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author | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
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committer | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
commit | 554fd8c5195424bdbcabf5de30fdc183aba391bd (patch) | |
tree | 976dc5ab7fddf506dadce60ae936f43f58787092 /libjava/classpath/javax/swing/text/BoxView.java | |
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Diffstat (limited to 'libjava/classpath/javax/swing/text/BoxView.java')
-rw-r--r-- | libjava/classpath/javax/swing/text/BoxView.java | 1112 |
1 files changed, 1112 insertions, 0 deletions
diff --git a/libjava/classpath/javax/swing/text/BoxView.java b/libjava/classpath/javax/swing/text/BoxView.java new file mode 100644 index 000000000..325364d2b --- /dev/null +++ b/libjava/classpath/javax/swing/text/BoxView.java @@ -0,0 +1,1112 @@ +/* BoxView.java -- An composite view + Copyright (C) 2005, 2006 Free Software Foundation, Inc. + +This file is part of GNU Classpath. + +GNU Classpath is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU Classpath is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU Classpath; see the file COPYING. If not, write to the +Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +02110-1301 USA. + +Linking this library statically or dynamically with other modules is +making a combined work based on this library. Thus, the terms and +conditions of the GNU General Public License cover the whole +combination. + +As a special exception, the copyright holders of this library give you +permission to link this library with independent modules to produce an +executable, regardless of the license terms of these independent +modules, and to copy and distribute the resulting executable under +terms of your choice, provided that you also meet, for each linked +independent module, the terms and conditions of the license of that +module. An independent module is a module which is not derived from +or based on this library. If you modify this library, you may extend +this exception to your version of the library, but you are not +obligated to do so. If you do not wish to do so, delete this +exception statement from your version. */ + + +package javax.swing.text; + +import java.awt.Container; +import java.awt.Graphics; +import java.awt.Rectangle; +import java.awt.Shape; + +import javax.swing.SizeRequirements; +import javax.swing.event.DocumentEvent; + +/** + * An implementation of {@link CompositeView} that arranges its children in + * a box along one axis. This is comparable to how the <code>BoxLayout</code> + * works, but for <code>View</code> children. + * + * @author Roman Kennke (roman@kennke.org) + */ +public class BoxView + extends CompositeView +{ + + /** + * The axis along which this <code>BoxView</code> is laid out. + */ + private int myAxis; + + /** + * Indicates if the layout is valid along X_AXIS or Y_AXIS. + */ + private boolean[] layoutValid = new boolean[2]; + + /** + * Indicates if the requirements for an axis are valid. + */ + private boolean[] requirementsValid = new boolean[2]; + + /** + * The spans along the X_AXIS and Y_AXIS. + */ + private int[][] spans = new int[2][]; + + /** + * The offsets of the children along the X_AXIS and Y_AXIS. + */ + private int[][] offsets = new int[2][]; + + /** + * The size requirements along the X_AXIS and Y_AXIS. + */ + private SizeRequirements[] requirements = new SizeRequirements[2]; + + /** + * The current span along X_AXIS or Y_AXIS. + */ + private int[] span = new int[2]; + + /** + * Creates a new <code>BoxView</code> for the given + * <code>Element</code> and axis. Valid values for the axis are + * {@link View#X_AXIS} and {@link View#Y_AXIS}. + * + * @param element the element that is rendered by this BoxView + * @param axis the axis along which the box is laid out + */ + public BoxView(Element element, int axis) + { + super(element); + myAxis = axis; + layoutValid[0] = false; + layoutValid[1] = false; + requirementsValid[X_AXIS] = false; + requirementsValid[Y_AXIS] = false; + span[0] = 