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+/* CompositeView.java -- An abstract view that manages child views
+ Copyright (C) 2005, 2006 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+
+package javax.swing.text;
+
+import java.awt.Rectangle;
+import java.awt.Shape;
+
+import javax.swing.SwingConstants;
+
+/**
+ * An abstract base implementation of {@link View} that manages child
+ * <code>View</code>s.
+ *
+ * @author Roman Kennke (roman@kennke.org)
+ */
+public abstract class CompositeView
+ extends View
+{
+
+ /**
+ * The child views of this <code>CompositeView</code>.
+ */
+ private View[] children;
+
+ /**
+ * The number of child views.
+ */
+ private int numChildren;
+
+ /**
+ * The allocation of this <code>View</code> minus its insets. This is
+ * initialized in {@link #getInsideAllocation} and reused and modified in
+ * {@link #childAllocation(int, Rectangle)}.
+ */
+ private final Rectangle insideAllocation = new Rectangle();
+
+ /**
+ * The insets of this <code>CompositeView</code>. This is initialized
+ * in {@link #setInsets}.
+ */
+ private short top;
+ private short bottom;
+ private short left;
+ private short right;
+
+ /**
+ * Creates a new <code>CompositeView</code> for the given
+ * <code>Element</code>.
+ *
+ * @param element the element that is rendered by this CompositeView
+ */
+ public CompositeView(Element element)
+ {
+ super(element);
+ children = new View[0];
+ top = 0;
+ bottom = 0;
+ left = 0;
+ right = 0;
+ }
+
+ /**
+ * Loads the child views of this <code>CompositeView</code>. This method
+ * is called from {@link #setParent} to initialize the child views of
+ * this composite view.
+ *
+ * @param f the view factory to use for creating new child views
+ *
+ * @see #setParent
+ */
+ protected void loadChildren(ViewFactory f)
+ {
+ if (f != null)
+ {
+ Element el = getElement();
+ int count = el.getElementCount();
+ View[] newChildren = new View[count];
+ for (int i = 0; i < count; ++i)
+ {
+ Element child = el.getElement(i);
+ View view = f.create(child);
+ newChildren[i] = view;
+ }
+ // I'd have called replace(0, getViewCount(), newChildren) here
+ // in order to replace all existing views. However according to
+ // Harmony's tests this is not what the RI does.
+ replace(0, 0, newChildren);
+ }
+ }
+
+ /**
+ * Sets the parent of this <code>View</code>.
+ * In addition to setting the parent, this calls {@link #loadChildren}, if
+ * this <code>View</code> does not already have its children initialized.
+ *
+ * @param parent the parent to set
+ */
+ public void setParent(View parent)
+ {
+ super.setParent(parent);
+ if (parent != null && numChildren == 0)
+ loadChildren(getViewFactory());
+ }
+
+ /**
+ * Returns the number of child views.
+ *
+ * @return the number of child views
+ */
+ public int getViewCount()
+ {
+ return numChildren;
+ }
+
+ /**
+ * Returns the child view at index <code>n</code>.
+ *
+ * @param n the index of the requested child view
+ *
+ * @return the child view at index <code>n</code>
+ */
+ public View getView(int n)
+ {
+ return children[n];
+ }
+
+ /**
+ * Replaces child views by some other child views. If there are no views to
+ * remove (<code>length == 0</code>), the result is a simple insert, if
+ * there are no children to add (<code>view == null</code>) the result
+ * is a simple removal.
+ *
+ * @param offset the start offset from where to remove children
+ * @param length the number of children to remove
+ * @param views the views that replace the removed children
+ */
+ public void replace(int offset, int length, View[] views)
+ {
+ // Make sure we have an array. The Harmony testsuite indicates that we
+ // have to do something like this.
+ if (views == null)
+ views = new View[0];
+
+ // First we set the parent of the removed children to null.
+ int endOffset = offset + length;
+ for (int i = offset; i < endOffset; ++i)
+ {
+ if (children[i].getParent() == this)
+ children[i].setParent(null);
+ children[i] = null;
+ }
+
+ // Update the children array.
