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author | upstream source tree <ports@midipix.org> | 2015-03-15 20:14:05 -0400 |
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commit | 554fd8c5195424bdbcabf5de30fdc183aba391bd (patch) | |
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diff --git a/libstdc++-v3/doc/html/manual/using_concurrency.html b/libstdc++-v3/doc/html/manual/using_concurrency.html new file mode 100644 index 000000000..a0ca2a651 --- /dev/null +++ b/libstdc++-v3/doc/html/manual/using_concurrency.html @@ -0,0 +1,205 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Concurrency</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content=" ISO C++ , library "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="using.html" title="Chapter 3. Using"/><link rel="prev" href="using_dynamic_or_shared.html" title="Linking"/><link rel="next" href="using_exceptions.html" title="Exceptions"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Concurrency</th></tr><tr><td align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr></table><hr/></div><div class="section" title="Concurrency"><div class="titlepage"><div><div><h2 class="title"><a id="manual.intro.using.concurrency"/>Concurrency</h2></div></div></div><p>This section discusses issues surrounding the proper compilation + of multithreaded applications which use the Standard C++ + library. This information is GCC-specific since the C++ + standard does not address matters of multithreaded applications. + </p><div class="section" title="Prerequisites"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.prereq"/>Prerequisites</h3></div></div></div><p>All normal disclaimers aside, multithreaded C++ application are + only supported when libstdc++ and all user code was built with + compilers which report (via <code class="code"> gcc/g++ -v </code>) the same thread + model and that model is not <span class="emphasis"><em>single</em></span>. As long as your + final application is actually single-threaded, then it should be + safe to mix user code built with a thread model of + <span class="emphasis"><em>single</em></span> with a libstdc++ and other C++ libraries built + with another thread model useful on the platform. Other mixes + may or may not work but are not considered supported. (Thus, if + you distribute a shared C++ library in binary form only, it may + be best to compile it with a GCC configured with + --enable-threads for maximal interchangeability and usefulness + with a user population that may have built GCC with either + --enable-threads or --disable-threads.) + </p><p>When you link a multithreaded application, you will probably + need to add a library or flag to g++. This is a very + non-standardized area of GCC across ports. Some ports support a + special flag (the spelling isn't even standardized yet) to add + all required macros to a compilation (if any such flags are + required then you must provide the flag for all compilations not + just linking) and link-library additions and/or replacements at + link time. The documentation is weak. Here is a quick summary + to display how ad hoc this is: On Solaris, both -pthreads and + -threads (with subtly different meanings) are honored. On OSF, + -pthread and -threads (with subtly different meanings) are + honored. On Linux/i386, -pthread is honored. On FreeBSD, + -pthread is honored. Some other ports use other switches. + AFAIK, none of this is properly documented anywhere other than + in ``gcc -dumpspecs'' (look at lib and cpp entries). + </p></div><div class="section" title="Thread Safety"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.thread_safety"/>Thread Safety</h3></div></div></div><p> +We currently use the <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html">SGI STL</a> definition of thread safety. +</p><p>The library strives to be thread-safe when all of the following + conditions are met: + </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>The system's libc is itself thread-safe, + </p></li><li class="listitem"><p> + The compiler in use reports a thread model other than + 'single'. This can be tested via output from <code class="code">gcc + -v</code>. Multi-thread capable versions of gcc output + something like this: + </p><pre class="programlisting"> +%gcc -v +Using built-in specs. +... +Thread model: posix +gcc version 4.1.2 20070925 (Red Hat 4.1.2-33) +</pre><p>Look for "Thread model" lines that aren't equal to "single."