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/* { dg-do compile } */
/* { dg-options "-O1 -fdump-tree-optimized-blocks" } */
void foo (void)
{
void *p;
p = &&L0;
goto *p;
L0:
return;
}
/* The goto &L0 should have been optimized away during CFG
cleanups. */
/* { dg-final { scan-tree-dump-times "goto &L0" 0 "optimized" } } */
/* There should not be any abnormal edges as DOM removed the
computed goto. */
/* { dg-final { scan-tree-dump-times "ab" 0 "optimized" } } */
/* And verify that we have fixed the fallthru flag as well.
After DOM we will have two fallthru edges (e->0, 0->1),
but in the dump files we mention the 0->1 two times. So
scan for 3 instances of "fallthru". */
/* { dg-final { scan-tree-dump-times "fallthru" 3 "optimized" } } */
/* { dg-final { cleanup-tree-dump "optimized" } } */
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