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authorupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
committerupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
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tree976dc5ab7fddf506dadce60ae936f43f58787092 /libjava/classpath/java/awt/Color.java
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+/* Color.java -- represents a color in Java
+ Copyright (C) 1999, 2002, 2005 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+
+package java.awt;
+
+import java.awt.color.ColorSpace;
+import java.awt.geom.AffineTransform;
+import java.awt.geom.Rectangle2D;
+import java.awt.image.ColorModel;
+import java.io.Serializable;
+
+/**
+ * This class represents a color value in the AWT system. It uses the sRGB
+ * (standard Red-Green-Blue) system, along with an alpha value ranging from
+ * transparent (0.0f or 0) and opaque (1.0f or 255). The color is not
+ * pre-multiplied by the alpha value an any of the accessor methods. Further
+ * information about sRGB can be found at
+ * <a href="http://www.w3.org/pub/WWW/Graphics/Color/sRGB.html">
+ * http://www.w3.org/pub/WWW/Graphics/Color/sRGB.html</a>.
+ *
+ * @author Aaron M. Renn (arenn@urbanophile.com)
+ * @see ColorSpace
+ * @see AlphaComposite
+ * @since 1.0
+ * @status updated to 1.4
+ */
+public class Color implements Paint, Serializable
+{
+ /**
+ * Compatible with JDK 1.0+.
+ */
+ private static final long serialVersionUID = 118526816881161077L;
+
+ /** Constant for the color white: R=255, G=255, B=255. */
+ public static final Color white = new Color(0xffffff, false);
+
+ /**
+ * Constant for the color white: R=255, G=255, B=255.
+ *
+ * @since 1.4
+ */
+ public static final Color WHITE = white;
+
+ /** Constant for the color light gray: R=192, G=192, B=192. */
+ public static final Color lightGray = new Color(0xc0c0c0, false);
+
+ /**
+ * Constant for the color light gray: R=192, G=192, B=192.
+ *
+ * @since 1.4
+ */
+ public static final Color LIGHT_GRAY = lightGray;
+
+ /** Constant for the color gray: R=128, G=128, B=128. */
+ public static final Color gray = new Color(0x808080, false);
+
+ /**
+ * Constant for the color gray: R=128, G=128, B=128.
+ *
+ * @since 1.4
+ */
+ public static final Color GRAY = gray;
+
+ /** Constant for the color dark gray: R=64, G=64, B=64. */
+ public static final Color darkGray = new Color(0x404040, false);
+
+ /**
+ * Constant for the color dark gray: R=64, G=64, B=64.
+ *
+ * @since 1.4
+ */
+ public static final Color DARK_GRAY = darkGray;
+
+ /** Constant for the color black: R=0, G=0, B=0. */
+ public static final Color black = new Color(0x000000, false);
+
+ /**
+ * Constant for the color black: R=0, G=0, B=0.
+ *
+ * @since 1.4
+ */
+ public static final Color BLACK = black;
+
+ /** Constant for the color red: R=255, G=0, B=0. */
+ public static final Color red = new Color(0xff0000, false);
+
+ /**
+ * Constant for the color red: R=255, G=0, B=0.
+ *
+ * @since 1.4
+ */
+ public static final Color RED = red;
+
+ /** Constant for the color pink: R=255, G=175, B=175. */
+ public static final Color pink = new Color(0xffafaf, false);
+
+ /**
+ * Constant for the color pink: R=255, G=175, B=175.
+ *
+ * @since 1.4
+ */
+ public static final Color PINK = pink;
+
+ /** Constant for the color orange: R=255, G=200, B=0. */
+ public static final Color orange = new Color(0xffc800, false);
+
+ /**
+ * Constant for the color orange: R=255, G=200, B=0.
+ *
+ * @since 1.4
+ */
+ public static final Color ORANGE = orange;
+
+ /** Constant for the color yellow: R=255, G=255, B=0. */
+ public static final Color yellow = new Color(0xffff00, false);
+
+ /**
+ * Constant for the color yellow: R=255, G=255, B=0.
+ *
+ * @since 1.4
+ */
+ public static final Color YELLOW = yellow;
+
+ /** Constant for the color green: R=0, G=255, B=0. */
+ public static final Color green = new Color(0x00ff00, false);
+
+ /**
+ * Constant for the color green: R=0, G=255, B=0.