</p></li><li class="listitem"><p> + Requisite command-line flags are used for atomic operations + and threading. Examples of this include <code class="code">-pthread</code> + and <code class="code">-march=native</code>, although specifics vary + depending on the host environment. See <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html">Machine + Dependent Options</a>. + </p></li><li class="listitem"><p> + An implementation of atomicity.h functions + exists for the architecture in question. See the internals documentation for more <a class="link" href="internals.html#internals.thread_safety" title="Thread Safety">details</a>. + </p></li></ul></div><p>The user-code must guard against concurrent method calls which may + access any particular library object's state. Typically, the + application programmer may infer what object locks must be held + based on the objects referenced in a method call. Without getting + into great detail, here is an example which requires user-level + locks: + </p><pre class="programlisting"> + library_class_a shared_object_a; + + thread_main () { + library_class_b *object_b = new library_class_b; + shared_object_a.add_b (object_b); // must hold lock for shared_object_a + shared_object_a.mutate (); // must hold lock for shared_object_a + } + + // Multiple copies of thread_main() are started in independent threads.</pre><p>Under the assumption that object_a and object_b are never exposed to + another thread, here is an example that should not require any + user-level locks: + </p><pre class="programlisting"> + thread_main () { + library_class_a object_a; + library_class_b *object_b = new library_class_b; + object_a.add_b (object_b); + object_a.mutate (); + } </pre><p>All library objects are safe to use in a multithreaded program as + long as each thread carefully locks out access by any other + thread while it uses any object visible to another thread, i.e., + treat library objects like any other shared resource. In general, + this requirement includes both read and write access to objects; + unless otherwise documented as safe, do not assume that two threads + may access a shared standard library object at the same time. + </p></div><div class="section" title="Atomics"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.atomics"/>Atomics</h3></div></div></div><p> + </p></div><div class="section" title="IO"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.io"/>IO</h3></div></div></div><p>This gets a bit tricky. Please read carefully, and bear with me. + </p><div class="section" title="Structure"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.structure"/>Structure</h4></div></div></div><p>A wrapper + type called <code class="code">__basic_file</code> provides our abstraction layer + for the <code class="code">std::filebuf</code> classes. Nearly all decisions dealing + with actual input and output must be made in <code class="code">__basic_file</code>. + </p><p>A generic locking mechanism is somewhat in place at the filebuf layer, + but is not used in the current code. Providing locking at any higher + level is akin to providing locking within containers, and is not done + for the same reasons (see the links above). + </p></div><div class="section" title="Defaults"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.defaults"/>Defaults</h4></div></div></div><p>The __basic_file type is simply a collection of small wrappers around + the C stdio layer (again, see the link under Structure). We do no + locking ourselves, but simply pass through to calls to <code class="code">fopen</code>, + <code class="code">fwrite</code>, and so forth. + </p><p>So, for 3.0, the question of "is multithreading safe for I/O" + must be answered with, "is your platform's C library threadsafe + for I/O?" Some are by default, some are not; many offer multiple + implementations of the C library with varying tradeoffs of threadsafety + and efficiency. You, the programmer, are always required to take care + with multiple threads. + </p><p>(As an example, the POSIX standard requires that C stdio FILE* + operations are atomic. POSIX-conforming C libraries (e.g, on Solaris + and GNU/Linux) have an internal mutex to serialize operations on + FILE*s. However, you still need to not do stupid things like calling + <code class="code">fclose(fs)</code> in one thread followed by an access of + <code class="code">fs</code> in another.) + </p><p>So, if your platform's C library is threadsafe, then your + <code class="code">fstream</code> I/O operations will be threadsafe at the lowest + level. For higher-level operations, such as manipulating the data + contained in the stream formatting classes (e.g., setting up callbacks + inside an <code class="code">std::ofstream</code>), you need to guard such accesses + like any other critical shared resource. + </p></div><div class="section" title="Future"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.future"/>Future</h4></div></div></div><p> A + second choice may be available for I/O implementations: libio. This is + disabled by default, and in fact will not currently work due to other + issues. It will be revisited, however. + </p><p>The libio code is a subset of the guts of the GNU libc (glibc) I/O + implementation. When libio is in use, the <code class="code">__basic_file</code> + type is basically derived from FILE. (The real situation is more + complex than that... it's derived from an internal type used to + implement FILE. See libio/libioP.h to see scary things done with + vtbls.) The result is that there is no "layer" of C stdio + to go