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authorupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
committerupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
commit554fd8c5195424bdbcabf5de30fdc183aba391bd (patch)
tree976dc5ab7fddf506dadce60ae936f43f58787092 /libjava/classpath/javax/swing/plaf/basic/BasicArrowButton.java
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+/* BasicArrowButton.java --
+ Copyright (C) 2004, 2005, 2006 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+
+package javax.swing.plaf.basic;
+
+import java.awt.Color;
+import java.awt.Dimension;
+import java.awt.Graphics;
+import java.awt.Polygon;
+
+import javax.swing.ButtonModel;
+import javax.swing.JButton;
+import javax.swing.SwingConstants;
+
+/**
+ * A button that displays an arrow (triangle) that points {@link #NORTH},
+ * {@link #SOUTH}, {@link #EAST} or {@link #WEST}. This button is used by
+ * the {@link BasicComboBoxUI} class.
+ *
+ * @see BasicComboBoxUI#createArrowButton
+ */
+public class BasicArrowButton extends JButton implements SwingConstants
+{
+
+ /**
+ * The direction that the arrow points.
+ *
+ * @see #getDirection()
+ */
+ protected int direction;
+
+ /**
+ * The color the arrow is painted in if disabled and the bottom and right
+ * edges of the button.
+ * This is package-private to avoid an accessor method.
+ */
+ transient Color shadow = Color.GRAY;
+
+ /**
+ * The color the arrow is painted in if enabled and the bottom and right
+ * edges of the button.
+ * This is package-private to avoid an accessor method.
+ */
+ transient Color darkShadow = new Color(102, 102, 102);
+
+ /**
+ * The top and left edges of the button.
+ * This is package-private to avoid an accessor method.
+ */
+ transient Color highlight = Color.WHITE;
+
+ /**
+ * Creates a new <code>BasicArrowButton</code> object with an arrow pointing
+ * in the specified direction. If the <code>direction</code> is not one of
+ * the specified constants, no arrow is drawn.
+ *
+ * @param direction The direction the arrow points in (one of:
+ * {@link #NORTH}, {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
+ */
+ public BasicArrowButton(int direction)
+ {
+ super();
+ setDirection(direction);
+ setFocusable(false);
+ }
+
+ /**
+ * Creates a new BasicArrowButton object with the given colors and
+ * direction.
+ *
+ * @param direction The direction to point in (one of:
+ * {@link #NORTH}, {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
+ * @param background The background color.
+ * @param shadow The shadow color.
+ * @param darkShadow The dark shadow color.
+ * @param highlight The highlight color.
+ */
+ public BasicArrowButton(int direction, Color background, Color shadow,
+ Color darkShadow, Color highlight)
+ {
+ this(direction);
+ setBackground(background);
+ this.shadow = shadow;
+ this.darkShadow = darkShadow;
+ this.highlight = highlight;
+ setFocusable(false);
+ }
+
+ /**
+ * Returns whether the focus can traverse to this component. This method
+ * always returns <code>false</code>.
+ *
+ * @return <code>false</code>.
+ */
+ public boolean isFocusTraversable()
+ {
+ return false;
+ }
+
+ /**
+ * Returns the direction of the arrow (one of: {@link #NORTH},
+ * {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
+ *
+ * @return The direction of the arrow.
+ */
+ public int getDirection()
+ {
+ return direction;
+ }
+
+ /**
+ * Sets the direction of the arrow.
+ *
+ * @param dir The new direction of the arrow (one of: {@link #NORTH},
+ * {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
+ */
+ public void setDirection(int dir)
+ {
+ this.direction = dir;
+ }
+
+ /**
+ * Paints the arrow button. The painting is delegated to the
+ * paintTriangle method.
+ *
+ * @param g The Graphics object to paint with.
+ */
+ public void paint(Graphics g)
+ {
+ super.paint(g);
+
+ int height = getHeight();
+ int size = height / 4;
+
+ int x = (getWidth() - size) / 2;
+ int y = (height - size) / 2;
+
+ ButtonModel m = getModel();
+ if (m.isArmed())
+ {
+ x++;
+ y++;
+ }
+
+ paintTriangle(g, x, y, size, direction, isEnabled());
+ }
+
+ /**
+ * Returns the preferred size of the arrow button.
