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/* { dg-do compile } */
/* { dg-options "-O2 -funswitch-loops" } */
struct __normal_iterator
{
typedef int*const *_Iterator;
int*const * _M_current;
__normal_iterator(const _Iterator& __i) : _M_current(__i){}
const _Iterator& base() const {}
};
struct string { ~string(){} };
struct vector
{
int** _M_finish;
__normal_iterator end() const { return __normal_iterator (_M_finish); }
int size() const { return end().base() - end().base(); }
};
class Painter
{
int redraw_window(void);
typedef int (Painter::* SliceWindowFunc)(void);
int for_each(vector&, SliceWindowFunc);
void tcl_command(void);
};
inline int Painter::for_each(vector &layout, SliceWindowFunc func)
{
for (unsigned int window = 0; window < layout.size();++window)
(this->*func)();
}
int t;
int Painter::redraw_window(void) {t = 1;}
string t2(int);
vector *g(const string&);
void Painter::tcl_command(void)
{
for_each(*g(t2(2)), &Painter::redraw_window);
}
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