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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 27. Demangling</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="extensions.html" title="Part III.  Extensions"/><link rel="prev" href="ext_io.html" title="Chapter 26. Input and Output"/><link rel="next" href="ext_concurrency.html" title="Chapter 28. Concurrency"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 27. Demangling</th></tr><tr><td align="left"><a accesskey="p" href="ext_io.html">Prev</a> </td><th width="60%" align="center">Part III. 
+ Extensions
+
+</th><td align="right"> <a accesskey="n" href="ext_concurrency.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 27. Demangling"><div class="titlepage"><div><div><h2 class="title"><a id="manual.ext.demangle"/>Chapter 27. Demangling</h2></div></div></div><p>
+ Transforming C++ ABI identifiers (like RTTI symbols) into the
+ original C++ source identifiers is called
+ <span class="quote">“<span class="quote">demangling.</span>”</span>
+ </p><p>
+ If you have read the <a class="link" href="http://gcc.gnu.org/onlinedocs/libstdc++/latest-doxygen/a01115.html">source
+ documentation for <code class="code">namespace abi</code></a> then you are
+ aware of the cross-vendor C++ ABI in use by GCC. One of the
+ exposed functions is used for demangling,
+ <code class="code">abi::__cxa_demangle</code>.
+ </p><p>
+ In programs like <span class="command"><strong>c++filt</strong></span>, the linker, and other tools
+ have the ability to decode C++ ABI names, and now so can you.
+ </p><p>
+ (The function itself might use different demanglers, but that's the
+ whole point of abstract interfaces. If we change the implementation,
+ you won't notice.)
+ </p><p>
+ Probably the only times you'll be interested in demangling at runtime
+ are when you're seeing <code class="code">typeid</code> strings in RTTI, or when
+ you're handling the runtime-support exception classes. For example:
+ </p><pre class="programlisting">
+#include &lt;exception&gt;
+#include &lt;iostream&gt;
+#include &lt;cxxabi.h&gt;
+
+struct empty { };
+
+template &lt;typename T, int N&gt;
+ struct bar { };
+
+
+int main()
+{
+ int status;
+ char *realname;
+
+ // exception classes not in &lt;stdexcept&gt;, thrown by the implementation
+ // instead of the user
+ std::bad_exception e;
+ realname = abi::__cxa_demangle(e.what(), 0, 0, &amp;status);
+ std::cout &lt;&lt; e.what() &lt;&lt; "\t=&gt; " &lt;&lt; realname &lt;&lt; "\t: " &lt;&lt; status &lt;&lt; '\n';
+ free(realname);
+
+
+ // typeid
+ bar&lt;empty,17&gt; u;
+ const std::type_info &amp;ti = typeid(u);
+
+ realname = abi::__cxa_demangle(ti.name(), 0, 0, &amp;status);
+ std::cout &lt;&lt; ti.name() &lt;&lt; "\t=&gt; " &lt;&lt; realname &lt;&lt; "\t: " &lt;&lt; status &lt;&lt; '\n';
+ free(realname);
+
+ return 0;
+}
+ </pre><p>
+ This prints
+ </p><pre class="screen">
+ <code class="computeroutput">
+ St13bad_exception =&gt; std::bad_exception : 0
+ 3barI5emptyLi17EE =&gt; bar&lt;empty, 17&gt; : 0
+ </code>
+ </pre><p>
+ The demangler interface is described in the source documentation
+ linked to above. It is actually written in C, so you don't need to
+ be writing C++ in order to demangle C++. (That also means we have to
+ use crummy memory management facilities, so don't forget to free()
+ the returned char array.)
+ </p></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="ext_io.html">Prev</a> </td><td align="center"><a accesskey="u" href="extensions.html">Up</a></td><td align="right"> <a accesskey="n" href="ext_concurrency.html">Next</a></td></tr><tr><td align="left" valign="top">Chapter 26. Input and Output </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Chapter 28. Concurrency</td></tr></table></div></body></html>