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/* { dg-do compile } */
struct VectorD2
{
VectorD2() : x(0), y(0) { }
VectorD2(int _x, int _y) : x(_x), y(_y) { }
int x, y;
int GetLength2() const { return x*x + y*y; };
VectorD2 operator+(const VectorD2 vec) const {
return VectorD2(x+vec.x,y+vec.y);
}
};
struct Shape
{
enum Type { ST_RECT, ST_CIRCLE } type;
VectorD2 pos;
VectorD2 radius;
bool CollisionWith(const Shape& s) const;
};
bool Shape::CollisionWith(const Shape& s) const
{
if(type == ST_CIRCLE && s.type == ST_RECT)
return s.CollisionWith(*this);
return (pos + s.pos).GetLength2() < (radius + s.radius).GetLength2();
}
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