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authorupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
committerupstream source tree <ports@midipix.org>2015-03-15 20:14:05 -0400
commit554fd8c5195424bdbcabf5de30fdc183aba391bd (patch)
tree976dc5ab7fddf506dadce60ae936f43f58787092 /zlib/projects
downloadcbb-gcc-4.6.4-upstream.tar.bz2
cbb-gcc-4.6.4-upstream.tar.xz
obtained gcc-4.6.4.tar.bz2 from upstream website;upstream
verified gcc-4.6.4.tar.bz2.sig; imported gcc-4.6.4 source tree from verified upstream tarball. downloading a git-generated archive based on the 'upstream' tag should provide you with a source tree that is binary identical to the one extracted from the above tarball. if you have obtained the source via the command 'git clone', however, do note that line-endings of files in your working directory might differ from line-endings of the respective files in the upstream repository.
Diffstat (limited to 'zlib/projects')
-rw-r--r--zlib/projects/README.projects41
-rw-r--r--zlib/projects/visualc6/README.txt73
-rw-r--r--zlib/projects/visualc6/example.dsp278
-rw-r--r--zlib/projects/visualc6/minigzip.dsp278
-rw-r--r--zlib/projects/visualc6/zlib.dsp609
-rw-r--r--zlib/projects/visualc6/zlib.dsw59
6 files changed, 1338 insertions, 0 deletions
diff --git a/zlib/projects/README.projects b/zlib/projects/README.projects
new file mode 100644
index 000000000..1c029e4a3
--- /dev/null
+++ b/zlib/projects/README.projects
@@ -0,0 +1,41 @@
+This directory contains project files for building zlib under various
+Integrated Development Environments (IDE).
+
+If you wish to submit a new project to this directory, you should comply
+to the following requirements. Otherwise (e.g. if you wish to integrate
+a custom piece of code that changes the zlib interface or its behavior),
+please consider submitting the project to the contrib directory.
+
+
+Requirements
+============
+
+- The project must build zlib using the source files from the official
+ zlib source distribution, exclusively.
+
+- If the project produces redistributable builds (e.g. shared objects
+ or DLL files), these builds must be compatible to those produced by
+ makefiles, if such makefiles exist in the zlib distribution.
+ In particular, if the project produces a DLL build for the Win32
+ platform, this build must comply to the officially-ammended Win32 DLL
+ Application Binary Interface (ABI), described in win32/DLL_FAQ.txt.
+
+- The project may provide additional build targets, which depend on
+ 3rd-party (unofficially-supported) software, present in the contrib
+ directory. For example, it is possible to provide an "ASM build",
+ besides the officially-supported build, and have ASM source files
+ among its dependencies.
+
+- If there are significant differences between the project files created
+ by different versions of an IDE (e.g. Visual C++ 6.0 vs. 7.0), the name
+ of the project directory should contain the version number of the IDE
+ for which the project is intended (e.g. "visualc6" for Visual C++ 6.0,
+ or "visualc7" for Visual C++ 7.0 and 7.1).
+
+
+Current projects
+================
+
+visualc6/ by Simon-Pierre Cadieux <methodex@methodex.ca>
+ and Cosmin Truta <cosmint@cs.ubbcluj.ro>
+ Project for Microsoft Visual C++ 6.0
diff --git a/zlib/projects/visualc6/README.txt b/zlib/projects/visualc6/README.txt
new file mode 100644
index 000000000..d0296c272
--- /dev/null
+++ b/zlib/projects/visualc6/README.txt
@@ -0,0 +1,73 @@
+Microsoft Developer Studio Project Files, Format Version 6.00 for zlib.
+
+Copyright (C) 2000-2004 Simon-Pierre Cadieux.
+Copyright (C) 2004 Cosmin Truta.
+For conditions of distribution and use, see copyright notice in zlib.h.
