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+/* MetalUtils.java
+Copyright (C) 2005 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+package javax.swing.plaf.metal;
+
+import gnu.classpath.SystemProperties;
+
+import java.awt.Color;
+import java.awt.Component;
+import java.awt.GradientPaint;
+import java.awt.Graphics;
+import java.awt.Graphics2D;
+import java.awt.TexturePaint;
+import java.awt.geom.Rectangle2D;
+import java.awt.image.BufferedImage;
+import java.util.List;
+
+import javax.swing.SwingConstants;
+import javax.swing.UIManager;
+
+/**
+ * Some utility and helper methods for the Metal Look & Feel.
+ *
+ * @author Roman Kennke (roman@kennke.org)
+ */
+class MetalUtils
+{
+
+ /**
+ * The typical metal pattern for use with Graphics2D.
+ */
+ static BufferedImage pattern2D;
+
+ /**
+ * The light color to draw the pattern.
+ */
+ static Color lightColor;
+
+ /**
+ * The dark color to draw to draw the pattern.
+ */
+ static Color darkColor;
+
+ /**
+ * Fills a rectangle with the typical Metal pattern.
+ *
+ * @param g the <code>Graphics</code> context to use
+ * @param x the X coordinate of the upper left corner of the rectangle to
+ * fill
+ * @param y the Y coordinate of the upper left corner of the rectangle to
+ * fill
+ * @param w the width of the rectangle to fill
+ * @param h the height of the rectangle to fill
+ * @param light the light color to use
+ * @param dark the dark color to use
+ */
+ static void fillMetalPattern(Component c, Graphics g, int x, int y, int w, int h,
+ Color light, Color dark)
+ {
+ if (g instanceof Graphics2D
+ && SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null)
+ fillMetalPattern2D((Graphics2D) g, x, y, w, h, light, dark);
+ else
+ {
+ int xOff = 0;
+ for (int mY = y; mY < (y + h); mY++)
+ {
+ // set color alternating with every line
+ if (((mY - y) % 2) == 0)
+ g.setColor(light);
+ else
+ g.setColor(dark);
+
+ for (int mX = x + xOff; mX < (x + w); mX += 4)
+ {
+ g.fillRect(mX, mY, 1, 1);
+ }
+
+ // increase x offset
+ xOff++;
+ if (xOff > 3)
+ xOff = 0;
+ }
+ }
+ }
+
+ /**
+ * Fills a rectangle with the typical Metal pattern using Java2D.
+ *
+ * @param g2d the <code>Graphics2D</code> context to use
+ * @param x the X coordinate of the upper left corner of the rectangle to
+ * fill
+ * @param y the Y coordinate of the upper left corner of the rectangle to
+ * fill
+ * @param w the width of the rectangle to fill
+ * @param h the height of the rectangle to fill
+ */
+ static void fillMetalPattern2D(Graphics2D g2d, int x, int y, int w, int h,
+ Color light, Color dark)
+ {
+ if (pattern2D == null || !darkColor.equals(dark) || !lightColor.equals(light))
+ initializePattern(light, dark);
+
+ // Prepare the texture.
+ TexturePaint texture =
+ new TexturePaint(pattern2D, new Rectangle2D.Double(0., 0., 4., 4.));
+ g2d.setPaint(texture);
+ g2d.fillRect(x, y, w, h);
+ }
+
+ /**
+ * Initializes the pattern image.
+ */
+ static void initializePattern(Color light, Color dark)
+ {
+ pattern2D = new BufferedImage(4, 4, BufferedImage.TYPE_INT_ARGB);
+ lightColor = light;
+ darkColor = dark;
+ Graphics g = pattern2D.getGraphics();
+ g.setColor(light);
+ g.fillRect(0, 0, 1, 1);
+ g.fillRect(2, 2, 1, 1);
+ g.setColor(dark);
+ g.fillRect(1, 1, 1, 1);
+ g.fillRect(3, 3, 1, 1);
+ g.dispose();
+ }
+
+ /**
+ * Paints the typical Metal gradient. See {@link #paintGradient(Graphics,
+ * int, int, int, int, float, float, Color, Color, Color, int, int[][])}
+ * for more details.
+ *
+ * This variant paints a gradient without a mask.
