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+/* BoxView.java -- An composite view
+ Copyright (C) 2005, 2006 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+
+package javax.swing.text;
+
+import java.awt.Container;
+import java.awt.Graphics;
+import java.awt.Rectangle;
+import java.awt.Shape;
+
+import javax.swing.SizeRequirements;
+import javax.swing.event.DocumentEvent;
+
+/**
+ * An implementation of {@link CompositeView} that arranges its children in
+ * a box along one axis. This is comparable to how the <code>BoxLayout</code>
+ * works, but for <code>View</code> children.
+ *
+ * @author Roman Kennke (roman@kennke.org)
+ */
+public class BoxView
+ extends CompositeView
+{
+
+ /**
+ * The axis along which this <code>BoxView</code> is laid out.
+ */
+ private int myAxis;
+
+ /**
+ * Indicates if the layout is valid along X_AXIS or Y_AXIS.
+ */
+ private boolean[] layoutValid = new boolean[2];
+
+ /**
+ * Indicates if the requirements for an axis are valid.
+ */
+ private boolean[] requirementsValid = new boolean[2];
+
+ /**
+ * The spans along the X_AXIS and Y_AXIS.
+ */
+ private int[][] spans = new int[2][];
+
+ /**
+ * The offsets of the children along the X_AXIS and Y_AXIS.
+ */
+ private int[][] offsets = new int[2][];
+
+ /**
+ * The size requirements along the X_AXIS and Y_AXIS.
+ */
+ private SizeRequirements[] requirements = new SizeRequirements[2];
+
+ /**
+ * The current span along X_AXIS or Y_AXIS.
+ */
+ private int[] span = new int[2];
+
+ /**
+ * Creates a new <code>BoxView</code> for the given
+ * <code>Element</code> and axis. Valid values for the axis are
+ * {@link View#X_AXIS} and {@link View#Y_AXIS}.
+ *
+ * @param element the element that is rendered by this BoxView
+ * @param axis the axis along which the box is laid out
+ */
+ public BoxView(Element element, int axis)
+ {
+ super(element);
+ myAxis = axis;
+ layoutValid[0] = false;
+ layoutValid[1] = false;
+ requirementsValid[X_AXIS] = false;
+ requirementsValid[Y_AXIS] = false;
+ span[0] = 0;
+ span[1] = 0;
+ requirements[0] = new SizeRequirements();
+ requirements[1] = new SizeRequirements();
+
+ // Initialize the cache arrays.
+ spans[0] = new int[0];
+ spans[1] = new int[0];
+ offsets[0] = new int[0];
+ offsets[1] = new int[0];
+ }
+
+ /**
+ * Returns the axis along which this <code>BoxView</code> is laid out.
+ *
+ * @return the axis along which this <code>BoxView</code> is laid out
+ *
+ * @since 1.3
+ */
+ public int getAxis()
+ {
+ return myAxis;
+ }
+
+ /**
+ * Sets the axis along which this <code>BoxView</code> is laid out.
+ *
+ * Valid values for the axis are {@link View#X_AXIS} and
+ * {@link View#Y_AXIS}.
+ *
+ * @param axis the axis along which this <code>BoxView</code> is laid out
+ *
+ * @since 1.3
+ */
+ public void setAxis(int axis)
+ {
+ boolean changed = axis != myAxis;
+ myAxis = axis;
+ if (changed)
+ preferenceChanged(null, true, true);
+ }
+
+ /**
+ * Marks the layout along the specified axis as invalid. This is triggered
+ * automatically when any of the child view changes its preferences
+ * via {@link #preferenceChanged(View, boolean, boolean)}.
+ *
+ * The layout will be updated the next time when
+ * {@link #setSize(float, float)} is called, typically from within the
+ * {@link #paint(Graphics, Shape)} method.
+ *
+ * Valid values for the axis are {@link View#X_AXIS} and
+ * {@link View#Y_AXIS}.
+ *
+ * @param axis an <code>int</code> value
+ *
+ * @since 1.3
+ */
+ public void layoutChanged(int axis)
+ {
+ if (axis != X_AXIS && axis != Y_AXIS)
+ throw new IllegalArgumentException("Invalid axis parameter.");
+ layoutValid[axis] = false;
+ }
+
+ /**
+ * Returns <code>true</code> if the layout along the specified
+ * <code>axis</code> is valid, <code>false</code> otherwise.