+ *
+ * @since 1.4
+ */
+ public static final Color GREEN = green;
+
+ /** Constant for the color magenta: R=255, G=0, B=255. */
+ public static final Color magenta = new Color(0xff00ff, false);
+
+ /**
+ * Constant for the color magenta: R=255, G=0, B=255.
+ *
+ * @since 1.4
+ */
+ public static final Color MAGENTA = magenta;
+
+ /** Constant for the color cyan: R=0, G=255, B=255. */
+ public static final Color cyan = new Color(0x00ffff, false);
+
+ /**
+ * Constant for the color cyan: R=0, G=255, B=255.
+ *
+ * @since 1.4
+ */
+ public static final Color CYAN = cyan;
+
+ /** Constant for the color blue: R=0, G=0, B=255. */
+ public static final Color blue = new Color(0x0000ff, false);
+
+ /**
+ * Constant for the color blue: R=0, G=0, B=255.
+ *
+ * @since 1.4
+ */
+ public static final Color BLUE = blue;
+
+ /** Internal mask for red. */
+ private static final int RED_MASK = 255 << 16;
+
+ /** Internal mask for green. */
+ private static final int GREEN_MASK = 255 << 8;
+
+ /** Internal mask for blue. */
+ private static final int BLUE_MASK = 255;
+
+ /** Internal mask for alpha. Package visible for use in subclass. */
+ static final int ALPHA_MASK = 255 << 24;
+
+ /** Amount to scale a color by when brightening or darkening. */
+ private static final float BRIGHT_SCALE = 0.7f;
+
+ /**
+ * The color value, in sRGB. Note that the actual color may be more
+ * precise if frgbvalue or fvalue is non-null. This class stores alpha, red,
+ * green, and blue, each 0-255, packed in an int. However, the subclass
+ * SystemColor stores an index into an array. Therefore, for serial
+ * compatibility (and because of poor design on Sun's part), this value
+ * cannot be used directly; instead you must use <code>getRGB()</code>.
+ *
+ * @see #getRGB()
+ * @serial the value of the color, whether an RGB literal or array index
+ */
+ final int value;
+
+ /**
+ * The color value, in sRGB. This may be null if the color was constructed
+ * with ints; and it does not include alpha. This stores red, green, and
+ * blue, in the range 0.0f - 1.0f.
+ *
+ * @see #getRGBColorComponents(float[])
+ * @see #getRGBComponents(float[])
+ * @serial the rgb components of the value
+ * @since 1.2
+ */
+ private float[] frgbvalue;
+
+ /**
+ * The color value, in the native ColorSpace components. This may be null
+ * if the color was constructed with ints or in the sRGB color space; and
+ * it does not include alpha.
+ *
+ * @see #getRGBColorComponents(float[])
+ * @see #getRGBComponents(float[])
+ * @serial the original color space components of the color
+ * @since 1.2
+ */
+ private float[] fvalue;
+
+ /**
+ * The alpha value. This is in the range 0.0f - 1.0f, but is invalid if
+ * deserialized as 0.0 when frgbvalue is null.
+ *
+ * @see #getRGBComponents(float[])
+ * @see #getComponents(float[])
+ * @serial the alpha component of this color
+ * @since 1.2
+ */
+ private final float falpha;
+
+ /**
+ * The ColorSpace. Null means the default sRGB space.
+ *
+ * @see #getColor(String)
+ * @see #getColorSpace()
+ * @see #getColorComponents(float[])
+ * @serial the color space for this color
+ * @since 1.2
+ */
+ private final ColorSpace cs;
+
+ /**
+ * The paint context for this solid color. Package visible for use in
+ * subclass.
+ */
+ transient ColorPaintContext context;
+
+ /**
+ * Initializes a new instance of <code>Color</code> using the specified
+ * red, green, and blue values, which must be given as integers in the
+ * range of 0-255. Alpha will default to 255 (opaque). When drawing to
+ * screen, the actual color may be adjusted to the best match of hardware
+ * capabilities.
