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-rw-r--r--gcc/testsuite/g++.dg/pr45788.C108
1 files changed, 108 insertions, 0 deletions
diff --git a/gcc/testsuite/g++.dg/pr45788.C b/gcc/testsuite/g++.dg/pr45788.C
new file mode 100644
index 000000000..de3340df3
--- /dev/null
+++ b/gcc/testsuite/g++.dg/pr45788.C
@@ -0,0 +1,108 @@
+// { dg-do compile { target x86_64-*-* } }
+// { dg-options "-O3 -fwhole-program -msse2" }
+
+typedef long unsigned int __darwin_size_t;
+typedef __darwin_size_t size_t;
+
+typedef float __m128 __attribute__ ((__vector_size__ (16), __may_alias__));
+typedef float __v4sf __attribute__ ((__vector_size__ (16)));
+extern inline __m128 __attribute__((__gnu_inline__, __always_inline__, __artificial__)) _mm_mul_ps (__m128 __A, __m128 __B) {
+ return (__m128) __builtin_ia32_mulps ((__v4sf)__A, (__v4sf)__B);
+}
+extern inline __m128 __attribute__((__gnu_inline__, __always_inline__, __artificial__)) _mm_set1_ps (float __F) {
+ return __extension__ (__m128)(__v4sf){
+ __F, __F, __F, __F };
+}
+extern inline __m128 __attribute__((__gnu_inline__, __always_inline__, __artificial__)) _mm_setr_ps (float __Z, float __Y, float __X, float __W) {
+}
+typedef float real;
+template <typename T, int N> struct vectorX {
+};
+template<> struct vectorX<float, 3> {
+ union {
+ __m128 s;
+ struct {
+ };
+ };
+ vectorX(__m128 s) : s(s) {
+ }
+
+}
+__attribute__((aligned));
+template<> struct vectorX<float, 4> {
+ typedef float T;
+ typedef vectorX<float, 4> V;
+ union {
+ __m128 s;
+ struct {
+ T r, g, b, a;
+ };
+ };
+ vectorX(T a_, T b, T c, T d = 1) : s(_mm_setr_ps(a_,b,c,d)) {
+ }
+ vectorX(__m128 s) : s(s) {
+ }
+ vectorX(const V &t) : s(t.s) {
+ }
+ V &operator *=(const T t) {
+ s = _mm_mul_ps(s, _mm_set1_ps(t));
+ return *this;
+ }
+ inline V operator *(const T t) const __attribute__((always_inline)) {
+ return V(*this) *= t;
+ };
+}
+__attribute__((aligned));
+typedef vectorX<real, 3> color3;
+typedef vectorX<real, 4> color4;
+typedef color3 color;
+static inline color4 c3to4(color c) {
+ color4 res(c.s);
+ res.a=1;
+ return res;
+}
+static inline color c4to3(color4 c) {
+ return color(c.s);
+}
+static inline color4 to_premultiplied(color c, real a) {
+ color4 res = c3to4(c);
+ return res * a;
+}
+static inline color4 to_premultiplied(color4 cs) {
+ return to_premultiplied(c4to3(cs), cs.a);
+}
+struct texture {
+};
+struct flat_texture : public texture {
+ color4 c;
+ flat_texture(const color4 &c) : c(to_premultiplied(c)) {
+ }
+};
+struct checkerboard_texture : public texture {
+ color4 even, odd;
+ checkerboard_texture(const color4 &even, const color4 &odd) : even(to_premultiplied(even)), odd(to_premultiplied(odd)) {
+ }
+};
+struct texture_placement {
+ texture *tex;
+};
+struct surface {
+ texture_placement textures[16];
+ size_t texcount;
+};
+struct primitive {
+ surface mat;
+};
+static void set_color(primitive *p, color4 c) {
+ p->mat.textures[0].tex = new flat_texture(c);
+}
+static primitive **checkerboard_scene(int *pi) {
+ primitive **prims = new primitive*[6];
+ set_color(prims[0], color4(.7,.7,.7));
+ prims[1]->mat.textures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
+ set_color(prims[2], color4(.7,.9,.7));
+}
+int main (int argc, char * const argv[]) {
+ int primi;
+ primitive **prims = checkerboard_scene(&primi);
+}