+ int delta = views.length - length;
+ int src = offset + length;
+ int numMove = numChildren - src;
+ int dst = src + delta;
+ if (numChildren + delta > children.length)
+ {
+ // Grow array.
+ int newLength = Math.max(2 * children.length, numChildren + delta);
+ View[] newChildren = new View[newLength];
+ System.arraycopy(children, 0, newChildren, 0, offset);
+ System.arraycopy(views, 0, newChildren, offset, views.length);
+ System.arraycopy(children, src, newChildren, dst, numMove);
+ children = newChildren;
+ }
+ else
+ {
+ // Patch existing array.
+ System.arraycopy(children, src, children, dst, numMove);
+ System.arraycopy(views, 0, children, offset, views.length);
+ }
+ numChildren += delta;
+
+ // Finally we set the parent of the added children to this.
+ for (int i = 0; i < views.length; ++i)
+ views[i].setParent(this);
+ }
+
+ /**
+ * Returns the allocation for the specified child <code>View</code>.
+ *
+ * @param index the index of the child view
+ * @param a the allocation for this view
+ *
+ * @return the allocation for the specified child <code>View</code>
+ */
+ public Shape getChildAllocation(int index, Shape a)
+ {
+ Rectangle r = getInsideAllocation(a);
+ childAllocation(index, r);
+ return r;
+ }
+
+ /**
+ * Maps a position in the document into the coordinate space of the View.
+ * The output rectangle usually reflects the font height but has a width
+ * of zero.
+ *
+ * @param pos the position of the character in the model
+ * @param a the area that is occupied by the view
+ * @param bias either {@link Position.Bias#Forward} or
+ * {@link Position.Bias#Backward} depending on the preferred
+ * direction bias. If <code>null</code> this defaults to
+ * <code>Position.Bias.Forward</code>
+ *
+ * @return a rectangle that gives the location of the document position
+ * inside the view coordinate space
+ *
+ * @throws BadLocationException if <code>pos</code> is invalid
+ * @throws IllegalArgumentException if b is not one of the above listed
+ * valid values
+ */
+ public Shape modelToView(int pos, Shape a, Position.Bias bias)
+ throws BadLocationException
+ {
+ boolean backward = bias == Position.Bias.Backward;
+ int testpos = backward ? Math.max(0, pos - 1) : pos;
+
+ Shape ret = null;
+ if (! backward || testpos >= getStartOffset())
+ {
+ int childIndex = getViewIndexAtPosition(testpos);
+ if (childIndex != -1 && childIndex < getViewCount())
+ {
+ View child = getView(childIndex);
+ if (child != null && testpos >= child.getStartOffset()
+ && testpos < child.getEndOffset())
+ {
+ Shape childAlloc = getChildAllocation(childIndex, a);
+ if (childAlloc != null)
+ {
+ ret = child.modelToView(pos, childAlloc, bias);
+ // Handle corner case.
+ if (ret == null && child.getEndOffset() == pos)
+ {
+ childIndex++;
+ if (childIndex < getViewCount())
+ {
+ child = getView(childIndex);
+ childAlloc = getChildAllocation(childIndex, a);
+ ret = child.modelToView(pos, childAlloc, bias);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (ret == null)
+ throw new BadLocationException("Position " + pos
+ + " is not represented by view.", pos);
+
+ return ret;
+ }
+
+ /**
+ * Maps a region in the document into the coordinate space of the View.
+ *
+ * @param p1 the beginning position inside the document
+ * @param b1 the direction bias for the beginning position
+ * @param p2 the end position inside the document
+ * @param b2 the direction bias for the end position
+ * @param a the area that is occupied by the view
+ *
+ * @return a rectangle that gives the span of the document region
+ * inside the view coordinate space
+ *
+ * @throws BadLocationException if <code>p1</code> or <code>p2</code> are
+ * invalid
+ * @throws IllegalArgumentException if b1 or b2 is not one of the above
+ * listed valid values
+ */
+ public Shape modelToView(int p1, Position.Bias b1,
+ int p2, Position.Bias b2, Shape a)
+ throws BadLocationException
+ {
+ // TODO: This is most likely not 100% ok, figure out what else is to
+ // do here.