+ *
+ * @param red the red component of the RGB value
+ * @param green the green component of the RGB value
+ * @param blue the blue component of the RGB value
+ * @throws IllegalArgumentException if the values are out of range 0-255
+ * @see #getRed()
+ * @see #getGreen()
+ * @see #getBlue()
+ * @see #getRGB()
+ * @see #Color(int, int, int, int)
+ */
+ public Color(int red, int green, int blue)
+ {
+ this(red, green, blue, 255);
+ }
+
+ /**
+ * Initializes a new instance of <code>Color</code> using the specified
+ * red, green, blue, and alpha values, which must be given as integers in
+ * the range of 0-255. When drawing to screen, the actual color may be
+ * adjusted to the best match of hardware capabilities.
+ *
+ * @param red the red component of the RGB value
+ * @param green the green component of the RGB value
+ * @param blue the blue component of the RGB value
+ * @param alpha the alpha value of the color
+ * @throws IllegalArgumentException if the values are out of range 0-255
+ * @see #getRed()
+ * @see #getGreen()
+ * @see #getBlue()
+ * @see #getAlpha()
+ * @see #getRGB()
+ */
+ public Color(int red, int green, int blue, int alpha)
+ {
+ if ((red & 255) != red || (green & 255) != green || (blue & 255) != blue
+ || (alpha & 255) != alpha)
+ throw new IllegalArgumentException("Bad RGB values"
+ +" red=0x"+Integer.toHexString(red)
+ +" green=0x"+Integer.toHexString(green)
+ +" blue=0x"+Integer.toHexString(blue)
+ +" alpha=0x"+Integer.toHexString(alpha) );
+
+ value = (alpha << 24) | (red << 16) | (green << 8) | blue;
+ falpha = 1;
+ cs = null;
+ }
+
+ /**
+ * Initializes a new instance of <code>Color</code> using the specified
+ * RGB value. The blue value is in bits 0-7, green in bits 8-15, and
+ * red in bits 16-23. The other bits are ignored. The alpha value is set
+ * to 255 (opaque). When drawing to screen, the actual color may be
+ * adjusted to the best match of hardware capabilities.
+ *
+ * @param value the RGB value
+ * @see ColorModel#getRGBdefault()
+ * @see #getRed()
+ * @see #getGreen()
+ * @see #getBlue()
+ * @see #getRGB()
+ * @see #Color(int, boolean)
+ */
+ public Color(int value)
+ {
+ this(value, false);
+ }
+
+ /**
+ * Initializes a new instance of <code>Color</code> using the specified
+ * RGB value. The blue value is in bits 0-7, green in bits 8-15, and
+ * red in bits 16-23. The alpha value is in bits 24-31, unless hasalpha
+ * is false, in which case alpha is set to 255. When drawing to screen, the
+ * actual color may be adjusted to the best match of hardware capabilities.
+ *
+ * @param value the RGB value
+ * @param hasalpha true if value includes the alpha
+ * @see ColorModel#getRGBdefault()
+ * @see #getRed()
+ * @see #getGreen()
+ * @see #getBlue()
+ * @see #getAlpha()
+ * @see #getRGB()
+ */
+ public Color(int value, boolean hasalpha)
+ {
+ // Note: SystemColor calls this constructor, setting falpha to 0; but
+ // code in getRGBComponents correctly reports falpha as 1.0 to the user
+ // for all instances of SystemColor since frgbvalue is left null here.
+ if (hasalpha)
+ falpha = ((value & ALPHA_MASK) >> 24) / 255f;
+ else
+ {
+ value |= ALPHA_MASK;
+ falpha = 1;
+ }
+ this.value = value;
+ cs = null;
+ }
+
+ /**
+ * Initializes a new instance of <code>Color</code> using the specified
+ * RGB values. These must be in the range of 0.0-1.0. Alpha is assigned
+ * the value of 1.0 (opaque). When drawing to screen, the actual color may
+ * be adjusted to the best match of hardware capabilities.
+ *
+ * @param red the red component of the RGB value
+ * @param green the green component of the RGB value
+ * @param blue the blue component of the RGB value
+ * @throws IllegalArgumentException tf the values are out of range 0.0f-1.0f
+ * @see #getRed()
+ * @see #getGreen()
+ * @see #getBlue()
+ * @see #getRGB()
+ * @see #Color(float, float, float, float)
+ */
+ public Color(float red, float green, float blue)
+ {
+ this(red, green, blue, 1.0f);
+ }
+
+ /**
+ * Initializes a new instance of <code>Color</code> using the specified
+ * RGB and alpha values. These must be in the range of 0.0-1.0. When drawing
+ * to screen, the actual color may be adjusted to the best match of
+ * hardware capabilities.
