diff options
author | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
---|---|---|
committer | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
commit | 554fd8c5195424bdbcabf5de30fdc183aba391bd (patch) | |
tree | 976dc5ab7fddf506dadce60ae936f43f58787092 /libjava/classpath/javax/swing/plaf/metal/MetalTheme.java | |
download | cbb-gcc-4.6.4-554fd8c5195424bdbcabf5de30fdc183aba391bd.tar.bz2 cbb-gcc-4.6.4-554fd8c5195424bdbcabf5de30fdc183aba391bd.tar.xz |
obtained gcc-4.6.4.tar.bz2 from upstream website;upstream
verified gcc-4.6.4.tar.bz2.sig;
imported gcc-4.6.4 source tree from verified upstream tarball.
downloading a git-generated archive based on the 'upstream' tag
should provide you with a source tree that is binary identical
to the one extracted from the above tarball.
if you have obtained the source via the command 'git clone',
however, do note that line-endings of files in your working
directory might differ from line-endings of the respective
files in the upstream repository.
Diffstat (limited to 'libjava/classpath/javax/swing/plaf/metal/MetalTheme.java')
-rw-r--r-- | libjava/classpath/javax/swing/plaf/metal/MetalTheme.java | 576 |
1 files changed, 576 insertions, 0 deletions
diff --git a/libjava/classpath/javax/swing/plaf/metal/MetalTheme.java b/libjava/classpath/javax/swing/plaf/metal/MetalTheme.java new file mode 100644 index 000000000..209cbbe5e --- /dev/null +++ b/libjava/classpath/javax/swing/plaf/metal/MetalTheme.java @@ -0,0 +1,576 @@ +/* MetalTheme.java -- + Copyright (C) 2004, 2005 Free Software Foundation, Inc. + +This file is part of GNU Classpath. + +GNU Classpath is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU Classpath is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU Classpath; see the file COPYING. If not, write to the +Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +02110-1301 USA. + +Linking this library statically or dynamically with other modules is +making a combined work based on this library. Thus, the terms and +conditions of the GNU General Public License cover the whole +combination. + +As a special exception, the copyright holders of this library give you +permission to link this library with independent modules to produce an +executable, regardless of the license terms of these independent +modules, and to copy and distribute the resulting executable under +terms of your choice, provided that you also meet, for each linked +independent module, the terms and conditions of the license of that +module. An independent module is a module which is not derived from +or based on this library. If you modify this library, you may extend +this exception to your version of the library, but you are not +obligated to do so. If you do not wish to do so, delete this +exception statement from your version. */ + + + +package javax.swing.plaf.metal; + +import java.awt.Color; + +import javax.swing.UIDefaults; +import javax.swing.plaf.ColorUIResource; +import javax.swing.plaf.FontUIResource; + +/** + * The base class for themes used by the {@link MetalLookAndFeel}. A default + * theme ({@link DefaultMetalTheme}) is provided, or you can create and use + * your own. + * + * @see MetalLookAndFeel#setCurrentTheme(MetalTheme) + */ +public abstract class MetalTheme +{ + private ColorUIResource BLACK = new ColorUIResource(Color.BLACK); + private ColorUIResource WHITE = new ColorUIResource(Color.WHITE); + + /** + * Default constructor. + */ + public MetalTheme() + { + // Do nothing here. + } + + /** + * Returns the name of the theme. + * + * @return The name of the theme. + */ + public abstract String getName(); + + /** + * Adds custom entries to the UI defaults table. This method is empty. + * + * @param table the table. + */ + public void addCustomEntriesToTable(UIDefaults table) + { + // Do nothing here. + // This method needs to be overridden to actually do something. + // It is called from MetalLookAndFeel.getDefaults(). + } + + /** + * Returns the accelerator foreground color. The default implementation + * returns the color from {@link #getPrimary1()}. + * + * @return The accelerator foreground color. + */ + public ColorUIResource getAcceleratorForeground() + { + return getPrimary1(); + } + + /** + * Returns the accelerator selected foreground color. The default + * implementation returns the color from {@link #getBlack()}. + * + * @return The accelerator selected foreground color. + */ + public ColorUIResource getAcceleratorSelectedForeground() + { + return getBlack(); + } + + /** + * Returns the control color. The default implementation returns the color + * from {@link #getSecondary3()}. + * + * @return The control color. + */ + public ColorUIResource getControl() + { + return getSecondary3(); + } + + /** + * Returns the color used for dark shadows on controls. The default + * implementation returns the color from {@link #getSecondary1()}. + * + * @return The color used for dark shadows on controls. + */ + public ColorUIResource getControlDarkShadow() + { + return getSecondary1(); + } + + /** + * Returns the color used for disabled controls. The default implementation + * returns the color from {@link #getSecondary1()}. + * + * @return The color used for disabled controls. + */ + public ColorUIResource getControlDisabled() + { + return getSecondary2(); + } + + /** + * Returns the color