0; + span[1] = 0; + requirements[0] = new SizeRequirements(); + requirements[1] = new SizeRequirements(); + + // Initialize the cache arrays. + spans[0] = new int[0]; + spans[1] = new int[0]; + offsets[0] = new int[0]; + offsets[1] = new int[0]; + } + + /** + * Returns the axis along which this <code>BoxView</code> is laid out. + * + * @return the axis along which this <code>BoxView</code> is laid out + * + * @since 1.3 + */ + public int getAxis() + { + return myAxis; + } + + /** + * Sets the axis along which this <code>BoxView</code> is laid out. + * + * Valid values for the axis are {@link View#X_AXIS} and + * {@link View#Y_AXIS}. + * + * @param axis the axis along which this <code>BoxView</code> is laid out + * + * @since 1.3 + */ + public void setAxis(int axis) + { + boolean changed = axis != myAxis; + myAxis = axis; + if (changed) + preferenceChanged(null, true, true); + } + + /** + * Marks the layout along the specified axis as invalid. This is triggered + * automatically when any of the child view changes its preferences + * via {@link #preferenceChanged(View, boolean, boolean)}. + * + * The layout will be updated the next time when + * {@link #setSize(float, float)} is called, typically from within the + * {@link #paint(Graphics, Shape)} method. + * + * Valid values for the axis are {@link View#X_AXIS} and + * {@link View#Y_AXIS}. + * + * @param axis an <code>int</code> value + * + * @since 1.3 + */ + public void layoutChanged(int axis) + { + if (axis != X_AXIS && axis != Y_AXIS) + throw new IllegalArgumentException("Invalid axis parameter."); + layoutValid[axis] = false; + } + + /** + * Returns <code>true</code> if the layout along the specified + * <code>axis</code> is valid, <code>false</code> otherwise. + * + * Valid values for the axis are {@link View#X_AXIS} and + * {@link View#Y_AXIS}. + * + * @param axis the axis + * + * @return <code>true</code> if the layout along the specified + * <code>axis</code> is valid, <code>false</code> otherwise + * + * @since 1.4 + */ + protected boolean isLayoutValid(int axis) + { + if (axis != X_AXIS && axis != Y_AXIS) + throw new IllegalArgumentException("Invalid axis parameter."); + return layoutValid[axis]; + } + + /** + * Paints the child <code>View</code> at the specified <code>index</code>. + * This method modifies the actual values in <code>alloc</code> so make + * sure you have a copy of the original values if you need them. + * + * @param g the <code>Graphics</code> context to paint to + * @param alloc the allocated region for the child to paint into + * @param index the index of the child to be painted + * + * @see #childAllocation(int, Rectangle) + */ + protected void paintChild(Graphics g, Rectangle alloc, int index) + { + View child = getView(index); + child.paint(g, alloc); + } + + /** + * Replaces child views by some other child views. If there are no views to + * remove (<code>length == 0</code>), the result is a simple insert, if + * there are no children to add (<code>view == null</code>) the result + * is a simple removal. + * + * In addition this invalidates the layout and resizes the internal cache + * for the child allocations. The old children's cached allocations can + * still be accessed (although they are not guaranteed to be valid), and + * the new children will have an initial offset and span of 0. + * + * @param offset the start offset from where to remove children + * @param length the number of children to remove + * @param views the views that replace the removed children + */ + public void replace(int offset, int length, View[] views) + { + // Actually perform the replace. + super.replace(offset, length, views); + + // Resize and copy data for cache arrays. + int newItems = views != null ? views.length : 0; + int minor = 1 - myAxis; + offsets[myAxis] = replaceLayoutArray(offsets[myAxis], offset, newItems); + spans[myAxis] = replaceLayoutArray(spans[myAxis], offset, newItems); + layoutValid[myAxis] = false; + requirementsValid[myAxis] = false; + offsets[minor] = replaceLayoutArray(offsets[minor], offset, newItems); + spans[minor] = replaceLayoutArray(spans[minor], offset, newItems); + layoutValid[minor] = false; + requirementsValid[minor] = false; + } + + /** + * Helper