+ *
+ * @param g the graphics context to use
+ * @param x the X coordinate of the upper left corner of the rectangle
+ * @param y the Y coordinate of the upper left corner of the rectangle
+ * @param w the width of the rectangle
+ * @param h the height of the rectangle
+ * @param dir the direction of the gradient, either
+ * @param uiProp the key of the UIManager property that has the parameters
+ */
+ static void paintGradient(Graphics g, int x, int y, int w, int h,
+ int dir, String uiProp)
+ {
+ paintGradient(g, x, y, w, h, dir, uiProp, null);
+ }
+
+ /**
+ * Paints the typical Metal gradient. See {@link #paintGradient(Graphics,
+ * int, int, int, int, float, float, Color, Color, Color, int, int[][])}
+ * for more details.
+ *
+ * The parameters are fetched from the UIManager using the key
+ * <code>uiProp</code>. The value is expected to be a {@link List} that
+ * contains 4 values: two {@link Double}s and 3 {@link Color} object that
+ * together make up the parameters passed to the painting method.
+ *
+ * @param g the graphics context to use
+ * @param x the X coordinate of the upper left corner of the rectangle
+ * @param y the Y coordinate of the upper left corner of the rectangle
+ * @param w the width of the rectangle
+ * @param h the height of the rectangle
+ * @param dir the direction of the gradient, either
+ * @param uiProp the key of the UIManager property that has the parameters
+ * @param mask the mask that should be used when painting the gradient as
+ * described above
+ */
+ static void paintGradient(Graphics g, int x, int y, int w, int h,
+ int dir, String uiProp, int[][] mask)
+ {
+ List params = (List) UIManager.get(uiProp);
+ float g1 = ((Float) params.get(0)).floatValue();
+ float g2 = ((Float) params.get(1)).floatValue();
+ Color c1 = (Color) params.get(2);
+ Color c2 = (Color) params.get(3);
+ Color c3 = (Color) params.get(4);
+ paintGradient(g, x, y, w, h, g1, g2, c1, c2, c3, dir, mask);
+ }
+
+ /**
+ * Paints the typical Metal gradient. The gradient is painted as follows:
+ * <pre>
+ *
+ * +-------+--------+--------+-----------------------------+
+ * | | | | |
+ * +-------+--------+--------+-----------------------------+
+ * c1 -> c2 -- c2 -> c1 --------> c3
+ * < -g1- > < -g2- > < -g1- >
+ * </pre>
+ *
+ * There are 4 distinct areas in this gradient:
+ * <ol>
+ * <li>A gradient from color 1 to color 2 with the relative width specified
+ * by <code>g1</code></li>
+ * <li>A solid area with the color 2 and the relative width specified by
+ * <code>g2</code></li>
+ * <li>A gradient from color 2 to color 1 with the relative width specified
+ * by <code>g1</code></li>
+ *
+ * The <code>mask</code> parameter is an array if int arrays, where the first
+ * index specifies the row (in the gradient direction), and the second index
+ * is the starting and end offset of that line. This way you can specify a
+ * mask that should be laid over the gradient for paintint non-rectangular
+ * gradients. The following example should demonstrate this for painting
+ * a circular shaped gradient (note that the first and last line should not
+ * be drawn at all, they are only here to show the circular shape more
+ * clearly). Everything <em>inside</code> the surrounded area is filled by
+ * the gradient:
+ *
+ * <pre>
+ * 012345678
+ * xxx
+ * 0 x x { {4, 7},
+ * 1 x x {3, 8},
+ * 2 x x {3, 8},
+ * 3 x x {3, 8},
+ * 4 x x {4, 7} }
+ * xxx
+ * </pre>
+ *
+ * The <code>mask</code> array is expected to have <code>w</code> or
+ * <code>h</code> array elements, depending on the direction.
+ *
+ * If the <code>mask</code> parameter is null, then the gradient is painted
+ * without a mask.