used to draw highlights for controls. The default + * implementation returns the color from {@link #getWhite()}. + * + * @return The color used to draw highlights for controls. + */ + public ColorUIResource getControlHighlight() + { + return getWhite(); + } + + /** + * Returns the color used to display control info. The default + * implementation returns the color from {@link #getBlack()}. + * + * @return The color used to display control info. + */ + public ColorUIResource getControlInfo() + { + return getBlack(); + } + + /** + * Returns the color used to draw shadows for controls. The default + * implementation returns the color from {@link #getSecondary2()}. + * + * @return The color used to draw shadows for controls. + */ + public ColorUIResource getControlShadow() + { + return getSecondary2(); + } + + /** + * Returns the color used for text on controls. The default implementation + * returns the color from {@link #getControlInfo()}. + * + * @return The color used for text on controls. + */ + public ColorUIResource getControlTextColor() + { + return getControlInfo(); + } + + /** + * Returns the color used for the desktop background. The default + * implementation returns the color from {@link #getPrimary2()}. + * + * @return The color used for the desktop background. + */ + public ColorUIResource getDesktopColor() + { + return getPrimary2(); + } + + /** + * Returns the color used to draw focus highlights. The default + * implementation returns the color from {@link #getPrimary2()}. + * + * @return The color used to draw focus highlights. + */ + public ColorUIResource getFocusColor() + { + return getPrimary2(); + } + + /** + * Returns the color used to draw highlighted text. The default + * implementation returns the color from {@link #getHighlightedTextColor()}. + * + * @return The color used to draw highlighted text. + */ + public ColorUIResource getHighlightedTextColor() + { + return getControlTextColor(); + } + + /** + * Returns the color used to draw text on inactive controls. The default + * implementation returns the color from {@link #getControlDisabled()}. + * + * @return The color used to draw text on inactive controls. + */ + public ColorUIResource getInactiveControlTextColor() + { + return getControlDisabled(); + } + + /** + * Returns the color used to draw inactive system text. The default + * implementation returns the color from {@link #getSecondary2()}. + * + * @return The color used to draw inactive system text. + */ + public ColorUIResource getInactiveSystemTextColor() + { + return getSecondary2(); + } + + /** + * Returns the background color for menu items. The default implementation + * returns the color from {@link #getSecondary3()}. + * + * @return The background color for menu items. + * + * @see #getMenuSelectedBackground() + */ + public ColorUIResource getMenuBackground() + { + return getSecondary3(); + } + + /** + * Returns the foreground color for disabled menu items. The default + * implementation returns the color from {@link #getSecondary2()}. + * + * @return The foreground color for disabled menu items. + * + * @see #getMenuForeground() + */ + public ColorUIResource getMenuDisabledForeground() + { + return getSecondary2(); + } + + /** + * Returns the foreground color for menu items. The default implementation + * returns the color from {@link #getBlack()}. + * + * @return The foreground color for menu items. + * + * @see #getMenuDisabledForeground() + * @see #getMenuSelectedForeground() + */ + public ColorUIResource getMenuForeground() + { + return getBlack(); + } + + /** + * Returns the background color for selected menu items. The default + * implementation returns the color from {@link #getPrimary2()}. + * + * @return The background color for selected menu items. + * + * @see #getMenuBackground() + */ + public ColorUIResource getMenuSelectedBackground() + { + return getPrimary2(); + } + + /** + * Returns the foreground color for selected menu items. The default + * implementation returns the value from {@link #getBlack()}. + * + * @return The foreground color for selected menu items. + * + * @see #getMenuForeground() + */ + public ColorUIResource getMenuSelectedForeground() + { + return getBlack(); + } + + /** + * Returns the primary color for controls. The default implementation + * returns the color from {@link #getPrimary3()}. + * + * @return The primary color for controls. + */ + public ColorUIResource getPrimaryControl() + { + return getPrimary3(); + } + + /** + * Returns the primary color for the dark shadow on controls. The default + * implementation returns the color from {@link #getPrimary1()}. + * + * @return The primary color for the dark shadow on controls. + */ + public ColorUIResource getPrimaryControlDarkShadow() + { + return getPrimary1(); + } + + /** + * Returns the primary color for the highlight on controls. The default + * implementation returns the color from {@link #getWhite()}. + * + * @return The primary color for the highlight on controls. + */ + public ColorUIResource getPrimaryControlHighlight() + { + return getWhite(); + } + + /** + * Returns the primary color for the information on controls. The default + * implementation returns the color from {@link #getBlack()}. + * + * @return The primary color for the information on controls. + */ + public ColorUIResource