+ *
+ * @param red the red component of the RGB value
+ * @param green the green component of the RGB value
+ * @param blue the blue component of the RGB value
+ * @param alpha the alpha value of the color
+ * @throws IllegalArgumentException tf the values are out of range 0.0f-1.0f
+ * @see #getRed()
+ * @see #getGreen()
+ * @see #getBlue()
+ * @see #getAlpha()
+ * @see #getRGB()
+ */
+ public Color(float red, float green, float blue, float alpha)
+ {
+ value = convert(red, green, blue, alpha);
+ frgbvalue = new float[] {red, green, blue};
+ falpha = alpha;
+ cs = null;
+ }
+
+ /**
+ * Creates a color in the given ColorSpace with the specified alpha. The
+ * array must be non-null and have enough elements for the color space
+ * (for example, RGB requires 3 elements, CMYK requires 4). When drawing
+ * to screen, the actual color may be adjusted to the best match of
+ * hardware capabilities.
+ *
+ * @param space the color space of components
+ * @param components the color components, except alpha
+ * @param alpha the alpha value of the color
+ * @throws NullPointerException if cpsace or components is null
+ * @throws ArrayIndexOutOfBoundsException if components is too small
+ * @throws IllegalArgumentException if alpha or any component is out of range
+ * @see #getComponents(float[])
+ * @see #getColorComponents(float[])
+ */
+ public Color(ColorSpace space, float[] components, float alpha)
+ {
+ frgbvalue = space.toRGB(components);
+ fvalue = components;
+ falpha = alpha;
+ cs = space;
+ value = convert(frgbvalue[0], frgbvalue[1], frgbvalue[2], alpha);
+ }
+
+ /**
+ * Returns the red value for this color, as an integer in the range 0-255
+ * in the sRGB color space.
+ *
+ * @return the red value for this color
+ * @see #getRGB()
+ */
+ public int getRed()
+ {
+ // Do not inline getRGB() to value, because of SystemColor.
+ return (getRGB() & RED_MASK) >> 16;
+ }
+
+ /**
+ * Returns the green value for this color, as an integer in the range 0-255
+ * in the sRGB color space.
+ *
+ * @return the green value for this color
+ * @see #getRGB()
+ */
+ public int getGreen()
+ {
+ // Do not inline getRGB() to value, because of SystemColor.
+ return (getRGB() & GREEN_MASK) >> 8;
+ }
+
+ /**
+ * Returns the blue value for this color, as an integer in the range 0-255
+ * in the sRGB color space.
+ *
+ * @return the blue value for this color
+ * @see #getRGB()
+ */
+ public int getBlue()
+ {
+ // Do not inline getRGB() to value, because of SystemColor.
+ return getRGB() & BLUE_MASK;
+ }
+
+ /**
+ * Returns the alpha value for this color, as an integer in the range 0-255.
+ *
+ * @return the alpha value for this color
+ * @see #getRGB()
+ */
+ public int getAlpha()
+ {
+ // Do not inline getRGB() to value, because of SystemColor.
+ return (getRGB() & ALPHA_MASK) >>> 24;
+ }
+
+ /**
+ * Returns the RGB value for this color, in the sRGB color space. The blue
+ * value will be in bits 0-7, green in 8-15, red in 16-23, and alpha value in
+ * 24-31.
+ *
+ * @return the RGB value for this color
+ * @see ColorModel#getRGBdefault()
+ * @see #getRed()
+ * @see #getGreen()
+ * @see #getBlue()
+ * @see #getAlpha()
+ */
+ public int getRGB()
+ {
+ return value;
+ }
+
+ /**
+ * Returns a brighter version of this color. This is done by increasing the
+ * RGB values by an arbitrary scale factor. The new color is opaque (an
+ * alpha of 255). Note that this method and the <code>darker()</code>
+ * method are not necessarily inverses.
+ *
+ * @return a brighter version of this color
+ * @see #darker()
+ */
+ public Color brighter()
+ {
+ // Do not inline getRGB() to this.value, because of SystemColor.
+ int value = getRGB();
+ int[] hues = new int[3];
+ hues[0] = (value & RED_MASK) >> 16;
+ hues[1] = (value & GREEN_MASK) >> 8;
+ hues[2] = value & BLUE_MASK;
+
+ // (0,0,0) is a special case.