+ *
+ * Valid values for the axis are {@link View#X_AXIS} and
+ * {@link View#Y_AXIS}.
+ *
+ * @param axis the axis
+ *
+ * @return <code>true</code> if the layout along the specified
+ * <code>axis</code> is valid, <code>false</code> otherwise
+ *
+ * @since 1.4
+ */
+ protected boolean isLayoutValid(int axis)
+ {
+ if (axis != X_AXIS && axis != Y_AXIS)
+ throw new IllegalArgumentException("Invalid axis parameter.");
+ return layoutValid[axis];
+ }
+
+ /**
+ * Paints the child <code>View</code> at the specified <code>index</code>.
+ * This method modifies the actual values in <code>alloc</code> so make
+ * sure you have a copy of the original values if you need them.
+ *
+ * @param g the <code>Graphics</code> context to paint to
+ * @param alloc the allocated region for the child to paint into
+ * @param index the index of the child to be painted
+ *
+ * @see #childAllocation(int, Rectangle)
+ */
+ protected void paintChild(Graphics g, Rectangle alloc, int index)
+ {
+ View child = getView(index);
+ child.paint(g, alloc);
+ }
+
+ /**
+ * Replaces child views by some other child views. If there are no views to
+ * remove (<code>length == 0</code>), the result is a simple insert, if
+ * there are no children to add (<code>view == null</code>) the result
+ * is a simple removal.
+ *
+ * In addition this invalidates the layout and resizes the internal cache
+ * for the child allocations. The old children's cached allocations can
+ * still be accessed (although they are not guaranteed to be valid), and
+ * the new children will have an initial offset and span of 0.
+ *
+ * @param offset the start offset from where to remove children
+ * @param length the number of children to remove
+ * @param views the views that replace the removed children
+ */
+ public void replace(int offset, int length, View[] views)
+ {
+ // Actually perform the replace.
+ super.replace(offset, length, views);
+
+ // Resize and copy data for cache arrays.
+ int newItems = views != null ? views.length : 0;
+ int minor = 1 - myAxis;
+ offsets[myAxis] = replaceLayoutArray(offsets[myAxis], offset, newItems);
+ spans[myAxis] = replaceLayoutArray(spans[myAxis], offset, newItems);
+ layoutValid[myAxis] = false;
+ requirementsValid[myAxis] = false;
+ offsets[minor] = replaceLayoutArray(offsets[minor], offset, newItems);
+ spans[minor] = replaceLayoutArray(spans[minor], offset, newItems);
+ layoutValid[minor] = false;
+ requirementsValid[minor] = false;
+ }
+
+ /**
+ * Helper method. This updates the layout cache arrays in response
+ * to a call to {@link #replace(int, int, View[])}.
+ *
+ * @param oldArray the old array
+ *
+ * @return the replaced array
+ */
+ private int[] replaceLayoutArray(int[] oldArray, int offset, int newItems)
+
+ {
+ int num = getViewCount();
+ int[] newArray = new int[num];
+ System.arraycopy(oldArray, 0, newArray, 0, offset);
+ System.arraycopy(oldArray, offset, newArray, offset + newItems,
+ num - newItems - offset);
+ return newArray;
+ }
+
+ /**
+ * A Rectangle instance to be reused in the paint() method below.
+ */
+ private final Rectangle tmpRect = new Rectangle();
+
+ private Rectangle clipRect = new Rectangle();
+
+ /**
+ * Renders the <code>Element</code> that is associated with this
+ * <code>View</code>.
+ *
+ * @param g the <code>Graphics</code> context to render to
+ * @param a the allocated region for the <code>Element</code>
+ */
+ public void paint(Graphics g, Shape a)
+ {
+ // Try to avoid allocation if possible (almost all cases).
+ Rectangle alloc = a instanceof Rectangle ? (Rectangle) a : a.getBounds();
+
+ // This returns a cached instance.
+ alloc = getInsideAllocation(alloc);
+
+ int count = getViewCount();
+ for (int i = 0; i < count; i++)
+ {
+ View child = getView(i);
+ tmpRect.setBounds(alloc);
+ childAllocation(i, tmpRect);
+ if (g.hitClip(tmpRect.x, tmpRect.y, tmpRect.width, tmpRect.height))
+ paintChild(g, tmpRect, i);
+ }
+ }
+
+ /**
+ * Returns the preferred span of the content managed by this
+ * <code>View</code> along the specified <code>axis</code>.