method. This updates the layout cache arrays in response + * to a call to {@link #replace(int, int, View[])}. + * + * @param oldArray the old array + * + * @return the replaced array + */ + private int[] replaceLayoutArray(int[] oldArray, int offset, int newItems) + + { + int num = getViewCount(); + int[] newArray = new int[num]; + System.arraycopy(oldArray, 0, newArray, 0, offset); + System.arraycopy(oldArray, offset, newArray, offset + newItems, + num - newItems - offset); + return newArray; + } + + /** + * A Rectangle instance to be reused in the paint() method below. + */ + private final Rectangle tmpRect = new Rectangle(); + + private Rectangle clipRect = new Rectangle(); + + /** + * Renders the <code>Element</code> that is associated with this + * <code>View</code>. + * + * @param g the <code>Graphics</code> context to render to + * @param a the allocated region for the <code>Element</code> + */ + public void paint(Graphics g, Shape a) + { + // Try to avoid allocation if possible (almost all cases). + Rectangle alloc = a instanceof Rectangle ? (Rectangle) a : a.getBounds(); + + // This returns a cached instance. + alloc = getInsideAllocation(alloc); + + int count = getViewCount(); + for (int i = 0; i < count; i++) + { + View child = getView(i); + tmpRect.setBounds(alloc); + childAllocation(i, tmpRect); + if (g.hitClip(tmpRect.x, tmpRect.y, tmpRect.width, tmpRect.height)) + paintChild(g, tmpRect, i); + } + } + + /** + * Returns the preferred span of the content managed by this + * <code>View</code> along the specified <code>axis</code>. + * + * @param axis the axis + * + * @return the preferred span of this <code>View</code>. + */ + public float getPreferredSpan(int axis) + { + updateRequirements(axis); + // Add margin. + float margin; + if (axis == X_AXIS) + margin = getLeftInset() + getRightInset(); + else + margin = getTopInset() + getBottomInset(); + return requirements[axis].preferred + margin; + } + + /** + * Returns the maximum span of this view along the specified axis. + * This returns <code>Integer.MAX_VALUE</code> for the minor axis + * and the preferred span for the major axis. + * + * @param axis the axis + * + * @return the maximum span of this view along the specified axis + */ + public float getMaximumSpan(int axis) + { + updateRequirements(axis); + // Add margin. + float margin; + if (axis == X_AXIS) + margin = getLeftInset() + getRightInset(); + else + margin = getTopInset() + getBottomInset(); + return requirements[axis].maximum + margin; + } + + /** + * Returns the minimum span of this view along the specified axis. + * This calculates the minimum span using + * {@link #calculateMajorAxisRequirements} or + * {@link #calculateMinorAxisRequirements} (depending on the axis) and + * returns the resulting minimum span. + * + * @param axis the axis + * + * @return the minimum span of this view along the specified axis + */ + public float getMinimumSpan(int axis) + { + updateRequirements(axis); + // Add margin. + float margin; + if (axis == X_AXIS) + margin = getLeftInset() + getRightInset(); + else + margin = getTopInset() + getBottomInset(); + return requirements[axis].minimum + margin; + } + + /** + * Calculates size requirements for a baseline layout. This is not + * used by the BoxView itself, but by subclasses that wish to perform + * a baseline layout, like the FlowView's rows. + * + * @param axis the axis that is examined + * @param sr the <code>SizeRequirements</code> object to hold the result, + * if <code>null</code>, a new one is created + * + * @return the size requirements for this <code>BoxView</code> along + * the specified axis + */ + protected SizeRequirements baselineRequirements(int axis, + SizeRequirements sr) + { + // Create new instance if sr == null. + if (sr == null) + sr = new SizeRequirements(); + sr.alignment = 0.5F; + + // Calculate overall ascent and descent. + int totalAscentMin = 0; + int