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typedef struct { char *addr; long type; } object;
object bar (object blah)
{
abort();
}
object foo (object x, object y)
{
object z = *(object*)(x.addr);
if (z.type & 64)
{
y = *(object*)(z.addr+sizeof(object));
z = *(object*)(z.addr);
if (z.type & 64)
y = bar(y);
}
return y;
}
int nil;
object cons1[2] = { {(char *) &nil, 0}, {(char *) &nil, 0} };
object cons2[2] = { {(char *) &cons1, 64}, {(char *) &nil, 0} };
main()
{
object x = {(char *) &cons2, 64};
object y = {(char *) &nil, 0};
object three = foo(x,y);
return 0;
}
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