+ *
+ * @param axis the axis
+ *
+ * @return the preferred span of this <code>View</code>.
+ */
+ public float getPreferredSpan(int axis)
+ {
+ updateRequirements(axis);
+ // Add margin.
+ float margin;
+ if (axis == X_AXIS)
+ margin = getLeftInset() + getRightInset();
+ else
+ margin = getTopInset() + getBottomInset();
+ return requirements[axis].preferred + margin;
+ }
+
+ /**
+ * Returns the maximum span of this view along the specified axis.
+ * This returns <code>Integer.MAX_VALUE</code> for the minor axis
+ * and the preferred span for the major axis.
+ *
+ * @param axis the axis
+ *
+ * @return the maximum span of this view along the specified axis
+ */
+ public float getMaximumSpan(int axis)
+ {
+ updateRequirements(axis);
+ // Add margin.
+ float margin;
+ if (axis == X_AXIS)
+ margin = getLeftInset() + getRightInset();
+ else
+ margin = getTopInset() + getBottomInset();
+ return requirements[axis].maximum + margin;
+ }
+
+ /**
+ * Returns the minimum span of this view along the specified axis.
+ * This calculates the minimum span using
+ * {@link #calculateMajorAxisRequirements} or
+ * {@link #calculateMinorAxisRequirements} (depending on the axis) and
+ * returns the resulting minimum span.
+ *
+ * @param axis the axis
+ *
+ * @return the minimum span of this view along the specified axis
+ */
+ public float getMinimumSpan(int axis)
+ {
+ updateRequirements(axis);
+ // Add margin.
+ float margin;
+ if (axis == X_AXIS)
+ margin = getLeftInset() + getRightInset();
+ else
+ margin = getTopInset() + getBottomInset();
+ return requirements[axis].minimum + margin;
+ }
+
+ /**
+ * Calculates size requirements for a baseline layout. This is not
+ * used by the BoxView itself, but by subclasses that wish to perform
+ * a baseline layout, like the FlowView's rows.
+ *
+ * @param axis the axis that is examined
+ * @param sr the <code>SizeRequirements</code> object to hold the result,
+ * if <code>null</code>, a new one is created
+ *
+ * @return the size requirements for this <code>BoxView</code> along
+ * the specified axis
+ */
+ protected SizeRequirements baselineRequirements(int axis,
+ SizeRequirements sr)
+ {
+ // Create new instance if sr == null.
+ if (sr == null)
+ sr = new SizeRequirements();
+ sr.alignment = 0.5F;
+
+ // Calculate overall ascent and descent.
+ int totalAscentMin = 0;
+ int totalAscentPref = 0;
+ int totalAscentMax = 0;
+ int totalDescentMin = 0;
+ int totalDescentPref = 0;
+ int totalDescentMax = 0;
+
+ int count = getViewCount();
+ for (int i = 0; i < count; i++)
+ {
+ View v = getView(i);
+ float align = v.getAlignment(axis);
+ int span = (int) v.getPreferredSpan(axis);
+ int ascent = (int) (align * span);
+ int descent = span - ascent;
+
+ totalAscentPref = Math.max(ascent, totalAscentPref);
+ totalDescentPref = Math.max(descent, totalDescentPref);
+ if (v.getResizeWeight(axis) > 0)
+ {
+ // If the view is resizable, then use the min and max size
+ // of the view.
+ span = (int) v.getMinimumSpan(axis);
+ ascent = (int) (align * span);
+ descent = span - ascent;
+ totalAscentMin = Math.max(ascent, totalAscentMin);
+ totalDescentMin = Math.max(descent, totalDescentMin);
+
+ span = (int) v.getMaximumSpan(axis);
+ ascent = (int) (align * span);
+ descent = span - ascent;
+ totalAscentMax = Math.max(ascent, totalAscentMax);
+ totalDescentMax = Math.max(descent, totalDescentMax);
+ }
+ else
+ {
+ // If the view is not resizable, use the preferred span.
+ totalAscentMin = Math.max(ascent, totalAscentMin);
+ totalDescentMin = Math.max(descent, totalDescentMin);
+ totalAscentMax = Math.max(ascent, totalAscentMax);
+ totalDescentMax = Math.max(descent, totalDescentMax);
+ }
+ }
+
+ // Preferred overall span is the sum of the preferred ascent and descent.
+ // With overflow check.