+ *
+ * @param g the graphics context to use
+ * @param x the X coordinate of the upper left corner of the rectangle
+ * @param y the Y coordinate of the upper left corner of the rectangle
+ * @param w the width of the rectangle
+ * @param h the height of the rectangle
+ * @param g1 the relative width of the c1->c2 gradients
+ * @param g2 the relative width of the c2 solid area
+ * @param c1 the color 1
+ * @param c2 the color 2
+ * @param c3 the color 3
+ * @param dir the direction of the gradient, either
+ * {@link SwingConstants#HORIZONTAL} or {@link SwingConstants#VERTICAL}
+ * @param mask the mask that should be used when painting the gradient as
+ * described above
+ */
+ static void paintGradient(Graphics g, int x, int y, int w, int h, float g1,
+ float g2, Color c1, Color c2, Color c3, int dir,
+ int[][] mask)
+ {
+ if (dir == SwingConstants.HORIZONTAL)
+ paintHorizontalGradient(g, x, y, w, h, g1, g2, c1, c2, c3, mask);
+ else
+ paintVerticalGradient(g, x, y, w, h, g1, g2, c1, c2, c3, mask);
+ }
+
+ /**
+ * Paints a horizontal gradient. See {@link #paintGradient(Graphics, int,
+ * int, int, int, float, float, Color, Color, Color, int, int[][])}
+ * for details.
+ *
+ * @param x the X coordinate of the upper left corner of the rectangle
+ * @param y the Y coordinate of the upper left corner of the rectangle
+ * @param w the width of the rectangle
+ * @param h the height of the rectangle
+ * @param g1 the relative width of the c1->c2 gradients
+ * @param g2 the relative width of the c2 solid area
+ * @param c1 the color 1
+ * @param c2 the color 2
+ * @param c3 the color 3
+ * @param mask the mask that should be used when painting the gradient as
+ * described above
+ */
+ static void paintHorizontalGradient(Graphics g, int x, int y, int w, int h,
+ float g1, float g2, Color c1, Color c2,
+ Color c3, int[][] mask)
+ {
+
+ if (g instanceof Graphics2D
+ && SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null)
+ {
+ paintHorizontalGradient2D((Graphics2D) g, x, y, w, h, g1, g2, c1, c2,
+ c3, mask);
+ return;
+ }
+
+ // Calculate the coordinates.
+ int y0 = y;
+ int y1 = y + h;
+ // The size of the first gradient area (c1->2).
+ int w1 = (int) (w * g1);
+ // The size of the solid c2 area.
+ int w2 = (int) (w * g2);
+ int x0 = x;
+ int x1 = x0 + w1;
+ int x2 = x1 + w2;
+ int x3 = x2 + w1;
+ int x4 = x + w;
+
+ // Paint first gradient area (c1->c2).
+ int xc; // The current y coordinate.
+ for (xc = x0; xc < x1; xc++)
+ {
+ if (xc > x + w)
+ break;
+
+ // Perform color interpolation;
+ double factor = (xc - x0) / (double) w1;
+ int rInt = (int) ((c2.getRed() - c1.getRed()) * factor + c1.getRed());
+ int gInt = (int) ((c2.getGreen() - c1.getGreen()) * factor
+ + c1.getGreen());
+ int bInt = (int) ((c2.getBlue() - c1.getBlue()) * factor
+ + c1.getBlue());
+ Color interpolated = new Color(rInt, gInt, bInt);
+ g.setColor(interpolated);
+ if (mask != null)
+ {
+ y0 = mask[xc - x0][0] + y;
+ y1 = mask[xc - x0][1] + y;
+ }
+ g.fillRect(xc, y0, 1, y1 - y0);
+ }
+ // Paint solid c2 area.
+ g.setColor(c2);
+ if (mask == null)
+ {
+ g.fillRect(x1, y, x2 - x1, h);
+ }
+ else
+ {
+ for (xc = x1; xc < x2; xc++)
+ {
+ y0 = mask[xc - x0][0] + y;
+ y1 = mask[xc - x0][1] + y;
+ g.fillRect(xc, y0, 1, y1 - y0);
+ }
+ }
+
+ // Paint second gradient area (c2->c1).
