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+/* MetalSplitPaneDivider.java
+Copyright (C) 2005, 2006, Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+package javax.swing.plaf.metal;
+
+import java.awt.Color;
+import java.awt.Dimension;
+import java.awt.Graphics;
+import java.awt.Insets;
+
+import javax.swing.JButton;
+import javax.swing.JSplitPane;
+import javax.swing.UIManager;
+import javax.swing.border.Border;
+import javax.swing.plaf.basic.BasicSplitPaneDivider;
+
+/**
+ * The divider that is used by the {@link MetalSplitPaneUI}.
+ *
+ * @author Roman Kennke (roman@kennke.org)
+ */
+class MetalSplitPaneDivider extends BasicSplitPaneDivider
+{
+ /**
+ * The button pixel data, as indices into the colors array below.
+ * This is the version for 'left' buttons.
+ *
+ * This is slightly different from the icon in Sun's version, it is
+ * one pixel smaller and is more consistent with BUTTON_SPRITE_R.
+ */
+ static final byte[][] BUTTON_SPRITE_L = {{ 0, 0, 0, 2, 0, 0, 0, 0 },
+ { 0, 0, 2, 1, 1, 0, 0, 0 },
+ { 0, 2, 1, 1, 1, 1, 0, 0 },
+ { 2, 1, 1, 1, 1, 1, 1, 0 },
+ { 0, 3, 3, 3, 3, 3, 3, 3 }};
+
+ /**
+ * The button pixel data, as indices into the colors array below.
+ * This is the version for 'right' buttons.
+ */
+ static final byte[][] BUTTON_SPRITE_R = {{ 2, 2, 2, 2, 2, 2, 2, 2 },
+ { 0, 1, 1, 1, 1, 1, 1, 3 },
+ { 0, 0, 1, 1, 1, 1, 3, 0 },
+ { 0, 0, 0, 1, 1, 3, 0, 0 },
+ { 0, 0, 0, 0, 3, 0, 0, 0 }};
+
+ private class MetalOneTouchButton
+ extends JButton
+ {
+ /**
+ * Denotes a left button.
+ */
+ static final int LEFT = 0;
+
+ /**
+ * Denotes a right button.
+ */
+ static final int RIGHT = 1;
+
+ /**
+ * The colors for the button sprite.
+ */
+ private Color[] colors;
+
+ /**
+ * Either LEFT or RIGHT.
+ */
+ private int direction;
+
+ /**
+ * Creates a new instance.
+ *
+ * @param dir either LEFT or RIGHT
+ */
+ MetalOneTouchButton(int dir)
+ {
+ direction = dir;
+ colors = new Color[4];
+ }
+
+ /**
+ * Never allow borders.
+ */
+ public void setBorder(Border b)
+ {
+ }
+
+ /**
+ * Never allow focus traversal.
+ */
+ public boolean isFocusTraversable()
+ {
+ return false;
+ }
+
+ /**
+ * Paints the one touch button.
+ */
+ public void paint(Graphics g)
+ {
+ if (splitPane != null)
+ {
+ // Update colors here to reflect dynamic changes to the theme.
+ colors[0] = getBackground();
+ colors[1] = MetalLookAndFeel.getPrimaryControlDarkShadow();
+ colors[2] = MetalLookAndFeel.getPrimaryControlInfo();
+ colors[3] = MetalLookAndFeel.getPrimaryControlHighlight();
+
+ // Fill background.
+ g.setColor(getBackground());
+ g.fillRect(0, 0, getWidth(), getHeight());
+
+ // Pressed buttons have slightly different color mapping.
+ if (getModel().isPressed())
+ colors[1] = colors[2];
+
+ byte[][] sprite;
+ if (direction == LEFT)
+ sprite = BUTTON_SPRITE_L;
+ else
+ sprite = BUTTON_SPRITE_R;
+
+ if (orientation == JSplitPane.VERTICAL_SPLIT)
+ {
+ // Draw the sprite as it is.
+ for (int y = 0; y < sprite.length; y++)
+ {
+ byte[] line = sprite[y];
+ for (int x = 0; x < line.length; x++)
+ {
+ int c = line[x];
+ if (c != 0)
+ {
+ g.setColor(colors[c]);
+ g.fillRect(x + 1, y + 1, 1, 1);
+ }
+ }
+ }
+ }
+ else
+ {
+ // Draw the sprite with swapped X and Y axis.
+ for (int y = 0; y < sprite.length; y++)
+ {
+ byte[] line = sprite[y];
+ for (int x = 0; x < line.length; x++)
+ {
+ int c = line[x];
+ if (c != 0)
+ {
+ g.setColor(colors[c]);
+ g.fillRect(y + 1, x + 1, 1, 1);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /** The dark color in the pattern. */
+ Color dark;
+
+ /** The light color in the pattern. */
+ Color light;
+
+ /** The JSplitPane the divider is on. */
+ JSplitPane splitPane;
+
+ /** The split pane orientation. */
+ int orientation;
+
+ /**
+ * Creates a new instance of <code>MetalSplitPaneDivider</code>.
+ *
+ * @param ui the <code>MetalSplitPaneUI</code> that uses this divider
+ */
+ public MetalSplitPaneDivider(MetalSplitPaneUI ui, Color light, Color dark)
+ {
+ super(ui);
+ this.splitPane = super.splitPane;
+ this.orientation = super.orientation;
+ this.light = light;
+ this.dark = dark;
+ }
+
+ /**
+ * Paints the divider.
+ *
+ * @param g the <code>Graphics</code> context to use for painting
+ */
+ public void paint(Graphics g)
+ {
+ Dimension s = getSize();
+
+ if (splitPane.hasFocus())
+ {
+ g.setColor(UIManager.getColor("SplitPane.dividerFocusColor"));
+ g.fillRect(0, 0, s.width, s.height);
+ }
+
+ // Paint border if one exists.
+ Border border = getBorder();
+ if (border != null)
+ border.paintBorder(this, g, 0, 0, s.width, s.height);
+
+ Insets i = getInsets();
+ MetalUtils.fillMetalPattern(splitPane, g, i.left + 2, i.top + 2,
+ s.width - i.left - i.right - 4,
+ s.height - i.top - i.bottom - 4,
+ light, dark);
+ super.paint(g);
+ }
+
+ protected JButton createLeftOneTouchButton()
+ {
+ JButton b = new MetalOneTouchButton(MetalOneTouchButton.LEFT);
+ b.setMinimumSize(new Dimension(ONE_TOUCH_SIZE, ONE_TOUCH_SIZE));
+ b.setRequestFocusEnabled(false);
+ return b;
+ }
+
+ protected JButton createRightOneTouchButton()
+ {
+ JButton b = new MetalOneTouchButton(MetalOneTouchButton.RIGHT);
+ b.setMinimumSize(new Dimension(ONE_TOUCH_SIZE, ONE_TOUCH_SIZE));
+ b.setRequestFocusEnabled(false);
+ return b;
+ }
+}