<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"><head><title>Chapter 4. Support</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content=" ISO C++ , library "/><link rel="home" href="../spine.html" title="The GNU C++ Library"/><link rel="up" href="bk01pt02.html" title="Part II. Standard Contents"/><link rel="prev" href="bk01pt02.html" title="Part II. Standard Contents"/><link rel="next" href="dynamic_memory.html" title="Dynamic Memory"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 4. Support </th></tr><tr><td align="left"><a accesskey="p" href="bk01pt02.html">Prev</a> </td><th width="60%" align="center">Part II. Standard Contents </th><td align="right"> <a accesskey="n" href="dynamic_memory.html">Next</a></td></tr></table><hr/></div><div class="chapter" title="Chapter 4. Support"><div class="titlepage"><div><div><h2 class="title"><a id="std.support"/>Chapter 4. Support <a id="id471617" class="indexterm"/> </h2></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl><dt><span class="section"><a href="support.html#std.support.types">Types</a></span></dt><dd><dl><dt><span class="section"><a href="support.html#std.support.types.fundamental">Fundamental Types</a></span></dt><dt><span class="section"><a href="support.html#std.support.types.numeric_limits">Numeric Properties</a></span></dt><dt><span class="section"><a href="support.html#std.support.types.null">NULL</a></span></dt></dl></dd><dt><span class="section"><a href="dynamic_memory.html">Dynamic Memory</a></span></dt><dt><span class="section"><a href="termination.html">Termination</a></span></dt><dd><dl><dt><span class="section"><a href="termination.html#support.termination.handlers">Termination Handlers</a></span></dt><dt><span class="section"><a href="termination.html#support.termination.verbose">Verbose Terminate Handler</a></span></dt></dl></dd></dl></div><p> This part deals with the functions called and objects created automatically during the course of a program's existence. </p><p> While we can't reproduce the contents of the Standard here (you need to get your own copy from your nation's member body; see our homepage for help), we can mention a couple of changes in what kind of support a C++ program gets from the Standard Library. </p><div class="section" title="Types"><div class="titlepage"><div><div><h2 class="title"><a id="std.support.types"/>Types</h2></div></div></div><div class="section" title="Fundamental Types"><div class="titlepage"><div><div><h3 class="title"><a id="std.support.types.fundamental"/>Fundamental Types</h3></div></div></div><p> C++ has the following builtin types: </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p> char </p></li><li class="listitem"><p> signed char </p></li><li class="listitem"><p> unsigned char </p></li><li class="listitem"><p> signed short </p></li><li class="listitem"><p> signed int </p></li><li class="listitem"><p> signed long </p></li><li class="listitem"><p> unsigned short </p></li><li class="listitem"><p> unsigned int </p></li><li class="listitem"><p> unsigned long </p></li><li class="listitem"><p> bool </p></li><li class="listitem"><p> wchar_t </p></li><li class="listitem"><p> float </p></li><li class="listitem"><p> double </p></li><li class="listitem"><p> long double </p></li></ul></div><p> These fundamental types are always available, without having to include a header file. These types are exactly the same in either C++ or in C. </p><p> Specializing parts of the library on these types is prohibited: instead, use a POD. </p></div><div class="section" title="Numeric Properties"><div class="titlepage"><div><div><h3 class="title"><a id="std.support.types.numeric_limits"/>Numeric Properties</h3></div></div></div><p> The header <code class="filename">limits</code> defines traits classes to give access to various implementation defined-aspects of the fundamental types. The traits classes -- fourteen in total -- are all specializations of the template class <code class="classname">numeric_limits</code>, documented <a class="link" href="http://gcc.gnu.org/onlinedocs/libstdc++/latest-doxygen/a00593.html">here</a> and defined as follows: </p><pre class="programlisting"> template<typename T> struct class { static const bool is_specialized; static T max() throw(); static T min() throw(); static const int digits; static const int digits10; static const bool is_signed; static const bool is_integer; static const bool is_exact; static const int radix; static T epsilon() throw(); static T round_error() throw(); static const int min_exponent; static const int min_exponent10; static const int max_exponent; static const int max_exponent10; static const bool has_infinity; static const bool has_quiet_NaN; static const bool has_signaling_NaN; static const float_denorm_style has_denorm; static const bool has_denorm_loss; static T infinity() throw(); static T quiet_NaN() throw(); static T denorm_min() throw(); static const bool is_iec559; static const bool is_bounded; static const bool is_modulo; static const bool traps; static const bool tinyness_before; static const float_round_style round_style; }; </pre></div><div class="section" title="NULL"><div class="titlepage"><div><div><h3 class="title"><a id="std.support.types.null"/>NULL</h3></div></div></div><p> The only change that might affect people is the type of <code class="constant">NULL</code>: while it is required to be a macro, the definition of that macro is <span class="emphasis"><em>not</em></span> allowed to be <code class="constant">(void*)0</code>, which is often used in C. </p><p> For <span class="command"><strong>g++</strong></span>, <code class="constant">NULL</code> is <code class="code">#define</code>'d to be <code class="constant">__null</code>, a magic keyword extension of <span class="command"><strong>g++</strong></span>. </p><p> The biggest problem of #defining <code class="constant">NULL</code> to be something like <span class="quote">“<span class="quote">0L</span>”</span> is that the compiler will view that as a long integer before it views it as a pointer, so overloading won't do what you expect. (This is why <span class="command"><strong>g++</strong></span> has a magic extension, so that <code class="constant">NULL</code> is always a pointer.) </p><p>In his book <a class="link" href="http://www.awprofessional.com/titles/0-201-92488-9/"><span class="emphasis"><em>Effective C++</em></span></a>, Scott Meyers points out that the best way to solve this problem is to not overload on pointer-vs-integer types to begin with. He also offers a way to make your own magic <code class="constant">NULL</code> that will match pointers before it matches integers. </p><p>See <a class="link" href="http://www.awprofessional.com/titles/0-201-31015-5/">the Effective C++ CD example</a> </p></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="bk01pt02.html">Prev</a> </td><td align="center"><a accesskey="u" href="bk01pt02.html">Up</a></td><td align="right"> <a accesskey="n" href="dynamic_memory.html">Next</a></td></tr><tr><td align="left" valign="top">Part II. Standard Contents </td><td align="center"><a accesskey="h" href="../spine.html">Home</a></td><td align="right" valign="top"> Dynamic Memory</td></tr></table></div></body></html>