totalAscentPref = 0; + int totalAscentMax = 0; + int totalDescentMin = 0; + int totalDescentPref = 0; + int totalDescentMax = 0; + + int count = getViewCount(); + for (int i = 0; i < count; i++) + { + View v = getView(i); + float align = v.getAlignment(axis); + int span = (int) v.getPreferredSpan(axis); + int ascent = (int) (align * span); + int descent = span - ascent; + + totalAscentPref = Math.max(ascent, totalAscentPref); + totalDescentPref = Math.max(descent, totalDescentPref); + if (v.getResizeWeight(axis) > 0) + { + // If the view is resizable, then use the min and max size + // of the view. + span = (int) v.getMinimumSpan(axis); + ascent = (int) (align * span); + descent = span - ascent; + totalAscentMin = Math.max(ascent, totalAscentMin); + totalDescentMin = Math.max(descent, totalDescentMin); + + span = (int) v.getMaximumSpan(axis); + ascent = (int) (align * span); + descent = span - ascent; + totalAscentMax = Math.max(ascent, totalAscentMax); + totalDescentMax = Math.max(descent, totalDescentMax); + } + else + { + // If the view is not resizable, use the preferred span. + totalAscentMin = Math.max(ascent, totalAscentMin); + totalDescentMin = Math.max(descent, totalDescentMin); + totalAscentMax = Math.max(ascent, totalAscentMax); + totalDescentMax = Math.max(descent, totalDescentMax); + } + } + + // Preferred overall span is the sum of the preferred ascent and descent. + // With overflow check. + sr.preferred = (int) Math.min((long) totalAscentPref + + (long) totalDescentPref, + Integer.MAX_VALUE); + + // Align along the baseline. + if (sr.preferred > 0) + sr.alignment = (float) totalAscentPref / sr.preferred; + + if (sr.alignment == 0) + { + // Nothing above the baseline, use the descent. + sr.minimum = totalDescentMin; + sr.maximum = totalDescentMax; + } + else if (sr.alignment == 1.0F) + { + // Nothing below the baseline, use the descent. + sr.minimum = totalAscentMin; + sr.maximum = totalAscentMax; + } + else + { + sr.minimum = Math.max((int) (totalAscentMin / sr.alignment), + (int) (totalDescentMin / (1.0F - sr.alignment))); + sr.maximum = Math.min((int) (totalAscentMax / sr.alignment), + (int) (totalDescentMax / (1.0F - sr.alignment))); + } + return sr; + } + + /** + * Calculates the baseline layout of the children of this + * <code>BoxView</code> along the specified axis. + * + * This is not used by the BoxView itself, but by subclasses that wish to + * perform a baseline layout, like the FlowView's rows. + * + * @param span the target span + * @param axis the axis that is examined + * @param offsets an empty array, filled with the offsets of the children + * @param spans an empty array, filled with the spans of the children + */ + protected void baselineLayout(int span, int axis, int[] offsets, + int[] spans) + { + int totalAscent = (int) (span * getAlignment(axis)); + int totalDescent = span - totalAscent; + + int count = getViewCount(); + for (int i = 0; i < count; i++) + { + View v = getView(i); + float align = v.getAlignment(axis); + int viewSpan; + if (v.getResizeWeight(axis) > 0) + { + // If possible, then resize for best fit. + int min = (int) v.getMinimumSpan(axis); + int max = (int) v.getMaximumSpan(axis); + if (align == 0.0F) + viewSpan = Math.max(Math.min(max, totalDescent), min); + else if (align == 1.0F) + viewSpan = Math.max(Math.min(max, totalAscent), min); + else + { + int fit = (int) Math.min(totalAscent / align, + totalDescent / (1.0F - align)); + viewSpan = Math.max(Math.min(max, fit), min); + } + } + else + viewSpan = (int) v.getPreferredSpan(axis); + offsets[i] = totalAscent - (int) (viewSpan * align); + spans[i] = viewSpan; + } + } + + /** + * Calculates the size requirements of this <code>BoxView</code> along + * its major axis, that is the axis specified in the constructor. + * + * @param axis the axis that is examined + * @param sr the <code>SizeRequirements</code> object to hold the result, + * if <code>null</code>, a new one is created + * + * @return the size requirements for this <code>BoxView</code> along + * the specified axis + */ + protected SizeRequirements