getPrimaryControlInfo() + { + return getBlack(); + } + + /** + * Returns the primary color for the shadow on controls. The default + * implementation returns the color from {@link #getPrimary2()}. + * + * @return The primary color for the shadow on controls. + */ + public ColorUIResource getPrimaryControlShadow() + { + return getPrimary2(); + } + + /** + * Returns the background color for separators. The default implementation + * returns the color from {@link #getWhite()}. + * + * @return The background color for separators. + */ + public ColorUIResource getSeparatorBackground() + { + return getWhite(); + } + + /** + * Returns the foreground color for separators. The default implementation + * returns the value from {@link #getPrimary1()}. + * + * @return The foreground color for separators. + */ + public ColorUIResource getSeparatorForeground() + { + return getPrimary1(); + } + + /** + * Returns the color used for system text. The default implementation + * returns the color from {@link #getBlack()}. + * + * @return The color used for system text. + */ + public ColorUIResource getSystemTextColor() + { + return getBlack(); + } + + /** + * Returns the color used to highlight text. The default implementation + * returns the color from {@link #getPrimary3()}. + * + * @return The color used to highlight text. + */ + public ColorUIResource getTextHighlightColor() + { + return getPrimary3(); + } + + /** + * Returns the color used to display user text. The default implementation + * returns the color from {@link #getBlack()}. + * + * @return The color used to display user text. + */ + public ColorUIResource getUserTextColor() + { + return getBlack(); + } + + /** + * Returns the window background color. The default implementation returns + * the color from {@link #getWhite()}. + * + * @return The window background color. + */ + public ColorUIResource getWindowBackground() + { + return getWhite(); + } + + /** + * Returns the window title background color. The default implementation + * returns the color from {@link #getPrimary3()}. + * + * @return The window title background color. + */ + public ColorUIResource getWindowTitleBackground() + { + return getPrimary3(); + } + + /** + * Returns the window title foreground color. The default implementation + * returns the color from {@link #getBlack()}. + * + * @return The window title foreground color. + */ + public ColorUIResource getWindowTitleForeground() + { + return getBlack(); + } + + /** + * Returns the background color for an inactive window title. The default + * implementation returns the color from {@link #getSecondary3()}. + * + * @return The background color for an inactive window title. + */ + public ColorUIResource getWindowTitleInactiveBackground() + { + return getSecondary3(); + } + + /** + * Returns the foreground color for an inactive window title. The default + * implementation returns the color from {@link #getBlack()}. + * + * @return The foreground color for an inactive window title. + */ + public ColorUIResource getWindowTitleInactiveForeground() + { + return getBlack(); + } + + /** + * Returns the color used for black. + * + * @return The color used for black. + */ + protected ColorUIResource getBlack() + { + return BLACK; + } + + /** + * Returns the color used for white. + * + * @return The color used for white. + */ + protected ColorUIResource getWhite() + { + return WHITE; + } + + /** + * Returns the first primary color for this theme. + * + * @return The first primary color. + */ + protected abstract ColorUIResource getPrimary1(); + + /** + * Returns the second primary color for this theme. + * + * @return The second primary color. + */ + protected abstract ColorUIResource getPrimary2(); + + /** + * Returns the third primary color for this theme. + * + * @return The third primary color. + */ + protected abstract ColorUIResource getPrimary3(); + + /** + * Returns the first secondary color for this theme. + * + * @return The first secondary color. + */ + protected abstract ColorUIResource getSecondary1(); + + /** + * Returns the second secondary color for this theme. + * + * @return The second secondary color. + */ + protected abstract ColorUIResource getSecondary2(); + + /** + * Returns the third secondary color for this theme. + * + * @return The third secondary color. + */ + protected abstract ColorUIResource getSecondary3(); + + /** + * Returns the font used for text on controls. + * + * @return The font used for text on controls. + */ + public abstract FontUIResource getControlTextFont(); + + /** + * Returns the font used for text in menus. + * + * @return The font used for text in menus. + */ + public abstract FontUIResource getMenuTextFont(); + + /** + * Returns the font used for sub text. + * + * @return The font used for sub text. + */ + public abstract FontUIResource getSubTextFont(); + + /** + * Returns the font used for system text. + * + * @return The font used for system text. + */ + public abstract FontUIResource getSystemTextFont(); + + /** + * Returns the font used for user text. + * + * @return The font used for user text. + */ + public abstract FontUIResource getUserTextFont(); + + /** + * Returns the font used for window titles. + * + * @return The font used for window titles. + */ + public abstract FontUIResource getWindowTitleFont(); + +} |