through; the filebuf makes calls directly into the same + functions used to implement <code class="code">fread</code>, <code class="code">fwrite</code>, + and so forth, using internal data structures. (And when I say + "makes calls directly," I mean the function is literally + replaced by a jump into an internal function. Fast but frightening. + *grin*) + </p><p>Also, the libio internal locks are used. This requires pulling in + large chunks of glibc, such as a pthreads implementation, and is one + of the issues preventing widespread use of libio as the libstdc++ + cstdio implementation. + </p><p>But we plan to make this work, at least as an option if not a future + default. Platforms running a copy of glibc with a recent-enough + version will see calls from libstdc++ directly into the glibc already + installed. For other platforms, a copy of the libio subsection will + be built and included in libstdc++. + </p></div><div class="section" title="Alternatives"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.alt"/>Alternatives</h4></div></div></div><p>Don't forget that other cstdio implementations are possible. You could + easily write one to perform your own forms of locking, to solve your + "interesting" problems. + </p></div></div><div class="section" title="Containers"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.containers"/>Containers</h3></div></div></div><p>This section discusses issues surrounding the design of + multithreaded applications which use Standard C++ containers. + All information in this section is current as of the gcc 3.0 + release and all later point releases. Although earlier gcc + releases had a different approach to threading configuration and + proper compilation, the basic code design rules presented here + were similar. For information on all other aspects of + multithreading as it relates to libstdc++, including details on + the proper compilation of threaded code (and compatibility between + threaded and non-threaded code), see Chapter 17. + </p><p>Two excellent pages to read when working with the Standard C++ + containers and threads are + <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html">SGI's + http://www.sgi.com/tech/stl/thread_safety.html</a> and + <a class="link" href="http://www.sgi.com/tech/stl/Allocators.html">SGI's + http://www.sgi.com/tech/stl/Allocators.html</a>. + </p><p><span class="emphasis"><em>However, please ignore all discussions about the user-level + configuration of the lock implementation inside the STL + container-memory allocator on those pages. For the sake of this + discussion, libstdc++ configures the SGI STL implementation, + not you. This is quite different from how gcc pre-3.0 worked. + In particular, past advice was for people using g++ to + explicitly define _PTHREADS or other macros or port-specific + compilation options on the command line to get a thread-safe + STL. This is no longer required for any port and should no + longer be done unless you really know what you are doing and + assume all responsibility.</em></span> + </p><p>Since the container implementation of libstdc++ uses the SGI + code, we use the same definition of thread safety as SGI when + discussing design. A key point that beginners may miss is the + fourth major paragraph of the first page mentioned above + (<span class="emphasis"><em>For most clients...</em></span>), which points out that + locking must nearly always be done outside the container, by + client code (that'd be you, not us). There is a notable + exceptions to this rule. Allocators called while a container or + element is constructed uses an internal lock obtained and + released solely within libstdc++ code (in fact, this is the + reason STL requires any knowledge of the thread configuration). + </p><p>For implementing a container which does its own locking, it is + trivial to provide a wrapper class which obtains the lock (as + SGI suggests), performs the container operation, and then + releases the lock. This could be templatized <span class="emphasis"><em>to a certain + extent</em></span>, on the underlying container and/or a locking + mechanism. Trying to provide a catch-all general template + solution would probably be more trouble than it's worth. + </p><p>The library implementation may be configured to use the + high-speed caching memory allocator, which complicates thread + safety issues. For all details about how to globally override + this at application run-time + see <a class="link" href="using_macros.html" title="Macros">here</a>. Also + useful are details + on <a class="link" href="memory.html#std.util.memory.allocator" title="Allocators">allocator</a> + options and capabilities. + </p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><td align="center"><a accesskey="u" href="using.html">Up</a></td><td align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr><tr><td align="left" valign="top">Linking </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Exceptions</td></tr></table></div></body></html> |