+ *
+ * @return The preferred size (always 16 x 16).
+ */
+ public Dimension getPreferredSize()
+ {
+ // since Dimension is NOT immutable, we must return a new instance
+ // every time (if we return a cached value, the caller might modify it)
+ // - tests show that the reference implementation does the same.
+ return new Dimension(16, 16);
+ }
+
+ /**
+ * Returns the minimum size of the arrow button.
+ *
+ * @return The minimum size (always 5 x 5).
+ */
+ public Dimension getMinimumSize()
+ {
+ // since Dimension is NOT immutable, we must return a new instance
+ // every time (if we return a cached value, the caller might modify it)
+ // - tests show that the reference implementation does the same.
+ return new Dimension(5, 5);
+ }
+
+ /**
+ * Returns the maximum size of the arrow button.
+ *
+ * @return The maximum size (always Integer.MAX_VALUE x Integer.MAX_VALUE).
+ */
+ public Dimension getMaximumSize()
+ {
+ // since Dimension is NOT immutable, we must return a new instance
+ // every time (if we return a cached value, the caller might modify it)
+ // - tests show that the reference implementation does the same.
+ return new Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE);
+ }
+
+ /**
+ * Paints a triangle with the given size, location and direction. It is
+ * difficult to explain the rationale behind the positioning of the triangle
+ * relative to the given (x, y) position - by trial and error we seem to
+ * match the behaviour of the reference implementation (which is missing a
+ * specification for this method).
+ *
+ * @param g the graphics device.
+ * @param x the x-coordinate for the triangle's location.
+ * @param y the y-coordinate for the triangle's location.
+ * @param size the arrow size (depth).
+ * @param direction the direction of the arrow (one of: {@link #NORTH},
+ * {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
+ * @param isEnabled if <code>true</code> the arrow is drawn in the enabled
+ * state, otherwise it is drawn in the disabled state.
+ */
+ public void paintTriangle(Graphics g, int x, int y, int size, int direction,
+ boolean isEnabled)
+ {
+ Color savedColor = g.getColor();
+ switch (direction)
+ {
+ case NORTH:
+ paintTriangleNorth(g, x, y, size, isEnabled);
+ break;
+ case SOUTH:
+ paintTriangleSouth(g, x, y, size, isEnabled);
+ break;
+ case LEFT:
+ case WEST:
+ paintTriangleWest(g, x, y, size, isEnabled);
+ break;
+ case RIGHT:
+ case EAST:
+ paintTriangleEast(g, x, y, size, isEnabled);
+ break;
+ }
+ g.setColor(savedColor);
+ }
+
+ /**
+ * Paints an upward-pointing triangle. This method is called by the
+ * {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
+ *
+ * @param g the graphics device.
+ * @param x the x-coordinate for the anchor point.
+ * @param y the y-coordinate for the anchor point.
+ * @param size the arrow size (depth).
+ * @param isEnabled if <code>true</code> the arrow is drawn in the enabled
+ * state, otherwise it is drawn in the disabled state.
+ */
+ private void paintTriangleNorth(Graphics g, int x, int y, int size,
+ boolean isEnabled)
+ {
+ int tipX = x + (size - 2) / 2;
+ int tipY = y;
+ int baseX1 = tipX - (size - 1);
+ int baseX2 = tipX + (size - 1);
+ int baseY = y + (size - 1);
+ Polygon triangle = new Polygon();
+ triangle.addPoint(tipX, tipY);
+ triangle.addPoint(baseX1, baseY);
+ triangle.addPoint(baseX2, baseY);
+ if (isEnabled)
+ {
+ g.setColor(Color.DARK_GRAY);
+ g.fillPolygon(triangle);
+ g.drawPolygon(triangle);
+ }
+ else
+ {
+ g.setColor(Color.GRAY);
+ g.fillPolygon(triangle);
+ g.drawPolygon(triangle);
+ g.setColor(Color.WHITE);
+ g.drawLine(baseX1 + 1, baseY + 1, baseX2 + 1, baseY + 1);
+ }
+ }
+
+ /**
+ * Paints an downward-pointing triangle. This method is called by the
+ * {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
+ *
+ * @param g the graphics device.
+ * @param x the x-coordinate for the anchor point.
+ * @param y the y-coordinate for the anchor point.
