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authorupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
committerupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
commit554fd8c5195424bdbcabf5de30fdc183aba391bd (patch)
tree976dc5ab7fddf506dadce60ae936f43f58787092 /libjava/classpath/javax/swing/plaf/metal/MetalScrollButton.java
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+/* MetalScrollButton.java
+ Copyright (C) 2005 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+
+package javax.swing.plaf.metal;
+
+import java.awt.Dimension;
+import java.awt.Graphics;
+import java.awt.Rectangle;
+
+import javax.swing.SwingUtilities;
+import javax.swing.plaf.basic.BasicArrowButton;
+
+/**
+ * A button used by the {@link MetalScrollBarUI}. The button appearance
+ * varies according to the button direction, whether or not it is part of a
+ * "free standing" scroll bar, and the current state of the button.
+ */
+public class MetalScrollButton extends BasicArrowButton
+{
+
+ /**
+ * The maximum size for buttons.
+ * @see #getMaximumSize()
+ */
+ private static Dimension maximumSize;
+
+ /** The width of the button. */
+ private int buttonWidth;
+
+ /**
+ * A flag that indicates whether the button is part of a free standing
+ * scroll bar. This affects how the border is drawn.
+ */
+ private boolean freeStanding;
+
+ /**
+ * Creates a new button.
+ *
+ * @param direction the direction (this should be one of {@link #NORTH},
+ * {@link #SOUTH}, {@link #EAST} and {@link #WEST}, but
+ * this is not enforced).
+ * @param width the button width.
+ * @param freeStanding a flag indicating whether the scroll button is free
+ * standing or not.
+ */
+ public MetalScrollButton(int direction, int width, boolean freeStanding)
+ {
+ super(direction);
+ buttonWidth = width;
+ this.freeStanding = freeStanding;
+ setFocusable(false);
+ }
+
+ /**
+ * Returns the button width.
+ *
+ * @return The button width.
+ */
+ public int getButtonWidth()
+ {
+ return buttonWidth;
+ }
+
+ /**
+ * Sets the free standing flag. This controls how the button border is
+ * drawn.
+ *
+ * @param freeStanding the new value of the flag.
+ */
+ public void setFreeStanding(boolean freeStanding)
+ {
+ this.freeStanding = freeStanding;
+ }
+
+ /**
+ * Paints the button.
+ *
+ * @param g the graphics device.
+ */
+ public void paint(Graphics g)
+ {
+ Rectangle bounds = SwingUtilities.getLocalBounds(this);
+
+ // fill the background
+ if (getModel().isPressed())
+ g.setColor(MetalLookAndFeel.getControlShadow());
+ else
+ g.setColor(MetalLookAndFeel.getControl());
+ g.fillRect(0, 0, bounds.width, bounds.height);
+
+ paintArrow(g, bounds.width, bounds.height);
+
+ // paint a border manually - I tried using a real (custom) Border
+ // but couldn't get it to stay set for the button, something was
+ // overwriting it...
