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struct _obstack_chunk
{
char *limit;
struct _obstack_chunk *prev;
char contents[4];
};
struct obstack
{
long chunk_size;
struct _obstack_chunk* chunk;
char *object_base;
char *next_free;
char *chunk_limit;
int temp;
int alignment_mask;
struct _obstack_chunk *(*chunkfun) ();
void (*freefun) ();
};
struct fooalign {char x; double d;};
union fooround {long x; double d;};
void
_obstack_begin (h, size, alignment, chunkfun, freefun)
struct obstack *h;
int size;
int alignment;
void * (*chunkfun) ();
void (*freefun) ();
{
register struct _obstack_chunk* chunk;
if (alignment == 0)
alignment = ((char *)&((struct fooalign *) 0)->d - (char *)0);
if (size == 0)
{
int extra = 4;
if (extra < (sizeof (union fooround)))
extra = (sizeof (union fooround));
}
}
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