+
+
+This project builds the zlib binaries as follows:
+
+* Win32_DLL_Release\zlib1.dll DLL build
+* Win32_DLL_Debug\zlib1d.dll DLL build (debug version)
+* Win32_DLL_ASM_Release\zlib1.dll DLL build using ASM code
+* Win32_DLL_ASM_Debug\zlib1d.dll DLL build using ASM code (debug version)
+* Win32_LIB_Release\zlib.lib static build
+* Win32_LIB_Debug\zlibd.lib static build (debug version)
+* Win32_LIB_ASM_Release\zlib.lib static build using ASM code
+* Win32_LIB_ASM_Debug\zlibd.lib static build using ASM code (debug version)
+
+
+For more information regarding the DLL builds, please see the DLL FAQ
+in ..\..\win32\DLL_FAQ.txt.
+
+
+To build and test:
+
+1) On the main menu, select "File | Open Workspace".
+ Open "zlib.dsw".
+
+2) Select "Build | Set Active Configuration".
+ Choose the configuration you wish to build.
+
+3) Select "Build | Clean".
+
+4) Select "Build | Build ... (F7)". Ignore warning messages about
+ not being able to find certain include files (e.g. alloc.h).
+
+5) If you built one of the sample programs (example or minigzip),
+ select "Build | Execute ... (Ctrl+F5)".
+
+
+To use:
+
+1) Select "Project | Settings (Alt+F7)".
+ Make note of the configuration names used in your project.
+ Usually, these names are "Win32 Release" and "Win32 Debug".
+
+2) In the Workspace window, select the "FileView" tab.
+ Right-click on the root item "Workspace '...'".
+ Select "Insert Project into Workspace".
+ Switch on the checkbox "Dependency of:", and select the name
+ of your project. Open "zlib.dsp".
+
+3) Select "Build | Configurations".
+ For each configuration of your project:
+ 3.1) Choose the zlib configuration you wish to use.
+ 3.2) Click on "Add".
+ 3.3) Set the new zlib configuration name to the name used by
+ the configuration from the current iteration.
+
+4) Select "Build | Set Active Configuration".
+ Choose the configuration you wish to build.
+
+5) Select "Build | Build ... (F7)".
+
+6) If you built an executable program, select
+ "Build | Execute ... (Ctrl+F5)".
+
+
+Note:
+
+To build the ASM-enabled code, you need Microsoft Assembler
+(ML.EXE). You can get it by downloading and installing the
+latest Processor Pack for Visual C++ 6.0.
diff --git a/zlib/projects/visualc6/example.dsp b/zlib/projects/visualc6/example.dsp
new file mode 100644
index 000000000..e072a37ff
--- /dev/null
+++ b/zlib/projects/visualc6/example.dsp
@@ -0,0 +1,278 @@
+# Microsoft Developer Studio Project File - Name="example" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=example - Win32 LIB Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "example.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "example.mak" CFG="example - Win32 LIB Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "example - Win32 DLL Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "example - Win32 DLL Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "example - Win32 DLL ASM Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "example - Win32 DLL ASM Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "example - Win32 LIB Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "example - Win32 LIB Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "example - Win32 LIB ASM Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "example - Win32 LIB ASM Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "example - Win32 DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "example___Win32_DLL_Release"
+# PROP BASE Intermediate_Dir "example___Win32_DLL_Release"
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+# PROP Use_MFC 0
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+# PROP Output_Dir "Win32_DLL_Release"
+# PROP Intermediate_Dir "Win32_DLL_Release"
+# PROP Ignore_Export_Lib 0
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+# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
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+# SUBTRACT CPP /YX
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+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "example - Win32 DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "example___Win32_DLL_Debug"
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+# PROP Target_Dir ""
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+# ADD RSC /l 0x409 /d "_DEBUG"
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+# ADD BASE BSC32 /nologo
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ELSEIF "$(CFG)" == "example - Win32 DLL ASM Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
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+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "example - Win32 DLL ASM Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "example___Win32_DLL_ASM_Debug"
+# PROP BASE Intermediate_Dir "example___Win32_DLL_ASM_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Win32_DLL_ASM_Debug"
+# PROP Intermediate_Dir "Win32_DLL_ASM_Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
+# SUBTRACT BASE CPP /YX
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+# ADD RSC /l 0x409 /d "_DEBUG"
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+# ADD BASE BSC32 /nologo
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+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ELSEIF "$(CFG)" == "example - Win32 LIB Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "example___Win32_LIB_Release"
