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+/* DefaultMetalTheme.java --
+ Copyright (C) 2004, 2005 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+
+package javax.swing.plaf.metal;
+
+import gnu.classpath.SystemProperties;
+
+import java.awt.Font;
+
+import javax.swing.UIManager;
+import javax.swing.plaf.ColorUIResource;
+import javax.swing.plaf.FontUIResource;
+
+/**
+ * The default theme for the {@link MetalLookAndFeel}.
+ *
+ * @see MetalLookAndFeel#setCurrentTheme(MetalTheme)
+ */
+public class DefaultMetalTheme extends MetalTheme
+{
+ private static final ColorUIResource PRIMARY1 =
+ new ColorUIResource(102, 102, 153);
+ private static final ColorUIResource PRIMARY2 =
+ new ColorUIResource(153, 153, 204);
+ private static final ColorUIResource PRIMARY3 =
+ new ColorUIResource(204, 204, 255);
+ private static final ColorUIResource SECONDARY1 =
+ new ColorUIResource(102, 102, 102);
+ private static final ColorUIResource SECONDARY2 =
+ new ColorUIResource(153, 153, 153);
+ private static final ColorUIResource SECONDARY3 =
+ new ColorUIResource(204, 204, 204);
+
+ private static final FontUIResource SUB_TEXT_FONT =
+ new FontUIResource("Dialog", Font.PLAIN, 10);
+ private static final FontUIResource SYSTEM_TEXT_FONT =
+ new FontUIResource("Dialog", Font.PLAIN, 12);
+ private static final FontUIResource USER_TEXT_FONT =
+ new FontUIResource("Dialog", Font.PLAIN, 12);
+ private static final FontUIResource WINDOW_TITLE_FONT =
+ new FontUIResource("Dialog", Font.BOLD, 12);
+
+ /**
+ * The control text font for swing.boldMetal=false.
+ */
+ private static final FontUIResource PLAIN_CONTROL_TEXT_FONT =
+ new FontUIResource("Dialog", Font.PLAIN, 12);
+
+ /**
+ * The standard control text font.
+ */
+ private static final FontUIResource BOLD_CONTROL_TEXT_FONT =
+ new FontUIResource("Dialog", Font.BOLD, 12);
+
+ /**
+ * The menu text font for swing.boldMetal=false.
+ */
+ private static final FontUIResource PLAIN_MENU_TEXT_FONT =
+ new FontUIResource("Dialog", Font.PLAIN, 12);
+
+ /**
+ * The menu control text font.
+ */
+ private static final FontUIResource BOLD_MENU_TEXT_FONT =
+ new FontUIResource("Dialog", Font.BOLD, 12);
+
+ /**
+ * Indicates the control text font.
+ */
+ static final int CONTROL_TEXT_FONT = 1;
+
+ /**
+ * Indicates the menu text font.
+ */
+ static final int MENU_TEXT_FONT = 2;
+
+ /**
+ * Creates a new instance of this theme.
+ */
+ public DefaultMetalTheme()
+ {
+ // Do nothing here.
+ }
+
+ /**
+ * Returns the name of the theme.
+ *
+ * @return <code>"Steel"</code>.
+ */
+ public String getName()
+ {
+ return "Steel";
+ }
+
+ /**
+ * Returns the first primary color for this theme.
+ *
+ * @return The first primary color.
+ */
+ protected ColorUIResource getPrimary1()
+ {
+ return PRIMARY1;
+ }
+
+ /**
+ * Returns the second primary color for this theme.
+ *
+ * @return The second primary color.
+ */
+ protected ColorUIResource getPrimary2()
+ {
+ return PRIMARY2;
+ }
+
+ /**
+ * Returns the third primary color for this theme.
+ *
+ * @return The third primary color.
+ */
+ protected ColorUIResource getPrimary3()
+ {
+ return PRIMARY3;
+ }
+
+ /**
+ * Returns the first secondary color for this theme.
+ *
+ * @return The first secondary color.
+ */
+ protected ColorUIResource getSecondary1()
+ {
+ return SECONDARY1;
+ }
+
+ /**
+ * Returns the second secondary color for this theme.
+ *
+ * @return The second secondary color.