+ if (freeStanding)
+ {
+ if (direction == WEST)
+ paintWestBorderFreeStanding(g, bounds.width, bounds.height);
+ else if (direction == EAST)
+ paintEastBorderFreeStanding(g, bounds.width, bounds.height);
+ else if (direction == SOUTH)
+ paintSouthBorderFreeStanding(g, bounds.width, bounds.height);
+ else // asume NORTH
+ paintNorthBorderFreeStanding(g, bounds.width, bounds.height);
+ }
+ else
+ {
+ if (direction == WEST)
+ paintWestBorder(g, bounds.width, bounds.height);
+ else if (direction == EAST)
+ paintEastBorder(g, bounds.width, bounds.height);
+ else if (direction == SOUTH)
+ paintSouthBorder(g, bounds.width, bounds.height);
+ else // asume NORTH
+ paintNorthBorder(g, bounds.width, bounds.height);
+ }
+ }
+
+ private void paintArrow(Graphics g, int w, int h)
+ {
+ if (isEnabled())
+ g.setColor(MetalLookAndFeel.getBlack());
+ else
+ g.setColor(MetalLookAndFeel.getControlDisabled());
+
+ if (direction == SOUTH)
+ {
+ int x = w / 2;
+ int y = h / 2 + 2;
+ for (int i = 1; i < 5; i++)
+ g.drawLine(x - i, y - i, x + i - 1, y - i);
+ }
+ else if (direction == EAST)
+ {
+ int x = w / 2 + 2;
+ int y = h / 2;
+ for (int i = 1; i < 5; i++)
+ g.drawLine(x - i, y - i, x - i, y + i - 1);
+ }
+ else if (direction == WEST)
+ {
+ int x = w / 2 - 3;
+ int y = h / 2;
+ for (int i = 1; i < 5; i++)
+ g.drawLine(x + i, y - i, x + i, y + i - 1);
+ }
+ else // assume NORTH
+ {
+ int x = w / 2;
+ int y = h / 2 - 3;
+ for (int i = 1; i < 5; i++)
+ g.drawLine(x - i, y + i, x + i - 1, y + i);
+ }
+ }
+ /**
+ * Paints the border for a button with a {@link #NORTH} direction that
+ * belongs to a free standing scroll bar.
+ *
+ * @param g the graphics device.
+ * @param w the button width.
+ * @param h the button height.
+ */
+ private void paintNorthBorderFreeStanding(Graphics g, int w, int h)
+ {
+ if (isEnabled())
+ {
+ g.setColor(MetalLookAndFeel.getControlDarkShadow());
+ g.drawLine(0, 0, w - 2, 0);
+ g.drawLine(0, 0, 0, h - 1);
+ g.drawLine(2, h - 1, w - 2, h - 1);
+ g.drawLine(w - 2, 2, w - 2, h - 1);
+
+ g.setColor(MetalLookAndFeel.getControlHighlight());
+ g.drawLine(1, 1, 1, h - 2);
+ g.drawLine(1, 1, w - 3, 1);
+ g.drawLine(w - 1, 1, w - 1, h - 1);
+
+ g.setColor(MetalLookAndFeel.getControl());
+ g.drawLine(1, h - 1, 1, h - 1);
+ g.drawLine(w - 2, 1, w - 2, 1);
+ }
+ else
+ {
+ g.setColor(MetalLookAndFeel.getControlDisabled());
+ g.drawLine(0, 0, w - 1, 0);
+ g.drawLine(w - 1, 0, w - 1, h - 1);
+ g.drawLine(0, 0, 0, h - 1);
+ }
+ }
+
+ /**
+ * Paints the border for a button with a {@link #SOUTH} direction that
+ * belongs to a free standing scroll bar.
+ *
+ * @param g the graphics device.
+ * @param w the button width.
+ * @param h the button height.
+ */
+ private void paintSouthBorderFreeStanding(Graphics g, int w, int h)
+ {
+ if (isEnabled())
+ {
+ g.setColor(MetalLookAndFeel.getControlDarkShadow());
+ g.drawLine(0, 0, w - 2, 0);
+ g.drawLine(0, 0, 0, h - 1);
+ g.drawLine(2, h - 1, w - 2, h - 1);
+ g.drawLine(w - 2, 2, w - 2, h - 1);
+
+ g.setColor(MetalLookAndFeel.getControlHighlight());
+ g.drawLine(1, 1, 1, h - 1);
+ g.drawLine(1, 1, w - 1, 1);
+ g.drawLine(w - 1, 1, w - 1, h - 1);
+
+ g.setColor(MetalLookAndFeel.getControl());
+ g.drawLine(1, h - 1, 1, h - 1);
+ g.drawLine(w - 1, 1, w - 1, 1);
+ }
+ else
+ {
+ g.setColor(MetalLookAndFeel.getControlDisabled());
+ g.drawLine(0, h - 1, w - 1, h - 1);
+ g.drawLine(w - 1, 0, w - 1, h - 1);
+ g.drawLine(0, 0, 0, h - 1);
+ }
+ }
+
+ /**
+ * Paints the border for a button with an {@link #EAST} direction that
+ * belongs to a free standing scroll bar.
