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author | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
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committer | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
commit | 554fd8c5195424bdbcabf5de30fdc183aba391bd (patch) | |
tree | 976dc5ab7fddf506dadce60ae936f43f58787092 /libjava/classpath/javax/swing/plaf/multi/MultiLookAndFeel.java | |
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Diffstat (limited to 'libjava/classpath/javax/swing/plaf/multi/MultiLookAndFeel.java')
-rw-r--r-- | libjava/classpath/javax/swing/plaf/multi/MultiLookAndFeel.java | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/libjava/classpath/javax/swing/plaf/multi/MultiLookAndFeel.java b/libjava/classpath/javax/swing/plaf/multi/MultiLookAndFeel.java new file mode 100644 index 000000000..4e81fd054 --- /dev/null +++ b/libjava/classpath/javax/swing/plaf/multi/MultiLookAndFeel.java @@ -0,0 +1,243 @@ +/* MultiLookAndFeel.java -- + Copyright (C) 2005 Free Software Foundation, Inc. + +This file is part of GNU Classpath. + +GNU Classpath is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU Classpath is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU Classpath; see the file COPYING. If not, write to the +Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +02110-1301 USA. + +Linking this library statically or dynamically with other modules is +making a combined work based on this library. Thus, the terms and +conditions of the GNU General Public License cover the whole +combination. + +As a special exception, the copyright holders of this library give you +permission to link this library with independent modules to produce an +executable, regardless of the license terms of these independent +modules, and to copy and distribute the resulting executable under +terms of your choice, provided that you also meet, for each linked +independent module, the terms and conditions of the license of that +module. An independent module is a module which is not derived from +or based on this library. If you modify this library, you may extend +this exception to your version of the library, but you are not +obligated to do so. If you do not wish to do so, delete this +exception statement from your version. */ + +package javax.swing.plaf.multi; + +import java.util.Vector; + +import javax.swing.JComponent; +import javax.swing.LookAndFeel; +import javax.swing.UIDefaults; +import javax.swing.UIManager; +import javax.swing.plaf.ComponentUI; + +/** + * A look and feel that provides the ability to use auxiliary look and feels + * in addition to the primary look and feel. + */ +public class MultiLookAndFeel extends LookAndFeel +{ + + /** + * Creates a new instance of the look and feel. + */ + public MultiLookAndFeel() + { + // Nothing to do here. + } + + /** + * Returns the name for the look and feel. + * + * @return "Multiplexing Look and Feel". + */ + public String getName() + { + return "Multiplexing Look and Feel"; + } + + /** + * Returns an identifier for the look and feel. + * + * @return "Multiplex". + */ + public String getID() + { + return "Multiplex"; + } + + /** + * Returns a description of the look and feel. + * + * @return A description of the look and feel. + */ + public String getDescription() + { + return "Allows multiple UI instances per component instance"; + } + + /** + * Returns <code>false</code> to indicate that this look and feel is not + * native to any platform. + * + * @return <code>false</code>. + */ + public boolean isNativeLookAndFeel() + { + return false; + } + + /** + * Returns <code>true</code> always, since this look and feel is supported on + * all platforms. + * + * @return <code>true</code>. + */ + public boolean isSupportedLookAndFeel() + { + return true; + } + + /** + * Creates and returns the UI defaults for this look and feel. + * + * @return The UI defaults. + */ + public UIDefaults getDefaults() + { + UIDefaults defaults = new