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+/* JViewport.java --
+ Copyright (C) 2002, 2004, 2005 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+
+package javax.swing;
+
+import gnu.classpath.SystemProperties;
+
+import java.awt.Component;
+import java.awt.Dimension;
+import java.awt.Graphics;
+import java.awt.Image;
+import java.awt.Insets;
+import java.awt.LayoutManager;
+import java.awt.Point;
+import java.awt.Rectangle;
+import java.awt.Shape;
+import java.awt.event.ComponentAdapter;
+import java.awt.event.ComponentEvent;
+import java.io.Serializable;
+
+import javax.accessibility.Accessible;
+import javax.accessibility.AccessibleContext;
+import javax.accessibility.AccessibleRole;
+import javax.swing.border.Border;
+import javax.swing.event.ChangeEvent;
+import javax.swing.event.ChangeListener;
+import javax.swing.plaf.ViewportUI;
+
+/**
+ *
+ * <pre>
+ * _
+ * +-------------------------------+ ...........Y1 \
+ * | view | . \
+ * | (this component's child) | . > VY
+ * | | . / = Y2-Y1
+ * | +------------------------------+ ....Y2_/
+ * | | viewport | | .
+ * | | (this component) | | .
+ * | | | | .
+ * | | | | .
+ * | | | | .
+ * | | | | .
+ * | +------------------------------+ ....Y3
+ * | | .
+ * | . | . .
+ * | . | . .
+ * +---------.---------------------+ ...........Y4
+ * . . . .
+ * . . . .
+ * . . . .
+ * X1.......X2.....................X3.......X4
+ * \____ ___/
+ * \/
+ * VX = X2-X1
+ *</pre>
+ *
+ * <p>A viewport is, like all swing components, located at some position in
+ * the swing component tree; that location is exactly the same as any other
+ * components: the viewport's "bounds".</p>
+ *
+ * <p>But in terms of drawing its child, the viewport thinks of itself as
+ * covering a particular position <em>of the view's coordinate space</em>.
+ * For example, the {@link #getViewPosition} method returns
+ * the position <code>(VX,VY)</code> shown above, which is an position in
+ * "view space", even though this is <em>implemented</em> by positioning
+ * the underlying child at position <code>(-VX,-VY)</code></p>
+ *
+ */
+public class JViewport extends JComponent implements Accessible
+{
+ /**
+ * Provides accessibility support for <code>JViewport</code>.
+ *
+ * @author Roman Kennke (roman@kennke.org)
+ */
+ protected class AccessibleJViewport extends AccessibleJComponent
+ {
+ /**
+ * Creates a new instance of <code>AccessibleJViewport</code>.
+ */
+ protected AccessibleJViewport()
+ {
+ // Nothing to do here.
+ }
+
+ /**
+ * Returns the accessible role of <code>JViewport</code>, which is
+ * {@link AccessibleRole#VIEWPORT}.
+ *
+ * @return the accessible role of <code>JViewport</code>
+ */
+ public AccessibleRole getAccessibleRole()
+ {
+ return AccessibleRole.VIEWPORT;
+ }
+ }
+
+ /**
+ * A {@link java.awt.event.ComponentListener} that listens for
+ * changes of the view's size. This triggers a revalidate() call on the
+ * viewport.
+ */
+ protected class ViewListener extends ComponentAdapter implements Serializable
+ {
+ private static final long serialVersionUID = -2812489404285958070L;
+
+ /**
+ * Creates a new instance of ViewListener.
+ */
+ protected ViewListener()
+ {
+ // Nothing to do here.
+ }
+
+ /**
+ * Receives notification when a component (in this case: the view
+ * component) changes it's size. This simply triggers a revalidate() on the
+ * viewport.
+ *
+ * @param ev the ComponentEvent describing the change
+ */
+ public void componentResized(ComponentEvent ev)
+ {
+ // Fire state change, because resizing the view means changing the
+ // extentSize.