+ sr.preferred = (int) Math.min((long) totalAscentPref
+ + (long) totalDescentPref,
+ Integer.MAX_VALUE);
+
+ // Align along the baseline.
+ if (sr.preferred > 0)
+ sr.alignment = (float) totalAscentPref / sr.preferred;
+
+ if (sr.alignment == 0)
+ {
+ // Nothing above the baseline, use the descent.
+ sr.minimum = totalDescentMin;
+ sr.maximum = totalDescentMax;
+ }
+ else if (sr.alignment == 1.0F)
+ {
+ // Nothing below the baseline, use the descent.
+ sr.minimum = totalAscentMin;
+ sr.maximum = totalAscentMax;
+ }
+ else
+ {
+ sr.minimum = Math.max((int) (totalAscentMin / sr.alignment),
+ (int) (totalDescentMin / (1.0F - sr.alignment)));
+ sr.maximum = Math.min((int) (totalAscentMax / sr.alignment),
+ (int) (totalDescentMax / (1.0F - sr.alignment)));
+ }
+ return sr;
+ }
+
+ /**
+ * Calculates the baseline layout of the children of this
+ * <code>BoxView</code> along the specified axis.
+ *
+ * This is not used by the BoxView itself, but by subclasses that wish to
+ * perform a baseline layout, like the FlowView's rows.
+ *
+ * @param span the target span
+ * @param axis the axis that is examined
+ * @param offsets an empty array, filled with the offsets of the children
+ * @param spans an empty array, filled with the spans of the children
+ */
+ protected void baselineLayout(int span, int axis, int[] offsets,
+ int[] spans)
+ {
+ int totalAscent = (int) (span * getAlignment(axis));
+ int totalDescent = span - totalAscent;
+
+ int count = getViewCount();
+ for (int i = 0; i < count; i++)
+ {
+ View v = getView(i);
+ float align = v.getAlignment(axis);
+ int viewSpan;
+ if (v.getResizeWeight(axis) > 0)
+ {
+ // If possible, then resize for best fit.
+ int min = (int) v.getMinimumSpan(axis);
+ int max = (int) v.getMaximumSpan(axis);
+ if (align == 0.0F)
+ viewSpan = Math.max(Math.min(max, totalDescent), min);
+ else if (align == 1.0F)
+ viewSpan = Math.max(Math.min(max, totalAscent), min);
+ else
+ {
+ int fit = (int) Math.min(totalAscent / align,
+ totalDescent / (1.0F - align));
+ viewSpan = Math.max(Math.min(max, fit), min);
+ }
+ }
+ else
+ viewSpan = (int) v.getPreferredSpan(axis);
+ offsets[i] = totalAscent - (int) (viewSpan * align);
+ spans[i] = viewSpan;
+ }
+ }
+
+ /**
+ * Calculates the size requirements of this <code>BoxView</code> along
+ * its major axis, that is the axis specified in the constructor.
+ *
+ * @param axis the axis that is examined
+ * @param sr the <code>SizeRequirements</code> object to hold the result,
+ * if <code>null</code>, a new one is created
+ *
+ * @return the size requirements for this <code>BoxView</code> along
+ * the specified axis
+ */
+ protected SizeRequirements calculateMajorAxisRequirements(int axis,
+ SizeRequirements sr)
+ {
+ SizeRequirements res = sr;
+ if (res == null)
+ res = new SizeRequirements();
+
+ float min = 0;
+ float pref = 0;
+ float max = 0;
+
+ int n = getViewCount();
+ for (int i = 0; i < n; i++)
+ {
+ View child = getView(i);
+ min += child.getMinimumSpan(axis);
+ pref += child.getPreferredSpan(axis);
+ max += child.getMaximumSpan(axis);
+ }
+
+ res.minimum = (int) min;
+ res.preferred = (int) pref;
+ res.maximum = (int) max;
+ res.alignment = 0.5F;
+
+ return res;
+ }
+
+ /**
+ * Calculates the size requirements of this <code>BoxView</code> along
+ * its minor axis, that is the axis opposite to the axis specified in the
+ * constructor.
