diff options
author | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
---|---|---|
committer | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
commit | 554fd8c5195424bdbcabf5de30fdc183aba391bd (patch) | |
tree | 976dc5ab7fddf506dadce60ae936f43f58787092 /libjava/classpath/javax/swing/ButtonModel.java | |
download | cbb-gcc-4.6.4-upstream.tar.bz2 cbb-gcc-4.6.4-upstream.tar.xz |
obtained gcc-4.6.4.tar.bz2 from upstream website;upstream
verified gcc-4.6.4.tar.bz2.sig;
imported gcc-4.6.4 source tree from verified upstream tarball.
downloading a git-generated archive based on the 'upstream' tag
should provide you with a source tree that is binary identical
to the one extracted from the above tarball.
if you have obtained the source via the command 'git clone',
however, do note that line-endings of files in your working
directory might differ from line-endings of the respective
files in the upstream repository.
Diffstat (limited to 'libjava/classpath/javax/swing/ButtonModel.java')
-rw-r--r-- | libjava/classpath/javax/swing/ButtonModel.java | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/libjava/classpath/javax/swing/ButtonModel.java b/libjava/classpath/javax/swing/ButtonModel.java new file mode 100644 index 000000000..d48eb1e65 --- /dev/null +++ b/libjava/classpath/javax/swing/ButtonModel.java @@ -0,0 +1,301 @@ +/* ButtonModel.java -- + Copyright (C) 2002, 2004 Free Software Foundation, Inc. + +This file is part of GNU Classpath. + +GNU Classpath is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU Classpath is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU Classpath; see the file COPYING. If not, write to the +Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +02110-1301 USA. + +Linking this library statically or dynamically with other modules is +making a combined work based on this library. Thus, the terms and +conditions of the GNU General Public License cover the whole +combination. + +As a special exception, the copyright holders of this library give you +permission to link this library with independent modules to produce an +executable, regardless of the license terms of these independent +modules, and to copy and distribute the resulting executable under +terms of your choice, provided that you also meet, for each linked +independent module, the terms and conditions of the license of that +module. An independent module is a module which is not derived from +or based on this library. If you modify this library, you may extend +this exception to your version of the library, but you are not +obligated to do so. If you do not wish to do so, delete this +exception statement from your version. */ + + +package javax.swing; + +import java.awt.ItemSelectable; +import java.awt.event.ActionListener; +import java.awt.event.ItemListener; + +import javax.swing.event.ChangeListener; + +/** + * The data model that is used in all kinds of buttons. + */ +public interface ButtonModel extends ItemSelectable +{ + + /** + * Returns <code>true</code> if the button is armed, <code>false</code> + * otherwise. + * + * A button is armed, when the user has pressed the mouse over it, but has + * not yet released the mouse. + * + * @return <code>true</code> if the button is armed, <code>false</code> + * otherwise + * + * @see #setArmed(boolean) + */ + boolean isArmed(); + + /** + * Sets the armed flag of the button. + * + * A button is armed, when the user has pressed the mouse over it, but has + * not yet released the mouse. + * + * @param b <code>true</code> if the button is armed, <code>false</code> + * otherwise + * + * @see #isArmed() + */ + void setArmed(boolean b); + + /** + * Returns <code>true</code> if the button is enabled, <code>false</code> + * otherwise. + * + * When a button is disabled, it is usually grayed out and the user cannot + * change its state. + * + * @return <code>true</code> if the button is enabled, <code>false</code> + * otherwise + * + * @see #setEnabled(boolean) + */ + boolean isEnabled(); + + /** + * Sets the enabled flag of the button. + * + * When a button is disabled, it is usually grayed out and the user cannot + * change its state. + * + * @param b <code>true</code> if the button is enabled, <code>false</code> + * otherwise + * + * @see #isEnabled() + */ + void setEnabled(boolean b); + + /** + * Sets the pressed flag of the button. + * + * The button usually gets pressed when the user clicks on a button, it will + * be un-pressed when the user releases the mouse. + * + * @param b <code>true</code> if the button is pressed, <code>false</code> + * otherwise + * + * @see #isPressed() + */ + void setPressed(boolean b); + + /** + * Returns <code>true</code> if the button is pressed, <code>false</code> + * otherwise. + * + * The