+ fireStateChanged();
+ revalidate();
+ }
+ }
+
+ public static final int SIMPLE_SCROLL_MODE = 0;
+ public static final int BLIT_SCROLL_MODE = 1;
+ public static final int BACKINGSTORE_SCROLL_MODE = 2;
+
+ private static final long serialVersionUID = -6925142919680527970L;
+
+ /**
+ * The default scrollmode to be used by all JViewports as determined by
+ * the system property gnu.javax.swing.JViewport.scrollMode.
+ */
+ private static final int defaultScrollMode;
+
+ protected boolean scrollUnderway;
+ protected boolean isViewSizeSet;
+
+ /**
+ * This flag indicates whether we use a backing store for drawing.
+ *
+ * @deprecated since JDK 1.3
+ */
+ protected boolean backingStore;
+
+ /**
+ * The backingstore image used for the backingstore and blit scroll methods.
+ */
+ protected Image backingStoreImage;
+
+ /**
+ * The position at which the view has been drawn the last time. This is used
+ * to determine the bittable area.
+ */
+ protected Point lastPaintPosition;
+
+ ChangeEvent changeEvent = new ChangeEvent(this);
+
+ int scrollMode;
+
+ /**
+ * The ViewListener instance.
+ */
+ ViewListener viewListener;
+
+ /**
+ * Stores the location from where to blit. This is a cached Point object used
+ * in blitting calculations.
+ */
+ Point cachedBlitFrom;
+
+ /**
+ * Stores the location where to blit to. This is a cached Point object used
+ * in blitting calculations.
+ */
+ Point cachedBlitTo;
+
+ /**
+ * Stores the width of the blitted area. This is a cached Dimension object
+ * used in blitting calculations.
+ */
+ Dimension cachedBlitSize;
+
+ /**
+ * Stores the bounds of the area that needs to be repainted. This is a cached
+ * Rectangle object used in blitting calculations.
+ */
+ Rectangle cachedBlitPaint;
+
+ boolean damaged = true;
+
+ /**
+ * A flag indicating if the size of the viewport has changed since the
+ * last repaint. This is used in double buffered painting to check if we
+ * need a new double buffer, or can reuse the old one.
+ */
+ boolean sizeChanged = true;
+
+ /**
+ * Indicates if this JViewport is the paint root or not. If it is not, then
+ * we may not assume that the offscreen buffer still has the right content
+ * because parent components may have cleared the background already.
+ */
+ private boolean isPaintRoot = false;
+
+ /**
+ * Initializes the default setting for the scrollMode property.
+ */
+ static
+ {
+ String scrollModeProp =
+ SystemProperties.getProperty("gnu.swing.scrollmode", "BACKINGSTORE");
+ if (scrollModeProp.equalsIgnoreCase("simple"))
+ defaultScrollMode = SIMPLE_SCROLL_MODE;
+ else if (scrollModeProp.equalsIgnoreCase("backingstore"))
+ defaultScrollMode = BACKINGSTORE_SCROLL_MODE;
+ else
+ defaultScrollMode = BLIT_SCROLL_MODE;
+ }
+
+ public JViewport()
+ {
+ setOpaque(true);
+ setScrollMode(defaultScrollMode);
+ updateUI();
+ setLayout(createLayoutManager());
+ lastPaintPosition = new Point();
+ cachedBlitFrom = new Point();
+ cachedBlitTo = new Point();
+ cachedBlitSize = new Dimension();
+ cachedBlitPaint = new Rectangle();
+ }
+
+ public Dimension getExtentSize()
+ {
+ return getSize();
+ }
+
+ public Dimension toViewCoordinates(Dimension size)
+ {
+ return size;
+ }
+
+ public Point toViewCoordinates(Point p)
+ {
+ Point pos = getViewPosition();
+ return new Point(p.x + pos.x,
+ p.y + pos.y);
+ }
+
+ public void setExtentSize(Dimension newSize)
+ {
+ Dimension oldExtent = getExtentSize();
+ if (! newSize.equals(oldExtent))
+ {
+ setSize(newSize);
+ fireStateChanged();
+ }
+ }
+
+ /**
+ * Returns the viewSize when set, or the preferred size of the set
+ * Component view. If no viewSize and no Component view is set an
+ * empty Dimension is returned.