+ */
+ protected ColorUIResource getSecondary2()
+ {
+ return SECONDARY2;
+ }
+
+ /**
+ * Returns the third secondary color for this theme.
+ *
+ * @return The third secondary color.
+ */
+ protected ColorUIResource getSecondary3()
+ {
+ return SECONDARY3;
+ }
+
+ /**
+ * Returns the font used for text on controls. In this case, the font is
+ * <code>FontUIResource("Dialog", Font.BOLD, 12)</code>, unless the
+ * <code>swing.boldMetal</code> UI default is set to {@link Boolean#FALSE}
+ * in which case it is <code>FontUIResource("Dialog", Font.PLAIN, 12)</code>.
+ *
+ * @return The font.
+ */
+ public FontUIResource getControlTextFont()
+ {
+ return getFont(CONTROL_TEXT_FONT);
+ }
+
+ /**
+ * Returns the font used for text in menus. In this case, the font is
+ * <code>FontUIResource("Dialog", Font.BOLD, 12)</code>, unless the
+ * <code>swing.boldMetal</code> UI default is set to {@link Boolean#FALSE}
+ * in which case it is <code>FontUIResource("Dialog", Font.PLAIN, 12)</code>.
+ *
+ * @return The font used for text in menus.
+ */
+ public FontUIResource getMenuTextFont()
+ {
+ return getFont(MENU_TEXT_FONT);
+ }
+
+ /**
+ * Returns the font used for sub text. In this case, the font is
+ * <code>FontUIResource("Dialog", Font.PLAIN, 10)</code>.
+ *
+ * @return The font used for sub text.
+ */
+ public FontUIResource getSubTextFont()
+ {
+ return SUB_TEXT_FONT;
+ }
+
+ /**
+ * Returns the font used for system text. In this case, the font is
+ * <code>FontUIResource("Dialog", Font.PLAIN, 12)</code>.
+ *
+ * @return The font used for system text.
+ */
+ public FontUIResource getSystemTextFont()
+ {
+ return SYSTEM_TEXT_FONT;
+ }
+
+ /**
+ * Returns the font used for user text. In this case, the font is
+ * <code>FontUIResource("Dialog", Font.PLAIN, 12)</code>.
+ *
+ * @return The font used for user text.
+ */
+ public FontUIResource getUserTextFont()
+ {
+ return USER_TEXT_FONT;
+ }
+
+ /**
+ * Returns the font used for window titles. In this case, the font is
+ * <code>FontUIResource("Dialog", Font.BOLD, 12)</code>.
+ *
+ * @return The font used for window titles.
+ */
+ public FontUIResource getWindowTitleFont()
+ {
+ return WINDOW_TITLE_FONT;
+ }
+
+ /**
+ * Returns the appropriate font. The font type to return is identified
+ * by the specified id.
+ *
+ * @param id the font type to return
+ *
+ * @return the correct font
+ */
+ private FontUIResource getFont(int id)
+ {
+ FontUIResource font = null;
+ switch (id)
+ {
+ case CONTROL_TEXT_FONT:
+ if (isBoldMetal())
+ font = BOLD_CONTROL_TEXT_FONT;
+ else
+ font = PLAIN_CONTROL_TEXT_FONT;
+ break;
+ case MENU_TEXT_FONT:
+ if (isBoldMetal())
+ font = BOLD_MENU_TEXT_FONT;
+ else
+ font = PLAIN_MENU_TEXT_FONT;
+ break;
+ // TODO: Add other font types and their mapping here.
+ }
+ return font;
+ }
+
+ /**
+ * Determines if the theme should be bold or not. The theme is bold by
+ * default, this can be turned off by setting the system property
+ * swing.boldMetal to true, or by putting the property with the same name
+ * into the current UIManager's defaults.
+ *
+ * @return <code>true</code>, when the theme is bold, <code>false</code>
+ * otherwise
+ */
+ private boolean isBoldMetal()
+ {
+ Object boldMetal = UIManager.get("swing.boldMetal");
+ return (boldMetal == null || ! Boolean.FALSE.equals(boldMetal))
+ && ! ("false".equals(SystemProperties.getProperty("swing.boldMetal")));
+ }
+}