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/* { dg-do compile } */
/* { dg-options "-O1 -fdump-tree-optimized" } */
int foo (int a)
{
void *p;
if (a!=0)
p = &&L0;
else
p = &&L1;
goto *p;
L0:
return 1;
L1:
return 0;
}
/* Everything should have been cleaned up leaving a simple
return statement. */
/* { dg-final { scan-tree-dump-times "= a_..D. != 0" 1 "optimized" } } */
/* There should not be any abnormal edges as DOM removed the
computed gotos. */
/* { dg-final { scan-tree-dump-times "ab" 0 "optimized" } } */
/* { dg-final { cleanup-tree-dump "optimized" } } */
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