+ */
+ public Dimension getViewSize()
+ {
+ Dimension size;
+ Component view = getView();
+ if (view != null)
+ {
+ if (isViewSizeSet)
+ size = view.getSize();
+ else
+ size = view.getPreferredSize();
+ }
+ else
+ size = new Dimension(0, 0);
+ return size;
+ }
+
+
+ public void setViewSize(Dimension newSize)
+ {
+ Component view = getView();
+ if (view != null)
+ {
+ if (! newSize.equals(view.getSize()))
+ {
+ scrollUnderway = false;
+ view.setSize(newSize);
+ isViewSizeSet = true;
+ fireStateChanged();
+ }
+ }
+ }
+
+ /**
+ * Get the viewport's position in view space. Despite confusing name,
+ * this really does return the viewport's (0,0) position in view space,
+ * not the view's position.
+ */
+
+ public Point getViewPosition()
+ {
+ Component view = getView();
+ if (view == null)
+ return new Point(0,0);
+ else
+ {
+ Point p = view.getLocation();
+ p.x = -p.x;
+ p.y = -p.y;
+ return p;
+ }
+ }
+
+ public void setViewPosition(Point p)
+ {
+ Component view = getView();
+ if (view != null && ! p.equals(getViewPosition()))
+ {
+ scrollUnderway = true;
+ view.setLocation(-p.x, -p.y);
+ fireStateChanged();
+ }
+ }
+
+ public Rectangle getViewRect()
+ {
+ return new Rectangle(getViewPosition(), getExtentSize());
+ }
+
+ /**
+ * @deprecated 1.4
+ */
+ public boolean isBackingStoreEnabled()
+ {
+ return scrollMode == BACKINGSTORE_SCROLL_MODE;
+ }
+
+ /**
+ * @deprecated 1.4
+ */
+ public void setBackingStoreEnabled(boolean b)
+ {
+ if (b && scrollMode != BACKINGSTORE_SCROLL_MODE)
+ {
+ scrollMode = BACKINGSTORE_SCROLL_MODE;
+ fireStateChanged();
+ }
+ }
+
+ public void setScrollMode(int mode)
+ {
+ scrollMode = mode;
+ fireStateChanged();
+ }
+
+ public int getScrollMode()
+ {
+ return scrollMode;
+ }
+
+ public Component getView()
+ {
+ if (getComponentCount() == 0)
+ return null;
+
+ return getComponents()[0];
+ }
+
+ public void setView(Component v)
+ {
+ Component currView = getView();
+ if (viewListener != null && currView != null)
+ currView.removeComponentListener(viewListener);
+
+ if (v != null)
+ {
+ if (viewListener == null)
+ viewListener = createViewListener();
+ v.addComponentListener(viewListener);
+ add(v);
+ fireStateChanged();
+ }
+ revalidate();
+ repaint();
+ }
+
+ public void reshape(int x, int y, int w, int h)
+ {
+ if (w != getWidth() || h != getHeight())
+ sizeChanged = true;
+ super.reshape(x, y, w, h);
+ if (sizeChanged)
+ {
+ damaged = true;
+ fireStateChanged();
+ }
+ }
+
+ public final Insets getInsets()
+ {
+ return new Insets(0, 0, 0, 0);
+ }
+
+ public final Insets getInsets(Insets insets)
+ {
+ if (insets == null)
+ return getInsets();
+ insets.top = 0;
+ insets.bottom = 0;
+ insets.left = 0;
+ insets.right = 0;
+ return insets;
+ }
+
+
+ /**
+ * Overridden to return <code>false</code>, so the JViewport's paint method
+ * gets called instead of directly calling the children. This is necessary
+ * in order to get a useful clipping and translation on the children.