+ *
+ * @param axis the axis that is examined
+ * @param sr the <code>SizeRequirements</code> object to hold the result,
+ * if <code>null</code>, a new one is created
+ *
+ * @return the size requirements for this <code>BoxView</code> along
+ * the specified axis
+ */
+ protected SizeRequirements calculateMinorAxisRequirements(int axis,
+ SizeRequirements sr)
+ {
+ SizeRequirements res = sr;
+ if (res == null)
+ res = new SizeRequirements();
+
+ res.minimum = 0;
+ res.preferred = 0;
+ res.maximum = Integer.MAX_VALUE;
+ res.alignment = 0.5F;
+ int n = getViewCount();
+ for (int i = 0; i < n; i++)
+ {
+ View child = getView(i);
+ res.minimum = Math.max((int) child.getMinimumSpan(axis), res.minimum);
+ res.preferred = Math.max((int) child.getPreferredSpan(axis),
+ res.preferred);
+ res.maximum = Math.max((int) child.getMaximumSpan(axis), res.maximum);
+ }
+
+ return res;
+ }
+
+
+ /**
+ * Returns <code>true</code> if the specified point lies before the
+ * given <code>Rectangle</code>, <code>false</code> otherwise.
+ *
+ * &quot;Before&quot; is typically defined as being to the left or above.
+ *
+ * @param x the X coordinate of the point
+ * @param y the Y coordinate of the point
+ * @param r the rectangle to test the point against
+ *
+ * @return <code>true</code> if the specified point lies before the
+ * given <code>Rectangle</code>, <code>false</code> otherwise
+ */
+ protected boolean isBefore(int x, int y, Rectangle r)
+ {
+ boolean result = false;
+
+ if (myAxis == X_AXIS)
+ result = x < r.x;
+ else
+ result = y < r.y;
+
+ return result;
+ }
+
+ /**
+ * Returns <code>true</code> if the specified point lies after the
+ * given <code>Rectangle</code>, <code>false</code> otherwise.
+ *
+ * &quot;After&quot; is typically defined as being to the right or below.
+ *
+ * @param x the X coordinate of the point
+ * @param y the Y coordinate of the point
+ * @param r the rectangle to test the point against
+ *
+ * @return <code>true</code> if the specified point lies after the
+ * given <code>Rectangle</code>, <code>false</code> otherwise
+ */
+ protected boolean isAfter(int x, int y, Rectangle r)
+ {
+ boolean result = false;
+
+ if (myAxis == X_AXIS)
+ result = x > r.x + r.width;
+ else
+ result = y > r.y + r.height;
+
+ return result;
+ }
+
+ /**
+ * Returns the child <code>View</code> at the specified location.
+ *
+ * @param x the X coordinate
+ * @param y the Y coordinate
+ * @param r the inner allocation of this <code>BoxView</code> on entry,
+ * the allocation of the found child on exit
+ *
+ * @return the child <code>View</code> at the specified location
+ */
+ protected View getViewAtPoint(int x, int y, Rectangle r)
+ {
+ View result = null;
+ int count = getViewCount();
+ if (myAxis == X_AXIS)
+ {
+ // Border case. Requested point is left from the box.
+ if (x < r.x + offsets[X_AXIS][0])
+ {
+ childAllocation(0, r);
+ result = getView(0);
+ }
+ else
+ {
+ // Search views inside box.
+ for (int i = 0; i < count && result == null; i++)
+ {
+ if (x < r.x + offsets[X_AXIS][i])
+ {
+ childAllocation(i - 1, r);
+ result = getView(i - 1);
+ }
+ }
+ }
+ }
+ else // Same algorithm for Y_AXIS.
+ {
+ // Border case. Requested point is above the box.
+ if (y < r.y + offsets[Y_AXIS][0])
+ {
+ childAllocation(0, r);
+ result = getView(0);
+ }
+ else
+ {
+ // Search views inside box.
+ for (int i = 0; i < count && result == null; i++)
+ {
+ if (y < r.y + offsets[Y_AXIS][i])
+ {
+ childAllocation(i - 1, r);
+ result = getView(i - 1);
+ }
+ }
+ }
+ }
+ // Not found, other border case: point is right from or below the box.
+ if (result == null)
+ {
+ childAllocation(count - 1, r);
+ result = getView(count - 1);
+ }
+ return result;
+ }
+
+ /**
+ * Computes the allocation for a child <code>View</code>. The parameter
+ * <code>a</code> stores the allocation of this <code>CompositeView</code>
+ * and is then adjusted to hold the allocation of the child view.