+# PROP BASE Intermediate_Dir "example___Win32_LIB_Release"
+# PROP BASE Target_Dir ""
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+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Win32_LIB_Release"
+# PROP Intermediate_Dir "Win32_LIB_Release"
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+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "example - Win32 LIB Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "example___Win32_LIB_Debug"
+# PROP BASE Intermediate_Dir "example___Win32_LIB_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Win32_LIB_Debug"
+# PROP Intermediate_Dir "Win32_LIB_Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
+# SUBTRACT BASE CPP /YX
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+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ELSEIF "$(CFG)" == "example - Win32 LIB ASM Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "example___Win32_LIB_ASM_Release"
+# PROP BASE Intermediate_Dir "example___Win32_LIB_ASM_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Win32_LIB_ASM_Release"
+# PROP Intermediate_Dir "Win32_LIB_ASM_Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
+# SUBTRACT BASE CPP /YX
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+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "example - Win32 LIB ASM Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "example___Win32_LIB_ASM_Debug"
+# PROP BASE Intermediate_Dir "example___Win32_LIB_ASM_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
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+# PROP Intermediate_Dir "Win32_LIB_ASM_Debug"
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+# ADD RSC /l 0x409 /d "_DEBUG"
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+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "example - Win32 DLL Release"
+# Name "example - Win32 DLL Debug"
+# Name "example - Win32 DLL ASM Release"
+# Name "example - Win32 DLL ASM Debug"
+# Name "example - Win32 LIB Release"
+# Name "example - Win32 LIB Debug"
+# Name "example - Win32 LIB ASM Release"
+# Name "example - Win32 LIB ASM Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\example.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\zconf.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\zlib.h
+# End Source File
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+# End Target
+# End Project
diff --git a/zlib/projects/visualc6/minigzip.dsp b/zlib/projects/visualc6/minigzip.dsp
new file mode 100644
index 000000000..f32024eaf
--- /dev/null
+++ b/zlib/projects/visualc6/minigzip.dsp
@@ -0,0 +1,278 @@
+# Microsoft Developer Studio Project File - Name="minigzip" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=minigzip - Win32 LIB Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "minigzip.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "minigzip.mak" CFG="minigzip - Win32 LIB Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "minigzip - Win32 DLL Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "minigzip - Win32 DLL Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "minigzip - Win32 DLL ASM Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "minigzip - Win32 DLL ASM Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "minigzip - Win32 LIB Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "minigzip - Win32 LIB Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "minigzip - Win32 LIB ASM Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "minigzip - Win32 LIB ASM Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "minigzip - Win32 DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "minigzip___Win32_DLL_Release"
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+# ADD BSC32 /nologo
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+# ADD LINK32 /nologo /subsystem:console /machine:I386
+
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+
+# PROP BASE Use_MFC 0
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diff --git a/zlib/projects/visualc6/zlib.dsp b/zlib/projects/visualc6/zlib.dsp
new file mode 100644
index 000000000..0fe0604cc
--- /dev/null
+++ b/zlib/projects/visualc6/zlib.dsp
@@ -0,0 +1,609 @@
+# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=zlib - Win32 LIB Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "zlib.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "zlib.mak" CFG="zlib - Win32 LIB Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "zlib - Win32 DLL Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "zlib - Win32 DLL Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "zlib - Win32 DLL ASM Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "zlib - Win32 DLL ASM Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "zlib - Win32 LIB Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "zlib - Win32 LIB Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "zlib - Win32 LIB ASM Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "zlib - Win32 LIB ASM Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
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+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
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+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