+ return super.modelToView(p1, b1, p2, b2, a);
+ }
+
+ /**
+ * Maps coordinates from the <code>View</code>'s space into a position
+ * in the document model.
+ *
+ * @param x the x coordinate in the view space, x >= 0
+ * @param y the y coordinate in the view space, y >= 0
+ * @param a the allocation of this <code>View</code>
+ * @param b the bias to use
+ *
+ * @return the position in the document that corresponds to the screen
+ * coordinates <code>x, y</code> >= 0
+ */
+ public int viewToModel(float x, float y, Shape a, Position.Bias[] b)
+ {
+ if (x >= 0 && y >= 0)
+ {
+ Rectangle r = getInsideAllocation(a);
+ View view = getViewAtPoint((int) x, (int) y, r);
+ return view.viewToModel(x, y, r, b);
+ }
+ return 0;
+ }
+
+ /**
+ * Returns the next model location that is visible in eiter north / south
+ * direction or east / west direction. This is used to determine the placement
+ * of the caret when navigating around the document with the arrow keys. This
+ * is a convenience method for {@link #getNextNorthSouthVisualPositionFrom}
+ * and {@link #getNextEastWestVisualPositionFrom}.
+ *
+ * @param pos
+ * the model position to start search from
+ * @param b
+ * the bias for <code>pos</code>
+ * @param a
+ * the allocated region for this view
+ * @param direction
+ * the direction from the current position, can be one of the
+ * following:
+ * <ul>
+ * <li>{@link SwingConstants#WEST}</li>
+ * <li>{@link SwingConstants#EAST}</li>
+ * <li>{@link SwingConstants#NORTH}</li>
+ * <li>{@link SwingConstants#SOUTH}</li>
+ * </ul>
+ * @param biasRet
+ * the bias of the return value gets stored here
+ * @return the position inside the model that represents the next visual
+ * location
+ * @throws BadLocationException
+ * if <code>pos</code> is not a valid location inside the document
+ * model
+ * @throws IllegalArgumentException
+ * if <code>direction</code> is invalid
+ */
+ public int getNextVisualPositionFrom(int pos, Position.Bias b, Shape a,
+ int direction, Position.Bias[] biasRet)
+ throws BadLocationException
+ {
+ int retVal = -1;
+ switch (direction)
+ {
+ case SwingConstants.WEST:
+ case SwingConstants.EAST:
+ retVal = getNextEastWestVisualPositionFrom(pos, b, a, direction,
+ biasRet);
+ break;
+ case SwingConstants.NORTH:
+ case SwingConstants.SOUTH:
+ retVal = getNextNorthSouthVisualPositionFrom(pos, b, a, direction,
+ biasRet);
+ break;
+ default:
+ throw new IllegalArgumentException("Illegal value for direction.");
+ }
+ return retVal;
+ }
+
+ /**
+ * Returns the index of the child view that represents the specified
+ * model location.
+ *
+ * @param pos the model location for which to determine the child view index
+ * @param b the bias to be applied to <code>pos</code>
+ *
+ * @return the index of the child view that represents the specified
+ * model location
+ */
+ public int getViewIndex(int pos, Position.Bias b)
+ {
+ if (b == Position.Bias.Backward)
+ pos -= 1;
+ int i = -1;
+ if (pos >= getStartOffset() && pos < getEndOffset())
+ i = getViewIndexAtPosition(pos);
+ return i;
+ }
+
+ /**
+ * Returns <code>true</code> if the specified point lies before the
+ * given <code>Rectangle</code>, <code>false</code> otherwise.
+ *
+ * &quot;Before&quot; is typically defined as being to the left or above.