+ *
+ * @return <code>false</code>
+ */
+ public boolean isOptimizedDrawingEnabled()
+ {
+ return false;
+ }
+
+ public void paint(Graphics g)
+ {
+ Component view = getView();
+
+ if (view == null)
+ return;
+
+ Rectangle viewBounds = view.getBounds();
+ Rectangle portBounds = getBounds();
+
+ if (viewBounds.width == 0
+ || viewBounds.height == 0
+ || portBounds.width == 0
+ || portBounds.height == 0)
+ return;
+
+ switch (getScrollMode())
+ {
+
+ case JViewport.BACKINGSTORE_SCROLL_MODE:
+ paintBackingStore(g);
+ break;
+ case JViewport.BLIT_SCROLL_MODE:
+ paintBlit(g);
+ break;
+ case JViewport.SIMPLE_SCROLL_MODE:
+ default:
+ paintSimple(g);
+ break;
+ }
+ damaged = false;
+ }
+
+ public void addChangeListener(ChangeListener listener)
+ {
+ listenerList.add(ChangeListener.class, listener);
+ }
+
+ public void removeChangeListener(ChangeListener listener)
+ {
+ listenerList.remove(ChangeListener.class, listener);
+ }
+
+ public ChangeListener[] getChangeListeners()
+ {
+ return (ChangeListener[]) getListeners(ChangeListener.class);
+ }
+
+ /**
+ * This method returns the String ID of the UI class of Separator.
+ *
+ * @return The UI class' String ID.
+ */
+ public String getUIClassID()
+ {
+ return "ViewportUI";
+ }
+
+ /**
+ * This method resets the UI used to the Look and Feel defaults..
+ */
+ public void updateUI()
+ {
+ setUI((ViewportUI) UIManager.getUI(this));
+ }
+
+ /**
+ * This method returns the viewport's UI delegate.
+ *
+ * @return The viewport's UI delegate.
+ */
+ public ViewportUI getUI()
+ {
+ return (ViewportUI) ui;
+ }
+
+ /**
+ * This method sets the viewport's UI delegate.
+ *
+ * @param ui The viewport's UI delegate.
+ */
+ public void setUI(ViewportUI ui)
+ {
+ super.setUI(ui);
+ }
+
+ public final void setBorder(Border border)
+ {
+ if (border != null)
+ throw new IllegalArgumentException();
+ }
+
+ /**
+ * Scrolls the view so that contentRect becomes visible.
+ *
+ * @param contentRect the rectangle to make visible within the view
+ */
+ public void scrollRectToVisible(Rectangle contentRect)
+ {
+ Component view = getView();
+ if (view == null)
+ return;
+
+ Point pos = getViewPosition();
+ // We get the contentRect in the viewport coordinates. But we want to
+ // calculate with view coordinates.
+ int contentX = contentRect.x + pos.x;
+ int contentY = contentRect.y + pos.y;
+ Rectangle viewBounds = getView().getBounds();
+ Rectangle portBounds = getBounds();
+
+ if (isShowing())
+ getView().validate();
+
+ // If the bottom boundary of contentRect is below the port
+ // boundaries, scroll up as necessary.
+ if (contentY + contentRect.height + viewBounds.y > portBounds.height)
+ pos.y = contentY + contentRect.height - portBounds.height;
+ // If contentY is above the port boundaries, scroll down to
+ // contentY.
+ if (contentY + viewBounds.y < 0)
+ pos.y = contentY;
+ // If the right boundary of contentRect is right from the port
+ // boundaries, scroll left as necessary.
+ if (contentX + contentRect.width + viewBounds.x > portBounds.width)
+ pos.x = contentX + contentRect.width - portBounds.width;
+ // If contentX is left from the port boundaries, scroll right to
+ // contentRect.x.