+ for (xc = x2; xc < x3; xc++)
+ {
+ if (xc > x + w)
+ break;
+
+ // Perform color interpolation;
+ double factor = (xc - x2) / (double) w1;
+ int rInt = (int) ((c1.getRed() - c2.getRed()) * factor + c2.getRed());
+ int gInt = (int) ((c1.getGreen() - c2.getGreen()) * factor
+ + c2.getGreen());
+ int bInt = (int) ((c1.getBlue() - c2.getBlue()) * factor
+ + c2.getBlue());
+ Color interpolated = new Color(rInt, gInt, bInt);
+ g.setColor(interpolated);
+ if (mask != null)
+ {
+ y0 = mask[xc - x0][0] + y;
+ y1 = mask[xc - x0][1] + y;
+ }
+ g.fillRect(xc, y0, 1, y1 - y0);
+ }
+
+ // Paint third gradient area (c1->c3).
+ for (xc = x3; xc < x4; xc++)
+ {
+ if (xc > x + w)
+ break;
+
+ // Perform color interpolation;
+ double factor = (xc - x3) / (double) (x4 - x3);
+ int rInt = (int) ((c3.getRed() - c1.getRed()) * factor + c1.getRed());
+ int gInt = (int) ((c3.getGreen() - c1.getGreen()) * factor
+ + c1.getGreen());
+ int bInt = (int) ((c3.getBlue() - c1.getBlue()) * factor
+ + c1.getBlue());
+ Color interpolated = new Color(rInt, gInt, bInt);
+ g.setColor(interpolated);
+ if (mask != null)
+ {
+ y0 = mask[xc - x0][0] + y;
+ y1 = mask[xc - x0][1] + y;
+ }
+ g.drawLine(xc, y0, xc, y1);
+ }
+ }
+
+ /**
+ * Paints a vertical gradient. See {@link #paintGradient(Graphics, int, int,
+ * int, int, float, float, Color, Color, Color, int, int[][])} for details.
+ *
+ * @param x the X coordinate of the upper left corner of the rectangle
+ * @param y the Y coordinate of the upper left corner of the rectangle
+ * @param w the width of the rectangle
+ * @param h the height of the rectangle
+ * @param g1 the relative width of the c1->c2 gradients
+ * @param g2 the relative width of the c2 solid area
+ * @param c1 the color 1
+ * @param c2 the color 2
+ * @param c3 the color 3
+ * @param mask the mask that should be used when painting the gradient as
+ * described above
+ */
+ static void paintVerticalGradient(Graphics g, int x, int y, int w, int h,
+ float g1, float g2, Color c1, Color c2,
+ Color c3, int[][] mask)
+ {
+ if (g instanceof Graphics2D
+ && SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null)
+ {
+ paintVerticalGradient2D((Graphics2D) g, x, y, w, h, g1, g2, c1, c2,
+ c3, mask);
+ return;
+ }
+
+ // Calculate the coordinates.
+ int x0 = x;
+ int x1 = x + w;
+ // The size of the first gradient area (c1->2).
+ int w1 = (int) (h * g1);
+ // The size of the solid c2 area.
+ int w2 = (int) (h * g2);
+ int y0 = y;
+ int y1 = y0 + w1;
+ int y2 = y1 + w2;
+ int y3 = y2 + w1;
+ int y4 = y + h;
+
+ // Paint first gradient area (c1->c2).
+ int yc; // The current y coordinate.
+ for (yc = y0; yc < y1; yc++)
+ {
+ if (yc > y + h)
+ break;
+
+ // Perform color interpolation;
+ double factor = (yc - y0) / (double) w1;
+ int rInt = (int) ((c2.getRed() - c1.getRed()) * factor + c1.getRed());
+ int gInt = (int) ((c2.getGreen() - c1.getGreen()) * factor
+ + c1.getGreen());
+ int bInt = (int) ((c2.getBlue() - c1.getBlue()) * factor
+ + c1.getBlue());
+ Color interpolated = new Color(rInt, gInt, bInt);
+ g.setColor(interpolated);
+ if (mask != null)
+ {
+ x0 = mask[yc - y0][0] + x;
+ x1 = mask[yc - y0][1] + x;
+ }
+ g.fillRect(x0, yc, x1 - x0, 1);
+ }
+ // Paint solid c2 area.
+ g.setColor(c2);
+ if (mask == null)
+ {
+ g.fillRect(x, y1, w, y2 - y1);
+ }
+ else
+ {
+ for (yc = y1; yc < y2; yc++)
+ {
+ x0 = mask[yc - y0][0] + x;
+ x1 = mask[yc - y0][1] + x;
+ g.fillRect(x0, yc, x1 - x0, 1);
+ }
+ }
+
+ // Paint second gradient area (c2->c1).