+ if (hues[0] == 0 && hues[1] == 0 && hues[2] ==0)
+ {
+ hues[0] = 3;
+ hues[1] = 3;
+ hues[2] = 3;
+ }
+ else
+ {
+ for (int index = 0; index < 3; index++)
+ {
+
+ if (hues[index] > 2)
+ hues[index] = (int) Math.min(255, hues[index]/0.7f);
+ if (hues[index] == 1 || hues[index] == 2)
+ hues[index] = 4;
+ }
+ }
+
+ return new Color(hues[0], hues[1], hues[2], 255);
+ }
+
+ /**
+ * Returns a darker version of this color. This is done by decreasing the
+ * RGB values by an arbitrary scale factor. The new color is opaque (an
+ * alpha of 255). Note that this method and the <code>brighter()</code>
+ * method are not necessarily inverses.
+ *
+ * @return a darker version of this color
+ * @see #brighter()
+ */
+ public Color darker()
+ {
+ // Do not inline getRGB() to this.value, because of SystemColor.
+ int value = getRGB();
+ return new Color((int) (((value & RED_MASK) >> 16) * BRIGHT_SCALE),
+ (int) (((value & GREEN_MASK) >> 8) * BRIGHT_SCALE),
+ (int) ((value & BLUE_MASK) * BRIGHT_SCALE), 255);
+ }
+
+ /**
+ * Returns a hash value for this color. This is simply the color in 8-bit
+ * precision, in the format 0xAARRGGBB (alpha, red, green, blue).
+ *
+ * @return a hash value for this color
+ */
+ public int hashCode()
+ {
+ return value;
+ }
+
+ /**
+ * Tests this object for equality against the specified object. This will
+ * be true if and only if the specified object is an instance of
+ * <code>Color</code> and has the same 8-bit integer red, green, and blue
+ * values as this object. Note that two colors may be slightly different
+ * as float values, but round to the same integer values. Also note that
+ * this does not accurately compare SystemColors, since that class does
+ * not store its internal data in RGB format like regular colors.
+ *
+ * @param obj the object to compare to
+ * @return true if the specified object is semantically equal to this one
+ */
+ public boolean equals(Object obj)
+ {
+ return obj instanceof Color && ((Color) obj).value == value;
+ }
+
+ /**
+ * Returns a string representation of this object. Subclasses may return
+ * any desired format, except for null, but this implementation returns
+ * <code>getClass().getName() + "[r=" + getRed() + ",g=" + getGreen()
+ * + ",b=" + getBlue() + ']'</code>.
+ *
+ * @return a string representation of this object
+ */
+ public String toString()
+ {
+ return getClass().getName() + "[r=" + ((value & RED_MASK) >> 16)
+ + ",g=" + ((value & GREEN_MASK) >> 8) + ",b=" + (value & BLUE_MASK)
+ + ']';
+ }
+
+ /**
+ * Converts the specified string to a number, using Integer.decode, and
+ * creates a new instance of <code>Color</code> from the value. The alpha
+ * value will be 255 (opaque).
+ *
+ * @param str the numeric color string
+ * @return a new instance of <code>Color</code> for the string
+ * @throws NumberFormatException if the string cannot be parsed
+ * @throws NullPointerException if the string is null
+ * @see Integer#decode(String)
+ * @see #Color(int)
+ * @since 1.1
+ */
+ public static Color decode(String str)
+ {
+ return new Color(Integer.decode(str).intValue(), false);
+ }
+
+ /**
+ * Returns a new instance of <code>Color</code> from the value of the
+ * system property named by the specified string. If the property does not
+ * exist, or cannot be parsed, then <code>null</code> will be returned.
+ *
+ * @param prop the system property to retrieve
+ * @throws SecurityException if getting the property is denied
+ * @see #getColor(String, Color)
+ * @see Integer#getInteger(String)
+ */
+ public static Color getColor(String prop)
+ {
+ return getColor(prop, null);
+ }
+
+ /**
+ * Returns a new instance of <code>Color</code> from the value of the
+ * system property named by the specified string. If the property does
+ * not exist, or cannot be parsed, then the default color value will be
+ * returned.