+ if (contentX + viewBounds.x < 0)
+ pos.x = contentX;
+ setViewPosition(pos);
+ }
+
+ /**
+ * Returns the accessible context for this <code>JViewport</code>. This
+ * will be an instance of {@link AccessibleJViewport}.
+ *
+ * @return the accessible context for this <code>JViewport</code>
+ */
+ public AccessibleContext getAccessibleContext()
+ {
+ if (accessibleContext == null)
+ accessibleContext = new AccessibleJViewport();
+ return accessibleContext;
+ }
+
+ /**
+ * Forward repaint to parent to make sure only one paint is performed by the
+ * RepaintManager.
+ *
+ * @param tm number of milliseconds to defer the repaint request
+ * @param x the X coordinate of the upper left corner of the dirty area
+ * @param y the Y coordinate of the upper left corner of the dirty area
+ * @param w the width of the dirty area
+ * @param h the height of the dirty area
+ */
+ public void repaint(long tm, int x, int y, int w, int h)
+ {
+ Component parent = getParent();
+ if (parent != null)
+ parent.repaint(tm, x + getX(), y + getY(), w, h);
+ else
+ super.repaint(tm, x, y, w, h);
+ }
+
+ protected void addImpl(Component comp, Object constraints, int index)
+ {
+ if (getComponentCount() > 0)
+ remove(getComponents()[0]);
+
+ super.addImpl(comp, constraints, index);
+ }
+
+ protected void fireStateChanged()
+ {
+ ChangeListener[] listeners = getChangeListeners();
+ for (int i = 0; i < listeners.length; ++i)
+ listeners[i].stateChanged(changeEvent);
+ }
+
+ /**
+ * Creates a {@link ViewListener} that is supposed to listen for
+ * size changes on the view component.
+ *
+ * @return a ViewListener instance
+ */
+ protected ViewListener createViewListener()
+ {
+ return new ViewListener();
+ }
+
+ /**
+ * Creates the LayoutManager that is used for this viewport. Override
+ * this method if you want to use a custom LayoutManager.
+ *
+ * @return a LayoutManager to use for this viewport
+ */
+ protected LayoutManager createLayoutManager()
+ {
+ return new ViewportLayout();
+ }
+
+ /**
+ * Computes the parameters for the blitting scroll method. <code>dx</code>
+ * and <code>dy</code> specifiy the X and Y offset by which the viewport
+ * is scrolled. All other arguments are output parameters and are filled by
+ * this method.
+ *
+ * <code>blitFrom</code> holds the position of the blit rectangle in the
+ * viewport rectangle before scrolling, <code>blitTo</code> where the blitArea
+ * is copied to.
+ *
+ * <code>blitSize</code> holds the size of the blit area and
+ * <code>blitPaint</code> is the area of the view that needs to be painted.
+ *
+ * This method returns <code>true</code> if blitting is possible and
+ * <code>false</code> if the viewport has to be repainted completetly without
+ * blitting.
+ *
+ * @param dx the horizontal delta
+ * @param dy the vertical delta
+ * @param blitFrom the position from where to blit; set by this method
+ * @param blitTo the position where to blit area is copied to; set by this
+ * method
+ * @param blitSize the size of the blitted area; set by this method
+ * @param blitPaint the area that needs repainting; set by this method
+ *
+ * @return <code>true</code> if blitting is possible,
+ * <code>false</code> otherwise
+ */
+ protected boolean computeBlit(int dx, int dy, Point blitFrom, Point blitTo,
+ Dimension blitSize, Rectangle blitPaint)
+ {
+ if ((dx != 0 && dy != 0) || (dy == 0 && dy == 0) || damaged)
+ // We cannot blit if the viewport is scrolled in both directions at
+ // once. Also, we do not want to blit if the viewport is not scrolled at
+ // all, because that probably means the view component repaints itself
+ // and the buffer needs updating.
+ return false;
+
+ Rectangle portBounds = SwingUtilities.calculateInnerArea(this, getBounds());
+
+ // Compute the blitFrom and blitTo parameters.
