1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
|
// PR middle-end/6247
// This testcase was miscompiled on IA-32 because a single stack slot
// was used for 2 different variables at the same time.
// The function H::h1 was miscompiled.
// { dg-do run }
// { dg-options "-O2" }
extern "C" void abort (void);
extern "C" void exit (int);
struct A
{
A () { a = 1; }
void a1 () { a++; }
bool a2 () { return !--a; }
unsigned int a;
};
struct B : public A
{
B () : b (0) { a1 (); }
void b1 ();
const char *b;
};
struct C
{
C ();
C (const C &);
~C () { if (c->a2 ()) { if (c == c0) c0 = 0; c->b1 (); } }
C &operator= (const C &);
static C c1 (const char *x, int y = -1);
C (int, bool);
void a2 ();
B *c;
static B *c0;
};
B *C::c0 = __null;
template <class T> struct D
{
D (const T& t) : d (t) {}
D () {}
D<T> *next, *prev;
T d;
};
template<class T> struct E
{
D<T> *e;
E () : e (0) {}
E (D<T> *p) : e (p) {}
E (const E<T>& x) : e (x.e) {}
const T& operator* () const { return e->d; }
T& operator* () { return e->d; }
bool operator== (const E<T>& x) const { return e == x.e; }
bool operator!= (const E<T>& x) const { return e != x.e; }
E<T> operator++ (int) { E<T> x = *this; e = e->next; return x; }
};
template <class T> struct F : public A
{
F () { f = new D<T>; f->next = f->prev = f; f0 = 0; }
~F () {}
D<T> *f;
unsigned int f0;
F (const F<T>& x) : A ()
{
f = new D<T>; f->next = f->prev = f; f0 = 0;
E<T> b (x.f->next);
E<T> e (x.f);
E<T> i (f);
while (b != e)
f1 (i, *b++);
}
E<T> f1 (E<T> x, const T& y)
{
D<T> *p = new D<T> (y);
p->next = x.e;
p->prev = x.e->prev;
x.e->prev->next = p;
x.e->prev = p;
f0++;
return p;
}
};
template <class T> struct G
{
E<T> g1 () { g3 (); return E<T> (g->f); }
E<T> g2 (const T& x) { g3 (); return g->f1 (g1 (), x); }
void g3 () { if (g->a > 1) { g->a2 (); g = new F<T> (*g); } }
F<T>* g;
};
struct H
{
virtual ~H () {};
virtual void h1 ();
struct I
{
I () {}
I (C r, C p) : i1 (r), i2 (p) {}
C i1, i2;
};
G<I> h;
};
void H::h1 ()
{
h.g2 (I (C::c1 ("s1"), C::c1 ("t")));
h.g2 (I (C::c1 ("s2"), C::c1 ("t")));
h.g2 (I (C::c1 ("s3"), C::c1 ("t")));
}
void B::b1 ()
{
}
C C::c1 (const char *x, int y)
{
C z;
if (y != -1)
abort ();
z.c = new B;
z.c->b = x;
return z;
}
C::C () : c (__null)
{
}
C::C (const C &x)
{
c = x.c;
c->a1 ();
}
int main ()
{
H h;
h.h.g = new F<H::I> ();
h.h1 ();
if (h.h.g->f0 != 3)
abort ();
D<H::I> *p;
int i;
for (i = 0, p = h.h.g->f; i < 4; i++, p = p->next)
{
if (i == 0 && (p->d.i1.c != __null || p->d.i2.c != __null))
abort ();
if (i > 0
&& (p->d.i1.c->b[0] != 's'
|| p->d.i1.c->b[1] != '0' + i
|| p->d.i1.c->b[2] != '\0'
|| __builtin_strcmp (p->d.i2.c->b, "t")))
abort ();
if (p->prev->next != p)
abort ();
if (p->next->prev != p)
abort ();
if (i == 3 && p->next != h.h.g->f)
abort ();
}
exit (0);
}
|