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/* { dg-do run } */
#define INLINE inline __attribute__((always_inline))
extern "C" void abort (void);
template<class> struct Foo {
inline bool isFalse() { return false; }
template <bool> void f1() {}
template <bool> INLINE void f2() { f1<false>(); }
template <bool> void f3() { f2<false>(); }
template <bool> INLINE void f4() { f3<false>(); }
int exec2();
void execute();
inline void unused();
};
template<class T> inline void Foo<T>::unused() {
f4<true>();
}
static int counter = 0;
template<class T> int Foo<T>::exec2() {
static void* table[2] = { &&begin, &&end };
if (counter++ > 10)
return 0;
goto *(table[0]);
begin:
if (isFalse()) f1<false>();
end:
return 1;
}
template<class T> void Foo<T>::execute() {
int r = 1;
while (r) { r = exec2(); }
}
template class Foo<int>;
int main() {
Foo<int> c;
c.execute();
if (counter < 10)
abort ();
return 0;
}
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