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// { dg-do run }
// { dg-options "-O3" }
// Make sure that the call to terminate within F2 is not eliminated
// by incorrect MUST_NOT_THROW optimization. Note that we expect F1
// to be inlined into F2 in order to expose this case.
#include <cstdlib>
#include <exception>
static volatile int zero = 0;
// Note that we need F0 to not be marked nothrow, though we don't actually
// want a throw to happen at runtime here. The noinline tag is merely to
// make sure the assembly in F0 is not unnecessarily complex.
static void __attribute__((noinline)) f0()
{
if (zero != 0)
throw 0;
}
struct S1
{
S1() { }
~S1() { f0(); }
};
static void f1()
{
S1 s1;
throw 1;
}
struct S2
{
S2() { }
~S2() { f1(); }
};
static void __attribute__((noinline)) f2()
{
S2 s2;
throw 2;
}
static void pass()
{
exit (0);
}
int main()
{
std::set_terminate (pass);
try {
f2();
} catch (...) {
}
abort ();
}
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