+ *
+ * @param x the X coordinate of the point
+ * @param y the Y coordinate of the point
+ * @param r the rectangle to test the point against
+ *
+ * @return <code>true</code> if the specified point lies before the
+ * given <code>Rectangle</code>, <code>false</code> otherwise
+ */
+ protected abstract boolean isBefore(int x, int y, Rectangle r);
+
+ /**
+ * Returns <code>true</code> if the specified point lies after the
+ * given <code>Rectangle</code>, <code>false</code> otherwise.
+ *
+ * &quot;After&quot; is typically defined as being to the right or below.
+ *
+ * @param x the X coordinate of the point
+ * @param y the Y coordinate of the point
+ * @param r the rectangle to test the point against
+ *
+ * @return <code>true</code> if the specified point lies after the
+ * given <code>Rectangle</code>, <code>false</code> otherwise
+ */
+ protected abstract boolean isAfter(int x, int y, Rectangle r);
+
+ /**
+ * Returns the child <code>View</code> at the specified location.
+ *
+ * @param x the X coordinate
+ * @param y the Y coordinate
+ * @param r the inner allocation of this <code>BoxView</code> on entry,
+ * the allocation of the found child on exit
+ *
+ * @return the child <code>View</code> at the specified location
+ */
+ protected abstract View getViewAtPoint(int x, int y, Rectangle r);
+
+ /**
+ * Computes the allocation for a child <code>View</code>. The parameter
+ * <code>a</code> stores the allocation of this <code>CompositeView</code>
+ * and is then adjusted to hold the allocation of the child view.
+ *
+ * @param index the index of the child <code>View</code>
+ * @param a the allocation of this <code>CompositeView</code> before the
+ * call, the allocation of the child on exit
+ */
+ protected abstract void childAllocation(int index, Rectangle a);
+
+ /**
+ * Returns the child <code>View</code> that contains the given model
+ * position. The given <code>Rectangle</code> gives the parent's allocation
+ * and is changed to the child's allocation on exit.
+ *
+ * @param pos the model position to query the child <code>View</code> for
+ * @param a the parent allocation on entry and the child allocation on exit
+ *
+ * @return the child view at the given model position
+ */
+ protected View getViewAtPosition(int pos, Rectangle a)
+ {
+ View view = null;
+ int i = getViewIndexAtPosition(pos);
+ if (i >= 0 && i < getViewCount() && a != null)
+ {
+ view = getView(i);
+ childAllocation(i, a);
+ }
+ return view;
+ }
+
+ /**
+ * Returns the index of the child <code>View</code> for the given model
+ * position.
+ *
+ * @param pos the model position for whicht the child <code>View</code> is
+ * queried
+ *
+ * @return the index of the child <code>View</code> for the given model
+ * position
+ */
+ protected int getViewIndexAtPosition(int pos)
+ {
+ // We have a 1:1 mapping of elements to views here, so we forward
+ // this to the element.
+ Element el = getElement();
+ return el.getElementIndex(pos);
+ }
+
+ /**
+ * Returns the allocation that is given to this <code>CompositeView</code>
+ * minus this <code>CompositeView</code>'s insets.
+ *
+ * Also this translates from an immutable allocation to a mutable allocation
+ * that is typically reused and further narrowed, like in
+ * {@link #childAllocation}.
+ *
+ * @param a the allocation given to this <code>CompositeView</code>
+ *
+ * @return the allocation that is given to this <code>CompositeView</code>
+ * minus this <code>CompositeView</code>'s insets or
+ * <code>null</code> if a was <code>null</code>
+ */
+ protected Rectangle getInsideAllocation(Shape a)
+ {
+ if (a == null)
+ return null;
+
+ // Try to avoid allocation of Rectangle here.
+ Rectangle alloc = a instanceof Rectangle ? (Rectangle) a : a.getBounds();
+
+ // Initialize the inside allocation rectangle. This is done inside
+ // a synchronized block in order to avoid multiple threads creating
+ // this instance simultanously.
