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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Concurrency</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="using.html" title="Chapter 3. Using"/><link rel="prev" href="using_dynamic_or_shared.html" title="Linking"/><link rel="next" href="using_exceptions.html" title="Exceptions"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Concurrency</th></tr><tr><td align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr></table><hr/></div><div class="section" title="Concurrency"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using.concurrency"/>Concurrency</h2></div></div></div><p>This section discusses issues surrounding the proper compilation
+ of multithreaded applications which use the Standard C++
+ library. This information is GCC-specific since the C++
+ standard does not address matters of multithreaded applications.
+ </p><div class="section" title="Prerequisites"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.prereq"/>Prerequisites</h3></div></div></div><p>All normal disclaimers aside, multithreaded C++ application are
+ only supported when libstdc++ and all user code was built with
+ compilers which report (via <code class="code"> gcc/g++ -v </code>) the same thread
+ model and that model is not <span class="emphasis"><em>single</em></span>. As long as your
+ final application is actually single-threaded, then it should be
+ safe to mix user code built with a thread model of
+ <span class="emphasis"><em>single</em></span> with a libstdc++ and other C++ libraries built
+ with another thread model useful on the platform. Other mixes
+ may or may not work but are not considered supported. (Thus, if
+ you distribute a shared C++ library in binary form only, it may
+ be best to compile it with a GCC configured with
+ --enable-threads for maximal interchangeability and usefulness
+ with a user population that may have built GCC with either
+ --enable-threads or --disable-threads.)
+ </p><p>When you link a multithreaded application, you will probably
+ need to add a library or flag to g++. This is a very
+ non-standardized area of GCC across ports. Some ports support a
+ special flag (the spelling isn't even standardized yet) to add
+ all required macros to a compilation (if any such flags are
+ required then you must provide the flag for all compilations not
+ just linking) and link-library additions and/or replacements at
+ link time. The documentation is weak. Here is a quick summary
+ to display how ad hoc this is: On Solaris, both -pthreads and
+ -threads (with subtly different meanings) are honored. On OSF,
+ -pthread and -threads (with subtly different meanings) are
+ honored. On Linux/i386, -pthread is honored. On FreeBSD,
+ -pthread is honored. Some other ports use other switches.
+ AFAIK, none of this is properly documented anywhere other than
+ in ``gcc -dumpspecs'' (look at lib and cpp entries).
+ </p></div><div class="section" title="Thread Safety"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.thread_safety"/>Thread Safety</h3></div></div></div><p>
+We currently use the <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html">SGI STL</a> definition of thread safety.
+</p><p>The library strives to be thread-safe when all of the following
+ conditions are met:
+ </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>The system's libc is itself thread-safe,
+ </p></li><li class="listitem"><p>
+ The compiler in use reports a thread model other than
+ 'single'. This can be tested via output from <code class="code">gcc
+ -v</code>. Multi-thread capable versions of gcc output
+ something like this:
+ </p><pre class="programlisting">
+%gcc -v
+Using built-in specs.
+...
+Thread model: posix
+gcc version 4.1.2 20070925 (Red Hat 4.1.2-33)
+</pre><p>Look for "Thread model" lines that aren't equal to "single."</p></li><li class="listitem"><p>
+ Requisite command-line flags are used for atomic operations
+ and threading. Examples of this include <code class="code">-pthread</code>
+ and <code class="code">-march=native</code>, although specifics vary
+ depending on the host environment. See <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html">Machine
+ Dependent Options</a>.
+ </p></li><li class="listitem"><p>
+ An implementation of atomicity.h functions
+ exists for the architecture in question. See the internals documentation for more <a class="link" href="internals.html#internals.thread_safety" title="Thread Safety">details</a>.
