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class test
{
public:
float operator[]( int index )
{
return testFloat[index];
}
private:
float testFloat[3];
};
template < class typeA > float
operator*(
typeA a,
float b
)
{
return a[0] * b;
}
template < class typeB > float
operator*(
float a,
typeB b
)
{
return a * b[0];
}
template < class typeA, class typeB > float
operator*(
typeA a,
typeB b
)
{
return a[0] * b[0];
}
int main( void )
{
test aTest;
float bTest;
float result;
result = aTest * bTest;
result = bTest * aTest;
return 0;
}
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