+ blitFrom.x = portBounds.x;
+ blitFrom.y = portBounds.y;
+ blitTo.x = portBounds.x;
+ blitTo.y = portBounds.y;
+
+ if (dy > 0)
+ {
+ blitFrom.y = portBounds.y + dy;
+ }
+ else if (dy < 0)
+ {
+ blitTo.y = portBounds.y - dy;
+ }
+ else if (dx > 0)
+ {
+ blitFrom.x = portBounds.x + dx;
+ }
+ else if (dx < 0)
+ {
+ blitTo.x = portBounds.x - dx;
+ }
+
+ // Compute size of the blit area.
+ if (dx != 0)
+ {
+ blitSize.width = portBounds.width - Math.abs(dx);
+ blitSize.height = portBounds.height;
+ }
+ else if (dy != 0)
+ {
+ blitSize.width = portBounds.width;
+ blitSize.height = portBounds.height - Math.abs(dy);
+ }
+
+ // Compute the blitPaint parameter.
+ blitPaint.setBounds(portBounds);
+ if (dy > 0)
+ {
+ blitPaint.y = portBounds.y + portBounds.height - dy;
+ blitPaint.height = dy;
+ }
+ else if (dy < 0)
+ {
+ blitPaint.height = -dy;
+ }
+ if (dx > 0)
+ {
+ blitPaint.x = portBounds.x + portBounds.width - dx;
+ blitPaint.width = dx;
+ }
+ else if (dx < 0)
+ {
+ blitPaint.width = -dx;
+ }
+
+ return true;
+ }
+
+ /**
+ * Paints the viewport in case we have a scrollmode of
+ * {@link #SIMPLE_SCROLL_MODE}.
+ *
+ * This simply paints the view directly on the surface of the viewport.
+ *
+ * @param g the graphics context to use
+ */
+ void paintSimple(Graphics g)
+ {
+ // We need to call this to properly clear the background.
+ paintComponent(g);
+
+ Point pos = getViewPosition();
+ Component view = getView();
+ Shape oldClip = g.getClip();
+ g.clipRect(0, 0, getWidth(), getHeight());
+ boolean translated = false;
+ try
+ {
+ g.translate(-pos.x, -pos.y);
+ translated = true;
+ view.paint(g);
+ }
+ finally
+ {
+ if (translated)
+ g.translate (pos.x, pos.y);
+ g.setClip(oldClip);
+ }
+ }
+
+ /**
+ * Paints the viewport in case we have a scroll mode of
+ * {@link #BACKINGSTORE_SCROLL_MODE}.
+ *
+ * This method uses a backing store image to paint the view to, which is then
+ * subsequently painted on the screen. This should make scrolling more
+ * smooth.
+ *
+ * @param g the graphics context to use
+ */
+ void paintBackingStore(Graphics g)
+ {
+ // If we have no backing store image yet or the size of the component has
+ // changed, we need to rebuild the backing store.
+ if (backingStoreImage == null || sizeChanged)
+ {
+ backingStoreImage = createImage(getWidth(), getHeight());
+ sizeChanged = false;
+ Graphics g2 = backingStoreImage.getGraphics();
+ paintSimple(g2);
+ g2.dispose();
+ }
+ // Otherwise we can perform the blitting on the backing store image:
+ // First we move the part that remains visible after scrolling, then
+ // we only need to paint the bit that becomes newly visible.
+ else
+ {
+ Graphics g2 = backingStoreImage.getGraphics();
+ Point viewPosition = getViewPosition();
+ int dx = viewPosition.x - lastPaintPosition.x;
+ int dy = viewPosition.y - lastPaintPosition.y;
+ boolean canBlit = computeBlit(dx, dy, cachedBlitFrom, cachedBlitTo,
+ cachedBlitSize, cachedBlitPaint);
+ if (canBlit && isPaintRoot)
+ {
+ // Copy the part that remains visible during scrolling.