+ *
+ * @param prop the system property to retrieve
+ * @param defcolor the default color
+ * @throws SecurityException if getting the property is denied
+ * @see Integer#getInteger(String)
+ */
+ public static Color getColor(String prop, Color defcolor)
+ {
+ Integer val = Integer.getInteger(prop, null);
+ return val == null ? defcolor
+ : new Color(val.intValue(), false);
+ }
+
+ /**
+ * Returns a new instance of <code>Color</code> from the value of the
+ * system property named by the specified string. If the property does
+ * not exist, or cannot be parsed, then the default RGB value will be
+ * used to create a return value.
+ *
+ * @param prop the system property to retrieve
+ * @param defrgb the default RGB value
+ * @throws SecurityException if getting the property is denied
+ * @see #getColor(String, Color)
+ * @see Integer#getInteger(String, int)
+ */
+ public static Color getColor(String prop, int defrgb)
+ {
+ Color c = getColor(prop, null);
+ return c == null ? new Color(defrgb, false) : c;
+ }
+
+ /**
+ * Converts from the HSB (hue, saturation, brightness) color model to the
+ * RGB (red, green, blue) color model. The hue may be any floating point;
+ * it's fractional portion is used to select the angle in the HSB model.
+ * The saturation and brightness must be between 0 and 1. The result is
+ * suitable for creating an RGB color with the one-argument constructor.
+ *
+ * @param hue the hue of the HSB value
+ * @param saturation the saturation of the HSB value
+ * @param brightness the brightness of the HSB value
+ * @return the RGB value
+ * @see #getRGB()
+ * @see #Color(int)
+ * @see ColorModel#getRGBdefault()
+ */
+ public static int HSBtoRGB(float hue, float saturation, float brightness)
+ {
+ if (saturation == 0)
+ return convert(brightness, brightness, brightness, 0);
+ if (saturation < 0 || saturation > 1 || brightness < 0 || brightness > 1)
+ throw new IllegalArgumentException();
+ hue = hue - (float) Math.floor(hue);
+ int i = (int) (6 * hue);
+ float f = 6 * hue - i;
+ float p = brightness * (1 - saturation);
+ float q = brightness * (1 - saturation * f);
+ float t = brightness * (1 - saturation * (1 - f));
+ switch (i)
+ {
+ case 0:
+ return convert(brightness, t, p, 0);
+ case 1:
+ return convert(q, brightness, p, 0);
+ case 2:
+ return convert(p, brightness, t, 0);
+ case 3:
+ return convert(p, q, brightness, 0);
+ case 4:
+ return convert(t, p, brightness, 0);
+ case 5:
+ return convert(brightness, p, q, 0);
+ default:
+ throw new InternalError("impossible");
+ }
+ }
+
+ /**
+ * Converts from the RGB (red, green, blue) color model to the HSB (hue,
+ * saturation, brightness) color model. If the array is null, a new one
+ * is created, otherwise it is recycled. The results will be in the range
+ * 0.0-1.0 if the inputs are in the range 0-255.
+ *
+ * @param red the red part of the RGB value
+ * @param green the green part of the RGB value
+ * @param blue the blue part of the RGB value
+ * @param array an array for the result (at least 3 elements), or null
+ * @return the array containing HSB value
+ * @throws ArrayIndexOutOfBoundsException of array is too small
+ * @see #getRGB()
+ * @see #Color(int)
+ * @see ColorModel#getRGBdefault()
+ */
+ public static float[] RGBtoHSB(int red, int green, int blue, float array[])
+ {
+ if (array == null)
+ array = new float[3];
+ // Calculate brightness.
+ int min;
+ int max;
+ if (red < green)
+ {
+ min = red;
+ max = green;
+ }
+ else
+ {
+ min = green;
+ max = red;
+ }
+ if (blue > max)
+ max = blue;
+ else if (blue < min)
+ min = blue;
+ array[2] = max / 255f;
+ // Calculate saturation.
+ if (max == 0)
+ array[1] = 0;
+ else
+ array[1] = ((float) (max - min)) / ((float) max);
+ // Calculate hue.
+ if (array[1] == 0)
+ array[0] = 0;
+ else
+ {
+ float delta = (max - min) * 6;
+ if (red == max)
+ array[0] = (green - blue) / delta;
+ else if (green == max)
+ array[0] = 1f / 3 + (blue - red) / delta;
+ else
+ array[0] = 2f / 3 + (red - green) / delta;
+ if (array[0] < 0)
+ array[0]++;
+ }
+ return array;
+ }
+
+ /**
+ * Returns a new instance of <code>Color</code> based on the specified
+ * HSB values. The hue may be any floating point; it's fractional portion
+ * is used to select the angle in the HSB model. The saturation and
+ * brightness must be between 0 and 1.