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+# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "ASMV" /D "ASMINF" /FD /GZ /c
+# SUBTRACT CPP /YX /Yc /Yu
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+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"Win32_LIB_ASM_Debug\zlibd.lib"
+
+!ENDIF
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+# Begin Target
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+# Name "zlib - Win32 DLL Release"
+# Name "zlib - Win32 DLL Debug"
+# Name "zlib - Win32 DLL ASM Release"
+# Name "zlib - Win32 DLL ASM Debug"
+# Name "zlib - Win32 LIB Release"
+# Name "zlib - Win32 LIB Debug"
+# Name "zlib - Win32 LIB ASM Release"
+# Name "zlib - Win32 LIB ASM Debug"
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+
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+# Begin Source File
+
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+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
+
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+# End Source File
+# Begin Source File
+
+SOURCE=..\..\deflate.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\gzio.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\infback.c
+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\inflate.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inftrees.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\trees.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\uncompr.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\win32\zlib.def
+
+!IF "$(CFG)" == "zlib - Win32 DLL Release"
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Release"
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\zutil.c
+# End Source File
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+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
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+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inffast.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\inffixed.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inflate.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inftrees.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\trees.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\zconf.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\zlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\zutil.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\win32\zlib1.rc
+# End Source File
+# End Group
+# Begin Group "Assembler Files (Unsupported)"
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+# PROP Default_Filter "asm;obj;c;cpp;cxx;h;hpp;hxx"
+# Begin Source File
+
+SOURCE=..\..\contrib\masmx86\gvmat32.asm
+
+!IF "$(CFG)" == "zlib - Win32 DLL Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Release"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_DLL_ASM_Release
+InputPath=..\..\contrib\masmx86\gvmat32.asm
+InputName=gvmat32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_DLL_ASM_Debug
+InputPath=..\..\contrib\masmx86\gvmat32.asm
+InputName=gvmat32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_LIB_ASM_Release
+InputPath=..\..\contrib\masmx86\gvmat32.asm
+InputName=gvmat32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_LIB_ASM_Debug
+InputPath=..\..\contrib\masmx86\gvmat32.asm
+InputName=gvmat32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\contrib\masmx86\gvmat32c.c
+
+!IF "$(CFG)" == "zlib - Win32 DLL Release"
+
+# PROP Exclude_From_Build 1
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+# PROP Exclude_From_Build 1
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Release"
+
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
+
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
+
+# PROP Exclude_From_Build 1
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
+# PROP Exclude_From_Build 1
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
+
+# ADD CPP /I "..\.."
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\contrib\masmx86\inffas32.asm
+
+!IF "$(CFG)" == "zlib - Win32 DLL Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Release"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_DLL_ASM_Release
+InputPath=..\..\contrib\masmx86\inffas32.asm
+InputName=inffas32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_DLL_ASM_Debug
+InputPath=..\..\contrib\masmx86\inffas32.asm
+InputName=inffas32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_LIB_ASM_Release
+InputPath=..\..\contrib\masmx86\inffas32.asm
+InputName=inffas32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_LIB_ASM_Debug
+InputPath=..\..\contrib\masmx86\inffas32.asm
+InputName=inffas32
+
+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\README.txt
+# End Source File
+# End Target
+# End Project
diff --git a/zlib/projects/visualc6/zlib.dsw b/zlib/projects/visualc6/zlib.dsw
new file mode 100644
index 000000000..3a771fce0
--- /dev/null
+++ b/zlib/projects/visualc6/zlib.dsw
@@ -0,0 +1,59 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "example"=.\example.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name zlib
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "minigzip"=.\minigzip.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name zlib
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "zlib"=.\zlib.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+