+ *
+ * @param g the graphics device.
+ * @param w the button width.
+ * @param h the button height.
+ */
+ private void paintEastBorderFreeStanding(Graphics g, int w, int h)
+ {
+ if (isEnabled())
+ {
+ g.setColor(MetalLookAndFeel.getControlDarkShadow());
+ g.drawLine(0, 0, w - 2, 0);
+ g.drawLine(w - 2, 0, w - 2, h - 2);
+ g.drawLine(0, h - 2, w - 2, h - 2);
+
+ g.setColor(MetalLookAndFeel.getControlHighlight());
+ g.drawLine(0, 1, w - 1, 1);
+ g.drawLine(w - 1, 1, w - 1, h - 1);
+ g.drawLine(0, h - 1, w - 1, h - 1);
+
+ g.setColor(MetalLookAndFeel.getControl());
+ g.drawLine(w - 2, 1, w - 2, 1);
+ }
+ else
+ {
+ g.setColor(MetalLookAndFeel.getControlDisabled());
+ g.drawLine(0, 0, w - 1, 0);
+ g.drawLine(w - 1, 0, w - 1, h - 1);
+ g.drawLine(0, h - 1, w - 1, h - 1);
+ }
+ }
+
+ /**
+ * Paints the border for a button with a {@link #WEST} direction that
+ * belongs to a free standing scroll bar.
+ *
+ * @param g the graphics device.
+ * @param w the button width.
+ * @param h the button height.
+ */
+ private void paintWestBorderFreeStanding(Graphics g, int w, int h)
+ {
+ if (isEnabled())
+ {
+ g.setColor(MetalLookAndFeel.getControlDarkShadow());
+ g.drawLine(0, 0, w - 1, 0);
+ g.drawLine(0, 0, 0, h - 2);
+ g.drawLine(0, h - 2, w - 1, h - 2);
+
+ g.setColor(MetalLookAndFeel.getControlHighlight());
+ g.drawLine(1, 1, w - 1, 1);
+ g.drawLine(1, 1, 1, h - 1);
+ g.drawLine(1, h - 1, w - 1, h - 1);
+
+ g.setColor(MetalLookAndFeel.getControl());
+ g.drawLine(1, h - 2, 1, h - 2);
+ }
+ else
+ {
+ g.setColor(MetalLookAndFeel.getControlDisabled());
+ g.drawLine(0, 0, w - 1, 0);
+ g.drawLine(0, 0, 0, h - 1);
+ g.drawLine(0, h - 1, w - 1, h - 1);
+ }
+ }
+
+ /**
+ * Paints the border for a button with a {@link #NORTH} direction that
+ * belongs to a scroll bar that is not free standing.
+ *
+ * @param g the graphics device.
+ * @param w the button width.
+ * @param h the button height.
+ */
+ private void paintNorthBorder(Graphics g, int w, int h)
+ {
+ if (isEnabled())
+ {
+ g.setColor(MetalLookAndFeel.getControlDarkShadow());
+ g.drawLine(0, 0, 0, h - 1);
+
+ g.setColor(MetalLookAndFeel.getControlHighlight());
+ g.drawLine(1, 0, 1, h - 1);
+ g.drawLine(1, 0, w - 1, 0);
+ }
+ else
+ {
+ g.setColor(MetalLookAndFeel.getControlDisabled());
+ g.drawLine(0, 0, 0, h - 1);
+ }
+ }
+
+ /**
+ * Paints the border for a button with a {@link #SOUTH} direction that
+ * belongs to a scroll bar that is not free standing.
+ *
+ * @param g the graphics device.
+ * @param w the button width.
+ * @param h the button height.
