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typedef struct
{
unsigned char a : 2;
unsigned char b : 3;
unsigned char c : 1;
unsigned char d : 1;
unsigned char e : 1;
} a_struct;
foo (flags)
a_struct *flags;
{
return (flags->c != 0
|| flags->d != 1
|| flags->e != 1
|| flags->a != 2
|| flags->b != 3);
}
main ()
{
a_struct flags;
flags.c = 0;
flags.d = 1;
flags.e = 1;
flags.a = 2;
flags.b = 3;
if (foo (&flags) != 0)
abort ();
else
exit (0);
}
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