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// { dg-do compile }
typedef unsigned char uint8;
typedef unsigned int uint32;
class PixelARGB {
public:
~PixelARGB() throw() { }
PixelARGB (const uint32 argb_) throw() : argb (argb_) { }
inline __attribute__((always_inline)) uint8 getRed() const throw() {
return components.r;
}
union {
uint32 argb;
struct {
uint8 b, g, r, a;
} components;
};
};
class Colour {
public:
Colour() throw() : argb (0) {};
uint8 getRed() const throw() {
return argb.getRed();
}
PixelARGB argb;
};
uint8 writeImage (void) {
Colour pixel;
pixel = Colour ();
return pixel.getRed();
}
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