calculateMajorAxisRequirements(int axis, + SizeRequirements sr) + { + SizeRequirements res = sr; + if (res == null) + res = new SizeRequirements(); + + float min = 0; + float pref = 0; + float max = 0; + + int n = getViewCount(); + for (int i = 0; i < n; i++) + { + View child = getView(i); + min += child.getMinimumSpan(axis); + pref += child.getPreferredSpan(axis); + max += child.getMaximumSpan(axis); + } + + res.minimum = (int) min; + res.preferred = (int) pref; + res.maximum = (int) max; + res.alignment = 0.5F; + + return res; + } + + /** + * Calculates the size requirements of this <code>BoxView</code> along + * its minor axis, that is the axis opposite to the axis specified in the + * constructor. + * + * @param axis the axis that is examined + * @param sr the <code>SizeRequirements</code> object to hold the result, + * if <code>null</code>, a new one is created + * + * @return the size requirements for this <code>BoxView</code> along + * the specified axis + */ + protected SizeRequirements calculateMinorAxisRequirements(int axis, + SizeRequirements sr) + { + SizeRequirements res = sr; + if (res == null) + res = new SizeRequirements(); + + res.minimum = 0; + res.preferred = 0; + res.maximum = Integer.MAX_VALUE; + res.alignment = 0.5F; + int n = getViewCount(); + for (int i = 0; i < n; i++) + { + View child = getView(i); + res.minimum = Math.max((int) child.getMinimumSpan(axis), res.minimum); + res.preferred = Math.max((int) child.getPreferredSpan(axis), + res.preferred); + res.maximum = Math.max((int) child.getMaximumSpan(axis), res.maximum); + } + + return res; + } + + + /** + * Returns <code>true</code> if the specified point lies before the + * given <code>Rectangle</code>, <code>false</code> otherwise. + * + * "Before" is typically defined as being to the left or above. + * + * @param x the X coordinate of the point + * @param y the Y coordinate of the point + * @param r the rectangle to test the point against + * + * @return <code>true</code> if the specified point lies before the + * given <code>Rectangle</code>, <code>false</code> otherwise + */ + protected boolean isBefore(int x, int y, Rectangle r) + { + boolean result = false; + + if (myAxis == X_AXIS) + result = x < r.x; + else + result = y < r.y; + + return result; + } + + /** + * Returns <code>true</code> if the specified point lies after the + * given <code>Rectangle</code>, <code>false</code> otherwise. + * + * "After" is typically defined as being to the right or below. + * + * @param x the X coordinate of the point + * @param y the Y coordinate of the point + * @param r the rectangle to test the point against + * + * @return <code>true</code> if the specified point lies after the + * given <code>Rectangle</code>, <code>false</code> otherwise + */ + protected boolean isAfter(int x, int y, Rectangle r) + { + boolean result = false; + + if (myAxis == X_AXIS) + result = x > r.x + r.width; + else + result = y > r.y + r.height; + + return result; + } + + /** + * Returns the child <code>View</code> at the specified location. + * + * @param x the X coordinate + * @param y the Y coordinate + * @param r the inner allocation of this <code>BoxView</code> on entry, + * the allocation of the found child on exit + * + * @return the child <code>View</code> at the specified location + */ + protected View getViewAtPoint(int x, int y, Rectangle r) + { + View result = null; + int count = getViewCount(); + if (myAxis == X_AXIS) + { + // Border case. Requested point is left from the box. + if (x < r.x + offsets[X_AXIS][0]) + { + childAllocation(0, r); + result = getView(0); + } + else + { + // Search views inside box. + for (int i = 0; i < count && result == null; i++) + { + if (x < r.x + offsets[X_AXIS][i]) + { + childAllocation(i - 1, r); + result = getView(i - 1); + } + } + } + } + else // Same algorithm for Y_AXIS. + { + // Border case. Requested point is above the box. + if (y < r.y + offsets[Y_AXIS][0]) + { + childAllocation(0, r); + result = getView(0); + } + else + { + // Search views inside box. + for (int i = 0; i < count && result == null; i++) + { + if (y < r.y + offsets[Y_AXIS][i]) + { + childAllocation(i - 1, r); + result = getView(i - 1); + } + } + } + } + // Not found, other border case: point is right from or below the box. + if (result == null) + { + childAllocation(count - 1, r); + result = getView(count - 1); + } + return result; + } + + /** + * Computes the allocation for a child <code>View</code>. The parameter + * <code>a</code> stores the allocation of this <code>CompositeView</code> + * and is then adjusted to hold the allocation of the child view. + * + * @param index + * the index of the child <code>View</code> + * @param a + * the allocation of this <code>CompositeView</code> before the + * call, the allocation of the child on exit + */ + protected void childAllocation(int index, Rectangle a) + { + a.x += offsets[X_AXIS][index]; + a.y += offsets[Y_AXIS][index]; + a.width = spans[X_AXIS][index]; + a.height = spans[Y_AXIS][index]; + } + + /** + * Lays out the children of this <code>BoxView</code> with the specified + * bounds. + * + * @param width the width of the allocated region for the children (that + * is the inner allocation of this <code>BoxView</code> + * @param height the height of the allocated region for the children (that + * is the inner allocation of this <code>BoxView</code> + */ + protected void layout(int width, int height) + { + layoutAxis(X_AXIS, width); + layoutAxis(Y_AXIS, height); + } + + private void layoutAxis(int axis, int s) + { + if (span[axis] != s) + layoutValid[axis] = false; + if (! layoutValid[axis]) + { + span[axis] = s; + updateRequirements(axis); + if (axis == myAxis) + layoutMajorAxis(span[axis], axis, offsets[axis], spans[axis]); + else + layoutMinorAxis(span[axis], axis, offsets[axis], spans[axis]); + layoutValid[axis] = true; + + // Push out child layout. + int viewCount = getViewCount(); + for (int i = 0; i < viewCount; i++) + { + View v = getView(i); + v.setSize(spans[X_AXIS][i], spans[Y_AXIS][i]); + } + } + } + + /** + * Performs the layout along the major axis of a <code>BoxView</code>. + * + * @param targetSpan the (inner) span of the <code>BoxView</code> in which + * to layout the children + * @param axis the axis along which the layout is performed + * @param offsets the array that holds the offsets of the children on exit + * @param spans the array that holds the spans of the children on exit + */ + protected void layoutMajorAxis(int targetSpan, int axis, int[] offsets, + int[] spans) + { + // Set the spans to the preferred sizes. Determine the space + // that we have to adjust the sizes afterwards. + long sumPref = 0; + int n = getViewCount(); + for (int i = 0; i < n; i++) + { + View child = getView(i); + spans[i] = (int) child.getPreferredSpan(axis); + sumPref += spans[i]; + } + + // Try to adjust the spans so that we fill the targetSpan. + long diff = targetSpan - sumPref; + float factor = 0.0F; + int[] diffs = null; + if (diff != 0) + { + long total = 0; + diffs = new int[n]; + for (int i = 0; i < n; i++) + { + View child = getView(i); + int span; + if (diff < 0) + { + span = (int) child.getMinimumSpan(axis); + diffs[i] = spans[i] - span; + } + else + { + span = (int) child.getMaximumSpan(axis); + diffs[i] = span - spans[i]; + } + total += span; + } + + float maxAdjust = Math.abs(total - sumPref); + factor = diff / maxAdjust; + factor = Math.min(factor, 1.0F); + factor = Math.max(factor, -1.0F); + } + + // Actually perform adjustments. + int totalOffs = 0; + for (int i = 0; i < n; i++) + { + offsets[i] = totalOffs; + if (diff != 0) + { + float adjust = factor * diffs[i]; + spans[i] += Math.round(adjust); + } + // Avoid overflow here. + totalOffs = (int) Math.min((long) totalOffs + (long) spans[i], + Integer.MAX_VALUE); + } + } + + /** + * Performs the layout along the minor axis of a <code>BoxView</code>. + * + * @param targetSpan the (inner) span of the <code>BoxView</code> in which + * to layout the children + * @param axis the axis along which the layout is performed + * @param offsets the array that holds the offsets of the children on exit + * @param spans