UIDefaults(); + defaults.put("ButtonUI", "javax.swing.plaf.multi.MultiButtonUI"); + defaults.put("CheckBoxUI", "javax.swing.plaf.multi.MultiButtonUI"); + defaults.put("CheckBoxMenuItemUI", "javax.swing.plaf.multi.MultiMenuItemUI"); + defaults.put("ColorChooserUI", + "javax.swing.plaf.multi.MultiColorChooserUI"); + defaults.put("ComboBoxUI", "javax.swing.plaf.multi.MultiComboBoxUI"); + defaults.put("DesktopPaneUI", "javax.swing.plaf.multi.MultiDesktopPaneUI"); + defaults.put("DesktopIconUI", "javax.swing.plaf.multi.MultiDesktopIconUI"); + defaults.put("EditorPaneUI", "javax.swing.plaf.multi.MultiTextUI"); + defaults.put("FileChooserUI", "javax.swing.plaf.multi.MultiFileChooserUI"); + defaults.put("FormattedTextFieldUI", "javax.swing.plaf.multi.MultiTextUI"); + defaults.put("InternalFrameUI", + "javax.swing.plaf.multi.MultiInternalFrameUI"); + defaults.put("LabelUI", "javax.swing.plaf.multi.MultiLabelUI"); + defaults.put("ListUI", "javax.swing.plaf.multi.MultiListUI"); + defaults.put("MenuItemUI", "javax.swing.plaf.multi.MultiMenuItemUI"); + defaults.put("MenuUI", "javax.swing.plaf.multi.MultiMenuItemUI"); + defaults.put("MenuBarUI", "javax.swing.plaf.multi.MultiMenuBarUI"); + defaults.put("OptionPaneUI", "javax.swing.plaf.multi.MultiOptionPaneUI"); + defaults.put("PanelUI", "javax.swing.plaf.multi.MultiPanelUI"); + defaults.put("PasswordFieldUI", "javax.swing.plaf.multi.MultiTextUI"); + defaults.put("PopupMenuUI", "javax.swing.plaf.multi.MultiPopupMenuUI"); + defaults.put("PopupMenuSeparatorUI", + "javax.swing.plaf.multi.MultiSeparatorUI"); + defaults.put("ProgressBarUI", "javax.swing.plaf.multi.MultiProgressBarUI"); + defaults.put("RadioButtonUI", "javax.swing.plaf.multi.MultiButtonUI"); + defaults.put("RadioButtonMenuItemUI", + "javax.swing.plaf.multi.MultiMenuItemUI"); + defaults.put("RootPaneUI", "javax.swing.plaf.multi.MultiRootPaneUI"); + defaults.put("ScrollBarUI", "javax.swing.plaf.multi.MultiScrollBarUI"); + defaults.put("ScrollPaneUI", "javax.swing.plaf.multi.MultiScrollPaneUI"); + defaults.put("SeparatorUI", "javax.swing.plaf.multi.MultiSeparatorUI"); + defaults.put("SliderUI", "javax.swing.plaf.multi.MultiSliderUI"); + defaults.put("SpinnerUI", "javax.swing.plaf.multi.MultiSpinnerUI"); + defaults.put("SplitPaneUI", "javax.swing.plaf.multi.MultiSplitPaneUI"); + defaults.put("TabbedPaneUI", "javax.swing.plaf.multi.MultiTabbedPaneUI"); + defaults.put("TableHeaderUI", "javax.swing.plaf.multi.MultiTableHeaderUI"); + defaults.put("TableUI", "javax.swing.plaf.multi.MultiTableUI"); + defaults.put("TextAreaUI", "javax.swing.plaf.multi.MultiTextUI"); + defaults.put("TextFieldUI", "javax.swing.plaf.multi.MultiTextUI"); + defaults.put("TextPaneUI", "javax.swing.plaf.multi.MultiTextUI"); + defaults.put("ToggleButtonUI", "javax.swing.plaf.multi.MultiButtonUI"); + defaults.put("ToolBarSeparatorUI", + "javax.swing.plaf.multi.MultiSeparatorUI"); + defaults.put("ToolBarUI", "javax.swing.plaf.multi.MultiToolBarUI"); + defaults.put("ToolTipUI", "javax.swing.plaf.multi.MultiToolTipUI"); + defaults.put("ViewportUI", "javax.swing.plaf.multi.MultiViewportUI"); + return defaults; + } + + /** + * Creates the UI delegates for the <code>target</code> component and + * returns a multiplexing UI delegate (<code>mui</code>) if there are + * multiple delegates. + * + * @param mui a multiplexing UI delegate appropriate for the component. + * @param uis a vector into which the UI delegates will be added. + * @param target the target component. + * + * @return A UI delegate. + */ + public static ComponentUI createUIs(ComponentUI mui, Vector uis, + JComponent target) + { + // get primary UI delegate for 'target', and add it to uis + ComponentUI ui = null; + LookAndFeel primary = UIManager.getLookAndFeel(); + if (primary != null) + { + ui = UIManager.getUI(target); + uis.add(ui); + } + // for any auxiliary look and feels in use, get the UI delegate and add + // it to uis + LookAndFeel[] auxlafs = UIManager.getAuxiliaryLookAndFeels(); + for (int i = 0; i < auxlafs.length; i++) + { + LookAndFeel auxlaf = auxlafs[i]; + // FIXME: here I call getDefaults() to get the UI delegate from the + // auxiliary look and feel. But getDefaults() creates a new set of + // defaults every time it is called, which is wasteful. Unfortunately + // I cannot find another way to get the UI delegate, so I'm doing it + // anyway... + UIDefaults defaults = auxlaf.getDefaults(); + ui = defaults.getUI(target); + if (ui != null) + uis.add(ui); + } + // if uis contains more than 1 delegate, return mui, otherwise return + // the primary delegate + if (uis.size() > 1) + return mui; + else + return ui; + } + + /** + * Returns an array containing the same {@link ComponentUI} instances as + * <code>uis</code>. If <code>uis</code> is <code>null</code>, a zero-length + * array is returned. + * + * @param uis a list of {@link ComponentUI} references (<code>null</code> + * permitted). + * + * @return An array containing the same {@link ComponentUI} instances as + * <code>uis</code>, or <code>null</code> if <code>uis</code> is + * empty. + */ + protected static ComponentUI[] uisToArray(Vector uis) + { + if (uis == null) + return new ComponentUI[0]; + int size = uis.size(); + if (size == 0) + return null; + ComponentUI[] result = new ComponentUI[size]; + uis.copyInto(result); + return result; + } + +} |