+ *
+ * @param index
+ * the index of the child <code>View</code>
+ * @param a
+ * the allocation of this <code>CompositeView</code> before the
+ * call, the allocation of the child on exit
+ */
+ protected void childAllocation(int index, Rectangle a)
+ {
+ a.x += offsets[X_AXIS][index];
+ a.y += offsets[Y_AXIS][index];
+ a.width = spans[X_AXIS][index];
+ a.height = spans[Y_AXIS][index];
+ }
+
+ /**
+ * Lays out the children of this <code>BoxView</code> with the specified
+ * bounds.
+ *
+ * @param width the width of the allocated region for the children (that
+ * is the inner allocation of this <code>BoxView</code>
+ * @param height the height of the allocated region for the children (that
+ * is the inner allocation of this <code>BoxView</code>
+ */
+ protected void layout(int width, int height)
+ {
+ layoutAxis(X_AXIS, width);
+ layoutAxis(Y_AXIS, height);
+ }
+
+ private void layoutAxis(int axis, int s)
+ {
+ if (span[axis] != s)
+ layoutValid[axis] = false;
+ if (! layoutValid[axis])
+ {
+ span[axis] = s;
+ updateRequirements(axis);
+ if (axis == myAxis)
+ layoutMajorAxis(span[axis], axis, offsets[axis], spans[axis]);
+ else
+ layoutMinorAxis(span[axis], axis, offsets[axis], spans[axis]);
+ layoutValid[axis] = true;
+
+ // Push out child layout.
+ int viewCount = getViewCount();
+ for (int i = 0; i < viewCount; i++)
+ {
+ View v = getView(i);
+ v.setSize(spans[X_AXIS][i], spans[Y_AXIS][i]);
+ }
+ }
+ }
+
+ /**
+ * Performs the layout along the major axis of a <code>BoxView</code>.
+ *
+ * @param targetSpan the (inner) span of the <code>BoxView</code> in which
+ * to layout the children
+ * @param axis the axis along which the layout is performed
+ * @param offsets the array that holds the offsets of the children on exit
+ * @param spans the array that holds the spans of the children on exit
+ */
+ protected void layoutMajorAxis(int targetSpan, int axis, int[] offsets,
+ int[] spans)
+ {
+ // Set the spans to the preferred sizes. Determine the space
+ // that we have to adjust the sizes afterwards.
+ long sumPref = 0;
+ int n = getViewCount();
+ for (int i = 0; i < n; i++)
+ {
+ View child = getView(i);
+ spans[i] = (int) child.getPreferredSpan(axis);
+ sumPref += spans[i];
+ }
+
+ // Try to adjust the spans so that we fill the targetSpan.
+ long diff = targetSpan - sumPref;
+ float factor = 0.0F;
+ int[] diffs = null;
+ if (diff != 0)
+ {
+ long total = 0;
+ diffs = new int[n];
+ for (int i = 0; i < n; i++)
+ {
+ View child = getView(i);
+ int span;
+ if (diff < 0)
+ {
+ span = (int) child.getMinimumSpan(axis);
+ diffs[i] = spans[i] - span;
+ }
+ else
+ {
+ span = (int) child.getMaximumSpan(axis);
+ diffs[i] = span - spans[i];
+ }
+ total += span;
+ }
+
+ float maxAdjust = Math.abs(total - sumPref);
+ factor = diff / maxAdjust;
+ factor = Math.min(factor, 1.0F);
+ factor = Math.max(factor, -1.0F);
+ }
+
+ // Actually perform adjustments.
+ int totalOffs = 0;
+ for (int i = 0; i < n; i++)
+ {
+ offsets[i] = totalOffs;
+ if (diff != 0)
+ {
+ float adjust = factor * diffs[i];
+ spans[i] += Math.round(adjust);
+ }
+ // Avoid overflow here.
+ totalOffs = (int) Math.min((long) totalOffs + (long) spans[i],
+ Integer.MAX_VALUE);
+ }
+ }
+
+ /**
+ * Performs the layout along the minor axis of a <code>BoxView</code>.
+ *
+ * @param targetSpan the (inner) span of the <code>BoxView</code> in which
+ * to layout the children
+ * @param axis the axis along which the layout is performed
+ * @param offsets the array that holds the offsets of the children on exit
+ * @param spans the array that holds the spans of the children on exit
+ */
+ protected void layoutMinorAxis(int targetSpan, int axis, int[] offsets,
+ int[] spans)
+ {
+ int count = getViewCount();
+ for (int i = 0; i < count; i++)
+ {
+ View child = getView(i);
+ int max = (int) child.getMaximumSpan(axis);
+ if (max < targetSpan)
+ {
+ // Align child when it can't be made as wide as the target span.