+ *
+ * @param hue the hue of the HSB value
+ * @param saturation the saturation of the HSB value
+ * @param brightness the brightness of the HSB value
+ * @return the new <code>Color</code> object
+ */
+ public static Color getHSBColor(float hue, float saturation,
+ float brightness)
+ {
+ return new Color(HSBtoRGB(hue, saturation, brightness), false);
+ }
+
+ /**
+ * Returns a float array with the red, green, and blue components, and the
+ * alpha value, in the default sRGB space, with values in the range 0.0-1.0.
+ * If the array is null, a new one is created, otherwise it is recycled.
+ *
+ * @param array the array to put results into (at least 4 elements), or null
+ * @return the RGB components and alpha value
+ * @throws ArrayIndexOutOfBoundsException if array is too small
+ */
+ public float[] getRGBComponents(float[] array)
+ {
+ if (array == null)
+ array = new float[4];
+ getRGBColorComponents(array);
+ // Stupid serialization issues require this check.
+ array[3] = (falpha == 0 && frgbvalue == null
+ ? ((getRGB() & ALPHA_MASK) >> 24) / 255f : falpha);
+ return array;
+ }
+
+ /**
+ * Returns a float array with the red, green, and blue components, in the
+ * default sRGB space, with values in the range 0.0-1.0. If the array is
+ * null, a new one is created, otherwise it is recycled.
+ *
+ * @param array the array to put results into (at least 3 elements), or null
+ * @return the RGB components
+ * @throws ArrayIndexOutOfBoundsException if array is too small
+ */
+ public float[] getRGBColorComponents(float[] array)
+ {
+ if (array == null)
+ array = new float[3];
+ else if (array == frgbvalue)
+ return array; // Optimization for getColorComponents(float[]).
+ if (frgbvalue == null)
+ {
+ // Do not inline getRGB() to this.value, because of SystemColor.
+ int value = getRGB();
+ frgbvalue = new float[] { ((value & RED_MASK) >> 16) / 255f,
+ ((value & GREEN_MASK) >> 8) / 255f,
+ (value & BLUE_MASK) / 255f };
+ }
+ array[0] = frgbvalue[0];
+ array[1] = frgbvalue[1];
+ array[2] = frgbvalue[2];
+ return array;
+ }
+
+ /**
+ * Returns a float array containing the color and alpha components of this
+ * color in the ColorSpace it was created with (the constructors which do
+ * not take a ColorSpace parameter use a default sRGB ColorSpace). If the
+ * array is null, a new one is created, otherwise it is recycled, and must
+ * have at least one more position than components used in the color space.
+ *
+ * @param array the array to put results into, or null
+ * @return the original color space components and alpha value
+ * @throws ArrayIndexOutOfBoundsException if array is too small
+ */
+ public float[] getComponents(float[] array)
+ {
+ int numComponents = cs == null ? 3 : cs.getNumComponents();
+ if (array == null)
+ array = new float[1 + numComponents];
+ getColorComponents(array);
+ // Stupid serialization issues require this check.
+ array[numComponents] = (falpha == 0 && frgbvalue == null
+ ? ((getRGB() & ALPHA_MASK) >> 24) / 255f : falpha);
+ return array;
+ }
+
+ /**
+ * Returns a float array containing the color components of this color in
+ * the ColorSpace it was created with (the constructors which do not take
+ * a ColorSpace parameter use a default sRGB ColorSpace). If the array is
+ * null, a new one is created, otherwise it is recycled, and must have at
+ * least as many positions as used in the color space.
+ *
+ * @param array the array to put results into, or null
+ * @return the original color space components
+ * @throws ArrayIndexOutOfBoundsException if array is too small
+ */
+ public float[] getColorComponents(float[] array)
+ {
+ int numComponents = cs == null ? 3 : cs.getNumComponents();
+ if (array == null)
+ array = new float[numComponents];
+ if (fvalue == null) // If fvalue is null, cs should be null too.
