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authorupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
committerupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
commit554fd8c5195424bdbcabf5de30fdc183aba391bd (patch)
tree976dc5ab7fddf506dadce60ae936f43f58787092 /gcc/testsuite/go.test/test/bench/chameneosredux.go
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+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+
+ * Neither the name of "The Computer Language Benchmarks Game" nor the
+ name of "The Computer Language Shootout Benchmarks" nor the names of
+ its contributors may be used to endorse or promote products derived
+ from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/* The Computer Language Benchmarks Game
+ * http://shootout.alioth.debian.org/
+ *
+ * contributed by The Go Authors.
+ */
+
+package main
+
+import (
+ "flag"
+ "fmt"
+ "strconv"
+)
+
+const (
+ blue = iota
+ red
+ yellow
+ ncol
+)
+
+var complement = [...]int{
+ red | red<<2: red,
+ red | yellow<<2: blue,
+ red | blue<<2: yellow,
+ yellow | red<<2: blue,
+ yellow | yellow<<2: yellow,
+ yellow | blue<<2: red,
+ blue | red<<2: yellow,
+ blue | yellow<<2: red,
+ blue | blue<<2: blue,
+}
+
+var colname = [...]string{
+ blue: "blue",
+ red: "red",
+ yellow: "yellow",
+}
+
+// information about the current state of a creature.
+type info struct {
+ colour int // creature's current colour.
+ name int // creature's name.
+}
+
+// exclusive access data-structure kept inside meetingplace.
+// if mate is nil, it indicates there's no creature currently waiting;
+// otherwise the creature's info is stored in info, and
+// it is waiting to receive its mate's information on the mate channel.
+type rendez struct {
+ n int // current number of encounters.
+ mate chan<- info // creature waiting when non-nil.
+ info info // info about creature waiting.
+}
+
+// result sent by each creature at the end of processing.
+type result struct {
+ met int
+ same int
+}
+
+var n = 600
+
+func main() {
+ flag.Parse()
+ if flag.NArg() > 0 {
+ n, _ = strconv.Atoi(flag.Arg(0))
+ }
+
+ for c0 := 0; c0 < ncol; c0++ {
+ for c1 := 0; c1 < ncol; c1++ {
+ fmt.Printf("%s + %s -> %s\n", colname[c0], colname[c1], colname[complement[c0|c1<<2]])
+ }
+ }
+ fmt.Print("\n")
+
+ pallmall([]int{blue, red, yellow})
+ pallmall([]int{blue, red, yellow, red, yellow, blue, red, yellow, red, blue})
+}
+
+func pallmall(cols []int) {
+
+ // invariant: meetingplace always contains a value unless a creature
+ // is currently dealing with it (whereupon it must put it back).
+ meetingplace := make(chan rendez, 1)
+ meetingplace <- rendez{n: 0}
+
+ ended := make(chan result)
+ msg := ""
+ for i, col := range cols {
+ go creature(info{col, i}, meetingplace, ended)
+ msg += " " + colname[col]
+ }
+ fmt.Println(msg)
+ tot := 0
+ // wait for all results
+ for _ = range cols {
+ result := <-ended
+ tot += result.met
+ fmt.Printf("%v%v\n", result.met, spell(result.same, true))
+ }
+ fmt.Printf("%v\n\n", spell(tot, true))
+}
+
+// in this function, variables ending in 0 refer to the local creature,
+// variables ending in 1 to the creature we've met.
+func creature(info0 info, meetingplace chan rendez, ended chan result) {
+ c0 := make(chan info)
+ met := 0
+ same := 0
+ for {
+ var othername int
+ // get access to rendez data and decide what to do.
+ switch r := <-meetingplace; {
+ case r.n >= n:
+ // if no more meetings left, then send our result data and exit.
+ meetingplace <- rendez{n: r.n}
+ ended <- result{met, same}
+ return
+ case r.mate == nil:
+ // no creature waiting; wait for someone to meet us,
+ // get their info and send our info in reply.
+ meetingplace <- rendez{n: r.n, info: info0, mate: c0}
+ info1 := <-c0
+ othername = info1.name
+ info0.colour = complement[info0.colour|info1.colour<<2]
+ default:
+ // another creature is waiting for us with its info;
+ // increment meeting count,
+ // send them our info in reply.
+ r.n++
+ meetingplace <- rendez{n: r.n, mate: nil}
+ r.mate <- info0
+ othername = r.info.name
+ info0.colour = complement[info0.colour|r.info.colour<<2]
+ }
+ if othername == info0.name {
+ same++
+ }
+ met++
+ }
+}
+
+var digits = [...]string{"zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine"}
+
+func spell(n int, required bool) string {
+ if n == 0 && !required {
+ return ""
+ }
+ return spell(n/10, false) + " " + digits[n%10]
+}