// 2002-08-02 gdr
// Copyright (C) 2002, 2003, 2009 Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library. This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 3, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License along
// with this library; see the file COPYING3. If not see
// .
// Test name lookup resolutions for standard functions applied to an
// array expression.
// { dg-do compile }
#include
namespace My
{
struct Number
{
operator bool() const;
};
Number operator+(Number);
Number operator-(Number);
Number operator~(Number);
bool operator!(Number);
Number operator+(Number, Number);
Number operator-(Number, Number);
Number operator*(Number, Number);
Number operator/(Number, Number);
Number operator%(Number, Number);
Number operator^(Number, Number);
Number operator&(Number, Number);
Number operator|(Number, Number);
Number operator<<(Number, Number);
Number operator>>(Number, Number);
bool operator==(Number, Number);
bool operator!=(Number, Number);
bool operator<(Number, Number);
bool operator<=(Number, Number);
bool operator>(Number, Number);
bool operator>=(Number, Number);
Number abs(Number);
Number cos(Number);
Number cosh(Number);
Number acos(Number);
Number sin(Number);
Number sinh(Number);
Number asin(Number);
Number tan(Number);
Number tanh(Number);
Number atan(Number);
Number exp(Number);
Number log(Number);
Number log10(Number);
Number sqrt(Number);
Number atan2(Number, Number);
Number pow(Number, Number);
}
int main()
{
typedef std::valarray Array;
Array u(10), v(10);
v = +u;
v = -u;
v = ~u;
std::valarray z = !u;
v = abs(u);
v = cos(u);
v = cosh(u);
v = acos(u);
v = sin(u);
v = sinh(u);
v = asin(u);
v = tan(u);
v = tanh(u);
v = atan(u);
v = exp(u);
v = log(u);
v = log10(u);
v = sqrt(u);
Array w = u + v;
w = u - v;
w = u * v;
w = u / v;
w = u % v;
w = u ^ v;
w = u & v;
w = u | v;
w = u << v;
w = u >> v;
z = u == v;
z = u != v;
z = u < v;
z = u <= v;
z = u > v;
z = u >= v;
w = atan2(u, v);
w = pow(u, v);
}