+ fvalue = getRGBColorComponents(frgbvalue);
+ System.arraycopy(fvalue, 0, array, 0, numComponents);
+ return array;
+ }
+
+ /**
+ * Returns a float array containing the color and alpha components of this
+ * color in the given ColorSpace. If the array is null, a new one is
+ * created, otherwise it is recycled, and must have at least one more
+ * position than components used in the color space.
+ *
+ * @param space the color space to translate to
+ * @param array the array to put results into, or null
+ * @return the color space components and alpha value
+ * @throws ArrayIndexOutOfBoundsException if array is too small
+ * @throws NullPointerException if space is null
+ */
+ public float[] getComponents(ColorSpace space, float[] array)
+ {
+ int numComponents = space.getNumComponents();
+ if (array == null)
+ array = new float[1 + numComponents];
+ getColorComponents(space, array);
+ // Stupid serialization issues require this check.
+ array[numComponents] = (falpha == 0 && frgbvalue == null
+ ? ((getRGB() & ALPHA_MASK) >> 24) / 255f : falpha);
+ return array;
+ }
+
+ /**
+ * Returns a float array containing the color components of this color in
+ * the given ColorSpace. If the array is null, a new one is created,
+ * otherwise it is recycled, and must have at least as many positions as
+ * used in the color space.
+ *
+ * @param space the color space to translate to
+ * @return the color space components
+ * @throws ArrayIndexOutOfBoundsException if array is too small
+ * @throws NullPointerException if space is null
+ */
+ public float[] getColorComponents(ColorSpace space, float[] array)
+ {
+ float[] components = space.fromRGB(getRGBColorComponents(frgbvalue));
+ if (array == null)
+ return components;
+ System.arraycopy(components, 0, array, 0, components.length);
+ return array;
+ }
+
+ /**
+ * Returns the color space of this color. Except for the constructor which
+ * takes a ColorSpace argument, this will be an implementation of
+ * ColorSpace.CS_sRGB.
+ *
+ * @return the color space
+ */
+ public ColorSpace getColorSpace()
+ {
+ return cs == null ? ColorSpace.getInstance(ColorSpace.CS_sRGB) : cs;
+ }
+
+ /**
+ * Returns a paint context, used for filling areas of a raster scan with
+ * this color. Since the color is constant across the entire rectangle, and
+ * since it is always in sRGB space, this implementation returns the same
+ * object, regardless of the parameters. Subclasses, however, may have a
+ * mutable result.
+ *
+ * @param cm the requested color model
+ * @param deviceBounds the bounding box in device coordinates, ignored
+ * @param userBounds the bounding box in user coordinates, ignored
+ * @param xform the bounds transformation, ignored
+ * @param hints any rendering hints, ignored
+ * @return a context for painting this solid color
+ */
+ public PaintContext createContext(ColorModel cm, Rectangle deviceBounds,
+ Rectangle2D userBounds,
+ AffineTransform xform,
+ RenderingHints hints)
+ {
+ if (context == null || !context.getColorModel().equals(cm))
+ context = new ColorPaintContext(cm,value);
+ return context;
+ }
+
+ /**
+ * Returns the transparency level of this color.
+ *
+ * @return one of {@link #OPAQUE}, {@link #BITMASK}, or {@link #TRANSLUCENT}
+ */
+ public int getTransparency()
+ {
+ // Do not inline getRGB() to this.value, because of SystemColor.
+ int alpha = getRGB() & ALPHA_MASK;
+ return alpha == (255 << 24) ? OPAQUE : alpha == 0 ? BITMASK : TRANSLUCENT;
+ }
+
+ /**
+ * Converts float values to integer value.
+ *
+ * @param red the red value
+ * @param green the green value
+ * @param blue the blue value
+ * @param alpha the alpha value
+ * @return the integer value made of 8-bit sections
+ * @throws IllegalArgumentException if parameters are out of range 0.0-1.0
+ */
+ private static int convert(float red, float green, float blue, float alpha)
+ {
+ if (red < 0 || red > 1 || green < 0 || green > 1 || blue < 0 || blue > 1
+ || alpha < 0 || alpha > 1)
+ throw new IllegalArgumentException("Bad RGB values");
+ int redval = Math.round(255 * red);
+ int greenval = Math.round(255 * green);
+ int blueval = Math.round(255 * blue);
+ int alphaval = Math.round(255 * alpha);
+ return (alphaval << 24) | (redval << 16) | (greenval << 8) | blueval;
+ }
+} // class Color