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// Runtime version of cond3.C. We call terminate when the A cleanup throws
// because we've already initialized the exception object.
// { dg-do run }
#include <exception>
#include <cstdlib>
void my_terminate ()
{
std::exit (0);
}
struct A {
A(int) { }
~A() { throw 1; };
};
struct B {
B(A) { }
~B() { }
};
bool b;
int main()
{
std::set_terminate (my_terminate);
try
{
throw b ? B(1) : B(1);
}
catch (...) { }
return 1;
}
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