issues preventing widespread use of libio as the libstdc++
cstdio implementation.
But we plan to make this work, at least as an option if not a future
default. Platforms running a copy of glibc with a recent-enough
version will see calls from libstdc++ directly into the glibc already
installed. For other platforms, a copy of the libio subsection will
be built and included in libstdc++.
AlternativesDon't forget that other cstdio implementations are possible. You could
easily write one to perform your own forms of locking, to solve your
"interesting" problems.
ContainersThis section discusses issues surrounding the design of
multithreaded applications which use Standard C++ containers.
All information in this section is current as of the gcc 3.0
release and all later point releases. Although earlier gcc
releases had a different approach to threading configuration and
proper compilation, the basic code design rules presented here
were similar. For information on all other aspects of
multithreading as it relates to libstdc++, including details on
the proper compilation of threaded code (and compatibility between
threaded and non-threaded code), see Chapter 17.
Two excellent pages to read when working with the Standard C++
containers and threads are
SGI's
http://www.sgi.com/tech/stl/thread_safety.html and
SGI's
http://www.sgi.com/tech/stl/Allocators.html.
However, please ignore all discussions about the user-level
configuration of the lock implementation inside the STL
container-memory allocator on those pages. For the sake of this
discussion, libstdc++ configures the SGI STL implementation,
not you. This is quite different from how gcc pre-3.0 worked.
In particular, past advice was for people using g++ to
explicitly define _PTHREADS or other macros or port-specific
compilation options on the command line to get a thread-safe
STL. This is no longer required for any port and should no
longer be done unless you really know what you are doing and
assume all responsibility.Since the container implementation of libstdc++ uses the SGI
code, we use the same definition of thread safety as SGI when
discussing design. A key point that beginners may miss is the
fourth major paragraph of the first page mentioned above
(For most clients...), which points out that
locking must nearly always be done outside the container, by
client code (that'd be you, not us). There is a notable
exceptions to this rule. Allocators called while a container or
element is constructed uses an internal lock obtained and
released solely within libstdc++ code (in fact, this is the
reason STL requires any knowledge of the thread configuration).
For implementing a container which does its own locking, it is
trivial to provide a wrapper class which obtains the lock (as
SGI suggests), performs the container operation, and then
releases the lock. This could be templatized to a certain
extent, on the underlying container and/or a locking
mechanism. Trying to provide a catch-all general template
solution would probably be more trouble than it's worth.
The library implementation may be configured to use the
high-speed caching memory allocator, which complicates thread
safety issues. For all details about how to globally override
this at application run-time
see here. Also
useful are details
on allocator
options and capabilities.