+ * @param size the arrow size (depth).
+ * @param isEnabled if <code>true</code> the arrow is drawn in the enabled
+ * state, otherwise it is drawn in the disabled state.
+ */
+ private void paintTriangleSouth(Graphics g, int x, int y, int size,
+ boolean isEnabled)
+ {
+ int tipX = x + (size - 2) / 2;
+ int tipY = y + (size - 1);
+ int baseX1 = tipX - (size - 1);
+ int baseX2 = tipX + (size - 1);
+ int baseY = y;
+ Polygon triangle = new Polygon();
+ triangle.addPoint(tipX, tipY);
+ triangle.addPoint(baseX1, baseY);
+ triangle.addPoint(baseX2, baseY);
+ if (isEnabled)
+ {
+ g.setColor(Color.DARK_GRAY);
+ g.fillPolygon(triangle);
+ g.drawPolygon(triangle);
+ }
+ else
+ {
+ g.setColor(Color.GRAY);
+ g.fillPolygon(triangle);
+ g.drawPolygon(triangle);
+ g.setColor(Color.WHITE);
+ g.drawLine(tipX + 1, tipY, baseX2, baseY + 1);
+ g.drawLine(tipX + 1, tipY + 1, baseX2 + 1, baseY + 1);
+ }
+ }
+
+ /**
+ * Paints a right-pointing triangle. This method is called by the
+ * {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
+ *
+ * @param g the graphics device.
+ * @param x the x-coordinate for the anchor point.
+ * @param y the y-coordinate for the anchor point.
+ * @param size the arrow size (depth).
+ * @param isEnabled if <code>true</code> the arrow is drawn in the enabled
+ * state, otherwise it is drawn in the disabled state.
+ */
+ private void paintTriangleEast(Graphics g, int x, int y, int size,
+ boolean isEnabled)
+ {
+ int tipX = x + (size - 1);
+ int tipY = y + (size - 2) / 2;
+ int baseX = x;
+ int baseY1 = tipY - (size - 1);
+ int baseY2 = tipY + (size - 1);
+
+ Polygon triangle = new Polygon();
+ triangle.addPoint(tipX, tipY);
+ triangle.addPoint(baseX, baseY1);
+ triangle.addPoint(baseX, baseY2);
+ if (isEnabled)
+ {
+ g.setColor(Color.DARK_GRAY);
+ g.fillPolygon(triangle);
+ g.drawPolygon(triangle);
+ }
+ else
+ {
+ g.setColor(Color.GRAY);
+ g.fillPolygon(triangle);
+ g.drawPolygon(triangle);
+ g.setColor(Color.WHITE);
+ g.drawLine(baseX + 1, baseY2, tipX, tipY + 1);
+ g.drawLine(baseX + 1, baseY2 + 1, tipX + 1, tipY + 1);
+ }
+ }
+
+ /**
+ * Paints a left-pointing triangle. This method is called by the
+ * {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
+ *
+ * @param g the graphics device.
+ * @param x the x-coordinate for the anchor point.
+ * @param y the y-coordinate for the anchor point.
+ * @param size the arrow size (depth).
+ * @param isEnabled if <code>true</code> the arrow is drawn in the enabled
+ * state, otherwise it is drawn in the disabled state.
+ */
+ private void paintTriangleWest(Graphics g, int x, int y, int size,
+ boolean isEnabled)
+ {
+ int tipX = x;
+ int tipY = y + (size - 2) / 2;
+ int baseX = x + (size - 1);
+ int baseY1 = tipY - (size - 1);
+ int baseY2 = tipY + (size - 1);
+
+ Polygon triangle = new Polygon();
+ triangle.addPoint(tipX, tipY);
+ triangle.addPoint(baseX, baseY1);
+ triangle.addPoint(baseX, baseY2);
+ if (isEnabled)
+ {
+ g.setColor(Color.DARK_GRAY);
+ g.fillPolygon(triangle);
+ g.drawPolygon(triangle);
+ }
+ else
+ {
+ g.setColor(Color.GRAY);
+ g.fillPolygon(triangle);
+ g.drawPolygon(triangle);
+ g.setColor(Color.WHITE);
+ g.drawLine(baseX + 1, baseY1 + 1, baseX + 1, baseY2 + 1);
+ }
+ }
+
+}