the array that holds the spans of the children on exit + */ + protected void layoutMinorAxis(int targetSpan, int axis, int[] offsets, + int[] spans) + { + int count = getViewCount(); + for (int i = 0; i < count; i++) + { + View child = getView(i); + int max = (int) child.getMaximumSpan(axis); + if (max < targetSpan) + { + // Align child when it can't be made as wide as the target span. + float align = child.getAlignment(axis); + offsets[i] = (int) ((targetSpan - max) * align); + spans[i] = max; + } + else + { + // Expand child to target width if possible. + int min = (int) child.getMinimumSpan(axis); + offsets[i] = 0; + spans[i] = Math.max(min, targetSpan); + } + } + } + + /** + * Returns <code>true</code> if the cached allocations for the children + * are still valid, <code>false</code> otherwise. + * + * @return <code>true</code> if the cached allocations for the children + * are still valid, <code>false</code> otherwise + */ + protected boolean isAllocationValid() + { + return isLayoutValid(X_AXIS) && isLayoutValid(Y_AXIS); + } + + /** + * Return the current width of the box. This is the last allocated width. + * + * @return the current width of the box + */ + public int getWidth() + { + // The RI returns the following here, however, I'd think that is a bug. + // return span[X_AXIS] + getLeftInset() - getRightInset(); + return span[X_AXIS] + getLeftInset() + getRightInset(); + } + + /** + * Return the current height of the box. This is the last allocated height. + * + * @return the current height of the box + */ + public int getHeight() + { + // The RI returns the following here, however, I'd think that is a bug. + // return span[Y_AXIS] + getTopInset() - getBottomInset(); + return span[Y_AXIS] + getTopInset() + getBottomInset(); + } + + /** + * Sets the size of the view. If the actual size has changed, the layout + * is updated accordingly. + * + * @param width the new width + * @param height the new height + */ + public void setSize(float width, float height) + { + layout((int) (width - getLeftInset() - getRightInset()), + (int) (height - getTopInset() - getBottomInset())); + } + + /** + * Returns the span for the child view with the given index for the specified + * axis. + * + * @param axis the axis to examine, either <code>X_AXIS</code> or + * <code>Y_AXIS</code> + * @param childIndex the index of the child for for which to return the span + * + * @return the span for the child view with the given index for the specified + * axis + */ + protected int getSpan(int axis, int childIndex) + { + if (axis != X_AXIS && axis != Y_AXIS) + throw new IllegalArgumentException("Illegal axis argument"); + return spans[axis][childIndex]; + } + + /** + * Returns the offset for the child view with the given index for the + * specified axis. + * + * @param axis the axis to examine, either <code>X_AXIS</code> or + * <code>Y_AXIS</code> + * @param childIndex the index of the child for for which to return the span + * + * @return the offset for the child view with the given index for the + * specified axis + */ + protected int getOffset(int axis, int childIndex) + { + if (axis != X_AXIS && axis != Y_AXIS) + throw new IllegalArgumentException("Illegal axis argument"); + return offsets[axis][childIndex]; + } + + /** + * Returns the alignment for this box view for the specified axis. The + * axis that is tiled (the major axis) will be requested to be aligned + * centered (0.5F). The minor axis alignment depends on the child view's + * total alignment. + * + * @param axis the axis which is examined + * + * @return the alignment for this box view for the specified axis + */ + public float getAlignment(int axis) + { + updateRequirements(axis); + return requirements[axis].alignment; + } + + /** + * Called by a child View when its preferred span has changed. + * + * @param width indicates that the preferred width of the child changed. + * @param height indicates that the preferred height of the child changed. + * @param child the child View. + */ + public void preferenceChanged(View child, boolean width, boolean