+ </p></li></ul></div><p>The user-code must guard against concurrent method calls which may
+ access any particular library object's state. Typically, the
+ application programmer may infer what object locks must be held
+ based on the objects referenced in a method call. Without getting
+ into great detail, here is an example which requires user-level
+ locks:
+ </p><pre class="programlisting">
+ library_class_a shared_object_a;
+
+ thread_main () {
+ library_class_b *object_b = new library_class_b;
+ shared_object_a.add_b (object_b); // must hold lock for shared_object_a
+ shared_object_a.mutate (); // must hold lock for shared_object_a
+ }
+
+ // Multiple copies of thread_main() are started in independent threads.</pre><p>Under the assumption that object_a and object_b are never exposed to
+ another thread, here is an example that should not require any
+ user-level locks:
+ </p><pre class="programlisting">
+ thread_main () {
+ library_class_a object_a;
+ library_class_b *object_b = new library_class_b;
+ object_a.add_b (object_b);
+ object_a.mutate ();
+ } </pre><p>All library objects are safe to use in a multithreaded program as
+ long as each thread carefully locks out access by any other
+ thread while it uses any object visible to another thread, i.e.,
+ treat library objects like any other shared resource. In general,
+ this requirement includes both read and write access to objects;
+ unless otherwise documented as safe, do not assume that two threads
+ may access a shared standard library object at the same time.
+ </p></div><div class="section" title="Atomics"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.atomics"/>Atomics</h3></div></div></div><p>
+ </p></div><div class="section" title="IO"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.io"/>IO</h3></div></div></div><p>This gets a bit tricky. Please read carefully, and bear with me.
+ </p><div class="section" title="Structure"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.structure"/>Structure</h4></div></div></div><p>A wrapper
+ type called <code class="code">__basic_file</code> provides our abstraction layer
+ for the <code class="code">std::filebuf</code> classes. Nearly all decisions dealing
+ with actual input and output must be made in <code class="code">__basic_file</code>.
+ </p><p>A generic locking mechanism is somewhat in place at the filebuf layer,
+ but is not used in the current code. Providing locking at any higher
+ level is akin to providing locking within containers, and is not done
+ for the same reasons (see the links above).
+ </p></div><div class="section" title="Defaults"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.defaults"/>Defaults</h4></div></div></div><p>The __basic_file type is simply a collection of small wrappers around
+ the C stdio layer (again, see the link under Structure). We do no
+ locking ourselves, but simply pass through to calls to <code class="code">fopen</code>,
+ <code class="code">fwrite</code>, and so forth.
+ </p><p>So, for 3.0, the question of "is multithreading safe for I/O"
+ must be answered with, "is your platform's C library threadsafe
+ for I/O?" Some are by default, some are not; many offer multiple
+ implementations of the C library with varying tradeoffs of threadsafety
+ and efficiency. You, the programmer, are always required to take care
+ with multiple threads.
+ </p><p>(As an example, the POSIX standard requires that C stdio FILE*
+ operations are atomic. POSIX-conforming C libraries (e.g, on Solaris
+ and GNU/Linux) have an internal mutex to serialize operations on
+ FILE*s. However, you still need to not do stupid things like calling
+ <code class="code">fclose(fs)</code> in one thread followed by an access of
+ <code class="code">fs</code> in another.)
+ </p><p>So, if your platform's C library is threadsafe, then your
+ <code class="code">fstream</code> I/O operations will be threadsafe at the lowest
+ level. For higher-level operations, such as manipulating the data
+ contained in the stream formatting classes (e.g., setting up callbacks
+ inside an <code class="code">std::ofstream</code>), you need to guard such accesses
+ like any other critical shared resource.
+ </p></div><div class="section" title="Future"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.future"/>Future</h4></div></div></div><p> A
+ second choice may be available for I/O implementations: libio. This is
+ disabled by default, and in fact will not currently work due to other
+ issues. It will be revisited, however.
+ </p><p>The libio code is a subset of the guts of the GNU libc (glibc) I/O
+ implementation. When libio is in use, the <code class="code">__basic_file</code>
+ type is basically derived from FILE. (The real situation is more
+ complex than that... it's derived from an internal type used to
+ implement FILE. See libio/libioP.h to see scary things done with
+ vtbls.) The result is that there is no "layer" of C stdio
+ to go through; the filebuf makes calls directly into the same
+ functions used to implement <code class="code">fread</code>, <code class="code">fwrite</code>,
+ and so forth, using internal data structures. (And when I say
+ "makes calls directly," I mean the function is literally
+ replaced by a jump into an internal function. Fast but frightening.
