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/* { dg-skip-if "test is for emulation" { hard_dfp } { "*" } { "" } } */
/* Check that appropriate exceptions are raised for conversions involving
decimal float values. */
#include "fe-check.h"
volatile _Decimal32 d32;
volatile _Decimal64 d64;
volatile _Decimal128 d128;
/* Conversions between decimal float types should raise an invalid
exception if the value doesn't fit, either because the value
is too large or the result can't hold the full precision. */
CONVERT (100, d64, d32, 9.999999e96DD, 0)
CONVERT (101, d64, d32, 10.000000e96DD, FE_INEXACT|FE_OVERFLOW)
CONVERT (102, d64, d32, 1.1111111DD, FE_INEXACT)
CONVERT (110, d128, d32, 9.999999e96DL, 0)
CONVERT (111, d128, d32, 10.000000e96DL, FE_INEXACT|FE_OVERFLOW)
CONVERT (112, d128, d32, 1.1111111DL, FE_INEXACT)
CONVERT (120, d128, d64, 9.999999999999999E384DL, 0)
CONVERT (121, d128, d64, 10.00000000000000E384DL, FE_INEXACT|FE_OVERFLOW)
CONVERT (122, d128, d64, 1.1111111111111111DL, FE_INEXACT)
int
main ()
{
convert_100 ();
convert_101 ();
convert_102 ();
convert_110 ();
convert_111 ();
convert_112 ();
convert_120 ();
convert_121 ();
convert_122 ();
FINISH
}
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