height) + { + if (width) + { + layoutValid[X_AXIS] = false; + requirementsValid[X_AXIS] = false; + } + if (height) + { + layoutValid[Y_AXIS] = false; + requirementsValid[Y_AXIS] = false; + } + super.preferenceChanged(child, width, height); + } + + /** + * Maps the document model position <code>pos</code> to a Shape + * in the view coordinate space. This method overrides CompositeView's + * method to make sure the children are allocated properly before + * calling the super's behaviour. + */ + public Shape modelToView(int pos, Shape a, Position.Bias bias) + throws BadLocationException + { + // Make sure everything is allocated properly and then call super + if (! isAllocationValid()) + { + Rectangle bounds = a.getBounds(); + setSize(bounds.width, bounds.height); + } + return super.modelToView(pos, a, bias); + } + + /** + * Returns the resize weight of this view. A value of <code>0</code> or less + * means this view is not resizeable. Positive values make the view + * resizeable. This implementation returns <code>0</code> for the major + * axis and <code>1</code> for the minor axis of this box view. + * + * @param axis the axis + * + * @return the resizability of this view along the specified axis + * + * @throws IllegalArgumentException if <code>axis</code> is invalid + */ + public int getResizeWeight(int axis) + { + if (axis != X_AXIS && axis != Y_AXIS) + throw new IllegalArgumentException("Illegal axis argument"); + updateRequirements(axis); + int weight = 0; + if ((requirements[axis].preferred != requirements[axis].minimum) + || (requirements[axis].preferred != requirements[axis].maximum)) + weight = 1; + return weight; + } + + /** + * Returns the child allocation for the child view with the specified + * <code>index</code>. If the layout is invalid, this returns + * <code>null</code>. + * + * @param index the child view index + * @param a the allocation to this view + * + * @return the child allocation for the child view with the specified + * <code>index</code> or <code>null</code> if the layout is invalid + * or <code>a</code> is null + */ + public Shape getChildAllocation(int index, Shape a) + { + Shape ret = null; + if (isAllocationValid() && a != null) + ret = super.getChildAllocation(index, a); + return ret; + } + + protected void forwardUpdate(DocumentEvent.ElementChange ec, DocumentEvent e, + Shape a, ViewFactory vf) + { + boolean wasValid = isLayoutValid(myAxis); + super.forwardUpdate(ec, e, a, vf); + // Trigger repaint when one of the children changed the major axis. + if (wasValid && ! isLayoutValid(myAxis)) + { + Container c = getContainer(); + if (a != null && c != null) + { + int pos = e.getOffset(); + int index = getViewIndexAtPosition(pos); + Rectangle r = getInsideAllocation(a); + if (myAxis == X_AXIS) + { + r.x += offsets[myAxis][index]; + r.width -= offsets[myAxis][index]; + } + else + { + r.y += offsets[myAxis][index]; + r.height -= offsets[myAxis][index]; + } + c.repaint(r.x, r.y, r.width, r.height); + } + } + } + + public int viewToModel(float x, float y, Shape a, Position.Bias[] bias) + { + if (! isAllocationValid()) + { + Rectangle r = a instanceof Rectangle ? (Rectangle) a : a.getBounds(); + setSize(r.width, r.height); + } + return super.viewToModel(x, y, a, bias); + } + + protected boolean flipEastAndWestAtEnds(int position, Position.Bias bias) + { + // FIXME: What to do here? + return super.flipEastAndWestAtEnds(position, bias); + } + + /** + * Updates the view's cached requirements along the specified axis if + * necessary. The requirements are only updated if the layout for the + * specified axis is marked as invalid. + * + * @param axis the axis + */ + private void updateRequirements(int axis) + { + if (axis != Y_AXIS && axis != X_AXIS) + throw new IllegalArgumentException("Illegal axis: " + axis); + if (! requirementsValid[axis]) + { + if (axis == myAxis) + requirements[axis] = calculateMajorAxisRequirements(axis, + requirements[axis]); + else + requirements[axis] = calculateMinorAxisRequirements(axis, + requirements[axis]); + requirementsValid[axis] = true; + } + } +} |