+ */
+ private void paintSouthBorder(Graphics g, int w, int h)
+ {
+ if (isEnabled())
+ {
+ g.setColor(MetalLookAndFeel.getControlDarkShadow());
+ g.drawLine(0, 0, 0, h - 1);
+ g.drawLine(0, h - 1, w - 1, h - 1);
+
+ g.setColor(MetalLookAndFeel.getControlHighlight());
+ g.drawLine(1, 0, 1, h - 1);
+ g.drawLine(1, 0, w - 1, 0);
+
+ g.setColor(MetalLookAndFeel.getControl());
+ g.drawLine(1, h - 1, 1, h - 1);
+ }
+ else
+ {
+ g.setColor(MetalLookAndFeel.getControlDisabled());
+ g.drawLine(0, 0, 0, h - 1);
+ }
+ }
+
+ /**
+ * Paints the border for a button with an {@link #EAST} direction that
+ * belongs to a scroll bar that is not free standing.
+ *
+ * @param g the graphics device.
+ * @param w the button width.
+ * @param h the button height.
+ */
+ private void paintEastBorder(Graphics g, int w, int h)
+ {
+ if (isEnabled())
+ {
+ g.setColor(MetalLookAndFeel.getControlDarkShadow());
+ g.drawLine(0, 0, w - 1, 0);
+ g.drawLine(w - 1, 2, w - 1, h - 1);
+ g.setColor(MetalLookAndFeel.getControlHighlight());
+ g.drawLine(0, 1, w - 2, 1);
+ g.drawLine(0, 1, 0, h - 1);
+ }
+ else
+ {
+ g.setColor(MetalLookAndFeel.getControlDisabled());
+ g.drawLine(0, 0, w - 1, 0);
+ }
+ }
+
+ /**
+ * Paints the border for a button with a {@link #WEST} direction that
+ * belongs to a scroll bar that is not free standing.
+ *
+ * @param g the graphics device.
+ * @param w the button width.
+ * @param h the button height.
+ */
+ private void paintWestBorder(Graphics g, int w, int h)
+ {
+ Rectangle bounds = SwingUtilities.getLocalBounds(this);
+ if (isEnabled())
+ {
+ g.setColor(MetalLookAndFeel.getControlDarkShadow());
+ g.drawLine(0, 0, bounds.width - 1, 0);
+ g.setColor(MetalLookAndFeel.getControlHighlight());
+ g.drawLine(0, 1, bounds.width - 1, 1);
+ g.drawLine(0, 1, 0, bounds.height - 1);
+ }
+ else
+ {
+ g.setColor(MetalLookAndFeel.getControlDisabled());
+ g.drawLine(0, 0, bounds.width - 1, 0);
+ }
+ }
+
+ /**
+ * Returns the preferred size for the button, which varies depending on
+ * the direction of the button and whether or not it is free standing.
+ *
+ * @return The preferred size.
+ */
+ public Dimension getPreferredSize()
+ {
+ int adj = 1;
+ if (!freeStanding)
+ adj = 2;
+
+ if (direction == EAST)
+ return new Dimension(buttonWidth - adj, buttonWidth);
+ else if (direction == WEST)
+ return new Dimension(buttonWidth - 2, buttonWidth);
+ else if (direction == SOUTH)
+ return new Dimension(buttonWidth, buttonWidth - adj);
+ else // assume NORTH
+ return new Dimension(buttonWidth, buttonWidth - 2);
+ }
+
+ /**
+ * Returns the minimum size for the button.
+ *
+ * @return The minimum size for the button.
+ */
+ public Dimension getMinimumSize()
+ {
+ return getPreferredSize();
+ }
+
+ /**
+ * Returns the maximum size for the button.
+ *
+ * @return <code>Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE)</code>.
+ */
+ public Dimension getMaximumSize()
+ {
+ if (maximumSize == null)
+ maximumSize = new Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE);
+ return maximumSize;
+ }
+
+}