+ float align = child.getAlignment(axis);
+ offsets[i] = (int) ((targetSpan - max) * align);
+ spans[i] = max;
+ }
+ else
+ {
+ // Expand child to target width if possible.
+ int min = (int) child.getMinimumSpan(axis);
+ offsets[i] = 0;
+ spans[i] = Math.max(min, targetSpan);
+ }
+ }
+ }
+
+ /**
+ * Returns <code>true</code> if the cached allocations for the children
+ * are still valid, <code>false</code> otherwise.
+ *
+ * @return <code>true</code> if the cached allocations for the children
+ * are still valid, <code>false</code> otherwise
+ */
+ protected boolean isAllocationValid()
+ {
+ return isLayoutValid(X_AXIS) && isLayoutValid(Y_AXIS);
+ }
+
+ /**
+ * Return the current width of the box. This is the last allocated width.
+ *
+ * @return the current width of the box
+ */
+ public int getWidth()
+ {
+ // The RI returns the following here, however, I'd think that is a bug.
+ // return span[X_AXIS] + getLeftInset() - getRightInset();
+ return span[X_AXIS] + getLeftInset() + getRightInset();
+ }
+
+ /**
+ * Return the current height of the box. This is the last allocated height.
+ *
+ * @return the current height of the box
+ */
+ public int getHeight()
+ {
+ // The RI returns the following here, however, I'd think that is a bug.
+ // return span[Y_AXIS] + getTopInset() - getBottomInset();
+ return span[Y_AXIS] + getTopInset() + getBottomInset();
+ }
+
+ /**
+ * Sets the size of the view. If the actual size has changed, the layout
+ * is updated accordingly.
+ *
+ * @param width the new width
+ * @param height the new height
+ */
+ public void setSize(float width, float height)
+ {
+ layout((int) (width - getLeftInset() - getRightInset()),
+ (int) (height - getTopInset() - getBottomInset()));
+ }
+
+ /**
+ * Returns the span for the child view with the given index for the specified
+ * axis.
+ *
+ * @param axis the axis to examine, either <code>X_AXIS</code> or
+ * <code>Y_AXIS</code>
+ * @param childIndex the index of the child for for which to return the span
+ *
+ * @return the span for the child view with the given index for the specified
+ * axis
+ */
+ protected int getSpan(int axis, int childIndex)
+ {
+ if (axis != X_AXIS && axis != Y_AXIS)
+ throw new IllegalArgumentException("Illegal axis argument");
+ return spans[axis][childIndex];
+ }
+
+ /**
+ * Returns the offset for the child view with the given index for the
+ * specified axis.
+ *
+ * @param axis the axis to examine, either <code>X_AXIS</code> or
+ * <code>Y_AXIS</code>
+ * @param childIndex the index of the child for for which to return the span
+ *
+ * @return the offset for the child view with the given index for the
+ * specified axis
+ */
+ protected int getOffset(int axis, int childIndex)
+ {
+ if (axis != X_AXIS && axis != Y_AXIS)
+ throw new IllegalArgumentException("Illegal axis argument");
+ return offsets[axis][childIndex];
+ }
+
+ /**
+ * Returns the alignment for this box view for the specified axis. The
+ * axis that is tiled (the major axis) will be requested to be aligned
+ * centered (0.5F). The minor axis alignment depends on the child view's
+ * total alignment.
+ *
+ * @param axis the axis which is examined
+ *
+ * @return the alignment for this box view for the specified axis
+ */
+ public float getAlignment(int axis)
+ {
+ updateRequirements(axis);
+ return requirements[axis].alignment;
+ }
+
+ /**
+ * Called by a child View when its preferred span has changed.
+ *
+ * @param width indicates that the preferred width of the child changed.
+ * @param height indicates that the preferred height of the child changed.
+ * @param child the child View.
+ */
+ public void preferenceChanged(View child, boolean width, boolean height)
+ {
+ if (width)
+ {
+ layoutValid[X_AXIS] = false;
+ requirementsValid[X_AXIS] = false;
+ }
+ if (height)
+ {
+ layoutValid[Y_AXIS] = false;
+ requirementsValid[Y_AXIS] = false;
+ }
+ super.preferenceChanged(child, width, height);
+ }
+
+ /**
+ * Maps the document model position <code>pos</code> to a Shape
+ * in the view coordinate space. This method overrides CompositeView's
+ * method to make sure the children are allocated properly before
+ * calling the super's behaviour.