+ Rectangle inside = insideAllocation;
+ inside.x = alloc.x + getLeftInset();
+ inside.y = alloc.y + getTopInset();
+ inside.width = alloc.width - getLeftInset() - getRightInset();
+ inside.height = alloc.height - getTopInset() - getBottomInset();
+ return inside;
+ }
+
+ /**
+ * Sets the insets defined by attributes in <code>attributes</code>. This
+ * queries the attribute keys {@link StyleConstants#SpaceAbove},
+ * {@link StyleConstants#SpaceBelow}, {@link StyleConstants#LeftIndent} and
+ * {@link StyleConstants#RightIndent} and calls {@link #setInsets} to
+ * actually set the insets on this <code>CompositeView</code>.
+ *
+ * @param attributes the attributes from which to query the insets
+ */
+ protected void setParagraphInsets(AttributeSet attributes)
+ {
+ top = (short) StyleConstants.getSpaceAbove(attributes);
+ bottom = (short) StyleConstants.getSpaceBelow(attributes);
+ left = (short) StyleConstants.getLeftIndent(attributes);
+ right = (short) StyleConstants.getRightIndent(attributes);
+ }
+
+ /**
+ * Sets the insets of this <code>CompositeView</code>.
+ *
+ * @param t the top inset
+ * @param l the left inset
+ * @param b the bottom inset
+ * @param r the right inset
+ */
+ protected void setInsets(short t, short l, short b, short r)
+ {
+ top = t;
+ left = l;
+ bottom = b;
+ right = r;
+ }
+
+ /**
+ * Returns the left inset of this <code>CompositeView</code>.
+ *
+ * @return the left inset of this <code>CompositeView</code>
+ */
+ protected short getLeftInset()
+ {
+ return left;
+ }
+
+ /**
+ * Returns the right inset of this <code>CompositeView</code>.
+ *
+ * @return the right inset of this <code>CompositeView</code>
+ */
+ protected short getRightInset()
+ {
+ return right;
+ }
+
+ /**
+ * Returns the top inset of this <code>CompositeView</code>.
+ *
+ * @return the top inset of this <code>CompositeView</code>
+ */
+ protected short getTopInset()
+ {
+ return top;
+ }
+
+ /**
+ * Returns the bottom inset of this <code>CompositeView</code>.
+ *
+ * @return the bottom inset of this <code>CompositeView</code>
+ */
+ protected short getBottomInset()
+ {
+ return bottom;
+ }
+
+ /**
+ * Returns the next model location that is visible in north or south
+ * direction.
+ * This is used to determine the
+ * placement of the caret when navigating around the document with
+ * the arrow keys.
+ *
+ * @param pos the model position to start search from
+ * @param b the bias for <code>pos</code>
+ * @param a the allocated region for this view
+ * @param direction the direction from the current position, can be one of
+ * the following:
+ * <ul>
+ * <li>{@link SwingConstants#NORTH}</li>
+ * <li>{@link SwingConstants#SOUTH}</li>
+ * </ul>
+ * @param biasRet the bias of the return value gets stored here
+ *
+ * @return the position inside the model that represents the next visual
+ * location
+ *
+ * @throws BadLocationException if <code>pos</code> is not a valid location
+ * inside the document model
+ * @throws IllegalArgumentException if <code>direction</code> is invalid
+ */
+ protected int getNextNorthSouthVisualPositionFrom(int pos, Position.Bias b,
+ Shape a, int direction,
+ Position.Bias[] biasRet)
+ throws BadLocationException
+ {
+ // TODO: It is unknown to me how this method has to be implemented and
+ // there is no specification telling me how to do it properly. Therefore
+ // the implementation was done for cases that are known.
+ //
+ // If this method ever happens to act silly for your particular case then
+ // it is likely that it is a cause of not knowing about your case when it
+ // was implemented first. You are free to fix the behavior.
+ //
+ // Here are the assumptions that lead to the implementation:
+ // If direction is NORTH chose the View preceding the one that contains the
+ // offset 'pos' (imagine the views are stacked on top of each other where
+ // the top is 0 and the bottom is getViewCount()-1.
+ // Consecutively when the direction is SOUTH the View following the one
+ // the offset 'pos' lies in is questioned.