+ for (yc = y2; yc < y3; yc++)
+ {
+ if (yc > y + h)
+ break;
+
+ // Perform color interpolation;
+ double factor = (yc - y2) / (double) w1;
+ int rInt = (int) ((c1.getRed() - c2.getRed()) * factor + c2.getRed());
+ int gInt = (int) ((c1.getGreen() - c2.getGreen()) * factor
+ + c2.getGreen());
+ int bInt = (int) ((c1.getBlue() - c2.getBlue()) * factor
+ + c2.getBlue());
+ Color interpolated = new Color(rInt, gInt, bInt);
+ g.setColor(interpolated);
+ if (mask != null)
+ {
+ x0 = mask[yc - y0][0] + x;
+ x1 = mask[yc - y0][1] + x;
+ }
+ g.fillRect(x0, yc, x1 - x0, 1);
+ }
+
+ // Paint third gradient area (c1->c3).
+ for (yc = y3; yc < y4; yc++)
+ {
+ if (yc > y + h)
+ break;
+
+ // Perform color interpolation;
+ double factor = (yc - y3) / (double) (y4 - y3);
+ int rInt = (int) ((c3.getRed() - c1.getRed()) * factor + c1.getRed());
+ int gInt = (int) ((c3.getGreen() - c1.getGreen()) * factor
+ + c1.getGreen());
+ int bInt = (int) ((c3.getBlue() - c1.getBlue()) * factor
+ + c1.getBlue());
+ Color interpolated = new Color(rInt, gInt, bInt);
+ g.setColor(interpolated);
+ if (mask != null)
+ {
+ x0 = mask[yc - y0][0] + x;
+ x1 = mask[yc - y0][1] + x;
+ }
+ g.fillRect(x0, yc, x1 - x0, 1);
+ }
+ }
+
+ /**
+ * Paints a horizontal gradient using Graphics2D functionality.
+ *
+ * @param g the Graphics2D instance
+ * @param x the X coordinate of the upper left corner of the rectangle
+ * @param y the Y coordinate of the upper left corner of the rectangle
+ * @param w the width of the rectangle
+ * @param h the height of the rectangle
+ * @param g1 the relative width of the c1->c2 gradients
+ * @param g2 the relative width of the c2 solid area
+ * @param c1 the color 1
+ * @param c2 the color 2
+ * @param c3 the color 3
+ * @param mask the mask that should be used when painting the gradient as
+ * described above
+ */
+ private static void paintHorizontalGradient2D(Graphics2D g, int x, int y,
+ int w, int h, float g1,
+ float g2, Color c1,
+ Color c2, Color c3,
+ int[][] mask)
+ {
+ // FIXME: Handle the mask somehow, or do Graphics2D clipping instead.
+ GradientPaint p1 = new GradientPaint(x, y, c1, x + w * g1, y, c2);
+ g.setPaint(p1);
+ // This fills the first gradient and the solid area in one go.
+ g.fillRect(x, y, (int) (w * (g1 + g2)), h);
+
+ GradientPaint p2 = new GradientPaint(x + (w * (g1 + g2)), y, c2, x + w, y,
+ c3);
+ g.setPaint(p2);
+ g.fillRect((int) (x + (w * (g1 + g2))), y,
+ (int) (w * (1. - (g1 + g2))), h);
+ }
+
+ private static void paintVerticalGradient2D(Graphics2D g, int x, int y,
+ int w, int h, float g1,
+ float g2, Color c1,
+ Color c2, Color c3,
+ int[][] mask)
+ {
+ // FIXME: Handle the mask somehow, or do Graphics2D clipping instead.
+ GradientPaint p1 = new GradientPaint(x, y, c1, x, y + h * g1, c2);
+ g.setPaint(p1);
+ // This fills the first gradient and the solid area in one go.
+ g.fillRect(x, y, w, (int) (h * (g1 + g2)));
+
+ GradientPaint p2 = new GradientPaint(x, y + (h * (g1 + g2)), c2, x, y + h,
+ c3);
+ g.setPaint(p2);
+ g.fillRect(x, (int) (y + (h * (g1 + g2))), w,
+ (int) (h * (1. - (g1 + g2))));
+ }
+}