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typedef int *loop_p;
typedef struct VEC_loop_p_base
{
unsigned num;
loop_p vec[1];
}
VEC_loop_p_base;
__inline__ int
VEC_loop_p_base_iterate (const VEC_loop_p_base * vec_, unsigned ix_,
loop_p * ptr)
{
if (vec_ && ix_ < vec_->num)
{
*ptr = vec_->vec[ix_];
return 1;
}
else
{
return 0;
}
}
typedef struct VEC_loop_p_heap
{
VEC_loop_p_base base;
}
VEC_loop_p_heap;
static __inline__ int
am_vector_index_for_loop (VEC_loop_p_heap * loop_nest, int loop_num)
{
int i;
loop_p l;
for (i = 0;
VEC_loop_p_base_iterate ((loop_nest) ? &(loop_nest)->base : 0, i,
&(l)); i++)
if (l == loop_num)
return i;
__builtin_unreachable ();
}
unsigned char
build_access_matrix (unsigned max)
{
unsigned i;
for (i = 0; i < max; i++)
{
if (am_vector_index_for_loop (foo (), 0))
return 0;
}
}
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