+ *grin*)
+ </p><p>Also, the libio internal locks are used. This requires pulling in
+ large chunks of glibc, such as a pthreads implementation, and is one
+ of the issues preventing widespread use of libio as the libstdc++
+ cstdio implementation.
+ </p><p>But we plan to make this work, at least as an option if not a future
+ default. Platforms running a copy of glibc with a recent-enough
+ version will see calls from libstdc++ directly into the glibc already
+ installed. For other platforms, a copy of the libio subsection will
+ be built and included in libstdc++.
+ </p></div><div class="section" title="Alternatives"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.alt"/>Alternatives</h4></div></div></div><p>Don't forget that other cstdio implementations are possible. You could
+ easily write one to perform your own forms of locking, to solve your
+ "interesting" problems.
+ </p></div></div><div class="section" title="Containers"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.containers"/>Containers</h3></div></div></div><p>This section discusses issues surrounding the design of
+ multithreaded applications which use Standard C++ containers.
+ All information in this section is current as of the gcc 3.0
+ release and all later point releases. Although earlier gcc
+ releases had a different approach to threading configuration and
+ proper compilation, the basic code design rules presented here
+ were similar. For information on all other aspects of
+ multithreading as it relates to libstdc++, including details on
+ the proper compilation of threaded code (and compatibility between
+ threaded and non-threaded code), see Chapter 17.
+ </p><p>Two excellent pages to read when working with the Standard C++
+ containers and threads are
+ <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html">SGI's
+ http://www.sgi.com/tech/stl/thread_safety.html</a> and
+ <a class="link" href="http://www.sgi.com/tech/stl/Allocators.html">SGI's
+ http://www.sgi.com/tech/stl/Allocators.html</a>.
+ </p><p><span class="emphasis"><em>However, please ignore all discussions about the user-level
+ configuration of the lock implementation inside the STL
+ container-memory allocator on those pages. For the sake of this
+ discussion, libstdc++ configures the SGI STL implementation,
+ not you. This is quite different from how gcc pre-3.0 worked.
+ In particular, past advice was for people using g++ to
+ explicitly define _PTHREADS or other macros or port-specific
+ compilation options on the command line to get a thread-safe
+ STL. This is no longer required for any port and should no
+ longer be done unless you really know what you are doing and
+ assume all responsibility.</em></span>
+ </p><p>Since the container implementation of libstdc++ uses the SGI
+ code, we use the same definition of thread safety as SGI when
+ discussing design. A key point that beginners may miss is the
+ fourth major paragraph of the first page mentioned above
+ (<span class="emphasis"><em>For most clients...</em></span>), which points out that
+ locking must nearly always be done outside the container, by
+ client code (that'd be you, not us). There is a notable
+ exceptions to this rule. Allocators called while a container or
+ element is constructed uses an internal lock obtained and
+ released solely within libstdc++ code (in fact, this is the
+ reason STL requires any knowledge of the thread configuration).
+ </p><p>For implementing a container which does its own locking, it is
+ trivial to provide a wrapper class which obtains the lock (as
+ SGI suggests), performs the container operation, and then
+ releases the lock. This could be templatized <span class="emphasis"><em>to a certain
+ extent</em></span>, on the underlying container and/or a locking
+ mechanism. Trying to provide a catch-all general template
+ solution would probably be more trouble than it's worth.
+ </p><p>The library implementation may be configured to use the
+ high-speed caching memory allocator, which complicates thread
+ safety issues. For all details about how to globally override
+ this at application run-time
+ see <a class="link" href="using_macros.html" title="Macros">here</a>. Also
+ useful are details
+ on <a class="link" href="memory.html#std.util.memory.allocator" title="Allocators">allocator</a>
+ options and capabilities.
+ </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><td align="center"><a accesskey="u" href="using.html">Up</a></td><td align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr><tr><td align="left" valign="top">Linking </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Exceptions</td></tr></table></div></body></html>