button usually gets pressed when the user clicks on a button, it will + * be un-pressed when the user releases the mouse. + * + * @return <code>true</code> if the button is pressed, <code>false</code> + * otherwise + * + * @see #setPressed(boolean) + */ + boolean isPressed(); + + /** + * Removes an {@link ActionListener} from the list of registered listeners. + * + * @param l the action listener to remove + * + * @see #addActionListener(ActionListener) + */ + void removeActionListener(ActionListener l); + + /** + * Adds an {@link ActionListener} to the list of registered listeners. + * + * An <code>ActionEvent</code> is usually fired when the user clicks on a + * button. + * + * @param l the action listener to add + * + * @see #removeActionListener(ActionListener) + */ + void addActionListener(ActionListener l); + + /** + * Adds an {@link ItemListener} to the list of registered listeners. + * + * An <code>ItemEvent</code> is usually fired when a button's selected + * state changes. This applies only to buttons that support the selected + * flag. + * + * @param l the item listener to add + * + * @see #removeItemListener(ItemListener) + */ + void addItemListener(ItemListener l); + + /** + * Adds an {@link ItemListener} to the list of registered listeners. + * + * @param l the item listener to add + * + * @see #removeItemListener(ItemListener) + */ + void removeItemListener(ItemListener l); + + /** + * Adds an {@link ChangeListener} to the list of registered listeners. + * + * A <code>ChangeEvent</code> is fired when any one of the button's flags + * changes. + * + * @param l the change listener to add + * + * @see #removeChangeListener(ChangeListener) + */ + void addChangeListener(ChangeListener l); + + /** + * Adds an {@link ChangeListener} to the list of registered listeners. + * + * @param l the change listener to add + * + * @see #removeChangeListener(ChangeListener) + */ + void removeChangeListener(ChangeListener l); + + /** + * Sets the rollover flag of the button. + * + * A button is rollover-ed, when the user has moved the mouse over it, but has + * not yet pressed the mouse. + * + * @param b <code>true</code> if the button is rollover, <code>false</code> + * otherwise + * + * @see #isRollover() + */ + void setRollover(boolean b); + + /** + * Returns <code>true</code> if the button is rollover-ed, <code>false</code> + * otherwise. + * + * A button is rollover-ed, when the user has moved the mouse over it, but has + * not yet pressed the mouse. + * + * @return <code>true</code> if the button is rollover, <code>false</code> + * otherwise + * + * @see #setRollover(boolean) + */ + boolean isRollover(); + + /** + * Returns the keyboard mnemonic for the button. This specifies a shortcut + * or accelerator key that can be used to activate the button. + * + * @return the keyboard mnemonic for the button + * + * @see #setMnemonic(int) + */ + int getMnemonic(); + + /** + * Sets the keyboard mnemonic for the button. This specifies a shortcut + * or accelerator key that can be used to activate the button. + * + * @param key the keyboard mnemonic for the button + * + * @see #getMnemonic() + */ + void setMnemonic(int key); + + /** + * Sets the action command for the button. This will be used in + * <code>ActionEvents</code> fired by the button. + * + * @param s the action command to set + * + * @see #getActionCommand() + */ + void setActionCommand(String s); + + /** + * Returns the action command of the button. + * + * @return the action command of the button + * + * @see #setActionCommand(String) + */ + String getActionCommand(); + + /** + * Sets the button group for the button. Some kinds of button (e.g. radio + * buttons) allow only one button within a button group selected at any one + * time. + * + * @param group the button group to set + */ + void setGroup(ButtonGroup group); + + /** + * Sets the selected flag of the button. + * + * Some kinds of buttons (e.g. toggle buttons, check boxes, radio buttons) + * can be in one of two states: selected or unselected. The selected state + * is usually toggled by clicking on the button. + * + * @param b <code>true</code> if the button is selected, <code>false</code> + * otherwise + * + * @see #isSelected() + */ + void setSelected(boolean b); + + /** + * Returns <code>true</code> if the button is selected, <code>false</code> + * otherwise. + * + * Some kinds of buttons (e.g. toggle buttons, check boxes, radio buttons) + * can be in one of two states: selected or unselected. The selected state + * is usually toggled by clicking on the button. + * + * @return <code>true</code> if the button is selected, <code>false</code> + * otherwise + * + * @see #setSelected(boolean) + */ + boolean isSelected(); +} |