+ if (cachedBlitSize.width > 0 && cachedBlitSize.height > 0)
+ {
+ g2.copyArea(cachedBlitFrom.x, cachedBlitFrom.y,
+ cachedBlitSize.width, cachedBlitSize.height,
+ cachedBlitTo.x - cachedBlitFrom.x,
+ cachedBlitTo.y - cachedBlitFrom.y);
+ }
+ // Now paint the part that becomes newly visible.
+ g2.setClip(cachedBlitPaint.x, cachedBlitPaint.y,
+ cachedBlitPaint.width, cachedBlitPaint.height);
+ paintSimple(g2);
+ }
+ // If blitting is not possible for some reason, fall back to repainting
+ // everything.
+ else
+ {
+ // If the image has not been scrolled at all, only the changed
+ // clip must be updated in the buffer.
+ if (dx == 0 && dy == 0)
+ g2.setClip(g.getClip());
+
+ paintSimple(g2);
+ }
+ g2.dispose();
+ }
+ // Actually draw the backingstore image to the graphics context.
+ g.drawImage(backingStoreImage, 0, 0, this);
+ // Update the lastPaintPosition so that we know what is already drawn when
+ // we paint the next time.
+ lastPaintPosition.setLocation(getViewPosition());
+ }
+
+ /**
+ * Paints the viewport in case we have a scrollmode of
+ * {@link #BLIT_SCROLL_MODE}.
+ *
+ * This paints the viewport using a backingstore and a blitting algorithm.
+ * Only the newly exposed area of the view is painted from the view painting
+ * methods, the remainder is copied from the backing store.
+ *
+ * @param g the graphics context to use
+ */
+ void paintBlit(Graphics g)
+ {
+ // First we move the part that remains visible after scrolling, then
+ // we only need to paint the bit that becomes newly visible.
+ Point viewPosition = getViewPosition();
+ int dx = viewPosition.x - lastPaintPosition.x;
+ int dy = viewPosition.y - lastPaintPosition.y;
+ boolean canBlit = computeBlit(dx, dy, cachedBlitFrom, cachedBlitTo,
+ cachedBlitSize, cachedBlitPaint);
+ if (canBlit && isPaintRoot)
+ {
+ // Copy the part that remains visible during scrolling.
+ if (cachedBlitSize.width > 0 && cachedBlitSize.width > 0)
+ {
+ g.copyArea(cachedBlitFrom.x, cachedBlitFrom.y,
+ cachedBlitSize.width, cachedBlitSize.height,
+ cachedBlitTo.x - cachedBlitFrom.x,
+ cachedBlitTo.y - cachedBlitFrom.y);
+ }
+ // Now paint the part that becomes newly visible.
+ Shape oldClip = g.getClip();
+ g.clipRect(cachedBlitPaint.x, cachedBlitPaint.y,
+ cachedBlitPaint.width, cachedBlitPaint.height);
+ try
+ {
+ paintSimple(g);
+ }
+ finally
+ {
+ g.setClip(oldClip);
+ }
+ }
+ // If blitting is not possible for some reason, fall back to repainting
+ // everything.
+ else
+ paintSimple(g);
+ lastPaintPosition.setLocation(getViewPosition());
+ }
+
+ /**
+ * Overridden from JComponent to set the {@link #isPaintRoot} flag.
+ *
+ * @param x the rectangle to paint, X coordinate
+ * @param y the rectangle to paint, Y coordinate
+ * @param w the rectangle to paint, width
+ * @param h the rectangle to paint, height
+ */
+ void paintImmediately2(int x, int y, int w, int h)
+ {
+ isPaintRoot = true;
+ super.paintImmediately2(x, y, w, h);
+ isPaintRoot = false;
+ }
+
+ /**
+ * Returns true when the JViewport is using a backbuffer, so that we
+ * can update our backbuffer correctly.
+ */
+ boolean isPaintRoot()
+ {
+ return scrollMode == BACKINGSTORE_SCROLL_MODE;
+ }
+}