+ */
+ public Shape modelToView(int pos, Shape a, Position.Bias bias)
+ throws BadLocationException
+ {
+ // Make sure everything is allocated properly and then call super
+ if (! isAllocationValid())
+ {
+ Rectangle bounds = a.getBounds();
+ setSize(bounds.width, bounds.height);
+ }
+ return super.modelToView(pos, a, bias);
+ }
+
+ /**
+ * Returns the resize weight of this view. A value of <code>0</code> or less
+ * means this view is not resizeable. Positive values make the view
+ * resizeable. This implementation returns <code>0</code> for the major
+ * axis and <code>1</code> for the minor axis of this box view.
+ *
+ * @param axis the axis
+ *
+ * @return the resizability of this view along the specified axis
+ *
+ * @throws IllegalArgumentException if <code>axis</code> is invalid
+ */
+ public int getResizeWeight(int axis)
+ {
+ if (axis != X_AXIS && axis != Y_AXIS)
+ throw new IllegalArgumentException("Illegal axis argument");
+ updateRequirements(axis);
+ int weight = 0;
+ if ((requirements[axis].preferred != requirements[axis].minimum)
+ || (requirements[axis].preferred != requirements[axis].maximum))
+ weight = 1;
+ return weight;
+ }
+
+ /**
+ * Returns the child allocation for the child view with the specified
+ * <code>index</code>. If the layout is invalid, this returns
+ * <code>null</code>.
+ *
+ * @param index the child view index
+ * @param a the allocation to this view
+ *
+ * @return the child allocation for the child view with the specified
+ * <code>index</code> or <code>null</code> if the layout is invalid
+ * or <code>a</code> is null
+ */
+ public Shape getChildAllocation(int index, Shape a)
+ {
+ Shape ret = null;
+ if (isAllocationValid() && a != null)
+ ret = super.getChildAllocation(index, a);
+ return ret;
+ }
+
+ protected void forwardUpdate(DocumentEvent.ElementChange ec, DocumentEvent e,
+ Shape a, ViewFactory vf)
+ {
+ boolean wasValid = isLayoutValid(myAxis);
+ super.forwardUpdate(ec, e, a, vf);
+ // Trigger repaint when one of the children changed the major axis.
+ if (wasValid && ! isLayoutValid(myAxis))
+ {
+ Container c = getContainer();
+ if (a != null && c != null)
+ {
+ int pos = e.getOffset();
+ int index = getViewIndexAtPosition(pos);
+ Rectangle r = getInsideAllocation(a);
+ if (myAxis == X_AXIS)
+ {
+ r.x += offsets[myAxis][index];
+ r.width -= offsets[myAxis][index];
+ }
+ else
+ {
+ r.y += offsets[myAxis][index];
+ r.height -= offsets[myAxis][index];
+ }
+ c.repaint(r.x, r.y, r.width, r.height);
+ }
+ }
+ }
+
+ public int viewToModel(float x, float y, Shape a, Position.Bias[] bias)
+ {
+ if (! isAllocationValid())
+ {
+ Rectangle r = a instanceof Rectangle ? (Rectangle) a : a.getBounds();
+ setSize(r.width, r.height);
+ }
+ return super.viewToModel(x, y, a, bias);
+ }
+
+ protected boolean flipEastAndWestAtEnds(int position, Position.Bias bias)
+ {
+ // FIXME: What to do here?
+ return super.flipEastAndWestAtEnds(position, bias);
+ }
+
+ /**
+ * Updates the view's cached requirements along the specified axis if
+ * necessary. The requirements are only updated if the layout for the
+ * specified axis is marked as invalid.
+ *
+ * @param axis the axis
+ */
+ private void updateRequirements(int axis)
+ {
+ if (axis != Y_AXIS && axis != X_AXIS)
+ throw new IllegalArgumentException("Illegal axis: " + axis);
+ if (! requirementsValid[axis])
+ {
+ if (axis == myAxis)
+ requirements[axis] = calculateMajorAxisRequirements(axis,
+ requirements[axis]);
+ else
+ requirements[axis] = calculateMinorAxisRequirements(axis,
+ requirements[axis]);
+ requirementsValid[axis] = true;
+ }
+ }
+}