1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
------------------------------------------------------------------------------
-- --
-- GNAT RUN-TIME COMPONENTS --
-- --
-- S Y S T E M . W W D _ W C H A R --
-- --
-- B o d y --
-- --
-- Copyright (C) 1992-2009, Free Software Foundation, Inc. --
-- --
-- GNAT is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
-- ware Foundation; either version 3, or (at your option) any later ver- --
-- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
-- or FITNESS FOR A PARTICULAR PURPOSE. --
-- --
-- As a special exception under Section 7 of GPL version 3, you are granted --
-- additional permissions described in the GCC Runtime Library Exception, --
-- version 3.1, as published by the Free Software Foundation. --
-- --
-- You should have received a copy of the GNU General Public License and --
-- a copy of the GCC Runtime Library Exception along with this program; --
-- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
-- <http://www.gnu.org/licenses/>. --
-- --
-- GNAT was originally developed by the GNAT team at New York University. --
-- Extensive contributions were provided by Ada Core Technologies Inc. --
-- --
------------------------------------------------------------------------------
with Interfaces; use Interfaces;
with System.WWd_Char;
package body System.Wwd_WChar is
------------------------------------
-- Wide_Wide_Width_Wide_Character --
------------------------------------
-- This is the case where we are talking about the Wide_Wide_Image of
-- a Wide_Character, which is always the same character sequence as the
-- Wide_Image of the same Wide_Character.
function Wide_Wide_Width_Wide_Character
(Lo, Hi : Wide_Character) return Natural
is
begin
return Wide_Width_Wide_Character (Lo, Hi);
end Wide_Wide_Width_Wide_Character;
------------------------------------
-- Wide_Wide_Width_Wide_Wide_Char --
------------------------------------
function Wide_Wide_Width_Wide_Wide_Char
(Lo, Hi : Wide_Wide_Character) return Natural
is
LV : constant Unsigned_32 := Wide_Wide_Character'Pos (Lo);
HV : constant Unsigned_32 := Wide_Wide_Character'Pos (Hi);
begin
-- Return zero if empty range
if LV > HV then
return 0;
-- Return max value (12) for wide character (Hex_hhhhhhhh)
elsif HV > 255 then
return 12;
-- If any characters in normal character range, then use normal
-- Wide_Wide_Width attribute on this range to find out a starting point.
-- Otherwise start with zero.
else
return
System.WWd_Char.Wide_Wide_Width_Character
(Lo => Character'Val (LV),
Hi => Character'Val (Unsigned_32'Min (255, HV)));
end if;
end Wide_Wide_Width_Wide_Wide_Char;
-------------------------------
-- Wide_Width_Wide_Character --
-------------------------------
function Wide_Width_Wide_Character
(Lo, Hi : Wide_Character) return Natural
is
LV : constant Unsigned_32 := Wide_Character'Pos (Lo);
HV : constant Unsigned_32 := Wide_Character'Pos (Hi);
begin
-- Return zero if empty range
if LV > HV then
return 0;
-- Return max value (12) for wide character (Hex_hhhhhhhh)
elsif HV > 255 then
return 12;
-- If any characters in normal character range, then use normal
-- Wide_Wide_Width attribute on this range to find out a starting point.
-- Otherwise start with zero.
else
return
System.WWd_Char.Wide_Width_Character
(Lo => Character'Val (LV),
Hi => Character'Val (Unsigned_32'Min (255, HV)));
end if;
end Wide_Width_Wide_Character;
------------------------------------
-- Wide_Width_Wide_Wide_Character --
------------------------------------
function Wide_Width_Wide_Wide_Character
(Lo, Hi : Wide_Wide_Character) return Natural
is
begin
return Wide_Wide_Width_Wide_Wide_Char (Lo, Hi);
end Wide_Width_Wide_Wide_Character;
end System.Wwd_WChar;
|