+ //
+ // This limitation is described as PR 27345.
+ int index = getViewIndex(pos, b);
+ View v = null;
+
+ if (index == -1)
+ return pos;
+
+ switch (direction)
+ {
+ case NORTH:
+ // If we cannot calculate a proper offset return the one that was
+ // provided.
+ if (index <= 0)
+ return pos;
+
+ v = getView(index - 1);
+ break;
+ case SOUTH:
+ // If we cannot calculate a proper offset return the one that was
+ // provided.
+ if (index >= getViewCount() - 1)
+ return pos;
+
+ v = getView(index + 1);
+ break;
+ default:
+ throw new IllegalArgumentException();
+ }
+
+ return v.getNextVisualPositionFrom(pos, b, a, direction, biasRet);
+ }
+
+ /**
+ * Returns the next model location that is visible in east or west
+ * direction.
+ * This is used to determine the
+ * placement of the caret when navigating around the document with
+ * the arrow keys.
+ *
+ * @param pos the model position to start search from
+ * @param b the bias for <code>pos</code>
+ * @param a the allocated region for this view
+ * @param direction the direction from the current position, can be one of
+ * the following:
+ * <ul>
+ * <li>{@link SwingConstants#EAST}</li>
+ * <li>{@link SwingConstants#WEST}</li>
+ * </ul>
+ * @param biasRet the bias of the return value gets stored here
+ *
+ * @return the position inside the model that represents the next visual
+ * location
+ *
+ * @throws BadLocationException if <code>pos</code> is not a valid location
+ * inside the document model
+ * @throws IllegalArgumentException if <code>direction</code> is invalid
+ */
+ protected int getNextEastWestVisualPositionFrom(int pos, Position.Bias b,
+ Shape a, int direction,
+ Position.Bias[] biasRet)
+ throws BadLocationException
+ {
+ // TODO: It is unknown to me how this method has to be implemented and
+ // there is no specification telling me how to do it properly. Therefore
+ // the implementation was done for cases that are known.
+ //
+ // If this method ever happens to act silly for your particular case then
+ // it is likely that it is a cause of not knowing about your case when it
+ // was implemented first. You are free to fix the behavior.
+ //
+ // Here are the assumptions that lead to the implementation:
+ // If direction is EAST increase the offset by one and ask the View to
+ // which that index belong to calculate the 'next visual position'.
+ // If the direction is WEST do the same with offset 'pos' being decreased
+ // by one.
+ // This behavior will fail in a right-to-left or bidi environment!
+ //
+ // This limitation is described as PR 27346.
+ int index;
+
+ View v = null;
+
+ switch (direction)
+ {
+ case EAST:
+ index = getViewIndex(pos + 1, b);
+ // If we cannot calculate a proper offset return the one that was
+ // provided.
+ if (index == -1)
+ return pos;
+
+ v = getView(index);
+ break;
+ case WEST:
+ index = getViewIndex(pos - 1, b);
+ // If we cannot calculate a proper offset return the one that was
+ // provided.
+ if (index == -1)
+ return pos;
+
+ v = getView(index);
+ break;
+ default:
+ throw new IllegalArgumentException();
+ }
+
+ return v.getNextVisualPositionFrom(pos,
+ b,
+ a,
+ direction,
+ biasRet);
+ }
+
+ /**
+ * Determines if the next view in horinzontal direction is located to
+ * the east or west of the view at position <code>pos</code>. Usually
+ * the <code>View</code>s are laid out from the east to the west, so
+ * we unconditionally return <code>false</code> here. Subclasses that
+ * support bidirectional text may wish to override this method.
+ *
+ * @param pos the position in the document
+ * @param bias the bias to be applied to <code>pos</code>
+ *
+ * @return <code>true</code> if the next <code>View</code> is located
+ * to the EAST, <code>false</code> otherwise
+ */
+ protected boolean flipEastAndWestAtEnds(int pos, Position.Bias bias)
+ {
+ return false;
+ }
+}